Core: Move BF-handler invitation/queuing-logmessages to outDebug() (the information given there aren't really considered "errors"...)
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@@ -102,7 +102,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
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uint8 Accepted;
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recvData >> BattleId >> Accepted;
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sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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sLog->outDebug(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
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if (!Bf)
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return;
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@@ -120,7 +120,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
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uint8 Accepted;
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recvData >> BattleId >> Accepted;
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sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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sLog->outDebug(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
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if (!Bf)
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return;
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@@ -142,7 +142,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
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uint32 BattleId;
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recvData >> BattleId;
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sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
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sLog->outDebug(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
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if (!Bf)
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return;
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