*Increase default creature/object visible distance. You can change it back if it causes server performance loss (I do not think that will happen)
--HG-- branch : trunk
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+4
-4
@@ -993,7 +993,7 @@ void World::LoadConfigSettings(bool reload)
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}
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else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
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{
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sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
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sLog.outString("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
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m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
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}
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@@ -1005,7 +1005,7 @@ void World::LoadConfigSettings(bool reload)
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}
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else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
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{
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sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
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sLog.outString("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
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m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
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}
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m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature);
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@@ -1018,7 +1018,7 @@ void World::LoadConfigSettings(bool reload)
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}
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else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
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{
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sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
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sLog.outString("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
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m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
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}
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if(m_MaxVisibleDistance < m_MaxVisibleDistanceForObject)
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@@ -1027,7 +1027,7 @@ void World::LoadConfigSettings(bool reload)
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m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
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if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
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{
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sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
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sLog.outString("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
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m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
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}
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if(m_MaxVisibleDistance < m_MaxVisibleDistanceInFlight)
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@@ -1104,9 +1104,9 @@ GM.AllowAchievementGain = 1
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###################################################################################################################
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Visibility.GroupMode = 0
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Visibility.Distance.Creature = 66
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Visibility.Distance.Creature = 999
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Visibility.Distance.Player = 66
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Visibility.Distance.Object = 66
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Visibility.Distance.Object = 999
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Visibility.Distance.InFlight = 66
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Visibility.Distance.Grey.Unit = 1
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Visibility.Distance.Grey.Object = 10
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