[8083] New debug command: .debug setaurastate for test target/caster aura states. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -160,6 +160,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL },
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{ "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable },
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{ "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
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{ "setaurastate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetAuraStateCommand, "", NULL },
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{ "setitemflag", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemFlagCommand, "", NULL },
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{ "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL },
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{ "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpawnVehicle, "", NULL },
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+2
-1
@@ -142,9 +142,10 @@ class ChatHandler
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bool HandleDebugGetLootRecipient(const char * args);
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bool HandleDebugGetValue(const char* args);
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bool HandleDebugMod32Value(const char* args);
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bool HandleDebugSetValue(const char* args);
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bool HandleDebugSetAuraStateCommand(const char * args);
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bool HandleDebugSetItemFlagCommand(const char * args);
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bool HandleDebugSetVehicleId(const char * args);
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bool HandleDebugSetValue(const char* args);
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bool HandleDebugSpawnVehicle(const char * args);
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bool HandleDebugEnterVehicle(const char * args);
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bool HandleDebugUpdate(const char* args);
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+59
-29
@@ -39,7 +39,7 @@
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bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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char* px = strtok((char*)args, " ");
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@@ -47,7 +47,7 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
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return false;
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uint8 failnum = (uint8)atoi(px);
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if(failnum==0 && *px!='0')
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if (failnum==0 && *px!='0')
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return false;
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char* p1 = strtok(NULL, " ");
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@@ -72,20 +72,20 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
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bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
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{
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if (!*args)
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return false;
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Player *pPlayer = m_session->GetPlayer();
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Unit* target = getSelectedUnit();
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if(!target)
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if (!target)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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return true;
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}
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if(!args)
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return false;
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char* icon_text = strtok((char*)args, " ");
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char* flags_text = strtok(NULL, " ");
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if(!icon_text || !flags_text)
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if (!icon_text || !flags_text)
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return false;
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uint32 icon = atol(icon_text);
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@@ -98,7 +98,7 @@ bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
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bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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uint8 msg = atoi(args);
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@@ -108,7 +108,7 @@ bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
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bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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uint8 msg = atoi(args);
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@@ -118,7 +118,7 @@ bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
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bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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uint8 msg = atoi(args);
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@@ -137,7 +137,7 @@ bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/)
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if(!unit) unit = player;
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std::ifstream ifs("opcode.txt");
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if(ifs.bad())
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if (ifs.bad())
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return false;
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uint32 opcode;
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@@ -273,7 +273,7 @@ bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
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{
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// USAGE: .debug play cinematic #cinematicid
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// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
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if( !*args )
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if (!*args)
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{
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SendSysMessage(LANG_BAD_VALUE);
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SetSentErrorMessage(true);
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@@ -282,7 +282,7 @@ bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
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uint32 dwId = atoi((char*)args);
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if(!sCinematicSequencesStore.LookupEntry(dwId))
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if (!sCinematicSequencesStore.LookupEntry(dwId))
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{
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PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
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SetSentErrorMessage(true);
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@@ -297,7 +297,7 @@ bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
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{
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// USAGE: .debug play movie #movieid
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// #movieid - ID decimal number from Movie.dbc (1st column)
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if( !*args )
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if (!*args)
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{
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SendSysMessage(LANG_BAD_VALUE);
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SetSentErrorMessage(true);
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@@ -306,7 +306,7 @@ bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
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uint32 dwId = atoi((char*)args);
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if(!sMovieStore.LookupEntry(dwId))
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if (!sMovieStore.LookupEntry(dwId))
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{
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PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
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SetSentErrorMessage(true);
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@@ -322,7 +322,7 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
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{
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// USAGE: .debug playsound #soundid
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// #soundid - ID decimal number from SoundEntries.dbc (1st column)
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if( !*args )
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if (!*args)
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{
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SendSysMessage(LANG_BAD_VALUE);
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SetSentErrorMessage(true);
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@@ -331,7 +331,7 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
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uint32 dwSoundId = atoi((char*)args);
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if(!sSoundEntriesStore.LookupEntry(dwSoundId))
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if (!sSoundEntriesStore.LookupEntry(dwSoundId))
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{
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PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
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SetSentErrorMessage(true);
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@@ -339,14 +339,14 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
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}
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Unit* unit = getSelectedUnit();
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if(!unit)
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if (!unit)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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if(m_session->GetPlayer()->GetSelection())
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if (m_session->GetPlayer()->GetSelection())
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unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
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else
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unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
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@@ -358,7 +358,7 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
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//Send notification in channel
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bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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const char *name = "test";
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@@ -376,7 +376,7 @@ bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
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//Send notification in chat
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bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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const char *msg = "testtest";
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@@ -397,7 +397,7 @@ bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args)
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bool ChatHandler::HandleDebugGetLootRecipient(const char* /*args*/)
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{
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Creature* target = getSelectedCreature();
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if(!target)
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if (!target)
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return false;
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PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
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@@ -413,7 +413,7 @@ bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args)
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bool ChatHandler::HandleDebugGetItemState(const char* args)
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{
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if (!args)
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if (!*args)
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return false;
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std::string state_str = args;
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@@ -757,7 +757,7 @@ bool ChatHandler::HandleDebugEnterVehicle(const char * args)
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bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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char* e = strtok((char*)args, " ");
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@@ -778,12 +778,12 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
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CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
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if(!ci)
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if (!ci)
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return false;
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VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
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if(!ve)
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if (!ve)
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return false;
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Vehicle *v = new Vehicle;
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@@ -812,7 +812,7 @@ bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/)
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bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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uint32 PhaseShift = atoi(args);
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@@ -822,7 +822,7 @@ bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
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bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args)
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{
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if(!args)
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if (!*args)
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return false;
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char* e = strtok((char*)args, " ");
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@@ -836,7 +836,7 @@ bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args)
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Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
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if(!i)
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if (!i)
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return false;
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i->SetUInt32Value(ITEM_FIELD_FLAGS, flag);
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@@ -854,3 +854,33 @@ bool ChatHandler::HandleDebugAnimCommand(const char* args)
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m_session->GetPlayer()->HandleEmoteCommand(anim_id);
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return true;
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}
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bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args)
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{
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if (!*args)
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{
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SendSysMessage(LANG_BAD_VALUE);
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SetSentErrorMessage(true);
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return false;
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}
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Unit* unit = getSelectedUnit();
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if (!unit)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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int32 state = atoi((char*)args);
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if (!state)
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{
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// reset all states
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for(int i = 1; i <= 32; ++i)
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unit->ModifyAuraState(AuraState(i),false);
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return true;
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}
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unit->ModifyAuraState(AuraState(abs(state)),state > 0);
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return true;
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}
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