Core/Misc: Updated more enums for 10.1.5
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@@ -307,6 +307,9 @@ enum ItemFlags4
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ITEM_FLAG4_NO_SALVAGE = 0x00800000,
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ITEM_FLAG4_RECRAFTABLE = 0x01000000,
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ITEM_FLAG4_CC_TRINKET = 0x02000000,
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ITEM_FLAG4_KEEP_THROUGH_FACTION_CHANGE = 0x04000000,
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ITEM_FLAG4_NOT_MULTICRAFTABLE = 0x08000000,
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ITEM_FLAG4_DONT_REPORT_LOOT_LOG_TO_SELF = 0x10000000,
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};
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enum ItemFlagsCustom
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@@ -16147,7 +16147,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object const* questgiver) const
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break;
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case QUEST_STATUS_INCOMPLETE:
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if (quest->IsImportant())
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result |= QuestGiverStatus::ImportantQuestReward;
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result |= QuestGiverStatus::ImportantReward;
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else if (quest->GetQuestTag() == QuestTagType::CovenantCalling)
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result |= QuestGiverStatus::CovenantCallingReward;
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else if (quest->HasFlagEx(QUEST_FLAGS_EX_LEGENDARY))
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@@ -16187,7 +16187,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object const* questgiver) const
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if (quest->IsImportant())
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result |= isTrivial ? QuestGiverStatus::TrivialImportantQuest : QuestGiverStatus::ImportantQuest;
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else if (quest->GetQuestTag() == QuestTagType::CovenantCalling)
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result |= isTrivial ? QuestGiverStatus::TrivialCovenantCallingQuest : QuestGiverStatus::CovenantCallingQuest;
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result |= QuestGiverStatus::CovenantCallingQuest;
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else if (quest->HasFlagEx(QUEST_FLAGS_EX_LEGENDARY))
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result |= isTrivial ? QuestGiverStatus::TrivialLegendaryQuest : QuestGiverStatus::LegendaryQuest;
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else if (quest->IsDaily())
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@@ -16195,6 +16195,8 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object const* questgiver) const
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else
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result |= isTrivial ? QuestGiverStatus::Trivial : QuestGiverStatus::Quest;
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}
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else if (quest->IsImportant())
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result |= QuestGiverStatus::FutureImportantQuest;
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else if (quest->HasFlagEx(QUEST_FLAGS_EX_LEGENDARY))
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result |= QuestGiverStatus::FutureLegendaryQuest;
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else
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@@ -176,12 +176,13 @@ enum class QuestGiverStatus : uint64
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FutureLegendaryQuest = 0x000800000,
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LegendaryReward = 0x001000000,
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ImportantQuest = 0x002000000,
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ImportantQuestReward = 0x004000000,
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ImportantReward = 0x004000000,
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TrivialImportantQuest = 0x008000000,
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FutureImportantQuest = 0x010000000,
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ImportantQuestRewardCompleteNoPOI = 0x020000000,
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ImportantQuestRewardCompletePOI = 0x040000000,
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TrivialJourneyQuest = 0x080000000,
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TrivialCovenantCallingQuest = 0x100000000,
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FutureJourneyQuest = 0x100000000,
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};
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DEFINE_ENUM_FLAG(QuestGiverStatus);
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@@ -283,7 +284,10 @@ enum QuestFlagsEx2 : uint32
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QUEST_FLAGS_EX2_DISPLAY_TIME_REMAINING = 0x00020000,
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QUEST_FLAGS_EX2_CLEAR_TASK_PROGRESS_WHEN_ABANDONED = 0x00040000,
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QUEST_FLAGS_EX2_SUPPRESS_GREETINGS_ON_COMPLETE = 0x00080000,
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QUEST_FLAGS_EX2_HIDE_REQUIRED_ITEMS_ON_TURN_IN = 0x00100000
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QUEST_FLAGS_EX2_HIDE_REQUIRED_ITEMS_ON_TURN_IN = 0x00100000,
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QUEST_FLAGS_EX2_IGNORE_SOULBOUND_ITEMS = 0x00200000,
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QUEST_FLAGS_EX2_DONT_DEFER_START_EFFECTS = 0x00400000,
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QUEST_FLAGS_EX2_HIDE_REQUIRED_ITEMS_PRE_TURN_IN = 0x00800000,
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};
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enum QuestSpecialFlags
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@@ -351,14 +355,16 @@ enum QuestObjectiveType
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enum QuestObjectiveFlags
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{
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QUEST_OBJECTIVE_FLAG_TRACKED_ON_MINIMAP = 0x01, // client displays large yellow blob on minimap for creature/gameobject
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QUEST_OBJECTIVE_FLAG_SEQUENCED = 0x02, // client will not see the objective displayed until all previous objectives are completed
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QUEST_OBJECTIVE_FLAG_OPTIONAL = 0x04, // not required to complete the quest
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QUEST_OBJECTIVE_FLAG_HIDDEN = 0x08, // never displayed in quest log
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QUEST_OBJECTIVE_FLAG_HIDE_CREDIT_MSG = 0x10, // skip showing item objective progress
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QUEST_OBJECTIVE_FLAG_PRESERVE_QUEST_ITEMS = 0x20,
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QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR = 0x40, // hidden objective used to calculate progress bar percent (quests are limited to a single progress bar objective)
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QUEST_OBJECTIVE_FLAG_KILL_PLAYERS_SAME_FACTION = 0x80
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QUEST_OBJECTIVE_FLAG_TRACKED_ON_MINIMAP = 0x0001, // client displays large yellow blob on minimap for creature/gameobject
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QUEST_OBJECTIVE_FLAG_SEQUENCED = 0x0002, // client will not see the objective displayed until all previous objectives are completed
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QUEST_OBJECTIVE_FLAG_OPTIONAL = 0x0004, // not required to complete the quest
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QUEST_OBJECTIVE_FLAG_HIDDEN = 0x0008, // never displayed in quest log
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QUEST_OBJECTIVE_FLAG_HIDE_CREDIT_MSG = 0x0010, // skip showing item objective progress
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QUEST_OBJECTIVE_FLAG_PRESERVE_QUEST_ITEMS = 0x0020,
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QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR = 0x0040, // hidden objective used to calculate progress bar percent (quests are limited to a single progress bar objective)
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QUEST_OBJECTIVE_FLAG_KILL_PLAYERS_SAME_FACTION = 0x0080,
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QUEST_OBJECTIVE_FLAG_NO_SHARE_PROGRESS = 0x0100,
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QUEST_OBJECTIVE_FLAG_IGNORE_SOULBOUND_ITEMS = 0x0200,
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};
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enum class QuestCompleteSpellType : uint32
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