Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages!

This commit is contained in:
Kandera
2012-06-11 12:22:32 -04:00
parent 38f6f9d8cb
commit 042f825400
+1 -1
View File
@@ -5320,7 +5320,7 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
if (unitTarget->m_extraAttacks)
return;
unitTarget->m_extraAttacks = damage;
unitTarget->m_extraAttacks = GetSpellInfo()->Effects[effIndex].BasePoints;
ExecuteLogEffectExtraAttacks(effIndex, unitTarget->getVictim(), damage);
}