Blackfathom Deeps, Aku'Mai: implement script (needed for GO handling)

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-11-20 21:29:29 +01:00
parent 0f2dc64a41
commit 0ed7b7dbbf
3 changed files with 97 additions and 1 deletions
+1
View File
@@ -208,6 +208,7 @@ SET(trinityscript_LIB_SRCS
scripts/examples/example_misc.cpp
scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
@@ -21,7 +21,8 @@ enum Data
{
TYPE_GELIHAST,
TYPE_KELRIS,
TYPE_SHRINE
TYPE_SHRINE,
TYPE_AKU_MAI
};
enum Creatures
@@ -0,0 +1,94 @@
/*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "precompiled.h"
#include "blackfathom_deeps.h"
enum Spells
{
SPELL_POISON_CLOUD = 3815,
SPELL_FRENZIED_RAGE = 3490
};
struct TRINITY_DLL_DECL boss_aku_maiAI : public ScriptedAI
{
boss_aku_maiAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiPoisonCloudTimer;
bool bIsEnraged;
ScriptedInstance *pInstance;
void Reset()
{
uiPoisonCloudTimer = urand(5000,9000);
bIsEnraged = false;
if (pInstance)
pInstance->SetData(TYPE_AKU_MAI, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
if (pInstance)
pInstance->SetData(TYPE_AKU_MAI, IN_PROGRESS);
}
void JustDied(Unit* killer)
{
if (pInstance)
pInstance->SetData(TYPE_AKU_MAI, DONE);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiPoisonCloudTimer < diff)
{
DoCastVictim(SPELL_POISON_CLOUD);
uiPoisonCloudTimer = urand(25000,50000);
} else uiPoisonCloudTimer -= diff;
if (!bIsEnraged && HealthBelowPct(30))
{
DoCast(m_creature,SPELL_FRENZIED_RAGE);
bIsEnraged = true;
} else uiPoisonCloudTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_aku_mai(Creature* pCreature)
{
return new boss_aku_maiAI (pCreature);
}
void AddSC_boss_aku_mai()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_aku_mai";
newscript->GetAI = &GetAI_boss_aku_mai;
newscript->RegisterSelf();
}