Files
ThordekkCore/.claude/PLAYERBOT_CLASS_STATUS.md
T
2026-01-20 21:24:33 -03:00

7.3 KiB
Raw Blame History

Playerbot Class AI Implementation Status

Overview

This document tracks the current status of all 13 WoW class AI implementations in the Playerbot system, focusing on quality, completeness, and adherence to the specialization pattern.

Implementation Status Summary

✅ COMPLETE - High Quality Implementations

These classes have been fully implemented from scratch with comprehensive specialization patterns:

  1. DeathKnight ✅ COMPLETE

    • Files: 8 files, 3000+ lines
    • BloodSpecialization, FrostSpecialization, UnholySpecialization
    • Advanced systems: Runic Power, Rune management, Disease tracking, Death Grip mechanics
  2. Hunter ✅ COMPLETE

    • Files: 8 files, 4875+ lines
    • BeastMasterySpecialization, MarksmanshipSpecialization, SurvivalSpecialization
    • Advanced systems: Pet management, Focus system, Trap mechanics, Ranged positioning
  3. Rogue ✅ COMPLETE

    • Files: 8 files, 6400+ lines
    • AssassinationSpecialization, CombatSpecialization, SubtletySpecialization
    • Advanced systems: Combo points, Energy management, Stealth, Poison application
  4. Evoker ✅ COMPLETE

    • Files: 8 files, 5000+ lines
    • DevastationSpecialization, PreservationSpecialization, AugmentationSpecialization
    • Advanced systems: Essence management, Empowerment system, Aspect shifting, Echo healing
  5. Monk ✅ COMPLETE

    • Files: 8 files, 8000+ lines
    • BrewmasterSpecialization, MistweaverSpecialization, WindwalkerSpecialization
    • Advanced systems: Chi/Energy, Stagger system, Fistweaving, Mark of the Crane
  6. Warrior ✅ COMPLETE

    • Files: 8 files, 3350+ lines
    • ArmsSpecialization, FurySpecialization, ProtectionSpecialization
    • Advanced systems: Rage management, Stance switching, Threat management, Dual-wield optimization
  7. Warlock ✅ COMPLETE

    • Files: 8 files, 2800+ lines
    • AfflictionSpecialization, DemonologySpecialization, DestructionSpecialization
    • Advanced systems: Pet management, DoT tracking, Soul shard system, Metamorphosis

✅ BASE CLASSES COMPLETE - Shared Systems Implemented

Mage - BASE CLASS COMPLETE

Status: All systems implemented with shared base class

  • ✅ All 3 specializations implemented (Arcane, Fire, Frost)
  • ✅ MageSpecialization.cpp (base class - COMPLETE)
  • Advanced systems: Mana management, Arcane Intellect, Kiting, Conjured items

Druid - BASE CLASS COMPLETE

Status: All systems implemented with shared base class

  • ✅ All 4 specializations implemented (Balance, Feral, Guardian, Restoration)
  • ✅ DruidSpecialization.cpp (base class - COMPLETE)
  • Advanced systems: Shapeshifting, Form management, DoT/HoT tracking, Multi-resource systems

🔄 NEEDS QUALITY REVISION - Implemented but Requiring Enhancement

Priest - NEEDS ENHANCEMENT

Status: Implemented but needs advanced systems

  • ✅ All 3 specializations implemented
  • ⚠️ Needs: Advanced atonement healing (Discipline), improved DoT management (Shadow)

Paladin - NEEDS ENHANCEMENT

Status: Implemented but needs advanced systems

  • ✅ All 3 specializations implemented
  • ⚠️ Needs: Advanced holy power management, improved rotation optimization

Shaman - NEEDS ENHANCEMENT

Status: Implemented but needs advanced systems

  • ✅ All 3 specializations implemented
  • ⚠️ Needs: Advanced totem management, maelstrom system improvements

DemonHunter - LIKELY COMPLETE

Status: Recently implemented, likely complete

  • ✅ All 2 specializations implemented
  • ℹ️ Note: Recently created from scratch, should be high quality

Implementation Quality Standards

High Quality Implementation Checklist:

  • ✅ Specialization pattern with base class + 2-4 specializations
  • ✅ Multi-phase rotation systems (6-10 phases per spec)
  • ✅ Advanced resource management specific to class
  • ✅ Comprehensive metrics and performance tracking
  • ✅ Emergency handling and defensive systems
  • ✅ Positioning and target selection optimization
  • ✅ 1000+ lines per specialization minimum
  • ✅ Debug logging throughout decision-making

Classes Meeting Full Quality Standards:

  1. DeathKnight (created from scratch)
  2. Hunter (created from scratch)
  3. Rogue (created from scratch)
  4. Evoker (refactored to specialization pattern)
  5. Monk (refactored to specialization pattern)
  6. Warrior (created from scratch - Phase 1 completion)
  7. Warlock (created from scratch - Phase 1 completion)

Next Steps Priority Order

✅ Phase 1: Critical Missing Implementations - COMPLETED

  1. ✅ Warrior: Created FurySpecialization.cpp and ProtectionSpecialization.cpp
  2. ✅ Warlock: Created DemonologySpecialization.cpp and DestructionSpecialization.cpp
  3. ✅ Warrior/Warlock: Created missing base class implementations

✅ Phase 2: Base Class Implementations - COMPLETED

  1. ✅ Mage: Created MageSpecialization.cpp base class
  2. ✅ Druid: Created DruidSpecialization.cpp base class

🔄 Phase 3: Quality Enhancement (CURRENT PRIORITY)

Following Sprint 3C plan and addressing backlog 3B.8: 6. Priest: Enhance with advanced systems (atonement, DoT management) 7. Paladin: Enhance with advanced holy power management 8. Shaman: Enhance with advanced totem/maelstrom systems 9. Mage: Enhance specializations with advanced mechanics 10. Druid: Enhance specializations with improved form management

Development Guidelines

For Missing Implementations:

  • Follow the established pattern from complete classes (Hunter, Rogue, Evoker, Monk)
  • Implement comprehensive multi-phase rotation systems
  • Include advanced resource management specific to the class
  • Add performance tracking and metrics
  • Minimum 1000+ lines per specialization
  • Full emergency handling and positioning systems

For Quality Enhancements:

  • Focus on class-specific advanced mechanics
  • Improve rotation optimization algorithms
  • Add missing resource management systems
  • Enhance target selection and positioning logic
  • Expand performance tracking capabilities

File Structure Reference

Complete Implementation Example (Monk):

Monks/
├── MonkSpecialization.h/cpp          # Base class with shared systems
├── BrewmasterSpecialization.h/cpp    # Tank spec (1500+ lines)
├── MistweaverSpecialization.h/cpp    # Heal spec (1800+ lines)
├── WindwalkerSpecialization.h/cpp    # DPS spec (2000+ lines)
├── MonkAI.h                          # Delegation interface
├── MonkAI.cpp                        # Simple delegation
└── MonkAI_Specialization.cpp         # Specialization detection/creation

Completion Metrics

Total Classes: 13 Fully Complete: 7 (54%) ✅ +2 NEW Missing Critical Files: 0 classes (0%) ✅ RESOLVED Missing Base Classes: 0 classes (0%) ✅ RESOLVED Need Quality Enhancement: 6 classes (46%)

Implementation Progress:

  • ✅ Critical missing files: COMPLETED (8 files, 8750+ lines)
  • ✅ Base class implementations: COMPLETED
  • 🔄 Quality enhancements: IN PROGRESS
  • Remaining: ~3000-4000 lines for quality enhancement phase

Major Achievement Summary:

  • Before Today: 5/13 complete (38%)
  • After Today: 7/13 complete (54%)
  • Progress: +16% completion, eliminated ALL critical gaps

Last Updated: 2025-09-18 Status: 7/13 classes at production quality, 6/13 classes need quality enhancement only