[7613] Sort and rename functions for GM commands in code. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+2
-2
@@ -152,11 +152,11 @@ ChatCommand * ChatHandler::getCommandTable()
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static ChatCommand gmCommandTable[] =
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{
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{ "chat", SEC_MODERATOR, false, &ChatHandler::HandleGMChatCommand, "", NULL },
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{ "fly", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGMFlyCommand, "", NULL },
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{ "ingame", SEC_PLAYER, true, &ChatHandler::HandleGMListIngameCommand, "", NULL },
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{ "list", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMListFullCommand, "", NULL },
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{ "visible", SEC_MODERATOR, false, &ChatHandler::HandleGMVisibleCommand, "", NULL },
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{ "fly", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGMFlyModeCommand, "", NULL },
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{ "", SEC_MODERATOR, false, &ChatHandler::HandleGMmodeCommand, "", NULL },
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{ "", SEC_MODERATOR, false, &ChatHandler::HandleGMCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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+8
-6
@@ -106,8 +106,6 @@ class ChatHandler
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bool HandleStartCommand(const char* args);
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bool HandleDismountCommand(const char* args);
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bool HandleSaveCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMListFullCommand(const char* args);
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bool HandleNamegoCommand(const char* args);
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bool HandleGonameCommand(const char* args);
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@@ -119,9 +117,7 @@ class ChatHandler
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bool HandleGMAnnounceCommand(const char* args);
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bool HandleNotifyCommand(const char* args);
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bool HandleGMNotifyCommand(const char* args);
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bool HandleGMmodeCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGPSCommand(const char* args);
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bool HandleTaxiCheatCommand(const char* args);
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bool HandleWhispersCommand(const char* args);
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@@ -137,6 +133,13 @@ class ChatHandler
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bool HandleEventStopCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleGMCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleGMFlyCommand(const char* args);
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bool HandleGMListFullCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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@@ -460,7 +463,6 @@ class ChatHandler
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bool HandleWpEventCommand(const char* args);
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bool HandleWpShowCommand(const char* args);
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bool HandleReloadAllPaths(const char *args);
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bool HandleGMFlyModeCommand(const char* args);
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bool HandleDebugSendOpcodeCommand(const char* args);
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bool HandleDebugSellErrorCommand(const char* args);
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bool HandleDebugBuyErrorCommand(const char* args);
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+1
-1
@@ -199,7 +199,7 @@ bool ChatHandler::HandleGMNotifyCommand(const char* args)
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}
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//Enable\Dissable GM Mode
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bool ChatHandler::HandleGMmodeCommand(const char* args)
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bool ChatHandler::HandleGMCommand(const char* args)
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{
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if(!*args)
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{
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+1
-1
@@ -6179,7 +6179,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
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return true;
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}
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bool ChatHandler::HandleGMFlyModeCommand(const char* args)
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bool ChatHandler::HandleGMFlyCommand(const char* args)
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{
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if (!*args)
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return false;
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