Blackfathom Deeps, Aku'Mai: implement script (needed for GO handling)
--HG-- branch : trunk
This commit is contained in:
@@ -208,6 +208,7 @@ SET(trinityscript_LIB_SRCS
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scripts/examples/example_misc.cpp
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scripts/examples/example_misc.cpp
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scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
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scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
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scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
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scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
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scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
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scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
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scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
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scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
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scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
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scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
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scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
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@@ -21,7 +21,8 @@ enum Data
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{
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{
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TYPE_GELIHAST,
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TYPE_GELIHAST,
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TYPE_KELRIS,
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TYPE_KELRIS,
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TYPE_SHRINE
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TYPE_SHRINE,
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TYPE_AKU_MAI
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};
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};
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enum Creatures
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enum Creatures
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@@ -0,0 +1,94 @@
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/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "precompiled.h"
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#include "blackfathom_deeps.h"
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enum Spells
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{
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SPELL_POISON_CLOUD = 3815,
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SPELL_FRENZIED_RAGE = 3490
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};
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struct TRINITY_DLL_DECL boss_aku_maiAI : public ScriptedAI
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{
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boss_aku_maiAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceData();
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}
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uint32 uiPoisonCloudTimer;
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bool bIsEnraged;
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ScriptedInstance *pInstance;
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void Reset()
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{
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uiPoisonCloudTimer = urand(5000,9000);
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bIsEnraged = false;
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if (pInstance)
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pInstance->SetData(TYPE_AKU_MAI, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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{
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if (pInstance)
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pInstance->SetData(TYPE_AKU_MAI, IN_PROGRESS);
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}
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void JustDied(Unit* killer)
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{
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if (pInstance)
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pInstance->SetData(TYPE_AKU_MAI, DONE);
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (uiPoisonCloudTimer < diff)
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{
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DoCastVictim(SPELL_POISON_CLOUD);
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uiPoisonCloudTimer = urand(25000,50000);
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} else uiPoisonCloudTimer -= diff;
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if (!bIsEnraged && HealthBelowPct(30))
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{
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DoCast(m_creature,SPELL_FRENZIED_RAGE);
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bIsEnraged = true;
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} else uiPoisonCloudTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_aku_mai(Creature* pCreature)
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{
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return new boss_aku_maiAI (pCreature);
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}
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void AddSC_boss_aku_mai()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "boss_aku_mai";
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newscript->GetAI = &GetAI_boss_aku_mai;
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newscript->RegisterSelf();
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}
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