*Fixed doors by Shade of Aran - by Bagsac

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-02-08 10:43:26 +01:00
parent f305c92272
commit 0070788691
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
if(pInstance)
{
// Not in progress
// Not in progress
pInstance->SetData(DATA_SHADEOFARAN_EVENT, NOT_STARTED);
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
@@ -164,6 +164,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
if(pInstance)
{
pInstance->SetData(DATA_SHADEOFARAN_EVENT, DONE);
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
Door->SetGoState(0);
}
@@ -179,7 +180,11 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
}
if(pInstance)
{
pInstance->SetData(DATA_SHADEOFARAN_EVENT, IN_PROGRESS);
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
Door->SetGoState(1);
}
}
void FlameWreathEffect()