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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MapManager.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "GridNotifiers.h"
#include "Log.h"
#include "GridStates.h"
#include "CellImpl.h"
#include "InstanceData.h"
#include "Map.h"
#include "GridNotifiersImpl.h"
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#include "ConfigEnv.h"
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#include "Transport.h"
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#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Group.h"
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#include "MapRefManager.h"
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#include "Vehicle.h"
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#include "WaypointManager.h"
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#include "DBCEnums.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "GossipDef.h"
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#include "MapInstanced.h"
#include "InstanceSaveMgr.h"
#include "VMapFactory.h"
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#define DEFAULT_GRID_EXPIRY 300
#define MAX_GRID_LOAD_TIME 50
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#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getRate(RATE_CREATURE_AGGRO))
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GridState * si_GridStates [ MAX_GRID_STATE ];
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struct ScriptAction
{
uint64 sourceGUID ;
uint64 targetGUID ;
uint64 ownerGUID ; // owner of source if source is item
ScriptInfo const * script ; // pointer to static script data
};
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Map ::~ Map ()
{
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UnloadAll ();
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while ( ! i_worldObjects . empty ())
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{
WorldObject * obj = * i_worldObjects . begin ();
assert ( obj -> m_isWorldObject );
//assert(obj->GetTypeId() == TYPEID_CORPSE);
obj -> RemoveFromWorld ();
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obj -> ResetMap ();
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}
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if ( ! m_scriptSchedule . empty ())
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sWorld . DecreaseScheduledScriptCount ( m_scriptSchedule . size ());
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}
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bool Map :: ExistMap ( uint32 mapid , int gx , int gy )
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{
int len = sWorld . GetDataPath (). length () + strlen ( "maps/%03u%02u%02u.map" ) + 1 ;
char * tmp = new char [ len ];
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snprintf ( tmp , len , ( char * )( sWorld . GetDataPath () + "maps/%03u%02u%02u.map" ). c_str (), mapid , gx , gy );
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FILE * pf = fopen ( tmp , "rb" );
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if ( ! pf )
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{
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sLog . outError ( "Map file '%s': does not exist!" , tmp );
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delete [] tmp ;
return false ;
}
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map_fileheader header ;
fread ( & header , sizeof ( header ), 1 , pf );
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if ( header . mapMagic != uint32 ( MAP_MAGIC ) || header . versionMagic != uint32 ( MAP_VERSION_MAGIC ))
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{
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sLog . outError ( "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor." , tmp );
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delete [] tmp ;
fclose ( pf ); //close file before return
return false ;
}
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delete [] tmp ;
fclose ( pf );
return true ;
}
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bool Map :: ExistVMap ( uint32 mapid , int gx , int gy )
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{
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if ( VMAP :: IVMapManager * vmgr = VMAP :: VMapFactory :: createOrGetVMapManager ())
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{
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if ( vmgr -> isMapLoadingEnabled ())
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{
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// x and y are swapped !! => fixed now
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bool exists = vmgr -> existsMap (( sWorld . GetDataPath () + "vmaps" ). c_str (), mapid , gx , gy );
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if ( ! exists )
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{
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std :: string name = vmgr -> getDirFileName ( mapid , gx , gy );
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sLog . outError ( "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe." , ( sWorld . GetDataPath () + "vmaps/" + name ). c_str ());
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return false ;
}
}
}
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return true ;
}
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void Map :: LoadVMap ( int gx , int gy )
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{
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// x and y are swapped !!
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int vmapLoadResult = VMAP :: VMapFactory :: createOrGetVMapManager () -> loadMap (( sWorld . GetDataPath () + "vmaps" ). c_str (), GetId (), gx , gy );
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switch ( vmapLoadResult )
{
case VMAP :: VMAP_LOAD_RESULT_OK :
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sLog . outDetail ( "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)" , GetMapName (), GetId (), gx , gy , gx , gy );
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break ;
case VMAP :: VMAP_LOAD_RESULT_ERROR :
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sLog . outDetail ( "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)" , GetMapName (), GetId (), gx , gy , gx , gy );
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break ;
case VMAP :: VMAP_LOAD_RESULT_IGNORED :
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DEBUG_LOG ( "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)" , GetMapName (), GetId (), gx , gy , gx , gy );
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break ;
}
}
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void Map :: LoadMap ( int gx , int gy , bool reload )
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{
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if ( i_InstanceId != 0 )
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{
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if ( GridMaps [ gx ][ gy ])
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return ;
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// load grid map for base map
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if ( ! m_parentMap -> GridMaps [ gx ][ gy ])
m_parentMap -> EnsureGridCreated ( GridPair ( 63 - gx , 63 - gy ));
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(( MapInstanced * )( m_parentMap )) -> AddGridMapReference ( GridPair ( gx , gy ));
GridMaps [ gx ][ gy ] = m_parentMap -> GridMaps [ gx ][ gy ];
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return ;
}
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if ( GridMaps [ gx ][ gy ] && ! reload )
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return ;
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if ( GridMaps [ gx ][ gy ])
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{
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sLog . outDetail ( "Unloading previously loaded map %u before reloading." , GetId ());
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delete ( GridMaps [ gx ][ gy ]);
GridMaps [ gx ][ gy ] = NULL ;
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}
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// map file name
char * tmp = NULL ;
int len = sWorld . GetDataPath (). length () + strlen ( "maps/%03u%02u%02u.map" ) + 1 ;
tmp = new char [ len ];
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snprintf ( tmp , len , ( char * )( sWorld . GetDataPath () + "maps/%03u%02u%02u.map" ). c_str (), GetId (), gx , gy );
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sLog . outDetail ( "Loading map %s" , tmp );
// loading data
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GridMaps [ gx ][ gy ] = new GridMap ();
if ( ! GridMaps [ gx ][ gy ] -> loadData ( tmp ))
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{
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sLog . outError ( "Error loading map file: \n %s \n " , tmp );
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}
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delete [] tmp ;
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}
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void Map :: LoadMapAndVMap ( int gx , int gy )
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{
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LoadMap ( gx , gy );
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if ( i_InstanceId == 0 )
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LoadVMap ( gx , gy ); // Only load the data for the base map
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}
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void Map :: InitStateMachine ()
{
si_GridStates [ GRID_STATE_INVALID ] = new InvalidState ;
si_GridStates [ GRID_STATE_ACTIVE ] = new ActiveState ;
si_GridStates [ GRID_STATE_IDLE ] = new IdleState ;
si_GridStates [ GRID_STATE_REMOVAL ] = new RemovalState ;
}
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void Map :: DeleteStateMachine ()
{
delete si_GridStates [ GRID_STATE_INVALID ];
delete si_GridStates [ GRID_STATE_ACTIVE ];
delete si_GridStates [ GRID_STATE_IDLE ];
delete si_GridStates [ GRID_STATE_REMOVAL ];
}
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Map :: Map ( uint32 id , time_t expiry , uint32 InstanceId , uint8 SpawnMode , Map * _parent )
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: i_mapEntry ( sMapStore . LookupEntry ( id )), i_spawnMode ( SpawnMode ), i_InstanceId ( InstanceId ), m_unloadTimer ( 0 ),
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m_activeNonPlayersIter ( m_activeNonPlayers . end ()),
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i_gridExpiry ( expiry ), m_parentMap ( _parent ? _parent : this ),
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m_VisibleDistance ( DEFAULT_VISIBILITY_DISTANCE ),
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m_VisibilityNotifyPeriod ( DEFAULT_VISIBILITY_NOTIFY_PERIOD ),
i_scriptLock ( false )
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{
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for ( unsigned int idx = 0 ; idx < MAX_NUMBER_OF_GRIDS ; ++ idx )
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{
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for ( unsigned int j = 0 ; j < MAX_NUMBER_OF_GRIDS ; ++ j )
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{
//z code
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GridMaps [ idx ][ j ] = NULL ;
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setNGrid ( NULL , idx , j );
}
}
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//lets initialize visibility distance for map
Map :: InitVisibilityDistance ();
}
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void Map :: InitVisibilityDistance ()
{
//init visibility for continents
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m_VisibleDistance = World :: GetMaxVisibleDistanceOnContinents ();
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m_VisibilityNotifyPeriod = World :: GetVisibilityNotifyPeriodOnContinents ();
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}
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// Template specialization of utility methods
template < class T >
void Map :: AddToGrid ( T * obj , NGridType * grid , Cell const & cell )
{
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if ( obj -> m_isWorldObject )
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( * grid )( cell . CellX (), cell . CellY ()). template AddWorldObject < T > ( obj );
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else
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( * grid )( cell . CellX (), cell . CellY ()). template AddGridObject < T > ( obj );
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}
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template <>
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void Map :: AddToGrid ( Creature * obj , NGridType * grid , Cell const & cell )
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{
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if ( obj -> m_isWorldObject )
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( * grid )( cell . CellX (), cell . CellY ()). AddWorldObject ( obj );
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else
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( * grid )( cell . CellX (), cell . CellY ()). AddGridObject ( obj );
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obj -> SetCurrentCell ( cell );
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}
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template < class T >
void Map :: RemoveFromGrid ( T * obj , NGridType * grid , Cell const & cell )
{
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if ( obj -> m_isWorldObject )
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( * grid )( cell . CellX (), cell . CellY ()). template RemoveWorldObject < T > ( obj );
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else
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( * grid )( cell . CellX (), cell . CellY ()). template RemoveGridObject < T > ( obj );
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}
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template < class T >
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void Map :: SwitchGridContainers ( T * obj , bool on )
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{
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CellPair p = Trinity :: ComputeCellPair ( obj -> GetPositionX (), obj -> GetPositionY ());
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if ( p . x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p . y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog . outError ( "Map::SwitchGridContainers: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]" , obj -> GetGUID (), obj -> GetPositionX (), obj -> GetPositionY (), p . x_coord , p . y_coord );
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return ;
}
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Cell cell ( p );
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if ( ! loaded ( GridPair ( cell . data . Part . grid_x , cell . data . Part . grid_y )))
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return ;
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DEBUG_LOG ( "Switch object " I64FMT " from grid[%u,%u] %u" , obj -> GetGUID (), cell . data . Part . grid_x , cell . data . Part . grid_y , on );
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NGridType * ngrid = getNGrid ( cell . GridX (), cell . GridY ());
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assert ( ngrid != NULL );
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GridType & grid = ( * ngrid )( cell . CellX (), cell . CellY ());
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if ( on )
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{
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grid . RemoveGridObject < T > ( obj );
grid . AddWorldObject < T > ( obj );
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/*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID())
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|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
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{
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assert(false);
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}*/
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}
else
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{
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grid . RemoveWorldObject < T > ( obj );
grid . AddGridObject < T > ( obj );
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/*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
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|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
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{
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assert(false);
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}*/
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}
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obj -> m_isWorldObject = on ;
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}
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template void Map :: SwitchGridContainers ( Creature * , bool );
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//template void Map::SwitchGridContainers(DynamicObject *, bool);
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template < class T >
void Map :: DeleteFromWorld ( T * obj )
{
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// Note: In case resurrectable corpse and pet its removed from global lists in own destructor
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delete obj ;
}
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template <>
void Map :: DeleteFromWorld ( Player * pl )
{
ObjectAccessor :: Instance (). RemoveObject ( pl );
delete pl ;
}
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void
Map :: EnsureGridCreated ( const GridPair & p )
{
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if ( ! getNGrid ( p . x_coord , p . y_coord ))
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{
Guard guard ( * this );
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if ( ! getNGrid ( p . x_coord , p . y_coord ))
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{
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sLog . outDebug ( "Creating grid[%u,%u] for map %u instance %u" , p . x_coord , p . y_coord , GetId (), i_InstanceId );
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setNGrid ( new NGridType ( p . x_coord * MAX_NUMBER_OF_GRIDS + p . y_coord , p . x_coord , p . y_coord , i_gridExpiry , sWorld . getConfig ( CONFIG_GRID_UNLOAD )),
p . x_coord , p . y_coord );
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// build a linkage between this map and NGridType
buildNGridLinkage ( getNGrid ( p . x_coord , p . y_coord ));
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getNGrid ( p . x_coord , p . y_coord ) -> SetGridState ( GRID_STATE_IDLE );
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//z coord
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int gx = ( MAX_NUMBER_OF_GRIDS - 1 ) - p . x_coord ;
int gy = ( MAX_NUMBER_OF_GRIDS - 1 ) - p . y_coord ;
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if ( ! GridMaps [ gx ][ gy ])
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LoadMapAndVMap ( gx , gy );
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}
}
}
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void
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Map :: EnsureGridLoadedAtEnter ( const Cell & cell , Player * player )
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{
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EnsureGridLoaded ( cell );
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NGridType * grid = getNGrid ( cell . GridX (), cell . GridY ());
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assert ( grid != NULL );
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if ( player )
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{
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DEBUG_LOG ( "Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u" , player -> GetName (), cell . CellX (), cell . CellY (), cell . GridX (), cell . GridY (), GetId ());
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}
else
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{
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DEBUG_LOG ( "Active object nearby triggers loading of grid [%u,%u] on map %u" , cell . GridX (), cell . GridY (), GetId ());
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}
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// refresh grid state & timer
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if ( grid -> GetGridState () != GRID_STATE_ACTIVE )
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{
ResetGridExpiry ( * grid , 0.1f );
grid -> SetGridState ( GRID_STATE_ACTIVE );
}
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}
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bool Map :: EnsureGridLoaded ( const Cell & cell )
{
EnsureGridCreated ( GridPair ( cell . GridX (), cell . GridY ()));
NGridType * grid = getNGrid ( cell . GridX (), cell . GridY ());
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assert ( grid != NULL );
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if ( ! isGridObjectDataLoaded ( cell . GridX (), cell . GridY ()))
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{
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sLog . outDebug ( "Loading grid[%u,%u] for map %u instance %u" , cell . GridX (), cell . GridY (), GetId (), i_InstanceId );
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ObjectGridLoader loader ( * grid , this , cell );
loader . LoadN ();
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// Add resurrectable corpses to world object list in grid
ObjectAccessor :: Instance (). AddCorpsesToGrid ( GridPair ( cell . GridX (), cell . GridY ()),( * grid )( cell . CellX (), cell . CellY ()), this );
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setGridObjectDataLoaded ( true , cell . GridX (), cell . GridY ());
return true ;
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}
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return false ;
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}
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void Map :: LoadGrid ( float x , float y )
{
CellPair pair = Trinity :: ComputeCellPair ( x , y );
Cell cell ( pair );
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EnsureGridLoaded ( cell );
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}
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bool Map :: Add ( Player * player )
{
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// Check if we are adding to correct map
assert ( player -> GetMap () == this );
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CellPair p = Trinity :: ComputeCellPair ( player -> GetPositionX (), player -> GetPositionY ());
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if ( p . x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p . y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog . outError ( "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]" , player -> GetGUIDLow (), player -> GetPositionX (), player -> GetPositionY (), p . x_coord , p . y_coord );
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return false ;
}
player -> SetMap ( this );
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Cell cell ( p );
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EnsureGridLoadedAtEnter ( cell , player );
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NGridType * grid = getNGrid ( cell . GridX (), cell . GridY ());
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assert ( grid != NULL );
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AddToGrid ( player , grid , cell );
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player -> AddToWorld ();
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SendInitSelf ( player );
SendInitTransports ( player );
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player -> m_clientGUIDs . clear ();
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player -> UpdateObjectVisibility ( true );
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return true ;
}
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template < class T >
void
Map :: Add ( T * obj )
{
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CellPair p = Trinity :: ComputeCellPair ( obj -> GetPositionX (), obj -> GetPositionY ());
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if ( p . x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p . y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog . outError ( "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]" , obj -> GetGUID (), obj -> GetPositionX (), obj -> GetPositionY (), p . x_coord , p . y_coord );
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return ;
}
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Cell cell ( p );
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if ( obj -> IsInWorld ()) // need some clean up later
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{
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obj -> UpdateObjectVisibility ( true );
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return ;
}
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if ( obj -> isActiveObject ())
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EnsureGridLoadedAtEnter ( cell );
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else
EnsureGridCreated ( GridPair ( cell . GridX (), cell . GridY ()));
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NGridType * grid = getNGrid ( cell . GridX (), cell . GridY ());
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assert ( grid != NULL );
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AddToGrid ( obj , grid , cell );
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//obj->SetMap(this);
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obj -> AddToWorld ();
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if ( obj -> isActiveObject ())
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AddToActive ( obj );
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DEBUG_LOG ( "Object %u enters grid[%u,%u]" , GUID_LOPART ( obj -> GetGUID ()), cell . GridX (), cell . GridY ());
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//something, such as vehicle, needs to be update immediately
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//also, trigger needs to cast spell, if not update, cannot see visual
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obj -> UpdateObjectVisibility ( true );
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}
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/*
void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
{
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CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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{
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return;
}
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Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
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if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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Trinity::MessageDeliverer post_man(*player, msg, to_self);
TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man);
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CellLock<ReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance());
}
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void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
{
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CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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{
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
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Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
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if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
//we have alot of blinking mobs because monster move packet send is broken...
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Trinity::ObjectMessageDeliverer post_man(*obj,msg);
TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
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CellLock<ReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *this, *obj, GetVisibilityDistance());
}
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void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
{
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CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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{
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return;
}
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Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
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if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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Trinity::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
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CellLock<ReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *this, *player, dist);
}
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void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
{
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CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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{
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
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Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
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if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
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CellLock<ReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *this, *obj, dist);
}
*/
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bool Map :: loaded ( const GridPair & p ) const
{
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return ( getNGrid ( p . x_coord , p . y_coord ) && isGridObjectDataLoaded ( p . x_coord , p . y_coord ));
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}
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void Map :: Update ( const uint32 & t_diff )
{
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/// update players at tick
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for ( m_mapRefIter = m_mapRefManager . begin (); m_mapRefIter != m_mapRefManager . end (); ++ m_mapRefIter )
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{
Player * plr = m_mapRefIter -> getSource ();
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if ( plr && plr -> IsInWorld ())
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plr -> Update ( t_diff );
}
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/// update active cells around players and active objects
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resetMarkedCells ();
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Trinity :: ObjectUpdater updater ( t_diff );
// for creature
TypeContainerVisitor < Trinity :: ObjectUpdater , GridTypeMapContainer > grid_object_update ( updater );
// for pets
TypeContainerVisitor < Trinity :: ObjectUpdater , WorldTypeMapContainer > world_object_update ( updater );
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// the player iterator is stored in the map object
// to make sure calls to Map::Remove don't invalidate it
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for ( m_mapRefIter = m_mapRefManager . begin (); m_mapRefIter != m_mapRefManager . end (); ++ m_mapRefIter )
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{
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Player * plr = m_mapRefIter -> getSource ();
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if ( ! plr -> IsInWorld ())
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continue ;
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CellPair standing_cell ( Trinity :: ComputeCellPair ( plr -> GetPositionX (), plr -> GetPositionY ()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
if ( standing_cell . x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell . y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
continue ;
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// the overloaded operators handle range checking
// so ther's no need for range checking inside the loop
CellPair begin_cell ( standing_cell ), end_cell ( standing_cell );
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//lets update mobs/objects in ALL visible cells around player!
CellArea area = Cell :: CalculateCellArea ( * plr , GetVisibilityDistance ());
area . ResizeBorders ( begin_cell , end_cell );
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for ( uint32 x = begin_cell . x_coord ; x <= end_cell . x_coord ; ++ x )
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{
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for ( uint32 y = begin_cell . y_coord ; y <= end_cell . y_coord ; ++ y )
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{
// marked cells are those that have been visited
// don't visit the same cell twice
uint32 cell_id = ( y * TOTAL_NUMBER_OF_CELLS_PER_MAP ) + x ;
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if ( ! isCellMarked ( cell_id ))
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{
markCell ( cell_id );
CellPair pair ( x , y );
Cell cell ( pair );
cell . data . Part . reserved = CENTER_DISTRICT ;
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//cell.SetNoCreate();
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cell . Visit ( pair , grid_object_update , * this );
cell . Visit ( pair , world_object_update , * this );
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}
}
}
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}
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// non-player active objects
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if ( ! m_activeNonPlayers . empty ())
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{
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for ( m_activeNonPlayersIter = m_activeNonPlayers . begin (); m_activeNonPlayersIter != m_activeNonPlayers . end ();)
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{
// skip not in world
WorldObject * obj = * m_activeNonPlayersIter ;
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// step before processing, in this case if Map::Remove remove next object we correctly
// step to next-next, and if we step to end() then newly added objects can wait next update.
++ m_activeNonPlayersIter ;
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if ( ! obj -> IsInWorld ())
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continue ;
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CellPair standing_cell ( Trinity :: ComputeCellPair ( obj -> GetPositionX (), obj -> GetPositionY ()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
if ( standing_cell . x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell . y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
continue ;
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// the overloaded operators handle range checking
// so ther's no need for range checking inside the loop
CellPair begin_cell ( standing_cell ), end_cell ( standing_cell );
begin_cell << 1 ; begin_cell -= 1 ; // upper left
end_cell >> 1 ; end_cell += 1 ; // lower right
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for ( uint32 x = begin_cell . x_coord ; x <= end_cell . x_coord ; ++ x )
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{
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for ( uint32 y = begin_cell . y_coord ; y <= end_cell . y_coord ; ++ y )
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{
// marked cells are those that have been visited
// don't visit the same cell twice
uint32 cell_id = ( y * TOTAL_NUMBER_OF_CELLS_PER_MAP ) + x ;
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if ( ! isCellMarked ( cell_id ))
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{
markCell ( cell_id );
CellPair pair ( x , y );
Cell cell ( pair );
cell . data . Part . reserved = CENTER_DISTRICT ;
//cell.SetNoCreate();
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cell . Visit ( pair , grid_object_update , * this );
cell . Visit ( pair , world_object_update , * this );
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}
}
}
}
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}
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///- Process necessary scripts
if ( ! m_scriptSchedule . empty ())
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{
i_scriptLock = true ;
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ScriptsProcess ();
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i_scriptLock = false ;
}
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MoveAllCreaturesInMoveList ();
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if ( ! m_mapRefManager . isEmpty () || ! m_activeNonPlayers . empty ())
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ProcessRelocationNotifies ( t_diff );
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}
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struct ResetNotifier
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{
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template < class T > inline void resetNotify ( GridRefManager < T > & m )
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{
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for ( typename GridRefManager < T >:: iterator iter = m . begin (); iter != m . end (); ++ iter )
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iter -> getSource () -> ResetAllNotifies ();
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}
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template < class T > void Visit ( GridRefManager < T > & ) {}
void Visit ( CreatureMapType & m ) { resetNotify < Creature > ( m );}
void Visit ( PlayerMapType & m ) { resetNotify < Player > ( m );}
};
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void Map :: ProcessRelocationNotifies ( const uint32 & diff )
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{
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for ( GridRefManager < NGridType >:: iterator i = GridRefManager < NGridType >:: begin (); i != GridRefManager < NGridType >:: end (); ++ i )
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{
NGridType * grid = i -> getSource ();
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if ( grid -> GetGridState () != GRID_STATE_ACTIVE )
continue ;
grid -> getGridInfoRef () -> getRelocationTimer (). TUpdate ( diff );
if ( ! grid -> getGridInfoRef () -> getRelocationTimer (). TPassed ())
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continue ;
uint32 gx = grid -> getX (), gy = grid -> getY ();
CellPair cell_min ( gx * MAX_NUMBER_OF_CELLS , gy * MAX_NUMBER_OF_CELLS );
CellPair cell_max ( cell_min . x_coord + MAX_NUMBER_OF_CELLS , cell_min . y_coord + MAX_NUMBER_OF_CELLS );
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for ( uint32 x = cell_min . x_coord ; x < cell_max . x_coord ; ++ x )
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{
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for ( uint32 y = cell_min . y_coord ; y < cell_max . y_coord ; ++ y )
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{
uint32 cell_id = ( y * TOTAL_NUMBER_OF_CELLS_PER_MAP ) + x ;
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if ( ! isCellMarked ( cell_id ))
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continue ;
CellPair pair ( x , y );
Cell cell ( pair );
cell . SetNoCreate ();
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Trinity :: DelayedUnitRelocation cell_relocation ( cell , pair , * this , GetVisibilityDistance ());
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TypeContainerVisitor < Trinity :: DelayedUnitRelocation , GridTypeMapContainer > grid_object_relocation ( cell_relocation );
TypeContainerVisitor < Trinity :: DelayedUnitRelocation , WorldTypeMapContainer > world_object_relocation ( cell_relocation );
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Visit ( cell , grid_object_relocation );
Visit ( cell , world_object_relocation );
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}
}
}
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ResetNotifier reset ;
TypeContainerVisitor < ResetNotifier , GridTypeMapContainer > grid_notifier ( reset );
TypeContainerVisitor < ResetNotifier , WorldTypeMapContainer > world_notifier ( reset );
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for ( GridRefManager < NGridType >:: iterator i = GridRefManager < NGridType >:: begin (); i != GridRefManager < NGridType >:: end (); ++ i )
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{
NGridType * grid = i -> getSource ();
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if ( grid -> GetGridState () != GRID_STATE_ACTIVE )
continue ;
if ( ! grid -> getGridInfoRef () -> getRelocationTimer (). TPassed ())
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continue ;
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grid -> getGridInfoRef () -> getRelocationTimer (). TReset ( diff , m_VisibilityNotifyPeriod );
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uint32 gx = grid -> getX (), gy = grid -> getY ();
CellPair cell_min ( gx * MAX_NUMBER_OF_CELLS , gy * MAX_NUMBER_OF_CELLS );
CellPair cell_max ( cell_min . x_coord + MAX_NUMBER_OF_CELLS , cell_min . y_coord + MAX_NUMBER_OF_CELLS );
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for ( uint32 x = cell_min . x_coord ; x < cell_max . x_coord ; ++ x )
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{
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for ( uint32 y = cell_min . y_coord ; y < cell_max . y_coord ; ++ y )
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{
uint32 cell_id = ( y * TOTAL_NUMBER_OF_CELLS_PER_MAP ) + x ;
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if ( ! isCellMarked ( cell_id ))
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continue ;
CellPair pair ( x , y );
Cell cell ( pair );
cell . SetNoCreate ();
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Visit ( cell , grid_notifier );
Visit ( cell , world_notifier );
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}
}
}
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}
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void Map :: Remove ( Player * player , bool remove )
{
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player -> RemoveFromWorld ();
SendRemoveTransports ( player );
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CellPair p = Trinity :: ComputeCellPair ( player -> GetPositionX (), player -> GetPositionY ());
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if ( p . x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p . y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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sLog . outCrash ( "Map::Remove: Player is in invalid cell!" );
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else
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{
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Cell cell ( p );
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if ( ! getNGrid ( cell . data . Part . grid_x , cell . data . Part . grid_y ))
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sLog . outError ( "Map::Remove() i_grids was NULL x:%d, y:%d" , cell . data . Part . grid_x , cell . data . Part . grid_y );
else
{
DEBUG_LOG ( "Remove player %s from grid[%u,%u]" , player -> GetName (), cell . GridX (), cell . GridY ());
NGridType * grid = getNGrid ( cell . GridX (), cell . GridY ());
assert ( grid != NULL );
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player -> UpdateObjectVisibility ( true );
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RemoveFromGrid ( player , grid , cell );
}
}
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if ( remove )
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DeleteFromWorld ( player );
}
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bool Map :: RemoveBones ( uint64 guid , float x , float y )
{
if ( IsRemovalGrid ( x , y ))
{
Corpse * corpse = ObjectAccessor :: Instance (). GetObjectInWorld ( GetId (), x , y , guid , ( Corpse * ) NULL );
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if ( corpse && corpse -> GetTypeId () == TYPEID_CORPSE && corpse -> GetType () == CORPSE_BONES )
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corpse -> DeleteBonesFromWorld ();
else
return false ;
}
return true ;
}
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template < class T >
void
Map :: Remove ( T * obj , bool remove )
{
obj -> RemoveFromWorld ();
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if ( obj -> isActiveObject ())
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RemoveFromActive ( obj );
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CellPair p = Trinity :: ComputeCellPair ( obj -> GetPositionX (), obj -> GetPositionY ());
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if ( p . x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p . y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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sLog . outError ( "Map::Remove: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]" , obj -> GetGUID (), obj -> GetPositionX (), obj -> GetPositionY (), p . x_coord , p . y_coord );
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else
{
Cell cell ( p );
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if ( loaded ( GridPair ( cell . data . Part . grid_x , cell . data . Part . grid_y )))
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{
DEBUG_LOG ( "Remove object " I64FMT " from grid[%u,%u]" , obj -> GetGUID (), cell . data . Part . grid_x , cell . data . Part . grid_y );
NGridType * grid = getNGrid ( cell . GridX (), cell . GridY ());
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assert ( grid != NULL );
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obj -> UpdateObjectVisibility ( true );
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RemoveFromGrid ( obj , grid , cell );
}
}
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obj -> ResetMap ();
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if ( remove )
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{
// if option set then object already saved at this moment
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if ( ! sWorld . getConfig ( CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY ))
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obj -> SaveRespawnTime ();
DeleteFromWorld ( obj );
}
}
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void
Map :: PlayerRelocation ( Player * player , float x , float y , float z , float orientation )
{
assert ( player );
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CellPair old_val = Trinity :: ComputeCellPair ( player -> GetPositionX (), player -> GetPositionY ());
CellPair new_val = Trinity :: ComputeCellPair ( x , y );
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Cell old_cell ( old_val );
Cell new_cell ( new_val );
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player -> Relocate ( x , y , z , orientation );
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if ( old_cell . DiffGrid ( new_cell ) || old_cell . DiffCell ( new_cell ))
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{
DEBUG_LOG ( "Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]" , player -> GetName (), old_cell . GridX (), old_cell . GridY (), old_cell . CellX (), old_cell . CellY (), new_cell . GridX (), new_cell . GridY (), new_cell . CellX (), new_cell . CellY ());
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NGridType * oldGrid = getNGrid ( old_cell . GridX (), old_cell . GridY ());
RemoveFromGrid ( player , oldGrid , old_cell );
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if ( old_cell . DiffGrid ( new_cell ))
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EnsureGridLoadedAtEnter ( new_cell , player );
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NGridType * newGrid = getNGrid ( new_cell . GridX (), new_cell . GridY ());
AddToGrid ( player , newGrid , new_cell );
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}
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player -> UpdateObjectVisibility ( false );
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}
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void
Map :: CreatureRelocation ( Creature * creature , float x , float y , float z , float ang )
{
assert ( CheckGridIntegrity ( creature , false ));
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Cell old_cell = creature -> GetCurrentCell ();
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CellPair new_val = Trinity :: ComputeCellPair ( x , y );
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Cell new_cell ( new_val );
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// delay creature move for grid/cell to grid/cell moves
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if ( old_cell . DiffCell ( new_cell ) || old_cell . DiffGrid ( new_cell ))
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{
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u]." , creature -> GetGUIDLow (), creature -> GetEntry (), old_cell . GridX (), old_cell . GridY (), old_cell . CellX (), old_cell . CellY (), new_cell . GridX (), new_cell . GridY (), new_cell . CellX (), new_cell . CellY ());
#endif
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AddCreatureToMoveList ( creature , x , y , z , ang );
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// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
}
else
{
creature -> Relocate ( x , y , z , ang );
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creature -> UpdateObjectVisibility ( false );
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}
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assert ( CheckGridIntegrity ( creature , true ));
}
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void Map :: AddCreatureToMoveList ( Creature * c , float x , float y , float z , float ang )
{
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if ( ! c )
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return ;
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i_creaturesToMove [ c ] = CreatureMover ( x , y , z , ang );
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}
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void Map :: MoveAllCreaturesInMoveList ()
{
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while ( ! i_creaturesToMove . empty ())
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{
// get data and remove element;
CreatureMoveList :: iterator iter = i_creaturesToMove . begin ();
Creature * c = iter -> first ;
CreatureMover cm = iter -> second ;
i_creaturesToMove . erase ( iter );
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// calculate cells
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CellPair new_val = Trinity :: ComputeCellPair ( cm . x , cm . y );
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Cell new_cell ( new_val );
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// do move or do move to respawn or remove creature if previous all fail
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if ( CreatureCellRelocation ( c , new_cell ))
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{
// update pos
c -> Relocate ( cm . x , cm . y , cm . z , cm . ang );
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//CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
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c -> UpdateObjectVisibility ( false );
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}
else
{
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
// creature coordinates will be updated and notifiers send
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if ( ! CreatureRespawnRelocation ( c ))
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{
// ... or unload (if respawn grid also not loaded)
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid." , c -> GetGUIDLow (), c -> GetEntry ());
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#endif
AddObjectToRemoveList ( c );
}
}
}
}
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bool Map :: CreatureCellRelocation ( Creature * c , Cell new_cell )
{
Cell const & old_cell = c -> GetCurrentCell ();
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if ( ! old_cell . DiffGrid ( new_cell )) // in same grid
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{
// if in same cell then none do
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if ( old_cell . DiffCell ( new_cell ))
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{
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u]." , c -> GetGUIDLow (), c -> GetEntry (), old_cell . GridX (), old_cell . GridY (), old_cell . CellX (), old_cell . CellY (), new_cell . CellX (), new_cell . CellY ());
#endif
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RemoveFromGrid ( c , getNGrid ( old_cell . GridX (), old_cell . GridY ()), old_cell );
AddToGrid ( c , getNGrid ( new_cell . GridX (), new_cell . GridY ()), new_cell );
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}
else
{
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u]." , c -> GetGUIDLow (), c -> GetEntry (), old_cell . GridX (), old_cell . GridY (), old_cell . CellX (), old_cell . CellY ());
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#endif
}
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return true ;
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}
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// in diff. grids but active creature
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if ( c -> isActiveObject ())
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{
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EnsureGridLoadedAtEnter ( new_cell );
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u]." , c -> GetGUIDLow (), c -> GetEntry (), old_cell . GridX (), old_cell . GridY (), old_cell . CellX (), old_cell . CellY (), new_cell . GridX (), new_cell . GridY (), new_cell . CellX (), new_cell . CellY ());
#endif
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RemoveFromGrid ( c , getNGrid ( old_cell . GridX (), old_cell . GridY ()), old_cell );
AddToGrid ( c , getNGrid ( new_cell . GridX (), new_cell . GridY ()), new_cell );
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return true ;
}
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// in diff. loaded grid normal creature
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if ( loaded ( GridPair ( new_cell . GridX (), new_cell . GridY ())))
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{
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u]." , c -> GetGUIDLow (), c -> GetEntry (), old_cell . GridX (), old_cell . GridY (), old_cell . CellX (), old_cell . CellY (), new_cell . GridX (), new_cell . GridY (), new_cell . CellX (), new_cell . CellY ());
#endif
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RemoveFromGrid ( c , getNGrid ( old_cell . GridX (), old_cell . GridY ()), old_cell );
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EnsureGridCreated ( GridPair ( new_cell . GridX (), new_cell . GridY ()));
AddToGrid ( c , getNGrid ( new_cell . GridX (), new_cell . GridY ()), new_cell );
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return true ;
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}
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// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u]." , c -> GetGUIDLow (), c -> GetEntry (), old_cell . GridX (), old_cell . GridY (), old_cell . CellX (), old_cell . CellY (), new_cell . GridX (), new_cell . GridY (), new_cell . CellX (), new_cell . CellY ());
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#endif
return false ;
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}
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bool Map :: CreatureRespawnRelocation ( Creature * c )
{
float resp_x , resp_y , resp_z , resp_o ;
c -> GetRespawnCoord ( resp_x , resp_y , resp_z , & resp_o );
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CellPair resp_val = Trinity :: ComputeCellPair ( resp_x , resp_y );
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Cell resp_cell ( resp_val );
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c -> CombatStop ();
c -> GetMotionMaster () -> Clear ();
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_CREATURE_MOVES ) == 0 )
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sLog . outDebug ( "Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u]." , c -> GetGUIDLow (), c -> GetEntry (), c -> GetCurrentCell (). GridX (), c -> GetCurrentCell (). GridY (), c -> GetCurrentCell (). CellX (), c -> GetCurrentCell (). CellY (), resp_cell . GridX (), resp_cell . GridY (), resp_cell . CellX (), resp_cell . CellY ());
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#endif
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// teleport it to respawn point (like normal respawn if player see)
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if ( CreatureCellRelocation ( c , resp_cell ))
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{
c -> Relocate ( resp_x , resp_y , resp_z , resp_o );
c -> GetMotionMaster () -> Initialize (); // prevent possible problems with default move generators
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//CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
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c -> UpdateObjectVisibility ( false );
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return true ;
}
else
return false ;
}
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bool Map :: UnloadGrid ( const uint32 & x , const uint32 & y , bool unloadAll )
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{
NGridType * grid = getNGrid ( x , y );
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assert ( grid != NULL );
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{
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if ( ! unloadAll && ActiveObjectsNearGrid ( x , y ))
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return false ;
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sLog . outDebug ( "Unloading grid[%u,%u] for map %u" , x , y , GetId ());
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ObjectGridUnloader unloader ( * grid );
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if ( ! unloadAll )
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{
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
// Must know real mob position before move
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MoveAllCreaturesInMoveList ();
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// move creatures to respawn grids if this is diff.grid or to remove list
unloader . MoveToRespawnN ();
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// Finish creature moves, remove and delete all creatures with delayed remove before unload
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MoveAllCreaturesInMoveList ();
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}
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ObjectGridCleaner cleaner ( * grid );
cleaner . CleanN ();
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RemoveAllObjectsInRemoveList ();
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unloader . UnloadN ();
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assert ( i_objectsToRemove . empty ());
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delete grid ;
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setNGrid ( NULL , x , y );
}
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int gx = ( MAX_NUMBER_OF_GRIDS - 1 ) - x ;
int gy = ( MAX_NUMBER_OF_GRIDS - 1 ) - y ;
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// delete grid map, but don't delete if it is from parent map (and thus only reference)
//+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
{
if ( i_InstanceId == 0 )
{
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if ( GridMaps [ gx ][ gy ])
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{
GridMaps [ gx ][ gy ] -> unloadData ();
delete GridMaps [ gx ][ gy ];
}
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// x and y are swapped
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VMAP :: VMapFactory :: createOrGetVMapManager () -> unloadMap ( GetId (), gx , gy );
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}
else
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(( MapInstanced * ) m_parentMap ) -> RemoveGridMapReference ( GridPair ( gx , gy ));
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GridMaps [ gx ][ gy ] = NULL ;
}
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DEBUG_LOG ( "Unloading grid[%u,%u] for map %u finished" , x , y , GetId ());
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return true ;
}
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void Map :: RemoveAllPlayers ()
{
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if ( HavePlayers ())
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{
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for ( MapRefManager :: iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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{
Player * plr = itr -> getSource ();
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if ( ! plr -> IsBeingTeleportedFar ())
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{
// this is happening for bg
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sLog . outError ( "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!" , plr -> GetName (), GetId ());
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plr -> TeleportTo ( plr -> m_homebindMapId , plr -> m_homebindX , plr -> m_homebindY , plr -> m_homebindZ , plr -> GetOrientation ());
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}
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}
}
}
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void Map :: UnloadAll ()
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{
// clear all delayed moves, useless anyway do this moves before map unload.
i_creaturesToMove . clear ();
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for ( GridRefManager < NGridType >:: iterator i = GridRefManager < NGridType >:: begin (); i != GridRefManager < NGridType >:: end ();)
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{
NGridType & grid ( * i -> getSource ());
++ i ;
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UnloadGrid ( grid . getX (), grid . getY (), true ); // deletes the grid and removes it from the GridRefManager
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}
}
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//*****************************
// Grid function
//*****************************
GridMap :: GridMap ()
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{
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m_flags = 0 ;
// Area data
m_gridArea = 0 ;
m_area_map = NULL ;
// Height level data
m_gridHeight = INVALID_HEIGHT ;
m_gridGetHeight = & GridMap :: getHeightFromFlat ;
m_V9 = NULL ;
m_V8 = NULL ;
// Liquid data
m_liquidType = 0 ;
m_liquid_offX = 0 ;
m_liquid_offY = 0 ;
m_liquid_width = 0 ;
m_liquid_height = 0 ;
m_liquidLevel = INVALID_HEIGHT ;
m_liquid_type = NULL ;
m_liquid_map = NULL ;
}
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GridMap ::~ GridMap ()
{
unloadData ();
}
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bool GridMap :: loadData ( char * filename )
{
// Unload old data if exist
unloadData ();
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map_fileheader header ;
// Not return error if file not found
FILE * in = fopen ( filename , "rb" );
if ( ! in )
return true ;
fread ( & header , sizeof ( header ), 1 , in );
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if ( header . mapMagic == uint32 ( MAP_MAGIC ) && header . versionMagic == uint32 ( MAP_VERSION_MAGIC ))
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{
// loadup area data
if ( header . areaMapOffset && ! loadAreaData ( in , header . areaMapOffset , header . areaMapSize ))
{
sLog . outError ( "Error loading map area data \n " );
fclose ( in );
return false ;
}
// loadup height data
if ( header . heightMapOffset && ! loadHeihgtData ( in , header . heightMapOffset , header . heightMapSize ))
{
sLog . outError ( "Error loading map height data \n " );
fclose ( in );
return false ;
}
// loadup liquid data
if ( header . liquidMapOffset && ! loadLiquidData ( in , header . liquidMapOffset , header . liquidMapSize ))
{
sLog . outError ( "Error loading map liquids data \n " );
fclose ( in );
return false ;
}
fclose ( in );
return true ;
}
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sLog . outError ( "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor." , filename );
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fclose ( in );
return false ;
}
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void GridMap :: unloadData ()
{
if ( m_area_map ) delete [] m_area_map ;
if ( m_V9 ) delete [] m_V9 ;
if ( m_V8 ) delete [] m_V8 ;
if ( m_liquid_type ) delete [] m_liquid_type ;
if ( m_liquid_map ) delete [] m_liquid_map ;
m_area_map = NULL ;
m_V9 = NULL ;
m_V8 = NULL ;
m_liquid_type = NULL ;
m_liquid_map = NULL ;
m_gridGetHeight = & GridMap :: getHeightFromFlat ;
}
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bool GridMap :: loadAreaData ( FILE * in , uint32 offset , uint32 /*size*/ )
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{
map_areaHeader header ;
fseek ( in , offset , SEEK_SET );
fread ( & header , sizeof ( header ), 1 , in );
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if ( header . fourcc != uint32 ( MAP_AREA_MAGIC ))
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return false ;
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m_gridArea = header . gridArea ;
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if ( ! ( header . flags & MAP_AREA_NO_AREA ))
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{
m_area_map = new uint16 [ 16 * 16 ];
fread ( m_area_map , sizeof ( uint16 ), 16 * 16 , in );
}
return true ;
}
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bool GridMap :: loadHeihgtData ( FILE * in , uint32 offset , uint32 /*size*/ )
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{
map_heightHeader header ;
fseek ( in , offset , SEEK_SET );
fread ( & header , sizeof ( header ), 1 , in );
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if ( header . fourcc != uint32 ( MAP_HEIGHT_MAGIC ))
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return false ;
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m_gridHeight = header . gridHeight ;
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if ( ! ( header . flags & MAP_HEIGHT_NO_HEIGHT ))
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{
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if (( header . flags & MAP_HEIGHT_AS_INT16 ))
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{
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m_uint16_V9 = new uint16 [ 129 * 129 ];
m_uint16_V8 = new uint16 [ 128 * 128 ];
fread ( m_uint16_V9 , sizeof ( uint16 ), 129 * 129 , in );
fread ( m_uint16_V8 , sizeof ( uint16 ), 128 * 128 , in );
m_gridIntHeightMultiplier = ( header . gridMaxHeight - header . gridHeight ) / 65535 ;
m_gridGetHeight = & GridMap :: getHeightFromUint16 ;
}
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else if (( header . flags & MAP_HEIGHT_AS_INT8 ))
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{
m_uint8_V9 = new uint8 [ 129 * 129 ];
m_uint8_V8 = new uint8 [ 128 * 128 ];
fread ( m_uint8_V9 , sizeof ( uint8 ), 129 * 129 , in );
fread ( m_uint8_V8 , sizeof ( uint8 ), 128 * 128 , in );
m_gridIntHeightMultiplier = ( header . gridMaxHeight - header . gridHeight ) / 255 ;
m_gridGetHeight = & GridMap :: getHeightFromUint8 ;
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}
else
{
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m_V9 = new float [ 129 * 129 ];
m_V8 = new float [ 128 * 128 ];
fread ( m_V9 , sizeof ( float ), 129 * 129 , in );
fread ( m_V8 , sizeof ( float ), 128 * 128 , in );
m_gridGetHeight = & GridMap :: getHeightFromFloat ;
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}
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}
else
m_gridGetHeight = & GridMap :: getHeightFromFlat ;
return true ;
}
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bool GridMap :: loadLiquidData ( FILE * in , uint32 offset , uint32 /*size*/ )
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{
map_liquidHeader header ;
fseek ( in , offset , SEEK_SET );
fread ( & header , sizeof ( header ), 1 , in );
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if ( header . fourcc != uint32 ( MAP_LIQUID_MAGIC ))
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return false ;
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m_liquidType = header . liquidType ;
m_liquid_offX = header . offsetX ;
m_liquid_offY = header . offsetY ;
m_liquid_width = header . width ;
m_liquid_height = header . height ;
m_liquidLevel = header . liquidLevel ;
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if ( ! ( header . flags & MAP_LIQUID_NO_TYPE ))
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{
m_liquid_type = new uint8 [ 16 * 16 ];
fread ( m_liquid_type , sizeof ( uint8 ), 16 * 16 , in );
}
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if ( ! ( header . flags & MAP_LIQUID_NO_HEIGHT ))
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{
m_liquid_map = new float [ m_liquid_width * m_liquid_height ];
fread ( m_liquid_map , sizeof ( float ), m_liquid_width * m_liquid_height , in );
}
return true ;
}
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uint16 GridMap :: getArea ( float x , float y )
{
if ( ! m_area_map )
return m_gridArea ;
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x = 16 * ( 32 - x / SIZE_OF_GRIDS );
y = 16 * ( 32 - y / SIZE_OF_GRIDS );
int lx = ( int ) x & 15 ;
int ly = ( int ) y & 15 ;
return m_area_map [ lx * 16 + ly ];
}
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float GridMap :: getHeightFromFlat ( float /*x*/ , float /*y*/ ) const
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{
return m_gridHeight ;
}
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float GridMap :: getHeightFromFloat ( float x , float y ) const
{
if ( ! m_V8 || ! m_V9 )
return m_gridHeight ;
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x = MAP_RESOLUTION * ( 32 - x / SIZE_OF_GRIDS );
y = MAP_RESOLUTION * ( 32 - y / SIZE_OF_GRIDS );
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int x_int = ( int ) x ;
int y_int = ( int ) y ;
x -= x_int ;
y -= y_int ;
x_int &= ( MAP_RESOLUTION - 1 );
y_int &= ( MAP_RESOLUTION - 1 );
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// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
// +--------------> X
// | h1-------h2 Coordinates is:
// | | \ 1 / | h1 0,0
// | | \ / | h2 0,1
// | | 2 h5 3 | h3 1,0
// | | / \ | h4 1,1
// | | / 4 \ | h5 1/2,1/2
// | h3-------h4
// V Y
// For find height need
// 1 - detect triangle
// 2 - solve linear equation from triangle points
// Calculate coefficients for solve h = a*x + b*y + c
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float a , b , c ;
// Select triangle:
if ( x + y < 1 )
{
if ( x > y )
{
// 1 triangle (h1, h2, h5 points)
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float h1 = m_V9 [( x_int ) * 129 + y_int ];
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float h2 = m_V9 [( x_int + 1 ) * 129 + y_int ];
float h5 = 2 * m_V8 [ x_int * 128 + y_int ];
a = h2 - h1 ;
b = h5 - h1 - h2 ;
c = h1 ;
}
else
{
// 2 triangle (h1, h3, h5 points)
float h1 = m_V9 [ x_int * 129 + y_int ];
float h3 = m_V9 [ x_int * 129 + y_int + 1 ];
float h5 = 2 * m_V8 [ x_int * 128 + y_int ];
a = h5 - h1 - h3 ;
b = h3 - h1 ;
c = h1 ;
}
}
else
{
if ( x > y )
{
// 3 triangle (h2, h4, h5 points)
float h2 = m_V9 [( x_int + 1 ) * 129 + y_int ];
float h4 = m_V9 [( x_int + 1 ) * 129 + y_int + 1 ];
float h5 = 2 * m_V8 [ x_int * 128 + y_int ];
a = h2 + h4 - h5 ;
b = h4 - h2 ;
c = h5 - h4 ;
}
else
{
// 4 triangle (h3, h4, h5 points)
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float h3 = m_V9 [( x_int ) * 129 + y_int + 1 ];
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float h4 = m_V9 [( x_int + 1 ) * 129 + y_int + 1 ];
float h5 = 2 * m_V8 [ x_int * 128 + y_int ];
a = h4 - h3 ;
b = h3 + h4 - h5 ;
c = h5 - h4 ;
}
}
// Calculate height
return a * x + b * y + c ;
}
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float GridMap :: getHeightFromUint8 ( float x , float y ) const
{
if ( ! m_uint8_V8 || ! m_uint8_V9 )
return m_gridHeight ;
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x = MAP_RESOLUTION * ( 32 - x / SIZE_OF_GRIDS );
y = MAP_RESOLUTION * ( 32 - y / SIZE_OF_GRIDS );
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int x_int = ( int ) x ;
int y_int = ( int ) y ;
x -= x_int ;
y -= y_int ;
x_int &= ( MAP_RESOLUTION - 1 );
y_int &= ( MAP_RESOLUTION - 1 );
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int32 a , b , c ;
uint8 * V9_h1_ptr = & m_uint8_V9 [ x_int * 128 + x_int + y_int ];
if ( x + y < 1 )
{
if ( x > y )
{
// 1 triangle (h1, h2, h5 points)
int32 h1 = V9_h1_ptr [ 0 ];
int32 h2 = V9_h1_ptr [ 129 ];
int32 h5 = 2 * m_uint8_V8 [ x_int * 128 + y_int ];
a = h2 - h1 ;
b = h5 - h1 - h2 ;
c = h1 ;
}
else
{
// 2 triangle (h1, h3, h5 points)
int32 h1 = V9_h1_ptr [ 0 ];
int32 h3 = V9_h1_ptr [ 1 ];
int32 h5 = 2 * m_uint8_V8 [ x_int * 128 + y_int ];
a = h5 - h1 - h3 ;
b = h3 - h1 ;
c = h1 ;
}
}
else
{
if ( x > y )
{
// 3 triangle (h2, h4, h5 points)
int32 h2 = V9_h1_ptr [ 129 ];
int32 h4 = V9_h1_ptr [ 130 ];
int32 h5 = 2 * m_uint8_V8 [ x_int * 128 + y_int ];
a = h2 + h4 - h5 ;
b = h4 - h2 ;
c = h5 - h4 ;
}
else
{
// 4 triangle (h3, h4, h5 points)
int32 h3 = V9_h1_ptr [ 1 ];
int32 h4 = V9_h1_ptr [ 130 ];
int32 h5 = 2 * m_uint8_V8 [ x_int * 128 + y_int ];
a = h4 - h3 ;
b = h3 + h4 - h5 ;
c = h5 - h4 ;
}
}
// Calculate height
return ( float )(( a * x ) + ( b * y ) + c ) * m_gridIntHeightMultiplier + m_gridHeight ;
}
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float GridMap :: getHeightFromUint16 ( float x , float y ) const
{
if ( ! m_uint16_V8 || ! m_uint16_V9 )
return m_gridHeight ;
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x = MAP_RESOLUTION * ( 32 - x / SIZE_OF_GRIDS );
y = MAP_RESOLUTION * ( 32 - y / SIZE_OF_GRIDS );
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int x_int = ( int ) x ;
int y_int = ( int ) y ;
x -= x_int ;
y -= y_int ;
x_int &= ( MAP_RESOLUTION - 1 );
y_int &= ( MAP_RESOLUTION - 1 );
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int32 a , b , c ;
uint16 * V9_h1_ptr = & m_uint16_V9 [ x_int * 128 + x_int + y_int ];
if ( x + y < 1 )
{
if ( x > y )
{
// 1 triangle (h1, h2, h5 points)
int32 h1 = V9_h1_ptr [ 0 ];
int32 h2 = V9_h1_ptr [ 129 ];
int32 h5 = 2 * m_uint16_V8 [ x_int * 128 + y_int ];
a = h2 - h1 ;
b = h5 - h1 - h2 ;
c = h1 ;
}
else
{
// 2 triangle (h1, h3, h5 points)
int32 h1 = V9_h1_ptr [ 0 ];
int32 h3 = V9_h1_ptr [ 1 ];
int32 h5 = 2 * m_uint16_V8 [ x_int * 128 + y_int ];
a = h5 - h1 - h3 ;
b = h3 - h1 ;
c = h1 ;
}
}
else
{
if ( x > y )
{
// 3 triangle (h2, h4, h5 points)
int32 h2 = V9_h1_ptr [ 129 ];
int32 h4 = V9_h1_ptr [ 130 ];
int32 h5 = 2 * m_uint16_V8 [ x_int * 128 + y_int ];
a = h2 + h4 - h5 ;
b = h4 - h2 ;
c = h5 - h4 ;
}
else
{
// 4 triangle (h3, h4, h5 points)
int32 h3 = V9_h1_ptr [ 1 ];
int32 h4 = V9_h1_ptr [ 130 ];
int32 h5 = 2 * m_uint16_V8 [ x_int * 128 + y_int ];
a = h4 - h3 ;
b = h3 + h4 - h5 ;
c = h5 - h4 ;
}
}
// Calculate height
return ( float )(( a * x ) + ( b * y ) + c ) * m_gridIntHeightMultiplier + m_gridHeight ;
}
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float GridMap :: getLiquidLevel ( float x , float y )
{
if ( ! m_liquid_map )
return m_liquidLevel ;
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x = MAP_RESOLUTION * ( 32 - x / SIZE_OF_GRIDS );
y = MAP_RESOLUTION * ( 32 - y / SIZE_OF_GRIDS );
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int cx_int = (( int ) x & ( MAP_RESOLUTION - 1 )) - m_liquid_offY ;
int cy_int = (( int ) y & ( MAP_RESOLUTION - 1 )) - m_liquid_offX ;
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if ( cx_int < 0 || cx_int >= m_liquid_height )
return INVALID_HEIGHT ;
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if ( cy_int < 0 || cy_int >= m_liquid_width )
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return INVALID_HEIGHT ;
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return m_liquid_map [ cx_int * m_liquid_width + cy_int ];
}
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uint8 GridMap :: getTerrainType ( float x , float y )
{
if ( ! m_liquid_type )
return m_liquidType ;
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x = 16 * ( 32 - x / SIZE_OF_GRIDS );
y = 16 * ( 32 - y / SIZE_OF_GRIDS );
int lx = ( int ) x & 15 ;
int ly = ( int ) y & 15 ;
return m_liquid_type [ lx * 16 + ly ];
}
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// Get water state on map
inline ZLiquidStatus GridMap :: getLiquidStatus ( float x , float y , float z , uint8 ReqLiquidType , LiquidData * data )
{
// Check water type (if no water return)
if ( ! m_liquid_type && ! m_liquidType )
return LIQUID_MAP_NO_WATER ;
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// Get cell
float cx = MAP_RESOLUTION * ( 32 - x / SIZE_OF_GRIDS );
float cy = MAP_RESOLUTION * ( 32 - y / SIZE_OF_GRIDS );
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int x_int = ( int ) cx & ( MAP_RESOLUTION - 1 );
int y_int = ( int ) cy & ( MAP_RESOLUTION - 1 );
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// Check water type in cell
uint8 type = m_liquid_type ? m_liquid_type [( x_int >> 3 ) * 16 + ( y_int >> 3 )] : m_liquidType ;
if ( type == 0 )
return LIQUID_MAP_NO_WATER ;
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// Check req liquid type mask
if ( ReqLiquidType && ! ( ReqLiquidType & type ))
return LIQUID_MAP_NO_WATER ;
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// Check water level:
// Check water height map
int lx_int = x_int - m_liquid_offY ;
int ly_int = y_int - m_liquid_offX ;
if ( lx_int < 0 || lx_int >= m_liquid_height )
return LIQUID_MAP_NO_WATER ;
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if ( ly_int < 0 || ly_int >= m_liquid_width )
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return LIQUID_MAP_NO_WATER ;
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// Get water level
float liquid_level = m_liquid_map ? m_liquid_map [ lx_int * m_liquid_width + ly_int ] : m_liquidLevel ;
// Get ground level (sub 0.2 for fix some errors)
float ground_level = getHeight ( x , y );
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// Check water level and ground level
if ( liquid_level < ground_level || z < ground_level - 2 )
return LIQUID_MAP_NO_WATER ;
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// All ok in water -> store data
if ( data )
{
data -> type = type ;
data -> level = liquid_level ;
data -> depth_level = ground_level ;
}
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// For speed check as int values
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int delta = int (( liquid_level - z ) * 10 );
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// Get position delta
if ( delta > 20 ) // Under water
return LIQUID_MAP_UNDER_WATER ;
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if ( delta > 0 ) // In water
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return LIQUID_MAP_IN_WATER ;
if ( delta > - 1 ) // Walk on water
return LIQUID_MAP_WATER_WALK ;
// Above water
return LIQUID_MAP_ABOVE_WATER ;
}
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inline GridMap * Map :: GetGrid ( float x , float y )
{
// half opt method
int gx = ( int )( 32 - x / SIZE_OF_GRIDS ); //grid x
int gy = ( int )( 32 - y / SIZE_OF_GRIDS ); //grid y
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// ensure GridMap is loaded
EnsureGridCreated ( GridPair ( 63 - gx , 63 - gy ));
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return GridMaps [ gx ][ gy ];
}
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float Map :: GetHeight ( float x , float y , float z , bool pUseVmaps ) const
{
// find raw .map surface under Z coordinates
float mapHeight ;
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if ( GridMap * gmap = const_cast < Map *> ( this ) -> GetGrid ( x , y ))
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{
float _mapheight = gmap -> getHeight ( x , y );
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// look from a bit higher pos to find the floor, ignore under surface case
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if ( z + 2.0f > _mapheight )
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mapHeight = _mapheight ;
else
mapHeight = VMAP_INVALID_HEIGHT_VALUE ;
}
else
mapHeight = VMAP_INVALID_HEIGHT_VALUE ;
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float vmapHeight ;
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if ( pUseVmaps )
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{
VMAP :: IVMapManager * vmgr = VMAP :: VMapFactory :: createOrGetVMapManager ();
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if ( vmgr -> isHeightCalcEnabled ())
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{
// look from a bit higher pos to find the floor
vmapHeight = vmgr -> getHeight ( GetId (), x , y , z + 2.0f );
}
else
vmapHeight = VMAP_INVALID_HEIGHT_VALUE ;
}
else
vmapHeight = VMAP_INVALID_HEIGHT_VALUE ;
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// mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
// vmapheight set for any under Z value or <= INVALID_HEIGHT
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if ( vmapHeight > INVALID_HEIGHT )
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{
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if ( mapHeight > INVALID_HEIGHT )
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{
// we have mapheight and vmapheight and must select more appropriate
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// we are already under the surface or vmap height above map heigt
// or if the distance of the vmap height is less the land height distance
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if ( z < mapHeight || vmapHeight > mapHeight || fabs ( mapHeight - z ) > fabs ( vmapHeight - z ))
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return vmapHeight ;
else
return mapHeight ; // better use .map surface height
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}
else
return vmapHeight ; // we have only vmapHeight (if have)
}
else
{
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if ( ! pUseVmaps )
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return mapHeight ; // explicitly use map data (if have)
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else if ( mapHeight > INVALID_HEIGHT && ( z < mapHeight + 2 || z == MAX_HEIGHT ))
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return mapHeight ; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
else
return VMAP_INVALID_HEIGHT_VALUE ; // we not have any height
}
}
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inline bool IsOutdoorWMO ( uint32 mogpFlags , int32 adtId , int32 rootId , int32 groupId , WMOAreaTableEntry const * wmoEntry , AreaTableEntry const * atEntry )
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{
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bool outdoor = true ;
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if ( wmoEntry && atEntry )
{
if ( atEntry -> flags & AREA_FLAG_OUTSIDE )
return true ;
if ( atEntry -> flags & AREA_FLAG_INSIDE )
return false ;
}
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outdoor = mogpFlags & 0x8 ;
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if ( wmoEntry )
{
if ( wmoEntry -> Flags & 4 )
return true ;
if (( wmoEntry -> Flags & 2 ) != 0 )
outdoor = false ;
}
return outdoor ;
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}
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bool Map :: IsOutdoors ( float x , float y , float z ) const
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{
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uint32 mogpFlags ;
int32 adtId , rootId , groupId ;
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// no wmo found? -> outside by default
if ( ! GetAreaInfo ( x , y , z , mogpFlags , adtId , rootId , groupId ))
return true ;
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AreaTableEntry const * atEntry = 0 ;
WMOAreaTableEntry const * wmoEntry = GetWMOAreaTableEntryByTripple ( rootId , adtId , groupId );
if ( wmoEntry )
{
DEBUG_LOG ( "Got WMOAreaTableEntry! flag %u, areaid %u" , wmoEntry -> Flags , wmoEntry -> areaId );
atEntry = GetAreaEntryByAreaID ( wmoEntry -> areaId );
}
return IsOutdoorWMO ( mogpFlags , adtId , rootId , groupId , wmoEntry , atEntry );
}
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bool Map :: GetAreaInfo ( float x , float y , float z , uint32 & flags , int32 & adtId , int32 & rootId , int32 & groupId ) const
{
float vmap_z = z ;
VMAP :: IVMapManager * vmgr = VMAP :: VMapFactory :: createOrGetVMapManager ();
if ( vmgr -> getAreaInfo ( GetId (), x , y , vmap_z , flags , adtId , rootId , groupId ))
{
// check if there's terrain between player height and object height
if ( GridMap * gmap = const_cast < Map *> ( this ) -> GetGrid ( x , y ))
{
float _mapheight = gmap -> getHeight ( x , y );
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
if ( z + 2.0f > _mapheight && _mapheight > vmap_z )
return false ;
}
return true ;
}
return false ;
}
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uint16 Map :: GetAreaFlag ( float x , float y , float z , bool * isOutdoors ) const
{
uint32 mogpFlags ;
int32 adtId , rootId , groupId ;
WMOAreaTableEntry const * wmoEntry = 0 ;
AreaTableEntry const * atEntry = 0 ;
bool haveAreaInfo = false ;
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if ( GetAreaInfo ( x , y , z , mogpFlags , adtId , rootId , groupId ))
{
haveAreaInfo = true ;
if ( wmoEntry = GetWMOAreaTableEntryByTripple ( rootId , adtId , groupId ))
atEntry = GetAreaEntryByAreaID ( wmoEntry -> areaId );
}
uint16 areaflag ;
if ( atEntry )
areaflag = atEntry -> exploreFlag ;
else
{
if ( GridMap * gmap = const_cast < Map *> ( this ) -> GetGrid ( x , y ))
areaflag = gmap -> getArea ( x , y );
// this used while not all *.map files generated (instances)
else
areaflag = GetAreaFlagByMapId ( i_mapEntry -> MapID );
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}
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if ( isOutdoors )
{
if ( haveAreaInfo )
* isOutdoors = IsOutdoorWMO ( mogpFlags , adtId , rootId , groupId , wmoEntry , atEntry );
else
* isOutdoors = true ;
}
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return areaflag ;
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}
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uint8 Map :: GetTerrainType ( float x , float y ) const
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{
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if ( GridMap * gmap = const_cast < Map *> ( this ) -> GetGrid ( x , y ))
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return gmap -> getTerrainType ( x , y );
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else
return 0 ;
}
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ZLiquidStatus Map :: getLiquidStatus ( float x , float y , float z , uint8 ReqLiquidType , LiquidData * data ) const
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{
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ZLiquidStatus result = LIQUID_MAP_NO_WATER ;
VMAP :: IVMapManager * vmgr = VMAP :: VMapFactory :: createOrGetVMapManager ();
float liquid_level , ground_level = INVALID_HEIGHT ;
uint32 liquid_type ;
if ( vmgr -> GetLiquidLevel ( GetId (), x , y , z , ReqLiquidType , liquid_level , ground_level , liquid_type ))
{
sLog . outDebug ( "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u" , liquid_level , ground_level , liquid_type );
// Check water level and ground level
if ( liquid_level > ground_level && z > ground_level - 2 )
{
// All ok in water -> store data
if ( data )
{
data -> type = liquid_type ;
data -> level = liquid_level ;
data -> depth_level = ground_level ;
}
// For speed check as int values
int delta = int (( liquid_level - z ) * 10 );
// Get position delta
if ( delta > 20 ) // Under water
return LIQUID_MAP_UNDER_WATER ;
if ( delta > 0 ) // In water
return LIQUID_MAP_IN_WATER ;
if ( delta > - 1 ) // Walk on water
return LIQUID_MAP_WATER_WALK ;
result = LIQUID_MAP_ABOVE_WATER ;
}
}
if ( GridMap * gmap = const_cast < Map *> ( this ) -> GetGrid ( x , y ))
{
LiquidData map_data ;
ZLiquidStatus map_result = gmap -> getLiquidStatus ( x , y , z , ReqLiquidType , & map_data );
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
if ( map_result != LIQUID_MAP_NO_WATER && ( map_data . level > ground_level ))
{
if ( data )
* data = map_data ;
return map_result ;
}
}
return result ;
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}
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float Map :: GetWaterLevel ( float x , float y ) const
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{
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if ( GridMap * gmap = const_cast < Map *> ( this ) -> GetGrid ( x , y ))
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return gmap -> getLiquidLevel ( x , y );
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else
return 0 ;
}
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uint32 Map :: GetAreaIdByAreaFlag ( uint16 areaflag , uint32 map_id )
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{
AreaTableEntry const * entry = GetAreaEntryByAreaFlagAndMap ( areaflag , map_id );
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if ( entry )
return entry -> ID ;
else
return 0 ;
}
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uint32 Map :: GetZoneIdByAreaFlag ( uint16 areaflag , uint32 map_id )
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{
AreaTableEntry const * entry = GetAreaEntryByAreaFlagAndMap ( areaflag , map_id );
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if ( entry )
return ( entry -> zone != 0 ) ? entry -> zone : entry -> ID ;
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else
return 0 ;
}
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void Map :: GetZoneAndAreaIdByAreaFlag ( uint32 & zoneid , uint32 & areaid , uint16 areaflag , uint32 map_id )
{
AreaTableEntry const * entry = GetAreaEntryByAreaFlagAndMap ( areaflag , map_id );
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areaid = entry ? entry -> ID : 0 ;
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zoneid = entry ? (( entry -> zone != 0 ) ? entry -> zone : entry -> ID ) : 0 ;
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}
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bool Map :: IsInWater ( float x , float y , float pZ , LiquidData * data ) const
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{
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// Check surface in x, y point for liquid
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if ( const_cast < Map *> ( this ) -> GetGrid ( x , y ))
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{
LiquidData liquid_status ;
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LiquidData * liquid_ptr = data ? data : & liquid_status ;
if ( getLiquidStatus ( x , y , pZ , MAP_ALL_LIQUIDS , liquid_ptr ))
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return true ;
}
return false ;
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}
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bool Map :: IsUnderWater ( float x , float y , float z ) const
{
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if ( const_cast < Map *> ( this ) -> GetGrid ( x , y ))
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{
if ( getLiquidStatus ( x , y , z , MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN ) & LIQUID_MAP_UNDER_WATER )
return true ;
}
return false ;
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}
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bool Map :: CheckGridIntegrity ( Creature * c , bool moved ) const
{
Cell const & cur_cell = c -> GetCurrentCell ();
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CellPair xy_val = Trinity :: ComputeCellPair ( c -> GetPositionX (), c -> GetPositionY ());
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Cell xy_cell ( xy_val );
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if ( xy_cell != cur_cell )
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{
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sLog . outDebug ( "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]" ,
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c -> GetGUIDLow (),
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c -> GetPositionX (), c -> GetPositionY (),( moved ? "final" : "original" ),
cur_cell . GridX (), cur_cell . GridY (), cur_cell . CellX (), cur_cell . CellY (),
xy_cell . GridX (), xy_cell . GridY (), xy_cell . CellX (), xy_cell . CellY ());
return true ; // not crash at error, just output error in debug mode
}
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return true ;
}
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const char * Map :: GetMapName () const
{
return i_mapEntry ? i_mapEntry -> name [ sWorld . GetDefaultDbcLocale ()] : "UNNAMEDMAP\x0" ;
}
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void Map :: UpdateObjectVisibility ( WorldObject * obj , Cell cell , CellPair cellpair )
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{
cell . data . Part . reserved = ALL_DISTRICT ;
cell . SetNoCreate ();
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Trinity :: VisibleChangesNotifier notifier ( * obj );
TypeContainerVisitor < Trinity :: VisibleChangesNotifier , WorldTypeMapContainer > player_notifier ( notifier );
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cell . Visit ( cellpair , player_notifier , * this , * obj , GetVisibilityDistance ());
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}
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void Map :: UpdateObjectsVisibilityFor ( Player * player , Cell cell , CellPair cellpair )
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{
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Trinity :: VisibleNotifier notifier ( * player );
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cell . data . Part . reserved = ALL_DISTRICT ;
cell . SetNoCreate ();
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TypeContainerVisitor < Trinity :: VisibleNotifier , WorldTypeMapContainer > world_notifier ( notifier );
TypeContainerVisitor < Trinity :: VisibleNotifier , GridTypeMapContainer > grid_notifier ( notifier );
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cell . Visit ( cellpair , world_notifier , * this , * player , GetVisibilityDistance ());
cell . Visit ( cellpair , grid_notifier , * this , * player , GetVisibilityDistance ());
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// send data
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notifier . SendToSelf ();
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}
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/*
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void Map::PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair)
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{
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Trinity::PlayerRelocationNotifier relocationNotifier(*player);
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cell.data.Part.reserved = ALL_DISTRICT;
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TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
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cell.Visit(cellpair, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
cell.Visit(cellpair, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
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}
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void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair)
{
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Trinity::CreatureRelocationNotifier relocationNotifier(*creature);
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cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate(); // not trigger load unloaded grids at notifier call
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TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier);
TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier);
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cell.Visit(cellpair, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
cell.Visit(cellpair, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
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}
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*/
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void Map :: SendInitSelf ( Player * player )
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{
sLog . outDetail ( "Creating player data for himself %u" , player -> GetGUIDLow ());
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UpdateData data ;
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// attach to player data current transport data
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if ( Transport * transport = player -> GetTransport ())
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{
transport -> BuildCreateUpdateBlockForPlayer ( & data , player );
}
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// build data for self presence in world at own client (one time for map)
player -> BuildCreateUpdateBlockForPlayer ( & data , player );
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// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
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if ( Transport * transport = player -> GetTransport ())
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{
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for ( Transport :: PlayerSet :: const_iterator itr = transport -> GetPassengers (). begin (); itr != transport -> GetPassengers (). end (); ++ itr )
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{
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if ( player != ( * itr ) && player -> HaveAtClient ( * itr ))
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{
( * itr ) -> BuildCreateUpdateBlockForPlayer ( & data , player );
}
}
}
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WorldPacket packet ;
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data . BuildPacket ( & packet );
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player -> GetSession () -> SendPacket ( & packet );
}
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void Map :: SendInitTransports ( Player * player )
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{
// Hack to send out transports
MapManager :: TransportMap & tmap = MapManager :: Instance (). m_TransportsByMap ;
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// no transports at map
if ( tmap . find ( player -> GetMapId ()) == tmap . end ())
return ;
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UpdateData transData ;
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MapManager :: TransportSet & tset = tmap [ player -> GetMapId ()];
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for ( MapManager :: TransportSet :: const_iterator i = tset . begin (); i != tset . end (); ++ i )
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{
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// send data for current transport in other place
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if (( * i ) != player -> GetTransport () && ( * i ) -> GetMapId () == GetId ())
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{
( * i ) -> BuildCreateUpdateBlockForPlayer ( & transData , player );
}
}
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WorldPacket packet ;
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transData . BuildPacket ( & packet );
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player -> GetSession () -> SendPacket ( & packet );
}
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void Map :: SendRemoveTransports ( Player * player )
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{
// Hack to send out transports
MapManager :: TransportMap & tmap = MapManager :: Instance (). m_TransportsByMap ;
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// no transports at map
if ( tmap . find ( player -> GetMapId ()) == tmap . end ())
return ;
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UpdateData transData ;
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MapManager :: TransportSet & tset = tmap [ player -> GetMapId ()];
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// except used transport
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for ( MapManager :: TransportSet :: const_iterator i = tset . begin (); i != tset . end (); ++ i )
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if (( * i ) != player -> GetTransport () && ( * i ) -> GetMapId () != GetId ())
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( * i ) -> BuildOutOfRangeUpdateBlock ( & transData );
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WorldPacket packet ;
transData . BuildPacket ( & packet );
player -> GetSession () -> SendPacket ( & packet );
}
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inline void Map :: setNGrid ( NGridType * grid , uint32 x , uint32 y )
{
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if ( x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS )
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{
sLog . outError ( "map::setNGrid() Invalid grid coordinates found: %d, %d!" , x , y );
assert ( false );
}
i_grids [ x ][ y ] = grid ;
}
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void Map :: DelayedUpdate ( const uint32 t_diff )
{
RemoveAllObjectsInRemoveList ();
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// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
if ( ! IsBattleGroundOrArena ())
{
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for ( GridRefManager < NGridType >:: iterator i = GridRefManager < NGridType >:: begin (); i != GridRefManager < NGridType >:: end ();)
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{
NGridType * grid = i -> getSource ();
GridInfo * info = i -> getSource () -> getGridInfoRef ();
++ i ; // The update might delete the map and we need the next map before the iterator gets invalid
assert ( grid -> GetGridState () >= 0 && grid -> GetGridState () < MAX_GRID_STATE );
si_GridStates [ grid -> GetGridState ()] -> Update ( * this , * grid , * info , grid -> getX (), grid -> getY (), t_diff );
}
}
}
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void Map :: AddObjectToRemoveList ( WorldObject * obj )
{
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assert ( obj -> GetMapId () == GetId () && obj -> GetInstanceId () == GetInstanceId ());
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obj -> CleanupsBeforeDelete ( false ); // remove or simplify at least cross referenced links
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i_objectsToRemove . insert ( obj );
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//sLog.outDebug("Object (GUID: %u TypeId: %u) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
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}
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void Map :: AddObjectToSwitchList ( WorldObject * obj , bool on )
{
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assert ( obj -> GetMapId () == GetId () && obj -> GetInstanceId () == GetInstanceId ());
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std :: map < WorldObject * , bool >:: iterator itr = i_objectsToSwitch . find ( obj );
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if ( itr == i_objectsToSwitch . end ())
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i_objectsToSwitch . insert ( itr , std :: make_pair ( obj , on ));
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else if ( itr -> second != on )
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i_objectsToSwitch . erase ( itr );
else
assert ( false );
}
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void Map :: RemoveAllObjectsInRemoveList ()
{
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while ( ! i_objectsToSwitch . empty ())
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{
std :: map < WorldObject * , bool >:: iterator itr = i_objectsToSwitch . begin ();
WorldObject * obj = itr -> first ;
bool on = itr -> second ;
i_objectsToSwitch . erase ( itr );
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switch ( obj -> GetTypeId ())
{
case TYPEID_UNIT :
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if ( ! obj -> ToCreature () -> isPet ())
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SwitchGridContainers ( obj -> ToCreature (), on );
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break ;
}
}
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2008-10-02 16:23:55 -05:00
//sLog.outDebug("Object remover 1 check.");
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while ( ! i_objectsToRemove . empty ())
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{
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std :: set < WorldObject *>:: iterator itr = i_objectsToRemove . begin ();
WorldObject * obj = * itr ;
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switch ( obj -> GetTypeId ())
{
case TYPEID_CORPSE :
{
Corpse * corpse = ObjectAccessor :: Instance (). GetCorpse ( * obj , obj -> GetGUID ());
if ( ! corpse )
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sLog . outError ( "Tried to delete corpse/bones %u that is not in map." , obj -> GetGUIDLow ());
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else
Remove ( corpse , true );
break ;
}
case TYPEID_DYNAMICOBJECT :
Remove (( DynamicObject * ) obj , true );
break ;
case TYPEID_GAMEOBJECT :
Remove (( GameObject * ) obj , true );
break ;
case TYPEID_UNIT :
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// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
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// make sure that like sources auras/etc removed before destructor start
2010-03-07 18:30:53 +01:00
obj -> ToCreature () -> CleanupsBeforeDelete ();
Remove ( obj -> ToCreature (), true );
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break ;
default :
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sLog . outError ( "Non-grid object (TypeId: %u) is in grid object remove list, ignored." , obj -> GetTypeId ());
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break ;
}
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i_objectsToRemove . erase ( itr );
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}
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2008-10-02 16:23:55 -05:00
//sLog.outDebug("Object remover 2 check.");
}
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uint32 Map :: GetPlayersCountExceptGMs () const
{
uint32 count = 0 ;
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for ( MapRefManager :: const_iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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if ( ! itr -> getSource () -> isGameMaster ())
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++ count ;
return count ;
}
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void Map :: SendToPlayers ( WorldPacket const * data ) const
{
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for ( MapRefManager :: const_iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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itr -> getSource () -> GetSession () -> SendPacket ( data );
}
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bool Map :: ActiveObjectsNearGrid ( uint32 x , uint32 y ) const
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{
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ASSERT ( x < MAX_NUMBER_OF_GRIDS );
ASSERT ( y < MAX_NUMBER_OF_GRIDS );
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CellPair cell_min ( x * MAX_NUMBER_OF_CELLS , y * MAX_NUMBER_OF_CELLS );
CellPair cell_max ( cell_min . x_coord + MAX_NUMBER_OF_CELLS , cell_min . y_coord + MAX_NUMBER_OF_CELLS );
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//we must find visible range in cells so we unload only non-visible cells...
float viewDist = GetVisibilityDistance ();
int cell_range = ( int ) ceilf ( viewDist / SIZE_OF_GRID_CELL ) + 1 ;
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cell_min << cell_range ;
cell_min -= cell_range ;
cell_max >> cell_range ;
cell_max += cell_range ;
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for ( MapRefManager :: const_iterator iter = m_mapRefManager . begin (); iter != m_mapRefManager . end (); ++ iter )
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{
Player * plr = iter -> getSource ();
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CellPair p = Trinity :: ComputeCellPair ( plr -> GetPositionX (), plr -> GetPositionY ());
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if (( cell_min . x_coord <= p . x_coord && p . x_coord <= cell_max . x_coord ) &&
( cell_min . y_coord <= p . y_coord && p . y_coord <= cell_max . y_coord ))
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return true ;
}
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for ( ActiveNonPlayers :: const_iterator iter = m_activeNonPlayers . begin (); iter != m_activeNonPlayers . end (); ++ iter )
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{
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WorldObject * obj = * iter ;
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CellPair p = Trinity :: ComputeCellPair ( obj -> GetPositionX (), obj -> GetPositionY ());
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if (( cell_min . x_coord <= p . x_coord && p . x_coord <= cell_max . x_coord ) &&
( cell_min . y_coord <= p . y_coord && p . y_coord <= cell_max . y_coord ))
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return true ;
}
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2009-02-25 20:52:20 -06:00
return false ;
}
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2010-04-07 22:59:46 +02:00
void Map :: AddToActive ( Creature * c )
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{
AddToActiveHelper ( c );
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// also not allow unloading spawn grid to prevent creating creature clone at load
2010-04-07 19:14:10 +02:00
if ( ! c -> isPet () && c -> GetDBTableGUIDLow ())
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{
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float x , y , z ;
c -> GetRespawnCoord ( x , y , z );
GridPair p = Trinity :: ComputeGridPair ( x , y );
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if ( getNGrid ( p . x_coord , p . y_coord ))
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getNGrid ( p . x_coord , p . y_coord ) -> incUnloadActiveLock ();
else
{
GridPair p2 = Trinity :: ComputeGridPair ( c -> GetPositionX (), c -> GetPositionY ());
2010-05-18 14:22:51 -02:30
sLog . outError ( "Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded." ,
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c -> GetGUIDLow (), c -> GetEntry (), p . x_coord , p . y_coord , p2 . x_coord , p2 . y_coord );
}
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}
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}
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2010-04-07 22:59:46 +02:00
void Map :: RemoveFromActive ( Creature * c )
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{
RemoveFromActiveHelper ( c );
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2009-02-25 20:52:20 -06:00
// also allow unloading spawn grid
2010-04-07 19:14:10 +02:00
if ( ! c -> isPet () && c -> GetDBTableGUIDLow ())
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{
float x , y , z ;
c -> GetRespawnCoord ( x , y , z );
GridPair p = Trinity :: ComputeGridPair ( x , y );
2010-04-07 19:14:10 +02:00
if ( getNGrid ( p . x_coord , p . y_coord ))
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getNGrid ( p . x_coord , p . y_coord ) -> decUnloadActiveLock ();
else
{
GridPair p2 = Trinity :: ComputeGridPair ( c -> GetPositionX (), c -> GetPositionY ());
2010-05-18 14:22:51 -02:30
sLog . outError ( "Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded." ,
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c -> GetGUIDLow (), c -> GetEntry (), p . x_coord , p . y_coord , p2 . x_coord , p2 . y_coord );
}
}
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}
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2008-10-02 16:23:55 -05:00
template void Map :: Add ( Corpse * );
template void Map :: Add ( Creature * );
template void Map :: Add ( GameObject * );
template void Map :: Add ( DynamicObject * );
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2008-10-02 16:23:55 -05:00
template void Map :: Remove ( Corpse * , bool );
template void Map :: Remove ( Creature * , bool );
template void Map :: Remove ( GameObject * , bool );
template void Map :: Remove ( DynamicObject * , bool );
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2008-10-02 16:23:55 -05:00
/* ******* Dungeon Instance Maps ******* */
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2009-07-16 11:49:00 +08:00
InstanceMap :: InstanceMap ( uint32 id , time_t expiry , uint32 InstanceId , uint8 SpawnMode , Map * _parent )
: Map ( id , expiry , InstanceId , SpawnMode , _parent ),
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m_resetAfterUnload ( false ), m_unloadWhenEmpty ( false ),
i_data ( NULL ), i_script_id ( 0 )
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{
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//lets initialize visibility distance for dungeons
InstanceMap :: InitVisibilityDistance ();
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2008-10-02 16:23:55 -05:00
// the timer is started by default, and stopped when the first player joins
// this make sure it gets unloaded if for some reason no player joins
m_unloadTimer = std :: max ( sWorld . getConfig ( CONFIG_INSTANCE_UNLOAD_DELAY ), ( uint32 ) MIN_UNLOAD_DELAY );
}
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InstanceMap ::~ InstanceMap ()
{
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if ( i_data )
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{
delete i_data ;
i_data = NULL ;
}
}
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void InstanceMap :: InitVisibilityDistance ()
{
//init visibility distance for instances
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m_VisibleDistance = World :: GetMaxVisibleDistanceInInstances ();
2010-02-27 15:25:14 +02:00
m_VisibilityNotifyPeriod = World :: GetVisibilityNotifyPeriodInInstances ();
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}
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2008-10-02 16:23:55 -05:00
/*
Do map specific checks to see if the player can enter
*/
bool InstanceMap :: CanEnter ( Player * player )
{
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if ( player -> GetMapRef (). getTarget () == this )
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{
sLog . outError ( "InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!" , player -> GetName (), player -> GetGUIDLow (), GetId (), GetInstanceId (), GetSpawnMode ());
assert ( false );
return false ;
}
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2009-10-31 19:34:02 +01:00
// allow GM's to enter
if ( player -> isGameMaster ())
return Map :: CanEnter ( player );
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// cannot enter if the instance is full (player cap), GMs don't count
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uint32 maxPlayers = GetMaxPlayers ();
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if ( GetPlayersCountExceptGMs () >= maxPlayers )
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{
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sLog . outDetail ( "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected" , GetInstanceId (), GetMapName (), maxPlayers , player -> GetName ());
2008-10-02 16:23:55 -05:00
player -> SendTransferAborted ( GetId (), TRANSFER_ABORT_MAX_PLAYERS );
return false ;
}
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2009-10-31 19:34:02 +01:00
// cannot enter while an encounter is in progress on raids
/*Group *pGroup = player->GetGroup();
2010-04-07 19:14:10 +02:00
if (!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
2009-11-01 15:58:05 +01:00
if ( IsRaid () && GetInstanceData () && GetInstanceData () -> IsEncounterInProgress ())
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{
player -> SendTransferAborted ( GetId (), TRANSFER_ABORT_ZONE_IN_COMBAT );
return false ;
}
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2008-10-02 16:23:55 -05:00
return Map :: CanEnter ( player );
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
/*
Do map specific checks and add the player to the map if successful.
*/
bool InstanceMap :: Add ( Player * player )
{
// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
// GMs still can teleport player in instance.
// Is it needed?
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2008-10-02 16:23:55 -05:00
{
Guard guard ( * this );
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// Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
2010-04-07 19:14:10 +02:00
//if (!CanEnter(player))
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//return false;
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// Dungeon only code
2010-04-07 19:14:10 +02:00
if ( IsDungeon ())
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{
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// get or create an instance save for the map
InstanceSave * mapSave = sInstanceSaveManager . GetInstanceSave ( GetInstanceId ());
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if ( ! mapSave )
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{
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sLog . outDetail ( "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d" , GetId (), GetSpawnMode (), GetInstanceId ());
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mapSave = sInstanceSaveManager . AddInstanceSave ( GetId (), GetInstanceId (), Difficulty ( GetSpawnMode ()), 0 , true );
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}
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// check for existing instance binds
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InstancePlayerBind * playerBind = player -> GetBoundInstance ( GetId (), Difficulty ( GetSpawnMode ()));
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if ( playerBind && playerBind -> perm )
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{
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// cannot enter other instances if bound permanently
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if ( playerBind -> save != mapSave )
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{
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sLog . outError ( "InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d" , player -> GetName (), player -> GetGUIDLow (), playerBind -> save -> GetMapId (), playerBind -> save -> GetInstanceId (), playerBind -> save -> GetDifficulty (), playerBind -> save -> GetPlayerCount (), playerBind -> save -> GetGroupCount (), playerBind -> save -> CanReset (), mapSave -> GetMapId (), mapSave -> GetInstanceId (), mapSave -> GetDifficulty (), mapSave -> GetPlayerCount (), mapSave -> GetGroupCount (), mapSave -> CanReset ());
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return false ;
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}
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}
else
{
Group * pGroup = player -> GetGroup ();
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if ( pGroup )
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{
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// solo saves should be reset when entering a group
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InstanceGroupBind * groupBind = pGroup -> GetBoundInstance ( this );
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if ( playerBind )
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{
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sLog . outError ( "InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!" , player -> GetName (), player -> GetGUIDLow (), mapSave -> GetMapId (), mapSave -> GetInstanceId (), mapSave -> GetDifficulty (), mapSave -> GetPlayerCount (), mapSave -> GetGroupCount (), mapSave -> CanReset (), GUID_LOPART ( pGroup -> GetLeaderGUID ()), playerBind -> save -> GetMapId (), playerBind -> save -> GetInstanceId (), playerBind -> save -> GetDifficulty (), playerBind -> save -> GetPlayerCount (), playerBind -> save -> GetGroupCount (), playerBind -> save -> CanReset ());
if ( groupBind ) sLog . outError ( "InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d" , groupBind -> save -> GetMapId (), groupBind -> save -> GetInstanceId (), groupBind -> save -> GetDifficulty (), groupBind -> save -> GetPlayerCount (), groupBind -> save -> GetGroupCount (), groupBind -> save -> CanReset ());
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//assert(false);
return false ;
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}
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// bind to the group or keep using the group save
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if ( ! groupBind )
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pGroup -> BindToInstance ( mapSave , false );
else
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{
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// cannot jump to a different instance without resetting it
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if ( groupBind -> save != mapSave )
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{
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sLog . outError ( "InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!" , player -> GetName (), player -> GetGUIDLow (), mapSave -> GetMapId (), mapSave -> GetInstanceId (), mapSave -> GetDifficulty (), GUID_LOPART ( pGroup -> GetLeaderGUID ()), groupBind -> save -> GetMapId (), groupBind -> save -> GetInstanceId (), groupBind -> save -> GetDifficulty ());
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if ( mapSave )
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sLog . outError ( "MapSave players: %d, group count: %d" , mapSave -> GetPlayerCount (), mapSave -> GetGroupCount ());
else
sLog . outError ( "MapSave NULL" );
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if ( groupBind -> save )
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sLog . outError ( "GroupBind save players: %d, group count: %d" , groupBind -> save -> GetPlayerCount (), groupBind -> save -> GetGroupCount ());
else
sLog . outError ( "GroupBind save NULL" );
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return false ;
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}
// if the group/leader is permanently bound to the instance
// players also become permanently bound when they enter
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if ( groupBind -> perm )
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{
WorldPacket data ( SMSG_INSTANCE_SAVE_CREATED , 4 );
data << uint32 ( 0 );
player -> GetSession () -> SendPacket ( & data );
player -> BindToInstance ( mapSave , true );
}
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}
}
else
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{
// set up a solo bind or continue using it
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if ( ! playerBind )
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player -> BindToInstance ( mapSave , false );
else
// cannot jump to a different instance without resetting it
assert ( playerBind -> save == mapSave );
}
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}
}
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// for normal instances cancel the reset schedule when the
// first player enters (no players yet)
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SetResetSchedule ( false );
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sLog . outDetail ( "MAP: Player '%s' entered instance '%u' of map '%s'" , player -> GetName (), GetInstanceId (), GetMapName ());
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// initialize unload state
m_unloadTimer = 0 ;
m_resetAfterUnload = false ;
m_unloadWhenEmpty = false ;
}
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// this will acquire the same mutex so it cannot be in the previous block
Map :: Add ( player );
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if ( i_data )
i_data -> OnPlayerEnter ( player );
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return true ;
}
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void InstanceMap :: Update ( const uint32 & t_diff )
{
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Map :: Update ( t_diff );
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if ( i_data )
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i_data -> Update ( t_diff );
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}
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void InstanceMap :: Remove ( Player * player , bool remove )
{
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sLog . outDetail ( "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map" , player -> GetName (), GetInstanceId (), GetMapName ());
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//if last player set unload timer
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if ( ! m_unloadTimer && m_mapRefManager . getSize () == 1 )
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m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std :: max ( sWorld . getConfig ( CONFIG_INSTANCE_UNLOAD_DELAY ), ( uint32 ) MIN_UNLOAD_DELAY );
Map :: Remove ( player , remove );
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// for normal instances schedule the reset after all players have left
SetResetSchedule ( true );
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}
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void InstanceMap :: CreateInstanceData ( bool load )
{
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if ( i_data != NULL )
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return ;
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InstanceTemplate const * mInstance = objmgr . GetInstanceTemplate ( GetId ());
if ( mInstance )
{
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i_script_id = mInstance -> script_id ;
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i_data = sScriptMgr . CreateInstanceData ( this );
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}
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if ( ! i_data )
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return ;
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i_data -> Initialize ();
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if ( load )
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{
// TODO: make a global storage for this
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QueryResult_AutoPtr result = CharacterDatabase . PQuery ( "SELECT data FROM instance WHERE map = '%u' AND id = '%u'" , GetId (), i_InstanceId );
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if ( result )
{
Field * fields = result -> Fetch ();
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std :: string data = fields [ 0 ]. GetString ();
if ( data != "" )
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{
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sLog . outDebug ( "Loading instance data for `%s` with id %u" , objmgr . GetScriptName ( i_script_id ), i_InstanceId );
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i_data -> Load ( data . c_str ());
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}
}
}
}
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/*
Returns true if there are no players in the instance
*/
bool InstanceMap :: Reset ( uint8 method )
{
// note: since the map may not be loaded when the instance needs to be reset
// the instance must be deleted from the DB by InstanceSaveManager
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if ( HavePlayers ())
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{
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if ( method == INSTANCE_RESET_ALL )
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{
// notify the players to leave the instance so it can be reset
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for ( MapRefManager :: iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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itr -> getSource () -> SendResetFailedNotify ( GetId ());
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}
else
{
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if ( method == INSTANCE_RESET_GLOBAL )
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// set the homebind timer for players inside (1 minute)
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for ( MapRefManager :: iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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itr -> getSource () -> m_InstanceValid = false ;
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// the unload timer is not started
// instead the map will unload immediately after the players have left
m_unloadWhenEmpty = true ;
m_resetAfterUnload = true ;
}
}
else
{
// unloaded at next update
m_unloadTimer = MIN_UNLOAD_DELAY ;
m_resetAfterUnload = true ;
}
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return m_mapRefManager . isEmpty ();
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}
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void InstanceMap :: PermBindAllPlayers ( Player * player )
{
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if ( ! IsDungeon ())
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return ;
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InstanceSave * save = sInstanceSaveManager . GetInstanceSave ( GetInstanceId ());
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if ( ! save )
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{
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sLog . outError ( "Cannot bind players, no instance save available for map!" );
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return ;
}
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Group * group = player -> GetGroup ();
// group members outside the instance group don't get bound
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for ( MapRefManager :: iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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{
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Player * plr = itr -> getSource ();
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
InstancePlayerBind * bind = plr -> GetBoundInstance ( save -> GetMapId (), save -> GetDifficulty ());
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if ( ! bind || ! bind -> perm )
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{
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plr -> BindToInstance ( save , true );
WorldPacket data ( SMSG_INSTANCE_SAVE_CREATED , 4 );
data << uint32 ( 0 );
plr -> GetSession () -> SendPacket ( & data );
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}
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// if the leader is not in the instance the group will not get a perm bind
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if ( group && group -> GetLeaderGUID () == plr -> GetGUID ())
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group -> BindToInstance ( save , true );
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}
}
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void InstanceMap :: UnloadAll ()
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{
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assert ( ! HavePlayers ());
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if ( m_resetAfterUnload == true )
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objmgr . DeleteRespawnTimeForInstance ( GetInstanceId ());
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Map :: UnloadAll ();
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}
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void InstanceMap :: SendResetWarnings ( uint32 timeLeft ) const
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{
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for ( MapRefManager :: const_iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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itr -> getSource () -> SendInstanceResetWarning ( GetId (), itr -> getSource () -> GetDifficulty ( IsRaid ()), timeLeft );
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}
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void InstanceMap :: SetResetSchedule ( bool on )
{
// only for normal instances
// the reset time is only scheduled when there are no payers inside
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
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if ( IsDungeon () && ! HavePlayers () && ! IsRaidOrHeroicDungeon ())
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{
InstanceSave * save = sInstanceSaveManager . GetInstanceSave ( GetInstanceId ());
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if ( ! save ) sLog . outError ( "InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d" , on ? "on" : "off" , GetInstanceId (), GetId ());
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else sInstanceSaveManager . ScheduleReset ( on , save -> GetResetTime (), InstanceSaveManager :: InstResetEvent ( 0 , GetId (), Difficulty ( GetSpawnMode ()), GetInstanceId ()));
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}
}
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MapDifficulty const * Map :: GetMapDifficulty () const
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{
return GetMapDifficultyData ( GetId (), GetDifficulty ());
}
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uint32 InstanceMap :: GetMaxPlayers () const
{
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if ( MapDifficulty const * mapDiff = GetMapDifficulty ())
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{
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if ( mapDiff -> maxPlayers || IsRegularDifficulty ()) // Normal case (expect that regular difficulty always have correct maxplayers)
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return mapDiff -> maxPlayers ;
else // DBC have 0 maxplayers for heroic instances with expansion < 2
{ // The heroic entry exists, so we don't have to check anything, simply return normal max players
MapDifficulty const * normalDiff = GetMapDifficultyData ( GetId (), REGULAR_DIFFICULTY );
return normalDiff ? normalDiff -> maxPlayers : 0 ;
}
}
else // I'd rather assert(false);
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return 0 ;
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}
uint32 InstanceMap :: GetMaxResetDelay () const
{
MapDifficulty const * mapDiff = GetMapDifficulty ();
return mapDiff ? mapDiff -> resetTime : 0 ;
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}
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/* ******* Battleground Instance Maps ******* */
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BattleGroundMap :: BattleGroundMap ( uint32 id , time_t expiry , uint32 InstanceId , Map * _parent , uint8 spawnMode )
: Map ( id , expiry , InstanceId , spawnMode , _parent )
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{
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//lets initialize visibility distance for BG/Arenas
BattleGroundMap :: InitVisibilityDistance ();
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}
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BattleGroundMap ::~ BattleGroundMap ()
{
}
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void BattleGroundMap :: InitVisibilityDistance ()
{
//init visibility distance for BG/Arenas
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m_VisibleDistance = World :: GetMaxVisibleDistanceInBGArenas ();
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m_VisibilityNotifyPeriod = World :: GetVisibilityNotifyPeriodInBGArenas ();
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}
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bool BattleGroundMap :: CanEnter ( Player * player )
{
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if ( player -> GetMapRef (). getTarget () == this )
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{
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sLog . outError ( "BGMap::CanEnter - player %u is already in map!" , player -> GetGUIDLow ());
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assert ( false );
return false ;
}
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if ( player -> GetBattleGroundId () != GetInstanceId ())
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return false ;
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// player number limit is checked in bgmgr, no need to do it here
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return Map :: CanEnter ( player );
}
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bool BattleGroundMap :: Add ( Player * player )
{
{
Guard guard ( * this );
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//Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
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//if (!CanEnter(player))
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//return false;
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// reset instance validity, battleground maps do not homebind
player -> m_InstanceValid = true ;
}
return Map :: Add ( player );
}
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void BattleGroundMap :: Remove ( Player * player , bool remove )
{
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sLog . outDetail ( "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map" , player -> GetName (), GetInstanceId (), GetMapName ());
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Map :: Remove ( player , remove );
}
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void BattleGroundMap :: SetUnload ()
{
m_unloadTimer = MIN_UNLOAD_DELAY ;
}
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2009-08-06 16:14:13 -05:00
void BattleGroundMap :: RemoveAllPlayers ()
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{
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if ( HavePlayers ())
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for ( MapRefManager :: iterator itr = m_mapRefManager . begin (); itr != m_mapRefManager . end (); ++ itr )
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if ( Player * plr = itr -> getSource ())
if ( ! plr -> IsBeingTeleportedFar ())
plr -> TeleportTo ( plr -> GetBattleGroundEntryPoint ());
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}
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/// Put scripts in the execution queue
void Map :: ScriptsStart ( ScriptMapMap const & scripts , uint32 id , Object * source , Object * target )
{
///- Find the script map
ScriptMapMap :: const_iterator s = scripts . find ( id );
if ( s == scripts . end ())
return ;
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// prepare static data
uint64 sourceGUID = source ? source -> GetGUID () : ( uint64 ) 0 ; //some script commands doesn't have source
uint64 targetGUID = target ? target -> GetGUID () : ( uint64 ) 0 ;
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uint64 ownerGUID = ( source -> GetTypeId () == TYPEID_ITEM ) ? (( Item * ) source ) -> GetOwnerGUID () : ( uint64 ) 0 ;
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///- Schedule script execution for all scripts in the script map
ScriptMap const * s2 = & ( s -> second );
bool immedScript = false ;
for ( ScriptMap :: const_iterator iter = s2 -> begin (); iter != s2 -> end (); ++ iter )
{
ScriptAction sa ;
sa . sourceGUID = sourceGUID ;
sa . targetGUID = targetGUID ;
sa . ownerGUID = ownerGUID ;
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sa . script = & iter -> second ;
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m_scriptSchedule . insert ( std :: pair < time_t , ScriptAction > ( time_t ( sWorld . GetGameTime () + iter -> first ), sa ));
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if ( iter -> first == 0 )
immedScript = true ;
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sWorld . IncreaseScheduledScriptsCount ();
}
///- If one of the effects should be immediate, launch the script execution
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if ( /*start &&*/ immedScript && ! i_scriptLock )
{
i_scriptLock = true ;
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ScriptsProcess ();
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i_scriptLock = false ;
}
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}
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void Map :: ScriptCommandStart ( ScriptInfo const & script , uint32 delay , Object * source , Object * target )
{
// NOTE: script record _must_ exist until command executed
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// prepare static data
uint64 sourceGUID = source ? source -> GetGUID () : ( uint64 ) 0 ;
uint64 targetGUID = target ? target -> GetGUID () : ( uint64 ) 0 ;
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uint64 ownerGUID = ( source -> GetTypeId () == TYPEID_ITEM ) ? (( Item * ) source ) -> GetOwnerGUID () : ( uint64 ) 0 ;
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ScriptAction sa ;
sa . sourceGUID = sourceGUID ;
sa . targetGUID = targetGUID ;
sa . ownerGUID = ownerGUID ;
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sa . script = & script ;
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m_scriptSchedule . insert ( std :: pair < time_t , ScriptAction > ( time_t ( sWorld . GetGameTime () + delay ), sa ));
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sWorld . IncreaseScheduledScriptsCount ();
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///- If effects should be immediate, launch the script execution
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if ( delay == 0 && ! i_scriptLock )
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{
i_scriptLock = true ;
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ScriptsProcess ();
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i_scriptLock = false ;
}
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}
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/// Process queued scripts
void Map :: ScriptsProcess ()
{
if ( m_scriptSchedule . empty ())
return ;
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///- Process overdue queued scripts
std :: multimap < time_t , ScriptAction >:: iterator iter = m_scriptSchedule . begin ();
// ok as multimap is a *sorted* associative container
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while ( ! m_scriptSchedule . empty () && ( iter -> first <= sWorld . GetGameTime ()))
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{
ScriptAction const & step = iter -> second ;
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Object * source = NULL ;
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if ( step . sourceGUID )
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{
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switch ( GUID_HIPART ( step . sourceGUID ))
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{
case HIGHGUID_ITEM :
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// case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
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{
Player * player = HashMapHolder < Player >:: Find ( step . ownerGUID );
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if ( player )
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source = player -> GetItemByGuid ( step . sourceGUID );
break ;
}
case HIGHGUID_UNIT :
source = HashMapHolder < Creature >:: Find ( step . sourceGUID );
break ;
case HIGHGUID_PET :
source = HashMapHolder < Pet >:: Find ( step . sourceGUID );
break ;
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//case HIGHGUID_VEHICLE:
// source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
// break;
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case HIGHGUID_PLAYER :
source = HashMapHolder < Player >:: Find ( step . sourceGUID );
break ;
case HIGHGUID_GAMEOBJECT :
source = HashMapHolder < GameObject >:: Find ( step . sourceGUID );
break ;
case HIGHGUID_CORPSE :
source = HashMapHolder < Corpse >:: Find ( step . sourceGUID );
break ;
case HIGHGUID_MO_TRANSPORT :
for ( MapManager :: TransportSet :: iterator iter = MapManager :: Instance (). m_Transports . begin (); iter != MapManager :: Instance (). m_Transports . end (); ++ iter )
{
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if (( * iter ) -> GetGUID () == step . sourceGUID )
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{
source = reinterpret_cast < Object *> ( * iter );
break ;
}
}
break ;
default :
sLog . outError ( "*_script source with unsupported high guid value %u" , GUID_HIPART ( step . sourceGUID ));
break ;
}
}
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//if (source && !source->IsInWorld()) source = NULL;
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Object * target = NULL ;
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if ( step . targetGUID )
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{
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switch ( GUID_HIPART ( step . targetGUID ))
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{
case HIGHGUID_UNIT :
target = HashMapHolder < Creature >:: Find ( step . targetGUID );
break ;
case HIGHGUID_PET :
target = HashMapHolder < Pet >:: Find ( step . targetGUID );
break ;
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//case HIGHGUID_VEHICLE:
// target = HashMapHolder<Vehicle>::Find(step.targetGUID);
// break;
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case HIGHGUID_PLAYER : // empty GUID case also
target = HashMapHolder < Player >:: Find ( step . targetGUID );
break ;
case HIGHGUID_GAMEOBJECT :
target = HashMapHolder < GameObject >:: Find ( step . targetGUID );
break ;
case HIGHGUID_CORPSE :
target = HashMapHolder < Corpse >:: Find ( step . targetGUID );
break ;
default :
sLog . outError ( "*_script source with unsupported high guid value %u" , GUID_HIPART ( step . targetGUID ));
break ;
}
}
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//if (target && !target->IsInWorld()) target = NULL;
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switch ( step . script -> command )
{
case SCRIPT_COMMAND_TALK :
{
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if ( ! source )
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{
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sLog . outError ( "SCRIPT_COMMAND_TALK (script id: %u) call for NULL source." , step . script -> id );
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break ;
}
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Creature * cSource = source -> ToCreature ();
if ( ! cSource && target )
cSource = target -> ToCreature ();
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2010-06-02 18:43:11 +02:00
if ( ! cSource )
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{
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sLog . outError ( "SCRIPT_COMMAND_TALK (script id: %u) call for non supported source (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
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break ;
}
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if ( step . script -> datalong > CHAT_TYPE_WHISPER )
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{
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sLog . outError ( "SCRIPT_COMMAND_TALK (script id: %u) invalid chat type (%u), skipping." , step . script -> id , step . script -> datalong );
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break ;
}
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uint64 unit_target = target ? target -> GetGUID () : 0 ;
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//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text
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//TODO: Update for more chat types
switch ( step . script -> datalong )
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{
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case CHAT_TYPE_SAY : // Say
cSource -> Say ( step . script -> dataint , LANG_UNIVERSAL , unit_target );
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break ;
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case CHAT_TYPE_YELL : // Yell
cSource -> Yell ( step . script -> dataint , LANG_UNIVERSAL , unit_target );
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break ;
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case CHAT_TYPE_TEXT_EMOTE : // Emote text
cSource -> TextEmote ( step . script -> dataint , unit_target );
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break ;
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case CHAT_TYPE_BOSS_EMOTE : // Boss Emote text
cSource -> MonsterTextEmote ( step . script -> dataint , unit_target , true );
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break ;
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case CHAT_TYPE_WHISPER : // Whisper
if ( ! unit_target || ! IS_PLAYER_GUID ( unit_target ))
{
sLog . outError ( "SCRIPT_COMMAND_TALK (script id: %u) attempt to whisper (%u) NULL, skipping." , step . script -> id ,
step . script -> datalong );
break ;
}
cSource -> Whisper ( step . script -> dataint , unit_target );
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break ;
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default :
break ; // must be already checked at load
}
break ;
}
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case SCRIPT_COMMAND_EMOTE :
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{
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if ( ! source )
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{
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sLog . outError ( "SCRIPT_COMMAND_EMOTE (script id: %u) call for NULL source." , step . script -> id );
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break ;
}
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2010-06-13 13:29:31 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource && target )
target -> ToCreature ();
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if ( ! cSource )
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{
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sLog . outError ( "SCRIPT_COMMAND_TALK (script id: %u) call for non supported source (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
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break ;
}
2009-10-17 15:51:44 -07:00
2010-03-17 21:00:44 +01:00
if ( step . script -> datalong2 )
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cSource -> SetUInt32Value ( UNIT_NPC_EMOTESTATE , step . script -> datalong );
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else
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cSource -> HandleEmoteCommand ( step . script -> datalong );
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break ;
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}
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case SCRIPT_COMMAND_FIELD_SET :
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{
2010-04-07 19:14:10 +02:00
if ( ! source )
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{
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sLog . outError ( "SCRIPT_COMMAND_FIELD_SET (script id: %u) call for NULL source." , step . script -> id );
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break ;
}
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2010-06-13 13:29:31 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource && target )
cSource = target -> ToCreature ();
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if ( ! cSource )
{
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sLog . outError ( "SCRIPT_COMMAND_FIELD_SET (script id: %u) call for non-creature source." , step . script -> id );
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break ;
}
if ( step . script -> datalong <= OBJECT_FIELD_ENTRY || step . script -> datalong >= cSource -> GetValuesCount ())
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{
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sLog . outError ( "SCRIPT_COMMAND_FIELD_SET (script id: %u) call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u)." ,
step . script -> id , step . script -> datalong , source -> GetValuesCount (), source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
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break ;
}
2009-10-17 15:51:44 -07:00
2010-06-05 17:48:56 +02:00
cSource -> SetUInt32Value ( step . script -> datalong , step . script -> datalong2 );
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break ;
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}
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case SCRIPT_COMMAND_MOVE_TO :
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{
2010-04-07 19:14:10 +02:00
if ( ! source )
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{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_MOVE_TO (script id: %u) call for NULL creature." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-13 13:29:31 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource && target )
cSource = target -> ToCreature ();
2010-06-02 18:43:11 +02:00
if ( ! cSource )
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{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_MOVE_TO (script id: %u) call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2010-06-02 18:43:11 +02:00
cSource -> SendMonsterMoveWithSpeed ( step . script -> x , step . script -> y , step . script -> z , step . script -> datalong2 );
cSource -> GetMap () -> CreatureRelocation ( cSource , step . script -> x , step . script -> y , step . script -> z , 0 );
2009-07-31 10:48:34 +08:00
break ;
2010-06-02 18:43:11 +02:00
}
2010-06-05 17:58:11 +02:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_FLAG_SET :
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{
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_FLAG_SET (script id: %u) call for NULL object." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2010-06-05 17:58:11 +02:00
2010-06-13 13:29:31 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource && target )
cSource = target -> ToCreature ();
2010-06-05 18:10:18 +02:00
if ( ! cSource )
{
sLog . outError ( "SCRIPT_COMMAND_FLAG_SET (script id: %u) call for non-creature source." , step . script -> id );
break ;
}
if ( step . script -> datalong <= OBJECT_FIELD_ENTRY || step . script -> datalong >= cSource -> GetValuesCount ())
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{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_FLAG_SET (script id: %u) call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u)." ,
step . script -> id , step . script -> datalong , source -> GetValuesCount (), source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-05 18:10:18 +02:00
cSource -> SetFlag ( step . script -> datalong , step . script -> datalong2 );
2009-07-31 10:48:34 +08:00
break ;
2010-06-05 17:58:11 +02:00
}
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_FLAG_REMOVE :
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{
2010-04-07 19:14:10 +02:00
if ( ! source )
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{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) call for NULL object." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2010-06-05 18:10:18 +02:00
2010-06-13 13:29:31 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource && target )
cSource = target -> ToCreature ();
2010-06-05 18:10:18 +02:00
if ( ! cSource )
{
sLog . outError ( "SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) call for non-creature source." , step . script -> id );
break ;
}
if ( step . script -> datalong <= OBJECT_FIELD_ENTRY || step . script -> datalong >= cSource -> GetValuesCount ())
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u)." ,
step . script -> id , step . script -> datalong , source -> GetValuesCount (), source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-05 18:10:18 +02:00
cSource -> RemoveFlag ( step . script -> datalong , step . script -> datalong2 );
2009-07-31 10:48:34 +08:00
break ;
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}
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case SCRIPT_COMMAND_TELEPORT_TO :
{
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// accept object in any one from target/source arg
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if ( ! target && ! source )
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_TELEPORT_TO (script id: %u) call for NULL object." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-05-25 22:11:36 -03:00
if ( step . script -> datalong2 == 0 )
2009-07-31 10:48:34 +08:00
{
2010-06-13 13:29:31 +02:00
Player * pSource = NULL ;
if ( target )
pSource = target -> ToPlayer ();
if ( ! pSource && source )
pSource = source -> ToPlayer ();
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// must be only Player
2010-06-02 18:43:11 +02:00
if ( ! pSource )
2010-05-25 22:11:36 -03:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_TELEPORT_TO (script id: %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping." ,
step . script -> id , source ? source -> GetTypeId () : 0 , target ? target -> GetTypeId () : 0 );
2010-05-25 22:11:36 -03:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-05-25 22:11:36 -03:00
pSource -> TeleportTo ( step . script -> datalong , step . script -> x , step . script -> y , step . script -> z , step . script -> o );
2010-06-02 18:43:11 +02:00
}
else if ( step . script -> datalong2 == 1 )
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{
2010-06-13 13:29:31 +02:00
Creature * cSource = NULL ;
if ( target )
cSource = target -> ToCreature ();
if ( ! cSource && source )
cSource = source -> ToCreature ();
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// must be only Creature
2010-06-02 18:43:11 +02:00
if ( ! cSource )
2010-05-25 22:11:36 -03:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_TELEPORT_TO (script id: %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping." ,
step . script -> id , source ? source -> GetTypeId () : 0 , target ? target -> GetTypeId () : 0 );
2010-05-25 22:11:36 -03:00
break ;
}
2010-06-02 18:43:11 +02:00
cSource -> NearTeleportTo ( step . script -> x , step . script -> y , step . script -> z , step . script -> o );
2010-05-25 22:11:36 -03:00
}
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-12-19 18:53:27 +01:00
case SCRIPT_COMMAND_KILL_CREDIT :
{
2010-06-13 13:29:31 +02:00
Player * pSource = NULL ;
2009-12-19 18:53:27 +01:00
// accept player in any one from target/source arg
2010-06-13 13:29:31 +02:00
if ( target )
pSource = target -> ToPlayer ();
if ( ! pSourcen && source )
pSource = source -> ToPlayer ();
if ( ! pSource ) // must be only Player
2009-12-19 18:53:27 +01:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_KILL_CREDIT (script id: %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping." ,
step . script -> id , source ? source -> GetTypeId () : 0 , target ? target -> GetTypeId () : 0 );
2009-12-19 18:53:27 +01:00
break ;
}
if ( step . script -> datalong2 )
pSource -> RewardPlayerAndGroupAtEvent ( step . script -> datalong , pSource );
else
pSource -> KilledMonsterCredit ( step . script -> datalong , 0 );
break ;
}
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE :
{
2010-04-07 19:14:10 +02:00
if ( ! step . script -> datalong ) // creature not specified
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{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) call with no creature parameter." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) call for NULL source object." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
WorldObject * summoner = dynamic_cast < WorldObject *> ( source );
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! summoner )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) call for non-WorldObject (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
float x = step . script -> x ;
float y = step . script -> y ;
float z = step . script -> z ;
float o = step . script -> o ;
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
Creature * pCreature = summoner -> SummonCreature ( step . script -> datalong , x , y , z , o , TEMPSUMMON_TIMED_OR_DEAD_DESPAWN , step . script -> datalong2 );
if ( ! pCreature )
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_TEMP_SUMMON (script id: %u) failed for creature (entry: %u)." , step . script -> id , step . script -> datalong );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT :
{
2010-04-07 19:14:10 +02:00
if ( ! step . script -> datalong ) // gameobject not specified
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) call with no gameobject parameter." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) call for NULL source object." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
WorldObject * summoner = dynamic_cast < WorldObject *> ( source );
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! summoner )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) call for non-WorldObject (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
GameObject * go = NULL ;
int32 time_to_despawn = step . script -> datalong2 < 5 ? 5 : ( int32 ) step . script -> datalong2 ;
2009-10-17 15:51:44 -07:00
2009-12-20 15:20:04 +01:00
CellPair p ( Trinity :: ComputeCellPair ( summoner -> GetPositionX (), summoner -> GetPositionY ()));
2009-07-31 10:48:34 +08:00
Cell cell ( p );
cell . data . Part . reserved = ALL_DISTRICT ;
2009-10-17 15:51:44 -07:00
2009-12-20 15:20:04 +01:00
Trinity :: GameObjectWithDbGUIDCheck go_check ( * summoner , step . script -> datalong );
Trinity :: GameObjectSearcher < Trinity :: GameObjectWithDbGUIDCheck > checker ( summoner , go , go_check );
2009-10-17 15:51:44 -07:00
2009-12-20 15:20:04 +01:00
TypeContainerVisitor < Trinity :: GameObjectSearcher < Trinity :: GameObjectWithDbGUIDCheck > , GridTypeMapContainer > object_checker ( checker );
2010-01-23 22:24:41 +01:00
cell . Visit ( p , object_checker , * summoner -> GetMap ());
2009-10-17 15:51:44 -07:00
2010-04-07 22:59:46 +02:00
if ( ! go )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) failed for gameobject(guid: %u)." , step . script -> id , step . script -> datalong );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 23:25:02 +02:00
if ( go -> GetGoType () == GAMEOBJECT_TYPE_FISHINGNODE ||
go -> GetGoType () == GAMEOBJECT_TYPE_DOOR ||
go -> GetGoType () == GAMEOBJECT_TYPE_BUTTON ||
go -> GetGoType () == GAMEOBJECT_TYPE_TRAP )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) can not be used with gameobject of type %u (guid: %u)." ,
step . script -> id , uint32 ( go -> GetGoType ()), step . script -> datalong );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 22:59:46 +02:00
if ( go -> isSpawned ())
2009-07-31 10:48:34 +08:00
break ; //gameobject already spawned
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
go -> SetLootState ( GO_READY );
go -> SetRespawnTime ( time_to_despawn ); //despawn object in ? seconds
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
go -> GetMap () -> Add ( go );
break ;
}
2010-06-13 13:29:31 +02:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_OPEN_DOOR :
{
2010-04-07 19:14:10 +02:00
if ( ! step . script -> datalong ) // door not specified
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_OPEN_DOOR (script id: %u) call for NULL target door." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_OPEN_DOOR (script id: %u) call for NULL source unit." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source -> isType ( TYPEMASK_UNIT )) // must be any Unit (creature or player)
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_OPEN_DOOR (script id: %u) call for non-unit (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
GameObject * door = NULL ;
2010-06-02 18:43:11 +02:00
WorldObject * wSource = ( WorldObject * ) source ;
2009-07-31 10:48:34 +08:00
int32 time_to_close = step . script -> datalong2 < 15 ? 15 : ( int32 ) step . script -> datalong2 ;
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
CellPair p ( Trinity :: ComputeCellPair ( wSource -> GetPositionX (), wSource -> GetPositionY ()));
2009-07-31 10:48:34 +08:00
Cell cell ( p );
cell . data . Part . reserved = ALL_DISTRICT ;
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
Trinity :: GameObjectWithDbGUIDCheck go_check ( * wSource , step . script -> datalong );
Trinity :: GameObjectSearcher < Trinity :: GameObjectWithDbGUIDCheck > checker ( wSource , door , go_check );
2009-10-17 15:51:44 -07:00
2009-12-20 15:20:04 +01:00
TypeContainerVisitor < Trinity :: GameObjectSearcher < Trinity :: GameObjectWithDbGUIDCheck > , GridTypeMapContainer > object_checker ( checker );
2010-06-02 18:43:11 +02:00
cell . Visit ( p , object_checker , * wSource -> GetMap ());
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
if ( ! door )
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_OPEN_DOOR (script id: %u) failed for gameobject(guid: %u)." , step . script -> id , step . script -> datalong );
2009-07-31 10:48:34 +08:00
break ;
}
if ( door -> GetGoType () != GAMEOBJECT_TYPE_DOOR )
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_OPEN_DOOR (script id: %u) failed for non-door(GoType: %u, Entry: %u, GUID: %u)." ,
step . script -> id , door -> GetGoType (), door -> GetEntry (), door -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
if ( door -> GetGoState () != GO_STATE_READY )
break ; //door already open
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
door -> UseDoorOrButton ( time_to_close );
2009-10-17 15:51:44 -07:00
2010-04-07 23:25:02 +02:00
if ( target && target -> isType ( TYPEMASK_GAMEOBJECT ) && (( GameObject * ) target ) -> GetGoType () == GAMEOBJECT_TYPE_BUTTON )
2009-07-31 10:48:34 +08:00
(( GameObject * ) target ) -> UseDoorOrButton ( time_to_close );
break ;
}
2010-06-13 13:29:31 +02:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_CLOSE_DOOR :
{
2010-04-07 19:14:10 +02:00
if ( ! step . script -> datalong ) // guid for door not specified
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) call for NULL door." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) call for NULL unit." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source -> isType ( TYPEMASK_UNIT )) // must be any Unit (creature or player)
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) call for non-unit (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
GameObject * door = NULL ;
2010-06-02 18:43:11 +02:00
WorldObject * wSource = ( WorldObject * ) source ;
2009-07-31 10:48:34 +08:00
int32 time_to_open = step . script -> datalong2 < 15 ? 15 : ( int32 ) step . script -> datalong2 ;
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
CellPair p ( Trinity :: ComputeCellPair ( wSource -> GetPositionX (), wSource -> GetPositionY ()));
2009-07-31 10:48:34 +08:00
Cell cell ( p );
cell . data . Part . reserved = ALL_DISTRICT ;
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
Trinity :: GameObjectWithDbGUIDCheck go_check ( * wSource , step . script -> datalong );
Trinity :: GameObjectSearcher < Trinity :: GameObjectWithDbGUIDCheck > checker ( wSource , door , go_check );
2009-10-17 15:51:44 -07:00
2009-12-20 15:20:04 +01:00
TypeContainerVisitor < Trinity :: GameObjectSearcher < Trinity :: GameObjectWithDbGUIDCheck > , GridTypeMapContainer > object_checker ( checker );
2010-06-02 18:43:11 +02:00
cell . Visit ( p , object_checker , * wSource -> GetMap ());
2009-10-17 15:51:44 -07:00
2010-04-07 22:59:46 +02:00
if ( ! door )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) failed for gameobject(guid: %u)." , step . script -> id , step . script -> datalong );
2009-07-31 10:48:34 +08:00
break ;
}
2010-04-07 22:59:46 +02:00
if ( door -> GetGoType () != GAMEOBJECT_TYPE_DOOR )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) failed for non-door(GoType: %u, Entry: %u, GUID: %u)." ,
step . script -> id , door -> GetGoType (), door -> GetEntry (), door -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 22:59:46 +02:00
if ( door -> GetGoState () == GO_STATE_READY )
2009-07-31 10:48:34 +08:00
break ; //door already closed
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
door -> UseDoorOrButton ( time_to_open );
2009-10-17 15:51:44 -07:00
2010-04-07 23:25:02 +02:00
if ( target && target -> isType ( TYPEMASK_GAMEOBJECT ) && (( GameObject * ) target ) -> GetGoType () == GAMEOBJECT_TYPE_BUTTON )
2009-07-31 10:48:34 +08:00
(( GameObject * ) target ) -> UseDoorOrButton ( time_to_open );
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
break ;
}
2010-06-13 13:29:31 +02:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_QUEST_EXPLORED :
{
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for NULL source." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! target )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for NULL target." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject * worldObject ;
2010-06-02 18:43:11 +02:00
Player * pTarget ;
2009-10-17 15:51:44 -07:00
2010-06-03 15:14:21 +02:00
pTarget = target -> ToPlayer ();
if ( pTarget )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
if ( source -> GetTypeId () != TYPEID_UNIT && source -> GetTypeId () != TYPEID_GAMEOBJECT && source -> GetTypeId () != TYPEID_PLAYER )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-creature, non-gameobject or non-player (TypeId: %u), skipping." ,
step . script -> id , source -> GetTypeId ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
worldObject = ( WorldObject * ) source ;
}
else
{
2010-06-02 18:43:11 +02:00
if ( target -> GetTypeId () != TYPEID_UNIT && target -> GetTypeId () != TYPEID_GAMEOBJECT && target -> GetTypeId () != TYPEID_PLAYER )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-creature, non-gameobject or non-player (TypeId: %u), skipping." ,
step . script -> id , target -> GetTypeId ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-03 15:14:21 +02:00
pTarget = source -> ToPlayer ();
if ( ! pTarget )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-player (TypeId: %u), skipping." , step . script -> id , source -> GetTypeId ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
worldObject = ( WorldObject * ) target ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
// quest id and flags checked at script loading
2010-04-08 08:20:08 +02:00
if (( worldObject -> GetTypeId () != TYPEID_UNIT || (( Unit * ) worldObject ) -> isAlive ()) &&
2010-06-02 18:43:11 +02:00
( step . script -> datalong2 == 0 || worldObject -> IsWithinDistInMap ( pTarget , float ( step . script -> datalong2 ))))
pTarget -> AreaExploredOrEventHappens ( step . script -> datalong );
2009-07-31 10:48:34 +08:00
else
2010-06-02 18:43:11 +02:00
pTarget -> FailQuest ( step . script -> datalong );
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_ACTIVATE_OBJECT :
{
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) must have source caster." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source -> isType ( TYPEMASK_UNIT ))
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) source caster isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! target )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) call for NULL gameobject." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-08 08:20:08 +02:00
if ( target -> GetTypeId () != TYPEID_GAMEOBJECT )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) call for non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , target -> GetTypeId (), target -> GetEntry (), target -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
Unit * caster = ( Unit * ) source ;
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
GameObject * go = ( GameObject * ) target ;
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
go -> Use ( caster );
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_REMOVE_AURA :
{
Object * cmdTarget = step . script -> datalong2 ? source : target ;
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! cmdTarget )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_REMOVE_AURA (script id: %u) call for NULL %s." , step . script -> id , step . script -> datalong2 ? "source" : "target" );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! cmdTarget -> isType ( TYPEMASK_UNIT ))
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_REMOVE_AURA (script id: %u) %s isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , step . script -> datalong2 ? "source" : "target" , cmdTarget -> GetTypeId (), cmdTarget -> GetEntry (), cmdTarget -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
(( Unit * ) cmdTarget ) -> RemoveAurasDueToSpell ( step . script -> datalong );
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_CAST_SPELL :
{
2010-06-02 18:43:11 +02:00
// TODO: Allow gameobjects to be targets and casters
2010-04-07 19:14:10 +02:00
if ( ! source )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CAST_SPELL (script id: %u) must have source caster." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
Unit * uSource = NULL ;
Unit * uTarget = NULL ;
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
switch ( step . script -> datalong2 )
{
case 0 : // source -> target
uSource = dynamic_cast < Unit *> ( source );
uTarget = dynamic_cast < Unit *> ( target );
break ;
case 1 : // source -> source
uSource = dynamic_cast < Unit *> ( source );
uTarget = dynamic_cast < Unit *> ( source );
break ;
case 2 : // target -> target
uSource = dynamic_cast < Unit *> ( target );
uTarget = dynamic_cast < Unit *> ( target );
break ;
case 3 : // target -> source
uSource = dynamic_cast < Unit *> ( target );
uTarget = dynamic_cast < Unit *> ( source );
break ;
case 4 : // creature
uSource = dynamic_cast < Unit *> ( source );
uTarget = GetClosestCreatureWithEntry ( uSource , step . script -> dataint , step . script -> x );
break ;
}
2010-05-17 21:24:21 -02:30
2010-06-02 18:43:11 +02:00
if ( ! uSource || ! uSource -> isType ( TYPEMASK_UNIT ))
2010-05-17 21:24:21 -02:30
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CAST_SPELL (script id: %u) no source unit found for spell %u" , step . script -> id , step . script -> datalong );
break ;
2010-05-17 21:24:21 -02:30
}
2010-06-02 18:43:11 +02:00
if ( ! uTarget || ! uTarget -> isType ( TYPEMASK_UNIT ))
{
sLog . outError ( "SCRIPT_COMMAND_CAST_SPELL (script id: %u) no target unit found for spell %u" , step . script -> id , step . script -> datalong );
break ;
}
uSource -> CastSpell ( uTarget , step . script -> datalong , false );
break ;
}
case SCRIPT_COMMAND_PLAY_SOUND :
{
if ( ! source )
2010-05-17 21:24:21 -02:30
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_PLAY_SOUND (script id: %u) call for NULL creature." , step . script -> id );
break ;
2010-05-17 21:24:21 -02:30
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
WorldObject * pSource = dynamic_cast < WorldObject *> ( source );
if ( ! pSource )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_PLAY_SOUND (script id: %u) call for non-world object (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
Player * pTarget ;
if ( step . script -> datalong2 & 1 )
{
if ( ! target )
{
sLog . outError ( "SCRIPT_COMMAND_PLAY_SOUND (script id: %u) in targeted mode call for NULL target." , step . script -> id );
break ;
}
2010-06-13 13:29:31 +02:00
pTarget = target ? target -> ToPlayer () : NULL ;
2010-06-02 18:43:11 +02:00
if ( ! pTarget )
{
sLog . outError ( "SCRIPT_COMMAND_PLAY_SOUND (script id: %u) in targeted mode call for non-player (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , target -> GetTypeId (), target -> GetEntry (), target -> GetGUIDLow ());
break ;
}
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
if ( step . script -> datalong2 & 2 )
pSource -> PlayDistanceSound ( step . script -> datalong , pTarget );
else
pSource -> PlayDirectSound ( step . script -> datalong , pTarget );
break ;
}
case SCRIPT_COMMAND_CREATE_ITEM :
{
2010-06-13 13:29:31 +02:00
if ( ! source )
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{
2010-06-13 13:29:31 +02:00
sLog . outError ( "SCRIPT_COMMAND_CREATE_ITEM (script id: %u) call for NULL source." ,
step . script -> id );
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break ;
}
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2010-06-13 13:29:31 +02:00
Player * pReceiver = NULL ;
if ( target )
pReceiver = target -> ToPlayer ();
if ( ! pReceiver )
pReceiver = source -> ToPlayer ();
2010-06-02 18:43:11 +02:00
// only Player
if ( ! pReceiver )
2009-07-31 10:48:34 +08:00
{
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sLog . outError ( "SCRIPT_COMMAND_CREATE_ITEM (script id: %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping." ,
step . script -> id , source ? source -> GetTypeId () : 0 , target ? target -> GetTypeId () : 0 );
2009-07-31 10:48:34 +08:00
break ;
}
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2010-06-02 18:43:11 +02:00
ItemPosCountVec dest ;
uint8 msg = pReceiver -> CanStoreNewItem ( NULL_BAG , NULL_SLOT , dest , step . script -> datalong , step . script -> datalong2 );
if ( msg == EQUIP_ERR_OK )
{
if ( Item * item = pReceiver -> StoreNewItem ( dest , step . script -> datalong , true ))
pReceiver -> SendNewItem ( item , step . script -> datalong2 , false , true );
}
else
pReceiver -> SendEquipError ( msg , NULL , NULL );
break ;
}
case SCRIPT_COMMAND_DESPAWN_SELF :
{
if ( ! target && ! source )
{
sLog . outError ( "SCRIPT_COMMAND_DESPAWN_SELF (script id: %u) call for NULL object." , step . script -> id );
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
Creature * cSource = target -> ToCreature ();
// only creature
if ( ! cSource )
{
sLog . outError ( "SCRIPT_COMMAND_DESPAWN_SELF (script id: %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping." ,
step . script -> id , source ? source -> GetTypeId () : 0 , target ? target -> GetTypeId () : 0 );
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
cSource -> ForcedDespawn ( step . script -> datalong );
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break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_LOAD_PATH :
{
2010-04-07 19:14:10 +02:00
if ( ! source )
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{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_START_MOVE (script id: %u) cannot be applied to NON-existing unit." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! source -> isType ( TYPEMASK_UNIT ))
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_START_MOVE (script id: %u) source mover isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping." ,
step . script -> id , source -> GetTypeId (), source -> GetEntry (), source -> GetGUIDLow ());
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-05-13 00:08:30 +02:00
if ( ! sWaypointMgr -> GetPath ( step . script -> datalong ))
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_START_MOVE (script id: %u) source mover has an invalid path, skipping." , step . script -> id , step . script -> datalong2 );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
(( Unit * ) source ) -> GetMotionMaster () -> MovePath ( step . script -> datalong , step . script -> datalong2 );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT :
{
2010-04-07 19:14:10 +02:00
if ( ! step . script -> datalong || ! step . script -> datalong2 )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CALLSCRIPT (script id: %u) calls invalid db_script_id or lowguid not present: skipping." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
Creature * cTarget ;
2010-04-07 19:14:10 +02:00
if ( source ) //using grid searcher
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
WorldObject * wSource = ( WorldObject * ) source ;
CellPair p ( Trinity :: ComputeCellPair ( wSource -> GetPositionX (), wSource -> GetPositionY ()));
2009-07-31 10:48:34 +08:00
Cell cell ( p );
cell . data . Part . reserved = ALL_DISTRICT ;
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
Trinity :: CreatureWithDbGUIDCheck target_check ( wSource , step . script -> datalong );
Trinity :: CreatureSearcher < Trinity :: CreatureWithDbGUIDCheck > checker ( wSource , cTarget , target_check );
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
TypeContainerVisitor < Trinity :: CreatureSearcher < Trinity :: CreatureWithDbGUIDCheck > , GridTypeMapContainer > unit_checker ( checker );
2010-06-02 18:43:11 +02:00
cell . Visit ( p , unit_checker , * wSource -> GetMap ());
2009-07-31 10:48:34 +08:00
}
else //check hashmap holders
{
2010-04-07 19:14:10 +02:00
if ( CreatureData const * data = objmgr . GetCreatureData ( step . script -> datalong ))
2010-06-02 18:43:11 +02:00
cTarget = ObjectAccessor :: GetObjectInWorld < Creature > ( data -> mapid , data -> posX , data -> posY , MAKE_NEW_GUID ( step . script -> datalong , data -> id , HIGHGUID_UNIT ), cTarget );
2009-07-31 10:48:34 +08:00
}
2010-06-02 18:43:11 +02:00
if ( ! cTarget )
{
sLog . outError ( "SCRIPT_COMMAND_CALLSCRIPT (script id: %u) target not found, creature entry %u" , step . script -> id , step . script -> datalong );
2009-07-31 10:48:34 +08:00
break ;
2010-06-02 18:43:11 +02:00
}
2009-07-31 10:48:34 +08:00
//Lets choose our ScriptMap map
ScriptMapMap * datamap = NULL ;
2010-06-02 18:43:11 +02:00
switch ( step . script -> dataint )
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
case 1 : //QUEST END SCRIPTMAP
2009-07-31 10:48:34 +08:00
datamap = & sQuestEndScripts ;
break ;
2010-06-02 18:43:11 +02:00
case 2 : //QUEST START SCRIPTMAP
2009-07-31 10:48:34 +08:00
datamap = & sQuestStartScripts ;
break ;
2010-06-02 18:43:11 +02:00
case 3 : //SPELLS SCRIPTMAP
2009-07-31 10:48:34 +08:00
datamap = & sSpellScripts ;
break ;
2010-06-02 18:43:11 +02:00
case 4 : //GAMEOBJECTS SCRIPTMAP
2009-07-31 10:48:34 +08:00
datamap = & sGameObjectScripts ;
break ;
2010-06-02 18:43:11 +02:00
case 5 : //EVENTS SCRIPTMAP
2009-07-31 10:48:34 +08:00
datamap = & sEventScripts ;
break ;
2010-06-02 18:43:11 +02:00
case 6 : //WAYPOINTS SCRIPTMAP
2009-07-31 10:48:34 +08:00
datamap = & sWaypointScripts ;
break ;
default :
sLog . outError ( "SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring" );
break ;
}
//if no scriptmap present...
2010-04-07 19:14:10 +02:00
if ( ! datamap )
2009-07-31 10:48:34 +08:00
break ;
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
uint32 script_id = step . script -> datalong2 ;
//insert script into schedule but do not start it
2010-06-02 18:43:11 +02:00
ScriptsStart ( * datamap , script_id , cTarget , NULL /*, false*/ );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
case SCRIPT_COMMAND_KILL :
{
2010-06-02 18:43:11 +02:00
// TODO: Allow to kill objects other than self?
if ( ! source )
2009-07-31 10:48:34 +08:00
break ;
2010-06-02 18:43:11 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource )
break ;
if ( cSource -> isDead ())
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_KILL (script id: %u) called for already dead creature, entry %u, guidLow %u" ,
step . script -> id , cSource -> GetEntry (), cSource -> GetGUIDLow ());
break ;
2009-07-31 10:48:34 +08:00
}
2010-06-02 18:43:11 +02:00
cSource -> setDeathState ( JUST_DIED );
if ( step . script -> dataint == 1 )
cSource -> RemoveCorpse ();
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
case SCRIPT_COMMAND_ORIENTATION :
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
if ( ! source || ! source -> isType ( TYPEMASK_UNIT ))
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_ORIENTATION (script id: %u) call for NULL or non-unit source." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
Unit * uSource = ( Unit * ) source ;
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
if ( ! step . script -> datalong )
uSource -> SetOrientation ( step . script -> o );
else
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
if ( ! target || ! target -> isType ( TYPEMASK_UNIT ))
2009-07-31 10:48:34 +08:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_ORIENTATION (script id: %u) call for NULL or non-unit target." , step . script -> id );
2009-07-31 10:48:34 +08:00
break ;
}
2010-06-02 18:43:11 +02:00
uSource -> SetInFront (( Unit * ) target );
2009-07-31 10:48:34 +08:00
}
2009-10-17 15:51:44 -07:00
2010-06-02 18:43:11 +02:00
uSource -> SendMovementFlagUpdate ();
2009-07-31 10:48:34 +08:00
break ;
}
2010-06-13 13:29:31 +02:00
2010-06-02 18:43:11 +02:00
case SCRIPT_COMMAND_EQUIP :
2010-03-01 19:40:05 -03:00
{
2010-04-07 19:14:10 +02:00
if ( ! source )
2010-03-01 19:40:05 -03:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_EQUIP (script id: %u) call for NULL source." , step . script -> id );
2010-03-01 19:40:05 -03:00
break ;
}
2010-05-18 17:45:15 -02:30
2010-06-02 18:43:11 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource )
2010-03-29 17:45:08 -02:30
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_EQUIP (script id: %u) call, source is non-creature." , step . script -> id );
2010-03-29 17:45:08 -02:30
break ;
}
2010-06-02 18:43:11 +02:00
cSource -> LoadEquipment ( step . script -> datalong );
2010-03-29 17:45:08 -02:30
break ;
}
2010-06-13 13:29:31 +02:00
2010-03-30 19:01:25 -02:30
case SCRIPT_COMMAND_MODEL :
{
2010-04-07 19:14:10 +02:00
if ( ! source )
2010-03-30 19:01:25 -02:30
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_EQUIP (script id: %u) call for NULL source." , step . script -> id );
2010-03-30 19:01:25 -02:30
break ;
}
2010-06-02 18:43:11 +02:00
Creature * cSource = source -> ToCreature ();
if ( ! cSource )
{
sLog . outError ( "SCRIPT_COMMAND_EQUIP (script id: %u) call, source is non-creature." , step . script -> id );
break ;
}
2010-03-30 19:01:25 -02:30
2010-06-04 14:37:23 +02:00
cSource -> SetDisplayId ( step . script -> datalong );
2010-03-30 19:01:25 -02:30
break ;
}
2010-06-02 18:43:11 +02:00
2010-05-07 19:17:51 -06:00
case SCRIPT_COMMAND_CLOSE_GOSSIP :
{
2010-06-02 18:43:11 +02:00
if ( ! source )
2010-05-07 19:17:51 -06:00
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_CLOSE_GOSSIP (script id: %u) for null source" , step . script -> id );
2010-05-07 19:17:51 -06:00
break ;
}
2010-06-02 18:43:11 +02:00
Player * pSource = source -> ToPlayer ();
if ( ! pSource )
{
sLog . outError ( "SCRIPT_COMMAND_CLOSE_GOSSIP (script id: %u) for non-player source." , step . script -> id );
break ;
}
pSource -> PlayerTalkClass -> CloseGossip ();
2010-05-07 19:17:51 -06:00
break ;
2010-06-02 18:43:11 +02:00
}
2010-05-10 13:27:18 +02:00
case SCRIPT_COMMAND_PLAYMOVIE :
{
if ( ! source )
{
2010-06-02 18:43:11 +02:00
sLog . outError ( "SCRIPT_COMMAND_PLAYMOVIE (script id: %u) call for NULL source." , step . script -> id );
break ;
}
Player * pSource = source -> ToPlayer ();
if ( ! pSource )
{
sLog . outError ( "SCRIPT_COMMAND_PLAYMOVIE (script id: %u) call for non-player source." , step . script -> id );
2010-05-10 13:27:18 +02:00
break ;
}
2010-06-02 18:43:11 +02:00
pSource -> SendMovieStart ( step . script -> datalong );
2010-05-10 13:27:18 +02:00
break ;
}
2010-06-03 18:03:18 +02:00
2009-07-31 10:48:34 +08:00
default :
2010-06-02 18:43:11 +02:00
sLog . outError ( "Unknown script command %u called." , step . script -> command );
2009-07-31 10:48:34 +08:00
break ;
}
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
m_scriptSchedule . erase ( iter );
sWorld . DecreaseScheduledScriptCount ();
2009-10-17 15:51:44 -07:00
2009-07-31 10:48:34 +08:00
iter = m_scriptSchedule . begin ();
}
}
2009-10-17 15:51:44 -07:00
2009-04-20 20:28:19 -05:00
Creature *
Map :: GetCreature ( uint64 guid )
{
2009-05-26 00:53:20 -05:00
Creature * ret = NULL ;
2010-04-07 19:14:10 +02:00
if ( IS_CRE_OR_VEH_GUID ( guid ))
2010-03-07 18:30:53 +01:00
ret = ObjectAccessor :: GetObjectInWorld ( guid , ( Creature * ) NULL );
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ! ret )
2009-04-20 20:28:19 -05:00
return NULL ;
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ret -> GetMapId () != GetId ())
2009-04-20 20:28:19 -05:00
return NULL ;
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if ( ret -> GetInstanceId () != GetInstanceId ())
2009-04-20 20:28:19 -05:00
return NULL ;
2009-10-17 15:51:44 -07:00
2009-04-20 20:28:19 -05:00
return ret ;
}
2009-10-17 15:51:44 -07:00
2009-04-20 20:28:19 -05:00
GameObject *
Map :: GetGameObject ( uint64 guid )
{
GameObject * ret = ObjectAccessor :: GetObjectInWorld ( guid , ( GameObject * ) NULL );
2010-04-07 19:14:10 +02:00
if ( ! ret )
2009-04-20 20:28:19 -05:00
return NULL ;
2010-04-07 19:14:10 +02:00
if ( ret -> GetMapId () != GetId ())
2009-04-20 20:28:19 -05:00
return NULL ;
2010-04-07 19:14:10 +02:00
if ( ret -> GetInstanceId () != GetInstanceId ())
2009-04-20 20:28:19 -05:00
return NULL ;
return ret ;
}
2009-10-17 15:51:44 -07:00
2009-04-20 20:28:19 -05:00
DynamicObject *
Map :: GetDynamicObject ( uint64 guid )
{
DynamicObject * ret = ObjectAccessor :: GetObjectInWorld ( guid , ( DynamicObject * ) NULL );
2010-04-07 19:14:10 +02:00
if ( ! ret )
2009-04-20 20:28:19 -05:00
return NULL ;
2010-04-07 19:14:10 +02:00
if ( ret -> GetMapId () != GetId ())
2009-04-20 20:28:19 -05:00
return NULL ;
2010-04-07 19:14:10 +02:00
if ( ret -> GetInstanceId () != GetInstanceId ())
2009-04-20 20:28:19 -05:00
return NULL ;
return ret ;
}
2009-10-17 15:51:44 -07:00
2009-08-01 00:20:32 +02:00
void Map :: UpdateIteratorBack ( Player * player )
{
2010-04-07 19:14:10 +02:00
if ( m_mapRefIter == player -> GetMapRef ())
2009-08-01 00:20:32 +02:00
m_mapRefIter = m_mapRefIter -> nocheck_prev ();
}