Core/Vehicles: Fix vehicle scaling basepoint calculation for current known coefficients.
Closes #2144 Signed-off-by: Machiavelli <[email protected]>
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@@ -1221,7 +1221,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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class spell_gen_vehicle_scaling_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript);
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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{
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Unit* caster = GetCaster();
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@@ -1235,20 +1235,20 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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switch (GetId())
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{
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case 66668:
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factor = 0.01f;
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factor = 1.0f;
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baseItemLevel = 205;
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break;
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default:
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factor = 0.01f;
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factor = 1.0f;
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baseItemLevel = 170;
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break;
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}
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float avgILvl = caster->ToPlayer()->GetAverageItemLevel();
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if (avgILvl < baseItemLevel)
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return;
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return; // TODO: Research possibility of scaling down
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amount = 100 - uint16(100.0f * avgILvl / baseItemLevel);
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amount = uint16((avgILvl - baseItemLevel) * factor);
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}
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void Register()
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@@ -1258,7 +1258,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_gen_vehicle_scaling_AuraScript();
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