3.1 KiB
TrinityCore Playerbot Build Status
Branch: playerbot-dev
Date: 2025-11-24
Build Target: worldserver (RelWithDebInfo)
Summary
The playerbot-dev branch build was attempted with the following results:
✅ Completed Successfully:
- Environment Setup: All dependencies installed (MySQL, Boost, TBB, phmap)
- CMake Configuration: Successfully configured with BUILD_PLAYERBOT=1
- Dependency Build: All core TrinityCore libraries built (100%)
- Scripts Library: Fully compiled (63% of total build)
- Compilation Fixes: Fixed API compatibility issues in 4 files:
- TargetManager.cpp
- CrowdControlManager.cpp
- DefensiveManager.cpp
- MovementIntegration.cpp
⚠️ Remaining Issues:
Linker Errors: 793 undefined references
The playerbot-dev branch has extensive incomplete implementations across multiple modules:
Missing Implementations by Module:
-
FormationManager (~50 methods)
- Formation positioning, cohesion calculations
- Combat formation adjustments
- Member management
-
AuctionHouse (~8 methods)
- Market price calculations
- Auction creation/bidding
-
ArenaAI (~4 methods)
- Arena combat AI system
-
BattlePetManager (~4 methods)
- Battle pet system integration
-
BotLifecycleManager (2 methods)
- Bot lifecycle management
-
BotSpawner (~4 query methods)
- Zone population queries
- Active bot tracking
-
BankingManager (2 methods)
- Initialize/Shutdown
-
HealingTargetSelector (1 method)
- SelectTarget - used by healing specs
-
GetGameSystems (global function)
- Referenced from multiple modules
-
AddSC_blades_edge_mountains (script registration)
- Outland zone script
Files Modified
CMakeLists.txt Changes:
Added missing source files to build:
- AI/Combat/TargetManager.cpp
- AI/Combat/CrowdControlManager.cpp
- AI/Combat/DefensiveManager.cpp
- AI/Combat/MovementIntegration.cpp
- Advanced/TacticalCoordinator.cpp
API Compatibility Fixes:
Updated for current TrinityCore API:
- HostileReference → ThreatReference
- GetThreatList() → GetUnsortedThreatList()
- Added missing includes (GameTime.h, ObjectAccessor.h, Creature.h)
- Fixed Unit::IsElite() to use Creature type check
- Updated SpellInfo API calls
- Fixed Group member iteration API
Next Steps Required
To complete the worldserver build, the following work is needed:
- Implement FormationManager methods (enterprise-grade, not stubs)
- Implement AuctionHouse module
- Implement ArenaAI system
- Implement BattlePetManager
- Implement BankingManager
- Implement HealingTargetSelector
- Create GetGameSystems function
- Fix AddSC_blades_edge_mountains registration
Each of these requires detailed design specifications and game mechanics knowledge to implement properly.
Conclusion
The build environment is fully functional and ~98% of the codebase compiles successfully. The remaining 793 linker errors indicate that the playerbot-dev branch is a work-in-progress with multiple modules that have interfaces defined but implementations pending.