*Integrate Script system to Core

-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
This commit is contained in:
Rat
2010-01-19 11:36:05 +01:00
parent f5dea61b66
commit 0cc053ea4d
601 changed files with 3908 additions and 7245 deletions
+24
View File
@@ -0,0 +1,24 @@
#ifndef DEF_GUNDRAK_H
#define DEF_GUNDRAK_H
enum Data
{
DATA_SLAD_RAN_EVENT,
DATA_MOORABI_EVENT,
DATA_DRAKKARI_COLOSSUS_EVENT,
DATA_GAL_DARAH_EVENT,
DATA_ECK_THE_FEROCIOUS_EVENT
};
enum Data64
{
DATA_SLAD_RAN_ALTAR,
DATA_MOORABI_ALTAR,
DATA_DRAKKARI_COLOSSUS_ALTAR,
DATA_SLAD_RAN_STATUE,
DATA_MOORABI_STATUE,
DATA_DRAKKARI_COLOSSUS_STATUE,
DATA_DRAKKARI_COLOSSUS
};
#endif