Scripts/Spells: Implemented shaman talent Voltaic Blaze

This commit is contained in:
Shauren
2025-01-17 00:07:51 +01:00
parent 1793c51644
commit 04ad3e7ad6
2 changed files with 84 additions and 0 deletions
@@ -0,0 +1,10 @@
DELETE FROM `spell_proc` WHERE `SpellId` IN (470053,470058);
INSERT INTO `spell_proc` (`SpellId`,`SchoolMask`,`SpellFamilyName`,`SpellFamilyMask0`,`SpellFamilyMask1`,`SpellFamilyMask2`,`SpellFamilyMask3`,`ProcFlags`,`ProcFlags2`,`SpellTypeMask`,`SpellPhaseMask`,`HitMask`,`AttributesMask`,`DisableEffectsMask`,`ProcsPerMinute`,`Chance`,`Cooldown`,`Charges`) VALUES
(470053,0x00,11,0x00000003,0x00000000,0x00000000,0x00000800,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0,0,0,0), -- Voltaic Blaze
(470058,0x00,11,0x00000000,0x00000000,0x00000000,0x00000000,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0,0,0,0); -- Voltaic Blaze
DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_sha_voltaic_blaze','spell_sha_voltaic_blaze_aura','spell_sha_voltaic_blaze_talent');
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(470057,'spell_sha_voltaic_blaze'),
(470058,'spell_sha_voltaic_blaze_aura'),
(470053,'spell_sha_voltaic_blaze_talent');
@@ -130,6 +130,8 @@ enum ShamanSpells
SPELL_SHAMAN_UNDULATION_PROC = 216251,
SPELL_SHAMAN_UNLIMITED_POWER_BUFF = 272737,
SPELL_SHAMAN_VOLCANIC_SURGE = 408572,
SPELL_SHAMAN_VOLTAIC_BLAZE_DAMAGE = 470057,
SPELL_SHAMAN_VOLTAIC_BLAZE_OVERRIDE = 470058,
SPELL_SHAMAN_WINDFURY_ATTACK = 25504,
SPELL_SHAMAN_WINDFURY_ENCHANTMENT = 334302,
SPELL_SHAMAN_WIND_RUSH = 192082
@@ -2098,6 +2100,75 @@ class spell_sha_undulation_passive : public AuraScript
uint8 _castCounter = 1; // first proc happens after two casts, then one every 3 casts
};
// 470057 - Voltaic Blaze
class spell_sha_voltaic_blaze : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return spell_sha_maelstrom_weapon_base::Validate();
}
void ApplyFlameShock(SpellEffIndex /*effIndex*/) const
{
Unit* caster = GetCaster();
caster->m_Events.AddEventAtOffset([caster, targets = CastSpellTargetArg(GetHitUnit())]() mutable
{
if (!targets.Targets)
return;
targets.Targets->Update(caster);
caster->CastSpell(targets, SPELL_SHAMAN_FLAME_SHOCK, true);
}, 500ms);
}
void EnergizeMaelstrom(SpellEffIndex /*effIndex*/) const
{
spell_sha_maelstrom_weapon_base::GenerateMaelstromWeapon(GetCaster(), GetEffectValue());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_voltaic_blaze::ApplyFlameShock, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectHitTarget += SpellEffectFn(spell_sha_voltaic_blaze::EnergizeMaelstrom, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
// 470058 - Voltaic Blaze
class spell_sha_voltaic_blaze_aura : public AuraScript
{
static bool CheckProc(ProcEventInfo const& eventInfo)
{
// 470057 - Voltaic Blaze does not have any unique SpellFamilyFlags, check by id
return eventInfo.GetSpellInfo()->Id == SPELL_SHAMAN_VOLTAIC_BLAZE_DAMAGE;
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_voltaic_blaze_aura::CheckProc);
}
};
// 470053 - Voltaic Blaze
class spell_sha_voltaic_blaze_talent : public AuraScript
{
static bool CheckProc(AuraEffect const* aurEff, ProcEventInfo const& /*eventInfo*/)
{
return roll_chance_i(aurEff->GetAmount());
}
static void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo const& eventInfo)
{
eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_SHAMAN_VOLTAIC_BLAZE_OVERRIDE);
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_sha_voltaic_blaze_talent::CheckProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_sha_voltaic_blaze_talent::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 33757 - Windfury Weapon
class spell_sha_windfury_weapon : public SpellScript
{
@@ -2303,6 +2374,9 @@ void AddSC_shaman_spell_scripts()
RegisterSpellScript(spell_sha_thorims_invocation_trigger);
RegisterSpellScript(spell_sha_unlimited_power);
RegisterSpellScript(spell_sha_undulation_passive);
RegisterSpellScript(spell_sha_voltaic_blaze);
RegisterSpellScript(spell_sha_voltaic_blaze_aura);
RegisterSpellScript(spell_sha_voltaic_blaze_talent);
RegisterSpellScript(spell_sha_windfury_weapon);
RegisterSpellScript(spell_sha_windfury_weapon_proc);
RegisterSpellScript(spell_sha_windspeakers_lava_resurgence);