Wintergrasp: Cosmetic changes + player leave combat when wartime ends

--HG--
branch : trunk
This commit is contained in:
spp@influenza
2009-09-24 12:44:49 +02:00
parent 135888af84
commit 0d6da14ded
2 changed files with 214 additions and 207 deletions
+213 -207
View File
@@ -67,7 +67,7 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
} }
} }
#define REMOVE_RANK_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\ #define REMOVE_WARTIME_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT) (p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
typedef std::list<const AreaPOIEntry *> AreaPOIList; typedef std::list<const AreaPOIEntry *> AreaPOIList;
@@ -84,16 +84,16 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
// Select POI // Select POI
AreaPOIList areaPOIs; AreaPOIList areaPOIs;
float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999; float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
{ {
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
{ {
areaPOIs.push_back(poiInfo); areaPOIs.push_back(poiInfo);
if(minX > poiInfo->x) minX = poiInfo->x; if (minX > poiInfo->x) minX = poiInfo->x;
if(minY > poiInfo->y) minY = poiInfo->y; if (minY > poiInfo->y) minY = poiInfo->y;
if(maxX < poiInfo->x) maxX = poiInfo->x; if (maxX < poiInfo->x) maxX = poiInfo->x;
if(maxY < poiInfo->y) maxY = poiInfo->y; if (maxY < poiInfo->y) maxY = poiInfo->y;
} }
} }
minX -= 20; minY -= 20; maxX += 20; maxY += 20; minX -= 20; minY -= 20; maxX += 20; maxY += 20;
@@ -105,7 +105,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
" AND gameobject_template.type=33" " AND gameobject_template.type=33"
" AND gameobject.id=gameobject_template.entry", " AND gameobject.id=gameobject_template.entry",
minX, minY, maxX, maxY); minX, minY, maxX, maxY);
if(!result) if (!result)
return false; return false;
do do
@@ -114,32 +114,32 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
uint32 guid = fields[0].GetUInt32(); uint32 guid = fields[0].GetUInt32();
GameObjectData const * goData = objmgr.GetGOData(guid); GameObjectData const * goData = objmgr.GetGOData(guid);
if(!goData) // this should not happen if (!goData) // this should not happen
continue; continue;
float x = goData->posX, y = goData->posY; float x = goData->posX, y = goData->posY;
float minDist = 100; float minDist = 100;
AreaPOIList::iterator poi = areaPOIs.end(); AreaPOIList::iterator poi = areaPOIs.end();
for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
{ {
if(!(*itr)->icon[1]) // note: may for other use if (!(*itr)->icon[1]) // note: may for other use
continue; continue;
float dist = (abs((*itr)->x - x) + abs((*itr)->y - y)); float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
if(minDist > dist) if (minDist > dist)
{ {
minDist = dist; minDist = dist;
poi = itr; poi = itr;
} }
} }
if(poi == areaPOIs.end()) if (poi == areaPOIs.end())
continue; continue;
// add building to the list // add building to the list
TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender); TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE); m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
if((*poi)->id == 2246) if ((*poi)->id == 2246)
{ {
m_gate = m_buildingStates[guid]; m_gate = m_buildingStates[guid];
} }
@@ -168,7 +168,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
case 192032: capturePointEntry = 190475; break; case 192032: capturePointEntry = 190475; break;
case 192033: capturePointEntry = 190487; break; case 192033: capturePointEntry = 190487; break;
} }
if(capturePointEntry) if (capturePointEntry)
{ {
uint32 engGuid = 0; uint32 engGuid = 0;
@@ -176,7 +176,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
" WHERE creature.map=571" " WHERE creature.map=571"
" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H); " AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
if(!result) if (!result)
{ {
sLog.outError("Cannot find siege workshop master in creature!"); sLog.outError("Cannot find siege workshop master in creature!");
continue; continue;
@@ -188,11 +188,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
Field *fields = result->Fetch(); Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32(); uint32 guid = fields[0].GetUInt32();
const CreatureData *creData = objmgr.GetCreatureData(guid); const CreatureData *creData = objmgr.GetCreatureData(guid);
if(!creData) if (!creData)
continue; continue;
float dist = (abs(creData->posX - x) + abs(creData->posY - y)); float dist = (abs(creData->posX - x) + abs(creData->posY - y));
if(minDist > dist) if (minDist > dist)
{ {
minDist = dist; minDist = dist;
engGuid = guid; engGuid = guid;
@@ -200,21 +200,21 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}while(result->NextRow()); }while(result->NextRow());
delete result; delete result;
if(!engGuid) if (!engGuid)
{ {
sLog.outError("Cannot find nearby siege workshop master!"); sLog.outError("Cannot find nearby siege workshop master!");
continue; continue;
} }
SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]); SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
if(!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ)) if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
{ {
delete workshop; delete workshop;
sLog.outError("Cannot add capture point!"); sLog.outError("Cannot add capture point!");
continue; continue;
} }
const CreatureData *creData = objmgr.GetCreatureData(engGuid); const CreatureData *creData = objmgr.GetCreatureData(engGuid);
if(!creData) if (!creData)
continue; continue;
workshop->m_engEntry = const_cast<uint32*>(&creData->id); workshop->m_engEntry = const_cast<uint32*>(&creData->id);
@@ -231,7 +231,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}while(result->NextRow()); }while(result->NextRow());
delete result; delete result;
if(!m_gate) if (!m_gate)
{ {
sLog.outError("Cannot find wintergrasp fortress gate!"); sLog.outError("Cannot find wintergrasp fortress gate!");
return false; return false;
@@ -240,23 +240,23 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
// Load Graveyard // Load Graveyard
GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP); GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP); GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();) for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
{ {
if((*itr)->icon[1] == 8) if ((*itr)->icon[1] == 8)
{ {
// find or create grave yard // find or create grave yard
const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0); const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
if(!loc) if (!loc)
{ {
++itr; ++itr;
continue; continue;
} }
GraveYardMap::const_iterator graveItr; GraveYardMap::const_iterator graveItr;
for(graveItr = graveLow; graveItr != graveUp; ++graveItr) for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
if(graveItr->second.safeLocId == loc->ID) if (graveItr->second.safeLocId == loc->ID)
break; break;
if(graveItr == graveUp) if (graveItr == graveUp)
{ {
GraveYardData graveData; GraveYardData graveData;
graveData.safeLocId = loc->ID; graveData.safeLocId = loc->ID;
@@ -264,9 +264,9 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData)); graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
} }
for(BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr) for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
{ {
if(stateItr->second->worldState == (*itr)->worldState) if (stateItr->second->worldState == (*itr)->worldState)
{ {
stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team); stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team);
break; break;
@@ -278,7 +278,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
++itr; ++itr;
} }
//for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) //for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y); // sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]); //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
@@ -292,12 +292,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
m_wartime = false; m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR)) if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
for(int i = 0; i < WG_REWARD_EVENT_MAX; ++i) for (int i = 0; i < WG_REWARD_EVENT_MAX; ++i)
m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i); m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i);
// if server crashed while in battle there could be players with rank aura from last battle RemoveOfflinePlayerWGAuras();
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u)", SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT);
RegisterZone(ZONE_WINTERGRASP); RegisterZone(ZONE_WINTERGRASP);
return true; return true;
@@ -305,57 +304,57 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId) void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
{ {
if(eventId == 19982) if (eventId == 19982)
{ {
if(m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED) if (m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
{ {
m_changeDefender = true; m_changeDefender = true;
m_timer = 0; m_timer = 0;
} }
} }
else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) else if (obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{ {
BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow()); BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
if(itr != m_buildingStates.end()) if (itr != m_buildingStates.end())
{ {
BuildingState *state = itr->second; BuildingState *state = itr->second;
if(eventId == obj->GetGOInfo()->building.damagedEvent) if (eventId == obj->GetGOInfo()->building.damagedEvent)
{ {
state->damageState = DAMAGE_DAMAGED; state->damageState = DAMAGE_DAMAGED;
if(state->type == BUILDING_TOWER) if (state->type == BUILDING_TOWER)
{ {
if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR)) if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{ {
for(PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr) for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69)) if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_TOWER]); (*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_TOWER]);
} }
else else
LieutenantCastSpell(m_defender, SPELL_DAMAGED_TOWER); LieutenantCastSpell(m_defender, SPELL_DAMAGED_TOWER);
} }
} }
else if(eventId == obj->GetGOInfo()->building.destroyedEvent) else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
{ {
state->damageState = DAMAGE_DESTROYED; state->damageState = DAMAGE_DESTROYED;
if(state->type == BUILDING_WORKSHOP) if (state->type == BUILDING_WORKSHOP)
{ {
//if(SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow())) //if (SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
// workshop->DespawnAllVehicles(); // workshop->DespawnAllVehicles();
ModifyWorkshopCount(state->GetTeam(), false); ModifyWorkshopCount(state->GetTeam(), false);
} }
else if(state->type == BUILDING_TOWER) else if (state->type == BUILDING_TOWER)
{ {
if(!m_towerCount) if (!m_towerCount)
sLog.outError("OPvPWintergrasp::ProcessEvent: negative tower count!"); sLog.outError("OPvPWintergrasp::ProcessEvent: negative tower count!");
else else
{ {
--m_towerCount; --m_towerCount;
if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR)) if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{ {
for(PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr) for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69)) if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->ModifyHonorPoints(m_customHonorReward[DESTROYED_TOWER]); (*itr)->ModifyHonorPoints(m_customHonorReward[DESTROYED_TOWER]);
} }
else else
@@ -369,14 +368,21 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
} }
} }
void OPvPWintergrasp::RemoveOfflinePlayerWGAuras()
{
// if server crashed while in battle there could be players with rank, tenacity or wintergrasp essence auras
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u, %u)",
SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY);
}
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add) void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
{ {
if(team == TEAM_NEUTRAL) if (team == TEAM_NEUTRAL)
return; return;
if(add) if (add)
++m_workshopCount[team]; ++m_workshopCount[team];
else if(m_workshopCount[team]) else if (m_workshopCount[team])
--m_workshopCount[team]; --m_workshopCount[team];
else else
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!"); sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
@@ -386,10 +392,10 @@ void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data) uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
{ {
if(m_defender == TEAM_ALLIANCE) if (m_defender == TEAM_ALLIANCE)
{ {
TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id); TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
if(itr != m_creEntryPair.end()) if (itr != m_creEntryPair.end())
{ {
const_cast<CreatureData*>(data)->displayid = 0; const_cast<CreatureData*>(data)->displayid = 0;
return itr->second; return itr->second;
@@ -429,24 +435,24 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
{ {
case CREATURE_SIEGE_VEHICLE: case CREATURE_SIEGE_VEHICLE:
{ {
if(!creature->isSummon()) if (!creature->isSummon())
return; return;
TeamId team; TeamId team;
if(add) if (add)
{ {
if(creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE]) if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
team = TEAM_ALLIANCE; team = TEAM_ALLIANCE;
else if(creature->getFaction() == WintergraspFaction[TEAM_HORDE]) else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
team = TEAM_HORDE; team = TEAM_HORDE;
else else
return; return;
if(uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID())) if (uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
{ {
if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid)) if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
{ {
if(CanBuildVehicle(workshop)) if (CanBuildVehicle(workshop))
{ {
m_vehicles[team].insert(creature); m_vehicles[team].insert(creature);
//workshop->m_vehicles.insert(creature); //workshop->m_vehicles.insert(creature);
@@ -460,23 +466,23 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
} }
} }
if(m_tenacityStack > 0) if (m_tenacityStack > 0)
{ {
if(team == TEAM_ALLIANCE) if (team == TEAM_ALLIANCE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack); creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
} }
else if(m_tenacityStack < 0) else if (m_tenacityStack < 0)
{ {
if(team == TEAM_HORDE) if (team == TEAM_HORDE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack); creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
} }
} }
else // the faction may be changed in uncharm else // the faction may be changed in uncharm
{ {
// TODO: now you have to wait until the corpse of vehicle disappear to build a new one // TODO: now you have to wait until the corpse of vehicle disappear to build a new one
if(m_vehicles[TEAM_ALLIANCE].erase(creature)) if (m_vehicles[TEAM_ALLIANCE].erase(creature))
team = TEAM_ALLIANCE; team = TEAM_ALLIANCE;
else if(m_vehicles[TEAM_HORDE].erase(creature)) else if (m_vehicles[TEAM_HORDE].erase(creature))
team = TEAM_HORDE; team = TEAM_HORDE;
else else
return; return;
@@ -485,10 +491,10 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
break; break;
} }
case CREATURE_ENGINEER: case CREATURE_ENGINEER:
for(OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{ {
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second)) if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
if(workshop->m_engGuid == creature->GetDBTableGUIDLow()) if (workshop->m_engGuid == creature->GetDBTableGUIDLow())
{ {
workshop->m_engineer = add ? creature : NULL; workshop->m_engineer = add ? creature : NULL;
break; break;
@@ -496,9 +502,9 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
} }
break; break;
default: default:
if(m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc if (m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc
{ {
if(add) m_creatures.insert(creature); if (add) m_creatures.insert(creature);
else m_creatures.erase(creature); else m_creatures.erase(creature);
} }
break; break;
@@ -509,26 +515,26 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
{ {
OutdoorPvP::OnGameObjectCreate(go, add); OutdoorPvP::OnGameObjectCreate(go, add);
if(UpdateGameObjectInfo(go)) if (UpdateGameObjectInfo(go))
{ {
if(add) m_gobjects.insert(go); if (add) m_gobjects.insert(go);
else m_gobjects.erase(go); else m_gobjects.erase(go);
} }
//do we need to store building? //do we need to store building?
else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) else if (go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{ {
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow()); BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
if(itr != m_buildingStates.end()) if (itr != m_buildingStates.end())
{ {
itr->second->building = add ? go : NULL; itr->second->building = add ? go : NULL;
if(!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health) if (!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
itr->second->health = go->GetGOValue()->building.health; itr->second->health = go->GetGOValue()->building.health;
else else
{ {
go->GetGOValue()->building.health = itr->second->health; go->GetGOValue()->building.health = itr->second->health;
if(itr->second->damageState == DAMAGE_DAMAGED) if (itr->second->damageState == DAMAGE_DAMAGED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
else if(itr->second->damageState == DAMAGE_DESTROYED) else if (itr->second->damageState == DAMAGE_DESTROYED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
} }
} }
@@ -538,25 +544,25 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
void OPvPWintergrasp::UpdateAllWorldObject() void OPvPWintergrasp::UpdateAllWorldObject()
{ {
// update cre and go factions // update cre and go factions
for(GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr) for (GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
UpdateGameObjectInfo(*itr); UpdateGameObjectInfo(*itr);
for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr) for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
UpdateCreatureInfo(*itr); UpdateCreatureInfo(*itr);
// rebuild and update building states // rebuild and update building states
RebuildAllBuildings(); RebuildAllBuildings();
// update capture points // update capture points
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second)) if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
workshop->SetTeamByBuildingState(); workshop->SetTeamByBuildingState();
} }
void OPvPWintergrasp::RebuildAllBuildings() void OPvPWintergrasp::RebuildAllBuildings()
{ {
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr) for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
{ {
if(itr->second->building) if (itr->second->building)
{ {
itr->second->building->Rebuild(); itr->second->building->Rebuild();
itr->second->health = itr->second->building->GetGOValue()->building.health; itr->second->health = itr->second->building->GetGOValue()->building.health;
@@ -564,9 +570,9 @@ void OPvPWintergrasp::RebuildAllBuildings()
else else
itr->second->health = 0; itr->second->health = 0;
if(itr->second->damageState == DAMAGE_DESTROYED) if (itr->second->damageState == DAMAGE_DESTROYED)
{ {
if(itr->second->type == BUILDING_WORKSHOP) if (itr->second->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(itr->second->GetTeam(), true); ModifyWorkshopCount(itr->second->GetTeam(), true);
} }
@@ -590,7 +596,7 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
data << uint32(3801) << uint32(m_wartime ? 0 : 1); data << uint32(3801) << uint32(m_wartime ? 0 : 1);
data << uint32(3710) << uint32(m_wartime ? 1 : 0); data << uint32(3710) << uint32(m_wartime ? 1 : 0);
for(uint32 i = 0; i < 5; ++i) for (uint32 i = 0; i < 5; ++i)
data << ClockWorldState[i] << m_clock[i]; data << ClockWorldState[i] << m_clock[i];
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size()); data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
@@ -598,10 +604,10 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size()); data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP; data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr) for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
itr->second->FillData(data); itr->second->FillData(data);
if(player) if (player)
player->GetSession()->SendPacket(&data); player->GetSession()->SendPacket(&data);
else else
BroadcastPacket(data); BroadcastPacket(data);
@@ -609,20 +615,20 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
{ {
if(m_sendUpdate) if (m_sendUpdate)
for(uint32 team = 0; team < 2; ++team) for (uint32 team = 0; team < 2; ++team)
for(PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr) for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
state->SendUpdate(*p_itr); state->SendUpdate(*p_itr);
} }
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
{ {
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id); TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
if(itr != m_creEntryPair.end()) if (itr != m_creEntryPair.end())
{ {
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first; uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
creature->SetOriginalEntry(entry); creature->SetOriginalEntry(entry);
if(entry != creature->GetEntry() || !creature->isAlive()) if (entry != creature->GetEntry() || !creature->isAlive())
creature->Respawn(true); creature->Respawn(true);
} }
@@ -645,7 +651,7 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
// Note: this is only for test, still need db support // Note: this is only for test, still need db support
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId); TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
if(itr != m_goDisplayPair.end()) if (itr != m_goDisplayPair.end())
{ {
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ? go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
itr->second : itr->first); itr->second : itr->first);
@@ -657,7 +663,7 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone) void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
{ {
if(m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL) if (m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
&& !plr->HasAura(SPELL_LIEUTENANT)) && !plr->HasAura(SPELL_LIEUTENANT))
plr->CastSpell(plr, SPELL_RECRUIT, true); plr->CastSpell(plr, SPELL_RECRUIT, true);
@@ -669,11 +675,11 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone) void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{ {
if(!plr->GetSession()->PlayerLogout()) if (!plr->GetSession()->PlayerLogout())
{ {
if(plr->GetVehicle()) // dismiss in change zone case if (plr->GetVehicle()) // dismiss in change zone case
plr->GetVehicle()->Dismiss(); plr->GetVehicle()->Dismiss();
REMOVE_RANK_AURAS(plr); REMOVE_WARTIME_AURAS(plr);
} }
plr->RemoveAura(SPELL_TENACITY); plr->RemoveAura(SPELL_TENACITY);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone); OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
@@ -683,9 +689,9 @@ void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
void OPvPWintergrasp::PromotePlayer(Player *killer) const void OPvPWintergrasp::PromotePlayer(Player *killer) const
{ {
Aura *aur; Aura *aur;
if(aur = killer->GetAura(SPELL_RECRUIT)) if (aur = killer->GetAura(SPELL_RECRUIT))
{ {
if(aur->GetStackAmount() >= 5) if (aur->GetStackAmount() >= 5)
{ {
killer->RemoveAura(SPELL_RECRUIT); killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true); killer->CastSpell(killer, SPELL_CORPORAL, true);
@@ -693,9 +699,9 @@ void OPvPWintergrasp::PromotePlayer(Player *killer) const
else else
killer->CastSpell(killer, SPELL_RECRUIT, true); killer->CastSpell(killer, SPELL_RECRUIT, true);
} }
else if(aur = killer->GetAura(SPELL_CORPORAL)) else if (aur = killer->GetAura(SPELL_CORPORAL))
{ {
if(aur->GetStackAmount() >= 5) if (aur->GetStackAmount() >= 5)
{ {
killer->RemoveAura(SPELL_CORPORAL); killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true); killer->CastSpell(killer, SPELL_LIEUTENANT, true);
@@ -703,16 +709,16 @@ void OPvPWintergrasp::PromotePlayer(Player *killer) const
else else
killer->CastSpell(killer, SPELL_CORPORAL, true); killer->CastSpell(killer, SPELL_CORPORAL, true);
} }
else if(killer->HasAura(SPELL_LIEUTENANT)) else if (killer->HasAura(SPELL_LIEUTENANT))
killer->CastSpell(killer, SPELL_LIEUTENANT, true); killer->CastSpell(killer, SPELL_LIEUTENANT, true);
} }
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim) void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
{ {
bool ok = false; bool ok = false;
if(victim->GetTypeId() == TYPEID_PLAYER) if (victim->GetTypeId() == TYPEID_PLAYER)
{ {
if(victim->getLevel() >= 70) if (victim->getLevel() >= 70)
ok = true; ok = true;
} }
else else
@@ -727,15 +733,15 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
} }
} }
if(ok) if (ok)
{ {
if(Group *pGroup = killer->GetGroup()) if (Group *pGroup = killer->GetGroup())
{ {
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if(itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69) if (itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
PromotePlayer(itr->getSource()); PromotePlayer(itr->getSource());
} }
else if(killer->getLevel() > 69) else if (killer->getLevel() > 69)
PromotePlayer(killer); PromotePlayer(killer);
} }
} }
@@ -746,29 +752,29 @@ void OPvPWintergrasp::UpdateTenacityStack()
uint32 hordeNum = m_players[TEAM_HORDE].size(); uint32 hordeNum = m_players[TEAM_HORDE].size();
int32 newStack = 0; int32 newStack = 0;
if(allianceNum && hordeNum) if (allianceNum && hordeNum)
{ {
if(allianceNum < hordeNum) if (allianceNum < hordeNum)
newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
else if(allianceNum > hordeNum) else if (allianceNum > hordeNum)
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
} }
if(newStack == m_tenacityStack) if (newStack == m_tenacityStack)
return; return;
// Remove old buff // Remove old buff
if(m_tenacityStack > 0) // old buff was on alliance if (m_tenacityStack > 0) // old buff was on alliance
{ {
if(newStack <= 0) // new buff should on horde if (newStack <= 0) // new buff should on horde
{ {
TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY); TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY);
VehicleCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY_VEHICLE); VehicleCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY_VEHICLE);
} }
} }
else if(m_tenacityStack < 0) else if (m_tenacityStack < 0)
{ {
if(newStack >= 0) if (newStack >= 0)
{ {
TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY); TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY);
VehicleCastSpell(TEAM_HORDE, -SPELL_TENACITY_VEHICLE); VehicleCastSpell(TEAM_HORDE, -SPELL_TENACITY_VEHICLE);
@@ -777,33 +783,33 @@ void OPvPWintergrasp::UpdateTenacityStack()
m_tenacityStack = newStack; m_tenacityStack = newStack;
// Apply new buff // Apply new buff
if(newStack) if (newStack)
{ {
TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE; TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
if(newStack < 0) newStack = -newStack; if (newStack < 0) newStack = -newStack;
int32 auraStack = newStack > 20 ? 20 : newStack; //Dont let it be higher than 20 int32 auraStack = newStack > 20 ? 20 : newStack; //Dont let it be higher than 20
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if((*itr)->getLevel() > 69) if ((*itr)->getLevel() > 69)
(*itr)->SetAuraStack(SPELL_TENACITY, *itr, auraStack); (*itr)->SetAuraStack(SPELL_TENACITY, *itr, auraStack);
for(CreatureSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) for (CreatureSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, *itr, auraStack); (*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, *itr, auraStack);
} }
} }
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
{ {
if(spellId > 0) if (spellId > 0)
for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true); (*itr)->CastSpell(*itr, (uint32)spellId, true);
else else
for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack? (*itr)->RemoveAura((uint32)-spellId); // by stack?
} }
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
{ {
for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69)) if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->CastSpell(*itr, (uint32)spellId, true); (*itr)->CastSpell(*itr, (uint32)spellId, true);
} }
@@ -811,7 +817,7 @@ void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
{ {
uint32 value = timer%mod; uint32 value = timer%mod;
timer /= mod; timer /= mod;
if(m_clock[digit] != value) if (m_clock[digit] != value)
{ {
m_clock[digit] = value; m_clock[digit] = value;
SendUpdateWorldState(ClockWorldState[digit], value); SendUpdateWorldState(ClockWorldState[digit], value);
@@ -825,17 +831,17 @@ void OPvPWintergrasp::UpdateClock()
UpdateClockDigit(timer, 1, 6); UpdateClockDigit(timer, 1, 6);
UpdateClockDigit(timer, 2, 10); UpdateClockDigit(timer, 2, 10);
UpdateClockDigit(timer, 3, 6); UpdateClockDigit(timer, 3, 6);
if(!m_wartime) if (!m_wartime)
UpdateClockDigit(timer, 4, 10); UpdateClockDigit(timer, 4, 10);
} }
bool OPvPWintergrasp::Update(uint32 diff) bool OPvPWintergrasp::Update(uint32 diff)
{ {
if(m_timer > diff) if (m_timer > diff)
{ {
m_timer -= diff; m_timer -= diff;
if(m_wartime) if (m_wartime)
OutdoorPvP::Update(diff); // update capture points OutdoorPvP::Update(diff); // update capture points
UpdateClock(); UpdateClock();
@@ -844,20 +850,20 @@ bool OPvPWintergrasp::Update(uint32 diff)
{ {
m_sendUpdate = false; m_sendUpdate = false;
if(m_wartime) if (m_wartime)
{ {
if(m_changeDefender) if (m_changeDefender)
{ {
m_changeDefender = false; m_changeDefender = false;
m_defender = OTHER_TEAM(m_defender); m_defender = OTHER_TEAM(m_defender);
if(m_defender == TEAM_ALLIANCE) if (m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!"); sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
else else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!"); sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
} }
else else
{ {
if(m_defender == TEAM_ALLIANCE) if (m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!"); sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
else else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!"); sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
@@ -886,11 +892,11 @@ void OPvPWintergrasp::StartBattle()
m_wartime = true; m_wartime = true;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
for(uint32 team = 0; team < 2; ++team) for (uint32 team = 0; team < 2; ++team)
{ {
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{ {
REMOVE_RANK_AURAS(*itr); REMOVE_WARTIME_AURAS(*itr);
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true); (*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
} }
} }
@@ -901,8 +907,47 @@ void OPvPWintergrasp::EndBattle()
m_wartime = false; m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
for(uint32 team = 0; team < 2; ++team) for (uint32 team = 0; team < 2; ++team)
{ {
// calculate rewards
uint32 intactNum = 0;
uint32 damagedNum = 0;
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
if (workshop->m_buildingState->GetTeam() == team)
if (workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
++damagedNum;
else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
++intactNum;
}
// give rewards
uint32 honor = ( team == m_defender ? m_customHonorReward[WIN_BATTLE] : m_customHonorReward[LOSE_BATTLE] );
for (uint32 i = 0; i < intactNum; ++i)
honor += m_customHonorReward[INTACT_BUILDING];
for (uint32 i = 0; i < damagedNum; ++i)
honor += m_customHonorReward[DAMAGED_BUILDING];
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
if ((*itr)->HasAura(SPELL_LIEUTENANT))
{
if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
for (uint32 i = 0; i < intactNum; ++i)
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
for (uint32 i = 0; i < damagedNum; ++i)
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
}
else if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
(*itr)->ModifyHonorPoints(honor);
}
REMOVE_WARTIME_AURAS(*itr);
(*itr)->CombatStop(true);
}
// destroyed all vehicles // destroyed all vehicles
while(!m_vehicles[team].empty()) while(!m_vehicles[team].empty())
{ {
@@ -910,69 +955,30 @@ void OPvPWintergrasp::EndBattle()
m_vehicles[team].erase(m_vehicles[team].begin()); m_vehicles[team].erase(m_vehicles[team].begin());
veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true); veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true);
} }
// calculate rewards
uint32 intactNum = 0;
uint32 damagedNum = 0;
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
if(workshop->m_buildingState->GetTeam() == team)
if(workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
++damagedNum;
else if(workshop->m_buildingState->damageState == DAMAGE_INTACT)
++intactNum;
}
// give rewards
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
if((*itr)->HasAura(SPELL_LIEUTENANT))
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
for(uint32 i = 0; i < intactNum; ++i)
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
for(uint32 i = 0; i < damagedNum; ++i)
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
}
else if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
(*itr)->ModifyHonorPoints( team == m_defender ? m_customHonorReward[WIN_BATTLE] : m_customHonorReward[LOSE_BATTLE] );
for(uint32 i = 0; i < intactNum; ++i)
(*itr)->ModifyHonorPoints(m_customHonorReward[INTACT_BUILDING]);
for(uint32 i = 0; i < damagedNum; ++i)
(*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_BUILDING]);
}
}
REMOVE_RANK_AURAS(*itr);
}
} }
/*TeamId loser = OTHER_TEAM(m_defender); /*TeamId loser = OTHER_TEAM(m_defender);
for(PlayerSet::iterator itr = m_players[loser].begin(); itr != m_players[loser].end();) for (PlayerSet::iterator itr = m_players[loser].begin(); itr != m_players[loser].end();)
{ {
Player *plr = *itr; Player *plr = *itr;
++itr; ++itr;
plr->CastSpell(plr, SPELL_TELEPORT_DALARAN, true); plr->CastSpell(plr, SPELL_TELEPORT_DALARAN, true);
}*/ }*/
// remove auras from players who are not online RemoveOfflinePlayerWGAuras();
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u)", SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT);
} }
void OPvPWintergrasp::SetData(uint32 id, uint32 value) void OPvPWintergrasp::SetData(uint32 id, uint32 value)
{ {
//if(id == DATA_ENGINEER_DIE) //if (id == DATA_ENGINEER_DIE)
// if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(value)) // if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
// workshop->DespawnAllVehicles(); // workshop->DespawnAllVehicles();
} }
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
{ {
TeamId team = workshop->m_buildingState->GetTeam(); TeamId team = workshop->m_buildingState->GetTeam();
if(team == TEAM_NEUTRAL) if (team == TEAM_NEUTRAL)
return false; return false;
return m_wartime return m_wartime
@@ -983,7 +989,7 @@ bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
uint32 OPvPWintergrasp::GetData(uint32 id) uint32 OPvPWintergrasp::GetData(uint32 id)
{ {
// if can build more vehicles // if can build more vehicles
if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(id)) if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
return CanBuildVehicle(workshop) ? 1 : 0; return CanBuildVehicle(workshop) ? 1 : 0;
return 0; return 0;
@@ -991,25 +997,25 @@ uint32 OPvPWintergrasp::GetData(uint32 id)
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
{ {
if(OPvPCapturePoint *cp = GetCapturePoint(lowguid)) if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
return dynamic_cast<SiegeWorkshop*>(cp); return dynamic_cast<SiegeWorkshop*>(cp);
return NULL; return NULL;
} }
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
{ {
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second)) if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
if(workshop->m_engGuid == lowguid) if (workshop->m_engGuid == lowguid)
return workshop; return workshop;
return NULL; return NULL;
} }
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
{ {
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second)) if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
if(workshop->m_workshopGuid == lowguid) if (workshop->m_workshopGuid == lowguid)
return workshop; return workshop;
return NULL; return NULL;
} }
@@ -1026,12 +1032,12 @@ SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
void SiegeWorkshop::SetTeamByBuildingState() void SiegeWorkshop::SetTeamByBuildingState()
{ {
if(m_buildingState->GetTeam() == TEAM_ALLIANCE) if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
{ {
m_value = m_maxValue; m_value = m_maxValue;
m_State = OBJECTIVESTATE_ALLIANCE; m_State = OBJECTIVESTATE_ALLIANCE;
} }
else if(m_buildingState->GetTeam() == TEAM_HORDE) else if (m_buildingState->GetTeam() == TEAM_HORDE)
{ {
m_value = -m_maxValue; m_value = -m_maxValue;
m_State = OBJECTIVESTATE_HORDE; m_State = OBJECTIVESTATE_HORDE;
@@ -1042,7 +1048,7 @@ void SiegeWorkshop::SetTeamByBuildingState()
m_State = OBJECTIVESTATE_NEUTRAL; m_State = OBJECTIVESTATE_NEUTRAL;
} }
if(m_team != m_buildingState->GetTeam()) if (m_team != m_buildingState->GetTeam())
{ {
TeamId oldTeam = m_team; TeamId oldTeam = m_team;
m_team = m_buildingState->GetTeam(); m_team = m_buildingState->GetTeam();
@@ -1055,9 +1061,9 @@ void SiegeWorkshop::SetTeamByBuildingState()
void SiegeWorkshop::ChangeTeam(TeamId oldTeam) void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
{ {
uint32 entry = 0; uint32 entry = 0;
if(oldTeam != TEAM_NEUTRAL) if (oldTeam != TEAM_NEUTRAL)
m_wintergrasp->ModifyWorkshopCount(oldTeam, false); m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
if(m_team != TEAM_NEUTRAL) if (m_team != TEAM_NEUTRAL)
{ {
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H; entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
m_wintergrasp->ModifyWorkshopCount(m_team, true); m_wintergrasp->ModifyWorkshopCount(m_team, true);
@@ -1071,20 +1077,20 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
// does not work, entry may change // does not work, entry may change
/*Creature *creature = ObjectAccessor::GetObjectInWorld(m_Creatures[0], (Creature*)NULL); /*Creature *creature = ObjectAccessor::GetObjectInWorld(m_Creatures[0], (Creature*)NULL);
if(!creature) if (!creature)
{ {
sLog.outError("SiegeWorkshop::ChangeState cannot find creature " I64FMT " !", m_Creatures[0]); sLog.outError("SiegeWorkshop::ChangeState cannot find creature " I64FMT " !", m_Creatures[0]);
return; return;
}*/ }*/
if(entry) if (entry)
{ {
*m_engEntry = entry; *m_engEntry = entry;
if(m_engineer) if (m_engineer)
{ {
m_engineer->SetOriginalEntry(entry); m_engineer->SetOriginalEntry(entry);
if(entry != m_engineer->GetEntry() || !m_engineer->isAlive()) if (entry != m_engineer->GetEntry() || !m_engineer->isAlive())
{ {
m_engineer->Respawn(true); m_engineer->Respawn(true);
//DespawnAllVehicles(); //DespawnAllVehicles();
@@ -1092,7 +1098,7 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
m_engineer->SetVisibility(VISIBILITY_ON); m_engineer->SetVisibility(VISIBILITY_ON);
} }
} }
else if(m_engineer) else if (m_engineer)
m_engineer->SetVisibility(VISIBILITY_OFF); m_engineer->SetVisibility(VISIBILITY_OFF);
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam()); sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
+1
View File
@@ -239,6 +239,7 @@ class OPvPWintergrasp : public OutdoorPvP
void VehicleCastSpell(TeamId team, int32 spellId) const; void VehicleCastSpell(TeamId team, int32 spellId) const;
void SendInitWorldStatesTo(Player *player = NULL) const; void SendInitWorldStatesTo(Player *player = NULL) const;
void RemoveOfflinePlayerWGAuras();
}; };
class SiegeWorkshop : public OPvPCapturePoint class SiegeWorkshop : public OPvPCapturePoint