Core: Codestyle cleanup

This commit is contained in:
click
2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
+1 -1
View File
@@ -732,7 +732,7 @@ public:
handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName(), target->GetGUIDLow());
while (ref)
{
if (Unit * unit = ref->getSource()->getOwner())
if (Unit* unit = ref->getSource()->getOwner())
{
++cnt;
handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", cnt, unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
+1 -1
View File
@@ -143,7 +143,7 @@ public:
uint32 id = fields[6].GetUInt32();
// if creature is in same map with caster go at its current location
if (Creature * creature = sObjectAccessor->GetCreature(*_player, MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT)))
if (Creature* creature = sObjectAccessor->GetCreature(*_player, MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT)))
{
x = creature->GetPositionX();
y = creature->GetPositionY();
+1 -1
View File
@@ -556,7 +556,7 @@ public:
float z = fields[4].GetFloat();
uint16 mapid = fields[5].GetUInt16();
GameObjectTemplate const * gInfo = sObjectMgr->GetGameObjectTemplate(entry);
GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!gInfo)
continue;
+2 -2
View File
@@ -208,7 +208,7 @@ public:
return false;
}
MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
@@ -289,7 +289,7 @@ public:
return false;
}
MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
+3 -3
View File
@@ -69,7 +69,7 @@ public:
return false;
}
Player * target = handler->getSelectedPlayer();
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -114,7 +114,7 @@ public:
return false;
}
Player * target = handler->getSelectedPlayer();
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -161,7 +161,7 @@ public:
return false;
}
Player * target = handler->getSelectedPlayer();
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -120,7 +120,7 @@ public:
Summons.DespawnAll();
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
@@ -67,7 +67,7 @@ public:
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
@@ -58,7 +58,7 @@ public:
uiResetTimer = 5*IN_MILLISECONDS;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
@@ -63,7 +63,7 @@ public:
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
@@ -53,7 +53,7 @@ public:
Spirit_Timer = 24000;
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void SummonSpirits(Unit* victim)
{
@@ -63,7 +63,7 @@ public:
EnvelopingWeb_Timer = 16000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -62,7 +62,7 @@ public:
//Counter= 0;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
me->CallForHelp(VISIBLE_RANGE);
@@ -61,7 +61,7 @@ public:
Medics = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -54,7 +54,7 @@ public:
MortalStrike_Timer = 22000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -54,7 +54,7 @@ public:
Frenzy_Timer =0;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -60,7 +60,7 @@ public:
ShadowShield_Timer = 8000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -59,7 +59,7 @@ public:
WarStomp_Timer =0;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -62,7 +62,7 @@ public:
Smite_Timer = 8000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -184,7 +184,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -201,7 +201,7 @@ public:
pInstance->SetData64(DATA_EVENSTARTER, 0);
}
void JustDied(Unit * /*who*/)
void JustDied(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_GHOSTKILL, 1);
@@ -87,8 +87,8 @@ public:
void SummonCreatureWithRandomTarget(uint32 creatureId, uint8 count)
{
for (uint8 n = 0; n < count; n++)
if (Unit * Summoned = me->SummonCreature(creatureId, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 240*IN_MILLISECONDS))
if (Unit * target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
if (Unit* Summoned = me->SummonCreature(creatureId, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 240*IN_MILLISECONDS))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
Summoned->AddThreat(target, 250.0f);
}
@@ -54,7 +54,7 @@ public:
//DoCast(me, SPELL_ICEARMOR, true);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2*IN_MILLISECONDS);
@@ -59,7 +59,7 @@ public:
_Reset();
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SNAP_KICK, 8*IN_MILLISECONDS);
@@ -60,7 +60,7 @@ public:
KnockBack_Timer = 30000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
@@ -197,7 +197,7 @@ public:
Enraged = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -57,7 +57,7 @@ public:
Heal_Timer = 1000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -54,7 +54,7 @@ public:
FlameBuffet_Timer = 5000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -56,7 +56,7 @@ public:
Frenzy_Timer = 10000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -110,7 +110,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
DoScriptText(RAND(SAY_XHEALTH, SAY_AGGRO, SAY_SHADOWFLAME), me);
@@ -64,7 +64,7 @@ public:
Conflagration_Timer = 12000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -130,7 +130,7 @@ public:
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (rand()%5)
return;
@@ -138,7 +138,7 @@ public:
DoScriptText(SAY_KILLTARGET, me, victim);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoCast(me, SPELL_ESSENCEOFTHERED);
DoZoneInCombat();
@@ -243,7 +243,7 @@ public:
AttackStart(pTarget);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -75,17 +75,17 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -83,7 +83,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -84,12 +84,12 @@ public:
void EnterCombat(Unit* /*who*/) {}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
if (Unit *pMidnight = Unit::GetUnit(*me, Midnight))
@@ -98,7 +98,7 @@ public:
void UpdateAI(const uint32 diff);
void SpellHit(Unit * /*source*/, const SpellEntry *spell)
void SpellHit(Unit* /*source*/, const SpellEntry *spell)
{
if (spell->Mechanic == MECHANIC_DISARM)
DoScriptText(SAY_DISARMED, me);
@@ -137,7 +137,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
if (Phase == 2)
{
@@ -251,7 +251,7 @@ public:
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
HandleDoors(false);
SwitchToPortalPhase();
@@ -154,7 +154,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
@@ -117,8 +117,8 @@ public:
InfernalPoint *point;
void Reset() {}
void EnterCombat(Unit * /*who*/) {}
void MoveInLineOfSight(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -149,7 +149,7 @@ public:
CAST_CRE(pMalchezaar)->AI()->KilledUnit(who);
}
void SpellHit(Unit * /*who*/, const SpellEntry *spell)
void SpellHit(Unit* /*who*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_INFERNAL_RELAY)
{
@@ -238,12 +238,12 @@ public:
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -259,7 +259,7 @@ public:
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
@@ -157,12 +157,12 @@ public:
}
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -173,7 +173,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
@@ -85,7 +85,7 @@ public:
AmplifyTimer = 2000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (!pInstance)
{
@@ -153,7 +153,7 @@ public:
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (SacrificeGUID)
{
@@ -226,7 +226,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -339,12 +339,12 @@ public:
}
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -147,7 +147,7 @@ public:
}
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -164,7 +164,7 @@ public:
RemoveGravityLapse(); // Remove Gravity Lapse so that players fall to ground if they kill him when in air.
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (!pInstance)
return;
@@ -457,8 +457,8 @@ public:
DoCast(me, SPELL_FLAMESTRIKE2, true);
}
void EnterCombat(Unit * /*who*/) {}
void MoveInLineOfSight(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (FlameStrikeTimer <= diff)
@@ -96,18 +96,18 @@ public:
pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_KILL, me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_VEXALLUS_EVENT, DONE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
@@ -219,9 +219,9 @@ public:
}
}
void EnterCombat(Unit * /*who*/) {}
void MoveInLineOfSight(Unit * /*who*/) {}
void AttackStart(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) {}
};
};
@@ -321,7 +321,7 @@ class mob_son_of_flame : public CreatureScript
instance = me->GetInstanceScript();
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
if (instance)
instance->SetData(DATA_RAGNAROS_ADDS, 1);
@@ -130,7 +130,7 @@ public:
me->LoadEquipment(0, true);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST);
events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST);
@@ -694,7 +694,7 @@ public:
{
npc_ros_dark_riderAI(Creature *c) : ScriptedAI(c) {}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
me->ExitVehicle();
}
@@ -902,7 +902,7 @@ public:
}
}
void PassengerBoarded(Unit * /*who*/, int8 /*seatId*/, bool apply)
void PassengerBoarded(Unit* /*who*/, int8 /*seatId*/, bool apply)
{
if (!apply)
if (Creature *miner = Unit::GetCreature(*me, minerGUID))
@@ -375,7 +375,7 @@ public:
uiStage_timer = 3000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_TREE2, me);
me->Unmount();
@@ -1680,7 +1680,7 @@ public:
{
npc_the_lich_king_tirion_dawnAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
void Reset() {}
void AttackStart(Unit * /*who*/) {} // very sample, just don't make them aggreesive
void AttackStart(Unit* /*who*/) {} // very sample, just don't make them aggreesive
void UpdateAI(const uint32 /*diff*/) {}
void JustDied(Unit* /*killer*/) {}
};
@@ -66,7 +66,7 @@ public:
bShielded = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -54,7 +54,7 @@ public:
Terrify_Timer = 20000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -66,7 +66,7 @@ public:
FireNova_Timer = 40000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -157,7 +157,7 @@ public:
uint32 spell;
uint32 spell2;
void Reset(){}
void EnterCombat(Unit * /*who*/){}
void EnterCombat(Unit* /*who*/){}
void SetType(uint32 _type)
{
switch(Creaturetype = _type)
@@ -248,7 +248,7 @@ public:
laugh = urand(15000, 30000);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void SaySound(int32 textEntry, Unit *pTarget = 0)
{
DoScriptText(textEntry, me, pTarget);
@@ -478,7 +478,7 @@ public:
++id;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
@@ -780,9 +780,9 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
void EnterCombat(Unit * /*who*/){}
void EnterCombat(Unit* /*who*/){}
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_SPROUTING)
{
@@ -804,7 +804,7 @@ public:
debuffGUID = 0;
}
void JustDied(Unit * /*killer*/) { if (!sprouted) Despawn(); }
void JustDied(Unit* /*killer*/) { if (!sprouted) Despawn(); }
void MoveInLineOfSight(Unit *who)
{
@@ -66,13 +66,13 @@ public:
Whirlwind_Timer = 60000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_RUSHINGCHARGE);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_KILL, me);
}
@@ -68,7 +68,7 @@ public:
PowerWordShield = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -53,7 +53,7 @@ public:
BloodLust_Timer = 20000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -65,7 +65,7 @@ public:
ShadowWordPain_Timer = 5000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -57,7 +57,7 @@ public:
FrostNova_Timer = 30000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -82,11 +82,11 @@ public:
Teleport_Timer = 16000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(TYPE_GANDLING, DONE);
@@ -43,13 +43,13 @@ public:
{
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (me->GetHealth() <= damage)
DoCast(me, 23261, true); //Summon Darkreaver's Fallen Charger
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
};
@@ -58,7 +58,7 @@ public:
Fear_Timer = 30000;
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -70,7 +70,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -65,7 +65,7 @@ public:
TouchCounter = 0;
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -77,7 +77,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -59,7 +59,7 @@ public:
Invisible = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -175,7 +175,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -57,7 +57,7 @@ public:
Mages = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -54,7 +54,7 @@ public:
me->LoadCreaturesAddon();
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -66,7 +66,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -58,7 +58,7 @@ public:
NoxiousCatalyst_Timer = 35000;
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -70,7 +70,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -65,7 +65,7 @@ public:
DoCast(me, SPELL_ICEARMOR, true);
}
void EnterCombat(Unit * /*who*/){}
void EnterCombat(Unit* /*who*/){}
void UpdateAI(const uint32 diff)
{
@@ -60,7 +60,7 @@ public:
HasYelled = false;
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -72,7 +72,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -63,7 +63,7 @@ public:
//Possess_Timer = 35000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -114,7 +114,7 @@ public:
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -115,7 +115,7 @@ public:
TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILLISECONDS);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -80,7 +80,7 @@ public:
me->SetDisplayId(MODEL_HUMAN);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -61,7 +61,7 @@ public:
DrainLife_Timer = 31000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -63,7 +63,7 @@ public:
RaiseUndeadScarab_Timer = 3000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -67,7 +67,7 @@ public:
HasYelled = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -59,7 +59,7 @@ public:
Knockout_Timer = 12000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -52,7 +52,7 @@ public:
HasYelled = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (!HasYelled)
{
@@ -224,7 +224,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (!Tagged && spell->Id == SPELL_EGAN_BLASTER)
Tagged = true;
@@ -119,7 +119,7 @@ public:
pInstance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
@@ -146,7 +146,7 @@ public:
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
DoZoneInCombat();
@@ -161,7 +161,7 @@ public:
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
if (rand()%4 == 0)
DoScriptText(RAND(YELL_SAC_KILL_1, YELL_SAC_KILL_2), me);
@@ -409,7 +409,7 @@ public:
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
DoZoneInCombat();
@@ -455,7 +455,7 @@ public:
}
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
if (rand()%4 == 0)
{
@@ -699,7 +699,7 @@ public:
KillTimer = 15000;
}
void EnterCombat(Unit * /*who*/){}
void EnterCombat(Unit* /*who*/){}
void SpellHitTarget(Unit *pTarget, const SpellEntry* spell)
{
@@ -159,7 +159,7 @@ public:
pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_BERSERK, 600000);
@@ -358,7 +358,7 @@ public:
pInstance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_EVIL_SLAY1, SAY_EVIL_SLAY2), me);
}
@@ -661,7 +661,7 @@ public:
DoScriptText(RAND(SAY_SATH_SLAY1, SAY_SATH_SLAY2), me);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_SATH_DEATH, me);
me->GetMap()->CreatureRelocation(me, me->GetPositionX(), me->GetPositionY(), DRAGON_REALM_Z, me->GetOrientation());
@@ -1078,7 +1078,7 @@ public:
bLockedTarget = false;
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage > me->GetHealth())
DoCast(me, SPELL_FELFIRE_FISSION, true);
@@ -134,7 +134,7 @@ public:
pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoCastAOE(SPELL_NEGATIVE_ENERGY_E, true);
DoCast(me, SPELL_ENTROPIUS_SPAWN, false);
@@ -246,7 +246,7 @@ public:
pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoCastAOE(SPELL_NEGATIVE_ENERGY, false);
@@ -254,7 +254,7 @@ public:
pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS);
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage > me->GetHealth() && Phase == 1)
{
@@ -105,7 +105,7 @@ class boss_archaedas : public CreatureScript
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -124,7 +124,7 @@ class boss_archaedas : public CreatureScript
}
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
me->MonsterYell(SAY_KILL, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_KILL);
@@ -196,7 +196,7 @@ class boss_archaedas : public CreatureScript
DoMeleeAttackIfReady();
}
void JustDied (Unit * /*pKiller*/)
void JustDied (Unit* /*pKiller*/)
{
if (pInstance)
{
@@ -258,7 +258,7 @@ class mob_archaedas_minions : public CreatureScript
me->RemoveAllAuras();
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
me->setFaction (14);
me->RemoveAllAuras();
@@ -346,7 +346,7 @@ class mob_stonekeepers : public CreatureScript
me->RemoveAllAuras();
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -362,7 +362,7 @@ class mob_stonekeepers : public CreatureScript
DoMeleeAttackIfReady();
}
void JustDied(Unit * /*attacker*/)
void JustDied(Unit* /*attacker*/)
{
DoCast (me, SPELL_SELF_DESTRUCT, true);
if (pInstance)
@@ -55,7 +55,7 @@ class boss_ironaya : public CreatureScript
bHasCastedWstomp = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -62,7 +62,7 @@ class mob_jadespine_basilisk : public CreatureScript
uiCslumberTimer = 2000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -126,7 +126,7 @@ class boss_akilzon : public CreatureScript
SetWeather(WEATHER_STATE_FINE, 0.0f);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_ONAGGRO);
@@ -417,7 +417,7 @@ class mob_akilzon_eagle : public CreatureScript
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
}
void EnterCombat(Unit * /*who*/) {DoZoneInCombat();}
void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
void MoveInLineOfSight(Unit* /*who*/) {}
@@ -123,7 +123,7 @@ class boss_halazzi : public CreatureScript
EnterPhase(PHASE_LYNX);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
@@ -141,7 +141,7 @@ class boss_halazzi : public CreatureScript
LynxGUID = summon->GetGUID();
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth() && Phase != PHASE_ENRAGE)
damage = 0;
@@ -368,7 +368,7 @@ class mob_halazzi_lynx : public CreatureScript
shredder_timer = 4000;
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth())
damage = 0;
@@ -380,7 +380,7 @@ class mob_halazzi_lynx : public CreatureScript
ScriptedAI::AttackStart(who);
}
void EnterCombat(Unit * /*who*/) {/*DoZoneInCombat();*/}
void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/}
void UpdateAI(const uint32 diff)
{
@@ -172,7 +172,7 @@ class boss_janalai : public CreatureScript
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
@@ -454,7 +454,7 @@ class mob_janalai_firebomb : public CreatureScript
void Reset() {}
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_FIRE_BOMB_THROW)
DoCast(me, SPELL_FIRE_BOMB_DUMMY, true);
@@ -638,7 +638,7 @@ class mob_janalai_hatchling : public CreatureScript
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
}
void EnterCombat(Unit * /*who*/) {/*DoZoneInCombat();*/}
void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/}
void UpdateAI(const uint32 diff)
{
@@ -267,7 +267,7 @@ class boss_nalorakk : public CreatureScript
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
@@ -58,7 +58,7 @@ class npc_forest_frog : public CreatureScript
void Reset() {}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void DoSpawnRandom()
{
@@ -132,7 +132,7 @@ class npc_zulaman_hostage : public CreatureScript
bool IsLoot;
uint64 PlayerGUID;
void Reset() {}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*who*/)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
@@ -52,7 +52,7 @@ class boss_gahzranka : public CreatureScript
Slam_Timer = 17000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -51,7 +51,7 @@ class boss_grilek : public CreatureScript
GroundTremor_Timer = 8000 + rand()%8000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -105,7 +105,7 @@ class boss_hakkar : public CreatureScript
Enraged = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -53,7 +53,7 @@ class boss_hazzarah : public CreatureScript
Illusions_Timer = 10000 + rand()%8000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -88,7 +88,7 @@ class boss_jeklik : public CreatureScript
PhaseTwo = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_BAT_FORM);
@@ -254,7 +254,7 @@ class mob_batrider : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI (const uint32 diff)
{
@@ -69,7 +69,7 @@ class boss_jindo : public CreatureScript
Teleport_Timer = 5000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -201,7 +201,7 @@ class mob_healing_ward : public CreatureScript
Heal_Timer = 2000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -251,7 +251,7 @@ class mob_shade_of_jindo : public CreatureScript
DoCast(me, SPELL_INVISIBLE, true);
}
void EnterCombat(Unit * /*who*/){}
void EnterCombat(Unit* /*who*/){}
void UpdateAI (const uint32 diff)
{
@@ -134,7 +134,7 @@ class boss_mandokir : public CreatureScript
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -307,7 +307,7 @@ class mob_ohgan : public CreatureScript
SunderArmor_Timer = 5000;
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*Killer*/)
{
@@ -83,7 +83,7 @@ class boss_marli : public CreatureScript
PhaseTwo = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -239,7 +239,7 @@ class mob_spawn_of_marli : public CreatureScript
LevelUp_Timer = 3000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -65,7 +65,7 @@ class boss_renataki : public CreatureScript
Ambushed = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -103,7 +103,7 @@ class boss_thekal : public CreatureScript
WasDead = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -309,7 +309,7 @@ class mob_zealot_lorkhan : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -471,7 +471,7 @@ class mob_zealot_zath : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -84,7 +84,7 @@ class boss_venoxis : public CreatureScript
InBerserk= false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -51,7 +51,7 @@ class boss_wushoolay : public CreatureScript
LightningWave_Timer = 8000 + rand()%8000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}

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