Core/Movement: force destination finding in HomeMovementGenerator
(cherry picked from commit 7242f32ec8d948e3124b8624679626899d8b1432)
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@@ -73,7 +73,7 @@ void HomeMovementGenerator<Creature>::SetTargetLocation(Creature* owner)
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*/
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owner->UpdateAllowedPositionZ(destination.m_positionX, destination.m_positionY, destination.m_positionZ);
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init.MoveTo(PositionToVector3(destination));
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init.MoveTo(PositionToVector3(destination), true, true);
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init.SetFacing(destination.GetOrientation());
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init.SetWalk(false);
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init.Launch();
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