--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-13 18:33:15 +02:00
13 changed files with 464 additions and 85 deletions
+20 -5
View File
@@ -6,6 +6,7 @@ INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comm
(-28169, 28240, 0, 'Mutating Injection - Poison Cloud');
UPDATE creature_template SET scriptname = 'boss_grobbulus' WHERE entry = 15931;
update creature_template set scriptname='mob_gothik_minion' where entry in (16124,16125,16126,16127,16148,16149,16150);
INSERT INTO creature_template (entry, spell1, flags_extra, scriptname) VALUES
(16363, 28158, 128, ''), # Grobbulus Cloud
@@ -44,16 +45,30 @@ INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
(27936, 1, 16060); # To Anchor 2 - Gothik
INSERT INTO creature_template (entry, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8) VALUES
(16573, 15284, 28991, 28969, 34970, 28864, 0, 0, 0), # Crypt Guard
(29256, 15284, 28991, 56098, 34970, 28864, 0, 0, 0), # Crypt Guard (H)
(16506, 54095, 28732, 0, 0, 0, 0, 0, 0), # Naxxramas Worshipper
(29274, 54096, 54097, 0, 0, 0, 0, 0, 0), # Naxxramas Worshipper (H)
(16573, 15284, 28991, 28969, 34970, 0, 0, 0, 28864), # Crypt Guard
(29256, 15284, 28991, 56098, 34970, 0, 0, 0, 28864), # Crypt Guard (H)
(16506, 54095, 0, 0, 0, 0, 0, 0, 28732), # Naxxramas Worshipper
(29274, 54096, 0, 0, 0, 0, 0, 0, 54097), # Naxxramas Worshipper (H)
(16984, 15496, 0, 0, 0, 0, 0, 0, 0), # Plagued Warrior
(29632, 15496, 0, 0, 0, 0, 0, 0, 0), # Plagued Warrior (H)
(16290, 28156, 0, 0, 0, 0, 0, 0, 0), # Fallout Slime
(29388, 54367, 0, 0, 0, 0, 0, 0, 0), # Fallout Slime (H)
(16803, 0, 0, 0, 61696, 29060, 29061, 0, 0), # Death Knight Understudy
(29941, 0, 0, 0, 61696, 29060, 29061, 0, 0) # Death Knight Understudy (H)
(29941, 0, 0, 0, 61696, 29060, 29061, 0, 0), # Death Knight Understudy (H)
(16124, 55604, 0, 0, 0, 0, 0, 0, 27892), # Unrelenting Trainee
(16125, 27825, 0, 0, 0, 0, 0, 0, 27928), # Unrelenting Death Knight
(16126, 27831, 55606, 0, 0, 0, 0, 0, 27935), # Unrelenting Rider
(16127, 27989, 0, 0, 0, 0, 0, 0, 0), # Spectral Trainee
(16148, 56408, 0, 0, 0, 0, 0, 0, 0), # Spectral Death Knight
(16150, 27994, 55648, 55606, 0, 0, 0, 0, 0), # Spectral Rider
(16149, 27993, 0, 0, 0, 0, 0, 0, 0), # Spectral Horse
(29985, 55645, 0, 0, 0, 0, 0, 0, 27892), # Unrelenting Trainee (H)
(29986, 27825, 0, 0, 0, 0, 0, 0, 27928), # Unrelenting Death Knight (H)
(29987, 55638, 55608, 0, 0, 0, 0, 0, 27935), # Unrelenting Rider (H)
(30264, 56407, 0, 0, 0, 0, 0, 0, 0), # Spectral Trainee (H)
(29990, 56408, 0, 0, 0, 0, 0, 0, 0), # Spectral Death Knight (H)
(29988, 55646, 27995, 55608, 0, 0, 0, 0, 0), # Spectral Rider (H)
(29989, 27993, 0, 0, 0, 0, 0, 0, 0) # Spectral Horse (H)
ON DUPLICATE KEY UPDATE
spell1 = VALUES(spell1),
spell2 = VALUES(spell2),
+1
View File
@@ -645,6 +645,7 @@ UPDATE `creature_template` SET `ScriptName`='boss_heigan' WHERE `entry`=15936;
UPDATE `creature_template` SET `ScriptName`='boss_loatheb' WHERE `entry`=16011;
UPDATE `creature_template` SET `ScriptName`='boss_razuvious' WHERE `entry`=16061;
UPDATE `creature_template` SET `ScriptName`='boss_gothik' WHERE `entry`=16060;
UPDATE `creature_template` SET `ScriptName`='mob_gothik_minion' where `entry` IN (16124,16125,16126,16127,16148,16149,16150);
UPDATE `creature_template` SET `ScriptName`='boss_thane_korthazz' WHERE `entry`=16064;
UPDATE `creature_template` SET `ScriptName`='boss_sir_zeliek' WHERE `entry`=16063;
UPDATE `creature_template` SET `ScriptName`='boss_lady_blaumeux' WHERE `entry`=16065;
+1 -1
View File
@@ -153,7 +153,7 @@ INSERT INTO creature_template (entry, spell1, flags_extra, scriptname) VALUES
(17662, 30914, 128, ''), # Broggok Poison Cloud
(25879, 46262, 128, ''), # Void Zone Periodic
(16363, 28158, 128, ''), # Grobbulus Cloud
(29379, 54362, 128, ''), # Grobbulus Cloud (H)
(29379, 54362, 128, '') # Grobbulus Cloud (H)
ON DUPLICATE KEY UPDATE
spell1 = VALUES(spell1),
flags_extra = VALUES(flags_extra),
+2
View File
@@ -389,6 +389,7 @@ extern void AddSC_boss_sapphiron();
extern void AddSC_boss_four_horsemen();
extern void AddSC_boss_faerlina();
extern void AddSC_boss_heigan();
extern void AddSC_boss_gothik();
extern void AddSC_instance_naxxramas();
//Netherstorm
@@ -1327,6 +1328,7 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
AddSC_boss_sapphiron();
AddSC_boss_four_horsemen();
AddSC_boss_heigan();
AddSC_boss_gothik();
AddSC_instance_naxxramas();
//Netherstorm
+61 -18
View File
@@ -17,13 +17,26 @@ struct TSpellSummary {
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
void SummonList::DoZoneInCombat(uint32 entry)
{
for(iterator i = begin(); i != end();)
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
if(summon && summon->IsAIEnabled
&& (!entry || summon->GetEntry() == entry))
summon->AI()->DoZoneInCombat();
}
}
void SummonList::DoAction(uint32 entry, uint32 info)
{
for(iterator i = begin(); i != end();)
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
if(summon && summon->IsAIEnabled)
if(summon && summon->IsAIEnabled
&& (!entry || summon->GetEntry() == entry))
summon->AI()->DoAction(info);
}
}
@@ -213,6 +226,19 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, floa
return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
}
Creature *ScriptedAI::DoSummon(uint32 entry, const float pos[4], uint32 despawntime, TempSummonType type)
{
return me->SummonCreature(entry, pos[0], pos[1], pos[2], pos[3], type, despawntime);
}
Creature *ScriptedAI::DoSummon(uint32 entry, WorldObject *obj, float radius, uint32 despawntime, TempSummonType type)
{
float x, y, z;
obj->GetGroundPointAroundUnit(x, y, z, radius * rand_norm(), rand_norm()*2*M_PI);
return me->SummonCreature(entry, x, y, z, me->GetOrientation(), type, despawntime);
}
Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
{
//ThreatList m_threatlist;
@@ -493,6 +519,11 @@ void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
m_creature->SendMonsterMove(x, y, z, time);
}
void ScriptedAI::DoTeleportTo(const float pos[4])
{
me->NearTeleportTo(pos[0], pos[1], pos[2], pos[3]);
}
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
@@ -642,7 +673,8 @@ void BossAI::_EnterCombat()
void BossAI::JustSummoned(Creature *summon)
{
summons.Summon(summon);
DoZoneInCombat(summon);
if(me->isInCombat())
DoZoneInCombat(summon);
}
void BossAI::SummonedCreatureDespawn(Creature *summon)
@@ -667,25 +699,36 @@ void LoadOverridenSQLData()
goInfo->trap.radius = 50;
}
#define SPELL(x) const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(x))
void LoadOverridenDBCData()
{
SpellEntry *spellInfo;
// Black Temple : Illidan : Parasitic Shadowfiend Passive
if(spellInfo = SPELL(41913))
spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
//temp, not needed in 310
if(spellInfo = SPELL(28531))
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
spellInfo->DurationIndex = 21;
spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
}
if(spellInfo = SPELL(55799))
{
spellInfo->DurationIndex = 21;
spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
if(!spellInfo)
continue;
switch(i)
{
// Black Temple : Illidan : Parasitic Shadowfiend Passive
case 41013:
spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
break;
//temp, not needed in 310
case 28531:
case 55799:
spellInfo->DurationIndex = 21;
spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
break;
// Naxxramas: Gothik : Inform Inf range
case 27892:
case 27928:
case 27935:
case 27915:
case 27931:
case 27937:
spellInfo->rangeIndex = 13;
break;
}
}
}
@@ -23,6 +23,7 @@ class SummonList : private std::list<uint64>
void DespawnEntry(uint32 entry);
void DespawnAll();
void DoAction(uint32 entry, uint32 info);
void DoZoneInCombat(uint32 entry = 0);
private:
Creature *m_creature;
};
@@ -152,6 +153,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoModifyThreatPercent(Unit *pUnit, int32 pct);
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
void DoTeleportTo(const float pos[4]);
void DoAction(const int32 param) {}
@@ -170,6 +172,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Spawns a creature relative to m_creature
Creature* DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime);
Creature *DoSummon(uint32 entry, const float pos[4], uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature *DoSummon(uint32 entry, WorldObject *obj, float radius = 5.0f, uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget target, uint32 position);
@@ -1,4 +1,4 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -14,14 +14,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Gothik
SD%Complete: 0
SDComment: Placeholder
SDCategory: Naxxramas
EndScriptData */
#include "precompiled.h"
#include "def_naxxramas.h"
#define SAY_SPEECH -1533040
#define SAY_KILL -1533041
@@ -29,37 +23,336 @@ EndScriptData */
#define SAY_TELEPORT -1533043
//Gothik
#define SPELL_HARVESTSOUL 28679
#define SPELL_SHADOWBOLT HEROIC(29317,56405)
#define SPELL_SOUL_SIPHON 43591 // cannot find the correct spell
#define SPELL_HARVEST_SOUL 28679
#define SPELL_SHADOW_BOLT HEROIC(29317,56405)
//Unrelenting Trainee
#define SPELL_EAGLECLAW 30285
#define SPELL_KNOCKDOWN_PASSIVE 6961
#define SPELL_INFORM_LIVE_TRAINEE 27892
#define SPELL_INFORM_LIVE_KNIGHT 27928
#define SPELL_INFORM_LIVE_RIDER 27935
#define SPELL_INFORM_DEAD_TRAINEE 27915
#define SPELL_INFORM_DEAD_KNIGHT 27931
#define SPELL_INFORM_DEAD_RIDER 27937
//Unrelenting Deathknight
#define SPELL_CHARGE 22120
#define SPELL_SHADOW_MARK 27825
#define MOB_LIVE_TRAINEE 16124
#define MOB_LIVE_KNIGHT 16125
#define MOB_LIVE_RIDER 16126
#define MOB_DEAD_TRAINEE 16127
#define MOB_DEAD_KNIGHT 16148
#define MOB_DEAD_RIDER 16150
#define MOB_DEAD_HORSE 16149
//Unrelenting Rider
#define SPELL_UNHOLY_AURA 55606
#define H_SPELL_UNHOLY_AURA 55608
#define SPELL_SHADOWBOLT_VOLLEY 27831 //Search thru targets and find those who have the SHADOW_MARK to cast this on
#define H_SPELL_SHADOWBOLT_VOLLEY 55638
const struct Waves { uint32 entry, number, time; }
waves[] =
{
{MOB_LIVE_TRAINEE, 2, 20000},
{MOB_LIVE_TRAINEE, 2, 20000},
{MOB_LIVE_TRAINEE, 2, 10000},
{MOB_LIVE_KNIGHT, 1, 10000},
{MOB_LIVE_TRAINEE, 2, 15000},
{MOB_LIVE_KNIGHT, 1, 10000},
{MOB_LIVE_TRAINEE, 2, 15000},
{MOB_LIVE_TRAINEE, 2, 0},
{MOB_LIVE_KNIGHT, 1, 10000},
{MOB_LIVE_RIDER, 1, 10000},
{MOB_LIVE_TRAINEE, 2, 5000},
{MOB_LIVE_KNIGHT, 1, 15000},
{MOB_LIVE_TRAINEE, 2, 0},
{MOB_LIVE_RIDER, 1, 10000},
{MOB_LIVE_KNIGHT, 2, 10000},
{MOB_LIVE_TRAINEE, 2, 10000},
{MOB_LIVE_RIDER, 1, 5000},
{MOB_LIVE_KNIGHT, 1, 5000},
{MOB_LIVE_TRAINEE, 2, 20000},
{MOB_LIVE_TRAINEE, 2, 0},
{MOB_LIVE_KNIGHT, 1, 0},
{MOB_LIVE_RIDER, 1, 15000},
{MOB_LIVE_TRAINEE, 2, 29000},
{0, 0, 0},
};
//Spectral Trainee
#define SPELL_ARCANE_EXPLOSION 27989
#define POS_Y_GATE -3360.78f
//Spectral Deathknight
#define SPELL_WHIRLWIND 28334
#define SPELL_SUNDER_ARMOR 25051 //cannot find sunder that reduces armor by 2950
#define SPELL_CLEAVE 20677
#define SPELL_MANA_BURN 17631
enum Events
{
EVENT_SUMMON = 1,
EVENT_HARVEST,
EVENT_BOLT,
};
//Spectral Rider
#define SPELL_LIFEDRAIN 24300
//USES SAME UNHOLY AURA AS UNRELENTING RIDER
#define POS_LIVE 3
#define POS_DEAD 5
//Spectral Horse
#define SPELL_STOMP 27993
const float PosSummonLive[POS_LIVE][4] =
{
{2669.7, -3430.9, 268.56, 1.6},
{2692.0, -3430.9, 268.56, 1.6},
{2714.1, -3430.9, 268.56, 1.6},
};
const float PosSummonDead[POS_DEAD][4] =
{
{2725.1, -3310.0, 268.85, 3.4},
{2699.3, -3322.8, 268.60, 3.3},
{2733.1, -3348.5, 268.84, 3.1},
{2682.8, -3304.2, 268.85, 3.9},
{2664.8, -3340.7, 268.23, 3.7},
};
const float PosGround[4] = {2691.2, -3362.7, 267.68, 1.7};
const float PosPlatform[4] = {2640.5, -3360.6, 285.26, 0};
struct TRINITY_DLL_DECL boss_gothikAI : public BossAI
{
boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK) {}
uint32 waveCount;
std::vector<Creature*> liveTrigger;
std::vector<Creature*> deadTrigger;
void Reset()
{
liveTrigger.clear();
deadTrigger.clear();
me->setActive(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
me->SetReactState(REACT_PASSIVE);
_Reset();
}
void EnterCombat(Unit *who)
{
for(uint32 i = 0; i < POS_LIVE; ++i)
if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
liveTrigger.push_back(trigger);
for(uint32 i = 0; i < POS_DEAD; ++i)
if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i]))
deadTrigger.push_back(trigger);
if(liveTrigger.size() < POS_LIVE || deadTrigger.size() < POS_DEAD)
{
error_log("Script Gothik: cannot summon triggers!");
EnterEvadeMode();
return;
}
_EnterCombat();
me->setActive(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
waveCount = 0;
events.ScheduleEvent(EVENT_SUMMON, 30000);
DoTeleportTo(PosPlatform);
DoScriptText(SAY_SPEECH, me);
if(instance)
instance->SetData(DATA_GOTHIK_GATE, 1);
}
void JustSummoned(Creature *summon)
{
if(summon->GetEntry() == WORLD_TRIGGER)
summon->setActive(true);
else
{
summon->AI()->DoAction(me->HasReactState(REACT_PASSIVE) ? 1 : 0);
summon->AI()->EnterEvadeMode();
}
summons.Summon(summon);
}
void KilledUnit(Unit* victim)
{
if(!(rand()%5))
DoScriptText(SAY_KILL, me);
}
void JustDied(Unit* Killer)
{
_JustDied();
DoScriptText(SAY_DEATH, me);
}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
uint32 spellId = 0;
switch(spell->Id)
{
case SPELL_INFORM_LIVE_TRAINEE: spellId = SPELL_INFORM_DEAD_TRAINEE; break;
case SPELL_INFORM_LIVE_KNIGHT: spellId = SPELL_INFORM_DEAD_KNIGHT; break;
case SPELL_INFORM_LIVE_RIDER: spellId = SPELL_INFORM_DEAD_RIDER; break;
}
if(spellId && me->isInCombat())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST);
me->CastSpell(deadTrigger[rand()%POS_DEAD], spellId, true);
}
}
void SpellHitTarget(Unit *target, const SpellEntry *spell)
{
if(!me->isInCombat())
return;
switch(spell->Id)
{
case SPELL_INFORM_DEAD_TRAINEE: DoSummon(MOB_DEAD_TRAINEE, target, 0); break;
case SPELL_INFORM_DEAD_KNIGHT: DoSummon(MOB_DEAD_KNIGHT, target, 0); break;
case SPELL_INFORM_DEAD_RIDER: DoSummon(MOB_DEAD_RIDER, target, 1.0f);
DoSummon(MOB_DEAD_HORSE, target, 1.0f); break;
}
}
void UpdateAI(const uint32 diff)
{
if(!me->isInCombat())
return;
if(me->getThreatManager().isThreatListEmpty())
{
EnterEvadeMode();
return;
}
if(me->HasReactState(REACT_AGGRESSIVE) && !UpdateVictim())
return;
events.Update(diff);
if(me->hasUnitState(UNIT_STAT_CASTING))
return;
while(uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
case EVENT_SUMMON:
if(waves[waveCount].entry)
{
for(uint32 i = 0; i < waves[waveCount].number; ++i)
DoSummon(waves[waveCount].entry, liveTrigger[rand()%POS_LIVE], 1.0f);
events.ScheduleEvent(EVENT_SUMMON, waves[waveCount].time);
++waveCount;
}
else
{
DoScriptText(SAY_TELEPORT, me);
DoTeleportTo(PosGround);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
if(instance)
instance->SetData(DATA_GOTHIK_GATE, 0);
summons.DoAction(0, 0);
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_BOLT, 1000);
events.ScheduleEvent(EVENT_HARVEST, 15000);
}
break;
case EVENT_BOLT:
DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
events.ScheduleEvent(EVENT_BOLT, 1000);
return;
case EVENT_HARVEST:
DoCast(me->getVictim(), SPELL_HARVEST_SOUL);
events.ScheduleEvent(EVENT_HARVEST, 15000);
return;
}
}
DoMeleeAttackIfReady();
}
};
struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
{
mob_gothik_minionAI(Creature *c) : SpellAI(c)
{
liveSide = me->GetPositionY() < POS_Y_GATE;
}
bool liveSide;
bool gateClose;
#define SIDE_CHECK(who) (liveSide == (who->GetPositionY() < POS_Y_GATE))
void DoAction(const int32 param)
{
gateClose = param;
}
void DamageTaken(Unit *attacker, uint32 &damage)
{
if(gateClose && !SIDE_CHECK(attacker))
damage = 0;
}
void JustDied(Unit *killer)
{
if(me->isSummon())
{
if(Unit *owner = ((TempSummon*)me)->GetSummoner())
SpellAI::JustDied(owner);
}
}
void EnterEvadeMode()
{
if(!gateClose)
{
SpellAI::EnterEvadeMode();
return;
}
if(!_EnterEvadeMode())
return;
Map *map = me->GetMap();
if(map->IsDungeon())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if(i->getSource()->isAlive() && SIDE_CHECK(i->getSource()))
{
AttackStart(i->getSource());
return;
}
}
}
me->GetMotionMaster()->MoveIdle();
Reset();
}
void UpdateAI(const uint32 diff)
{
if(gateClose && (!SIDE_CHECK(me) || me->getVictim() && !SIDE_CHECK(me->getVictim())))
{
EnterEvadeMode();
return;
}
SpellAI::UpdateAI(diff);
}
};
CreatureAI* GetAI_boss_gothik(Creature *_Creature)
{
return new boss_gothikAI (_Creature);
}
CreatureAI* GetAI_mob_gothik_minion(Creature *_Creature)
{
return new mob_gothik_minionAI (_Creature);
}
void AddSC_boss_gothik()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_gothik";
newscript->GetAI = &GetAI_boss_gothik;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_gothik_minion";
newscript->GetAI = &GetAI_mob_gothik_minion;
newscript->RegisterSelf();
}
@@ -86,9 +86,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
LoadDoorData(doorData);
}
std::set<GameObject*> HeiganEruption[4];
Creature *Sapphiron;
std::set<Creature*> Worshipper;
std::set<GameObject*> HeiganEruption[4];
GameObject *GothikGate;
Creature *Sapphiron;
void OnCreatureCreate(Creature *creature, bool add)
{
@@ -114,6 +115,7 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
switch(go->GetEntry())
{
case GO_BIRTH: if(!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
case GO_GOTHIK_GATE: GothikGate = add ? go : NULL; break;
}
AddDoor(go, add);
@@ -140,6 +142,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
case DATA_HEIGAN_ERUPT:
HeiganErupt(value);
break;
case DATA_GOTHIK_GATE:
if(GothikGate)
GothikGate->SetGoState(GOState(value));
break;
}
}
+1 -1
View File
@@ -104,7 +104,7 @@ void SpellAI::UpdateAI(const uint32 diff)
break;
}
}
me->CastSpell(target, spellId, false);
if(target) me->CastSpell(target, spellId, false);
events.ScheduleEvent(spellId, AISpellInfo[spellId].cooldown + rand()%AISpellInfo[spellId].cooldown);
}
else
+3
View File
@@ -455,6 +455,9 @@ void Creature::Update(uint32 diff)
}
else
{
// for delayed spells
m_Events.Update( diff );
m_deathTimer -= diff;
if (m_groupLootTimer && lootingGroupLeaderGUID)
{
+32 -23
View File
@@ -39,6 +39,9 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
if (!creature)
creature = me;
if(!creature->CanHaveThreatList())
return;
Map *map = creature->GetMap();
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
{
@@ -46,7 +49,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
return;
}
if(!creature->getVictim())
if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
if(Unit *target = creature->SelectNearestTarget())
creature->AI()->AttackStart(target);
@@ -54,29 +57,30 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
{
if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
{
if(summoner->getVictim()
&& (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim())))
creature->AI()->AttackStart(summoner->getVictim());
Unit *target = summoner->getAttackerForHelper();
if(!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())
target = summoner->getThreatManager().getHostilTarget();
if(target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target)))
creature->AI()->AttackStart(target);
}
}
}
if (!creature->CanHaveThreatList() || !creature->getVictim())
if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
sLog.outError("DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? ((Creature*)creature)->GetEntry() : 0);
sLog.outError("DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
return;
}
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (Player* i_pl = i->getSource())
if (i_pl->isAlive())
{
creature->SetInCombatWith(i_pl);
i_pl->SetInCombatWith(creature);
creature->AddThreat(i_pl, 0.0f);
}
if (i->getSource()->isAlive())
{
creature->SetInCombatWith(i->getSource());
i->getSource()->SetInCombatWith(creature);
creature->AddThreat(i->getSource(), 0.0f);
}
}
}
@@ -102,10 +106,10 @@ bool CreatureAI::UpdateVictim()
return me->getVictim();
}
void CreatureAI::EnterEvadeMode()
bool CreatureAI::_EnterEvadeMode()
{
if(me->IsInEvadeMode())
return;
if(me->IsInEvadeMode() || !me->isAlive())
return false;
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -113,13 +117,18 @@ void CreatureAI::EnterEvadeMode()
me->LoadCreaturesAddon();
me->SetLootRecipient(NULL);
if(me->isAlive())
{
if(Unit *owner = me->GetCharmerOrOwner())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
else
me->GetMotionMaster()->MoveTargetedHome();
}
return true;
}
void CreatureAI::EnterEvadeMode()
{
if(!_EnterEvadeMode())
return;
if(Unit *owner = me->GetCharmerOrOwner())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
else
me->GetMotionMaster()->MoveTargetedHome();
Reset();
}
+3
View File
@@ -168,6 +168,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
static AISpellInfoType *AISpellInfo;
static void FillAISpellInfo();
protected:
bool _EnterEvadeMode();
};
enum Permitions
+1 -1
View File
@@ -9958,7 +9958,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{
if(!((Creature*)this)->HasReactState(REACT_PASSIVE) && ((Creature*)this)->IsAIEnabled)
if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy);
if(((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);