Core/Dungeon Finder: Use internal Teleport function when teleporting someone out of the dungeon after a kick (To ensure all spells are being properly removed)
--HG-- branch : trunk
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@@ -1794,7 +1794,7 @@ void LFGMgr::UpdateBoot(Player* plr, bool accept)
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{
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{
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Player::RemoveFromGroup(grp, MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER));
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Player::RemoveFromGroup(grp, MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER));
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if (Player* victim = sObjectMgr.GetPlayerByLowGUID(pBoot->victimLowGuid))
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if (Player* victim = sObjectMgr.GetPlayerByLowGUID(pBoot->victimLowGuid))
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victim->TeleportToBGEntryPoint();
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TeleportPlayer(victim, true, false);
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OfferContinue(grp);
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OfferContinue(grp);
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grp->SetLfgKicks(grp->GetLfgKicks() + 1);
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grp->SetLfgKicks(grp->GetLfgKicks() + 1);
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}
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}
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