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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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#include "ScriptSystem.h"
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#include "ObjectMgr.h"
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#include "DatabaseEnv.h"
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ScriptPointVector const SystemMgr :: _empty ;
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void SystemMgr :: LoadScriptTexts ()
{
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sLog -> outString ( "TSCR: Loading Script Texts..." );
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LoadTrinityStrings ( "script_texts" , TEXT_SOURCE_RANGE , 1 + ( TEXT_SOURCE_RANGE * 2 ));
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sLog -> outString ( "TSCR: Loading Script Texts additional data..." );
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uint32 oldMSTime = getMSTime ();
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QueryResult result = WorldDatabase . Query ( "SELECT entry, sound, type, language, emote FROM script_texts" );
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if ( ! result )
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{
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sLog -> outString ( ">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty." );
sLog -> outString ();
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return ;
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}
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uint32 uiCount = 0 ;
do
{
Field * pFields = result -> Fetch ();
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StringTextData temp ;
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int32 iId = pFields [ 0 ]. GetInt32 ();
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temp . uiSoundId = pFields [ 1 ]. GetUInt32 ();
temp . uiType = pFields [ 2 ]. GetUInt32 ();
temp . uiLanguage = pFields [ 3 ]. GetUInt32 ();
temp . uiEmote = pFields [ 4 ]. GetUInt32 ();
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if ( iId >= 0 )
{
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sLog -> outErrorDb ( "TSCR: Entry %i in table `script_texts` is not a negative value." , iId );
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continue ;
}
if ( iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE * 2 )
{
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sLog -> outErrorDb ( "TSCR: Entry %i in table `script_texts` is out of accepted entry range for table." , iId );
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continue ;
}
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if ( temp . uiSoundId )
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{
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if ( ! GetSoundEntriesStore () -> LookupEntry ( temp . uiSoundId ))
sLog -> outErrorDb ( "TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist." , iId , temp . uiSoundId );
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}
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if ( ! GetLanguageDescByID ( temp . uiLanguage ))
sLog -> outErrorDb ( "TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist." , iId , temp . uiLanguage );
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if ( temp . uiType > CHAT_TYPE_ZONE_YELL )
sLog -> outErrorDb ( "TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist." , iId , temp . uiType );
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m_mTextDataMap [ iId ] = temp ;
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++ uiCount ;
} while ( result -> NextRow ());
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sLog -> outString ( ">> Loaded %u additional Script Texts data in %u ms" , uiCount , GetMSTimeDiffToNow ( oldMSTime ));
sLog -> outString ();
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}
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void SystemMgr :: LoadScriptTextsCustom ()
{
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sLog -> outString ( "TSCR: Loading Custom Texts..." );
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LoadTrinityStrings ( "custom_texts" , TEXT_SOURCE_RANGE * 2 , 1 + ( TEXT_SOURCE_RANGE * 3 ));
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sLog -> outString ( "TSCR: Loading Custom Texts additional data..." );
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QueryResult result = WorldDatabase . Query ( "SELECT entry, sound, type, language, emote FROM custom_texts" );
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if ( ! result )
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{
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sLog -> outString ( ">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty." );
sLog -> outString ();
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return ;
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}
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uint32 uiCount = 0 ;
do
{
Field * pFields = result -> Fetch ();
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StringTextData temp ;
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int32 iId = pFields [ 0 ]. GetInt32 ();
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temp . uiSoundId = pFields [ 1 ]. GetUInt32 ();
temp . uiType = pFields [ 2 ]. GetUInt32 ();
temp . uiLanguage = pFields [ 3 ]. GetUInt32 ();
temp . uiEmote = pFields [ 4 ]. GetUInt32 ();
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if ( iId >= 0 )
{
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sLog -> outErrorDb ( "TSCR: Entry %i in table `custom_texts` is not a negative value." , iId );
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continue ;
}
if ( iId > TEXT_SOURCE_RANGE * 2 || iId <= TEXT_SOURCE_RANGE * 3 )
{
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sLog -> outErrorDb ( "TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table." , iId );
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continue ;
}
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if ( temp . uiSoundId )
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{
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if ( ! GetSoundEntriesStore () -> LookupEntry ( temp . uiSoundId ))
sLog -> outErrorDb ( "TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist." , iId , temp . uiSoundId );
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}
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if ( ! GetLanguageDescByID ( temp . uiLanguage ))
sLog -> outErrorDb ( "TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist." , iId , temp . uiLanguage );
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if ( temp . uiType > CHAT_TYPE_ZONE_YELL )
sLog -> outErrorDb ( "TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist." , iId , temp . uiType );
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m_mTextDataMap [ iId ] = temp ;
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++ uiCount ;
} while ( result -> NextRow ());
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sLog -> outString ( ">> Loaded %u additional Custom Texts data." , uiCount );
sLog -> outString ();
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}
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void SystemMgr :: LoadScriptWaypoints ()
{
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uint32 oldMSTime = getMSTime ();
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// Drop Existing Waypoint list
m_mPointMoveMap . clear ();
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uint64 uiCreatureCount = 0 ;
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// Load Waypoints
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QueryResult result = WorldDatabase . Query ( "SELECT COUNT(entry) FROM script_waypoint GROUP BY entry" );
if ( result )
uiCreatureCount = result -> GetRowCount ();
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sLog -> outString ( "TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)..." , uiCreatureCount );
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result = WorldDatabase . Query ( "SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid" );
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if ( ! result )
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{
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sLog -> outString ( ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty." );
sLog -> outString ();
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return ;
}
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uint32 count = 0 ;
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do
{
Field * pFields = result -> Fetch ();
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ScriptPointMove temp ;
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temp . uiCreatureEntry = pFields [ 0 ]. GetUInt32 ();
uint32 uiEntry = temp . uiCreatureEntry ;
temp . uiPointId = pFields [ 1 ]. GetUInt32 ();
temp . fX = pFields [ 2 ]. GetFloat ();
temp . fY = pFields [ 3 ]. GetFloat ();
temp . fZ = pFields [ 4 ]. GetFloat ();
temp . uiWaitTime = pFields [ 5 ]. GetUInt32 ();
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CreatureTemplate const * pCInfo = sObjectMgr -> GetCreatureTemplate ( temp . uiCreatureEntry );
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if ( ! pCInfo )
{
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sLog -> outErrorDb ( "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u" , temp . uiCreatureEntry );
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continue ;
}
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if ( ! pCInfo -> ScriptID )
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sLog -> outErrorDb ( "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless." , temp . uiCreatureEntry );
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m_mPointMoveMap [ uiEntry ]. push_back ( temp );
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++ count ;
} while ( result -> NextRow ());
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sLog -> outString ( ">> Loaded %u Script Waypoint nodes in %u ms" , count , GetMSTimeDiffToNow ( oldMSTime ));
sLog -> outString ();
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}