Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming"

This commit is contained in:
Shauren
2011-02-18 19:48:47 +01:00
parent 6a64c79d2a
commit 0f34df6e1a
13 changed files with 369 additions and 84 deletions
+46 -52
View File
@@ -317,14 +317,10 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
// Load creature equipment
if (!data || data->equipmentId == 0)
{ // use default from the template
if (!data || data->equipmentId == 0) // use default from the template
LoadEquipment(cinfo->equipmentId);
}
else if (data && data->equipmentId != -1)
{ // override, -1 means no equipment
else if (data && data->equipmentId != -1) // override, -1 means no equipment
LoadEquipment(data->equipmentId);
}
SetName(normalInfo->Name); // at normal entry always
@@ -764,61 +760,59 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
}
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
const bool bResult = CreateFromProto(guidlow, Entry, vehId, team, data);
if (!CreateFromProto(guidlow, Entry, vehId, team, data))
return false;
if (bResult)
switch (GetCreatureInfo()->rank)
{
switch (GetCreatureInfo()->rank)
{
case CREATURE_ELITE_RARE:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RARE);
break;
case CREATURE_ELITE_ELITE:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE);
break;
case CREATURE_ELITE_RAREELITE:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE);
break;
case CREATURE_ELITE_WORLDBOSS:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
break;
default:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_NORMAL);
break;
}
LoadCreaturesAddon();
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(GetNativeDisplayId());
if (minfo && !isTotem()) // Cancel load if no model defined or if totem
{
uint32 display_id = minfo->modelid; // it can be different (for another gender)
SetDisplayId(display_id);
SetNativeDisplayId(display_id);
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
}
if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
{
if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
else
SetFlying(true);
}
if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
{
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
}
LastUsedScriptID = GetCreatureInfo()->ScriptID;
case CREATURE_ELITE_RARE:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RARE);
break;
case CREATURE_ELITE_ELITE:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE);
break;
case CREATURE_ELITE_RAREELITE:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE);
break;
case CREATURE_ELITE_WORLDBOSS:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
break;
default:
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_NORMAL);
break;
}
LoadCreaturesAddon();
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(GetNativeDisplayId());
if (minfo && !isTotem()) // Cancel load if no model defined or if totem
{
uint32 display_id = minfo->modelid; // it can be different (for another gender)
SetDisplayId(display_id);
SetNativeDisplayId(display_id);
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
}
if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
{
if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
else
SetFlying(true);
}
if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
LastUsedScriptID = GetCreatureInfo()->ScriptID;
// TODO: Replace with spell, handle from DB
if (isSpiritHealer())
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
}
else if(isSpiritGuide())
else if (isSpiritGuide())
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST | GHOST_VISIBILITY_ALIVE);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST | GHOST_VISIBILITY_ALIVE);
@@ -827,7 +821,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
if (Entry == VISUAL_WAYPOINT)
SetVisible(false);
return bResult;
return true;
}
bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const