From 042f825400c347dd5144317dde969b41299ac1f2 Mon Sep 17 00:00:00 2001 From: Kandera Date: Mon, 11 Jun 2012 12:22:15 -0400 Subject: [PATCH] Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages! --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0d5dac8f8e..a01497d87d 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5320,7 +5320,7 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex) if (unitTarget->m_extraAttacks) return; - unitTarget->m_extraAttacks = damage; + unitTarget->m_extraAttacks = GetSpellInfo()->Effects[effIndex].BasePoints; ExecuteLogEffectExtraAttacks(effIndex, unitTarget->getVictim(), damage); }