* Hopefully, MTMaps will only be enabled in release, and not in debug modes (This was causing debug builds to not run under windows)
* Fixed a bug in AHBot where auctions being removed were sometimes seen as the wrong faction, leading to problems with replacing them with new auctions. * Added loopbreaker back in, just in case... --HG-- branch : trunk
This commit is contained in:
@@ -137,11 +137,6 @@ typedef uint32 DWORD;
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typedef uint64 OBJECT_HANDLE;
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#define MULTI_THREAD_MAP
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#ifdef MULTI_THREAD_MAP
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#define MAP_BASED_RAND_GEN
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#endif
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#define MaNGOS Trinity
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#define MANGOS_DLL_DECL TRINITY_DLL_DECL
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#define MANGOS_DLL_SPEC TRINITY_DLL_SPEC
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@@ -156,6 +151,14 @@ typedef uint64 OBJECT_HANDLE;
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# endif
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#endif
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#if !defined(DEBUG) && !defined(MANGOS_DEBUG) && !defined(TRINITY_DEBUG)
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#define MULTI_THREAD_MAP
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#endif
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#ifdef MULTI_THREAD_MAP
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#define MAP_BASED_RAND_GEN
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#endif
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#ifndef CLIENT_VER
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#define CLIENT_VER 313
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#endif
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@@ -221,8 +221,10 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
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uint32 itemID = 0;
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uint32 itemColor = 99;
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while (itemID == 0)
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uint32 loopbreaker = 0;
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while (itemID == 0 && loopbreaker <= 50)
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{
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++loopbreaker;
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uint32 choice = urand(0, 13);
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itemColor = choice;
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switch (choice)
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@@ -489,27 +491,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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return;
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}
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/*
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uint32 AuctioneerGUID = 0;
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switch (config->GetAHID())
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{
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case 2:
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AuctioneerGUID = 79707; //Human in stormwind.
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break;
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case 6:
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AuctioneerGUID = 4656; //orc in Orgrimmar
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break;
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case 7:
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AuctioneerGUID = 23442; //goblin in GZ
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break;
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default:
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if (debug_Out) sLog.outError("AHSeller: GetAHID() - Default switch reached");
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AuctioneerGUID = 23442; //default to neutral 7
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break;
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}
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*/
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QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
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if (!result)
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@@ -1422,25 +1403,25 @@ void AuctionHouseBot::IncrementItemCounts(AuctionEntry* ah)
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AHBConfig *config;
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseFaction());
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if (!u_entry)
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
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config = &NeutralConfig;
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}
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else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Alliance", ah->GetHouseFaction());
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config = &AllianceConfig;
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}
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else if (u_entry->ourMask & FACTION_MASK_HORDE)
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Horde", ah->GetHouseFaction());
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config = &HordeConfig;
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}
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else
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
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config = &NeutralConfig;
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}
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@@ -1454,25 +1435,25 @@ void AuctionHouseBot::DecrementItemCounts(AuctionEntry* ah, uint32 item_template
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AHBConfig *config;
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseFaction());
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if (!u_entry)
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
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config = &NeutralConfig;
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}
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else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Alliance", ah->GetHouseFaction());
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config = &AllianceConfig;
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}
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else if (u_entry->ourMask & FACTION_MASK_HORDE)
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Horde", ah->GetHouseFaction());
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config = &HordeConfig;
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}
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else
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{
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if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
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if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
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config = &NeutralConfig;
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}
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