Merge pull request #3350 from LiMCrosS/master
Core/GameObjects: Damage range of DestructibleGameObjects, after intact state.
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@@ -1660,7 +1660,7 @@ void GameObject::SendCustomAnim(uint32 anim)
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bool GameObject::IsInRange(float x, float y, float z, float radius) const
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bool GameObject::IsInRange(float x, float y, float z, float radius) const
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{
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{
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GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(GetUInt32Value(GAMEOBJECT_DISPLAYID));
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GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(m_goInfo->displayId);
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if (!info)
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if (!info)
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return IsWithinDist3d(x, y, z, radius);
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return IsWithinDist3d(x, y, z, radius);
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