*Increase default creature/object visible distance. You can change it back if it causes server performance loss (I do not think that will happen)

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-08 12:59:45 -05:00
parent 0c6df742ee
commit 065600bdf6
2 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -993,7 +993,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
sLog.outString("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
}
@@ -1005,7 +1005,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
sLog.outString("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature);
@@ -1018,7 +1018,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
sLog.outString("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
if(m_MaxVisibleDistance < m_MaxVisibleDistanceForObject)
@@ -1027,7 +1027,7 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
sLog.outString("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
if(m_MaxVisibleDistance < m_MaxVisibleDistanceInFlight)
+2 -2
View File
@@ -1104,9 +1104,9 @@ GM.AllowAchievementGain = 1
###################################################################################################################
Visibility.GroupMode = 0
Visibility.Distance.Creature = 66
Visibility.Distance.Creature = 999
Visibility.Distance.Player = 66
Visibility.Distance.Object = 66
Visibility.Distance.Object = 999
Visibility.Distance.InFlight = 66
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10