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TCPlayerbotCore/src/server/game/Scripting/ScriptSystem.cpp
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptSystem.h"
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#include "ObjectMgr.h"
#include "DatabaseEnv.h"
#include "ScriptMgr.h"
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ScriptPointVector const SystemMgr::_empty;
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void SystemMgr::LoadScriptWaypoints()
{
uint32 oldMSTime = getMSTime();
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// Drop Existing Waypoint list
m_mPointMoveMap.clear();
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uint64 uiCreatureCount = 0;
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// Load Waypoints
QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
if (result)
uiCreatureCount = result->GetRowCount();
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TC_LOG_INFO("server.loading", "Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
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// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
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if (!result)
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{
TC_LOG_INFO("server.loading", ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
return;
}
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uint32 count = 0;
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do
{
Field* pFields = result->Fetch();
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ScriptPointMove temp;
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temp.uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
temp.fZ = pFields[4].GetFloat();
temp.uiWaitTime = pFields[5].GetUInt32();
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CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
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if (!pCInfo)
{
TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
continue;
}
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if (!pCInfo->ScriptID)
TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
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m_mPointMoveMap[uiEntry].push_back(temp);
++count;
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}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}