Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
This commit is contained in:
Spp
2013-01-16 15:29:41 +01:00
30 changed files with 406 additions and 158 deletions
@@ -0,0 +1 @@
DELETE FROM `creature_addon` WHERE guid=49286;
@@ -0,0 +1,3 @@
DELETE FROM `spell_script_names` WHERE `spell_id`=24314;
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
(24314, 'spell_threatening_gaze');
+1 -3
View File
@@ -134,8 +134,6 @@ extern int main(int argc, char **argv)
if (!StartDB())
return 1;
sLog->SetRealmID(0); // ensure we've set realm to 0 (authserver realmid)
// Get the list of realms for the server
sRealmList->Initialize(ConfigMgr::GetIntDefault("RealmsStateUpdateDelay", 20));
if (sRealmList->size() == 0)
@@ -272,7 +270,7 @@ bool StartDB()
}
sLog->outInfo(LOG_FILTER_AUTHSERVER, "Started auth database connection pool.");
sLog->EnableDBAppenders();
sLog->SetRealmId(0); // Enables DB appenders when realm is set.
return true;
}
+24 -22
View File
@@ -2121,18 +2121,20 @@ SmartScriptHolder SmartScript::CreateEvent(SMART_EVENT e, uint32 event_flags, ui
ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/)
{
Unit* trigger = NULL;
Unit* scriptTrigger = NULL;
if (invoker)
trigger = invoker;
scriptTrigger = invoker;
else if (Unit* tempLastInvoker = GetLastInvoker())
trigger = tempLastInvoker;
scriptTrigger = tempLastInvoker;
WorldObject* baseObject = GetBaseObject();
ObjectList* l = new ObjectList();
switch (e.GetTargetType())
{
case SMART_TARGET_SELF:
if (GetBaseObject())
l->push_back(GetBaseObject());
if (baseObject)
l->push_back(baseObject);
break;
case SMART_TARGET_VICTIM:
if (me && me->getVictim())
@@ -2160,17 +2162,17 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
break;
case SMART_TARGET_NONE:
case SMART_TARGET_ACTION_INVOKER:
if (trigger)
l->push_back(trigger);
if (scriptTrigger)
l->push_back(scriptTrigger);
break;
case SMART_TARGET_ACTION_INVOKER_VEHICLE:
if (trigger && trigger->GetVehicle() && trigger->GetVehicle()->GetBase())
l->push_back(trigger->GetVehicle()->GetBase());
if (scriptTrigger && scriptTrigger->GetVehicle() && scriptTrigger->GetVehicle()->GetBase())
l->push_back(scriptTrigger->GetVehicle()->GetBase());
break;
case SMART_TARGET_INVOKER_PARTY:
if (trigger)
if (scriptTrigger)
{
if (Player* player = trigger->ToPlayer())
if (Player* player = scriptTrigger->ToPlayer())
{
if (Group* group = player->GetGroup())
{
@@ -2182,7 +2184,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
// this even if there is a group (thus the else-check), it will add the
// same player to the list twice. We don't want that to happen.
else
l->push_back(trigger);
l->push_back(scriptTrigger);
}
}
break;
@@ -2198,7 +2200,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
if (me && me == *itr)
continue;
if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && GetBaseObject()->IsInRange(*itr, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist))
if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && baseObject->IsInRange(*itr, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist))
l->push_back(*itr);
}
@@ -2255,7 +2257,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
if (go && go == *itr)
continue;
if (((e.target.goRange.entry && IsGameObject(*itr) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && GetBaseObject()->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist))
if (((e.target.goRange.entry && IsGameObject(*itr) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && baseObject->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist))
l->push_back(*itr);
}
@@ -2265,13 +2267,13 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_CREATURE_GUID:
{
Creature* target = NULL;
if (!trigger && !GetBaseObject())
if (!scriptTrigger && !baseObject)
{
sLog->outError(LOG_FILTER_SQL, "SMART_TARGET_CREATURE_GUID can not be used without invoker");
break;
}
target = FindCreatureNear(trigger ? trigger : GetBaseObject(), e.target.unitGUID.dbGuid);
target = FindCreatureNear(scriptTrigger ? scriptTrigger : baseObject, e.target.unitGUID.dbGuid);
if (target && (!e.target.unitGUID.entry || target->GetEntry() == e.target.unitGUID.entry))
l->push_back(target);
@@ -2280,13 +2282,13 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_GAMEOBJECT_GUID:
{
GameObject* target = NULL;
if (!trigger && !GetBaseObject())
if (!scriptTrigger && !baseObject)
{
sLog->outError(LOG_FILTER_SQL, "SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
break;
}
target = FindGameObjectNear(trigger ? trigger : GetBaseObject(), e.target.goGUID.dbGuid);
target = FindGameObjectNear(scriptTrigger ? scriptTrigger : baseObject, e.target.goGUID.dbGuid);
if (target && (!e.target.goGUID.entry || target->GetEntry() == e.target.goGUID.entry))
l->push_back(target);
@@ -2296,9 +2298,9 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist((float)e.target.playerRange.maxDist);
if (!units->empty() && GetBaseObject())
if (!units->empty() && baseObject)
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
if (IsPlayer(*itr) && GetBaseObject()->IsInRange(*itr, (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist))
if (IsPlayer(*itr) && baseObject->IsInRange(*itr, (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist))
l->push_back(*itr);
delete units;
@@ -2325,14 +2327,14 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
}
case SMART_TARGET_CLOSEST_CREATURE:
{
Creature* target = GetClosestCreatureWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100), e.target.closest.dead ? false : true);
Creature* target = GetClosestCreatureWithEntry(baseObject, e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100), e.target.closest.dead ? false : true);
if (target)
l->push_back(target);
break;
}
case SMART_TARGET_CLOSEST_GAMEOBJECT:
{
GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100));
GameObject* target = GetClosestGameObjectWithEntry(baseObject, e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100));
if (target)
l->push_back(target);
break;
@@ -2156,7 +2156,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
if (HasAura(*itr))
{
if (!reload)
sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.", GetGUIDLow(), GetEntry(), *itr);
sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.", GetDBTableGUIDLow(), GetEntry(), *itr);
continue;
}
+26 -5
View File
@@ -13522,7 +13522,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
Unit* actionTarget = !isVictim ? target : this;
DamageInfo damageInfo = DamageInfo(actor, actionTarget, damage, procSpell, procSpell ? SpellSchoolMask(procSpell->SchoolMask) : SPELL_SCHOOL_MASK_NORMAL, SPELL_DIRECT_DAMAGE);
ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, 0, procExtra, NULL, &damageInfo, NULL /*HealInfo*/);
HealInfo healInfo = HealInfo(actor, actionTarget, damage, procSpell, procSpell ? SpellSchoolMask(procSpell->SchoolMask) : SPELL_SCHOOL_MASK_NORMAL);
ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, 0, procExtra, NULL, &damageInfo, &healInfo);
ProcTriggeredList procTriggered;
// Fill procTriggered list
@@ -13553,6 +13554,10 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
continue;
// AuraScript Hook
if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
continue;
// Triggered spells not triggering additional spells
bool triggered = !(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ?
(procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
@@ -13601,15 +13606,21 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
SpellInfo const* spellInfo = i->aura->GetSpellInfo();
uint32 Id = i->aura->GetId();
AuraApplication const* aurApp = i->aura->GetApplicationOfTarget(GetGUID());
bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
// For players set spell cooldown if need
uint32 cooldown = 0;
if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
if (prepare && GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
cooldown = i->spellProcEvent->cooldown;
// Note: must SetCantProc(false) before return
if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC)
SetCantProc(true);
i->aura->CallScriptProcHandlers(aurApp, eventInfo);
// This bool is needed till separate aura effect procs are still here
bool handled = false;
if (HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
@@ -13628,6 +13639,13 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
ASSERT(triggeredByAura);
bool prevented = i->aura->CallScriptEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
if (prevented)
{
takeCharges = true;
continue;
}
switch (triggeredByAura->GetAuraType())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
@@ -13804,13 +13822,16 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
takeCharges = true;
break;
} // switch (triggeredByAura->GetAuraType())
i->aura->CallScriptAfterEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
} // for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
} // if (!handled)
// Remove charge (aura can be removed by triggers)
if (useCharges && takeCharges)
if (prepare && useCharges && takeCharges)
i->aura->DropCharge();
i->aura->CallScriptAfterProcHandlers(aurApp, eventInfo);
if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC)
SetCantProc(false);
}
@@ -13831,7 +13852,7 @@ void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTrigge
if (!(*itr)->GetRemoveMode())
if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo))
{
(*itr)->GetBase()->PrepareProcToTrigger();
(*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo);
aurasTriggeringProc.push_back(*itr);
}
}
@@ -13843,7 +13864,7 @@ void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTrigge
{
if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo))
{
itr->second->GetBase()->PrepareProcToTrigger();
itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo);
aurasTriggeringProc.push_back(itr->second);
}
}
+1 -1
View File
@@ -789,7 +789,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
void WorldSession::SendAccountDataTimes(uint32 mask)
{
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+NUM_ACCOUNT_DATA_TYPES*4);
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + NUM_ACCOUNT_DATA_TYPES * 4);
data << uint32(time(NULL)); // Server time
data << uint8(1);
data << uint32(mask); // type mask
-3
View File
@@ -188,9 +188,6 @@ class CharacterCreateInfo
/// Server side data
uint8 CharCount;
private:
virtual ~CharacterCreateInfo(){};
};
/// Player session in the World
+18 -47
View File
@@ -784,7 +784,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
uint8 digest[20];
uint32 clientSeed;
uint16 clientBuild, security;
uint8 security;
uint16 clientBuild;
uint32 id;
uint32 addonSize;
LocaleConstant locale;
@@ -833,12 +834,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (sWorld->IsClosed())
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(AUTH_REJECT);
SendPacket(packet);
SendAuthResponseError(AUTH_REJECT);
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
return -1;
}
@@ -853,13 +849,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Stop if the account is not found
if (!result)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(AUTH_UNKNOWN_ACCOUNT);
SendPacket(packet);
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
@@ -880,22 +870,13 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
if (strcmp (fields[2].GetCString(), GetRemoteAddress().c_str()))
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(AUTH_FAILED);
SendPacket(packet);
SendAuthResponseError(AUTH_FAILED);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return -1;
}
}
id = fields[0].GetUInt32();
/*
if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
*/
k.SetHexStr(fields[1].GetCString());
@@ -923,10 +904,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Must be done before WorldSession is created
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_REJECT);
SendPacket(packet);
SendAuthResponseError(AUTH_REJECT);
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", GetRemoteAddress().c_str(), os.c_str());
return -1;
}
@@ -957,12 +935,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (banresult) // if account banned
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(AUTH_BANNED);
SendPacket(packet);
SendAuthResponseError(AUTH_BANNED);
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
return -1;
}
@@ -972,13 +945,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(AUTH_UNAVAILABLE);
SendPacket(packet);
SendAuthResponseError(AUTH_UNAVAILABLE);
sLog->outInfo(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
return -1;
}
@@ -998,12 +965,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (memcmp(sha.GetDigest(), digest, 20))
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(AUTH_FAILED);
SendPacket(packet);
SendAuthResponseError(AUTH_FAILED);
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
return -1;
}
@@ -1114,3 +1076,12 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
packet << ping;
return SendPacket(packet);
}
void WorldSocket::SendAuthResponseError(uint8 code)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(code);
SendPacket(packet);
}
+21 -20
View File
@@ -97,13 +97,13 @@ class WorldSocket : public WorldHandler
typedef ACE_Guard<LockType> GuardType;
/// Check if socket is closed.
bool IsClosed (void) const;
bool IsClosed(void) const;
/// Close the socket.
void CloseSocket (void);
void CloseSocket(void);
/// Get address of connected peer.
const std::string& GetRemoteAddress (void) const;
const std::string& GetRemoteAddress(void) const;
/// Send A packet on the socket, this function is reentrant.
/// @param pct packet to send
@@ -111,60 +111,61 @@ class WorldSocket : public WorldHandler
int SendPacket(const WorldPacket& pct);
/// Add reference to this object.
long AddReference (void);
long AddReference(void);
/// Remove reference to this object.
long RemoveReference (void);
long RemoveReference(void);
/// things called by ACE framework.
/// Called on open, the void* is the acceptor.
virtual int open (void *);
virtual int open(void *);
/// Called on failures inside of the acceptor, don't call from your code.
virtual int close (u_long);
virtual int close(u_long);
/// Called when we can read from the socket.
virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
virtual int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE);
/// Called when the socket can write.
virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE);
virtual int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE);
/// Called when connection is closed or error happens.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
virtual int handle_close(ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
/// Called by WorldSocketMgr/ReactorRunnable.
int Update (void);
int Update(void);
private:
/// Helper functions for processing incoming data.
int handle_input_header (void);
int handle_input_payload (void);
int handle_input_missing_data (void);
int handle_input_header(void);
int handle_input_payload(void);
int handle_input_missing_data(void);
/// Help functions to mark/unmark the socket for output.
/// @param g the guard is for m_OutBufferLock, the function will release it
int cancel_wakeup_output (GuardType& g);
int schedule_wakeup_output (GuardType& g);
int cancel_wakeup_output(GuardType& g);
int schedule_wakeup_output(GuardType& g);
/// Drain the queue if its not empty.
int handle_output_queue (GuardType& g);
int handle_output_queue(GuardType& g);
/// process one incoming packet.
/// @param new_pct received packet, note that you need to delete it.
int ProcessIncoming (WorldPacket* new_pct);
int ProcessIncoming(WorldPacket* new_pct);
/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
int HandleAuthSession (WorldPacket& recvPacket);
int HandleAuthSession(WorldPacket& recvPacket);
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing (WorldPacket& recvPacket);
int HandlePing(WorldPacket& recvPacket);
/// Called by CMSG_VERIFY_CONNECTIVITY_RESPONSE
int HandleSendAuthSession();
private:
void SendAuthResponseError(uint8);
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
@@ -1260,7 +1260,10 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
// TODO: effect script handlers here
bool prevented = GetBase()->CallScriptEffectProcHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), eventInfo);
if (prevented)
return;
switch (GetAuraType())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
@@ -1281,6 +1284,8 @@ void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
default:
break;
}
GetBase()->CallScriptAfterEffectProcHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), eventInfo);
}
void AuraEffect::CleanupTriggeredSpells(Unit* target)
+105 -9
View File
@@ -1662,9 +1662,12 @@ void Aura::AddProcCooldown(uint32 /*msec*/)
//m_procCooldown = time(NULL) + msec;
}
void Aura::PrepareProcToTrigger()
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
// TODO: allow scripts to prevent charge drop/cooldown
bool prepare = CallScriptPrepareProcHandlers(aurApp, eventInfo);
if (!prepare)
return;
// take one charge, aura expiration will be handled in Aura::TriggerProcOnEvent (if needed)
if (IsUsingCharges())
{
@@ -1703,14 +1706,18 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
return false;
// do checks using conditions table
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, GetSpellInfo()->Id);
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId());
ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
return false;
// AuraScript Hook
bool check = const_cast<Aura*>(this)->CallScriptCheckProcHandlers(aurApp, eventInfo);
if (!check)
return false;
// TODO:
// - add DoCheckProc() AuraScript hook
// to allow additional requirements for procs
// do allow additional requirements for procs
// this is needed because this is the last moment in which you can prevent aura charge drop on proc
// and possibly a way to prevent default checks (if there're going to be any)
@@ -1774,14 +1781,14 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
// TODO: OnProc hook here
CallScriptProcHandlers(const_cast<AuraApplication const*>(aurApp), eventInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (aurApp->HasEffect(i))
// TODO: OnEffectProc hook here (allowing prevention of selected effects)
// OnEffectProc / AfterEffectProc hooks handled in AuraEffect::HandleProc()
GetEffect(i)->HandleProc(aurApp, eventInfo);
// TODO: AfterEffectProc hook here
// TODO: AfterProc hook here
CallScriptAfterProcHandlers(const_cast<AuraApplication const*>(aurApp), eventInfo);
// Remove aura if we've used last charge to proc
if (IsUsingCharges() && !GetCharges())
@@ -2077,6 +2084,95 @@ void Aura::CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication con
}
}
bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_PROC, aurApp);
std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckProc.end(), hookItr = (*scritr)->DoCheckProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
if (!(*hookItr).Call(*scritr, eventInfo))
return false;
(*scritr)->_FinishScriptCall();
}
return true;
}
bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool prepare = true;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PREPARE_PROC, aurApp);
std::list<AuraScript::AuraProcHandler>::iterator effEndItr = (*scritr)->DoPrepareProc.end(), effItr = (*scritr)->DoPrepareProc.begin();
for (; effItr != effEndItr; ++effItr)
(*effItr).Call(*scritr, eventInfo);
if (prepare && (*scritr)->_IsDefaultActionPrevented())
prepare = false;
(*scritr)->_FinishScriptCall();
}
return prepare;
}
void Aura::CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PROC, aurApp);
std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->OnProc.end(), hookItr = (*scritr)->OnProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr, eventInfo);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_PROC, aurApp);
std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->AfterProc.end(), hookItr = (*scritr)->AfterProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr, eventInfo);
(*scritr)->_FinishScriptCall();
}
}
bool Aura::CallScriptEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool preventDefault = false;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PROC, aurApp);
std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->OnEffectProc.end(), effItr = (*scritr)->OnEffectProc.begin();
for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, eventInfo);
}
if (!preventDefault)
preventDefault = (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
return preventDefault;
}
void Aura::CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC, aurApp);
std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->AfterEffectProc.end(), effItr = (*scritr)->AfterEffectProc.begin();
for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, eventInfo);
}
(*scritr)->_FinishScriptCall();
}
}
UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
+8 -1
View File
@@ -194,7 +194,7 @@ class Aura
void AddProcCooldown(uint32 msec);
bool IsUsingCharges() const { return m_isUsingCharges; }
void SetUsingCharges(bool val) { m_isUsingCharges = val; }
void PrepareProcToTrigger();
void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo);
bool IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const;
float CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const;
void TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo);
@@ -218,6 +218,13 @@ class Aura
void CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
void CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
void CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & splitAmount);
// Spell Proc Hooks
bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
void CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
void CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo);
void CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo);
std::list<AuraScript*> m_loadedScripts;
private:
+2
View File
@@ -3624,6 +3624,8 @@ void SpellMgr::LoadSpellInfoCorrections()
// Aura is refreshed at 3 seconds, and the tick should happen at the fourth.
spellInfo->AttributesEx8 |= SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER;
break;
case 24314: // Threatening Gaze
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_JUMP;
default:
break;
}
+66 -1
View File
@@ -470,7 +470,7 @@ WorldLocation* SpellScript::GetHitDest()
{
if (!IsInEffectHook())
{
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->destTarget;
@@ -679,6 +679,30 @@ bool AuraScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSplit` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<CheckProcHandler>::iterator itr = DoCheckProc.begin(); itr != DoCheckProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = OnProc.begin(); itr != OnProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = AfterProc.begin(); itr != AfterProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<EffectProcHandler>::iterator itr = OnEffectProc.begin(); itr != OnEffectProc.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectProcHandler>::iterator itr = AfterEffectProc.begin(); itr != AfterEffectProc.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
@@ -818,6 +842,37 @@ void AuraScript::EffectSplitHandler::Call(AuraScript* auraScript, AuraEffect* au
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, splitAmount);
}
AuraScript::CheckProcHandler::CheckProcHandler(AuraCheckProcFnType handlerScript)
{
_HandlerScript = handlerScript;
}
bool AuraScript::CheckProcHandler::Call(AuraScript* auraScript, ProcEventInfo& eventInfo)
{
return (auraScript->*_HandlerScript)(eventInfo);
}
AuraScript::AuraProcHandler::AuraProcHandler(AuraProcFnType handlerScript)
{
_HandlerScript = handlerScript;
}
void AuraScript::AuraProcHandler::Call(AuraScript* auraScript, ProcEventInfo& eventInfo)
{
(auraScript->*_HandlerScript)(eventInfo);
}
AuraScript::EffectProcHandler::EffectProcHandler(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName)
: AuraScript::EffectBase(effIndex, effName)
{
_EffectHandlerScript = effectHandlerScript;
}
void AuraScript::EffectProcHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
(auraScript->*_EffectHandlerScript)(aurEff, eventInfo);
}
bool AuraScript::_Load(Aura* aura)
{
m_aura = aura;
@@ -853,6 +908,8 @@ bool AuraScript::_IsDefaultActionPrevented()
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
return m_defaultActionPrevented;
default:
ASSERT(false && "AuraScript::_IsDefaultActionPrevented is called in a wrong place");
@@ -869,6 +926,8 @@ void AuraScript::PreventDefaultAction()
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
m_defaultActionPrevented = true;
break;
default:
@@ -1051,6 +1110,12 @@ Unit* AuraScript::GetTarget() const
case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_CHECK_PROC:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_AFTER_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC:
return m_auraApplication->GetTarget();
default:
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
+70 -2
View File
@@ -428,14 +428,22 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_EFFECT_SPLIT,
AURA_SCRIPT_HOOK_CHECK_AREA_TARGET,
AURA_SCRIPT_HOOK_DISPEL,
AURA_SCRIPT_HOOK_AFTER_DISPEL
AURA_SCRIPT_HOOK_AFTER_DISPEL,
// Spell Proc Hooks
AURA_SCRIPT_HOOK_CHECK_PROC,
AURA_SCRIPT_HOOK_PREPARE_PROC,
AURA_SCRIPT_HOOK_PROC,
AURA_SCRIPT_HOOK_EFFECT_PROC,
AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC,
AURA_SCRIPT_HOOK_AFTER_PROC,
/*AURA_SCRIPT_HOOK_APPLY,
AURA_SCRIPT_HOOK_REMOVE, */
};
/*
#define HOOK_AURA_EFFECT_START HOOK_AURA_EFFECT_APPLY
#define HOOK_AURA_EFFECT_END HOOK_AURA_EFFECT_CALC_SPELLMOD + 1
#define HOOK_AURA_EFFECT_COUNT HOOK_AURA_EFFECT_END - HOOK_AURA_EFFECT_START
*/
class AuraScript : public _SpellScript
{
// internal use classes & functions
@@ -453,6 +461,9 @@ class AuraScript : public _SpellScript
typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const*, SpellModifier* &); \
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \
typedef void(CLASSNAME::*AuraEffectSplitFnType)(AuraEffect*, DamageInfo &, uint32 &); \
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
typedef void(CLASSNAME::*AuraProcFnType)(ProcEventInfo&); \
typedef void(CLASSNAME::*AuraEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
@@ -552,6 +563,30 @@ class AuraScript : public _SpellScript
private:
AuraEffectSplitFnType pEffectHandlerScript;
};
class CheckProcHandler
{
public:
CheckProcHandler(AuraCheckProcFnType handlerScript);
bool Call(AuraScript* auraScript, ProcEventInfo& eventInfo);
private:
AuraCheckProcFnType _HandlerScript;
};
class AuraProcHandler
{
public:
AuraProcHandler(AuraProcFnType handlerScript);
void Call(AuraScript* auraScript, ProcEventInfo& eventInfo);
private:
AuraProcFnType _HandlerScript;
};
class EffectProcHandler : public EffectBase
{
public:
EffectProcHandler(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName);
void Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo);
private:
AuraEffectProcFnType _EffectHandlerScript;
};
#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
class CheckAreaTargetFunction : public AuraScript::CheckAreaTargetHandler { public: CheckAreaTargetFunction(AuraCheckAreaTargetFnType _pHandlerScript) : AuraScript::CheckAreaTargetHandler((AuraScript::AuraCheckAreaTargetFnType)_pHandlerScript) {} }; \
@@ -565,6 +600,9 @@ class AuraScript : public _SpellScript
class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
class EffectSplitFunction : public AuraScript::EffectSplitHandler { public: EffectSplitFunction(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectSplitHandler((AuraScript::AuraEffectSplitFnType)_pEffectHandlerScript, _effIndex) {} }; \
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
class EffectProcHandlerFunction : public AuraScript::EffectProcHandler { public: EffectProcHandlerFunction(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectProcHandler((AuraScript::AuraEffectProcFnType)effectHandlerScript, effIndex, effName) {} }; \
#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
@@ -695,6 +733,36 @@ class AuraScript : public _SpellScript
HookList<EffectSplitHandler> OnEffectSplit;
#define AuraEffectSplitFn(F, I) EffectSplitFunction(&F, I)
// executed when aura checks if it can proc
// example: DoCheckProc += AuraCheckProcFn(class::function);
// where function is: bool function (ProcEventInfo& eventInfo);
HookList<CheckProcHandler> DoCheckProc;
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
// executed before aura procs (possibility to prevent charge drop/cooldown)
// example: DoPrepareProc += AuraProcFn(class::function);
// where function is: void function (ProcEventInfo& eventInfo);
HookList<AuraProcHandler> DoPrepareProc;
// executed when aura procs
// example: OnProc += AuraProcFn(class::function);
// where function is: void function (ProcEventInfo& eventInfo);
HookList<AuraProcHandler> OnProc;
// executed after aura proced
// example: AfterProc += AuraProcFn(class::function);
// where function is: void function (ProcEventInfo& eventInfo);
HookList<AuraProcHandler> AfterProc;
#define AuraProcFn(F) AuraProcHandlerFunction(&F)
// executed when aura effect procs
// example: OnEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
// where function is: void function (AuraEffect const* aurEff, ProcEventInfo& procInfo);
HookList<EffectProcHandler> OnEffectProc;
// executed after aura effect proced
// example: AfterEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
// where function is: void function (AuraEffect const* aurEff, ProcEventInfo& procInfo);
HookList<EffectProcHandler> AfterEffectProc;
#define AuraEffectProcFn(F, I, N) EffectProcHandlerFunction(&F, I, N)
// AuraScript interface - hook/effect execution manipulators
// prevents default action of a hook from being executed (works only while called in a hook which default action can be prevented)
+3 -1
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@@ -1831,7 +1831,9 @@ void World::SetInitialWorldSettings()
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
sLog->outInfo(LOG_FILTER_WORLDSERVER, "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
sLog->EnableDBAppenders();
if (uint32 realmId = ConfigMgr::GetIntDefault("RealmID", 0)) // 0 reserved for auth
sLog->SetRealmId(realmId);
}
void World::DetectDBCLang()
@@ -23,6 +23,8 @@
uint32 const EncounterCount = 5;
#define ZGScriptName "instance_zulgurub"
enum DataTypes
{
DATA_VENOXIS = 0,
+1 -3
View File
@@ -73,10 +73,7 @@ void Appender::setLogLevel(LogLevel _level)
void Appender::write(LogMessage& message)
{
if (!level || level > message.level)
{
//fprintf(stderr, "Appender::write: Appender %s, Level %s. Msg %s Level %s Type %s WRONG LEVEL MASK\n", getName().c_str(), getLogLevelString(level), message.text.c_str(), getLogLevelString(message.level), getLogFilterTypeString(message.type)); // DEBUG - RemoveMe
return;
}
message.prefix.clear();
if (flags & APPENDER_FLAGS_PREFIX_TIMESTAMP)
@@ -222,5 +219,6 @@ char const* Appender::getLogFilterTypeString(LogFilterType type)
default:
break;
}
return "???";
}
+1 -1
View File
@@ -143,7 +143,7 @@ class Appender
static const char* getLogFilterTypeString(LogFilterType type);
private:
virtual void _write(LogMessage& /*message*/) = 0;
virtual void _write(LogMessage const& /*message*/) = 0;
uint8 id;
std::string name;
@@ -154,7 +154,7 @@ void AppenderConsole::ResetColor(bool stdout_stream)
#endif
}
void AppenderConsole::_write(LogMessage& message)
void AppenderConsole::_write(LogMessage const& message)
{
bool stdout_stream = message.level == LOG_LEVEL_ERROR || message.level == LOG_LEVEL_FATAL;
+1 -1
View File
@@ -51,7 +51,7 @@ class AppenderConsole: public Appender
private:
void SetColor(bool stdout_stream, ColorTypes color);
void ResetColor(bool stdout_stream);
void _write(LogMessage& message);
void _write(LogMessage const& message);
bool _colored;
ColorTypes _colors[MaxLogLevels];
};
+9 -7
View File
@@ -18,8 +18,8 @@
#include "AppenderDB.h"
#include "Database/DatabaseEnv.h"
AppenderDB::AppenderDB(uint8 id, std::string const& name, LogLevel level, uint32 realmId)
: Appender(id, name, APPENDER_DB, level), realm(realmId), enable(false)
AppenderDB::AppenderDB(uint8 id, std::string const& name, LogLevel level)
: Appender(id, name, APPENDER_DB, level), realmId(0), enabled(false)
{
}
@@ -27,10 +27,11 @@ AppenderDB::~AppenderDB()
{
}
void AppenderDB::_write(LogMessage& message)
void AppenderDB::_write(LogMessage const& message)
{
if (!enable)
if (!enabled)
return;
switch (message.type)
{
case LOG_FILTER_SQL:
@@ -40,7 +41,7 @@ void AppenderDB::_write(LogMessage& message)
default:
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG);
stmt->setUInt64(0, message.mtime);
stmt->setUInt32(1, realm);
stmt->setUInt32(1, realmId);
stmt->setUInt8(2, uint8(message.type));
stmt->setUInt8(3, uint8(message.level));
stmt->setString(4, message.text);
@@ -49,7 +50,8 @@ void AppenderDB::_write(LogMessage& message)
}
}
void AppenderDB::setEnable(bool _enable)
void AppenderDB::setRealmId(uint32 _realmId)
{
enable = _enable;
enabled = true;
realmId = _realmId;
}
+6 -5
View File
@@ -23,14 +23,15 @@
class AppenderDB: public Appender
{
public:
AppenderDB(uint8 _id, std::string const& _name, LogLevel level, uint32 realmId);
AppenderDB(uint8 _id, std::string const& _name, LogLevel level);
~AppenderDB();
void setEnable(bool enable);
void setRealmId(uint32 realmId);
private:
uint32 realm;
bool enable;
void _write(LogMessage& message);
uint32 realmId;
bool enabled;
void _write(LogMessage const& message);
};
#endif
+2 -1
View File
@@ -39,7 +39,7 @@ AppenderFile::~AppenderFile()
}
}
void AppenderFile::_write(LogMessage& message)
void AppenderFile::_write(LogMessage const& message)
{
if (dynamicName)
{
@@ -70,5 +70,6 @@ FILE* AppenderFile::OpenFile(std::string const &filename, std::string const &mod
newName.append(LogMessage::getTimeStr(time(NULL)));
rename(filename.c_str(), newName.c_str()); // no error handling... if we couldn't make a backup, just ignore
}
return fopen((logDir + filename).c_str(), mode.c_str());
}
+1 -1
View File
@@ -28,7 +28,7 @@ class AppenderFile: public Appender
FILE* OpenFile(std::string const& _name, std::string const& _mode, bool _backup);
private:
void _write(LogMessage& message);
void _write(LogMessage const& message);
FILE* logfile;
std::string filename;
std::string logDir;
+17 -16
View File
@@ -31,7 +31,6 @@
Log::Log() : worker(NULL)
{
SetRealmID(0);
m_logsTimestamp = "_" + GetTimestampStr();
LoadFromConfig();
}
@@ -154,7 +153,7 @@ void Log::CreateAppenderFromConfig(const char* name)
case APPENDER_DB:
{
uint8 id = NextAppenderId();
appenders[id] = new AppenderDB(id, name, level, realm);
appenders[id] = new AppenderDB(id, name, level);
break;
}
default:
@@ -265,13 +264,6 @@ void Log::ReadLoggersFromConfig()
loggers[LOG_FILTER_GENERAL].Create("root", LOG_FILTER_GENERAL, LOG_LEVEL_DISABLED);
}
void Log::EnableDBAppenders()
{
for (AppenderMap::iterator it = appenders.begin(); it != appenders.end(); ++it)
if (it->second && it->second->getType() == APPENDER_DB)
((AppenderDB *)it->second)->setEnable(true);
}
void Log::vlog(LogFilterType filter, LogLevel level, char const* str, va_list argptr)
{
char text[MAX_QUERY_LEN];
@@ -281,12 +273,16 @@ void Log::vlog(LogFilterType filter, LogLevel level, char const* str, va_list ar
void Log::write(LogMessage* msg)
{
if (loggers.empty())
return;
msg->text.append("\n");
Logger* logger = GetLoggerByType(msg->type);
if (worker)
{
msg->text.append("\n");
Logger* logger = GetLoggerByType(msg->type);
worker->enqueue(new LogOperation(logger, msg));
}
else
logger->write(*msg);
}
std::string Log::GetTimestampStr()
@@ -463,9 +459,11 @@ void Log::outCommand(uint32 account, const char * str, ...)
write(msg);
}
void Log::SetRealmID(uint32 id)
void Log::SetRealmId(uint32 id)
{
realm = id;
for (AppenderMap::iterator it = appenders.begin(); it != appenders.end(); ++it)
if (it->second && it->second->getType() == APPENDER_DB)
((AppenderDB *)it->second)->setRealmId(id);
}
void Log::Close()
@@ -484,7 +482,10 @@ void Log::Close()
void Log::LoadFromConfig()
{
Close();
worker = new LogWorker();
if (ConfigMgr::GetBoolDefault("Log.Async.Enable", false))
worker = new LogWorker();
AppenderId = 0;
m_logsDir = ConfigMgr::GetStringDefault("LogsDir", "");
if (!m_logsDir.empty())
+1 -3
View File
@@ -52,12 +52,11 @@ class Log
void outError(LogFilterType f, char const* str, ...) ATTR_PRINTF(3, 4);
void outFatal(LogFilterType f, char const* str, ...) ATTR_PRINTF(3, 4);
void EnableDBAppenders();
void outCommand(uint32 account, const char * str, ...) ATTR_PRINTF(3, 4);
void outCharDump(char const* str, uint32 account_id, uint32 guid, char const* name);
static std::string GetTimestampStr();
void SetRealmID(uint32 id);
void SetRealmId(uint32 id);
private:
void vlog(LogFilterType f, LogLevel level, char const* str, va_list argptr);
@@ -78,7 +77,6 @@ class Log
std::string m_logsDir;
std::string m_logsTimestamp;
uint32 realm;
LogWorker* worker;
};
-2
View File
@@ -438,8 +438,6 @@ bool Master::_StartDB()
}
sLog->outInfo(LOG_FILTER_WORLDSERVER, "Realm running as realm ID %d", realmID);
sLog->SetRealmID(realmID);
///- Clean the database before starting
ClearOnlineAccounts();
@@ -2791,6 +2791,14 @@ Logger.Opcodes=41,6,Console Server
Loggers=Root Chat DBErrors GM RA Warden Character Load WorldServer Opcodes
#
# Log.Async.Enable
# Description: Enables asyncronous message logging.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Log.Async.Enable = 0
#
###################################################################################################