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TCPlayerbotCore/src/server/game/Entities/Player/SocialMgr.cpp
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/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "SocialMgr.h"
#include "DatabaseEnv.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Util.h"
#include "AccountMgr.h"
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PlayerSocial::PlayerSocial()
{
m_playerGUID = 0;
}
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PlayerSocial::~PlayerSocial()
{
m_playerSocialMap.clear();
}
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uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
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for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
if (itr->second.Flags & flag)
++counter;
return counter;
}
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bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
{
// check client limits
if (ignore)
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
return false;
}
else
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
return false;
}
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uint32 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
flag = SOCIAL_FLAG_IGNORED;
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr != m_playerSocialMap.end())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, uint8(flag));
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
m_playerSocialMap[friendGuid].Flags |= flag;
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID());
stmt->setUInt32(1, friendGuid);
stmt->setUInt8(2, uint8(flag));
CharacterDatabase.Execute(stmt);
FriendInfo fi;
fi.Flags |= flag;
m_playerSocialMap[friendGuid] = fi;
}
return true;
}
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void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
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uint32 flag = SOCIAL_FLAG_FRIEND;
if (ignore)
flag = SOCIAL_FLAG_IGNORED;
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itr->second.Flags &= ~flag;
if (itr->second.Flags == 0)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID());
stmt->setUInt32(1, friendGuid);
CharacterDatabase.Execute(stmt);
m_playerSocialMap.erase(itr);
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, uint8(flag));
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
}
}
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void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
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utf8truncate(note, 48); // DB and client size limitation
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->setString(0, note);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
m_playerSocialMap[friendGuid].Note = note;
}
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void PlayerSocial::SendSocialList(Player* player)
{
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if (!player)
return;
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uint32 size = m_playerSocialMap.size();
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WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
data << uint32(7); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
data << uint32(size); // friends count
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for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
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sSocialMgr->GetFriendInfo(player, itr->first, itr->second);
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data << uint64(itr->first); // player guid
data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << itr->second.Note; // string note
if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
data << uint8(itr->second.Status); // online/offline/etc?
if (itr->second.Status) // if online
{
data << uint32(itr->second.Area); // player area
data << uint32(itr->second.Level); // player level
data << uint32(itr->second.Class); // player class
}
}
}
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player->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST");
}
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bool PlayerSocial::HasFriend(uint32 friend_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
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if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
}
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bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
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if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
}
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SocialMgr::SocialMgr()
{
}
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SocialMgr::~SocialMgr()
{
}
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void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo)
{
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if (!player)
return;
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friendInfo.Status = FRIEND_STATUS_OFFLINE;
friendInfo.Area = 0;
friendInfo.Level = 0;
friendInfo.Class = 0;
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Player* pFriend = ObjectAccessor::FindPlayer(friendGUID);
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if (!pFriend)
return;
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uint32 team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->m_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && pFriend->GetName() &&
(!AccountMgr::IsPlayerAccount(security) ||
((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) &&
pFriend->IsVisibleGloballyFor(player))
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
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if (pFriend->isAFK())
friendInfo.Status = FRIEND_STATUS_AFK;
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if (pFriend->isDND())
friendInfo.Status = FRIEND_STATUS_DND;
friendInfo.Area = pFriend->GetZoneId();
friendInfo.Level = pFriend->getLevel();
friendInfo.Class = pFriend->getClass();
}
}
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void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 5);
*data << uint8(result);
*data << uint64(guid);
}
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast)
{
FriendInfo fi;
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WorldPacket data;
MakeFriendStatusPacket(result, friend_guid, &data);
GetFriendInfo(player, friend_guid, fi);
switch (result)
{
case FRIEND_ADDED_OFFLINE:
case FRIEND_ADDED_ONLINE:
data << fi.Note;
break;
default:
break;
}
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switch (result)
{
case FRIEND_ADDED_ONLINE:
case FRIEND_ONLINE:
data << uint8(fi.Status);
data << uint32(fi.Area);
data << uint32(fi.Level);
data << uint32(fi.Class);
break;
default:
break;
}
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if (broadcast)
BroadcastToFriendListers(player, &data);
else
player->GetSession()->SendPacket(&data);
}
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void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
{
if (!player)
return;
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uint32 team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
uint32 guid = player->GetGUIDLow();
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && pFriend->IsInWorld() &&
(!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) ||
((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) &&
player->IsVisibleGloballyFor(pFriend))
{
pFriend->GetSession()->SendPacket(packet);
}
}
}
}
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PlayerSocial *SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
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if (!result)
return social;
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uint32 friend_guid = 0;
uint32 flags = 0;
std::string note = "";
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do
{
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Field* fields = result->Fetch();
friend_guid = fields[0].GetUInt32();
flags = fields[1].GetUInt32();
note = fields[2].GetString();
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social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
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// client's friends list and ignore list limit
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if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
break;
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}
while (result->NextRow());
return social;
}
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