*Fixed doors by Shade of Aran - by Bagsac
--HG-- branch : trunk
This commit is contained in:
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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if(pInstance)
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if(pInstance)
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{
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{
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// Not in progress
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// Not in progress
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, NOT_STARTED);
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, NOT_STARTED);
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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@@ -164,6 +164,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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if(pInstance)
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if(pInstance)
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{
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{
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, DONE);
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, DONE);
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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Door->SetGoState(0);
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Door->SetGoState(0);
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}
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}
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@@ -179,7 +180,11 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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}
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}
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if(pInstance)
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if(pInstance)
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{
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, IN_PROGRESS);
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, IN_PROGRESS);
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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Door->SetGoState(1);
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}
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}
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}
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void FlameWreathEffect()
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void FlameWreathEffect()
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