Wintergrasp: Cosmetic changes + player leave combat when wartime ends
--HG-- branch : trunk
This commit is contained in:
+213
-207
@@ -67,7 +67,7 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
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}
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}
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}
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}
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#define REMOVE_RANK_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
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#define REMOVE_WARTIME_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
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(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
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(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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@@ -84,16 +84,16 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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// Select POI
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// Select POI
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AreaPOIList areaPOIs;
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AreaPOIList areaPOIs;
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float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
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float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
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for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
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for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
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{
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{
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const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
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const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
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if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
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if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
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{
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{
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areaPOIs.push_back(poiInfo);
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areaPOIs.push_back(poiInfo);
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if(minX > poiInfo->x) minX = poiInfo->x;
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if (minX > poiInfo->x) minX = poiInfo->x;
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if(minY > poiInfo->y) minY = poiInfo->y;
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if (minY > poiInfo->y) minY = poiInfo->y;
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if(maxX < poiInfo->x) maxX = poiInfo->x;
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if (maxX < poiInfo->x) maxX = poiInfo->x;
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if(maxY < poiInfo->y) maxY = poiInfo->y;
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if (maxY < poiInfo->y) maxY = poiInfo->y;
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}
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}
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}
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}
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minX -= 20; minY -= 20; maxX += 20; maxY += 20;
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minX -= 20; minY -= 20; maxX += 20; maxY += 20;
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@@ -105,7 +105,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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" AND gameobject_template.type=33"
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" AND gameobject_template.type=33"
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" AND gameobject.id=gameobject_template.entry",
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" AND gameobject.id=gameobject_template.entry",
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minX, minY, maxX, maxY);
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minX, minY, maxX, maxY);
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if(!result)
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if (!result)
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return false;
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return false;
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do
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do
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@@ -114,32 +114,32 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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uint32 guid = fields[0].GetUInt32();
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uint32 guid = fields[0].GetUInt32();
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GameObjectData const * goData = objmgr.GetGOData(guid);
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GameObjectData const * goData = objmgr.GetGOData(guid);
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if(!goData) // this should not happen
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if (!goData) // this should not happen
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continue;
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continue;
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float x = goData->posX, y = goData->posY;
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float x = goData->posX, y = goData->posY;
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float minDist = 100;
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float minDist = 100;
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AreaPOIList::iterator poi = areaPOIs.end();
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AreaPOIList::iterator poi = areaPOIs.end();
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for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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{
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{
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if(!(*itr)->icon[1]) // note: may for other use
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if (!(*itr)->icon[1]) // note: may for other use
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continue;
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continue;
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float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
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float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
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if(minDist > dist)
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if (minDist > dist)
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{
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{
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minDist = dist;
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minDist = dist;
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poi = itr;
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poi = itr;
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}
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}
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}
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}
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if(poi == areaPOIs.end())
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if (poi == areaPOIs.end())
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continue;
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continue;
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// add building to the list
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// add building to the list
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TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
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TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
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m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
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m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
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if((*poi)->id == 2246)
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if ((*poi)->id == 2246)
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{
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{
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m_gate = m_buildingStates[guid];
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m_gate = m_buildingStates[guid];
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}
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}
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@@ -168,7 +168,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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case 192032: capturePointEntry = 190475; break;
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case 192032: capturePointEntry = 190475; break;
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case 192033: capturePointEntry = 190487; break;
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case 192033: capturePointEntry = 190487; break;
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}
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}
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if(capturePointEntry)
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if (capturePointEntry)
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{
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{
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uint32 engGuid = 0;
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uint32 engGuid = 0;
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@@ -176,7 +176,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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" WHERE creature.map=571"
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" WHERE creature.map=571"
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" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
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" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
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if(!result)
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if (!result)
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{
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{
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sLog.outError("Cannot find siege workshop master in creature!");
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sLog.outError("Cannot find siege workshop master in creature!");
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continue;
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continue;
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@@ -188,11 +188,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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Field *fields = result->Fetch();
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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uint32 guid = fields[0].GetUInt32();
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const CreatureData *creData = objmgr.GetCreatureData(guid);
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const CreatureData *creData = objmgr.GetCreatureData(guid);
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if(!creData)
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if (!creData)
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continue;
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continue;
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float dist = (abs(creData->posX - x) + abs(creData->posY - y));
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float dist = (abs(creData->posX - x) + abs(creData->posY - y));
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if(minDist > dist)
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if (minDist > dist)
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{
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{
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minDist = dist;
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minDist = dist;
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engGuid = guid;
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engGuid = guid;
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@@ -200,21 +200,21 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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}while(result->NextRow());
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}while(result->NextRow());
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delete result;
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delete result;
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if(!engGuid)
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if (!engGuid)
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{
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{
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sLog.outError("Cannot find nearby siege workshop master!");
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sLog.outError("Cannot find nearby siege workshop master!");
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continue;
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continue;
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}
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}
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SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
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SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
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if(!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
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if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
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{
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{
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delete workshop;
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delete workshop;
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sLog.outError("Cannot add capture point!");
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sLog.outError("Cannot add capture point!");
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continue;
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continue;
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}
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}
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const CreatureData *creData = objmgr.GetCreatureData(engGuid);
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const CreatureData *creData = objmgr.GetCreatureData(engGuid);
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if(!creData)
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if (!creData)
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continue;
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continue;
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workshop->m_engEntry = const_cast<uint32*>(&creData->id);
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workshop->m_engEntry = const_cast<uint32*>(&creData->id);
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@@ -231,7 +231,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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}while(result->NextRow());
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}while(result->NextRow());
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delete result;
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delete result;
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if(!m_gate)
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if (!m_gate)
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{
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{
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sLog.outError("Cannot find wintergrasp fortress gate!");
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sLog.outError("Cannot find wintergrasp fortress gate!");
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return false;
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return false;
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@@ -240,23 +240,23 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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// Load Graveyard
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// Load Graveyard
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GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
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GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
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GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
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GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
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for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
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for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
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{
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{
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if((*itr)->icon[1] == 8)
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if ((*itr)->icon[1] == 8)
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{
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{
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// find or create grave yard
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// find or create grave yard
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const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
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const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
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if(!loc)
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if (!loc)
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{
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{
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++itr;
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++itr;
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continue;
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continue;
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}
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}
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GraveYardMap::const_iterator graveItr;
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GraveYardMap::const_iterator graveItr;
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for(graveItr = graveLow; graveItr != graveUp; ++graveItr)
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for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
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if(graveItr->second.safeLocId == loc->ID)
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if (graveItr->second.safeLocId == loc->ID)
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break;
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break;
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if(graveItr == graveUp)
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if (graveItr == graveUp)
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{
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{
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GraveYardData graveData;
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GraveYardData graveData;
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graveData.safeLocId = loc->ID;
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graveData.safeLocId = loc->ID;
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@@ -264,9 +264,9 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
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graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
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}
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}
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for(BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
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for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
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{
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{
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if(stateItr->second->worldState == (*itr)->worldState)
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if (stateItr->second->worldState == (*itr)->worldState)
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{
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{
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stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team);
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stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team);
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break;
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break;
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@@ -278,7 +278,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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++itr;
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++itr;
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}
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}
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//for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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//for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
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// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
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//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
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//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
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@@ -292,12 +292,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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m_wartime = false;
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m_wartime = false;
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m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
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m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
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if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
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if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
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for(int i = 0; i < WG_REWARD_EVENT_MAX; ++i)
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for (int i = 0; i < WG_REWARD_EVENT_MAX; ++i)
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m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i);
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m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i);
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// if server crashed while in battle there could be players with rank aura from last battle
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RemoveOfflinePlayerWGAuras();
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CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u)", SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT);
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RegisterZone(ZONE_WINTERGRASP);
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RegisterZone(ZONE_WINTERGRASP);
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return true;
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return true;
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@@ -305,57 +304,57 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
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void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
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{
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{
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if(eventId == 19982)
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if (eventId == 19982)
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{
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{
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if(m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
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if (m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
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{
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{
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m_changeDefender = true;
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m_changeDefender = true;
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m_timer = 0;
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m_timer = 0;
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}
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}
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}
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}
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else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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else if (obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
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BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
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if(itr != m_buildingStates.end())
|
if (itr != m_buildingStates.end())
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{
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{
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BuildingState *state = itr->second;
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BuildingState *state = itr->second;
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if(eventId == obj->GetGOInfo()->building.damagedEvent)
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if (eventId == obj->GetGOInfo()->building.damagedEvent)
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{
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{
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state->damageState = DAMAGE_DAMAGED;
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state->damageState = DAMAGE_DAMAGED;
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|
|
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if(state->type == BUILDING_TOWER)
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if (state->type == BUILDING_TOWER)
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{
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{
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if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
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if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
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{
|
{
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for(PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
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for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
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if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
|
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
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(*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_TOWER]);
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(*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_TOWER]);
|
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}
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}
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else
|
else
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LieutenantCastSpell(m_defender, SPELL_DAMAGED_TOWER);
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LieutenantCastSpell(m_defender, SPELL_DAMAGED_TOWER);
|
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}
|
}
|
||||||
}
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}
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else if(eventId == obj->GetGOInfo()->building.destroyedEvent)
|
else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
|
||||||
{
|
{
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state->damageState = DAMAGE_DESTROYED;
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state->damageState = DAMAGE_DESTROYED;
|
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if(state->type == BUILDING_WORKSHOP)
|
if (state->type == BUILDING_WORKSHOP)
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{
|
{
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//if(SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
|
//if (SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
|
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// workshop->DespawnAllVehicles();
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// workshop->DespawnAllVehicles();
|
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ModifyWorkshopCount(state->GetTeam(), false);
|
ModifyWorkshopCount(state->GetTeam(), false);
|
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}
|
}
|
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else if(state->type == BUILDING_TOWER)
|
else if (state->type == BUILDING_TOWER)
|
||||||
{
|
{
|
||||||
if(!m_towerCount)
|
if (!m_towerCount)
|
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sLog.outError("OPvPWintergrasp::ProcessEvent: negative tower count!");
|
sLog.outError("OPvPWintergrasp::ProcessEvent: negative tower count!");
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
--m_towerCount;
|
--m_towerCount;
|
||||||
if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
||||||
{
|
{
|
||||||
for(PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
|
for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
|
||||||
if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
|
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
|
||||||
(*itr)->ModifyHonorPoints(m_customHonorReward[DESTROYED_TOWER]);
|
(*itr)->ModifyHonorPoints(m_customHonorReward[DESTROYED_TOWER]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -369,14 +368,21 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OPvPWintergrasp::RemoveOfflinePlayerWGAuras()
|
||||||
|
{
|
||||||
|
// if server crashed while in battle there could be players with rank, tenacity or wintergrasp essence auras
|
||||||
|
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u, %u)",
|
||||||
|
SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY);
|
||||||
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
|
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
|
||||||
{
|
{
|
||||||
if(team == TEAM_NEUTRAL)
|
if (team == TEAM_NEUTRAL)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(add)
|
if (add)
|
||||||
++m_workshopCount[team];
|
++m_workshopCount[team];
|
||||||
else if(m_workshopCount[team])
|
else if (m_workshopCount[team])
|
||||||
--m_workshopCount[team];
|
--m_workshopCount[team];
|
||||||
else
|
else
|
||||||
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
|
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
|
||||||
@@ -386,10 +392,10 @@ void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
|
|||||||
|
|
||||||
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
|
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
|
||||||
{
|
{
|
||||||
if(m_defender == TEAM_ALLIANCE)
|
if (m_defender == TEAM_ALLIANCE)
|
||||||
{
|
{
|
||||||
TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
|
TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
|
||||||
if(itr != m_creEntryPair.end())
|
if (itr != m_creEntryPair.end())
|
||||||
{
|
{
|
||||||
const_cast<CreatureData*>(data)->displayid = 0;
|
const_cast<CreatureData*>(data)->displayid = 0;
|
||||||
return itr->second;
|
return itr->second;
|
||||||
@@ -429,24 +435,24 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
|
|||||||
{
|
{
|
||||||
case CREATURE_SIEGE_VEHICLE:
|
case CREATURE_SIEGE_VEHICLE:
|
||||||
{
|
{
|
||||||
if(!creature->isSummon())
|
if (!creature->isSummon())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
TeamId team;
|
TeamId team;
|
||||||
if(add)
|
if (add)
|
||||||
{
|
{
|
||||||
if(creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
|
if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
|
||||||
team = TEAM_ALLIANCE;
|
team = TEAM_ALLIANCE;
|
||||||
else if(creature->getFaction() == WintergraspFaction[TEAM_HORDE])
|
else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
|
||||||
team = TEAM_HORDE;
|
team = TEAM_HORDE;
|
||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
|
if (uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
|
||||||
{
|
{
|
||||||
if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
|
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
|
||||||
{
|
{
|
||||||
if(CanBuildVehicle(workshop))
|
if (CanBuildVehicle(workshop))
|
||||||
{
|
{
|
||||||
m_vehicles[team].insert(creature);
|
m_vehicles[team].insert(creature);
|
||||||
//workshop->m_vehicles.insert(creature);
|
//workshop->m_vehicles.insert(creature);
|
||||||
@@ -460,23 +466,23 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_tenacityStack > 0)
|
if (m_tenacityStack > 0)
|
||||||
{
|
{
|
||||||
if(team == TEAM_ALLIANCE)
|
if (team == TEAM_ALLIANCE)
|
||||||
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
|
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
|
||||||
}
|
}
|
||||||
else if(m_tenacityStack < 0)
|
else if (m_tenacityStack < 0)
|
||||||
{
|
{
|
||||||
if(team == TEAM_HORDE)
|
if (team == TEAM_HORDE)
|
||||||
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
|
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // the faction may be changed in uncharm
|
else // the faction may be changed in uncharm
|
||||||
{
|
{
|
||||||
// TODO: now you have to wait until the corpse of vehicle disappear to build a new one
|
// TODO: now you have to wait until the corpse of vehicle disappear to build a new one
|
||||||
if(m_vehicles[TEAM_ALLIANCE].erase(creature))
|
if (m_vehicles[TEAM_ALLIANCE].erase(creature))
|
||||||
team = TEAM_ALLIANCE;
|
team = TEAM_ALLIANCE;
|
||||||
else if(m_vehicles[TEAM_HORDE].erase(creature))
|
else if (m_vehicles[TEAM_HORDE].erase(creature))
|
||||||
team = TEAM_HORDE;
|
team = TEAM_HORDE;
|
||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
@@ -485,10 +491,10 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case CREATURE_ENGINEER:
|
case CREATURE_ENGINEER:
|
||||||
for(OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
||||||
{
|
{
|
||||||
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
||||||
if(workshop->m_engGuid == creature->GetDBTableGUIDLow())
|
if (workshop->m_engGuid == creature->GetDBTableGUIDLow())
|
||||||
{
|
{
|
||||||
workshop->m_engineer = add ? creature : NULL;
|
workshop->m_engineer = add ? creature : NULL;
|
||||||
break;
|
break;
|
||||||
@@ -496,9 +502,9 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if(m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc
|
if (m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc
|
||||||
{
|
{
|
||||||
if(add) m_creatures.insert(creature);
|
if (add) m_creatures.insert(creature);
|
||||||
else m_creatures.erase(creature);
|
else m_creatures.erase(creature);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -509,26 +515,26 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
|
|||||||
{
|
{
|
||||||
OutdoorPvP::OnGameObjectCreate(go, add);
|
OutdoorPvP::OnGameObjectCreate(go, add);
|
||||||
|
|
||||||
if(UpdateGameObjectInfo(go))
|
if (UpdateGameObjectInfo(go))
|
||||||
{
|
{
|
||||||
if(add) m_gobjects.insert(go);
|
if (add) m_gobjects.insert(go);
|
||||||
else m_gobjects.erase(go);
|
else m_gobjects.erase(go);
|
||||||
}
|
}
|
||||||
//do we need to store building?
|
//do we need to store building?
|
||||||
else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
|
else if (go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
|
||||||
{
|
{
|
||||||
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
|
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
|
||||||
if(itr != m_buildingStates.end())
|
if (itr != m_buildingStates.end())
|
||||||
{
|
{
|
||||||
itr->second->building = add ? go : NULL;
|
itr->second->building = add ? go : NULL;
|
||||||
if(!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
|
if (!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
|
||||||
itr->second->health = go->GetGOValue()->building.health;
|
itr->second->health = go->GetGOValue()->building.health;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
go->GetGOValue()->building.health = itr->second->health;
|
go->GetGOValue()->building.health = itr->second->health;
|
||||||
if(itr->second->damageState == DAMAGE_DAMAGED)
|
if (itr->second->damageState == DAMAGE_DAMAGED)
|
||||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
|
||||||
else if(itr->second->damageState == DAMAGE_DESTROYED)
|
else if (itr->second->damageState == DAMAGE_DESTROYED)
|
||||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -538,25 +544,25 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
|
|||||||
void OPvPWintergrasp::UpdateAllWorldObject()
|
void OPvPWintergrasp::UpdateAllWorldObject()
|
||||||
{
|
{
|
||||||
// update cre and go factions
|
// update cre and go factions
|
||||||
for(GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
|
for (GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
|
||||||
UpdateGameObjectInfo(*itr);
|
UpdateGameObjectInfo(*itr);
|
||||||
for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
|
for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
|
||||||
UpdateCreatureInfo(*itr);
|
UpdateCreatureInfo(*itr);
|
||||||
|
|
||||||
// rebuild and update building states
|
// rebuild and update building states
|
||||||
RebuildAllBuildings();
|
RebuildAllBuildings();
|
||||||
|
|
||||||
// update capture points
|
// update capture points
|
||||||
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
||||||
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
||||||
workshop->SetTeamByBuildingState();
|
workshop->SetTeamByBuildingState();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::RebuildAllBuildings()
|
void OPvPWintergrasp::RebuildAllBuildings()
|
||||||
{
|
{
|
||||||
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
||||||
{
|
{
|
||||||
if(itr->second->building)
|
if (itr->second->building)
|
||||||
{
|
{
|
||||||
itr->second->building->Rebuild();
|
itr->second->building->Rebuild();
|
||||||
itr->second->health = itr->second->building->GetGOValue()->building.health;
|
itr->second->health = itr->second->building->GetGOValue()->building.health;
|
||||||
@@ -564,9 +570,9 @@ void OPvPWintergrasp::RebuildAllBuildings()
|
|||||||
else
|
else
|
||||||
itr->second->health = 0;
|
itr->second->health = 0;
|
||||||
|
|
||||||
if(itr->second->damageState == DAMAGE_DESTROYED)
|
if (itr->second->damageState == DAMAGE_DESTROYED)
|
||||||
{
|
{
|
||||||
if(itr->second->type == BUILDING_WORKSHOP)
|
if (itr->second->type == BUILDING_WORKSHOP)
|
||||||
ModifyWorkshopCount(itr->second->GetTeam(), true);
|
ModifyWorkshopCount(itr->second->GetTeam(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -590,7 +596,7 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
|
|||||||
data << uint32(3801) << uint32(m_wartime ? 0 : 1);
|
data << uint32(3801) << uint32(m_wartime ? 0 : 1);
|
||||||
data << uint32(3710) << uint32(m_wartime ? 1 : 0);
|
data << uint32(3710) << uint32(m_wartime ? 1 : 0);
|
||||||
|
|
||||||
for(uint32 i = 0; i < 5; ++i)
|
for (uint32 i = 0; i < 5; ++i)
|
||||||
data << ClockWorldState[i] << m_clock[i];
|
data << ClockWorldState[i] << m_clock[i];
|
||||||
|
|
||||||
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
|
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
|
||||||
@@ -598,10 +604,10 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
|
|||||||
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
|
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
|
||||||
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
|
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
|
||||||
|
|
||||||
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
||||||
itr->second->FillData(data);
|
itr->second->FillData(data);
|
||||||
|
|
||||||
if(player)
|
if (player)
|
||||||
player->GetSession()->SendPacket(&data);
|
player->GetSession()->SendPacket(&data);
|
||||||
else
|
else
|
||||||
BroadcastPacket(data);
|
BroadcastPacket(data);
|
||||||
@@ -609,20 +615,20 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
|
|||||||
|
|
||||||
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
|
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
|
||||||
{
|
{
|
||||||
if(m_sendUpdate)
|
if (m_sendUpdate)
|
||||||
for(uint32 team = 0; team < 2; ++team)
|
for (uint32 team = 0; team < 2; ++team)
|
||||||
for(PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
|
for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
|
||||||
state->SendUpdate(*p_itr);
|
state->SendUpdate(*p_itr);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
|
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
|
||||||
{
|
{
|
||||||
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
|
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
|
||||||
if(itr != m_creEntryPair.end())
|
if (itr != m_creEntryPair.end())
|
||||||
{
|
{
|
||||||
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
|
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
|
||||||
creature->SetOriginalEntry(entry);
|
creature->SetOriginalEntry(entry);
|
||||||
if(entry != creature->GetEntry() || !creature->isAlive())
|
if (entry != creature->GetEntry() || !creature->isAlive())
|
||||||
creature->Respawn(true);
|
creature->Respawn(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -645,7 +651,7 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
|
|||||||
|
|
||||||
// Note: this is only for test, still need db support
|
// Note: this is only for test, still need db support
|
||||||
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
|
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
|
||||||
if(itr != m_goDisplayPair.end())
|
if (itr != m_goDisplayPair.end())
|
||||||
{
|
{
|
||||||
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
|
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
|
||||||
itr->second : itr->first);
|
itr->second : itr->first);
|
||||||
@@ -657,7 +663,7 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
|
|||||||
|
|
||||||
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
|
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
|
||||||
{
|
{
|
||||||
if(m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
|
if (m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
|
||||||
&& !plr->HasAura(SPELL_LIEUTENANT))
|
&& !plr->HasAura(SPELL_LIEUTENANT))
|
||||||
plr->CastSpell(plr, SPELL_RECRUIT, true);
|
plr->CastSpell(plr, SPELL_RECRUIT, true);
|
||||||
|
|
||||||
@@ -669,11 +675,11 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
|
|||||||
|
|
||||||
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
|
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
|
||||||
{
|
{
|
||||||
if(!plr->GetSession()->PlayerLogout())
|
if (!plr->GetSession()->PlayerLogout())
|
||||||
{
|
{
|
||||||
if(plr->GetVehicle()) // dismiss in change zone case
|
if (plr->GetVehicle()) // dismiss in change zone case
|
||||||
plr->GetVehicle()->Dismiss();
|
plr->GetVehicle()->Dismiss();
|
||||||
REMOVE_RANK_AURAS(plr);
|
REMOVE_WARTIME_AURAS(plr);
|
||||||
}
|
}
|
||||||
plr->RemoveAura(SPELL_TENACITY);
|
plr->RemoveAura(SPELL_TENACITY);
|
||||||
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
|
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
|
||||||
@@ -683,9 +689,9 @@ void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
|
|||||||
void OPvPWintergrasp::PromotePlayer(Player *killer) const
|
void OPvPWintergrasp::PromotePlayer(Player *killer) const
|
||||||
{
|
{
|
||||||
Aura *aur;
|
Aura *aur;
|
||||||
if(aur = killer->GetAura(SPELL_RECRUIT))
|
if (aur = killer->GetAura(SPELL_RECRUIT))
|
||||||
{
|
{
|
||||||
if(aur->GetStackAmount() >= 5)
|
if (aur->GetStackAmount() >= 5)
|
||||||
{
|
{
|
||||||
killer->RemoveAura(SPELL_RECRUIT);
|
killer->RemoveAura(SPELL_RECRUIT);
|
||||||
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
||||||
@@ -693,9 +699,9 @@ void OPvPWintergrasp::PromotePlayer(Player *killer) const
|
|||||||
else
|
else
|
||||||
killer->CastSpell(killer, SPELL_RECRUIT, true);
|
killer->CastSpell(killer, SPELL_RECRUIT, true);
|
||||||
}
|
}
|
||||||
else if(aur = killer->GetAura(SPELL_CORPORAL))
|
else if (aur = killer->GetAura(SPELL_CORPORAL))
|
||||||
{
|
{
|
||||||
if(aur->GetStackAmount() >= 5)
|
if (aur->GetStackAmount() >= 5)
|
||||||
{
|
{
|
||||||
killer->RemoveAura(SPELL_CORPORAL);
|
killer->RemoveAura(SPELL_CORPORAL);
|
||||||
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
||||||
@@ -703,16 +709,16 @@ void OPvPWintergrasp::PromotePlayer(Player *killer) const
|
|||||||
else
|
else
|
||||||
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
||||||
}
|
}
|
||||||
else if(killer->HasAura(SPELL_LIEUTENANT))
|
else if (killer->HasAura(SPELL_LIEUTENANT))
|
||||||
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
|
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
|
||||||
{
|
{
|
||||||
bool ok = false;
|
bool ok = false;
|
||||||
if(victim->GetTypeId() == TYPEID_PLAYER)
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||||
{
|
{
|
||||||
if(victim->getLevel() >= 70)
|
if (victim->getLevel() >= 70)
|
||||||
ok = true;
|
ok = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -727,15 +733,15 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(ok)
|
if (ok)
|
||||||
{
|
{
|
||||||
if(Group *pGroup = killer->GetGroup())
|
if (Group *pGroup = killer->GetGroup())
|
||||||
{
|
{
|
||||||
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||||
if(itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
|
if (itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
|
||||||
PromotePlayer(itr->getSource());
|
PromotePlayer(itr->getSource());
|
||||||
}
|
}
|
||||||
else if(killer->getLevel() > 69)
|
else if (killer->getLevel() > 69)
|
||||||
PromotePlayer(killer);
|
PromotePlayer(killer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -746,29 +752,29 @@ void OPvPWintergrasp::UpdateTenacityStack()
|
|||||||
uint32 hordeNum = m_players[TEAM_HORDE].size();
|
uint32 hordeNum = m_players[TEAM_HORDE].size();
|
||||||
|
|
||||||
int32 newStack = 0;
|
int32 newStack = 0;
|
||||||
if(allianceNum && hordeNum)
|
if (allianceNum && hordeNum)
|
||||||
{
|
{
|
||||||
if(allianceNum < hordeNum)
|
if (allianceNum < hordeNum)
|
||||||
newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
|
newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
|
||||||
else if(allianceNum > hordeNum)
|
else if (allianceNum > hordeNum)
|
||||||
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
|
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
|
||||||
}
|
}
|
||||||
|
|
||||||
if(newStack == m_tenacityStack)
|
if (newStack == m_tenacityStack)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Remove old buff
|
// Remove old buff
|
||||||
if(m_tenacityStack > 0) // old buff was on alliance
|
if (m_tenacityStack > 0) // old buff was on alliance
|
||||||
{
|
{
|
||||||
if(newStack <= 0) // new buff should on horde
|
if (newStack <= 0) // new buff should on horde
|
||||||
{
|
{
|
||||||
TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY);
|
TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY);
|
||||||
VehicleCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY_VEHICLE);
|
VehicleCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY_VEHICLE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(m_tenacityStack < 0)
|
else if (m_tenacityStack < 0)
|
||||||
{
|
{
|
||||||
if(newStack >= 0)
|
if (newStack >= 0)
|
||||||
{
|
{
|
||||||
TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY);
|
TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY);
|
||||||
VehicleCastSpell(TEAM_HORDE, -SPELL_TENACITY_VEHICLE);
|
VehicleCastSpell(TEAM_HORDE, -SPELL_TENACITY_VEHICLE);
|
||||||
@@ -777,33 +783,33 @@ void OPvPWintergrasp::UpdateTenacityStack()
|
|||||||
m_tenacityStack = newStack;
|
m_tenacityStack = newStack;
|
||||||
|
|
||||||
// Apply new buff
|
// Apply new buff
|
||||||
if(newStack)
|
if (newStack)
|
||||||
{
|
{
|
||||||
TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
|
TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
|
||||||
if(newStack < 0) newStack = -newStack;
|
if (newStack < 0) newStack = -newStack;
|
||||||
int32 auraStack = newStack > 20 ? 20 : newStack; //Dont let it be higher than 20
|
int32 auraStack = newStack > 20 ? 20 : newStack; //Dont let it be higher than 20
|
||||||
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
||||||
if((*itr)->getLevel() > 69)
|
if ((*itr)->getLevel() > 69)
|
||||||
(*itr)->SetAuraStack(SPELL_TENACITY, *itr, auraStack);
|
(*itr)->SetAuraStack(SPELL_TENACITY, *itr, auraStack);
|
||||||
for(CreatureSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
for (CreatureSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
||||||
(*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, *itr, auraStack);
|
(*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, *itr, auraStack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
|
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
|
||||||
{
|
{
|
||||||
if(spellId > 0)
|
if (spellId > 0)
|
||||||
for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
||||||
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
||||||
else
|
else
|
||||||
for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
||||||
(*itr)->RemoveAura((uint32)-spellId); // by stack?
|
(*itr)->RemoveAura((uint32)-spellId); // by stack?
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
|
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
|
||||||
{
|
{
|
||||||
for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
||||||
if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
|
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
|
||||||
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -811,7 +817,7 @@ void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
|
|||||||
{
|
{
|
||||||
uint32 value = timer%mod;
|
uint32 value = timer%mod;
|
||||||
timer /= mod;
|
timer /= mod;
|
||||||
if(m_clock[digit] != value)
|
if (m_clock[digit] != value)
|
||||||
{
|
{
|
||||||
m_clock[digit] = value;
|
m_clock[digit] = value;
|
||||||
SendUpdateWorldState(ClockWorldState[digit], value);
|
SendUpdateWorldState(ClockWorldState[digit], value);
|
||||||
@@ -825,17 +831,17 @@ void OPvPWintergrasp::UpdateClock()
|
|||||||
UpdateClockDigit(timer, 1, 6);
|
UpdateClockDigit(timer, 1, 6);
|
||||||
UpdateClockDigit(timer, 2, 10);
|
UpdateClockDigit(timer, 2, 10);
|
||||||
UpdateClockDigit(timer, 3, 6);
|
UpdateClockDigit(timer, 3, 6);
|
||||||
if(!m_wartime)
|
if (!m_wartime)
|
||||||
UpdateClockDigit(timer, 4, 10);
|
UpdateClockDigit(timer, 4, 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OPvPWintergrasp::Update(uint32 diff)
|
bool OPvPWintergrasp::Update(uint32 diff)
|
||||||
{
|
{
|
||||||
if(m_timer > diff)
|
if (m_timer > diff)
|
||||||
{
|
{
|
||||||
m_timer -= diff;
|
m_timer -= diff;
|
||||||
|
|
||||||
if(m_wartime)
|
if (m_wartime)
|
||||||
OutdoorPvP::Update(diff); // update capture points
|
OutdoorPvP::Update(diff); // update capture points
|
||||||
|
|
||||||
UpdateClock();
|
UpdateClock();
|
||||||
@@ -844,20 +850,20 @@ bool OPvPWintergrasp::Update(uint32 diff)
|
|||||||
{
|
{
|
||||||
m_sendUpdate = false;
|
m_sendUpdate = false;
|
||||||
|
|
||||||
if(m_wartime)
|
if (m_wartime)
|
||||||
{
|
{
|
||||||
if(m_changeDefender)
|
if (m_changeDefender)
|
||||||
{
|
{
|
||||||
m_changeDefender = false;
|
m_changeDefender = false;
|
||||||
m_defender = OTHER_TEAM(m_defender);
|
m_defender = OTHER_TEAM(m_defender);
|
||||||
if(m_defender == TEAM_ALLIANCE)
|
if (m_defender == TEAM_ALLIANCE)
|
||||||
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
|
||||||
else
|
else
|
||||||
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(m_defender == TEAM_ALLIANCE)
|
if (m_defender == TEAM_ALLIANCE)
|
||||||
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
|
||||||
else
|
else
|
||||||
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
|
||||||
@@ -886,11 +892,11 @@ void OPvPWintergrasp::StartBattle()
|
|||||||
m_wartime = true;
|
m_wartime = true;
|
||||||
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
|
||||||
|
|
||||||
for(uint32 team = 0; team < 2; ++team)
|
for (uint32 team = 0; team < 2; ++team)
|
||||||
{
|
{
|
||||||
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
||||||
{
|
{
|
||||||
REMOVE_RANK_AURAS(*itr);
|
REMOVE_WARTIME_AURAS(*itr);
|
||||||
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
|
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -901,8 +907,47 @@ void OPvPWintergrasp::EndBattle()
|
|||||||
m_wartime = false;
|
m_wartime = false;
|
||||||
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
|
||||||
|
|
||||||
for(uint32 team = 0; team < 2; ++team)
|
for (uint32 team = 0; team < 2; ++team)
|
||||||
{
|
{
|
||||||
|
// calculate rewards
|
||||||
|
uint32 intactNum = 0;
|
||||||
|
uint32 damagedNum = 0;
|
||||||
|
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
||||||
|
{
|
||||||
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
||||||
|
if (workshop->m_buildingState->GetTeam() == team)
|
||||||
|
if (workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
|
||||||
|
++damagedNum;
|
||||||
|
else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
|
||||||
|
++intactNum;
|
||||||
|
}
|
||||||
|
|
||||||
|
// give rewards
|
||||||
|
uint32 honor = ( team == m_defender ? m_customHonorReward[WIN_BATTLE] : m_customHonorReward[LOSE_BATTLE] );
|
||||||
|
for (uint32 i = 0; i < intactNum; ++i)
|
||||||
|
honor += m_customHonorReward[INTACT_BUILDING];
|
||||||
|
for (uint32 i = 0; i < damagedNum; ++i)
|
||||||
|
honor += m_customHonorReward[DAMAGED_BUILDING];
|
||||||
|
|
||||||
|
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
||||||
|
{
|
||||||
|
if ((*itr)->HasAura(SPELL_LIEUTENANT))
|
||||||
|
{
|
||||||
|
if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
||||||
|
{
|
||||||
|
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
|
||||||
|
for (uint32 i = 0; i < intactNum; ++i)
|
||||||
|
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
|
||||||
|
for (uint32 i = 0; i < damagedNum; ++i)
|
||||||
|
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
|
||||||
|
}
|
||||||
|
else if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
||||||
|
(*itr)->ModifyHonorPoints(honor);
|
||||||
|
}
|
||||||
|
REMOVE_WARTIME_AURAS(*itr);
|
||||||
|
(*itr)->CombatStop(true);
|
||||||
|
}
|
||||||
|
|
||||||
// destroyed all vehicles
|
// destroyed all vehicles
|
||||||
while(!m_vehicles[team].empty())
|
while(!m_vehicles[team].empty())
|
||||||
{
|
{
|
||||||
@@ -910,69 +955,30 @@ void OPvPWintergrasp::EndBattle()
|
|||||||
m_vehicles[team].erase(m_vehicles[team].begin());
|
m_vehicles[team].erase(m_vehicles[team].begin());
|
||||||
veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true);
|
veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// calculate rewards
|
|
||||||
uint32 intactNum = 0;
|
|
||||||
uint32 damagedNum = 0;
|
|
||||||
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
||||||
{
|
|
||||||
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
||||||
if(workshop->m_buildingState->GetTeam() == team)
|
|
||||||
if(workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
|
|
||||||
++damagedNum;
|
|
||||||
else if(workshop->m_buildingState->damageState == DAMAGE_INTACT)
|
|
||||||
++intactNum;
|
|
||||||
}
|
|
||||||
|
|
||||||
// give rewards
|
|
||||||
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
||||||
{
|
|
||||||
if((*itr)->HasAura(SPELL_LIEUTENANT))
|
|
||||||
{
|
|
||||||
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
|
||||||
{
|
|
||||||
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
|
|
||||||
for(uint32 i = 0; i < intactNum; ++i)
|
|
||||||
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
|
|
||||||
for(uint32 i = 0; i < damagedNum; ++i)
|
|
||||||
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
|
|
||||||
}
|
|
||||||
else if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
|
||||||
{
|
|
||||||
(*itr)->ModifyHonorPoints( team == m_defender ? m_customHonorReward[WIN_BATTLE] : m_customHonorReward[LOSE_BATTLE] );
|
|
||||||
for(uint32 i = 0; i < intactNum; ++i)
|
|
||||||
(*itr)->ModifyHonorPoints(m_customHonorReward[INTACT_BUILDING]);
|
|
||||||
for(uint32 i = 0; i < damagedNum; ++i)
|
|
||||||
(*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_BUILDING]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
REMOVE_RANK_AURAS(*itr);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*TeamId loser = OTHER_TEAM(m_defender);
|
/*TeamId loser = OTHER_TEAM(m_defender);
|
||||||
for(PlayerSet::iterator itr = m_players[loser].begin(); itr != m_players[loser].end();)
|
for (PlayerSet::iterator itr = m_players[loser].begin(); itr != m_players[loser].end();)
|
||||||
{
|
{
|
||||||
Player *plr = *itr;
|
Player *plr = *itr;
|
||||||
++itr;
|
++itr;
|
||||||
plr->CastSpell(plr, SPELL_TELEPORT_DALARAN, true);
|
plr->CastSpell(plr, SPELL_TELEPORT_DALARAN, true);
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
// remove auras from players who are not online
|
RemoveOfflinePlayerWGAuras();
|
||||||
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u)", SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
|
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
|
||||||
{
|
{
|
||||||
//if(id == DATA_ENGINEER_DIE)
|
//if (id == DATA_ENGINEER_DIE)
|
||||||
// if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
|
// if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
|
||||||
// workshop->DespawnAllVehicles();
|
// workshop->DespawnAllVehicles();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
|
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
|
||||||
{
|
{
|
||||||
TeamId team = workshop->m_buildingState->GetTeam();
|
TeamId team = workshop->m_buildingState->GetTeam();
|
||||||
if(team == TEAM_NEUTRAL)
|
if (team == TEAM_NEUTRAL)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return m_wartime
|
return m_wartime
|
||||||
@@ -983,7 +989,7 @@ bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
|
|||||||
uint32 OPvPWintergrasp::GetData(uint32 id)
|
uint32 OPvPWintergrasp::GetData(uint32 id)
|
||||||
{
|
{
|
||||||
// if can build more vehicles
|
// if can build more vehicles
|
||||||
if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
|
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
|
||||||
return CanBuildVehicle(workshop) ? 1 : 0;
|
return CanBuildVehicle(workshop) ? 1 : 0;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
@@ -991,25 +997,25 @@ uint32 OPvPWintergrasp::GetData(uint32 id)
|
|||||||
|
|
||||||
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
|
||||||
{
|
{
|
||||||
if(OPvPCapturePoint *cp = GetCapturePoint(lowguid))
|
if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
|
||||||
return dynamic_cast<SiegeWorkshop*>(cp);
|
return dynamic_cast<SiegeWorkshop*>(cp);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
|
||||||
{
|
{
|
||||||
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
||||||
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
||||||
if(workshop->m_engGuid == lowguid)
|
if (workshop->m_engGuid == lowguid)
|
||||||
return workshop;
|
return workshop;
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
|
||||||
{
|
{
|
||||||
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
||||||
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
||||||
if(workshop->m_workshopGuid == lowguid)
|
if (workshop->m_workshopGuid == lowguid)
|
||||||
return workshop;
|
return workshop;
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
@@ -1026,12 +1032,12 @@ SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
|
|||||||
|
|
||||||
void SiegeWorkshop::SetTeamByBuildingState()
|
void SiegeWorkshop::SetTeamByBuildingState()
|
||||||
{
|
{
|
||||||
if(m_buildingState->GetTeam() == TEAM_ALLIANCE)
|
if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
|
||||||
{
|
{
|
||||||
m_value = m_maxValue;
|
m_value = m_maxValue;
|
||||||
m_State = OBJECTIVESTATE_ALLIANCE;
|
m_State = OBJECTIVESTATE_ALLIANCE;
|
||||||
}
|
}
|
||||||
else if(m_buildingState->GetTeam() == TEAM_HORDE)
|
else if (m_buildingState->GetTeam() == TEAM_HORDE)
|
||||||
{
|
{
|
||||||
m_value = -m_maxValue;
|
m_value = -m_maxValue;
|
||||||
m_State = OBJECTIVESTATE_HORDE;
|
m_State = OBJECTIVESTATE_HORDE;
|
||||||
@@ -1042,7 +1048,7 @@ void SiegeWorkshop::SetTeamByBuildingState()
|
|||||||
m_State = OBJECTIVESTATE_NEUTRAL;
|
m_State = OBJECTIVESTATE_NEUTRAL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_team != m_buildingState->GetTeam())
|
if (m_team != m_buildingState->GetTeam())
|
||||||
{
|
{
|
||||||
TeamId oldTeam = m_team;
|
TeamId oldTeam = m_team;
|
||||||
m_team = m_buildingState->GetTeam();
|
m_team = m_buildingState->GetTeam();
|
||||||
@@ -1055,9 +1061,9 @@ void SiegeWorkshop::SetTeamByBuildingState()
|
|||||||
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
|
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
|
||||||
{
|
{
|
||||||
uint32 entry = 0;
|
uint32 entry = 0;
|
||||||
if(oldTeam != TEAM_NEUTRAL)
|
if (oldTeam != TEAM_NEUTRAL)
|
||||||
m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
|
m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
|
||||||
if(m_team != TEAM_NEUTRAL)
|
if (m_team != TEAM_NEUTRAL)
|
||||||
{
|
{
|
||||||
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
|
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
|
||||||
m_wintergrasp->ModifyWorkshopCount(m_team, true);
|
m_wintergrasp->ModifyWorkshopCount(m_team, true);
|
||||||
@@ -1071,20 +1077,20 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
|
|||||||
|
|
||||||
// does not work, entry may change
|
// does not work, entry may change
|
||||||
/*Creature *creature = ObjectAccessor::GetObjectInWorld(m_Creatures[0], (Creature*)NULL);
|
/*Creature *creature = ObjectAccessor::GetObjectInWorld(m_Creatures[0], (Creature*)NULL);
|
||||||
if(!creature)
|
if (!creature)
|
||||||
{
|
{
|
||||||
sLog.outError("SiegeWorkshop::ChangeState cannot find creature " I64FMT " !", m_Creatures[0]);
|
sLog.outError("SiegeWorkshop::ChangeState cannot find creature " I64FMT " !", m_Creatures[0]);
|
||||||
return;
|
return;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
if(entry)
|
if (entry)
|
||||||
{
|
{
|
||||||
*m_engEntry = entry;
|
*m_engEntry = entry;
|
||||||
|
|
||||||
if(m_engineer)
|
if (m_engineer)
|
||||||
{
|
{
|
||||||
m_engineer->SetOriginalEntry(entry);
|
m_engineer->SetOriginalEntry(entry);
|
||||||
if(entry != m_engineer->GetEntry() || !m_engineer->isAlive())
|
if (entry != m_engineer->GetEntry() || !m_engineer->isAlive())
|
||||||
{
|
{
|
||||||
m_engineer->Respawn(true);
|
m_engineer->Respawn(true);
|
||||||
//DespawnAllVehicles();
|
//DespawnAllVehicles();
|
||||||
@@ -1092,7 +1098,7 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
|
|||||||
m_engineer->SetVisibility(VISIBILITY_ON);
|
m_engineer->SetVisibility(VISIBILITY_ON);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(m_engineer)
|
else if (m_engineer)
|
||||||
m_engineer->SetVisibility(VISIBILITY_OFF);
|
m_engineer->SetVisibility(VISIBILITY_OFF);
|
||||||
|
|
||||||
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
|
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
|
||||||
|
|||||||
@@ -239,6 +239,7 @@ class OPvPWintergrasp : public OutdoorPvP
|
|||||||
void VehicleCastSpell(TeamId team, int32 spellId) const;
|
void VehicleCastSpell(TeamId team, int32 spellId) const;
|
||||||
|
|
||||||
void SendInitWorldStatesTo(Player *player = NULL) const;
|
void SendInitWorldStatesTo(Player *player = NULL) const;
|
||||||
|
void RemoveOfflinePlayerWGAuras();
|
||||||
};
|
};
|
||||||
|
|
||||||
class SiegeWorkshop : public OPvPCapturePoint
|
class SiegeWorkshop : public OPvPCapturePoint
|
||||||
|
|||||||
Reference in New Issue
Block a user