197 lines
6.4 KiB
C++
197 lines
6.4 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Zulaman
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SD%Complete: 90
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SDComment: Forest Frog will turn into different NPC's. Workaround to prevent new entry from running this script
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SDCategory: Zul'Aman
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EndScriptData */
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/* ContentData
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npc_forest_frog
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EndContentData */
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#include "ScriptPCH.h"
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#include "zulaman.h"
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/*######
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## npc_forest_frog
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######*/
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#define SPELL_REMOVE_AMANI_CURSE 43732
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#define SPELL_PUSH_MOJO 43923
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#define ENTRY_FOREST_FROG 24396
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class npc_forest_frog : public CreatureScript
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{
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public:
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npc_forest_frog()
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: CreatureScript("npc_forest_frog")
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{
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}
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struct npc_forest_frogAI : public ScriptedAI
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{
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npc_forest_frogAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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InstanceScript *pInstance;
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void DoSpawnRandom()
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{
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if (pInstance)
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{
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uint32 cEntry = 0;
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switch(rand()%10)
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{
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case 0: cEntry = 24397; break; //Mannuth
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case 1: cEntry = 24403; break; //Deez
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case 2: cEntry = 24404; break; //Galathryn
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case 3: cEntry = 24405; break; //Adarrah
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case 4: cEntry = 24406; break; //Fudgerick
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case 5: cEntry = 24407; break; //Darwen
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case 6: cEntry = 24445; break; //Mitzi
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case 7: cEntry = 24448; break; //Christian
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case 8: cEntry = 24453; break; //Brennan
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case 9: cEntry = 24455; break; //Hollee
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}
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if (!pInstance->GetData(TYPE_RAND_VENDOR_1))
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if (rand()%10 == 1) cEntry = 24408; //Gunter
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if (!pInstance->GetData(TYPE_RAND_VENDOR_2))
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if (rand()%10 == 1) cEntry = 24409; //Kyren
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if (cEntry) me->UpdateEntry(cEntry);
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if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1, DONE);
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if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2, DONE);
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}
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}
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void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == ENTRY_FOREST_FROG)
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{
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//increase or decrease chance of mojo?
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if (rand()%99 == 50) DoCast(caster, SPELL_PUSH_MOJO, true);
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else DoSpawnRandom();
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_forest_frogAI(creature);
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}
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};
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/*######
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## npc_zulaman_hostage
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######*/
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#define GOSSIP_HOSTAGE1 "I am glad to help you."
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static uint32 HostageEntry[] = {23790, 23999, 24024, 24001};
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static uint32 ChestEntry[] = {186648, 187021, 186672, 186667};
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class npc_zulaman_hostage : public CreatureScript
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{
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public:
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npc_zulaman_hostage()
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: CreatureScript("npc_zulaman_hostage")
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{
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}
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struct npc_zulaman_hostageAI : public ScriptedAI
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{
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npc_zulaman_hostageAI(Creature *c) : ScriptedAI(c) {IsLoot = false;}
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bool IsLoot;
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uint64 PlayerGUID;
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void JustDied(Unit* /*who*/)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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if (pPlayer) pPlayer->SendLoot(me->GetGUID(), LOOT_CORPSE);
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}
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void UpdateAI(const uint32 /*diff*/)
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{
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if (IsLoot)
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DoCast(me, 7, false);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_zulaman_hostageAI(creature);
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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pPlayer->CLOSE_GOSSIP_MENU();
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if (!pCreature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
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return true;
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pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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InstanceScript* pInstance = pCreature->GetInstanceScript();
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if (pInstance)
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{
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//uint8 progress = pInstance->GetData(DATA_CHESTLOOTED);
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pInstance->SetData(DATA_CHESTLOOTED, 0);
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float x, y, z;
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pCreature->GetPosition(x, y, z);
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uint32 entry = pCreature->GetEntry();
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for (uint8 i = 0; i < 4; ++i)
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{
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if (HostageEntry[i] == entry)
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{
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pCreature->SummonGameObject(ChestEntry[i], x-2, y, z, 0, 0, 0, 0, 0, 0);
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break;
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}
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}
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}
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return true;
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}
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};
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void AddSC_zulaman()
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{
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new npc_forest_frog();
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new npc_zulaman_hostage();
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}
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