[8016] Work at npc click table data use. Author: VladimirMangos
* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state
*Also add target position of 51852. By Roland
--HG--
branch : trunk
This commit is contained in:
+52
-10
@@ -110,6 +110,25 @@ LanguageDesc const* GetLanguageDescByID(uint32 lang)
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return NULL;
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}
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bool SpellClickInfo::IsFitToRequirements(Player const* player) const
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{
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if(questStart)
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{
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// not in expected required quest state
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if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
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return false;
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}
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if(questEnd)
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{
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// not in expected forbidden quest state
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if(!player || player->GetQuestRewardStatus(questEnd))
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return false;
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}
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return true;
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}
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ObjectMgr::ObjectMgr()
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{
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m_hiCharGuid = 1;
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@@ -699,6 +718,12 @@ void ObjectMgr::LoadCreatureTemplates()
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if(cInfo->rangeattacktime == 0)
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const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
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if(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
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{
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sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK);
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const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
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}
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if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
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sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
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@@ -6567,8 +6592,8 @@ void ObjectMgr::LoadNPCSpellClickSpells()
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uint32 count = 0;
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mSpellClickInfoMap.clear();
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QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_id, quest_status, cast_flags FROM npc_spellclick_spells");
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// 0 1 2 3 4 5
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QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
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if(!result)
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{
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@@ -6607,28 +6632,45 @@ void ObjectMgr::LoadNPCSpellClickSpells()
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continue;
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}
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uint32 quest = fields[2].GetUInt32();
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uint32 quest_start = fields[2].GetUInt32();
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// quest might be 0 to enable spellclick independent of any quest
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if (quest)
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if (quest_start)
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{
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if(mQuestTemplates.find(quest) == mQuestTemplates.end())
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if(mQuestTemplates.find(quest_start) == mQuestTemplates.end())
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{
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sLog.outErrorDb("Table npc_spellclick_spells references unknown quest %u. Skipping entry.", spellid);
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sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
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continue;
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}
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}
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uint32 queststatus = fields[3].GetUInt32();
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bool quest_start_active = fields[3].GetBool();
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uint8 castFlags = fields[4].GetUInt8();
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uint32 quest_end = fields[4].GetUInt32();
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// quest might be 0 to enable spellclick active infinity after start quest
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if (quest_end)
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{
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if(mQuestTemplates.find(quest_end) == mQuestTemplates.end())
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{
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sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
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continue;
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}
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}
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uint8 castFlags = fields[5].GetUInt8();
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SpellClickInfo info;
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info.spellId = spellid;
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info.questId = quest;
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info.questStatus = queststatus;
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info.questStart = quest_start;
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info.questStartCanActive = quest_start_active;
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info.questEnd = quest_end;
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info.castFlags = castFlags;
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mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
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// mark creature template as spell clickable
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const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
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++count;
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} while (result->NextRow());
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+14
-3
@@ -102,12 +102,17 @@ extern ScriptMapMap sWaypointScripts;
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struct SpellClickInfo
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{
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uint32 spellId;
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uint32 questId;
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uint32 questStatus;
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uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
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uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
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bool questStartCanActive; // if true then quest start can be active (not only rewarded)
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uint8 castFlags;
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// helpers
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bool IsFitToRequirements(Player const* player) const;
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};
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typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
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typedef std::pair<SpellClickInfoMap::const_iterator,SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds;
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struct AreaTrigger
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{
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@@ -585,7 +590,6 @@ class ObjectMgr
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void LoadReputationOnKill();
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void LoadPointsOfInterest();
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SpellClickInfoMap mSpellClickInfoMap;
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void LoadNPCSpellClickSpells();
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void LoadWeatherZoneChances();
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@@ -828,6 +832,11 @@ class ObjectMgr
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int GetOrNewIndexForLocale(LocaleConstant loc);
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SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
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{
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return SpellClickInfoMapBounds(mSpellClickInfoMap.lower_bound(creature_id),mSpellClickInfoMap.upper_bound(creature_id));
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}
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ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const
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{
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return ItemRequiredTargetMapBounds(m_ItemRequiredTarget.lower_bound(uiItemEntry),m_ItemRequiredTarget.upper_bound(uiItemEntry));
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@@ -921,6 +930,8 @@ class ObjectMgr
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ScriptNameMap m_scriptNames;
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SpellClickInfoMap mSpellClickInfoMap;
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ItemRequiredTargetMap m_ItemRequiredTarget;
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typedef std::vector<LocaleConstant> LocalForIndex;
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+15
-12
@@ -19186,18 +19186,20 @@ void Player::UpdateForQuestWorldObjects()
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Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
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if(!obj)
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continue;
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// check if this unit requires quest specific flags
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SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
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for(SpellClickInfoMap::const_iterator itr = map.lower_bound(obj->GetEntry()); itr != map.upper_bound(obj->GetEntry()); ++itr)
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// check if this unit requires quest specific flags
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if(!obj->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
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continue;
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SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry());
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for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
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{
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if(itr->second.questId != 0)
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if(itr->second.questStart || itr->second.questEnd)
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{
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obj->BuildCreateUpdateBlockForPlayer(&udata,this);
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break;
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}
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}
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}
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}
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udata.BuildPacket(&packet);
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@@ -20754,16 +20756,17 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
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bool Player::canSeeSpellClickOn(Creature const *c) const
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{
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SpellClickInfoMap::const_iterator lower = objmgr.mSpellClickInfoMap.lower_bound(c->GetEntry());
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SpellClickInfoMap::const_iterator upper = objmgr.mSpellClickInfoMap.upper_bound(c->GetEntry());
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if(lower == upper)
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if(!c->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
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return false;
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SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(c->GetEntry());
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if(clickPair.first == clickPair.second)
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return true;
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for(SpellClickInfoMap::const_iterator itr = lower; itr != upper; ++itr)
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{
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if(itr->second.questId == 0 || GetQuestStatus(itr->second.questId) == itr->second.questStatus)
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for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
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if(itr->second.IsFitToRequirements(this))
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return true;
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}
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return false;
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}
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@@ -522,10 +522,10 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
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if(!unit)
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return;
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SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
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for(SpellClickInfoMap::const_iterator itr = map.lower_bound(unit->GetEntry()); itr != map.upper_bound(unit->GetEntry()); ++itr)
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SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
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for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
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{
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if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == itr->second.questStatus)
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if(itr->second.IsFitToRequirements(_player))
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{
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Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
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Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;
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+1
-1
@@ -614,7 +614,7 @@ enum NPCFlags
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UNIT_NPC_FLAG_AUCTIONEER = 0x00200000, // 100%
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UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // 100%
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UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
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UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click)
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UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click), dynamic, set at loading and don't must be set in DB
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UNIT_NPC_FLAG_GUARD = 0x10000000, // custom flag for guards
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UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures
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};
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