Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages!
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@@ -5320,7 +5320,7 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
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if (unitTarget->m_extraAttacks)
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return;
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unitTarget->m_extraAttacks = damage;
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unitTarget->m_extraAttacks = GetSpellInfo()->Effects[effIndex].BasePoints;
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ExecuteLogEffectExtraAttacks(effIndex, unitTarget->getVictim(), damage);
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}
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