-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
25 lines
424 B
C
25 lines
424 B
C
#ifndef DEF_GUNDRAK_H
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#define DEF_GUNDRAK_H
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enum Data
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{
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DATA_SLAD_RAN_EVENT,
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DATA_MOORABI_EVENT,
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DATA_DRAKKARI_COLOSSUS_EVENT,
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DATA_GAL_DARAH_EVENT,
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DATA_ECK_THE_FEROCIOUS_EVENT
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};
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enum Data64
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{
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DATA_SLAD_RAN_ALTAR,
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DATA_MOORABI_ALTAR,
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DATA_DRAKKARI_COLOSSUS_ALTAR,
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DATA_SLAD_RAN_STATUE,
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DATA_MOORABI_STATUE,
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DATA_DRAKKARI_COLOSSUS_STATUE,
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DATA_DRAKKARI_COLOSSUS
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};
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#endif
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