Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
This commit is contained in:
@@ -33,10 +33,9 @@
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "WorldStatePackets.h"
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#include <G3D/g3dmath.h>
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Battlefield::Battlefield()
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Battlefield::Battlefield(Map* map)
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{
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m_Timer = 0;
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m_IsEnabled = true;
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@@ -46,8 +45,8 @@ Battlefield::Battlefield()
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m_TypeId = 0;
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m_BattleId = 0;
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m_ZoneId = 0;
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m_Map = nullptr;
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m_MapId = 0;
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m_Map = map;
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m_MapId = map->GetId();
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m_MaxPlayer = 0;
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m_MinPlayer = 0;
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m_MinLevel = 0;
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@@ -212,7 +212,7 @@ class TC_GAME_API Battlefield : public ZoneScript
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public:
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/// Constructor
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Battlefield();
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explicit Battlefield(Map* map);
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/// Destructor
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virtual ~Battlefield();
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@@ -16,24 +16,27 @@
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*/
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#include "BattlefieldMgr.h"
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#include "Containers.h"
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#include "DatabaseEnv.h"
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#include "ObjectMgr.h"
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#include "Log.h"
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#include "Map.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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namespace
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{
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constexpr std::array<uint32, BATTLEFIELD_MAX> BattlefieldIdToMapId = { 0, 571, 732 };
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constexpr std::array<uint32, BATTLEFIELD_MAX> BattlefieldIdToZoneId = { 0, 4197, 5095 }; // imitate World_PVP_Area.db2
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std::array<uint32, BATTLEFIELD_MAX> BattlefieldIdToScriptId = { 0, 0, 0 };
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}
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BattlefieldMgr::BattlefieldMgr()
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{
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_updateTimer = 0;
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}
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BattlefieldMgr::~BattlefieldMgr()
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{
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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delete *itr;
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_battlefieldMap.clear();
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}
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BattlefieldMgr::~BattlefieldMgr() = default;
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BattlefieldMgr* BattlefieldMgr::instance()
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{
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@@ -61,22 +64,8 @@ void BattlefieldMgr::InitBattlefield()
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continue;
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}
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uint32 scriptId = sObjectMgr->GetScriptId(fields[1].GetString());
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BattlefieldIdToScriptId[typeId] = sObjectMgr->GetScriptId(fields[1].GetString());
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Battlefield* bf = sScriptMgr->CreateBattlefield(scriptId);
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if (!bf)
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continue;
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if (!bf->SetupBattlefield())
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{
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TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId %u failed.", typeId);
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delete bf;
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}
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else
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{
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_battlefieldSet.push_back(bf);
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TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId %u succeeded.", typeId);
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}
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++count;
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} while (result->NextRow());
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@@ -85,15 +74,45 @@ void BattlefieldMgr::InitBattlefield()
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TC_LOG_INFO("server.loading", ">> Loaded %u battlefields in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void BattlefieldMgr::CreateBattlefieldsForMap(Map* map)
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{
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for (uint32 i = 0; i < BATTLEFIELD_MAX; ++i)
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{
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if (!BattlefieldIdToScriptId[i])
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continue;
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if (BattlefieldIdToMapId[i] != map->GetId())
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continue;
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Battlefield* bf = sScriptMgr->CreateBattlefield(BattlefieldIdToScriptId[i], map);
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if (!bf)
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continue;
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if (!bf->SetupBattlefield())
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{
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TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId %u on map %u instance id %u failed.", i, map->GetId(), map->GetInstanceId());
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delete bf;
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}
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_battlefieldsByMap[map].emplace_back(bf);
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TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId %u on map %u instance id %u succeeded.", i, map->GetId(), map->GetInstanceId());
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}
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}
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void BattlefieldMgr::DestroyBattlefieldsForMap(Map const* map)
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{
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_battlefieldsByMap.erase(map);
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}
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void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf)
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{
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_battlefieldMap[zoneId] = bf;
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_battlefieldsByZone[{ bf->GetMap(), zoneId }] = bf;
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}
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void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId)
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr == _battlefieldMap.end())
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auto itr = _battlefieldsByZone.find({ player->GetMap(), zoneId });
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if (itr == _battlefieldsByZone.end())
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return;
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Battlefield* bf = itr->second;
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@@ -106,8 +125,8 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId)
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void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId)
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr == _battlefieldMap.end())
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auto itr = _battlefieldsByZone.find({ player->GetMap(), zoneId });
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if (itr == _battlefieldsByZone.end())
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return;
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// teleport: remove once in removefromworld, once in updatezone
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@@ -118,10 +137,15 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId)
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TC_LOG_DEBUG("bg.battlefield", "Player %s left battlefield id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId());
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}
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Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId)
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bool BattlefieldMgr::IsWorldPvpArea(uint32 zoneId) const
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr == _battlefieldMap.end())
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return std::find(BattlefieldIdToZoneId.begin(), BattlefieldIdToZoneId.end(), zoneId) != BattlefieldIdToZoneId.end();
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}
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Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(Map const* map, uint32 zoneId)
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{
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auto itr = _battlefieldsByZone.find({ map, zoneId });
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if (itr == _battlefieldsByZone.end())
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{
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// no handle for this zone, return
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return nullptr;
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@@ -133,30 +157,12 @@ Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId)
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return itr->second;
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}
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Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleId)
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Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(Map const* map, uint32 battleId)
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{
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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{
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if ((*itr)->GetBattleId() == battleId)
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return *itr;
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}
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return nullptr;
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}
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Battlefield* BattlefieldMgr::GetBattlefieldByQueueId(uint64 queueId)
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{
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for (Battlefield* bf : _battlefieldSet)
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if (bf->GetQueueId() == queueId)
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return bf;
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return nullptr;
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}
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ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr != _battlefieldMap.end())
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return itr->second;
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if (BattlefieldsMapByMap::mapped_type const* battlefields = Trinity::Containers::MapGetValuePtr(_battlefieldsByMap, map))
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for (std::unique_ptr<Battlefield> const& battlefield : *battlefields)
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if (battlefield->GetBattleId() == battleId)
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return battlefield.get();
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return nullptr;
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}
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@@ -166,9 +172,11 @@ void BattlefieldMgr::Update(uint32 diff)
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_updateTimer += diff;
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if (_updateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
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{
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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if ((*itr)->IsEnabled())
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(*itr)->Update(_updateTimer);
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for (auto const& [map, battlefields] : _battlefieldsByMap)
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for (std::unique_ptr<Battlefield> const& bfItr : battlefields)
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if (bfItr->IsEnabled())
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bfItr->Update(_updateTimer);
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_updateTimer = 0;
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}
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}
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@@ -19,6 +19,10 @@
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#define BATTLEFIELD_MGR_H_
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#include "Battlefield.h"
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#include "Hash.h"
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#include <memory>
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#include <unordered_map>
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#include <vector>
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class Player;
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class ZoneScript;
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@@ -27,22 +31,31 @@ class ZoneScript;
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class TC_GAME_API BattlefieldMgr
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{
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public:
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BattlefieldMgr(BattlefieldMgr const&) = delete;
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BattlefieldMgr(BattlefieldMgr&&) = delete;
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BattlefieldMgr& operator=(BattlefieldMgr const&) = delete;
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BattlefieldMgr& operator=(BattlefieldMgr&&) = delete;
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static BattlefieldMgr* instance();
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// create battlefield events
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void InitBattlefield();
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void CreateBattlefieldsForMap(Map* map);
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void DestroyBattlefieldsForMap(Map const* map);
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// called when a player enters an battlefield area
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void HandlePlayerEnterZone(Player* player, uint32 zoneId);
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// called when player leaves an battlefield area
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void HandlePlayerLeaveZone(Player* player, uint32 zoneId);
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// return assigned battlefield
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Battlefield* GetBattlefieldToZoneId(uint32 zoneId);
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Battlefield* GetBattlefieldByBattleId(uint32 battleId);
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Battlefield* GetBattlefieldByQueueId(uint64 queueId);
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bool IsWorldPvpArea(uint32 zoneId) const;
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ZoneScript* GetZoneScript(uint32 zoneId);
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// return assigned battlefield
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Battlefield* GetBattlefieldToZoneId(Map const* map, uint32 zoneId);
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Battlefield* GetBattlefieldByBattleId(Map const* map, uint32 battleId);
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void AddZone(uint32 zoneId, Battlefield* bf);
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@@ -52,14 +65,14 @@ class TC_GAME_API BattlefieldMgr
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BattlefieldMgr();
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~BattlefieldMgr();
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typedef std::vector<Battlefield*> BattlefieldSet;
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typedef std::map<uint32 /*zoneId*/, Battlefield*> BattlefieldMap;
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typedef std::unordered_map<Map const*, std::vector<std::unique_ptr<Battlefield>>> BattlefieldsMapByMap;
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typedef std::unordered_map<std::pair<Map const*, uint32 /*zoneid*/>, Battlefield*> BattlefieldMapByZone;
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// contains all initiated battlefield events
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// used when initing / cleaning up
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BattlefieldSet _battlefieldSet;
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BattlefieldsMapByMap _battlefieldsByMap;
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// maps the zone ids to an battlefield event
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// used in player event handling
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BattlefieldMap _battlefieldMap;
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BattlefieldMapByZone _battlefieldsByZone;
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// update interval
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uint32 _updateTimer;
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};
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@@ -1901,7 +1901,7 @@ ZoneScript* WorldObject::FindZoneScript() const
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return reinterpret_cast<ZoneScript*>(instanceMap->GetInstanceScript());
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else if (!map->IsBattlegroundOrArena())
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{
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(map, GetZoneId()))
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return bf;
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else
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return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(map, GetZoneId());
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@@ -4769,7 +4769,7 @@ void Player::RepopAtGraveyard()
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ClosestGrave = bg->GetClosestGraveyard(this);
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else
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{
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetMap(), GetZoneId()))
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ClosestGrave = bf->GetClosestGraveyard(this);
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else
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ClosestGrave = sObjectMgr->GetClosestGraveyard(*this, GetTeam(), this);
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@@ -26736,7 +26736,7 @@ bool Player::IsAreaThatActivatesPvpTalents(uint32 areaID) const
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if (area->Flags[0] & AREA_FLAG_ARENA)
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return true;
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if (sBattlefieldMgr->GetBattlefieldToZoneId(area->ID))
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if (sBattlefieldMgr->IsWorldPvpArea(area->ID))
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return true;
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area = sAreaTableStore.LookupEntry(area->ParentAreaID);
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@@ -10813,7 +10813,7 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId)
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if (OutdoorPvP* pvp = player->GetOutdoorPvP())
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pvp->HandleKill(player, victim);
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
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bf->HandleKill(player, victim);
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}
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@@ -661,7 +661,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPackets::Battleground:
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if (Battleground* bg = _player->GetBattleground())
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sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, areaSpiritHealerQuery.HealerGuid);
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetMap(), _player->GetZoneId()))
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bf->SendAreaSpiritHealerQueryOpcode(_player, areaSpiritHealerQuery.HealerGuid);
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}
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@@ -677,7 +677,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPackets::Battleground:
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if (Battleground* bg = _player->GetBattleground())
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bg->AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, _player->GetGUID());
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetMap(), _player->GetZoneId()))
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bf->AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, _player->GetGUID());
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}
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@@ -686,7 +686,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPackets::Battleground::HearthAn
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if (_player->IsInFlight())
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return;
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetMap(), _player->GetZoneId()))
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{
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bf->PlayerAskToLeave(_player);
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return;
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@@ -16,6 +16,7 @@
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*/
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#include "Map.h"
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#include "BattlefieldMgr.h"
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#include "Battleground.h"
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#include "CellImpl.h"
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#include "CharacterPackets.h"
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@@ -96,6 +97,7 @@ Map::~Map()
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sMapMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
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sOutdoorPvPMgr->DestroyOutdoorPvPForMap(this);
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sBattlefieldMgr->DestroyBattlefieldsForMap(this);
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if (m_parentMap == this)
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delete m_childTerrainMaps;
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@@ -379,6 +381,7 @@ i_scriptLock(false), _respawnCheckTimer(0)
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_worldStateValues = sWorldStateMgr->GetInitialWorldStatesForMap(this);
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sOutdoorPvPMgr->CreateOutdoorPvPForMap(this);
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sBattlefieldMgr->CreateBattlefieldsForMap(this);
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sScriptMgr->OnCreateMap(this);
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}
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@@ -1737,10 +1737,10 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, b
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return entered ? tmpscript->OnTrigger(player, trigger) : tmpscript->OnExit(player, trigger);
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}
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Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId)
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Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId, Map* map)
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{
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GET_SCRIPT_RET(BattlefieldScript, scriptId, tmpscript, nullptr);
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return tmpscript->GetBattlefield();
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return tmpscript->GetBattlefield(map);
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}
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Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
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@@ -522,7 +522,7 @@ class TC_GAME_API BattlefieldScript : public ScriptObject
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~BattlefieldScript();
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virtual Battlefield* GetBattlefield() const = 0;
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virtual Battlefield* GetBattlefield(Map* map) const = 0;
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};
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class TC_GAME_API BattlegroundScript : public ScriptObject
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@@ -1146,7 +1146,7 @@ class TC_GAME_API ScriptMgr
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public: /* BattlefieldScript */
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Battlefield* CreateBattlefield(uint32 scriptId);
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Battlefield* CreateBattlefield(uint32 scriptId, Map* map);
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public: /* BattlegroundScript */
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@@ -4583,7 +4583,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
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{
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if (Battleground* bg = target->ToPlayer()->GetBattleground())
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bg->RemovePlayerFromResurrectQueue(target->GetGUID());
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId()))
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetMap(), target->GetZoneId()))
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bf->RemovePlayerFromResurrectQueue(target->GetGUID());
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}
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break;
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|
||||
@@ -6528,7 +6528,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
|
||||
// allow always ghost flight spells
|
||||
if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->IsAlive())
|
||||
{
|
||||
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
|
||||
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetMap(), m_originalCaster->GetZoneId());
|
||||
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId()))
|
||||
if (area->Flags[0] & AREA_FLAG_NO_FLY_ZONE || (Bf && !Bf->CanFlyIn()))
|
||||
return SPELL_FAILED_NOT_HERE;
|
||||
|
||||
@@ -750,7 +750,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
|
||||
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId());
|
||||
if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
|
||||
return false;
|
||||
break;
|
||||
@@ -761,7 +761,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId());
|
||||
|
||||
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
|
||||
return false;
|
||||
@@ -781,7 +781,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
|
||||
if (Battlefield* battlefieldWG = sBattlefieldMgr->GetBattlefieldByBattleId(player->GetMap(), BATTLEFIELD_BATTLEID_WG))
|
||||
return battlefieldWG->IsEnabled() && (player->GetTeamId() == battlefieldWG->GetDefenderTeam()) && !battlefieldWG->IsWarTime();
|
||||
break;
|
||||
}
|
||||
@@ -790,7 +790,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
|
||||
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
|
||||
return bf->IsWarTime();
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -45,8 +45,6 @@ bool BattlefieldTB::SetupBattlefield()
|
||||
m_TypeId = BATTLEFIELD_TB; // See enum BattlefieldTypes
|
||||
m_BattleId = BATTLEFIELD_BATTLEID_TB;
|
||||
m_ZoneId = BATTLEFIELD_TB_ZONEID;
|
||||
m_MapId = BATTLEFIELD_TB_MAPID;
|
||||
m_Map = sMapMgr->CreateBaseMap(m_MapId);
|
||||
|
||||
InitStalker(NPC_DEBUG_ANNOUNCER, TolBaradDebugAnnouncerPos);
|
||||
|
||||
@@ -757,9 +755,9 @@ class Battlefield_tol_barad : public BattlefieldScript
|
||||
public:
|
||||
Battlefield_tol_barad() : BattlefieldScript("battlefield_tb") { }
|
||||
|
||||
Battlefield* GetBattlefield() const override
|
||||
Battlefield* GetBattlefield(Map* map) const override
|
||||
{
|
||||
return new BattlefieldTB();
|
||||
return new BattlefieldTB(map);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -549,6 +549,7 @@ class TolBaradCapturePoint : public BfCapturePoint
|
||||
class BattlefieldTB : public Battlefield
|
||||
{
|
||||
public:
|
||||
using Battlefield::Battlefield;
|
||||
~BattlefieldTB();
|
||||
|
||||
void OnStartGrouping() override;
|
||||
|
||||
@@ -411,8 +411,6 @@ bool BattlefieldWG::SetupBattlefield()
|
||||
m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes
|
||||
m_BattleId = BATTLEFIELD_BATTLEID_WG;
|
||||
m_ZoneId = AREA_WINTERGRASP;
|
||||
m_MapId = BATTLEFIELD_WG_MAPID;
|
||||
m_Map = sMapMgr->CreateBaseMap(m_MapId);
|
||||
|
||||
InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos);
|
||||
|
||||
@@ -1477,6 +1475,26 @@ void BfWGGameObjectBuilding::Init(GameObject* go)
|
||||
}
|
||||
|
||||
_state = WintergraspGameObjectState(sWorldStateMgr->GetValue(_worldState, _wg->GetMap()));
|
||||
if (_state == BATTLEFIELD_WG_OBJECTSTATE_NONE)
|
||||
{
|
||||
// set to default state based on type
|
||||
switch (_teamControl)
|
||||
{
|
||||
case TEAM_ALLIANCE:
|
||||
_state = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT;
|
||||
break;
|
||||
case TEAM_HORDE:
|
||||
_state = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
|
||||
break;
|
||||
case TEAM_NEUTRAL:
|
||||
_state = BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
sWorldStateMgr->SetValueAndSaveInDb(_worldState, _state, false, _wg->GetMap());
|
||||
}
|
||||
|
||||
switch (_state)
|
||||
{
|
||||
case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT:
|
||||
@@ -1774,9 +1792,9 @@ class Battlefield_wintergrasp : public BattlefieldScript
|
||||
public:
|
||||
Battlefield_wintergrasp() : BattlefieldScript("battlefield_wg") { }
|
||||
|
||||
Battlefield* GetBattlefield() const override
|
||||
Battlefield* GetBattlefield(Map* map) const override
|
||||
{
|
||||
return new BattlefieldWG();
|
||||
return new BattlefieldWG(map);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1794,7 +1812,7 @@ public:
|
||||
if (!killer || killer->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
BattlefieldWG* wintergrasp = static_cast<BattlefieldWG*>(sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG));
|
||||
BattlefieldWG* wintergrasp = static_cast<BattlefieldWG*>(sBattlefieldMgr->GetBattlefieldByBattleId(killer->GetMap(), BATTLEFIELD_BATTLEID_WG));
|
||||
if (!wintergrasp)
|
||||
return;
|
||||
|
||||
|
||||
@@ -200,6 +200,7 @@ class WintergraspCapturePoint : public BfCapturePoint
|
||||
class BattlefieldWG : public Battlefield
|
||||
{
|
||||
public:
|
||||
using Battlefield::Battlefield;
|
||||
~BattlefieldWG();
|
||||
/**
|
||||
* \brief Called when the battle start
|
||||
|
||||
@@ -26,6 +26,7 @@ EndScriptData */
|
||||
#include "BattlefieldMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "ChatCommand.h"
|
||||
#include "Player.h"
|
||||
#include "RBAC.h"
|
||||
|
||||
using namespace Trinity::ChatCommands;
|
||||
@@ -54,7 +55,7 @@ public:
|
||||
|
||||
static bool HandleBattlefieldStart(ChatHandler* handler, uint32 battleId)
|
||||
{
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(handler->GetPlayer()->GetMap(), battleId);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
@@ -69,7 +70,7 @@ public:
|
||||
|
||||
static bool HandleBattlefieldEnd(ChatHandler* handler, uint32 battleId)
|
||||
{
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(handler->GetPlayer()->GetMap(), battleId);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
@@ -84,7 +85,7 @@ public:
|
||||
|
||||
static bool HandleBattlefieldEnable(ChatHandler* handler, uint32 battleId)
|
||||
{
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(handler->GetPlayer()->GetMap(), battleId);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
@@ -107,7 +108,7 @@ public:
|
||||
|
||||
static bool HandleBattlefieldSwitch(ChatHandler* handler, uint32 battleId)
|
||||
{
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(handler->GetPlayer()->GetMap(), battleId);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
@@ -121,7 +122,7 @@ public:
|
||||
|
||||
static bool HandleBattlefieldTimer(ChatHandler* handler, uint32 battleId, uint32 time)
|
||||
{
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(handler->GetPlayer()->GetMap(), battleId);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
|
||||
@@ -1408,7 +1408,7 @@ public:
|
||||
nearestLoc = bg->GetClosestGraveyard(player);
|
||||
else
|
||||
{
|
||||
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
|
||||
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
|
||||
nearestLoc = bf->GetClosestGraveyard(player);
|
||||
else
|
||||
nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player);
|
||||
|
||||
@@ -172,7 +172,7 @@ struct npc_wg_demolisher_engineer : public ScriptedAI
|
||||
private:
|
||||
bool CanBuild() const
|
||||
{
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(me->GetMap(), BATTLEFIELD_BATTLEID_WG);
|
||||
if (!wintergrasp)
|
||||
return false;
|
||||
|
||||
@@ -203,7 +203,7 @@ struct npc_wg_spirit_guide : public ScriptedAI
|
||||
if (me->IsQuestGiver())
|
||||
player->PrepareQuestMenu(me->GetGUID());
|
||||
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(me->GetMap(), BATTLEFIELD_BATTLEID_WG);
|
||||
if (!wintergrasp)
|
||||
return true;
|
||||
|
||||
@@ -221,7 +221,7 @@ struct npc_wg_spirit_guide : public ScriptedAI
|
||||
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
|
||||
CloseGossipMenuFor(player);
|
||||
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(me->GetMap(), BATTLEFIELD_BATTLEID_WG);
|
||||
if (wintergrasp)
|
||||
{
|
||||
GraveyardVect gy = wintergrasp->GetGraveyardVector();
|
||||
@@ -272,7 +272,7 @@ struct npc_wg_queue : public ScriptedAI
|
||||
if (me->IsQuestGiver())
|
||||
player->PrepareQuestMenu(me->GetGUID());
|
||||
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(me->GetMap(), BATTLEFIELD_BATTLEID_WG);
|
||||
if (!wintergrasp)
|
||||
return true;
|
||||
|
||||
@@ -300,7 +300,7 @@ struct npc_wg_queue : public ScriptedAI
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(me->GetMap(), BATTLEFIELD_BATTLEID_WG);
|
||||
if (!wintergrasp)
|
||||
return true;
|
||||
|
||||
@@ -441,8 +441,8 @@ class spell_wintergrasp_defender_teleport : public SpellScript
|
||||
|
||||
SpellCastResult CheckCast()
|
||||
{
|
||||
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
|
||||
if (Player* target = GetExplTargetUnit()->ToPlayer())
|
||||
if (Player* target = GetExplTargetUnit()->ToPlayer())
|
||||
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(target->GetMap(), BATTLEFIELD_BATTLEID_WG))
|
||||
// check if we are in Wintergrasp at all, SotA uses same teleport spells
|
||||
if ((target->GetZoneId() == AREA_WINTERGRASP && target->GetTeamId() != wg->GetDefenderTeam()) || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
@@ -528,9 +528,11 @@ class condition_is_wintergrasp_horde : public ConditionScript
|
||||
public:
|
||||
condition_is_wintergrasp_horde() : ConditionScript("condition_is_wintergrasp_horde") { }
|
||||
|
||||
bool OnConditionCheck(Condition const* /* condition */, ConditionSourceInfo& /* sourceInfo */)
|
||||
bool OnConditionCheck(Condition const* /* condition */, ConditionSourceInfo& sourceInfo)
|
||||
{
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
||||
if (!sourceInfo.mConditionMap)
|
||||
return false;
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(sourceInfo.mConditionMap, BATTLEFIELD_BATTLEID_WG);
|
||||
if (wintergrasp->IsEnabled() && wintergrasp->GetDefenderTeam() == TEAM_HORDE)
|
||||
return true;
|
||||
return false;
|
||||
@@ -542,9 +544,11 @@ class condition_is_wintergrasp_alliance : public ConditionScript
|
||||
public:
|
||||
condition_is_wintergrasp_alliance() : ConditionScript("condition_is_wintergrasp_alliance") { }
|
||||
|
||||
bool OnConditionCheck(Condition const* /* condition */, ConditionSourceInfo& /* sourceInfo */)
|
||||
bool OnConditionCheck(Condition const* /* condition */, ConditionSourceInfo& sourceInfo)
|
||||
{
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
||||
if (!sourceInfo.mConditionMap)
|
||||
return false;
|
||||
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(sourceInfo.mConditionMap, BATTLEFIELD_BATTLEID_WG);
|
||||
if (wintergrasp->IsEnabled() && wintergrasp->GetDefenderTeam() == TEAM_ALLIANCE)
|
||||
return true;
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user