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ThordekkCore/BUILD_STATUS.md
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2026-01-20 21:25:30 -03:00

3.1 KiB

TrinityCore Playerbot Build Status

Branch: playerbot-dev

Date: 2025-11-24

Build Target: worldserver (RelWithDebInfo)

Summary

The playerbot-dev branch build was attempted with the following results:

✅ Completed Successfully:

  1. Environment Setup: All dependencies installed (MySQL, Boost, TBB, phmap)
  2. CMake Configuration: Successfully configured with BUILD_PLAYERBOT=1
  3. Dependency Build: All core TrinityCore libraries built (100%)
  4. Scripts Library: Fully compiled (63% of total build)
  5. Compilation Fixes: Fixed API compatibility issues in 4 files:
    • TargetManager.cpp
    • CrowdControlManager.cpp
    • DefensiveManager.cpp
    • MovementIntegration.cpp

⚠️ Remaining Issues:

Linker Errors: 793 undefined references

The playerbot-dev branch has extensive incomplete implementations across multiple modules:

Missing Implementations by Module:

  1. FormationManager (~50 methods)

    • Formation positioning, cohesion calculations
    • Combat formation adjustments
    • Member management
  2. AuctionHouse (~8 methods)

    • Market price calculations
    • Auction creation/bidding
  3. ArenaAI (~4 methods)

    • Arena combat AI system
  4. BattlePetManager (~4 methods)

    • Battle pet system integration
  5. BotLifecycleManager (2 methods)

    • Bot lifecycle management
  6. BotSpawner (~4 query methods)

    • Zone population queries
    • Active bot tracking
  7. BankingManager (2 methods)

    • Initialize/Shutdown
  8. HealingTargetSelector (1 method)

    • SelectTarget - used by healing specs
  9. GetGameSystems (global function)

    • Referenced from multiple modules
  10. AddSC_blades_edge_mountains (script registration)

    • Outland zone script

Files Modified

CMakeLists.txt Changes:

Added missing source files to build:

  • AI/Combat/TargetManager.cpp
  • AI/Combat/CrowdControlManager.cpp
  • AI/Combat/DefensiveManager.cpp
  • AI/Combat/MovementIntegration.cpp
  • Advanced/TacticalCoordinator.cpp

API Compatibility Fixes:

Updated for current TrinityCore API:

  • HostileReference → ThreatReference
  • GetThreatList() → GetUnsortedThreatList()
  • Added missing includes (GameTime.h, ObjectAccessor.h, Creature.h)
  • Fixed Unit::IsElite() to use Creature type check
  • Updated SpellInfo API calls
  • Fixed Group member iteration API

Next Steps Required

To complete the worldserver build, the following work is needed:

  1. Implement FormationManager methods (enterprise-grade, not stubs)
  2. Implement AuctionHouse module
  3. Implement ArenaAI system
  4. Implement BattlePetManager
  5. Implement BankingManager
  6. Implement HealingTargetSelector
  7. Create GetGameSystems function
  8. Fix AddSC_blades_edge_mountains registration

Each of these requires detailed design specifications and game mechanics knowledge to implement properly.

Conclusion

The build environment is fully functional and ~98% of the codebase compiles successfully. The remaining 793 linker errors indicate that the playerbot-dev branch is a work-in-progress with multiple modules that have interfaces defined but implementations pending.