[7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos

Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
    This make Player::TeleportTo code working in same way for both far/near teleports.
    Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
    Skip movement packets until landing confirmation for near teleport from client.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-11 23:07:07 -05:00
parent dda2fdff33
commit 0010f7ffe3
7 changed files with 86 additions and 104 deletions
-16
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@@ -1171,22 +1171,6 @@ void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
*/
}
void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
{
/*
CHECK_PACKET_SIZE(recv_data,8+4);
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
uint32 flags, time;
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
*/
}
void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,1);
+55 -9
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@@ -41,6 +41,10 @@ void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleMoveWorldportAckOpcode()
{
// ignore unexpected far teleports
if(!GetPlayer()->IsBeingTeleportedFar())
return;
// get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest();
@@ -59,7 +63,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true;
GetPlayer()->SetSemaphoreTeleport(false);
GetPlayer()->SetSemaphoreTeleportFar(false);
// relocate the player to the teleport destination
GetPlayer()->SetMapId(loc.mapid);
@@ -79,7 +83,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
{
sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home
GetPlayer()->SetDontMove(false);
if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
{
// the player must always be able to teleport home
@@ -116,7 +119,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(!_player->InBattleGround())
{
// short preparations to continue flight
GetPlayer()->SetDontMove(false);
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
flight->Initialize(*GetPlayer());
return;
@@ -158,8 +160,52 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
}
GetPlayer()->SetDontMove(false);
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+4);
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
uint32 flags, time;
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
if(!plMover || !plMover->IsBeingTeleportedNear())
return;
if(guid != plMover->GetGUID())
return;
plMover->SetSemaphoreTeleportNear(false);
uint32 old_zone = plMover->GetZoneId();
WorldLocation const& dest = plMover->GetTeleportDest();
plMover->SetPosition(dest.x, dest.y, dest.z, dest.o, true);
uint32 newzone, newarea;
plMover->GetZoneAndAreaId(newzone,newarea);
plMover->UpdateZone(newzone,newarea);
// new zone
if(old_zone != newzone)
{
// honorless target
if(plMover->pvpInfo.inHostileArea)
plMover->CastSpell(plMover, 2479, true);
}
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
}
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
@@ -167,7 +213,11 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
uint32 opcode = recv_data.GetOpcode();
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
if(GetPlayer()->GetDontMove())
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if(plMover && plMover->IsBeingTeleported())
return;
/* extract packet */
@@ -185,9 +235,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
return;
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
/* handle special cases */
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{
@@ -251,7 +298,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
plMover->m_movementInfo = movementInfo;
plMover->SetUnitMovementFlags(movementInfo.flags);
plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
if(plMover->isMovingOrTurning())
+1 -2
View File
@@ -1137,8 +1137,7 @@ bool Object::PrintIndexError(uint32 index, bool set) const
WorldObject::WorldObject()
: m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL),
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f),
mSemaphoreTeleport(false)
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f)
{
m_positionX = 0.0f;
m_positionY = 0.0f;
-4
View File
@@ -475,8 +475,6 @@ class TRINITY_DLL_SPEC WorldObject : public Object
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor = true);
void BuildHeartBeatMsg( WorldPacket *data ) const;
void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
bool IsBeingTeleported() { return mSemaphoreTeleport; }
void SetSemaphoreTeleport(bool semphsetting) { mSemaphoreTeleport = semphsetting; }
void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);
@@ -539,8 +537,6 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float m_positionY;
float m_positionZ;
float m_orientation;
bool mSemaphoreTeleport;
};
#endif
+14 -57
View File
@@ -340,7 +340,8 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_atLoginFlags = AT_LOGIN_NONE;
m_dontMove = false;
mSemaphoreTeleport_Near = false;
mSemaphoreTeleport_Far = false;
pTrader = 0;
ClearTrade();
@@ -467,8 +468,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_isActive = true;
m_farsightVision = false;
m_runes = NULL;
m_lastFallTime = 0;
@@ -1645,9 +1644,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
m_movementInfo.t_time = 0;
}
SetSemaphoreTeleport(true);
// The player was ported to another map and looses the duel immediatly.
// The player was ported to another map and looses the duel immediately.
// We have to perform this check before the teleport, otherwise the
// ObjectAccessor won't find the flag.
if (duel && GetMapId()!=mapid)
@@ -1662,25 +1659,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if ((GetMapId() == mapid) && (!m_transport))
{
// prepare zone change detect
uint32 old_zone = GetZoneId();
// near teleport
if(!GetSession()->PlayerLogout())
{
WorldPacket data;
BuildTeleportAckMsg(&data, x, y, z, orientation);
GetSession()->SendPacket(&data);
SetPosition( x, y, z, orientation, true);
}
else
// this will be used instead of the current location in SaveToDB
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(0, z);
//BuildHeartBeatMsg(&data);
//SendMessageToSet(&data, true);
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{
//same map, only remove pet if out of range for new position
@@ -1691,30 +1669,19 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if(!(options & TELE_TO_NOT_LEAVE_COMBAT))
CombatStop();
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{
// resummon pet
if (pet)
ResummonPetTemporaryUnSummonedIfAny();
}
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
// this will be used instead of the current location in SaveToDB
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(0, z);
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
// at client packet MSG_MOVE_TELEPORT_ACK
SetSemaphoreTeleportNear(true);
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
if(!GetSession()->PlayerLogout())
{
// don't reset teleport semaphore while logging out, otherwise m_teleport_dest won't be used in Player::SaveToDB
SetSemaphoreTeleport(false);
UpdateZone(newzone,newarea);
}
// new zone
if(old_zone != newzone)
{
// honorless target
if(pvpInfo.inHostileArea)
CastSpell(this, 2479, true);
WorldPacket data;
BuildTeleportAckMsg(&data, x, y, z, orientation);
GetSession()->SendPacket(&data);
}
}
else
@@ -1726,10 +1693,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// Check enter rights before map getting to avoid creating instance copy for player
// this check not dependent from map instance copy and same for all instance copies of selected map
if (!MapManager::Instance().CanPlayerEnter(mapid, this))
{
SetSemaphoreTeleport(false);
return false;
}
// If the map is not created, assume it is possible to enter it.
// It will be created in the WorldPortAck.
@@ -1814,10 +1778,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
// move packet sent by client always after far teleport
// SetPosition(final_x, final_y, final_z, final_o, true);
SetDontMove(true);
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
SetSemaphoreTeleportFar(true);
}
else
return false;
@@ -5468,11 +5430,6 @@ void Player::removeActionButton(uint8 button)
sLog.outDetail( "Action Button '%u' Removed from Player '%u'", button, GetGUIDLow() );
}
void Player::SetDontMove(bool dontMove)
{
m_dontMove = dontMove;
}
bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
{
// prevent crash when a bad coord is sent by the client
+15 -15
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@@ -1663,8 +1663,12 @@ class TRINITY_DLL_SPEC Player : public Unit
bool HasSkill(uint32 skill) const;
void learnSkillRewardedSpells(uint32 id, uint32 value);
void SetDontMove(bool dontMove);
bool GetDontMove() const { return m_dontMove; }
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
void CheckExploreSystem(void);
@@ -2057,8 +2061,6 @@ class TRINITY_DLL_SPEC Player : public Unit
bool isAllowedToLoot(Creature* creature);
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
uint8 GetRunesState() const { return m_runes->runeState; }
uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
@@ -2225,8 +2227,6 @@ class TRINITY_DLL_SPEC Player : public Unit
typedef std::list<Channel*> JoinedChannelsList;
JoinedChannelsList m_channels;
bool m_dontMove;
int m_cinematic;
Player *pTrader;
@@ -2291,10 +2291,6 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 m_groupUpdateMask;
uint64 m_auraRaidUpdateMask;
// Temporarily removed pet cache
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
// Player summoning
time_t m_summon_expire;
uint32 m_summon_mapid;
@@ -2302,11 +2298,6 @@ class TRINITY_DLL_SPEC Player : public Unit
float m_summon_y;
float m_summon_z;
// Far Teleport
WorldLocation m_teleport_dest;
bool m_farsightVision;
DeclinedName *m_declinedname;
Runes *m_runes;
private:
@@ -2334,6 +2325,15 @@ class TRINITY_DLL_SPEC Player : public Unit
uint8 m_MirrorTimerFlagsLast;
bool m_isInWater;
// Current teleport data
WorldLocation m_teleport_dest;
bool mSemaphoreTeleport_Near;
bool mSemaphoreTeleport_Far;
// Temporary removed pet cache
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
AchievementMgr m_achievementMgr;
ReputationMgr m_reputationMgr;
};
+1 -1
View File
@@ -240,7 +240,7 @@ bool WorldSession::Update(uint32 /*diff*/)
void WorldSession::LogoutPlayer(bool Save)
{
// finish pending transfers before starting the logout
while(_player && _player->IsBeingTeleported())
while(_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;