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TCPlayerbotCore/src/game/CreatureGroups.h
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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#ifndef _FORMATIONS_H
#define _FORMATIONS_H
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#include "Common.h"
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class CreatureGroup;
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struct FormationInfo
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{
uint32 leaderGUID;
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float follow_dist;
float follow_angle;
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uint8 groupAI;
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};
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class CreatureGroupManager
{
public:
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void AddCreatureToGroup(uint32 group_id, Creature *creature);
void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
void LoadCreatureFormations();
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};
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typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
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extern CreatureGroupInfoType CreatureGroupMap;
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class CreatureGroup
{
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private:
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
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typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
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uint32 m_groupID;
bool m_Formed;
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public:
//Group cannot be created empty
explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {}
~CreatureGroup() { sLog.outDebug("Destroying group"); }
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Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
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void AddMember(Creature *member);
void RemoveMember(Creature *member);
void FormationReset(bool dismiss);
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void LeaderMoveTo(float x, float y, float z);
void MemberAttackStart(Creature* member, Unit *target);
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};
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#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
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#endif