[8083] New debug command: .debug setaurastate for test target/caster aura states. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-27 18:27:31 -05:00
parent cf9c437d8e
commit 02a83001a4
3 changed files with 62 additions and 30 deletions
+1
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@@ -160,6 +160,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL }, { "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL },
{ "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable }, { "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable },
{ "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable }, { "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
{ "setaurastate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetAuraStateCommand, "", NULL },
{ "setitemflag", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemFlagCommand, "", NULL }, { "setitemflag", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemFlagCommand, "", NULL },
{ "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL }, { "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL },
{ "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpawnVehicle, "", NULL }, { "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpawnVehicle, "", NULL },
+2 -1
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@@ -142,9 +142,10 @@ class ChatHandler
bool HandleDebugGetLootRecipient(const char * args); bool HandleDebugGetLootRecipient(const char * args);
bool HandleDebugGetValue(const char* args); bool HandleDebugGetValue(const char* args);
bool HandleDebugMod32Value(const char* args); bool HandleDebugMod32Value(const char* args);
bool HandleDebugSetValue(const char* args); bool HandleDebugSetAuraStateCommand(const char * args);
bool HandleDebugSetItemFlagCommand(const char * args); bool HandleDebugSetItemFlagCommand(const char * args);
bool HandleDebugSetVehicleId(const char * args); bool HandleDebugSetVehicleId(const char * args);
bool HandleDebugSetValue(const char* args);
bool HandleDebugSpawnVehicle(const char * args); bool HandleDebugSpawnVehicle(const char * args);
bool HandleDebugEnterVehicle(const char * args); bool HandleDebugEnterVehicle(const char * args);
bool HandleDebugUpdate(const char* args); bool HandleDebugUpdate(const char* args);
+59 -29
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@@ -39,7 +39,7 @@
bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args) bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
char* px = strtok((char*)args, " "); char* px = strtok((char*)args, " ");
@@ -47,7 +47,7 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
return false; return false;
uint8 failnum = (uint8)atoi(px); uint8 failnum = (uint8)atoi(px);
if(failnum==0 && *px!='0') if (failnum==0 && *px!='0')
return false; return false;
char* p1 = strtok(NULL, " "); char* p1 = strtok(NULL, " ");
@@ -72,20 +72,20 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
bool ChatHandler::HandleDebugSendPoiCommand(const char* args) bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
{ {
if (!*args)
return false;
Player *pPlayer = m_session->GetPlayer(); Player *pPlayer = m_session->GetPlayer();
Unit* target = getSelectedUnit(); Unit* target = getSelectedUnit();
if(!target) if (!target)
{ {
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
return true; return true;
} }
if(!args)
return false;
char* icon_text = strtok((char*)args, " "); char* icon_text = strtok((char*)args, " ");
char* flags_text = strtok(NULL, " "); char* flags_text = strtok(NULL, " ");
if(!icon_text || !flags_text) if (!icon_text || !flags_text)
return false; return false;
uint32 icon = atol(icon_text); uint32 icon = atol(icon_text);
@@ -98,7 +98,7 @@ bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args) bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
uint8 msg = atoi(args); uint8 msg = atoi(args);
@@ -108,7 +108,7 @@ bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args) bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
uint8 msg = atoi(args); uint8 msg = atoi(args);
@@ -118,7 +118,7 @@ bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args) bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
uint8 msg = atoi(args); uint8 msg = atoi(args);
@@ -137,7 +137,7 @@ bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/)
if(!unit) unit = player; if(!unit) unit = player;
std::ifstream ifs("opcode.txt"); std::ifstream ifs("opcode.txt");
if(ifs.bad()) if (ifs.bad())
return false; return false;
uint32 opcode; uint32 opcode;
@@ -273,7 +273,7 @@ bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
{ {
// USAGE: .debug play cinematic #cinematicid // USAGE: .debug play cinematic #cinematicid
// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column) // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
if( !*args ) if (!*args)
{ {
SendSysMessage(LANG_BAD_VALUE); SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true); SetSentErrorMessage(true);
@@ -282,7 +282,7 @@ bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
uint32 dwId = atoi((char*)args); uint32 dwId = atoi((char*)args);
if(!sCinematicSequencesStore.LookupEntry(dwId)) if (!sCinematicSequencesStore.LookupEntry(dwId))
{ {
PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId); PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
SetSentErrorMessage(true); SetSentErrorMessage(true);
@@ -297,7 +297,7 @@ bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
{ {
// USAGE: .debug play movie #movieid // USAGE: .debug play movie #movieid
// #movieid - ID decimal number from Movie.dbc (1st column) // #movieid - ID decimal number from Movie.dbc (1st column)
if( !*args ) if (!*args)
{ {
SendSysMessage(LANG_BAD_VALUE); SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true); SetSentErrorMessage(true);
@@ -306,7 +306,7 @@ bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
uint32 dwId = atoi((char*)args); uint32 dwId = atoi((char*)args);
if(!sMovieStore.LookupEntry(dwId)) if (!sMovieStore.LookupEntry(dwId))
{ {
PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId); PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
SetSentErrorMessage(true); SetSentErrorMessage(true);
@@ -322,7 +322,7 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
{ {
// USAGE: .debug playsound #soundid // USAGE: .debug playsound #soundid
// #soundid - ID decimal number from SoundEntries.dbc (1st column) // #soundid - ID decimal number from SoundEntries.dbc (1st column)
if( !*args ) if (!*args)
{ {
SendSysMessage(LANG_BAD_VALUE); SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true); SetSentErrorMessage(true);
@@ -331,7 +331,7 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
uint32 dwSoundId = atoi((char*)args); uint32 dwSoundId = atoi((char*)args);
if(!sSoundEntriesStore.LookupEntry(dwSoundId)) if (!sSoundEntriesStore.LookupEntry(dwSoundId))
{ {
PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId); PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
SetSentErrorMessage(true); SetSentErrorMessage(true);
@@ -339,14 +339,14 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
} }
Unit* unit = getSelectedUnit(); Unit* unit = getSelectedUnit();
if(!unit) if (!unit)
{ {
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true); SetSentErrorMessage(true);
return false; return false;
} }
if(m_session->GetPlayer()->GetSelection()) if (m_session->GetPlayer()->GetSelection())
unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer()); unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
else else
unit->PlayDirectSound(dwSoundId,m_session->GetPlayer()); unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
@@ -358,7 +358,7 @@ bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
//Send notification in channel //Send notification in channel
bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args) bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
const char *name = "test"; const char *name = "test";
@@ -376,7 +376,7 @@ bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
//Send notification in chat //Send notification in chat
bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args) bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
const char *msg = "testtest"; const char *msg = "testtest";
@@ -397,7 +397,7 @@ bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args)
bool ChatHandler::HandleDebugGetLootRecipient(const char* /*args*/) bool ChatHandler::HandleDebugGetLootRecipient(const char* /*args*/)
{ {
Creature* target = getSelectedCreature(); Creature* target = getSelectedCreature();
if(!target) if (!target)
return false; return false;
PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient"); PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
@@ -413,7 +413,7 @@ bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args)
bool ChatHandler::HandleDebugGetItemState(const char* args) bool ChatHandler::HandleDebugGetItemState(const char* args)
{ {
if (!args) if (!*args)
return false; return false;
std::string state_str = args; std::string state_str = args;
@@ -757,7 +757,7 @@ bool ChatHandler::HandleDebugEnterVehicle(const char * args)
bool ChatHandler::HandleDebugSpawnVehicle(const char* args) bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
char* e = strtok((char*)args, " "); char* e = strtok((char*)args, " ");
@@ -778,12 +778,12 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
if(!ci) if (!ci)
return false; return false;
VehicleEntry const *ve = sVehicleStore.LookupEntry(id); VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
if(!ve) if (!ve)
return false; return false;
Vehicle *v = new Vehicle; Vehicle *v = new Vehicle;
@@ -812,7 +812,7 @@ bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/)
bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args) bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
uint32 PhaseShift = atoi(args); uint32 PhaseShift = atoi(args);
@@ -822,7 +822,7 @@ bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args) bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args)
{ {
if(!args) if (!*args)
return false; return false;
char* e = strtok((char*)args, " "); char* e = strtok((char*)args, " ");
@@ -836,7 +836,7 @@ bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args)
Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
if(!i) if (!i)
return false; return false;
i->SetUInt32Value(ITEM_FIELD_FLAGS, flag); i->SetUInt32Value(ITEM_FIELD_FLAGS, flag);
@@ -854,3 +854,33 @@ bool ChatHandler::HandleDebugAnimCommand(const char* args)
m_session->GetPlayer()->HandleEmoteCommand(anim_id); m_session->GetPlayer()->HandleEmoteCommand(anim_id);
return true; return true;
} }
bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args)
{
if (!*args)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Unit* unit = getSelectedUnit();
if (!unit)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
int32 state = atoi((char*)args);
if (!state)
{
// reset all states
for(int i = 1; i <= 32; ++i)
unit->ModifyAuraState(AuraState(i),false);
return true;
}
unit->ModifyAuraState(AuraState(abs(state)),state > 0);
return true;
}