From 065600bdf6b060945869cddf1d42668d38c2877f Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 8 Jun 2009 12:59:45 -0500 Subject: [PATCH] *Increase default creature/object visible distance. You can change it back if it causes server performance loss (I do not think that will happen) --HG-- branch : trunk --- src/game/World.cpp | 8 ++++---- src/trinitycore/trinitycore.conf.dist | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/game/World.cpp b/src/game/World.cpp index a6c5387afd..7412a7a282 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -993,7 +993,7 @@ void World::LoadConfigSettings(bool reload) } else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + sLog.outString("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance; } @@ -1005,7 +1005,7 @@ void World::LoadConfigSettings(bool reload) } else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + sLog.outString("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature); @@ -1018,7 +1018,7 @@ void World::LoadConfigSettings(bool reload) } else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + sLog.outString("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } if(m_MaxVisibleDistance < m_MaxVisibleDistanceForObject) @@ -1027,7 +1027,7 @@ void World::LoadConfigSettings(bool reload) m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + sLog.outString("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } if(m_MaxVisibleDistance < m_MaxVisibleDistanceInFlight) diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist index 30b1c723e0..90e0ddc126 100644 --- a/src/trinitycore/trinitycore.conf.dist +++ b/src/trinitycore/trinitycore.conf.dist @@ -1104,9 +1104,9 @@ GM.AllowAchievementGain = 1 ################################################################################################################### Visibility.GroupMode = 0 -Visibility.Distance.Creature = 66 +Visibility.Distance.Creature = 999 Visibility.Distance.Player = 66 -Visibility.Distance.Object = 66 +Visibility.Distance.Object = 999 Visibility.Distance.InFlight = 66 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10