From 131fb1580bb16fb78c557195943743a02c466617 Mon Sep 17 00:00:00 2001 From: Spp Date: Tue, 19 Oct 2010 12:39:24 +0200 Subject: [PATCH] Core/Dungeon Finder: Use internal Teleport function when teleporting someone out of the dungeon after a kick (To ensure all spells are being properly removed) --HG-- branch : trunk --- src/server/game/DungeonFinding/LFGMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 957c18c886..71d1617c20 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1794,7 +1794,7 @@ void LFGMgr::UpdateBoot(Player* plr, bool accept) { Player::RemoveFromGroup(grp, MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER)); if (Player* victim = sObjectMgr.GetPlayerByLowGUID(pBoot->victimLowGuid)) - victim->TeleportToBGEntryPoint(); + TeleportPlayer(victim, true, false); OfferContinue(grp); grp->SetLfgKicks(grp->GetLfgKicks() + 1); }