Use utf8mb4_general_ci for shared playerbot schema
utf8mb4_uca1400_ai_ci (MariaDB-only) breaks bootstrap on MySQL, where CREATE DATABASE/CREATE TABLE fails outright. Switch the shared playerbot schema and bootstrapped tables to utf8mb4_general_ci, matching the rest of the playerbot_v2 migrations.
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@@ -7,7 +7,7 @@
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-- This file is NOT part of TrinityCore's auto-updater.
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-- ============================================================================
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CREATE DATABASE IF NOT EXISTS `playerbot` DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_uca1400_ai_ci;
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CREATE DATABASE IF NOT EXISTS `playerbot` DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
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USE `playerbot`;
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@@ -29,7 +29,7 @@ CREATE TABLE IF NOT EXISTS `handcrafted_road` (
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`verified` TINYINT UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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KEY `idx_map` (`mapId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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-- ---------------------------------------------------------------------------
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-- Bot name pool: pre-generated names for spawned bots.
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@@ -43,7 +43,7 @@ CREATE TABLE IF NOT EXISTS `playerbots_names` (
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`used_by_guid` BIGINT UNSIGNED DEFAULT NULL,
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PRIMARY KEY (`name_id`),
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UNIQUE KEY `uk_name` (`name`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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-- ---------------------------------------------------------------------------
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-- Dungeon route waypoints: auto-generated navmesh corridor chains.
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@@ -58,7 +58,7 @@ CREATE TABLE IF NOT EXISTS `playerbot_dungeon_routes` (
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`position_z` FLOAT NOT NULL,
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PRIMARY KEY (`map_id`, `difficulty`, `seq`),
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KEY `map_idx` (`map_id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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-- ---------------------------------------------------------------------------
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-- Nav links: DB-authored traversal links (jumps, unmeshed walkable stretches).
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@@ -81,7 +81,7 @@ CREATE TABLE IF NOT EXISTS `playerbot_nav_links` (
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PRIMARY KEY (`id`),
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KEY `idx_map` (`map_id`),
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KEY `idx_verified` (`verified`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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-- ---------------------------------------------------------------------------
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-- World metadata: operator-curated world knowledge (cities, roads, danger
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@@ -107,4 +107,4 @@ CREATE TABLE IF NOT EXISTS `playerbot_v2_world_metadata` (
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KEY `idx_map_xy` (map_id, pos_x, pos_y),
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KEY `idx_zone` (zone_id),
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KEY `idx_kind` (kind)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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@@ -9,7 +9,7 @@
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-- Target: MySQL server (creates `playerbot` schema), not the characters DB.
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CREATE DATABASE IF NOT EXISTS `playerbot`
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DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_uca1400_ai_ci;
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DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
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CREATE TABLE IF NOT EXISTS `playerbot`.`handcrafted_road` (
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`id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
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@@ -25,7 +25,7 @@ CREATE TABLE IF NOT EXISTS `playerbot`.`handcrafted_road` (
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`verified` TINYINT UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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KEY `idx_map` (`mapId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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CREATE TABLE IF NOT EXISTS `playerbot`.`playerbots_names` (
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`name_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
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@@ -35,7 +35,7 @@ CREATE TABLE IF NOT EXISTS `playerbot`.`playerbots_names` (
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`used_by_guid` BIGINT UNSIGNED DEFAULT NULL,
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PRIMARY KEY (`name_id`),
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UNIQUE KEY `uk_name` (`name`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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CREATE TABLE IF NOT EXISTS `playerbot`.`playerbot_dungeon_routes` (
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`map_id` SMALLINT UNSIGNED NOT NULL,
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@@ -46,7 +46,7 @@ CREATE TABLE IF NOT EXISTS `playerbot`.`playerbot_dungeon_routes` (
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`position_z` FLOAT NOT NULL,
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PRIMARY KEY (`map_id`, `difficulty`, `seq`),
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KEY `map_idx` (`map_id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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CREATE TABLE IF NOT EXISTS `playerbot`.`playerbot_nav_links` (
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`id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
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@@ -65,7 +65,7 @@ CREATE TABLE IF NOT EXISTS `playerbot`.`playerbot_nav_links` (
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PRIMARY KEY (`id`),
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KEY `idx_map` (`map_id`),
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KEY `idx_verified` (`verified`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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CREATE TABLE IF NOT EXISTS `playerbot`.`playerbot_v2_world_metadata` (
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`id` BIGINT UNSIGNED NOT NULL AUTO_INCREMENT,
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@@ -86,4 +86,4 @@ CREATE TABLE IF NOT EXISTS `playerbot`.`playerbot_v2_world_metadata` (
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KEY `idx_map_xy` (`map_id`, `pos_x`, `pos_y`),
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KEY `idx_zone` (`zone_id`),
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KEY `idx_kind` (`kind`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_uca1400_ai_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
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