Core/PacketIO: Enabled/Fixed more opcodes
This commit is contained in:
@@ -1274,8 +1274,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
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sLog->outDebug(LOG_FILTER_PLAYER, "We are fall to death, loosing 10 percents durability");
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DurabilityLossAll(0.10f, false);
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// durability lost message
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WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
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GetSession()->SendPacket(&data2);
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SendDurabilityLoss(this, 10);
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}
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
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@@ -22153,12 +22152,7 @@ void Player::SendInitialPacketsAfterAddToMap()
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// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
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if (HasAuraType(SPELL_AURA_MOD_ROOT))
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{
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WorldPacket data2(SMSG_MOVE_ROOT, 10);
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data2.append(GetPackGUID());
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data2 << (uint32)2;
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SendMessageToSet(&data2, true);
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}
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SendMoveRoot(2);
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SendAurasForTarget(this);
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SendEnchantmentDurations(); // must be after add to map
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@@ -12979,27 +12979,27 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
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break;
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case MOVE_RUN:
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data.Initialize(SMSG_MOVE_SET_RUN_SPEED, 1 + 8 + 4 + 4 );
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data.WriteBit(bytes[6]);
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data.WriteBit(bytes[1]);
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data.WriteBit(bytes[0]);
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data.WriteBit(bytes[7]);
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data.WriteBit(bytes[5]);
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data.WriteBit(bytes[2]);
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data.WriteBit(bytes[4]);
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data.WriteBit(bytes[7]);
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data.WriteBit(bytes[0]);
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data.WriteBit(bytes[3]);
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data.WriteBit(bytes[6]);
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data.WriteBit(bytes[4]);
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data.WriteByteSeq(bytes[5]);
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data.WriteByteSeq(bytes[3]);
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data.WriteByteSeq(bytes[1]);
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data.WriteByteSeq(bytes[4]);
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data << uint32(0);
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data << float(GetSpeed(mtype));
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data.WriteByteSeq(bytes[6]);
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data.WriteByteSeq(bytes[2]);
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data.WriteByteSeq(bytes[3]);
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data.WriteByteSeq(bytes[7]);
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data.WriteByteSeq(bytes[4]);
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data.WriteByteSeq(bytes[0]);
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data.WriteByteSeq(bytes[5]);
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data << uint32(0);
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data.WriteByteSeq(bytes[7]);
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data.WriteByteSeq(bytes[2]);
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break;
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case MOVE_RUN_BACK:
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data.Initialize(SMSG_MOVE_SET_RUN_BACK_SPEED, 1 + 8 + 4 + 4 );
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@@ -13026,25 +13026,25 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
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break;
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case MOVE_SWIM:
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data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, 1 + 8 + 4 + 4 );
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data.WriteBit(bytes[7]);
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data.WriteBit(bytes[2]);
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data.WriteBit(bytes[3]);
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data.WriteBit(bytes[4]);
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data.WriteBit(bytes[5]);
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data.WriteBit(bytes[6]);
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data.WriteBit(bytes[1]);
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data.WriteBit(bytes[4]);
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data.WriteBit(bytes[7]);
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data.WriteBit(bytes[3]);
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data.WriteBit(bytes[2]);
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data.WriteBit(bytes[0]);
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data.WriteBit(bytes[1]);
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data.WriteBit(bytes[6]);
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data.WriteByteSeq(bytes[6]);
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data.WriteByteSeq(bytes[4]);
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data.WriteByteSeq(bytes[7]);
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data.WriteByteSeq(bytes[0]);
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data << float(GetSpeed(mtype));
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data << uint32(0);
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data.WriteByteSeq(bytes[6]);
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data.WriteByteSeq(bytes[3]);
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data.WriteByteSeq(bytes[1]);
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data.WriteByteSeq(bytes[5]);
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data.WriteByteSeq(bytes[2]);
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data << uint32(0);
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data << float(GetSpeed(mtype));
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data.WriteByteSeq(bytes[1]);
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data.WriteByteSeq(bytes[7]);
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data.WriteByteSeq(bytes[4]);
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break;
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case MOVE_SWIM_BACK:
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data.Initialize(SMSG_MOVE_SET_SWIM_BACK_SPEED, 1 + 8 + 4 + 4 );
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@@ -15892,6 +15892,13 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
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return true;
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}
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void Unit::SendDurabilityLoss(Player* receiver, uint32 percent)
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{
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WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 4);
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data << uint32(percent);
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receiver->GetSession()->SendPacket(percent);
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}
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void Unit::Kill(Unit* victim, bool durabilityLoss)
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{
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// Prevent killing unit twice (and giving reward from kill twice)
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@@ -16047,11 +16054,13 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
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// only if not player and not controlled by player pet. And not at BG
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if ((durabilityLoss && !player && !victim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
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{
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sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
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plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
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double baseLoss = sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH);
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uint32 loss = uint32(baseLoss - (baseLoss * plrVictim->GetTotalAuraMultiplier(MSPELL_AURA_MOD_DURABILITY_LOSS)));
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sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %u percent durability", loss);
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// Durability loss is calculated more accurately again for each item in Player::DurabilityLoss
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plrVictim->DurabilityLossAll(baseLoss, false);
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// durability lost message
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WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
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plrVictim->GetSession()->SendPacket(&data);
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SendDurabilityLoss(plrVictim, loss);
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}
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// Call KilledUnit for creatures
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if (GetTypeId() == TYPEID_UNIT && IsAIEnabled)
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@@ -16236,6 +16245,63 @@ void Unit::SetControlled(bool apply, UnitState state)
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}
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}
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void Unit::SendMoveRoot(uint32 value)
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{
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ObjectGuid guid = GetGUID();
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WorldPacket data(SMSG_MOVE_ROOT, 1 + 8 + 4);
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data.WriteBit(guid[2]);
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data.WriteBit(guid[7]);
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data.WriteBit(guid[6]);
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data.WriteBit(guid[0]);
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data.WriteBit(guid[5]);
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data.WriteBit(guid[4]);
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data.WriteBit(guid[1]);
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data.WriteBit(guid[3]);
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data.WriteByteSeq(guid[1]);
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data.WriteByteSeq(guid[0]);
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data.WriteByteSeq(guid[2]);
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data.WriteByteSeq(guid[5]);
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data << uint32(value);
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data.WriteByteSeq(guid[3]);
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data.WriteByteSeq(guid[4]);
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data.WriteByteSeq(guid[7]);
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data.WriteByteSeq(guid[6]);
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SendMessageToSet(&data, true);
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}
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void Unit::SendMoveUnroot(uint32 value)
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{
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ObjectGuid guid = GetGUID();
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WorldPacket data(SMSG_MOVE_UNROOT, 1 + 8 + 4);
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data.WriteBit(guid[0]);
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data.WriteBit(guid[1]);
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data.WriteBit(guid[3]);
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data.WriteBit(guid[7]);
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data.WriteBit(guid[5]);
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data.WriteBit(guid[2]);
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data.WriteBit(guid[4]);
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data.WriteBit(guid[6]);
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data.WriteByteSeq(guid[3]);
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data.WriteByteSeq(guid[6]);
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data.WriteByteSeq(guid[1]);
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data << uint32(value);
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data.WriteByteSeq(guid[2]);
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data.WriteByteSeq(guid[0]);
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data.WriteByteSeq(guid[7]);
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data.WriteByteSeq(guid[4]);
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data.WriteByteSeq(guid[5]);
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SendMessageToSet(&data, true);
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}
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void Unit::SetStunned(bool apply)
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{
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if (apply)
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@@ -16255,10 +16321,7 @@ void Unit::SetStunned(bool apply)
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else
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SetStandState(UNIT_STAND_STATE_STAND);
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WorldPacket data(SMSG_MOVE_ROOT, 8);
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data.append(GetPackGUID());
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data << uint32(0);
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SendMessageToSet(&data, true);
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SendMoveRoot(0);
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CastStop();
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}
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@@ -16274,11 +16337,7 @@ void Unit::SetStunned(bool apply)
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if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
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{
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WorldPacket data(SMSG_MOVE_UNROOT, 8+4);
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data.append(GetPackGUID());
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data << uint32(0);
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SendMessageToSet(&data, true);
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SendMoveUnroot(0);
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RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
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}
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}
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@@ -16298,12 +16357,7 @@ void Unit::SetRooted(bool apply)
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AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
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if (GetTypeId() == TYPEID_PLAYER)
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{
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WorldPacket data(SMSG_MOVE_ROOT, 10);
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data.append(GetPackGUID());
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data << m_rootTimes;
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SendMessageToSet(&data, true);
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}
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SendMoveRoot(m_rootTimes);
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else
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{
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ObjectGuid guid = GetGUID();
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@@ -16334,12 +16388,7 @@ void Unit::SetRooted(bool apply)
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if (!HasUnitState(UNIT_STATE_STUNNED)) // prevent moving if it also has stun effect
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{
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if (GetTypeId() == TYPEID_PLAYER)
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{
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WorldPacket data(SMSG_MOVE_UNROOT, 10);
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data.append(GetPackGUID());
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data << ++m_rootTimes;
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SendMessageToSet(&data, true);
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}
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SendMoveUnroot(++m_rootTimes);
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else
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{
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ObjectGuid guid = GetGUID();
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@@ -1406,6 +1406,8 @@ class Unit : public WorldObject
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void Dismount();
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MountCapabilityEntry const* GetMountCapability(uint32 mountType) const;
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void SendDurabilityLoss(Player* receiver, uint32 percent);
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uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
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void DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb);
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uint32 DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDamage = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = NULL, bool durabilityLoss = true);
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@@ -2323,6 +2325,8 @@ class Unit : public WorldObject
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uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const;
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protected:
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void SendMoveRoot(uint32 value);
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void SendMoveUnroot(uint32 value);
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void SetFeared(bool apply);
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void SetConfused(bool apply);
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void SetStunned(bool apply);
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@@ -580,7 +580,6 @@ void InitOpcodes()
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//DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(MSG_MOVE_TIME_SKIPPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(MSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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@@ -752,7 +751,7 @@ void InitOpcodes()
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//DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_DEBUG_RUNE_REGEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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@@ -772,12 +771,12 @@ void InitOpcodes()
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DEFINE_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_DUMP_RIDE_TICKETS_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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@@ -979,7 +978,7 @@ void InitOpcodes()
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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@@ -990,12 +989,12 @@ void InitOpcodes()
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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@@ -651,7 +651,6 @@ enum Opcodes
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MSG_MOVE_TOGGLE_COLLISION_CHEAT = 0x7B04,
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MSG_MOVE_TOGGLE_FALL_LOGGING = 0x0000,
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MSG_MOVE_TOGGLE_LOGGING = 0x0000,
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MSG_MOVE_UNROOT = 0x7DB4,
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MSG_MOVE_UPDATE_CAN_FLY = 0x0000,
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MSG_MOVE_UPDATE_FLIGHT_SPEED = 0x30B1,
|
||||
MSG_MOVE_UPDATE_MOUSE = 0x0000,
|
||||
|
||||
@@ -391,7 +391,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
|
||||
&AuraEffect::HandleNULL, //335 SPELL_AURA_335
|
||||
&AuraEffect::HandleNULL, //336 SPELL_AURA_MOD_FLYING_RESTRICTIONS
|
||||
&AuraEffect::HandleNULL, //337 SPELL_AURA_MOD_VENDOR_ITEMS_PRICES
|
||||
&AuraEffect::HandleNULL, //338 SPELL_AURA_MOD_DURABILITY_LOSS
|
||||
&AuraEffect::HandleNoImmediateEffect, //338 SPELL_AURA_MOD_DURABILITY_LOSS
|
||||
&AuraEffect::HandleNULL, //339 SPELL_AURA_INCREASE_SKILL_GAIN_CHANCE
|
||||
&AuraEffect::HandleNULL, //340 SPELL_AURA_340
|
||||
&AuraEffect::HandleNULL, //341 SPELL_AURA_341
|
||||
|
||||
Reference in New Issue
Block a user