Core/Movement: Check that movement generators were properly initialized and fix off-by-one-update-tick time tracking (#31612)

(cherry picked from commit 8787dfe6cfca3c5eb32fb024bdaa5e83d725aab8)
This commit is contained in:
ccrs
2026-06-29 15:18:54 +02:00
committed by Shauren
parent 9c0b373804
commit 12dadcd303
28 changed files with 128 additions and 103 deletions
+11 -4
View File
@@ -299,20 +299,27 @@ void MotionMaster::Update(uint32 diff)
AddFlag(MOTIONMASTER_FLAG_UPDATE);
enum class InitState : uint8
{
Failed,
Success,
AlreadyInitialized
} initializationState = InitState::AlreadyInitialized;
MovementGenerator* top = GetCurrentMovementGenerator();
if (HasFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING) && IsStatic(top))
{
RemoveFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
top->Initialize(_owner);
initializationState = top->Initialize(_owner) ? InitState::Success : InitState::Failed;
}
if (top->HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING))
top->Initialize(_owner);
initializationState = top->Initialize(_owner) ? InitState::Success : InitState::Failed;
if (top->HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED))
top->Reset(_owner);
initializationState = top->Reset(_owner) ? InitState::Success : InitState::Failed;
ASSERT(!top->HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED), "MotionMaster:Update: update called on an uninitialized top! (%s) (type: %u, flags: %u)", _owner->GetGUID().ToString().c_str(), top->GetMovementGeneratorType(), top->Flags);
if (!top->Update(_owner, diff))
if (initializationState == InitState::Failed || !top->Update(_owner, initializationState == InitState::AlreadyInitialized ? diff : 0))
{
ASSERT(top == GetCurrentMovementGenerator(), "MotionMaster::Update: top was modified while updating! (%s)", _owner->GetGUID().ToString().c_str());
+6 -6
View File
@@ -57,9 +57,9 @@ class TC_GAME_API MovementGenerator
virtual ~MovementGenerator();
// on top first update
virtual void Initialize(Unit* owner) = 0;
virtual bool Initialize(Unit* owner) = 0;
// on top reassign
virtual void Reset(Unit* owner) = 0;
virtual bool Reset(Unit* owner) = 0;
// on top on MotionMaster::Update
virtual bool Update(Unit* owner, uint32 diff) = 0;
// on current top if another movement replaces
@@ -96,14 +96,14 @@ template<class T, class D>
class MovementGeneratorMedium : public MovementGenerator
{
public:
void Initialize(Unit* owner) override
bool Initialize(Unit* owner) override
{
(static_cast<D*>(this))->DoInitialize(static_cast<T*>(owner));
return (static_cast<D*>(this))->DoInitialize(static_cast<T*>(owner));
}
void Reset(Unit* owner) override
bool Reset(Unit* owner) override
{
(static_cast<D*>(this))->DoReset(static_cast<T*>(owner));
return (static_cast<D*>(this))->DoReset(static_cast<T*>(owner));
}
bool Update(Unit* owner, uint32 diff) override
@@ -73,20 +73,21 @@ ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange
}
ChaseMovementGenerator::~ChaseMovementGenerator() = default;
void ChaseMovementGenerator::Initialize(Unit* /*owner*/)
bool ChaseMovementGenerator::Initialize(Unit* /*owner*/)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED | MOVEMENTGENERATOR_FLAG_INFORM_ENABLED);
_path = nullptr;
_lastTargetPosition.reset();
return true;
}
void ChaseMovementGenerator::Reset(Unit* owner)
bool ChaseMovementGenerator::Reset(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
Initialize(owner);
return Initialize(owner);
}
bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)
@@ -34,8 +34,8 @@ class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower
explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {});
~ChaseMovementGenerator();
void Initialize(Unit*) override;
void Reset(Unit*) override;
bool Initialize(Unit*) override;
bool Reset(Unit*) override;
bool Update(Unit*, uint32) override;
void Deactivate(Unit*) override;
void Finalize(Unit*, bool, bool) override;
@@ -40,29 +40,29 @@ MovementGeneratorType ConfusedMovementGenerator<T>::GetMovementGeneratorType() c
}
template<class T>
void ConfusedMovementGenerator<T>::DoInitialize(T* owner)
bool ConfusedMovementGenerator<T>::DoInitialize(T* owner)
{
this->RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
this->AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (!owner->IsAlive())
return;
return false;
// TODO: UNIT_FIELD_FLAGS should not be handled by generators
owner->SetUnitFlag(UNIT_FLAG_CONFUSED);
owner->StopMoving();
_timer.Reset(0);
owner->GetPosition(_reference.m_positionX, _reference.m_positionY, _reference.m_positionZ);
_path = nullptr;
return true;
}
template<class T>
void ConfusedMovementGenerator<T>::DoReset(T* owner)
bool ConfusedMovementGenerator<T>::DoReset(T* owner)
{
this->RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
DoInitialize(owner);
return DoInitialize(owner);
}
template<class T>
@@ -32,8 +32,8 @@ class ConfusedMovementGenerator : public MovementGeneratorMedium<T, ConfusedMove
MovementGeneratorType GetMovementGeneratorType() const override;
void DoInitialize(T*);
void DoReset(T*);
bool DoInitialize(T*);
bool DoReset(T*);
bool DoUpdate(T*, uint32);
void DoDeactivate(T*);
void DoFinalize(T*, bool, bool);
@@ -43,23 +43,24 @@ MovementGeneratorType FleeingMovementGenerator::GetMovementGeneratorType() const
return FLEEING_MOTION_TYPE;
}
void FleeingMovementGenerator::Initialize(Unit* owner)
bool FleeingMovementGenerator::Initialize(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (!owner || !owner->IsAlive())
return;
return false;
_path = nullptr;
SetTargetLocation(owner);
return true;
}
void FleeingMovementGenerator::Reset(Unit* owner)
bool FleeingMovementGenerator::Reset(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
Initialize(owner);
return Initialize(owner);
}
bool FleeingMovementGenerator::Update(Unit* owner, uint32 diff)
@@ -38,8 +38,8 @@ class FleeingMovementGenerator : public MovementGenerator
MovementGeneratorType GetMovementGeneratorType() const override;
void Initialize(Unit* owner) override;
void Reset(Unit* owner) override;
bool Initialize(Unit* owner) override;
bool Reset(Unit* owner) override;
bool Update(Unit* owner, uint32 diff) override;
void Deactivate(Unit* owner) override;
void Finalize(Unit* owner, bool, bool) override;
@@ -62,16 +62,17 @@ bool FlightPathMovementGenerator::GetResetPosition(Unit* /*owner*/, float& x, fl
return true;
}
void FlightPathMovementGenerator::DoInitialize(Player* owner)
bool FlightPathMovementGenerator::DoInitialize(Player* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
DoReset(owner);
bool returnValue = DoReset(owner);
InitEndGridInfo();
return returnValue;
}
void FlightPathMovementGenerator::DoReset(Player* owner)
bool FlightPathMovementGenerator::DoReset(Player* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
@@ -84,7 +85,7 @@ void FlightPathMovementGenerator::DoReset(Player* owner)
if (currentNodeId == end)
{
TC_LOG_DEBUG("movement.flightpath", "FlightPathMovementGenerator::DoReset: trying to start a flypath from the end point. {}", owner->GetDebugInfo());
return;
return false;
}
Movement::MoveSplineInit init(owner);
@@ -101,6 +102,7 @@ void FlightPathMovementGenerator::DoReset(Player* owner)
init.SetWalk(true);
init.SetVelocity(_speed.value_or(PLAYER_FLIGHT_SPEED));
init.Launch();
return true;
}
bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
@@ -39,8 +39,8 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, Fligh
MovementGeneratorType GetMovementGeneratorType() const override;
bool GetResetPosition(Unit* owner, float& x, float& y, float& z) override;
void DoInitialize(Player*);
void DoReset(Player*);
bool DoInitialize(Player*);
bool DoReset(Player*);
bool DoUpdate(Player*, uint32);
void DoDeactivate(Player*);
void DoFinalize(Player*, bool, bool);
@@ -56,22 +56,22 @@ static bool PositionOkay(Unit* owner, Unit* target, float range, Optional<ChaseA
return !angle || angle->IsAngleOkay(target->GetRelativeAngle(owner));
}
void FollowMovementGenerator::Initialize(Unit* owner)
bool FollowMovementGenerator::Initialize(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED | MOVEMENTGENERATOR_FLAG_INFORM_ENABLED);
owner->StopMoving();
UpdatePetSpeed(owner);
_path = nullptr;
_lastTargetPosition.reset();
return true;
}
void FollowMovementGenerator::Reset(Unit* owner)
bool FollowMovementGenerator::Reset(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
Initialize(owner);
return Initialize(owner);
}
bool FollowMovementGenerator::Update(Unit* owner, uint32 diff)
@@ -36,8 +36,8 @@ class FollowMovementGenerator : public MovementGenerator, public AbstractFollowe
bool ignoreTargetWalk = false, Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult = {});
~FollowMovementGenerator();
void Initialize(Unit*) override;
void Reset(Unit*) override;
bool Initialize(Unit*) override;
bool Reset(Unit*) override;
bool Update(Unit*, uint32) override;
void Deactivate(Unit*) override;
void Finalize(Unit*, bool, bool) override;
@@ -38,7 +38,7 @@ MovementGeneratorType FormationMovementGenerator::GetMovementGeneratorType() con
return FORMATION_MOTION_TYPE;
}
void FormationMovementGenerator::DoInitialize(Creature* owner)
bool FormationMovementGenerator::DoInitialize(Creature* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
@@ -47,17 +47,18 @@ void FormationMovementGenerator::DoInitialize(Creature* owner)
{
AddFlag(MOVEMENTGENERATOR_FLAG_INTERRUPTED);
owner->StopMoving();
return;
return true;
}
_nextMoveTimer.Reset(0);
return true;
}
void FormationMovementGenerator::DoReset(Creature* owner)
bool FormationMovementGenerator::DoReset(Creature* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
DoInitialize(owner);
return DoInitialize(owner);
}
bool FormationMovementGenerator::DoUpdate(Creature* owner, uint32 diff)
@@ -32,8 +32,8 @@ class FormationMovementGenerator : public MovementGeneratorMedium<Creature, Form
MovementGeneratorType GetMovementGeneratorType() const override;
void DoInitialize(Creature*);
void DoReset(Creature*);
bool DoInitialize(Creature*);
bool DoReset(Creature*);
bool DoUpdate(Creature*, uint32);
void DoDeactivate(Creature*);
void DoFinalize(Creature*, bool, bool);
@@ -43,13 +43,13 @@ GenericMovementGenerator::GenericMovementGenerator(std::function<void(Movement::
ScriptResult = std::move(args.ScriptResult);
}
void GenericMovementGenerator::Initialize(Unit* owner)
bool GenericMovementGenerator::Initialize(Unit* owner)
{
if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_FINALIZED);
return;
return false;
}
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
@@ -60,11 +60,12 @@ void GenericMovementGenerator::Initialize(Unit* owner)
int32 duration = init.Launch();
if (_durationTracksSpline)
_duration.emplace(duration);
return duration > 0;
}
void GenericMovementGenerator::Reset(Unit* owner)
bool GenericMovementGenerator::Reset(Unit* owner)
{
Initialize(owner);
return Initialize(owner);
}
bool GenericMovementGenerator::Update(Unit* owner, uint32 diff)
@@ -41,8 +41,8 @@ class GenericMovementGenerator : public MovementGenerator
explicit GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id,
GenericMovementGeneratorArgs&& args = {});
void Initialize(Unit*) override;
void Reset(Unit*) override;
bool Initialize(Unit*) override;
bool Reset(Unit*) override;
bool Update(Unit*, uint32) override;
void Deactivate(Unit*) override;
void Finalize(Unit*, bool, bool) override;
@@ -81,10 +81,10 @@ void HomeMovementGenerator<Creature>::SetTargetLocation(Creature* owner)
}
template<class T>
void HomeMovementGenerator<T>::DoInitialize(T*) { }
bool HomeMovementGenerator<T>::DoInitialize(T*) { return false; }
template<>
void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
bool HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
@@ -92,17 +92,18 @@ void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
owner->SetNoSearchAssistance(false);
SetTargetLocation(owner);
return true;
}
template<class T>
void HomeMovementGenerator<T>::DoReset(T*) { }
bool HomeMovementGenerator<T>::DoReset(T*) { return false; }
template<>
void HomeMovementGenerator<Creature>::DoReset(Creature* owner)
bool HomeMovementGenerator<Creature>::DoReset(Creature* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
DoInitialize(owner);
return DoInitialize(owner);
}
template<class T>
@@ -28,8 +28,8 @@ class HomeMovementGenerator : public MovementGeneratorMedium< T, HomeMovementGen
MovementGeneratorType GetMovementGeneratorType() const override;
void DoInitialize(T*);
void DoReset(T*);
bool DoInitialize(T*);
bool DoReset(T*);
bool DoUpdate(T*, uint32);
void DoDeactivate(T*);
void DoFinalize(T*, bool, bool);
@@ -36,14 +36,16 @@ IdleMovementGenerator::IdleMovementGenerator()
* TODO: "if (!owner->IsStopped())" is useless, each generator cleans their own STATE_MOVE, the result is that StopMoving is almost never called
* Old comment: "StopMoving is needed to make unit stop if its last movement generator expires but it should not be sent otherwise there are many redundent packets"
*/
void IdleMovementGenerator::Initialize(Unit* owner)
bool IdleMovementGenerator::Initialize(Unit* owner)
{
owner->StopMoving();
return true;
}
void IdleMovementGenerator::Reset(Unit* owner)
bool IdleMovementGenerator::Reset(Unit* owner)
{
owner->StopMoving();
return true;
}
void IdleMovementGenerator::Deactivate(Unit* /*owner*/)
@@ -81,13 +83,12 @@ RotateMovementGenerator::RotateMovementGenerator(uint32 id, RotateDirection dire
ScriptResult = std::move(scriptResult);
}
void RotateMovementGenerator::Initialize(Unit* owner)
bool RotateMovementGenerator::Initialize(Unit* /*owner*/)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
owner->StopMoving();
return true;
/*
* TODO: This code should be handled somewhere else, like MovementInform
*
@@ -97,11 +98,11 @@ void RotateMovementGenerator::Initialize(Unit* owner)
* owner->AttackStop();
*/
}
void RotateMovementGenerator::Reset(Unit* owner)
bool RotateMovementGenerator::Reset(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
Initialize(owner);
return Initialize(owner);
}
bool RotateMovementGenerator::Update(Unit* owner, uint32 diff)
@@ -174,7 +175,7 @@ DistractMovementGenerator::DistractMovementGenerator(uint32 timer, float orienta
BaseUnitState = UNIT_STATE_DISTRACTED;
}
void DistractMovementGenerator::Initialize(Unit* owner)
bool DistractMovementGenerator::Initialize(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
@@ -191,13 +192,14 @@ void DistractMovementGenerator::Initialize(Unit* owner)
init.DisableTransportPathTransformations();
init.SetFacing(_orientation);
init.Launch();
return true;
}
void DistractMovementGenerator::Reset(Unit* owner)
bool DistractMovementGenerator::Reset(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
Initialize(owner);
return Initialize(owner);
}
bool DistractMovementGenerator::Update(Unit* owner, uint32 diff)
@@ -29,8 +29,8 @@ class IdleMovementGenerator : public MovementGenerator
public:
explicit IdleMovementGenerator();
void Initialize(Unit*) override;
void Reset(Unit*) override;
bool Initialize(Unit*) override;
bool Reset(Unit*) override;
bool Update(Unit*, uint32) override { return true; }
void Deactivate(Unit*) override;
void Finalize(Unit*, bool, bool) override;
@@ -46,8 +46,8 @@ class RotateMovementGenerator : public MovementGenerator
Optional<float> turnSpeed, Optional<float> totalTurnAngle,
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult);
void Initialize(Unit*) override;
void Reset(Unit*) override;
bool Initialize(Unit*) override;
bool Reset(Unit*) override;
bool Update(Unit*, uint32) override;
void Deactivate(Unit*) override;
void Finalize(Unit*, bool, bool) override;
@@ -67,8 +67,8 @@ class DistractMovementGenerator : public MovementGenerator
public:
explicit DistractMovementGenerator(uint32 timer, float orientation);
void Initialize(Unit*) override;
void Reset(Unit*) override;
bool Initialize(Unit*) override;
bool Reset(Unit*) override;
bool Update(Unit*, uint32) override;
void Deactivate(Unit*) override;
void Finalize(Unit*, bool, bool) override;
@@ -53,7 +53,7 @@ MovementGeneratorType PointMovementGenerator::GetMovementGeneratorType() const
return POINT_MOTION_TYPE;
}
void PointMovementGenerator::Initialize(Unit* owner)
bool PointMovementGenerator::Initialize(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
@@ -61,14 +61,14 @@ void PointMovementGenerator::Initialize(Unit* owner)
if (_movementId == EVENT_CHARGE_PREPATH)
{
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
return;
return true;
}
if (owner->HasUnitState(UNIT_STATE_NOT_MOVE) || owner->IsMovementPreventedByCasting())
{
AddFlag(MOVEMENTGENERATOR_FLAG_INTERRUPTED);
owner->StopMoving();
return;
return true;
}
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
@@ -126,13 +126,14 @@ void PointMovementGenerator::Initialize(Unit* owner)
// Call for creature group update
if (Creature* creature = owner->ToCreature())
creature->SignalFormationMovement();
return true;
}
void PointMovementGenerator::Reset(Unit* owner)
bool PointMovementGenerator::Reset(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
Initialize(owner);
return Initialize(owner);
}
bool PointMovementGenerator::Update(Unit* owner, uint32 /*diff*/)
@@ -43,8 +43,8 @@ class PointMovementGenerator : public MovementGenerator
MovementGeneratorType GetMovementGeneratorType() const override;
void Initialize(Unit* owner) override;
void Reset(Unit* owner) override;
bool Initialize(Unit* owner) override;
bool Reset(Unit* owner) override;
bool Update(Unit* owner, uint32 diff) override;
void Deactivate(Unit* owner) override;
void Finalize(Unit* owner, bool active, bool movementInform) override;
@@ -72,30 +72,30 @@ void RandomMovementGenerator<T>::Resume(uint32 overrideTimer)
}
template<class T>
void RandomMovementGenerator<T>::DoInitialize(T* owner)
bool RandomMovementGenerator<T>::DoInitialize(T* owner)
{
this->RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED | MOVEMENTGENERATOR_FLAG_TIMED_PAUSED);
this->AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (!owner->IsAlive())
return;
return false;
_reference = owner->GetPosition();
owner->StopMoving();
// Retail seems to let a creature walk 2 up to 10 splines before triggering a pause
_wanderSteps = urand(2, 10);
_timer.Reset(0);
_path = nullptr;
return true;
}
template<class T>
void RandomMovementGenerator<T>::DoReset(T* owner)
bool RandomMovementGenerator<T>::DoReset(T* owner)
{
this->RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
DoInitialize(owner);
return DoInitialize(owner);
}
template<class T>
@@ -38,8 +38,8 @@ class RandomMovementGenerator : public MovementGeneratorMedium<T, RandomMovement
void Pause(uint32 timer) override;
void Resume(uint32 overrideTimer) override;
void DoInitialize(T*);
void DoReset(T*);
bool DoInitialize(T*);
bool DoReset(T*);
bool DoUpdate(T*, uint32);
void DoDeactivate(T*);
void DoFinalize(T*, bool, bool);
@@ -51,6 +51,8 @@ uint32 SplineChainMovementGenerator::SendPathSpline(Unit* owner, float velocity,
uint32 nodeCount = path.size();
ASSERT(nodeCount > 1, "SplineChainMovementGenerator::SendPathSpline: Every path must have source & destination (size > 1)! (%s)", owner->GetGUID().ToString().c_str());
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
Movement::MoveSplineInit init(owner);
if (nodeCount > 2)
init.MovebyPath(path);
@@ -81,7 +83,7 @@ void SplineChainMovementGenerator::SendSplineFor(Unit* owner, uint32 index, uint
}
}
void SplineChainMovementGenerator::Initialize(Unit* owner)
bool SplineChainMovementGenerator::Initialize(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
@@ -89,20 +91,20 @@ void SplineChainMovementGenerator::Initialize(Unit* owner)
if (!_chainSize)
{
TC_LOG_ERROR("movement", "SplineChainMovementGenerator::Initialize: couldn't initialize generator, referenced spline is empty! ({})", owner->GetGUID().ToString());
return;
return false;
}
if (_nextIndex >= _chainSize)
{
TC_LOG_WARN("movement", "SplineChainMovementGenerator::Initialize: couldn't initialize generator, _nextIndex is >= _chainSize ({})", owner->GetGUID().ToString());
_msToNext = 0;
return;
return false;
}
if (_nextFirstWP) // this is a resumed movegen that has to start with a partial spline
{
if (HasFlag(MOVEMENTGENERATOR_FLAG_FINALIZED))
return;
return false;
SplineChainLink const& thisLink = _chain[_nextIndex];
if (_nextFirstWP >= thisLink.Points.size())
@@ -111,7 +113,6 @@ void SplineChainMovementGenerator::Initialize(Unit* owner)
_nextFirstWP = thisLink.Points.size() - 1;
}
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
Movement::PointsArray partial(thisLink.Points.begin() + (_nextFirstWP-1), thisLink.Points.end());
SendPathSpline(owner, thisLink.Velocity, partial);
@@ -133,14 +134,15 @@ void SplineChainMovementGenerator::Initialize(Unit* owner)
if (_nextIndex >= _chainSize)
_msToNext = 0;
}
return true;
}
void SplineChainMovementGenerator::Reset(Unit* owner)
bool SplineChainMovementGenerator::Reset(Unit* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
owner->StopMoving();
Initialize(owner);
return Initialize(owner);
}
bool SplineChainMovementGenerator::Update(Unit* owner, uint32 diff)
@@ -174,7 +176,11 @@ bool SplineChainMovementGenerator::Update(Unit* owner, uint32 diff)
}
}
else
{
_msToNext -= diff;
if (owner->movespline->Finalized())
owner->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
}
return true;
}
@@ -31,8 +31,8 @@ class TC_GAME_API SplineChainMovementGenerator : public MovementGenerator
explicit SplineChainMovementGenerator(uint32 id, std::vector<SplineChainLink> const& chain, bool walk = false);
explicit SplineChainMovementGenerator(SplineChainResumeInfo const& info);
void Initialize(Unit*) override;
void Reset(Unit*) override;
bool Initialize(Unit*) override;
bool Reset(Unit*) override;
bool Update(Unit*, uint32) override;
void Deactivate(Unit*) override;
void Finalize(Unit*, bool, bool) override;
@@ -137,7 +137,7 @@ bool WaypointMovementGenerator<T>::GetResetPosition(Unit* /*owner*/, float& x, f
}
template <typename T>
void WaypointMovementGenerator<T>::DoInitialize(T* owner)
bool WaypointMovementGenerator<T>::DoInitialize(T* owner)
{
this->RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
@@ -145,7 +145,7 @@ void WaypointMovementGenerator<T>::DoInitialize(T* owner)
if (!path)
{
TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::DoInitialize: couldn't load path for {}", owner->GetGUID());
return;
return false;
}
if (path->Nodes.size() == 1)
@@ -154,10 +154,11 @@ void WaypointMovementGenerator<T>::DoInitialize(T* owner)
owner->StopMoving();
_nextMoveTime.Reset(1000);
return true;
}
template <typename T>
void WaypointMovementGenerator<T>::DoReset(T* owner)
bool WaypointMovementGenerator<T>::DoReset(T* owner)
{
this->RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
@@ -165,6 +166,7 @@ void WaypointMovementGenerator<T>::DoReset(T* owner)
if (!this->HasFlag(MOVEMENTGENERATOR_FLAG_FINALIZED) && _nextMoveTime.Passed())
_nextMoveTime.Reset(1); // Needed so that Update does not behave as if node was reached
return true;
}
template <typename T>
@@ -52,8 +52,8 @@ class WaypointMovementGenerator : public MovementGeneratorMedium<T, WaypointMove
void Resume(uint32 overrideTimer) override;
bool GetResetPosition(Unit*, float& x, float& y, float& z) override;
void DoInitialize(T* owner);
void DoReset(T* owner);
bool DoInitialize(T* owner);
bool DoReset(T* owner);
bool DoUpdate(T* owner, uint32 diff);
void DoDeactivate(T* owner);
void DoFinalize(T* owner, bool active, bool movementInform);