The Phase5 tests use DecisionFusionSystem, ActionPriorityQueue, and BehaviorTree which are defined in playerbot-ai-base library. Add conditional linking to playerbot target when BUILD_PLAYERBOT is enabled. Co-Authored-By: Claude Opus 4.5 <[email protected]> Signed-off-by: luis <[email protected]>
44 lines
1.2 KiB
CMake
44 lines
1.2 KiB
CMake
# This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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GroupSources(${CMAKE_CURRENT_SOURCE_DIR})
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add_executable(tests)
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CollectAndAddSourceFiles(
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tests
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${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(tests
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PRIVATE
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trinity-core-interface
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game
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Catch2::Catch2)
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# Link playerbot module if enabled (for Phase5 tests)
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if(BUILD_PLAYERBOT)
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target_link_libraries(tests PRIVATE playerbot)
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target_compile_definitions(tests PRIVATE BUILD_PLAYERBOT=1)
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endif()
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target_include_directories(tests
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PRIVATE
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_SOURCE_DIR}/src/modules/Playerbot
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${CMAKE_SOURCE_DIR}/src/modules/Playerbot/AI
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${CMAKE_SOURCE_DIR}/src/modules/Playerbot/AI/Decision)
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catch_discover_tests(tests)
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set_target_properties(tests
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PROPERTIES
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FOLDER
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"tests")
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