*Handle SPELL_AURA_ABILITY_IGNORE_AURASTATE and SPELL_AURA_ALLOW_ONLY_ABILITY.
*Fix build on Windows. --HG-- branch : trunk
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@@ -305,6 +305,7 @@ class TRINITY_DLL_SPEC Aura
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Unit* GetTriggerTarget() const;
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// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
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void HandleAuraAllowOnlyAbility(bool apply, bool Real);
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void HandleShapeshiftBoosts(bool apply);
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// Allow Apply Aura Handler to modify and access m_AuraDRGroup
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