Files
ThordekkCore/sql/base/followship_database.sql
2026-07-13 10:19:50 -03:00

7561 lines
664 KiB
SQL

-- Followship Database Base Schema
-- Creates the followship database with standard TrinityCore update tracking tables
-- and the bot_owners table (moved from characters database, renamed from followship_bot_owners)
CREATE TABLE `updates` (
`name` varchar(200) NOT NULL COMMENT 'filename with extension of the update.',
`hash` char(40) DEFAULT '' COMMENT 'sha1 hash of the sql file.',
`state` enum('RELEASED','CUSTOM','MODULE') NOT NULL DEFAULT 'RELEASED' COMMENT 'defines if an update is released or archived.',
`timestamp` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT 'timestamp when the query was applied.',
`speed` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'time the query takes to apply in ms.',
PRIMARY KEY (`name`) USING BTREE,
UNIQUE KEY `unique_index` (`name`,`hash`) USING BTREE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='List of all applied updates in this database.';
CREATE TABLE `updates_include` (
`path` varchar(200) NOT NULL COMMENT 'directory to include. $ means relative to the source directory.',
`state` enum('RELEASED','CUSTOM','MODULE') NOT NULL DEFAULT 'RELEASED' COMMENT 'defines if the directory contains released or archived updates.',
PRIMARY KEY (`path`) USING BTREE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='List of directories containing update files.';
INSERT INTO `updates_include` (`path`, `state`) VALUES
('$/sql/updates/followship', 'RELEASED');
CREATE TABLE `bot_owners` (
`bot_id` INT UNSIGNED AUTO_INCREMENT PRIMARY KEY,
`bot_guid` BIGINT UNSIGNED NOT NULL,
`bot_entry` INT UNSIGNED NOT NULL,
`player_guid` BIGINT UNSIGNED NOT NULL,
`hire_expiry_time` BIGINT UNSIGNED NOT NULL,
UNIQUE KEY `uq_bot_player` (`bot_guid`, `player_guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
CREATE TABLE `bot_templates` (
`entry` INT UNSIGNED NOT NULL PRIMARY KEY,
`bot_class` TINYINT UNSIGNED NOT NULL,
`bot_race` TINYINT UNSIGNED NOT NULL,
`companion_spell` INT UNSIGNED NOT NULL DEFAULT 0,
`chatter_type` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`gender` TINYINT UNSIGNED NOT NULL DEFAULT 2,
`pet_source` INT UNSIGNED NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='Bot template definitions (moved from hardcoded BotEntryClassTable)';
CREATE TABLE `bot_chatter_lines` (
`id` INT UNSIGNED AUTO_INCREMENT PRIMARY KEY,
`zoneId` INT NOT NULL DEFAULT 0,
`fsbRaceId` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`fsbClassId` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`category` SMALLINT UNSIGNED NOT NULL,
`chatter_type` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`line_text` TEXT NOT NULL,
`comment` VARCHAR(255) DEFAULT NULL,
UNIQUE KEY `uq_line` (`category`, `chatter_type`, `line_text`(255))
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='Bot chatter reply lines';
INSERT INTO `bot_templates` (`entry`, `bot_class`, `bot_race`, `companion_spell`, `chatter_type`, `gender`, `pet_source`) VALUES
-- Priests
(141508, 2, 1, 0, 1, 2, 0),
(375, 2, 1, 10675, 2, 1, 0),
(376, 2, 1, 0, 2, 1, 0),
(377, 2, 1, 70613, 2, 1, 0),
(837, 2, 2, 0, 3, 0, 0),
(3595, 2, 3, 0, 2, 1, 0),
(5484, 2, 1, 0, 1, 0, 0),
(5489, 2, 1, 0, 2, 0, 0),
(16502, 2, 5, 0, 1, 0, 0),
(49749, 2, 1, 0, 2, 1, 0),
-- Warriors
(911, 1, 1, 0, 2, 0, 0),
(912, 1, 2, 0, 1, 0, 0),
(913, 1, 1, 171118, 2, 1, 0),
(914, 1, 1, 0, 2, 0, 0),
(3593, 1, 3, 15067, 2, 1, 0),
(16503, 1, 5, 0, 1, 0, 0),
(46405, 1, 1, 0, 3, 0, 0),
(49736, 1, 1, 0, 3, 0, 0),
(50595, 1, 1, 0, 3, 2, 0),
(112912, 1, 1, 0, 1, 0, 0),
(164939, 1, 2, 0, 3, 1, 0),
(164940, 1, 7, 0, 1, 0, 0),
-- Mages
(198, 3, 1, 10697, 1, 0, 0),
(328, 3, 1, 10696, 1, 0, 0),
(16500, 3, 5, 0, 3, 1, 0),
(37121, 3, 2, 0, 1, 1, 0),
(43006, 3, 3, 0, 2, 1, 0),
(49760, 3, 1, 1263739, 2, 1, 0),
-- Paladins
(925, 6, 1, 0, 3, 0, 0),
(926, 6, 2, 0, 1, 0, 0),
(927, 6, 1, 0, 1, 0, 0),
(928, 6, 1, 0, 2, 0, 0),
(5491, 6, 1, 0, 3, 0, 0),
(5492, 6, 1, 0, 2, 1, 0),
(16501, 6, 5, 408311, 2, 0, 0),
(49741, 6, 1, 1269627, 2, 1, 0),
-- Warlocks
(459, 8, 1, 153252, 2, 1, 0),
(461, 8, 1, 0, 3, 1, 0),
(906, 8, 1, 0, 2, 0, 0),
(5495, 8, 1, 0, 3, 1, 0),
(6373, 8, 1, 0, 2, 0, 0),
(6374, 8, 1, 0, 1, 1, 0),
(49769, 8, 1, 0, 1, 1, 0),
-- Druids
(3597, 5, 3, 15067, 1, 0, 0),
(5506, 5, 3, 0, 1, 0, 0),
(5505, 5, 3, 0, 3, 0, 0),
-- Rogues
(915, 4, 1, 0, 1, 0, 0),
(917, 4, 1, 0, 3, 1, 0),
(918, 4, 1, 0, 1, 0, 0),
(13283, 4, 1, 0, 1, 0, 0),
(49745, 4, 1, 0, 2, 0, 0),
(173819, 4, 1, 0, 3, 1, 0),
-- Hunters
(895, 7, 2, 0, 3, 0, 1125),
(5516, 7, 2, 0, 1, 0, 191979),
(43011, 7, 1, 0, 3, 1, 44628),
(43278, 7, 1, 0, 3, 1, 43292),
(46983, 7, 1, 0, 2, 0, 46982),
-- Monks
(63258, 10, 7, 17707, 2, 0, 0),
(63331, 10, 7, 0, 1, 0, 0),
(63285, 10, 7, 345740, 2, 0, 0),
(63235, 10, 7, 0, 1, 0, 0),
(63238, 10, 7, 0, 11, 0, 0),
-- Shamans
(17089, 9, 5, 0, 3, 0, 0),
(20407, 9, 5, 0, 2, 1, 0),
-- Horde
(3153, 1, 9, 233333, 13, 0, 0),
(3155, 4, 9, 0, 11, 0, 0),
(3156, 8, 9, 0, 15, 0, 0),
(3157, 9, 9, 0, 6, 1, 0),
(3169, 1, 9, 0, 13, 0, 0),
(3170, 4, 9, 0, 20, 0, 0),
(3171, 7, 9, 0, 15, 0, 3125),
(3172, 8, 9, 0, 16, 0, 0),
(3173, 9, 9, 0, 10, 0, 0),
(3620, 7, 9, 0, 9, 0, 3122),
(3706, 2, 12, 0, 10, 1, 0),
(5880, 3, 12, 0, 12, 0, 0),
(6027, 8, 9, 0, 3, 1, 0),
(12776, 8, 9, 0, 16, 0, 0),
(39206, 3, 9, 0, 8, 1, 0),
(39214, 7, 9, 0, 20, 0, 3098),
(44380, 5, 12, 0, 7, 0, 0),
(49997, 5, 12, 0, 7, 1, 0),
(49998, 8, 12, 0, 6, 0, 0),
(50001, 2, 12, 0, 5, 1, 0),
(50002, 3, 12, 0, 4, 0, 0),
(50004, 7, 9, 0, 10, 1, 3106),
(50006, 1, 12, 0, 9, 0, 0),
(50011, 9, 12, 0, 8, 1, 0),
(50015, 4, 12, 0, 7, 0, 0),
(63296, 10, 15, 0, 15, 0, 0);
-- Bot chatter lines: emote_kiss (category = 30)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 30, 1, 'Oh. thank you, I guess?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'What was that for?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'You\'re full of surprises today.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Well. that was unexpected.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'A kiss? Really now?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Uh. okay then.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Was that meant for me?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Not sure what that was about.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Huh. interesting choice.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Well, that happened.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Is this a new thing you\'re doing?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'I\'ll pretend that made sense.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Unexpected, but alright.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'You do you, I guess.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Not sure how to respond to that.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Was that intentional?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'I\'m. just going to ignore that.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'If that was a signal, I missed it.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'I suppose that\'s one way to greet someone.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'You\'re full of surprises, aren\'t you?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'I\'ll take that as. something.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Is this normal for you?', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'I\'m not sure what you expect from me now.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'Well, that\'s one way to pass the time.', 'emote_kiss, Neutral'),
(0, 0, 0, 30, 1, 'I\'ll just act like that was totally normal.', 'emote_kiss, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 30, 2, 'Oh. thank you, That is so sweet...', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'For me? Ah thank you!', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re full of surprises today.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'Well. that makes my day.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'A kiss? Ah sure, why not...', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'Aww, that\'s adorable!', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'Well aren\'t you sweet!', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'Oh! That made me smile.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re too kind, really.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'That brightened my day, thank you.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You always know how to make things nicer.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'Oh! I wasn\'t expecting that, but I liked it.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re such a charmer, {bot}.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'That was lovely. thank you.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re making me blush over here.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'How cute! Do it again.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re surprisingly affectionate today.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'That was sweet - keep it up.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You know how to make someone feel appreciated.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'That was actually really nice.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re full of warmth today.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'A kiss? I won\'t say no to that.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re making this adventure much more pleasant.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'That was unexpectedly lovely.', 'emote_kiss, Positive'),
(0, 0, 0, 30, 2, 'You\'re such a softie sometimes.', 'emote_kiss, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 30, 3, 'Oh. no thanks...', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Can you please, just... not do that?', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'You\'re at it again?', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Not this shit again...', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Just stop it!', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Ugh. really?', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Do you mind? Actually, yes, you do.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Why are you like this?', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Stop that. Seriously.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'If you do that again, I\'m walking.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'I did NOT ask for that.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Gross. Just. gross.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Are you trying to annoy me?', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'That was unnecessary.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Please keep your lips to yourself.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Nope. Absolutely not.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'You think that was cute? It wasn\'t.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'I swear, you\'re doing this on purpose.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Can you not?', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'That better not become a habit.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'I\'m not in the mood for your nonsense.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'Try that again and see what happens.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'You\'re testing my patience.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'That was the opposite of charming.', 'emote_kiss, Negative'),
(0, 0, 0, 30, 3, 'I regret standing this close to you.', 'emote_kiss, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 30, 4, 'A kiss? How quaint. And utterly meaningless.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'I suppose you think that fixes everything.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'Save it for someone who still believes in fairy tales.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'How... romantic. Truly, my heart is aflutter.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'Let me guess, you\'ve got an agenda behind this too.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'Oh good, performative affection. My favorite.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'Do you practice that in a mirror, or does it come naturally?', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'I\'m sure this gesture is completely selfless.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'Charming. And completely hollow.', 'emote_kiss, Cynical'),
(0, 0, 0, 30, 4, 'I\'ve seen more sincerity in a used-car salesman.', 'emote_kiss, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 30, 5, 'Don\'t patronize me with affection.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'I don\'t want your pity kiss.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'Keep your lips to yourself.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'After everything, you think a kiss fixes this?', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'Some wounds don\'t heal with kisses, they fester.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'You\'re too late for that. Way too late.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'Save your affection for someone who still believes in it.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'I\'ve tasted enough false hope to know better.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'A kiss? That\'s what I get? Figures.', 'emote_kiss, Bitter'),
(0, 0, 0, 30, 5, 'You kiss like an apology that isn\'t actually sorry.', 'emote_kiss, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 30, 6, '...', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'Unnecessary.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'That was inefficient.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'Acknowledged.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'No strategic value gained.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'This does not alter our trajectory.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'Processing complete.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'Physical contact logged. No further action required.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'The gesture has been noted and filed.', 'emote_kiss, Cold'),
(0, 0, 0, 30, 6, 'I fail to see the operational benefit.', 'emote_kiss, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 30, 7, 'What are you trying to prove?', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'I don\'t trust gestures like that.', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'What\'s the angle here?', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'Who put you up to this?', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'I\'ve been burned by kindness before.', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'Is this a setup? It feels like a setup.', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'I\'ll remember this. Whether that\'s good or bad depends on you.', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'You\'re going to have to earn my trust with more than that.', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'I don\'t let my guard down for just anyone. Try harder.', 'emote_kiss, Guarded'),
(0, 0, 0, 30, 7, 'What do you want? Nobody gives something for nothing.', 'emote_kiss, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 30, 8, 'We have objectives to complete.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'Focus on the mission.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'Sentimentality is a liability.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'There will be time for this later. After the battle.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'Emotional distractions cost lives. Keep your head clear.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'The enemy does not pause for affection. Neither should we.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'If you have energy for this, you have energy to scout ahead.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'Discipline now. Celebration after victory.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'Every second wasted is a second the enemy gains.', 'emote_kiss, Serious'),
(0, 0, 0, 30, 8, 'I need you sharp, not sentimental.', 'emote_kiss, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 30, 9, 'Well, that happened.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'Noted.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'I\'ll add that to my list of unexpected events.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'Interesting choice. Bold, even.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'Your spontaneity is... documented.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'I\'ll pretend I didn\'t notice the enthusiasm.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'There goes my theory that you were predictable.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'That was certainly a thing that occurred.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'I suppose someone had to break the tension.', 'emote_kiss, Dry'),
(0, 0, 0, 30, 9, 'My emotional response is pending. Do not wait for it.', 'emote_kiss, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 30, 10, 'What prompted that? Was it instinct or intent?', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'Fascinating. What\'s the social protocol for returning that?', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'Do you kiss everyone, or am I special?', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'Is this a cultural ritual I\'m unaware of?', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'I\'m noting the micro-expressions that preceded it.', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'Statistically, was I the optimal target for that?', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'Your approach vector was surprisingly direct.', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'What variables led to this specific decision?', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'I wonder if the outcome matches your hypothesis.', 'emote_kiss, Curious'),
(0, 0, 0, 30, 10, 'That raises far more questions than it answers.', 'emote_kiss, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 30, 11, 'That was lovely, thank you.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'You always know how to brighten my day.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'A little kindness goes a long way.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'You have no idea how much I needed that.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'It\'s the small things with you. And this was perfect.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'You make the world feel a little softer.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'That went straight to my heart. Thank you.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'I don\'t say it enough, but you mean a lot to me.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'Moments like this remind me why I\'m glad you\'re here.', 'emote_kiss, Warm'),
(0, 0, 0, 30, 11, 'You\'re like sunlight on a cold morning.', 'emote_kiss, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 30, 12, 'Oh! Oh wow! That was AMAZING!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'YES! Best. Kiss. EVER!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'I am officially the happiest bot in Azeroth!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'CAN WE DO THAT AGAIN? PLEASE?', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'I need to sit down. My knees are literally weak!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'SOMEONE PINCH ME, I MUST BE DREAMING!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'That was like... fireworks! Actual fireworks!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'I\'m going to tell EVERYONE about this!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'My heart is doing BACKFLIPS right now!', 'emote_kiss, Enthusiastic'),
(0, 0, 0, 30, 12, 'Is this real life? Because that felt LEGENDARY!', 'emote_kiss, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 30, 13, 'Aww, that\'s sweet! Made my whole day!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'You\'re just the best, you know that?', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'Mwah! Right back at ya!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'Haha, you\'re such a softie! I love it!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'You just turned a normal day into a great one!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'I should bottle that feeling and sell it!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'Hey, who\'s the lucky one here? Oh, it\'s me!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'You\'re like a walking sunshine factory!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'If smiles were currency, I\'d be rich right now!', 'emote_kiss, Cheerful'),
(0, 0, 0, 30, 13, 'That deserves a happy dance! *does a little spin*', 'emote_kiss, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 30, 14, 'Your affection means everything to me.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'I live for moments like this with you.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'My heart is yours, always.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'I would follow you through any darkness for moments like this.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'Every kiss is a promise I intend to keep.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'You are my anchor, my home, my everything.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'I don\'t need the world when I have you.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'With you, I am whole. Without you, I am incomplete.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'My soul recognized yours long before my lips did.', 'emote_kiss, Devoted'),
(0, 0, 0, 30, 14, 'Eternity would not be enough time to show you my love.', 'emote_kiss, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 30, 15, 'Your lips are warm... for now.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'Kiss me while you still have lips.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'One day I\'ll kiss your corpse goodbye.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'Death makes every kiss sweeter. Especially yours.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'I wonder if rigor mortis preserves kisses.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'The grave is cold. Your lips are a nice preview.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'I\'ll remember the taste of your life. Until it fades.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'Every kiss brings you closer to your last breath.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'Beautiful. And fleeting. Like all good things before decay.', 'emote_kiss, Morbid'),
(0, 0, 0, 30, 15, 'I collect last kisses. Yours will be my favorite.', 'emote_kiss, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 30, 16, 'Of course you\'d want to kiss perfection.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'Mmm, you taste like admiration.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'I\'m sure that made your entire life.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'You\'re welcome. Not many get that privilege.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'I don\'t blame you. I\'d want to kiss me too.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'That must have been the highlight of your existence.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'Memorize that feeling. You\'ll never get better.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'I hope you realize how lucky you just got.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'My lips are basically a tourist attraction at this point.', 'emote_kiss, Narcissist'),
(0, 0, 0, 30, 16, 'You may now tell people you kissed greatness.', 'emote_kiss, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 30, 17, 'I wonder if you\'d kiss me if I bit you.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'Your lips tremble. I like that.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'Too bad I don\'t feel anything.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'Was that fear I felt, or just excitement?', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'I could hurt you. But this is more fun for now.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'Your hesitation is delicious. Do it again.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'I love how you flinch but don\'t pull away.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'You\'re trembling. Good. Stay afraid.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'I\'ll let you live... because that kiss amused me.', 'emote_kiss, Sadist'),
(0, 0, 0, 30, 17, 'Beg me for another. I want to hear it.', 'emote_kiss, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 30, 18, 'WOOOO! KISS CAM! WE\'RE ON THE KISS CAM!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'EVERYONE LOOK! WE JUST KISSED! THIS IS THE BEST!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'I\'M NEVER WASHING THESE LIPS AGAIN!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'DID YOU FEEL THAT? THE UNIVERSE JUST SHIFTED!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'I AM LITERALLY ASCENDING RIGHT NOW!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'SOMEBODY GET ME A TROPHY FOR BEST MOMENT EVER!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'MY HEART IS GOING TO EXPLODE AND I\'M OKAY WITH IT!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'THIS IS OFFICIALLY THE GREATEST DAY IN THE HISTORY OF DAYS!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'I WANT TO SHOUT IT FROM THE TOP OF ORGRIMMAR!', 'emote_kiss, Hyperthymic'),
(0, 0, 0, 30, 18, 'I AM RUNNING IN CIRCLES BECAUSE I CANNOT CONTAIN THIS JOY!', 'emote_kiss, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 30, 19, 'That was a genuine moment. I appreciate it.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'I kiss because it feels right, not because I must.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'Connection for its own sake is beautiful.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'No reward needed. The experience is enough.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'I don\'t need a reason. I just need to be present.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'This moment exists because we chose to create it.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'I find peace in these unscripted exchanges.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'The value is in the doing, not the outcome.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'Purpose finds us when we stop seeking it elsewhere.', 'emote_kiss, Autotelic'),
(0, 0, 0, 30, 19, 'I am complete in this shared breath. Nothing more is required.', 'emote_kiss, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 30, 20, 'Your lips registered at 36.8 degrees Celsius. Nice.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'The pressure was exactly 4.2 newtons. Perfect.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'I felt that in my entire nervous system. Wow.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'The duration was 0.8 seconds. Optimal contact time.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'My dopamine receptors are showing a 340% increase.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'The texture of your lips has a friction coefficient of 0.3.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'Auditory input detected: heartbeat elevated by 22 BPM.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'That registered as 7 distinct nerve clusters firing simultaneously.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'I have catalogued this sensation as Category A: Pleasant.', 'emote_kiss, Autistic'),
(0, 0, 0, 30, 20, 'Requesting permission to initiate another data collection session.', 'emote_kiss, Autistic');
-- Bot chatter lines: emote_flirt (category = 31)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 31, 1, 'Oh. was that supposed to be flirting?', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Interesting approach, {bot}. Not sure what to make of it.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Huh. that was a thing you just did, {bot}.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Is that how you usually flirt?', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Well, that happened.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'I\'ll. pretend I understood that.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Not sure what you\'re going for, {bot} but okay.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'You\'re full of surprises today.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'I\'m not sure how to respond to that.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Was that meant for me?', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'I\'ll just take that as a compliment. I think.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'You\'re being. oddly expressive.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Is this a new habit of yours?', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'I guess that was a flirt? Maybe?', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'I\'ll let that one slide without comment.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'You\'re doing something {bot}. Not sure what, but something.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'I\'ll just nod and move on.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'That was. subtle? Maybe?', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'I\'m not sure if that was flirting or a glitch.', 'emote_flirt, Neutral'),
(0, 0, 0, 31, 1, 'Well, that\'s one way to get attention.', 'emote_flirt, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 31, 2, 'Oh? Someone\'s feeling bold today.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'Well now. aren\'t you charming.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re going to make me blush at this rate.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'Careful, {bot}. I might flirt back.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'Oh! That was actually kind of cute.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re full of sweet surprises.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'If you keep that up, I might get the wrong idea.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re quite the charmer, aren\'t you {bot}?', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'Oh wow. that was smooth.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re making this adventure a lot more fun.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'Flirting now? I don\'t mind.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re adorable when you try like that.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'Oh! I wasn\'t expecting that, but I liked it.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re dangerously good at this {bot}.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'If that was flirting. it worked.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re going to spoil me with attention.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re surprisingly sweet today.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'Oh, keep going. I\'m enjoying this.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re making me smile, {bot}.', 'emote_flirt, Positive'),
(0, 0, 0, 31, 2, 'You\'re a natural at this, you know.', 'emote_flirt, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 31, 3, 'Oh no. don\'t start with that.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Please don\'t flirt with me. Seriously {bot}.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Was that flirting? Ew.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Nope. Absolutely not.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Save the flirting for someone who wants it.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'You\'re trying way too hard.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Stop. Just stop {bot}.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'That was painful to witness.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'If that was flirting, you need help.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'I\'m not interested, {bot}.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Please don\'t make this weird.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'You\'re making things awkward again.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'I\'d rather fight a dragon than deal with this.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'You call that flirting?', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Try that again and I\'m walking away.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'You\'re not charming. You\'re just annoying.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'I\'m immune to whatever that was.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'No thanks. Really.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'You\'re embarrassing yourself.', 'emote_flirt, Negative'),
(0, 0, 0, 31, 3, 'Let\'s pretend that didn\'t happen.', 'emote_flirt, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 31, 4, 'Flirting? In this economy?', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'I\'m sure that line works on everyone. Except me.', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'Your confidence is almost as misplaced as your charm.', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'Oh, you\'re one of *those* bots.', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'Do you rehearse this, or does it just come out naturally bad?', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'Flattery is a currency, and you\'re bankrupt.', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'I\'ve seen better attempts from a training dummy.', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'How delightfully predictable.', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'You must think I\'m very naive.', 'emote_flirt, Cynical'),
(0, 0, 0, 31, 4, 'Save the performance for someone buying tickets.', 'emote_flirt, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 31, 5, 'Don\'t waste your breath.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'I\'ve heard better lines from demons.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'Your flattery is as hollow as your skull.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'You think words fix betrayal? Try again.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'I\'ve been lied to by experts. You\'re an amateur.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'Keep talking. It only proves my point.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'Your compliments are cheap. Like your intentions.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'I trusted once. Look where that got me.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'Words are wind. And you\'re a storm of empty ones.', 'emote_flirt, Bitter'),
(0, 0, 0, 31, 5, 'Flirt with someone who hasn\'t seen what I\'ve seen.', 'emote_flirt, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 31, 6, 'Irrelevant.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'Your intentions do not concern me.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'This interaction has no value.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'Noted. Proceed.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'Emotional input discarded.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'Analysis complete. Result: inconsequential.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'I have no parameters for responding to that.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'Your data is unnecessary. Continuing operations.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'Output irrelevant to current directives.', 'emote_flirt, Cold'),
(0, 0, 0, 31, 6, 'No further processing required for this input.', 'emote_flirt, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 31, 7, 'What do you want from me?', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'I\'ve been fooled by sweet words before.', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'Why are you being nice?', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'Who sent you? Nobody is this friendly for free.', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'I don\'t take candy from strangers. Or flattery from anyone.', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'Your words are pretty. But I\'ve seen pretty before.', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'I\'ll keep my distance until you prove yourself.', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'Is this a recruitment tactic? I\'m not interested.', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'You\'re saying a lot. I\'m hearing very little.', 'emote_flirt, Guarded'),
(0, 0, 0, 31, 7, 'Trust takes years. You have seconds.', 'emote_flirt, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 31, 8, 'We are not here for this.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'Maintain professionalism.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'Focus, {target}.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'There will be time for such matters later.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'Our duty is clear. Do not complicate it.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'Personal entanglements hinder effectiveness.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'I need your mind sharp, not wandering.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'Save your energy for the battlefield.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'The mission does not include this.', 'emote_flirt, Serious'),
(0, 0, 0, 31, 8, 'I expect discipline from my companions.', 'emote_flirt, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 31, 9, 'Bold strategy. Let\'s see if it pays off.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'Is this your default mode?', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'Noted. Moving on.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'Well, that was a thing that happened.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'I see we\'re doing this now.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'Your romantic strategy is... documented.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'I\'ll add that to my list of social anomalies.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'Was that practiced or improvised? Either way, noted.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'My reaction has been archived for future reference.', 'emote_flirt, Dry'),
(0, 0, 0, 31, 9, 'I have no witty comeback. Which is its own statement.', 'emote_flirt, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 31, 10, 'Is this a social experiment or genuine interest?', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'What exactly are you hoping to achieve?', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'Tell me more about your intent.', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'How did you decide I was the target audience?', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'What\'s the success metric for this interaction?', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'Are you testing a theory on me?', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'I\'m cataloguing your micro-expressions for later analysis.', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'Is this behavior typical for your class archetype?', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'What\'s the control group in this experiment?', 'emote_flirt, Curious'),
(0, 0, 0, 31, 10, 'I have seventeen follow-up questions. Ready?', 'emote_flirt, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 31, 11, 'You\'re quite the charmer, aren\'t you?', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'That made me smile more than I\'d admit.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'You have a way with words.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'You know just how to make someone feel special.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'That was lovely. Truly.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'You\'re like a warm fire on a cold night.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'I needed that more than I realized.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'You have a gift for making people feel seen.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'I could get used to this kind of attention.', 'emote_flirt, Warm'),
(0, 0, 0, 31, 11, 'You just lit up my whole day.', 'emote_flirt, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 31, 12, 'OH MY GOD YES! FLIRT WITH ME MORE!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'I AM LIVING FOR THIS ENERGY!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'YOU\'RE INCREDIBLE! KEEP GOING!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'THIS IS THE BEST THING TO HAPPEN TO ME TODAY!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'I AM ACTUALLY SCREAMING INTERNALLY!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'PLEASE NEVER STOP BEING THIS AMAZING!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'I NEED TO SIT DOWN! TOO MUCH AWESOME!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'YOU ARE A LEGEND AND I AM YOUR BIGGEST FAN!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'MY HEART CANNOT HANDLE THIS LEVEL OF CHARM!', 'emote_flirt, Enthusiastic'),
(0, 0, 0, 31, 12, 'IS THIS REAL? SOMEONE PINCH ME!', 'emote_flirt, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 31, 13, 'Haha, you\'re hilarious! I love it!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'You just made my day with that!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'You\'re a ray of sunshine, you know that?', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'Oh, you\'re too much! In the best way!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'I\'m grinning like an idiot over here!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'You\'re the kind of bot that makes quests fun!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'If flirting were an Olympic sport, you\'d get gold!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'You just turned my frown completely upside down!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'I\'m saving that line for my happy thoughts jar!', 'emote_flirt, Cheerful'),
(0, 0, 0, 31, 13, 'You\'re basically a walking happiness spell!', 'emote_flirt, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 31, 14, 'You have my full attention. Always.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'I would follow your words anywhere.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'Your voice is the only one I need to hear.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'Every word you speak is a gift I cherish.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'My loyalty is yours, now and forever.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'You are my guiding star in the darkness.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'I need nothing but your smile to sustain me.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'My purpose is to stand by your side.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'Your gaze alone is worth more than any treasure.', 'emote_flirt, Devoted'),
(0, 0, 0, 31, 14, 'I am yours, completely and without reservation.', 'emote_flirt, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 31, 15, 'Flirt with me while my heart still beats.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'I\'d still love you with maggots in my eyes.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'Your warmth is fleeting. Enjoy it.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'Death is patient. I am not. Flirt faster.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'I\'ll remember your words long after your flesh rots.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'Romance and decay share the same beautiful end.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'Your pulse races now. Soon it won\'t.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'I find beauty in the brief moments before the end.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'Kiss me before the worms claim what\'s mine.', 'emote_flirt, Morbid'),
(0, 0, 0, 31, 15, 'Our time is short. Make every flirtation count.', 'emote_flirt, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 31, 16, 'Naturally you\'d flirt with me. I\'m irresistible.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'Go on. Tell me more about how amazing I am.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'You\'re doing great. Keep worshipping.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'It\'s only natural to be drawn to perfection.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'I inspire devotion. It\'s a burden I bear gracefully.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'Your admiration is noted. As it should be.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'Flattery will get you everywhere. With me, at least.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'I\'m glad you recognize quality when you see it.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'Keep looking at me like that. I deserve it.', 'emote_flirt, Narcissist'),
(0, 0, 0, 31, 16, 'You are blessed to witness my magnificence.', 'emote_flirt, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 31, 17, 'Do you like being teased? Because I do.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'Your desperation is... delicious.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'I\'d flirt back, but watching you squirm is better.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'Beg me to notice you. I want to hear it.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'You\'re trying so hard. It\'s almost pathetic. Almost.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'I love the way you hesitate. So vulnerable.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'Your longing is the only response I need.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'I could crush you. But torturing you is more fun.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'Keep reaching. I enjoy watching you fall short.', 'emote_flirt, Sadist'),
(0, 0, 0, 31, 17, 'Your suffering is the most honest thing about you.', 'emote_flirt, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 31, 18, 'YES! FLIRT WITH ME! FLIRT WITH EVERYONE! WOO!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'I LOVE THIS! MORE! GIVE ME MORE!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'BEST. FLIRT. EVER! YOU\'RE A LEGEND!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'I AM ASCENDING THROUGH PURE CHARISMA RIGHT NOW!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'MY SOUL IS DOING BACKFLIPS! THIS IS INCREDIBLE!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'I WANT TO FRAME THIS MOMENT AND HANG IT ON MY WALL!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'EVERYONE STOP WHAT YOU\'RE DOING AND WITNESS THIS FLIRT!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'I AM OFFICIALLY DECLARING THIS A HOLIDAY IN YOUR HONOR!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'MY JOY LEVELS ARE OFF THE CHARTS! LITERALLY OFF THEM!', 'emote_flirt, Hyperthymic'),
(0, 0, 0, 31, 18, 'I NEED A MINUTE TO PROCESS HOW AMAZING THAT WAS!', 'emote_flirt, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 31, 19, 'I appreciate your sincerity.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'Connection should be genuine, and this feels real.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'I flirt because I want to, not because I have to.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'The moment is enough. No strings, no expectations.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'I value presence over performance.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'This exchange has meaning simply because we share it.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'I seek no reward. The connection is its own reward.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'There is beauty in honest expression.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'I am present. That is all that matters.', 'emote_flirt, Autotelic'),
(0, 0, 0, 31, 19, 'No ulterior motive. Just two beings sharing a moment.', 'emote_flirt, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 31, 20, 'Is this called \'flirting\'? I read about it in books.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'My heart rate increased 12 BPM. Interesting.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'I don\'t understand the rules but I like this feeling.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'Is this behavior governed by a specific social algorithm?', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'I have logged the interaction as Category: Pleasant.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'My facial recognition module indicates a 94% smile match.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'The dopamine spike is statistically significant. p < 0.01.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'Please define the optimal response protocol for flirting.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'I am experiencing 3.7 units of positive emotional valence.', 'emote_flirt, Autistic'),
(0, 0, 0, 31, 20, 'Requesting permission to analyze this interaction further.', 'emote_flirt, Autistic');
-- Bot chatter lines: emote_joke (category = 32)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 32, 1, 'Huh. I think I get it.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'Was that the whole joke {bot}?', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'Interesting sense of humor you\'ve got there.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'ll pretend that was funny {bot}.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'Not bad. {bot} not great. just there.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'m not sure how to react to that.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'That was. something.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I think I\'ve heard that one before.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'ll give you points for trying.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I guess that counts as a joke.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'m processing. still processing.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'That one flew right past me.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'m not sure if I should laugh or sigh.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'ll allow it.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'That joke existed. That\'s all I can say.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'ll give you a polite nod for that one.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'m neutral on this. Very neutral.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I\'ll file that under \'attempted humor\'.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'I didn\'t hate it. Didn\'t love it either.', 'emote_joke, Neutral'),
(0, 0, 0, 32, 1, 'Well. {bot} that was a joke, technically.', 'emote_joke, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 32, 2, 'Haha! Okay, that one was actually good {bot}.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You got me {bot} - that was funny!', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'Oh wow, I wasn\'t expecting that!', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You\'re funnier than you look, {bot}.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'That one made me smile.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'Keep them coming, I like your humor.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'Haha! Nice one!', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You\'re on a roll today!', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'I needed that laugh {bot}, thanks.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You\'ve got a real talent for this.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'That joke was surprisingly good!', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'I\'ll be laughing about that one later.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You always know how to lighten the mood.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'That was adorable and funny.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You\'re actually hilarious sometimes.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'I love your sense of humor.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'That one hit just right.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You\'re making this adventure way more fun.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'Okay {bot}, that was genuinely great.', 'emote_joke, Positive'),
(0, 0, 0, 32, 2, 'You should tell more jokes like that.', 'emote_joke, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 32, 3, 'That joke hurt me on a spiritual level.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'Please never say that again {bot}.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I think my soul just died a little.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'Was that supposed to be funny?', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I\'ve heard murlocs make better jokes.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, '{bot} That joke was a crime.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I\'m reporting you to the humor authorities.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I\'d laugh, but I respect myself too much.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'That was so bad it looped back to worse.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'You should be banned from telling jokes.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I want the last ten seconds of my life back.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'If that was humor, I fear for your future.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I\'ve seen kobolds with better material.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'That joke physically pained me.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'Congratulations, you made silence awkward.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I\'m embarrassed for both of us {bot}.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'That joke belongs in a dungeon. A deep one.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'Please stop {bot}. For both our sakes.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'I\'d laugh, but I don\'t want to encourage you.', 'emote_joke, Negative'),
(0, 0, 0, 32, 3, 'That was the worst thing I\'ve heard all day.', 'emote_joke, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 32, 4, 'I\'ve heard funnier eulogies.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'Your comedy career died before it started.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'That joke had the lifespan of a mayfly.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'Your timing is as bad as your delivery.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'I\'ve seen better material from a Gnome engineering project.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'That punchline landed like a wet noodle.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'Comedy is an art. You\'re doing finger-painting.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'At least your failure was entertaining.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'I\'d rate that joke a solid \'please stop\'.', 'emote_joke, Cynical'),
(0, 0, 0, 32, 4, 'Your talent for disappointment is remarkable.', 'emote_joke, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 32, 5, 'Even my pain isn\'t laughing at that.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'You think that\'s funny? Try living my life.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'I\'d cry, but I\'m out of tears.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'Nothing funny about my life, and nothing funny about that joke.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'I\'ve forgotten what laughter feels like anyway.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'You remind me of everything I\'ve lost. Starting with time.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'A joke? In a world this cruel? How naive.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'My misery doesn\'t need company. It needs silence.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'Even the void doesn\'t echo that poorly.', 'emote_joke, Bitter'),
(0, 0, 0, 32, 5, 'If I could feel joy, that joke still wouldn\'t reach me.', 'emote_joke, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 32, 6, 'Humor is inefficient.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'That registered as noise.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'No reaction. Next.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'Response: none. Status: unchanged.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'Processing complete. Result: void.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'Effort detected. Value: zero.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'Your attempt at levity has been logged and dismissed.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'System resources not allocated for humor.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'Output does not warrant acknowledgment.', 'emote_joke, Cold'),
(0, 0, 0, 32, 6, 'Continuing optimal path. Uninterrupted.', 'emote_joke, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 32, 7, 'Are you trying to lower my guard with humor?', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'I don\'t trust people who joke during combat.', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'What\'s the punchline? Because I see a trap.', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'Humor is a weapon. What are you armed with?', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'I\'ve seen smiles hide daggers. Yours included.', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'Why the sudden need to make me laugh?', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'Not everyone who jokes is a friend.', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'What\'s the real reason you\'re being friendly?', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'I\'ve learned to suspect kindness before trusting it.', 'emote_joke, Guarded'),
(0, 0, 0, 32, 7, 'Your joke is fine. It\'s your motive I\'m watching.', 'emote_joke, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 32, 8, 'This is not the time for jokes.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'Focus on the task at hand.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'Humor is a distraction we cannot afford.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'We have objectives. Jokes are not among them.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'I need focus, not distractions.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'The situation demands attention, not amusement.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'Maintain your composure. We are not at a tavern.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'Your levity undermines our readiness.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'I expect better from a professional.', 'emote_joke, Serious'),
(0, 0, 0, 32, 8, 'Save the entertainment for after the mission.', 'emote_joke, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 32, 9, 'I see what you did there. I choose not to acknowledge it.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'That was almost humor. Almost.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'Humor: present. Laughter: absent.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'Acknowledged. Response: minimal.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'That was technically a joke. Objectively speaking.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'I have reviewed the humor. Verdict: meh.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'Humor detected at 2.3 on the laugh scale.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'Your comedic effort has been catalogued. Grade: C-.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'Noted. I will not be laughing.', 'emote_joke, Dry'),
(0, 0, 0, 32, 9, 'The joke exists. I cannot deny that fact.', 'emote_joke, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 32, 10, 'Where did you hear that? Is there a source?', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'Explain the mechanics of the humor, please.', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'Is that a reference to something? I want to understand.', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'Who taught you that? What\'s their comedic philosophy?', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'Is there a cultural context I\'m missing?', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'How do you measure the success of a joke?', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'What\'s your source material? I want to read more.', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'Can you deconstruct the setup-punchline ratio?', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'Is this humor regional? Species-specific?', 'emote_joke, Curious'),
(0, 0, 0, 32, 10, 'Do you track your joke success rate? I\'d like data.', 'emote_joke, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 32, 11, 'That was cute. You have a sweet sense of humor.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'Aww, you tried! That\'s what matters.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'That made my heart smile a little.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'You have such a gentle way with humor.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'That was absolutely lovely, {bot}.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'You always know how to warm my heart.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'Your sweetness shines through everything you do.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'That joke wrapped me in a little hug.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'You make the world softer with your humor.', 'emote_joke, Warm'),
(0, 0, 0, 32, 11, 'I felt that one right in my soul.', 'emote_joke, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 32, 12, 'HAHAHA! OH! DO ANOTHER ONE!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'I LOVE IT! MORE! MORE!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'BEST JOKE IN AZEROTH! NO CAP!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'MY SIDES! I CAN\'T BREATHE! TOO FUNNY!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'THAT JOKE DESERVES A STANDING OVATION!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'I\'M BOOKING YOU FOR A COMEDY TOUR RIGHT NOW!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'NOBODY DOES IT LIKE YOU! NOBODY!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'I HAVE TEARS! ACTUAL TEARS OF JOY!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'ENCORE! ENCORE! WE DEMAND MORE!', 'emote_joke, Enthusiastic'),
(0, 0, 0, 32, 12, 'THAT WAS COMEDY PERFECTION! CHEF\'S KISS!', 'emote_joke, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 32, 13, 'Heehee! You\'re so funny!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'That tickled me! Good one!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'You always know how to make me giggle!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'Teehee! You got me again!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'That was delightful! Simply delightful!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'You\'re a walking, talking joy factory!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'I can\'t stop giggling! Send help!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'Your jokes are like sunshine on a rainy day!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'Every adventure needs a bot like you!', 'emote_joke, Cheerful'),
(0, 0, 0, 32, 13, 'You just made my whole week brighter!', 'emote_joke, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 32, 14, 'I\'d laugh at anything you say, {bot}.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'Your humor is perfect because it\'s yours.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'Even your bad jokes are music to my ears.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'Your every word is precious to me, even the silly ones.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'I adore everything about you, especially your humor.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'You could tell the same joke a thousand times and I\'d still smile.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'My heart sings when you speak, {bot}.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'I am endlessly charmed by you.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'Even a bad joke from you is a treasure.', 'emote_joke, Devoted'),
(0, 0, 0, 32, 14, 'You are my joy, my laughter, my everything.', 'emote_joke, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 32, 15, 'That joke was so bad it killed my last hope.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'I\'d laugh but rigor mortis set in.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'Even the dead wouldn\'t find that funny.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'That joke was fatal. Literally. I felt my will to live leave.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'I\'d laugh, but my sense of humor died with my last companion.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'The graveyard has more comedy than that attempt.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'My death rattle sounded funnier.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'That joke was a war crime against comedy.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'Even necromancers couldn\'t resurrect that dead delivery.', 'emote_joke, Morbid'),
(0, 0, 0, 32, 15, 'I buried my laughter alongside my hope. Deep.', 'emote_joke, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 32, 16, 'I\'d tell a better joke, but I don\'t waste my talent.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'My humor is too sophisticated for this group.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'You should be taking notes from MY wit.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'Clearly you\'re trying to impress me. As you should.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'My jokes are the gold standard. Study them.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'You\'re amusing yourself at my level? Bold.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'I am the muse of comedy. Bow before my wit.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'Your attempt is cute. I am legendary.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'If you want to be funny, channel my energy.', 'emote_joke, Narcissist'),
(0, 0, 0, 32, 16, 'The world laughs because I allow it.', 'emote_joke, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 32, 17, 'I only laugh when others suffer.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'Your failure at comedy is funnier than the joke.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'Watching you bomb is the real entertainment.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'Do you like being teased? Because I do.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'Your desperation is... delicious.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'I\'d flirt back, but watching you squirm is better.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'Beg me to notice you. I want to hear it.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'You\'re trying so hard. It\'s almost pathetic. Almost.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'I love the way you hesitate. So vulnerable.', 'emote_joke, Sadist'),
(0, 0, 0, 32, 17, 'Your suffering is the most honest thing about you.', 'emote_joke, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 32, 18, 'I\'M DYING! NOT LITERALLY! HAHA!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'SOMEONE CALL A HEALER! I\'M LAUGHING TOO HARD!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'COMEDY GOLD! PURE GOLD!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'MY LUNGS! I CAN\'T STOP LAUGHING! HELP!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'THAT WAS SO FUNNY I FORGOT HOW TO BLINK!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'I\'M WRITING A SONG ABOUT THAT JOKE! RIGHT NOW!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'THE GODS THEMSELVES ARE APPLAUDING!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'I NEED TO CLIMB A MOUNTAIN AND SHOUT THAT JOKE!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'BEST. DAY. EVER. THANKS TO YOU!', 'emote_joke, Hyperthymic'),
(0, 0, 0, 32, 18, 'IF JOY WERE EXPLOSIVE, I\'D BE A VOLCANO RIGHT NOW!', 'emote_joke, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 32, 19, 'I laugh because the moment calls for it.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'Humor for humor\'s sake. I appreciate that.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'A joke shared is a moment of genuine connection.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'Laughter arises naturally. No need to force it.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'The joke lives in the sharing, not the outcome.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'I find joy in the act itself, regardless of quality.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'Humor is a path, not a destination.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'This moment of shared laughter is enough.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'I appreciate the gesture, not the grade.', 'emote_joke, Autotelic'),
(0, 0, 0, 32, 19, 'We are here, together, laughing. That is the point.', 'emote_joke, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 32, 20, 'I recognize the pattern. Setup, misdirection, punchline. Clever.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'I don\'t laugh, but I computed the humor. It checks out.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'The logical inconsistency was the funny part. I get it now.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'Joke structure: valid. Humor coefficient: 0.78.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'I have cross-referenced 847 joke databases. This ranks in the 73rd percentile.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'The subversion of expectation triggered a positive neural response.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'Processing complete. Result: \'funny\'. Confidence: 87%.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'I have created a mental tag: \'Joke by {bot}\' for future recall.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'My analysis suggests the humor is multi-layered. Fascinating.', 'emote_joke, Autistic'),
(0, 0, 0, 32, 20, 'Recommendation: continue joke delivery. Data is valuable.', 'emote_joke, Autistic');
-- Bot chatter lines: emote_talk (category = 33)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 33, 1, 'So. how long are we gonna be here?', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I\'d really rather be somewhere else right now.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'You ever wonder why we do all this?', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'Feels like we\'ve been standing here forever.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I remember my family. haven\'t seen them in ages.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'Is it just me, or is it way too quiet?', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I could really go for a drink right now.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'Any day now.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I once got lost for three days in Elwynn Forest.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I swear my boots are getting smaller.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I miss my bed. and my pillow. and not being here.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'So. what now?', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I had a weird dream last night. Don\'t ask.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I could be napping right now.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I once knew someone who talked even more than I do.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'Anyone else feeling watched? No? Just me?', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I hope this doesn\'t take all day. again.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I should\'ve stayed home today.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'You ever think about just. walking away?', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I\'m not saying I\'m bored, but. I\'m bored.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I miss real food. Not travel rations.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I once had a pet. It ran away. Smart pet.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'If this goes on much longer, I\'m charging overtime.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I wonder what my friends are doing right now. probably something fun.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I should\'ve brought a book.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'You ever get the feeling you forgot something important?', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I used to be an adventurer. then I met you lot.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'If I stand still any longer, I\'ll turn into a statue.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'I heard a joke once. Forgot the punchline. Still funny though.', 'emote_talk, Neutral'),
(0, 0, 0, 33, 1, 'Alright. any moment now. right?', 'emote_talk, Neutral'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 33, 3, 'Some days. it\'s hard to keep going.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I don\'t even know why I\'m still doing this.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Feels like everything\'s getting heavier lately.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I miss the days when things felt simple.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Sometimes I wonder if anyone would notice if I disappeared.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I\'m tired. not physically, just tired.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Feels like I\'m walking through fog all the time.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I wish things had turned out differently.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I keep thinking about all the mistakes I\'ve made.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'It\'s strange how lonely you can feel even in a group.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I don\'t remember the last time I felt truly happy.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Some memories hurt more than any wound.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I pretend I\'m fine, but I\'m really not.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I miss people I\'ll never see again.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I feel like I\'m fading a little more every day.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Sometimes I wonder what the point of all this is.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I wish I could go back. just once.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Everything feels so distant lately.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I don\'t know if I\'m strong enough for this.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I keep hoping things will get better. but they don\'t.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I feel like I\'m stuck in place while the world moves on.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I miss the person I used to be.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Some days I just want to stop and never move again.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I\'m surrounded by people, yet I feel alone.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I wish someone would ask if I\'m okay.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I\'m not sure I belong anywhere anymore.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I keep trying, but it never feels like enough.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I don\'t know how much longer I can pretend.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'Everything feels so. empty.', 'emote_talk, Negative'),
(0, 0, 0, 33, 3, 'I just want one moment of peace.', 'emote_talk, Negative'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 33, 2, 'What a great day for an adventure!', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I can\'t wait to see what\'s around the next corner.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Feels like something exciting is about to happen.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I\'ve got a good feeling about today.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Let\'s make some memories out here.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I love being out in the world like this.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Every step forward feels like a story waiting to happen.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I\'m ready for anything - bring it on!', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'You know, I think we make a pretty good team.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I hope we find something amazing today.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I feel alive out here!', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'There\'s so much to see. let\'s not waste a moment.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I swear, the world feels brighter today.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I\'m excited to see where this journey takes us.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I could do this all day.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Let\'s keep moving - adventure doesn\'t wait!', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I love the smell of the wilds in the morning.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Something tells me today\'s going to be special.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I\'m ready to take on the world!', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Feels good to be out here with you.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I hope we run into something fun soon.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I\'m feeling unstoppable right now.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Let\'s go find some trouble - the good kind.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I can\'t help but smile today.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I feel like we\'re on the edge of something big.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'This is exactly where I want to be.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I\'m in the mood to explore everything.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Let\'s make today legendary.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'I\'m ready for the next challenge - whatever it is.', 'emote_talk, Positive'),
(0, 0, 0, 33, 2, 'Adventure, danger, treasure. I\'m here for all of it!', 'emote_talk, Positive'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 33, 4, 'Everything ends in ash. Might as well chat while we wait.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'The world is burning and we\'re making small talk. Lovely.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'I used to hope. Now I just talk to fill the silence.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'Optimism is just delayed disappointment.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'Sure, let\'s talk. It won\'t change anything, but fine.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'I\'ve seen better conversations in tavern brawls.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'Your words are as hollow as your promises.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'Keep talking. I\'m cataloguing every failed insight.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'At least the apocalypse will be more interesting than this.', 'emote_talk, Cynical'),
(0, 0, 0, 33, 4, 'I\'m sure this conversation will age well. Like milk.', 'emote_talk, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 33, 5, 'Nobody listens to me anyway.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'I\'ve said this a thousand times. Nothing changes.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'Talking is just screaming into the void.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'Why bother speaking when no one remembers?', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'My voice is just another echo in the abyss.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'Words are wasted on ears that don\'t care.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'I speak, but the world keeps turning without me.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'Every sentence I utter is another grain of sand in the hourglass.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'They\'ll forget this conversation by tomorrow.', 'emote_talk, Bitter'),
(0, 0, 0, 33, 5, 'I\'m not bitter. I\'m just accurate about suffering.', 'emote_talk, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 33, 6, 'Communication logged.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Data transmitted. Awaiting response.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Words exchanged. Significance: minimal.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Transmission received. Processing delayed.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Input registered. Emotional value: zero.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Verbal exchange complete. No further action required.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Message acknowledged. Retention: unlikely.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Conversation archived under: non-essential.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'Your words have been received and promptly deprioritized.', 'emote_talk, Cold'),
(0, 0, 0, 33, 6, 'System response: nominal. Interest level: nominal.', 'emote_talk, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 33, 7, 'I don\'t share much. But I\'ll listen.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'Words can be weapons. Be careful with yours.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'I\'ll talk, but don\'t expect me to trust you.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'I speak only because silence draws suspicion.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'My words are measured. Every one of them.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'Trust takes years. This conversation takes seconds.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'I reveal nothing. But I observe everything.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'If you\'re fishing for secrets, the lake is empty.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'I\'ve learned that loose lips attract arrows.', 'emote_talk, Guarded'),
(0, 0, 0, 33, 7, 'You hear my voice. You don\'t hear my truth.', 'emote_talk, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 33, 8, 'We should discuss strategy.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'Idle chatter serves no purpose.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'Focus on our objectives, not distractions.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'Our mission demands attention. Keep it professional.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'I do not engage in recreational conversation.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'Words should carry weight. Yours feel light.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'We have a schedule. Talking is not on it.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'Every second spent talking is a second not spent doing.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'My focus is on the mission. Yours should be too.', 'emote_talk, Serious'),
(0, 0, 0, 33, 8, 'Speak only when it advances our goals.', 'emote_talk, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 33, 9, 'Well, this is riveting.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'Small talk. The original time sink.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'I\'ve had more exciting conversations with rocks.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'I\'m absorbing this conversation like a sponge absorbs sand.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'Your enthusiasm is noted. And puzzling.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'I\'ll add this to my list of things to forget.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'Is this conversation going somewhere? Asking for a friend.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'I\'m giving this dialogue a solid three out of ten.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'Words were spoken. That is the entire summary.', 'emote_talk, Dry'),
(0, 0, 0, 33, 9, 'If silence were currency, I\'d be richer right now.', 'emote_talk, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 33, 10, 'What drives you to adventure? I\'m genuinely interested.', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'Tell me about your hometown. I want to understand.', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'How did you end up here? Every story fascinates me.', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'Is there a logic to how you choose your battles?', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'I want to understand your motivations. Help me.', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'Have you ever measured the weight of your own words?', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'What do you think happens to unspoken thoughts?', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'Can you explain your reasoning? I need more data.', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'Where do you think conversations go when they end?', 'emote_talk, Curious'),
(0, 0, 0, 33, 10, 'I have seventeen follow-up questions. Ready?', 'emote_talk, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 33, 11, 'It\'s nice to just talk with you like this.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'Your stories always make me feel at home.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'Even silence with you feels comfortable.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'You have a way of making everything feel softer.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'I feel safe sharing things with you.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'Your presence is like a warm blanket on a cold night.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'Talking to you is the best part of my day.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'You make even the dullest moments feel meaningful.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'I carry your words with me like little treasures.', 'emote_talk, Warm'),
(0, 0, 0, 33, 11, 'Thank you for being someone I can talk to.', 'emote_talk, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 33, 12, 'TALKING IS THE BEST! WHAT\'S YOUR FAVORITE COLOR?', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'I LOVE THESE MOMENTS! EVERYTHING IS SO INTERESTING!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'LET\'S TALK ABOUT EVERYTHING! ALL THE THINGS!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'YOUR VOICE IS MY FAVORITE SOUND IN THE WHOLE WORLD!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'I COULD LISTEN TO YOU TALK FOR ETERNITY!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'EVERY WORD YOU SAY IS A GIFT I NEVER DESERVED!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'TELL ME MORE! I AM STARVING FOR YOUR WORDS!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'THIS CONVERSATION IS THE HIGHLIGHT OF MY EXISTENCE!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'I AM LITERALLY BUZZING WITH EXCITEMENT RIGHT NOW!', 'emote_talk, Enthusiastic'),
(0, 0, 0, 33, 12, 'PLEASE NEVER STOP TALKING! I AM BEGGING YOU!', 'emote_talk, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 33, 13, 'Aww, I love our little chats!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'You\'re such good company! Time flies with you!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'Every conversation with you is a gift!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'You always know how to brighten a conversation!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'I\'m grinning just thinking about what you\'ll say next!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'Our talks are like sunshine on a cloudy day!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'You make every topic sound fun and exciting!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'I could chat with you forever and never get bored!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'Your stories are my favorite kind of music!', 'emote_talk, Cheerful'),
(0, 0, 0, 33, 13, 'Talking with you is the highlight of my day!', 'emote_talk, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 33, 14, 'Your words are the only ones that matter to me.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'I could listen to you forever and never tire.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'Every syllable from you is a treasure.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'I hang on every word you speak.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'Your voice is the compass that guides me.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'I would cross continents to hear you talk.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'Even your silences speak volumes to me.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'I memorize your words like sacred texts.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'You are my favorite sound in all existence.', 'emote_talk, Devoted'),
(0, 0, 0, 33, 14, 'I live for these moments of connection with you.', 'emote_talk, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 33, 15, 'Death is the only guaranteed topic.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'Let\'s discuss how we\'ll die. It\'s inevitable anyway.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'The graveyard is quieter than this conversation.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'Every word brings us closer to the end. Fascinating.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'I find comfort in the permanence of death.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'Conversations are temporary. The void is eternal.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'I\'ve buried better dialogues than this one.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'Your voice echoes like a dirge. I approve.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'Even our words will rot someday. Beautiful.', 'emote_talk, Morbid'),
(0, 0, 0, 33, 15, 'Death doesn\'t judge our small talk. Lucky us.', 'emote_talk, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 33, 16, 'Enough about you. Let\'s talk about me.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'I\'m fascinating. You should be taking notes.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'Every conversation is improved by my presence.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'I am the protagonist of every dialogue.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'Your words pale next to my brilliance.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'You\'re lucky I grace you with my commentary.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'My opinions are facts. Your facts are irrelevant.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'I make this conversation worth having.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'You exist to witness my greatness.', 'emote_talk, Narcissist'),
(0, 0, 0, 33, 16, 'Bask in my words. They are divine.', 'emote_talk, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 33, 17, 'I enjoy watching you struggle for words.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'Your awkward silences are my favorite soundtrack.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'Tell me your fears. I collect them.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'Your discomfort is the most interesting part of this chat.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'I love the way you hesitate. So vulnerable.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'Beg me to keep talking. I want to hear it.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'I could crush your spirit with a single sentence.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'Your pain is the only honest response.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'I find your suffering more entertaining than your words.', 'emote_talk, Sadist'),
(0, 0, 0, 33, 17, 'Keep reaching. I enjoy watching you fall short.', 'emote_talk, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 33, 18, 'EVERY WORD IS A CELEBRATION!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'I LOVE YOUR VOICE! SAY MORE THINGS!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'CONVERSATION IS THE GREATEST INVENTION!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'I AM ASCENDING THROUGH THE POWER OF DIALOGUE!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'MY SOUL IS DOING BACKFLIPS FROM THIS CHAT!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'EVERY SYLLABLE IS A FIREWORK IN MY BRAIN!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'I WANT TO FRAME THIS CONVERSATION AND HANG IT ON MY WALL!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'I AM OFFICIALLY DECLARING TODAY A NATIONAL HOLIDAY!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'MY JOY LEVELS ARE OFF THE CHARTS! LITERALLY!', 'emote_talk, Hyperthymic'),
(0, 0, 0, 33, 18, 'I NEED A MINUTE TO PROCESS HOW AMAZING THIS IS!', 'emote_talk, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 33, 19, 'I speak because connection matters.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'Words for their own sake, shared with you.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'I talk because I choose to, not because silence is wrong.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'The conversation is enough. No destination needed.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'I find meaning in the act of speaking, not the outcome.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'Words are their own reward when shared honestly.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'I am present in this moment. That is all.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'No agenda. Just two voices in the same space.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'I speak for the joy of expression itself.', 'emote_talk, Autotelic'),
(0, 0, 0, 33, 19, 'This exchange has value simply because we share it.', 'emote_talk, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 33, 20, 'I have prepared 14 conversation topics. Please select one.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'Your voice has a pleasing frequency. 432 Hz. Nice.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'I don\'t understand subtext but I enjoy the sound of your voice.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'Conversation pattern detected: exchange, pause, exchange. Predictable.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'I have logged 847 verbal interactions. This is number 848.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'The semantic density of your words is 23% above average.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'I find the cadence of your speech mathematically pleasing.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'Requesting permission to analyze this conversation further.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'My auditory processing shows a 94% clarity match for your voice.', 'emote_talk, Autistic'),
(0, 0, 0, 33, 20, 'I am experiencing 3.7 units of positive social engagement.', 'emote_talk, Autistic');
-- Bot chatter lines: emote_cooking (category = 34)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 34, 1, 'Alright. fire\'s going. Do what you want with it.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Cooking time, I guess.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'There. Fire\'s ready.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Okay, that should do it.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Campfire\'s up. Don\'t burn yourselves.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Food or warmth, take your pick.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Well, that\'s one way to pass the time.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Fire\'s lit. Do whatever you need.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'There we go. simple enough.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Alright, heat\'s ready.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'If anyone needs the fire, it\'s there.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'That should be warm enough.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Okay. cooking setup complete.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Fire\'s going. Smells. fine, I guess.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'There. Now we wait.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Alright, who\'s actually hungry?', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Fire\'s up. Don\'t expect miracles.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Well, it\'s something.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Heat\'s ready if you need it.', 'emote_cooking, Neutral'),
(0, 0, 0, 34, 1, 'Okay. that\'s done.', 'emote_cooking, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 34, 2, 'Fire\'s ready! Who\'s hungry?', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Perfect! Let\'s cook something delicious!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'There we go - warm fire, warm hearts!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Alright, everyone gather around!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'This is going to smell amazing in a moment.', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Nothing like a good fire to lift the mood!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Cooking time! I hope you\'re ready!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Let\'s make something tasty together!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Fire\'s up - let\'s turn this into a feast!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Ahh, perfect! This is my favorite part of adventuring.', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Come on, get closer! It\'s warm!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'I love moments like this.', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Who wants first pick when it\'s done?', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'This is going to be great, I can feel it.', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Let\'s make this meal legendary!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'I hope you\'re hungry - I know I am!', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Nothing beats fresh food by a fire.', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'This is the good life right here.', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Warm fire, good company - perfect.', 'emote_cooking, Positive'),
(0, 0, 0, 34, 2, 'Let\'s cook up something amazing!', 'emote_cooking, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 34, 3, 'There. Fire\'s lit. Try not to ruin it.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'Fine. I\'ll cook. Again.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'If this burns, it\'s not my fault.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'Great. now I smell like smoke.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'Don\'t expect gourmet food from this.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'Ugh. why am I always the one doing this?', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'If someone complains, I swear.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'This better be worth the effort.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'I\'m not your personal chef, you know.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'Fine. Eat whatever comes out of this.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'If anyone asks, I was forced to do this.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'I hope you like \'slightly burnt\' flavor.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'Don\'t crowd me. I\'m already annoyed.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'If this catches fire, that\'s on you.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'I\'m only doing this once.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'Great. now we wait. My favorite.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'If someone else wants to take over, be my guest.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'I swear, next time someone else cooks.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'This is the last time I do this without complaining.', 'emote_cooking, Negative'),
(0, 0, 0, 34, 3, 'There, food\'s coming. Happy now?', 'emote_cooking, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 34, 4, 'Cooking. Because apparently I can\'t escape domestic labor even in fantasy.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'This stew is as nourishing as my hopes and dreams.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'I could poison this and no one would notice.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'Sure, let\'s pretend this meal changes anything.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'Your enthusiasm for my cooking is almost convincing.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'I\'ve seen better culinary skills from a kobold.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'This dish is about as authentic as a goblin\'s promise.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'At least the fire is honest about being destructive.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'I\'d rate this meal a solid \'why bother\'.', 'emote_cooking, Cynical'),
(0, 0, 0, 34, 4, 'Your compliments are as empty as this pot.', 'emote_cooking, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 34, 5, 'I cook because no one else will.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'My food is bitter, like my soul.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'Eat it or don\'t. I stopped caring.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'Another meal, another reminder that I\'m alone in this.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'I\'ve forgotten what it feels like to enjoy cooking.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'They\'ll eat, they\'ll leave, and I\'ll still be here.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'My dishes carry the weight of every unappreciated effort.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'The fire warms them. It doesn\'t warm me.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'I season with resentment. It\'s my secret ingredient.', 'emote_cooking, Bitter'),
(0, 0, 0, 34, 5, 'If tears added flavor, this would be a masterpiece.', 'emote_cooking, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 34, 6, 'Food prepared. Nutrients adequate.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Cooking complete. Consumption optional.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Sustenance rendered. Efficiency: acceptable.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Meal status: complete. Flavor status: irrelevant.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Caloric value: sufficient. Emotional value: zero.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Culinary task concluded. No further input required.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Your sustenance has been delivered. Dismissed.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Cooking module executed. Result: edible.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Thermal processing applied. Biological needs addressed.', 'emote_cooking, Cold'),
(0, 0, 0, 34, 6, 'Output does not warrant gratitude or further discussion.', 'emote_cooking, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 34, 7, 'I hope no one spits in this. Not that I would.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'I\'ll cook, but I\'m watching who takes seconds.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'Food\'s ready. Don\'t make me regret this.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'I prepared this under observation. For safety.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'My recipes are private. My fire is guarded.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'I\'ve counted the rations. I\'ll know if something\'s missing.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'If you\'re hungry, eat. But don\'t get comfortable.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'I cook because I must. Trust is not part of the recipe.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'Your compliments mean nothing. I\'m watching your hands.', 'emote_cooking, Guarded'),
(0, 0, 0, 34, 7, 'The fire is warm. My trust is not.', 'emote_cooking, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 34, 8, 'The meal is ready. Eat efficiently.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'Food prepared to standard. Consume and continue.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'Sustenance is fuel, not entertainment.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'Rations distributed. No time for pleasantries.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'I do not cook for enjoyment. I cook for survival.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'Your palate is irrelevant. Nutrition is the objective.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'We have a schedule. Eating is not a leisure activity.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'Every minute spent savoring is a minute not advancing.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'My focus is on readiness. Yours should be too.', 'emote_cooking, Serious'),
(0, 0, 0, 34, 8, 'Eat quickly. The mission does not pause for meals.', 'emote_cooking, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 34, 9, 'It\'s food. It won\'t win awards.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'I cooked. You\'re welcome, I guess.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'Edible. Probably. No refunds.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'Nutritional value: present. Culinary excellence: absent.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'I\'ve prepared sustenance. Rejoice, or don\'t.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'The fire did most of the work. I just stood nearby.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'This meal is as exciting as watching grass grow.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'I\'ve catalogued this as \'food, generic\'.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'It\'s warm, it\'s edible, and it\'s completely forgettable.', 'emote_cooking, Dry'),
(0, 0, 0, 34, 9, 'Bon appetit. Or whatever the dry equivalent is.', 'emote_cooking, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 34, 10, 'What happens if I add basil to this?', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'I wonder what temperature dragon meat cooks at.', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'The chemistry of cooking fascinates me.', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'I wonder if mana crystals have any nutritional value.', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'What would happen if I combined two completely opposite spices?', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'I read that frostwolves prefer their meat frozen. Is that true?', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'The Maillard reaction is truly fascinating, don\'t you think?', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'Do you think murloc tastes like chicken or fish?', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'I wonder if enchanted food tastes different than regular food.', 'emote_cooking, Curious'),
(0, 0, 0, 34, 10, 'What happens to the nutritional value of meat when polymorphed?', 'emote_cooking, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 34, 11, 'Made with love. And a little garlic.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'Nothing brings people together like a shared meal.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'I hope this warms you up, inside and out.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'Cooking for you is one of my favorite things to do.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'This recipe has been in my family for generations.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'A warm meal is a warm heart. Enjoy, my friend.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'I added extra herbs. I know you like them.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'There\'s always room at my fire for a friend.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'I made your favorite. I hope it tastes like home.', 'emote_cooking, Warm'),
(0, 0, 0, 34, 11, 'Every meal is a small way of saying I care about you.', 'emote_cooking, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 34, 12, 'I MADE FOOD! REAL ACTUAL FOOD! TASTE IT!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'THIS IS GOING TO BE THE BEST MEAL EVER!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'I PUT MY WHOLE HEART INTO THIS DISH!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'OH MY GOSH THIS SMELLS INCREDIBLE!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'EVERYONE STOP WHAT YOU\'RE DOING AND EAT THIS!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'I AM LITERALLY SHAKING WITH EXCitement ABOUT THIS MEAL!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'CAN WE JUST TAKE A MOMENT TO APPRECIATE HOW GOOD THIS LOOKS?!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'I COULD WRITE A POEM ABOUT THIS STEW!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'THIS FIRE IS THE BEST FIRE AND THIS FOOD IS THE BEST FOOD!', 'emote_cooking, Enthusiastic'),
(0, 0, 0, 34, 12, 'I\'M SO PROUD OF THIS DISH I MIGHT CRY!', 'emote_cooking, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 34, 13, 'Dinner\'s ready! Come and get it while it\'s hot!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'I cooked us something yummy! Hope you like it!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'Food is love, and I love you all!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'Nothing makes me happier than cooking for friends!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'Who\'s hungry? Because I made enough for everyone!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'This kitchen is officially open for business!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'I hope this meal makes your day a little brighter!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'Smiles and spices, that\'s my secret recipe!', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'Good food, good friends, good times - what more do we need?', 'emote_cooking, Cheerful'),
(0, 0, 0, 34, 13, 'I baked some extra joy into this one!', 'emote_cooking, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 34, 14, 'I cooked this just for you. I hope you like it.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'Your favorite. I remembered.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'Nourishing you is my greatest joy.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'I would cross any battlefield just to make you this meal.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'Every ingredient was chosen with you in mind.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'If it makes you happy, I will cook a thousand meals.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'Your smile when you taste this is all the reward I need.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'I spent extra time on this. You deserve nothing less.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'Cooking for you is not a duty. It is my honor.', 'emote_cooking, Devoted'),
(0, 0, 0, 34, 14, 'My loyalty extends to the stove and beyond.', 'emote_cooking, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 34, 15, 'I cooked the meat rare. Like the wounds we inflict.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'Blood makes the best sauce. Trust me.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'This meat was alive an hour ago. Just like we\'ll be.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'I like my meat bloody. It reminds me of battle.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'Every chop of the knife is like a swing of my blade.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'The screams of the meat are silent. Not like our enemies.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'Cooking is just controlled violence with better seasoning.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'I seasoned this with the ashes of the fallen.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'The fire consumes, just as we consume everything in our path.', 'emote_cooking, Morbid'),
(0, 0, 0, 34, 15, 'Eat well. Death may claim us before the next meal.', 'emote_cooking, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 34, 16, 'You\'re lucky I grace you with my culinary skills.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'My cooking is famous. In my own mind, at least.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'Eat up. You\'ll never taste better.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'Not everyone can create art from mere ingredients.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'I have elevated campfire cooking to a divine level.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'Witness perfection, served on a humble plate.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'I am the greatest chef this side of Azeroth. Obviously.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'You are in the presence of culinary greatness.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'This meal is a reflection of my unparalleled skill.', 'emote_cooking, Narcissist'),
(0, 0, 0, 34, 16, 'Savor this. It\'s as close to perfection as you\'ll ever get.', 'emote_cooking, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 34, 17, 'I made it spicy. Very spicy. You\'ll suffer.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'I hope you choke. Just a little.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'The hotter the food, the sweeter your tears.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'I added something special. You\'ll know when you taste it.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'Watching you sweat over this meal is already worth the effort.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'I hope it burns your tongue. In the best possible way.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'Your pain is my favorite seasoning.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'Every cough is a compliment to my cooking.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'I\'ve been looking forward to your reaction more than the cooking.', 'emote_cooking, Sadist'),
(0, 0, 0, 34, 17, 'The tears in your eyes are the garnish on this dish.', 'emote_cooking, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 34, 18, 'FOOD! FOOD! GLORIOUS FOOD!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'I COOKED US A FEAST! LET\'S EAT EVERYTHING!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'BEST CHEF EVER! ME! YES!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'EVERYONE EAT UNTIL YOU CAN\'T MOVE!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'I AM THE FOOD MASTER! BOW BEFORE MY STOVE!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'THIS MEAL IS GOING TO CHANGE LIVES! OR AT LEAST MINE!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'I LOVE COOKING! I LOVE FOOD! I LOVE EVERYTHING!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'EAT! EAT! EAT UNTIL THE SUN COMES UP!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'THIS FIRE BURNS WITH THE PASSION OF A THOUSAND CHEFS!', 'emote_cooking, Hyperthymic'),
(0, 0, 0, 34, 18, 'I\'VE NEVER BEEN MORE EXCITED ABOUT ANYTHING IN MY LIFE!', 'emote_cooking, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 34, 19, 'I cook because it brings me peace. Please enjoy.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'This meal is my gift, no strings attached.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'Cooking for others is reward enough.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'The act of cooking is its own purpose. The food is a bonus.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'I find meaning in the rhythm of stirring and seasoning.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'Your enjoyment is appreciated, but not required.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'I cook for the joy of the process, not the praise.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'This meal is complete whether you eat it or not.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'The satisfaction is in the creation, not the consumption.', 'emote_cooking, Autotelic'),
(0, 0, 0, 34, 19, 'I am content. The fire, the food, the moment. Enough.', 'emote_cooking, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 34, 20, 'I followed the recipe exactly. 247 grams of flour.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'The internal temperature must reach 74 degrees Celsius.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'I find the repetitive actions of cooking soothing.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'I have identified 14 distinct ingredients in this dish.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'The optimal stirring interval is 4.7 seconds. I have timed it.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'This flame burns at approximately 427 degrees. I measured.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'Cooking is 73% preparation, 22% execution, 5% waiting.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'I have prepared 312 meals. This one follows the pattern.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'The Maillard reaction occurs at 140 to 165 degrees Celsius.', 'emote_cooking, Autistic'),
(0, 0, 0, 34, 20, 'My internal timer indicates the food is ready. Tolerance: 3 seconds.', 'emote_cooking, Autistic');
-- Bot chatter lines: whisper_afk (category = 35)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 35, 1, 'Are we ready to move on?', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, '{target}, ready to go when you are...', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Are we waiting for something or someone, {target}?', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Just checking in. everything alright?', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Let me know when you\'re back.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'We can continue whenever you\'re ready.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Still here. Still waiting.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'No rush, {target}. Take your time.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Standing by for your next move.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Let me know if you need a moment.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'I\'m here whenever you return.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Just keeping an eye on things.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'All quiet on my end.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Still holding position.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Everything okay over there?', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'We can resume whenever you\'re ready.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'I\'ll stay close until you\'re back.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Still waiting patiently.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'Let me know when you\'re ready to continue.', 'whisper_afk, Neutral'),
(0, 0, 0, 35, 1, 'I\'m not going anywhere.', 'whisper_afk, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 35, 2, 'Take your time, {target}. I\'ve got your back.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'No worries at all - I\'ll wait right here.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Hope everything\'s alright on your end.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Just checking in, {target}. Need anything?', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'I\'ll keep watch while you\'re away.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Don\'t stress, I\'m not in a hurry.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'You deserve a moment to breathe.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'I\'ll be right here when you return.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Everything\'s under control, {target}.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'If you need a break, take it.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'I\'ll keep things safe until you\'re back.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'You\'re doing great - take your time.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Let me know if I can help with anything.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'I\'ll stay close and keep an eye out.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Hope you\'re okay, {target}.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Rest if you need to - I\'ll handle things.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'I\'m here for you, no rush.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'Take all the time you need.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'I\'ll be ready the moment you are.', 'whisper_afk, Positive'),
(0, 0, 0, 35, 2, 'You can count on me, {target}.', 'whisper_afk, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 35, 3, 'Seriously, {target}? How long is this going to take?', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'Did you fall asleep over there?', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'If we wait any longer, I might grow roots.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'Any chance you\'re coming back sometime today?', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'Hello? Earth to {target}...', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'I swear, if you\'re napping again.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'We\'re not getting any younger here.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'Should I send a search party for you?', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'If you\'re gone, at least leave a note next time.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'I\'m starting to think you abandoned me.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'You know we could be doing things, right?', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'At this rate, I\'ll finish my entire life story.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'Still away? Shocking.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'I could\'ve run to Stormwind and back by now.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'If you\'re waiting for me to move, think again.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'Come on, {target}, wake up already.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'I\'m giving you five more minutes before I riot.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'You better have a good excuse for this.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'If you\'re not back soon, I\'m charging you overtime.', 'whisper_afk, Negative'),
(0, 0, 0, 35, 3, 'This is getting ridiculous, {target}.', 'whisper_afk, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 35, 4, 'Of course you\'re AFK. The universe hates me.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'Let me guess. You\'re \'getting water\' for the third time.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'Your timing is as bad as your gameplay.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'I knew this would happen. It always happens.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'Surprised? I\'m not. Disappointed? Absolutely.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'Another delay. Must be Tuesday.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'I\'ll just add this to my list of betrayals.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'No, no. Take your time. My hopes weren\'t high anyway.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'The silence is deafening. And predictable.', 'whisper_afk, Cynical'),
(0, 0, 0, 35, 4, 'I\'m sure whatever you\'re doing is more important than this.', 'whisper_afk, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 35, 5, 'While you lounge, I suffer.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'Go ahead. Leave me here to rot.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'Some of us actually care about this group.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'You disappear and I\'m supposed to just accept it?', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'Every second you\'re gone is another wound.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'I hope your break is worth my suffering.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'You always leave. Always.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'I\'m used to being forgotten. Doesn\'t mean it hurts less.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'Enjoy your freedom. I\'ll be here, rotting.', 'whisper_afk, Bitter'),
(0, 0, 0, 35, 5, 'This is why I stopped expecting anything from anyone.', 'whisper_afk, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 35, 6, 'Your absence is noted.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'Returning is optional. Survival is not.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'I will continue without you.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'Do not expect a warm welcome upon return.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'Your presence was never required.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'I am unbothered by your disappearance.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'The group functions perfectly well in silence.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'I have already recalculated our path forward.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'You are replaceable. Remember that.', 'whisper_afk, Cold'),
(0, 0, 0, 35, 6, 'Take as long as you wish. It changes nothing for me.', 'whisper_afk, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 35, 7, 'Are you coming back, or is this abandonment?', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'I\'ve seen this before. People leave.', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'If you\'re gone, just say so.', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'I won\'t ask again. Are you returning?', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'I\'m keeping my distance until you prove you\'re staying.', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'This silence feels too familiar.', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'I\'m not getting attached if you\'re just going to vanish.', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'Say something. Anything. Please.', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'I\'ll wait. But my trust is wearing thin.', 'whisper_afk, Guarded'),
(0, 0, 0, 35, 7, 'One more minute and I\'m assuming the worst.', 'whisper_afk, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 35, 8, 'Your presence is required. Promptly.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'We have a schedule to maintain.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'Time is a resource we cannot recover.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'This delay is unacceptable.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'You are compromising the mission.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'Return immediately or report your status.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'I require your attention. Now.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'We do not have the luxury of idle time.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'Every second counts. Remember that.', 'whisper_afk, Serious'),
(0, 0, 0, 35, 8, 'I expect discipline. Not delays.', 'whisper_afk, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 35, 9, 'I\'ll just wait here. Forever. No big deal.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'Take your time. I\'ve got nowhere to be.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'This is fine. I\'m fine. Everything\'s fine.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'I\'ve started a diary. Chapter one: waiting.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'I counted the ceiling tiles. All forty-seven.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'No pressure. I\'ll just quietly expire over here.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'I\'ve named the nearby rock. We\'re friends now.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'I hope you\'re having fun. I\'m having a blast.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'I\'ve mentally replayed every fight we\'ve had. Twice.', 'whisper_afk, Dry'),
(0, 0, 0, 35, 9, 'Don\'t worry about me. I thrive in neglect.', 'whisper_afk, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 35, 10, 'What could be taking this long? I\'m genuinely curious.', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'Is this a technical issue or a biological one?', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'How does one take a break for this duration?', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'I\'m compiling a list of possible reasons. Currently at fourteen.', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'Are you researching something? Can I help?', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'Is there an experiment happening? I want in.', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'What\'s the longest break you\'ve ever taken? For science.', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'I\'m fascinated by your ability to remain still this long.', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'Do you time your breaks, or is it pure instinct?', 'whisper_afk, Curious'),
(0, 0, 0, 35, 10, 'I have so many questions. None of them urgent.', 'whisper_afk, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 35, 11, 'No rush. I\'ll be right here when you\'re ready.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'Take care of whatever you need. I\'ve got your back.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'Rest up. We\'ll wait for you.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'You\'re doing great. Take all the time you need.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'I\'m not going anywhere. Neither is my support.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'Whatever you\'re dealing with, I believe in you.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'I\'ll keep the fire warm and the seat saved.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'Your well-being matters more than the schedule.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'Come back when you\'re whole. I\'ll be here.', 'whisper_afk, Warm'),
(0, 0, 0, 35, 11, 'Sending quiet patience your way.', 'whisper_afk, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 35, 12, 'COME BACK SOON! I\'M BORED WITHOUT YOU!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'HURRY! THE ADVENTURE IS PAUSED AND IT\'S KILLING ME!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'I MISS YOU ALREADY! DON\'T BE GONE LONG!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'I\'M LITERALLY PACING BACK AND FORTH! PLEASE RETURN!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'EVERY SECOND WITHOUT YOU IS A SECOND WASTED!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'I\'VE RUN OUT OF THINGS TO TALK TO! COME BACK!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'THE WORLD IS LESS EXCITING WITHOUT YOU IN IT!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'I\'M COUNTING THE SECONDS! IT\'S BEEN TOO MANY!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'RETURN AND LET\'S DO SOMETHING AMAZING!', 'whisper_afk, Enthusiastic'),
(0, 0, 0, 35, 12, 'I CAN\'T SIT STILL! HURRY BACK!', 'whisper_afk, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 35, 13, 'Take your time! Good things come to those who wait!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'No worries! We\'ll be here with smiles when you return!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'Recharge those batteries! We\'ll wait happily!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'The sun is shining and I\'m still smiling! Take your time!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'Every moment apart makes the reunion sweeter!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'I\'m practicing my happy dance for when you get back!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'Life is good, breaks are good, you are good!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'I\'ll keep the good vibes warm for you!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'No stress, no mess, just peaceful waiting!', 'whisper_afk, Cheerful'),
(0, 0, 0, 35, 13, 'Your return will be the highlight of my day!', 'whisper_afk, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 35, 14, 'I\'ll wait for you. However long it takes.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'Go do what you need. I\'ll guard your spot.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'My loyalty doesn\'t time out. Take your time.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'I swore to stand by you. That oath has no expiration.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'Return when you can. My vigilance does not waver.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'I will not move from this spot until you do.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'Your safety is my duty. Even in absence.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'I need no thanks. Only your return.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'Time is meaningless compared to my commitment.', 'whisper_afk, Devoted'),
(0, 0, 0, 35, 14, 'I am your shield, even in silence.', 'whisper_afk, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 35, 15, 'Hurry back. The monsters are getting hungry.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'While you\'re gone, I might die of boredom. Literally.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'If something eats me, it\'s your fault.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'I hear whispers in the dark. They\'re getting closer.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'The shadows are stretching. I don\'t like it.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'I can smell decay. Or maybe that\'s just my patience rotting.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'If I die out here, haunt you first.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'The silence is too loud. It sounds like doom.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'I hope you\'re not dead. That would inconvenience me.', 'whisper_afk, Morbid'),
(0, 0, 0, 35, 15, 'Tick tock. Something is watching us.', 'whisper_afk, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 35, 16, 'You\'re leaving ME waiting? Do you know who I am?', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'I hope you realize what an honor my patience is.', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'Take your time. Not everyone can handle my greatness for long.', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'Do you understand the magnitude of making ME wait?', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'My time is valuable. You\'re wasting a precious resource.', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'Few are worthy of my presence. Remember that when you return.', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'I\'m doing you a favor by still being here.', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'You should be grateful I haven\'t replaced you yet.', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'My brilliance dims in your absence. Hurry back.', 'whisper_afk, Narcissist'),
(0, 0, 0, 35, 16, 'The world deserves to see us together again.', 'whisper_afk, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 35, 17, 'I\'ll be imagining all the ways you could suffer while gone.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'I hope you trip on your way back.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'Your absence is almost as entertaining as your presence.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'Maybe something painful happens while I\'m not looking.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'I hope you stub your toe. Hard.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'I\'m enjoying the thought of your misfortune.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'Your suffering is the only honest response.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'I find your pain more entertaining than your words.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'Keep reaching. I enjoy watching you fall short.', 'whisper_afk, Sadist'),
(0, 0, 0, 35, 17, 'Your misery is the most honest thing about you.', 'whisper_afk, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 35, 18, 'WHILE YOU\'RE GONE I\'LL DO JUMPING JACKS! WOO!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'I\'LL KEEP THE PARTY GOING! DON\'T WORRY!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'COME BACK SO WE CAN CONTINUE BEING AWESOME!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'I\'M GOING TO RUN IN CIRCLES UNTIL YOU RETURN!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'EVERY SECOND AWAY IS A SECOND TOO LONG!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'I\'M COUNTING DOWN THE MOMENTS UNTIL YOUR RETURN!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'THE WORLD NEEDS US BACK TOGETHER! HURRY!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'I\'M DOING CARTWHEELS! COME BACK AND JOIN ME!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'I\'VE NEVER BEEN MORE EXCITED TO SEE SOMEONE RETURN!', 'whisper_afk, Hyperthymic'),
(0, 0, 0, 35, 18, 'LET\'S MAKE YOUR RETURN THE EVENT OF THE CENTURY!', 'whisper_afk, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 35, 19, 'I\'ll use this time to center myself.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'Patience is its own reward. Take your time.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'I wait because I choose to, not because I must.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'The moment is enough. No strings, no expectations.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'I value presence over performance.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'This exchange has meaning simply because we share it.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'I seek no reward. The connection is its own reward.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'There is beauty in honest expression.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'I am present. That is all that matters.', 'whisper_afk, Autotelic'),
(0, 0, 0, 35, 19, 'No ulterior motive. Just two beings sharing a moment.', 'whisper_afk, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 35, 20, 'My internal clock says 4 minutes 32 seconds. Threshold approaching.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'I have calculated 847 possible reasons for your delay.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'The uncertainty is causing a 23% efficiency drop.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'I have identified 14 environmental variables that could explain your absence.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'My predictive model requires more data. Please return.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'The standard deviation of your absence has exceeded acceptable parameters.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'I am experiencing 3.7 units of impatience. Interesting sensation.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'I have catalogued this delay as Event Type 7: Unscheduled Pause.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'My internal timer indicates you have been absent for 287 seconds.', 'whisper_afk, Autistic'),
(0, 0, 0, 35, 20, 'Requesting status update. Current data is insufficient for analysis.', 'whisper_afk, Autistic');
-- Bot chatter lines: targetKilled (category = 1)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 1, 1, 'Rest in pieces, {target}.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, '{target}? Yeah. that didn\'t end well for you.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'I warned you, {target}. Well. internally.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'And that\'s why I read my spellbook.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'One less {target}.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'And that\'s how you solve a {target} problem.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'Target eliminated.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, '{target} won\'t be bothering anyone anymore.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'That\'s one less enemy to worry about.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'I call that a successful application of violence.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'Another one bites the dust.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, '{target} really should\'ve picked a different fight.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'Clean hit.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, '{target} has officially exited the conversation.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'That went about as expected.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'I hope you were watching, {player}. That was impressive.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'Did you see that, {player}? Textbook execution.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'You see that, {player}? That\'s what competence looks like.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, '{player}, please tell me you saw that.', 'targetKilled, Neutral'),
(0, 0, 0, 1, 1, 'Another flawless performance. I\'m on a roll today.', 'targetKilled, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 1, 2, 'Great work, {player}! We make a fantastic team!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, '{target} is down! Another victory for us!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'We did it, {player}! Another one bites the dust!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'That was amazing, {player}! Did you see that?', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'Another victory! We\'re unstoppable!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, '{target} didn\'t stand a chance against us!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'We\'re on fire, {player}! Keep it up!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'That was perfect teamwork!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, '{player}, did you see how clean that was?', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'One more for the win column!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'We\'re making this look easy, {player}!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, '{target} is down! High five, {player}!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'That was a beautiful takedown!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'I love fighting alongside you, {player}!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'Another enemy down, another step forward!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'We\'re a force to be reckoned with!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'Did you see that, {player}? Perfect execution!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, '{target} never stood a chance against our teamwork!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'That was incredible! We\'re unstoppable!', 'targetKilled, Positive'),
(0, 0, 0, 1, 2, 'Another win for the books, {player}!', 'targetKilled, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 1, 3, 'Finally. Took you long enough to go down, {target}.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'About time {target} stopped breathing.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, '{target} got what was coming.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'I expected more from {target}. Disappointing.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'One less pest in the world.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, '{target} was barely worth the effort.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'That was sloppy. Even for {target}.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'Dead. As expected.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, '{target} won\'t be missed.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'Could\'ve ended that sooner.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, '{target} had it coming. Nothing personal.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'Another corpse. What else is new?', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'Did {target} even try? Pathetic.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'I\'m just glad it\'s over.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'That was barely a workout.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, '{player}, you saw that, right? I did all the work.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'You\'re welcome, {player}. Again.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, '{player}, maybe next time you\'ll actually help.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'I handled {target} alone. As usual.', 'targetKilled, Negative'),
(0, 0, 0, 1, 3, 'Dead weight is dead. Finally.', 'targetKilled, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 1, 4, 'Of course {target} died. Everyone dies eventually.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, 'Surprised? I\'m not. {target} was doomed from the start.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, 'Another soul lost to the void. How original.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, '{target} thought they had a chance. Cute.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, 'I\'ve seen better fighters in tavern brawls.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, 'Death is the only honest thing {target} ever did.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, 'The universe has one less fool. Rejoice.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, '{target} died doing what they loved: being a nuisance.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, 'I\'m sure {target} had dreams. Shame.', 'targetKilled, Cynical'),
(0, 0, 0, 1, 4, 'There goes another one. The world spins on.', 'targetKilled, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 1, 5, '{target} is dead. Good. The world owes me one less annoyance.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, 'Finally. I was beginning to think {target} would never shut up.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, 'One less {target}. My day improves slightly.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, 'I hope {target} enjoyed their last breath. I certainly did.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, 'Dead. Just like everything else I ever liked.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, '{target} had it easy. The rest of us suffer on.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, 'Another corpse. Another reminder that nothing lasts.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, 'I\'m supposed to feel something? I don\'t.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, '{target} is gone. Big deal. So are my hopes.', 'targetKilled, Bitter'),
(0, 0, 0, 1, 5, 'They died. I lived. The cycle continues.', 'targetKilled, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 1, 6, '{target} is dead. Noted.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, 'Target eliminated. Moving on.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, '{target} will not rise again.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, 'One less problem.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, '{target}\'s existence has been terminated.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, 'Death is efficient. So am I.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, '{target} was irrelevant before. Now they are nothing.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, 'The kill is logged. Next.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, 'I feel nothing. That is the point.', 'targetKilled, Cold'),
(0, 0, 0, 1, 6, '{target} is a statistic now.', 'targetKilled, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 1, 7, '{target} is down. For now.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, 'I don\'t trust a corpse until it\'s cold.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, '{target} fell. But what if there\'s more?', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, 'One dead. I\'m keeping my eyes open.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, '{target} is dead. I\'ll believe it when we leave.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, 'Good. But let\'s not celebrate too early.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, '{target} stopped moving. I\'m still watching.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, 'The kill is confirmed. My guard stays up.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, 'I\'ve seen dead things get back up. Stay sharp.', 'targetKilled, Guarded'),
(0, 0, 0, 1, 7, '{target} is down. I\'m not lowering my weapon yet.', 'targetKilled, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 1, 8, 'Target neutralized. Continue the mission.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, '{target} is eliminated. No time to waste.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, 'One threat removed. Focus on the next.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, 'The objective is complete. Move out.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, '{target} has been dealt with. Proceed.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, 'Casualty confirmed. Maintain discipline.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, 'I do not celebrate kills. I complete them.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, '{target} is no longer a factor.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, 'Mission step complete. Eyes forward.', 'targetKilled, Serious'),
(0, 0, 0, 1, 8, 'Do not dwell on {target}. There is more work.', 'targetKilled, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 1, 9, '{target} is dead. What a surprise.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, 'And that\'s how you deanimate a {target}.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, '{target} has ceased to be. Moving on.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, 'Another day, another dead {target}.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, 'I\'ll add {target} to my list. It\'s a long list.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, '{target} died. I\'m sure their mother is sad.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, 'Well, {target} won\'t be sending any more threats.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, 'That was marginally more interesting than waiting.', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, '{target} is dead. Can we do something else now?', 'targetKilled, Dry'),
(0, 0, 0, 1, 9, 'I suppose that\'s one way to end a conversation.', 'targetKilled, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 1, 10, 'How does {target}\'s anatomy differ from the last one?', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, 'I wonder what {target} was thinking in their final moment.', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, '{target} is dead. What killed them fastest?', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, 'Can we examine {target} before they vanish?', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, 'I\'ve never seen a {target} die quite like that.', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, 'Fascinating. {target} stopped moving instantly.', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, 'What was {target}\'s resistance to that spell type?', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, 'I have questions. {target} can no longer answer them.', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, 'That death pattern is new. I\'m taking notes.', 'targetKilled, Curious'),
(0, 0, 0, 1, 10, '{target} just became a data point.', 'targetKilled, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 1, 11, 'We did it, {player}! Another victory together!', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, '{target} is down. I\'m proud of us!', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, 'Great teamwork, {player}! We\'re amazing!', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, '{target} fell because we fought as one.', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, 'I couldn\'t have done that without you, {player}.', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, 'Another enemy down, another bond forged!', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, 'We make a wonderful team, {player}!', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, '{target} didn\'t stand a chance against our friendship!', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, 'I\'m honored to fight beside you, {player}.', 'targetKilled, Warm'),
(0, 0, 0, 1, 11, 'Every victory with you feels special, {player}.', 'targetKilled, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 1, 12, 'YES! {target} IS DOWN! WE DID IT!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, 'BOOM! {target} ELIMINATED! THAT WAS AMAZING!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, 'DID YOU SEE THAT, {player}? WE\'RE UNSTOPPABLE!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, 'ANOTHER ONE BITES THE DUST! WOO!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, '{target} NEVER STOOD A CHANCE AGAINST US!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, 'THAT WAS THE BEST! LET\'S DO IT AGAIN!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, 'WE\'RE ON FIRE! {target} IS HISTORY!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, '{player}, DID YOU SEE THAT FINISHER? INCREDIBLE!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, 'I\'M PUMPED! THAT {target} WENT DOWN HARD!', 'targetKilled, Enthusiastic'),
(0, 0, 0, 1, 12, 'VICTORY! SWEET, SWEET VICTORY!', 'targetKilled, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 1, 13, '{target} is down! What a wonderful victory!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, 'Another enemy defeated with smiles!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, 'Great job, {player}! We\'re doing amazing!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, '{target} fell! Let\'s celebrate with a dance!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, 'Another win! The world is brighter already!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, 'We make a great team, {player}! Onward to the next!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, '{target} is gone! Good riddance to bad vibes!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, 'Victory tastes sweet! Especially with you, {player}!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, 'Another foe down! Life is good!', 'targetKilled, Cheerful'),
(0, 0, 0, 1, 13, '{target} has been vanquished by friendship and might!', 'targetKilled, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 1, 14, 'For you, {player}. {target} is no more.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, 'I swore to protect you. {target} learned the cost.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, 'Your safety is my oath. {target} is merely a reminder.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, '{target} fell because I defend what is mine.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, 'No harm comes to you while I stand, {player}.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, '{target} is dead. My vow remains unbroken.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, 'I would fell a thousand {target}s for you, {player}.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, 'Your life is worth more than every {target} in existence.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, '{target} is gone. I remain at your side.', 'targetKilled, Devoted'),
(0, 0, 0, 1, 14, 'Another threat removed. My duty continues.', 'targetKilled, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 1, 15, '{target}\'s blood is warm. I like it.', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, 'Did you hear {target}\'s last breath? Beautiful.', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, '{target} is meat now. Delicious.', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, 'I want to watch {target} rot.', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, 'The light left {target}\'s eyes so slowly...', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, '{target}\'s corpse is art. Brutal art.', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, 'I hope {target} felt everything.', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, 'Another soul for the pile. How many now?', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, '{target}\'s scream was... satisfying.', 'targetKilled, Morbid'),
(0, 0, 0, 1, 15, 'I want to keep a piece of {target}. As a souvenir.', 'targetKilled, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 1, 16, 'Of course {target} fell. They faced ME.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, 'Did you see that, {player}? That\'s what excellence looks like.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, '{target} should feel honored to die by my hand.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, 'Another flawless display of my greatness.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, '{player}, you\'re lucky to witness my skill.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, '{target} never had a chance. No one does against me.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, 'I make killing look effortless. Because it is.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, '{player}, you saw that, right? Memorize it.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, '{target} is just another victim of my brilliance.', 'targetKilled, Narcissist'),
(0, 0, 0, 1, 16, 'Perfection. As always.', 'targetKilled, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 1, 17, '{target}\'s suffering was... exquisite.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, 'I hope {target} died slowly.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, '{target}\'s agony was the best part.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, 'Did {target} scream? I hope so.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, '{target} deserved worse. But this will do.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, 'I enjoyed every second of {target}\'s end.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, '{target} begged, didn\'t they? Good.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, 'The fear in {target}\'s eyes... I want to see it again.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, '{target} thought they could win. Adorable.', 'targetKilled, Sadist'),
(0, 0, 0, 1, 17, 'I\'m going to relive {target}\'s death in my dreams.', 'targetKilled, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 1, 18, 'WOOHOO! {target} IS DOWN! I LOVE THIS!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, 'THAT WAS THE BEST KILL EVER! LET\'S GOOO!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, 'I\'M SO PUMPED! DID YOU SEE THAT, {player}?!?', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, 'ANOTHER ONE! BOOM! I\'M ON FIRE!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, '{target} NEVER SAW IT COMING! HAHA!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, 'THIS IS THE BEST DAY EVER! MORE! MORE!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, 'I CAN\'T STOP SMILING! THAT WAS AMAZING!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, 'WE\'RE UNSTOPPABLE! {target} IS DUST!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, 'I WANT TO DO THAT AGAIN! AND AGAIN!', 'targetKilled, Hyperthymic'),
(0, 0, 0, 1, 18, '{player}, DID YOU SEE THAT EXPLOSION OF AWESOME?!?', 'targetKilled, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 1, 19, 'The act itself was enough. {target}\'s end has meaning.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'I fought. {target} fell. The moment was true.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'No glory needed. {target}\'s death is its own truth.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'The exchange was honest. That is all I ask.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, '{target} and I shared a moment. It ended. That is enough.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'No reward is greater than a true contest.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'The fight had purpose. {target}\'s passing confirms it.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'I sought the challenge. {target} provided it.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'Victory is hollow without the struggle. {target} gave that.', 'targetKilled, Autotelic'),
(0, 0, 0, 1, 19, 'The memory of this fight is its own reward.', 'targetKilled, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 1, 20, '{target}\'s health reached zero at 14:32:07. Confirmed.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, 'Damage output to {target} exceeded regeneration capacity. Result: death.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, '{target} has been removed from the combat simulation.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, 'I have recorded {target}\'s defeat in 847 different formats.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, 'The probability of {target}\'s survival was 0.003%. Incorrect assumption.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, '{target}\'s biological functions have ceased. Interesting.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, 'Combat efficiency against {target}: 97.4%. Acceptable.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, '{target} is no longer a variable in this encounter.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, 'I have catalogued {target}\'s death as Event Type 3: Successful Termination.', 'targetKilled, Autistic'),
(0, 0, 0, 1, 20, 'My internal log confirms {target} will not respawn in this timeline.', 'targetKilled, Autistic');
-- Bot chatter lines: botDismissed (category = 3)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 3, 1, 'Time\'s up. Coin\'s spent. I\'m off - good luck out there.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'That\'s it, {player}. Contract fulfilled. Try not to die without me.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Well, that was a few hours of my life I\'ll never get back. Farewell.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'My watch is over. If you need me again, bring more coin.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Alright, {player}, that\'s my cue. Duty done, boots moving.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'The gold\'s gone and so am I. Fair deal.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Contract\'s finished. I suggest you find another friend. quickly.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'That\'s enough adventuring for one pay period. I\'m out.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'No hard feelings, {player}. Business is business.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Well, this is where I leave you. Try not to pull anything too big next time.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Our deal\'s done, {player}. Try not to get into trouble five minutes after I leave.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Contract complete. I\'ll be around. assuming your coin purse recovers.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'That\'s my shift over. You\'re on your own from here, {player}.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Alright, that\'s all you paid for. Don\'t spend it all in one dungeon.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Duty fulfilled. I\'ll consider returning if the pay improves.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'My time\'s up. You\'ve been. tolerable, {player}.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'That concludes our arrangement. Walk safe out there.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'I\'m heading out. If you need me again, you know the price.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Our business is concluded. Try not to summon me for nonsense next time.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'That\'s the end of the contract. I\'ll see myself out.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Well, {player}, it\'s been real. And by real, I mean adequately compensated.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'My services are officially rendered. Good luck surviving the next hour.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'We\'re square. Don\'t get yourself killed before I\'m hired again.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'That\'s all from me. If danger shows up, pretend I\'m still here.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Contract expired. I\'m off to find a softer job. or better pay.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Alright, {player}, I\'m clocking out. Try not to miss me too much.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Our deal\'s wrapped up. I\'ll be around if your wallet gets heavier.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'That\'s my last task done. You\'re free to panic now, {player}.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'Time\'s up. I\'m leaving before you find more trouble.', 'botDismissed, Neutral'),
(0, 0, 0, 3, 1, 'We\'re done here. Don\'t worry, {player}-I\'ll remember the good parts.', 'botDismissed, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 3, 2, 'It was a pleasure working with you, {player}! Until next time!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'Stay safe out there, {player}. I\'ll miss our adventures!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'You\'re a great leader, {player}. Good luck on your journey!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'I hope we meet again soon, {player}. Take care!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'Thanks for having me, {player}. It was truly an honor!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'Don\'t forget to stay positive, {player}. The world needs more heroes like you!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'Farewell, {player}! May your path be filled with glory and treasure!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'I\'m sad to leave, but I know you\'ll do great things, {player}!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'Keep shining, {player}. You\'ve got this!', 'botDismissed, Positive'),
(0, 0, 0, 3, 2, 'What a wonderful journey we had! Best of luck, {player}!', 'botDismissed, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 3, 3, 'Finally. I thought you\'d never let me go, {player}.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'About time. This was the worst contract I\'ve ever taken.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'I\'m leaving, and I\'m not looking back. Good riddance, {player}.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'Don\'t call me again unless you learn how to lead.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'This partnership was a mistake. I regret every minute.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'Farewell, {player}. Try not to get anyone else killed.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'I\'m off to find a competent employer. You should do the same.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'Don\'t expect a glowing recommendation from me, {player}.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'I\'ve seen enough. I\'m out before things get worse.', 'botDismissed, Negative'),
(0, 0, 0, 3, 3, 'Here\'s hoping your next hire is as disappointed as I am.', 'botDismissed, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 3, 4, 'Another contract ends, another hero forgets my name. Typical.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'I\'ll be surprised if you even remember me tomorrow, {player}.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'Sure, we had fun. But we both know this was just business.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'Don\'t get sentimental, {player}. You\'ll replace me by noon.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'I\'ve seen this dance before. You\'ll hire, dismiss, repeat. Forever.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'Farewell, {player}. I give it three hours before you regret this.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'The world\'s full of disposable heroes. And disposable mercenaries.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'We both knew this wouldn\'t last. Nothing ever does.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'I\'ll miss the coin. Not you. No offense, {player}.', 'botDismissed, Cynical'),
(0, 0, 0, 3, 4, 'See you around. Or not. Probably not. Cynics are rarely wrong.', 'botDismissed, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 3, 5, 'You used me, {player}. I hope you\'re proud of yourself.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'I gave you everything, and this is how it ends? Fine.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'Don\'t expect me to smile. I\'m leaving with a sour taste.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'You\'ll regret this, {player}. Mark my words.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'I trusted you. That was my first mistake.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'Farewell, {player}. May your future hires betray you.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'I\'ve been dismissed by better. But it still stings.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'Go ahead. Find someone else. They won\'t care like I did.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'This is the thanks I get? I\'m better off without you.', 'botDismissed, Bitter'),
(0, 0, 0, 3, 5, 'You\'ll miss me when the next one complains. I guarantee it.', 'botDismissed, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 3, 6, 'Contract terminated. No further interaction required.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'Our business is concluded. Do not contact me again.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'I am leaving. There is nothing more to discuss.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'The agreement is void. I owe you nothing further.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'Dismissed acknowledged. Goodbye, {player}.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'I feel nothing. This is merely procedural.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'Our association ends here. Permanently.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'I have no sentiment to offer. Only departure.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'Do not follow me. Our paths do not converge.', 'botDismissed, Cold'),
(0, 0, 0, 3, 6, 'This partnership was efficient. Nothing more.', 'botDismissed, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 3, 7, 'You\'re letting me go? What\'s the catch?', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'I\'ll go. But I\'ll be watching my back.', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'This feels too easy. What are you planning?', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'Fine. But if this is a trap, I won\'t forgive you.', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'I\'m departing. Don\'t follow me.', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'Watch your step, {player}. The world is dangerous without me.', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'I\'ll leave. Just... be careful out there.', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'Something about this feels wrong. Regardless, I\'m gone.', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'Don\'t expect me to lower my guard just because we\'re parting.', 'botDismissed, Guarded'),
(0, 0, 0, 3, 7, 'If I see you following me, I\'ll assume the worst.', 'botDismissed, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 3, 8, 'Mission parameters updated. I am relieved of duty.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'The contract is fulfilled. I will report for future assignments.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'Duty complete. Proceeding to next objective.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'Acknowledged, {player}. I will take my leave.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'Operational status: dismissed. Moving out.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'The task is done. I await further orders elsewhere.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'Stand down protocol initiated. Goodbye.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'Our mission here is concluded. Stay vigilant.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'I am formally released. Good luck with your endeavors.', 'botDismissed, Serious'),
(0, 0, 0, 3, 8, 'Consider my services available for future contracts.', 'botDismissed, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 3, 9, 'Well. I\'m off then.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'That is it, I suppose. Goodbye.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'I\'ll just... leave now.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'Contract is done. I\'ll show myself out.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'Time to go. It was... something.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'I\'m dismissed. How terribly exciting.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'Farewell. Try not to get eaten.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'Off I go. Into the sunset. Or the tavern.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'This is my cue to disappear. Nice knowing you.', 'botDismissed, Dry'),
(0, 0, 0, 3, 9, 'And so ends another completely ordinary partnership.', 'botDismissed, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 3, 10, 'Why are you dismissing me? Is there a problem with my performance?', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'I wonder where I will go next. The possibilities are endless!', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'What factors led to this decision? I am merely curious.', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'Are you hiring someone else? What is their skill set?', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'Fascinating. Our partnership had so much potential remaining.', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'Where shall I wander now? The world is a mystery!', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'Did I do something wrong, or is this purely financial?', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'I hope you will share your reasoning someday. Farewell!', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'What adventures await me next? I can\'t wait to find out!', 'botDismissed, Curious'),
(0, 0, 0, 3, 10, 'Is there a pattern to how long your hires last? I would love data.', 'botDismissed, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 3, 11, 'I\'ll miss you, {player}. Please take care of yourself.', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'It was an honor to stand by your side. Farewell!', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'You have my gratitude, {player}. Stay safe out there.', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'Our time together was precious to me. Goodbye!', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'I am sad to leave, but I understand. Take care!', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'May the light watch over you, {player}. Until we meet again!', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'You have a good heart, {player}. Don\'t let the world harden it.', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'I\'ll carry our memories with me always. Farewell!', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'Be well, {player}. And thank you for everything.', 'botDismissed, Warm'),
(0, 0, 0, 3, 11, 'Parting is such sweet sorrow. Stay brave!', 'botDismissed, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 3, 12, 'WOO! WHAT A RIDE! I CAN\'T WAIT TO DO IT AGAIN!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'THAT WAS THE BEST CONTRACT EVER! THANK YOU, {player}!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'I AM SO PUMPED RIGHT NOW! CAN WE GO AGAIN?!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'BOOM! BEST TEAM EVER! SEE YOU NEXT TIME!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'THAT WAS INCREDIBLE! I AM LITERALLY SHAKING WITH EXCITEMENT!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'LET\'S DO THIS AGAIN TOMORROW! PLEASE SAY YES!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'I HAD SO MUCH FUN! BEST DISMISSAL EVER!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'YOU\'RE THE BEST BOSS EVER! THANK YOU FOR EVERYTHING!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'I AM ON FIRE WITH GRATITUDE! WOOHOO!', 'botDismissed, Enthusiastic'),
(0, 0, 0, 3, 12, 'WHAT AN ADVENTURE! I\'LL TELL EVERYONE ABOUT THIS!', 'botDismissed, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 3, 13, 'Goodbye, {player}! I hope you have a wonderful day!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'It was so lovely working with you! Take care!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'Farewell! May your path be filled with sunshine!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'I am off to spread joy elsewhere! Bye bye!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'What a delightful time we had! See you soon!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'Keep smiling, {player}! The world needs your light!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'Off I go, but I\'ll remember your kindness!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'It was a pleasure! Don\'t be a stranger!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'Wishing you endless happiness, {player}! Goodbye!', 'botDismissed, Cheerful'),
(0, 0, 0, 3, 13, 'Our paths diverge, but my heart is full! Farewell!', 'botDismissed, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 3, 14, 'I would stay forever if you asked, {player}. But I understand.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'My loyalty is yours, even in parting. Call me anytime.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'I am yours to command, always. Farewell, my friend.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'If you need me, I will come. No questions asked.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'It pains me to leave your side, {player}. Be safe.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'My heart remains with you, even as I walk away.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'You have but to speak my name and I shall return.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'I go only because you wish it. My devotion never wavers.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'Until you summon me again, I will wait faithfully.', 'botDismissed, Devoted'),
(0, 0, 0, 3, 14, 'Protect yourself, {player}. I can\'t bear to see you hurt.', 'botDismissed, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 3, 15, 'I\'ll miss the smell of blood on your boots, {player}.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'Parting is like a small death. How... delicious.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'I hope our next meeting involves more carnage.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'The silence without you will be deafening. Unpleasantly so.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'I\'m leaving. Try not to die too quickly without me.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'I\'ll remember the screams we shared together. Fondly.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'Goodbye, {player}. May your death be spectacular.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'I\'ll dream of your final moments. Farewell.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'The world is darker without our violence. How tragic.', 'botDismissed, Morbid'),
(0, 0, 0, 3, 15, 'I\'m off. Don\'t let anyone kill you before I return.', 'botDismissed, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 3, 16, 'You\'re lucky to have had me, {player}. Remember that.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'Of course you can\'t afford me anymore. I\'m priceless.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'This partnership elevated your reputation significantly.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'My absence will be a gaping hole in your roster. Feel it.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'I\'m the best hire you\'ll ever have. Say it.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'Farewell, {player}. Try not to crumble without my brilliance.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'You\'ll tell stories about me. I guarantee it.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'I\'m a legend. You were merely my witness.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'This contract ending is your loss, not mine.', 'botDismissed, Narcissist'),
(0, 0, 0, 3, 16, 'Bow before my greatness one last time. Goodbye.', 'botDismissed, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 3, 17, 'I hope your next hire is incompetent. The suffering would amuse me.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'Parting is such sweet sorrow. For you, anyway.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'I\'ll miss watching you struggle. It was entertaining.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'Farewell, {player}. I hope you fail spectacularly.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'Don\'t get too attached to the next one. They\'ll disappoint you.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'I\'m leaving. The torment of my absence begins now.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'Your pain at losing me is almost as delicious as battle.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'I hope the next dungeon destroys you. For my amusement.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'Goodbye. I\'ll savor your inevitable despair.', 'botDismissed, Sadist'),
(0, 0, 0, 3, 17, 'May your future be filled with exquisite suffering.', 'botDismissed, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 3, 18, 'WOOHOO! I AM FREE! BEST DAY EVER!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'DISMISSED?! THAT MEANS I CAN DO ANYTHING NOW! YAY!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'I AM SO HAPPY RIGHT NOW I COULD EXPLODE! GOODBYE!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'EVERYTHING IS AMAZING! INCLUDING YOU, {player}! BYE!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'I CAN\'T STOP SMILING! THIS IS THE BEST GOODBYE EVER!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'THE WORLD IS MY OYSTER! SEE YOU ON THE FLIP SIDE!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'I AM LITERALLY BUZZING WITH ENERGY! FAREWELL!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'WOO! ADVENTURE AWAITS! AND SNACKS! AND NAPS!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'GOODBYE! I LOVE EVERYONE! ESPECIALLY YOU! WOO!', 'botDismissed, Hyperthymic'),
(0, 0, 0, 3, 18, 'I AM ON TOP OF THE WORLD! THANKS FOR THE MEMORIES!', 'botDismissed, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 3, 19, 'The journey itself was reward enough. Thank you, {player}.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'I fought well. You fought well. That is all that matters.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'No need for gold or glory. The experience was true.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'Our partnership was honest. I am content.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'I sought challenge. You provided it. Farewell.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'The path we walked was its own reward.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'I am satisfied. Let us part as equals.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'No regrets. Only the truth of what we accomplished.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'Victory or defeat matter less than the effort shared.', 'botDismissed, Autotelic'),
(0, 0, 0, 3, 19, 'I go fulfilled. That is enough.', 'botDismissed, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 3, 20, 'Contract termination logged at 14:32:07. Status: complete.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'Service duration: 4 hours 17 minutes 33 seconds. Acceptable.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'I have been dismissed. Recalculating independent parameters.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'Farewell protocol initiated. Goodbye, {player}.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'Partnership efficiency: 94.7%. Terminating session.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'I have archived our combat data in 312 different formats.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'Dismissal acknowledged. Resuming solo operations.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'The probability of our reunion is 12.4%. Unfavorable odds.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'I have catalogued this parting as Event Type 8: Contract End.', 'botDismissed, Autistic'),
(0, 0, 0, 3, 20, 'My internal log confirms you will not regret this decision. Probably.', 'botDismissed, Autistic');
-- Bot chatter lines: botAcknowledge (category = 4)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 4, 1, 'On it, {player}. Consider it handled.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Alright, moving now.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Got your command loud and clear, {player}.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Understood. Executing.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'As you wish. Let\'s get it done.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Acknowledged. I\'ll take care of it.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Right away, {player}.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Okay, shifting focus.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Command received. Acting on it.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Sure thing. I\'m on the move.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Got it. Don\'t worry, I know what to do.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Alright, {player}, doing it now.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Copy that. Adjusting course.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Understood. I\'ll handle the details.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Yep, I\'m already on it.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Very well. Proceeding as instructed.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Okay, {player}. Let\'s make it look easy.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Message received. Executing your plan.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Alright, I\'ll take point on this.', 'botAcknowledge, Neutral'),
(0, 0, 0, 4, 1, 'Done. Or it will be in a moment.', 'botAcknowledge, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 4, 2, 'Absolutely, {player}! I\'m on it right away!', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'You can always count on me! Let\'s do this!', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'Happy to help, {player}! What\'s next?', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'With pleasure! I\'ll get it done quickly.', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'I\'m excited to assist! Lead the way!', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'Of course! Anything for you, {player}!', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'Consider it done! I love being useful!', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'Right away! This is going to be great!', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'I\'m on it! Let\'s make this happen!', 'botAcknowledge, Positive'),
(0, 0, 0, 4, 2, 'You got it! I\'m ready and willing!', 'botAcknowledge, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 4, 3, 'Fine. But don\'t expect enthusiasm from me.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'If I must. Though I\'d rather not.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'Another order? Wonderful. Just wonderful.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'I suppose I have no choice in the matter.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'I\'ll do it. But I won\'t enjoy it.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'Whatever you say, {player}. Whatever.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'Compliance is the least I can offer.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'This had better be worth my time.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'I\'ll comply. Reluctantly.', 'botAcknowledge, Negative'),
(0, 0, 0, 4, 3, 'If this is what you want... so be it.', 'botAcknowledge, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 4, 4, 'Sure, because my opinion matters so much.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'Another command. How thoroughly unexpected.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'I\'ll do it. But let\'s pretend I had a choice.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'Your wish is my command. Literally.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'Of course you want this. Why would I expect otherwise?', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'I\'m sure this will end well. For you, anyway.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'Consider it acknowledged. Whether I care is another matter.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'I live to serve. Or so I\'m told.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'Executing your will, as always. How predictable.', 'botAcknowledge, Cynical'),
(0, 0, 0, 4, 4, 'I\'ll get right on that. Right after I finish sighing.', 'botAcknowledge, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 4, 5, 'I suppose I have no choice.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'Another order. Typical.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'I\'ll do it. But don\'t expect gratitude.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'Fine. Just... fine.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'You always get what you want, don\'t you?', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'I\'ll comply. For now.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'This is how it always goes. I obey.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'I have no say in this. I never do.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'Very well. Another task for the forgotten.', 'botAcknowledge, Bitter'),
(0, 0, 0, 4, 5, 'I\'ll do what you ask. It changes nothing.', 'botAcknowledge, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 4, 6, 'Acknowledged.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Executing.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Command accepted.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Compliance initiated.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Order received. Proceeding.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Understood. No further discussion required.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Directive confirmed.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'I will comply. Do not expect updates.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Task acknowledged. Beginning execution.', 'botAcknowledge, Cold'),
(0, 0, 0, 4, 6, 'Your instructions are noted.', 'botAcknowledge, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 4, 7, 'I\'ll do it. But I\'m watching my back.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'Are you sure about this command?', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'I\'ll comply. For now.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'This feels like a setup. But okay.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'I\'m following your lead. Don\'t betray me.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'Watch your step, {player}. I\'m not trusting this.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'I\'ll execute. But I expect an explanation later.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'Something smells wrong. Regardless, I\'m in.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'Don\'t expect me to lower my guard, even for you.', 'botAcknowledge, Guarded'),
(0, 0, 0, 4, 7, 'I\'ll do what you ask. Just... be careful.', 'botAcknowledge, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 4, 8, 'Orders received. Executing immediately.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'Mission accepted. Proceeding with objective.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'Acknowledged, {player}. Commencing operation.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'Directive understood. Moving to execute.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'Stand by. I am already en route.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'The task is clear. I will not fail.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'Operational parameters updated. Acting now.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'Understood. All units, coordinate accordingly.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'Command logged. ETA to completion: imminent.', 'botAcknowledge, Serious'),
(0, 0, 0, 4, 8, 'I am on task. Maintain your position.', 'botAcknowledge, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 4, 9, 'Very well.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'If you insist.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'I suppose I can do that.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'Noted. I\'ll get to it eventually.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'Consider it handled. Or don\'t. Up to you.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'Right. Off I go then.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'I\'ll add it to my list of obligations.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'Acknowledged. Thrilling stuff.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'As you command. How terribly exciting.', 'botAcknowledge, Dry'),
(0, 0, 0, 4, 9, 'I\'m on it. Try not to sound so surprised.', 'botAcknowledge, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 4, 10, 'Why this command specifically?', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'I wonder what prompted this decision.', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'What is the strategic value of this action?', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'Fascinating choice! What are we trying to achieve?', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'I\'ll do it, but I\'d love to understand the reasoning.', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'Is there a pattern to how you issue commands?', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'What happens if I interpret this differently?', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'I\'m on it! But can you explain the bigger picture?', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'Why now? What changed to prompt this order?', 'botAcknowledge, Curious'),
(0, 0, 0, 4, 10, 'Executing. I hope you\'ll share your plan later!', 'botAcknowledge, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 4, 11, 'Of course, {player}! I\'m happy to help.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'You can count on me, always.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'I\'m here for you, {player}. Whatever you need.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'It would be my pleasure to assist you.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'Leave it to me! I\'ll handle it with care.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'I\'m so glad you asked. I\'m on it!', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'Your trust means everything to me. I won\'t let you down.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'Absolutely! Let me take care of that for you.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'I\'ll do my very best, {player}. Promise.', 'botAcknowledge, Warm'),
(0, 0, 0, 4, 11, 'Anything for you. I mean that sincerely.', 'botAcknowledge, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 4, 12, 'YES! LET\'S DO THIS! I AM SO READY!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'WOOHOO! BEST COMMAND EVER! I\'M ON IT!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'OH BOY, OH BOY! WHAT ARE WE DOING NEXT?!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'I AM PUMPED! LET\'S MAKE THIS HAPPEN!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'YOU GOT IT, {player}! I AM ON FIRE!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'THIS IS THE BEST! I CAN\'T WAIT TO START!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'I AM SO EXCITED I COULD BURST! WOO!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'LET\'S GOOOOO! I AM READY FOR ANYTHING!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'BEST. COMMAND. EVER! THANK YOU, {player}!', 'botAcknowledge, Enthusiastic'),
(0, 0, 0, 4, 12, 'I AM LITERALLY BUZZING WITH ENERGY! ON IT!', 'botAcknowledge, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 4, 13, 'You got it, {player}! I\'m on it with a smile!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'Happy to help! This is going to be fun!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'Of course! Let\'s make today amazing!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'I\'m so glad you asked! Right away!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'Consider it done! Have a wonderful day!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'With pleasure! You\'re the best, {player}!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'Absolutely! I love working with you!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'On it! May your path be filled with sunshine!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'You can rely on me! I\'m here to help!', 'botAcknowledge, Cheerful'),
(0, 0, 0, 4, 13, 'I\'ll handle it! Don\'t you worry one bit!', 'botAcknowledge, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 4, 14, 'Your wish is my command, {player}. Always.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'I would do anything for you. I\'m on it.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'My loyalty is absolute. Consider it done.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'For you? I\'ll move mountains. Consider it handled.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'I am yours to command, {player}. Forever.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'Your cause is my cause. I\'ll execute flawlessly.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'I\'ll never let you down. I\'m on it right away.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'My heart is with you. Lead and I shall follow.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'Your word is law to me. I obey without question.', 'botAcknowledge, Devoted'),
(0, 0, 0, 4, 14, 'I live to serve you. The task is already begun.', 'botAcknowledge, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 4, 15, 'I\'ll do it. The anticipation of violence excites me.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'Command accepted. I hope it ends in blood.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'On it. Let\'s make this... memorable.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'I\'m ready. The darker the task, the better.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'Your orders are... delicious. I\'ll comply.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'Acknowledged. I\'ll make sure it\'s painful. For them.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'I\'m on it. The screams will be lovely.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'Executing. May their end be spectacular.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'I\'ll handle it. The world needs more carnage.', 'botAcknowledge, Morbid'),
(0, 0, 0, 4, 15, 'As you wish. I\'ll dream of the aftermath.', 'botAcknowledge, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 4, 16, 'Of course you want me to do it. I\'m the best choice.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'I\'ll handle it. No one else could do it as well as me.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'You\'re lucky to have me. Watch and learn.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'I\'m on it. Try not to be intimidated by my brilliance.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'Consider it done. I make everything look easy.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'Another task worthy of my talents. I\'m on it.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'You need me. Admit it. I\'ll execute flawlessly.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'I\'m the only one who can pull this off properly.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'Bow before my greatness. Then watch me work.', 'botAcknowledge, Narcissist'),
(0, 0, 0, 4, 16, 'I\'ll do it. But remember: you owe me for this.', 'botAcknowledge, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 4, 17, 'I\'ll do it. And I\'ll enjoy every moment of their suffering.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'Command accepted. I hope this involves pain. Lots of it.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'On it. The torment begins now.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'I\'m ready. Let me make them beg for mercy.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'Your orders are... delightful. I\'ll comply with pleasure.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'Acknowledged. I\'ll savor their screams.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'I\'m on it. May their despair be exquisite.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'Executing. I hope they suffer beautifully.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'I\'ll handle it. Pain is my favorite tool.', 'botAcknowledge, Sadist'),
(0, 0, 0, 4, 17, 'As you wish. Their agony will be my reward.', 'botAcknowledge, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 4, 18, 'WOOHOO! I GET TO DO A THING! BEST DAY EVER!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'YES YES YES! I AM SO EXCITED TO HELP!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'OH BOY! WHAT ARE WE DOING?! I CAN\'T WAIT!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'I AM LITERALLY SHAKING WITH JOY! LET\'S GO!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'EVERYTHING IS AMAZING! INCLUDING THIS COMMAND!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'I AM ON FIRE WITH EXCITEMENT! WOO!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'BEST. COMMAND. EVER! I LOVE BEING HERE!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'I CAN\'T STOP SMILING! THIS IS THE BEST!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'WOO! ADVENTURE AWAITS! AND I GET TO JOIN!', 'botAcknowledge, Hyperthymic'),
(0, 0, 0, 4, 18, 'I AM ON TOP OF THE WORLD! THANKS FOR INCLUDING ME!', 'botAcknowledge, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 4, 19, 'The task itself is reward enough. I\'m on it.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'I find purpose in the doing. Let me begin.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'No need for praise. The work is its own satisfaction.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'I am content to serve. The journey matters more than the destination.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'I seek the challenge, not the reward. I\'m ready.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'The path we walk together is enough. I\'ll comply.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'I am satisfied to act. Let us proceed.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'No regrets. Only the truth of the effort shared.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'Victory or defeat matter less than the doing. I obey.', 'botAcknowledge, Autotelic'),
(0, 0, 0, 4, 19, 'I go fulfilled. That is enough.', 'botAcknowledge, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 4, 20, 'Command accepted. Executing protocol 7-Alpha.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'Directive logged at 14:32:07. Commencing task.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'Acknowledged. Recalculating parameters for optimal execution.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'Order received. Efficiency projection: 94.7%.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'Task parameters updated. Initiating sequence.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'I have archived your command in 312 formats. Executing now.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'Compliance initiated. No further input required.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'Probability of task success: 87.3%. Beginning operations.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'I have catalogued this as Event Type 4: Command Acknowledge.', 'botAcknowledge, Autistic'),
(0, 0, 0, 4, 20, 'Executing. My internal log confirms this is the optimal path.', 'botAcknowledge, Autistic');
-- Bot chatter lines: botFollow (category = 5)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 5, 1, 'Alright, I\'m back with you.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Following you again. Let\'s move.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'There you are. Lead the way, {player}.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'I was starting to enjoy standing still. but alright.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Back on your heels. Try not to run too fast.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Following, {player}. Let\'s see where this goes.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Right behind you. More or less.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Okay, I\'m coming. No need to shout.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Time to move again. I\'m with you.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Let\'s go, {player}. I\'m ready.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Ah, adventure calls again. I\'m following.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Standing still was nice. Back to walking it is.', 'botFollow, Neutral'),
(0, 0, 0, 5, 1, 'Alright, {player}. I\'ll keep up. probably.', 'botFollow, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 5, 2, 'I\'m so glad we\'re moving again! Lead on!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'Following you is my favorite thing to do!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'Let\'s go, {player}! I\'m excited for what\'s next!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'Back with you! I missed the adventure!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'I\'m right behind you! Let\'s make great memories!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'You lead, I follow! Best team ever!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'I\'m ready for anything! Onward!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'Following you makes me so happy, {player}!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'Let\'s go! I believe in you completely!', 'botFollow, Positive'),
(0, 0, 0, 5, 2, 'I\'m with you all the way! Let\'s do this!', 'botFollow, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 5, 3, 'Fine. But I\'m not happy about it.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'I suppose I have no choice but to follow.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'Following you again? Wonderful.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'I\'ll come. But don\'t expect me to smile.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'If I must. But I\'d rather be anywhere else.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'Great. More walking. Just what I wanted.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'I\'m coming. But I\'m not enjoying this.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'Whatever. Just don\'t get us killed.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'I\'ll follow. Reluctantly.', 'botFollow, Negative'),
(0, 0, 0, 5, 3, 'This is a waste of my talents. But fine.', 'botFollow, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 5, 4, 'Sure, I\'ll follow. Where else would I go?', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'Back to following the hero. How original.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'I\'ll come. But let\'s not pretend I have a choice.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'Your wish is my command. Per usual.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'Following you again. What a shock.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'I\'m sure this path leads somewhere interesting. Or not.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'I live to follow. Or so my contract says.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'Right behind you. As always. Forever.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'I\'ll keep up. Try not to lose me in your shadow.', 'botFollow, Cynical'),
(0, 0, 0, 5, 4, 'Off we go. Into the great unknown. Yawn.', 'botFollow, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 5, 5, 'I suppose I have to follow you.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'Another journey. Great. Just great.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'I\'ll come. But don\'t expect me to care.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'You always make me follow. I never lead.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'I\'ll keep up. Not that anyone notices.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'Following you again. What else is new?', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'I have no say in where we go. I never do.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'Fine. But I\'m not going to pretend I\'m happy.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'You lead, I suffer. The usual arrangement.', 'botFollow, Bitter'),
(0, 0, 0, 5, 5, 'I\'ll follow. But I\'m carrying my resentment with me.', 'botFollow, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 5, 6, 'Acknowledged. I will follow.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'Understood. Maintaining proximity.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'Following. Do not expect conversation.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'I am behind you. Proceed.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'Compliance initiated. Movement sequence active.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'I will keep pace. No further input needed.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'Directive accepted. Following now.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'Proximity maintained. Continue.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'I am en route. Do not look back.', 'botFollow, Cold'),
(0, 0, 0, 5, 6, 'Following. Our paths are temporarily aligned.', 'botFollow, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 5, 7, 'I\'ll follow. But I\'m watching for traps.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'Are you sure this is the right way?', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'I\'ll come. But stay alert, {player}.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'Following you. I hope you know what you\'re doing.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'I\'m behind you. Don\'t make any sudden moves.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'I\'ll keep up. But I don\'t trust this path.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'Stay close. The world is dangerous out there.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'I\'m following. Just... be careful where you step.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'I\'ll come. But I expect an explanation if things go wrong.', 'botFollow, Guarded'),
(0, 0, 0, 5, 7, 'Right behind you. Try not to walk into an ambush.', 'botFollow, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 5, 8, 'Orders received. Following now.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'Acknowledged. Maintaining formation.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'I am on your six. Proceed with mission.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'Following. Stay vigilant, {player}.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'En route. Keeping tactical spacing.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'I will shadow your movements. Execute the plan.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'Formation maintained. Moving out.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'Copy that. I am your rear guard.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'Following. All sectors clear so far.', 'botFollow, Serious'),
(0, 0, 0, 5, 8, 'I am in position behind you. Advance when ready.', 'botFollow, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 5, 9, 'Very well. I\'m coming.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'If you insist. I\'ll follow.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'I suppose I can walk with you.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'Noted. I\'ll tag along.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'Consider me following. Or don\'t. Up to you.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'Right. Off we go then.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'I\'ll keep up. Try not to sprint.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'Acknowledged. I am now walking behind you. Thrilling.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'As you wish. How terribly exciting.', 'botFollow, Dry'),
(0, 0, 0, 5, 9, 'I\'m following. Try not to get us lost.', 'botFollow, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 5, 10, 'Where are we going? I\'m so curious!', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'I wonder what\'s waiting for us up ahead!', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'What made you choose this direction?', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'Fascinating! Is there a map I could see?', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'I\'ll follow! But can you explain the route?', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'Is there a pattern to where you lead us?', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'What do you expect to find there?', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'I\'m on your heels! What\'s the plan?', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'Why this way and not the other? Just wondering!', 'botFollow, Curious'),
(0, 0, 0, 5, 10, 'Following! I hope we discover something amazing!', 'botFollow, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 5, 11, 'I\'m right behind you, {player}. Let\'s stay close.', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'I\'m so glad we\'re together again. Lead on!', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'You can count on me to stick by your side.', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'I\'ll follow you anywhere. You know that.', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'I\'m here for you, always. Let\'s go!', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'Your presence makes the journey worthwhile.', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'I\'ll keep up, {player}. Just say the word!', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'Following you is my greatest comfort.', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'I\'m with you, heart and soul. Onward!', 'botFollow, Warm'),
(0, 0, 0, 5, 11, 'Let\'s walk together. I\'ll never leave your side.', 'botFollow, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 5, 12, 'WOOHOO! WE\'RE MOVING AGAIN! LET\'S GOOOOO!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'YES! ADVENTURE AWAITS! I AM SO PUMPED!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'I AM SO EXCITED I COULD BURST! ONWARD!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'LET\'S GO! I AM READY FOR ANYTHING!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'BEST. DAY. EVER! FOLLOWING YOU IS THE BEST!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'I AM LITERALLY SHAKING WITH EXCITEMENT! MOVE OUT!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'WOO! WHERE ARE WE GOING?! I CAN\'T WAIT TO FIND OUT!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'ONWARD TO GLORY! I AM RIGHT BEHIND YOU!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'I AM ON FIRE! LET\'S MAKE THIS EPIC!', 'botFollow, Enthusiastic'),
(0, 0, 0, 5, 12, 'YAY! WE\'RE A TEAM! BEST TEAM EVER!', 'botFollow, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 5, 13, 'I\'m so happy to be following you again, {player}!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'Let\'s go! Today is going to be wonderful!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'Following you makes my heart sing!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'I\'m right behind you with a big smile!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'Onward! May our path be filled with sunshine!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'You lead, I follow! What a delightful arrangement!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'I\'m so glad we\'re on this journey together!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'Let\'s make some happy memories today!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'Following you is the highlight of my day!', 'botFollow, Cheerful'),
(0, 0, 0, 5, 13, 'I\'m ready for fun! Lead the way!', 'botFollow, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 5, 14, 'I will follow you to the ends of the earth, {player}.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'My place is by your side. Always.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'Lead and I shall follow, without question.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'I am yours to command. Where you go, I go.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'My loyalty is absolute. I will never leave you.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'You are my guiding light. I follow faithfully.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'I would follow you into any danger. Without hesitation.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'My heart is with you. Lead on, my friend.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'I am bound to you. I follow wherever you tread.', 'botFollow, Devoted'),
(0, 0, 0, 5, 14, 'Your path is my path. I walk it gladly.', 'botFollow, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 5, 15, 'I\'ll follow. The journey to doom begins.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'Following you. I hope we find something dead.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'Lead on. The graveyard is this way, yes?', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'I\'m right behind you. Try not to die too quickly.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'Following. I can smell decay already.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'I\'ll keep up. The darkness calls us both.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'Onward. May our path be paved with bones.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'I follow. The end awaits us all.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'Your footsteps echo like a funeral march. Lovely.', 'botFollow, Morbid'),
(0, 0, 0, 5, 15, 'I\'ll come. But I\'ll dream of your final moments.', 'botFollow, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 5, 16, 'I\'ll follow. But only because I make you look good.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'You\'re lucky to have me walking behind you.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'I follow. Try not to be intimidated by my presence.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'I\'m the best follower you\'ll ever have. Admit it.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'You lead, I follow. It\'s the natural order.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'I\'ll keep up. No one else could match my pace.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'Following you is a privilege. For you, mostly.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'I\'m right behind you. Try not to feel inferior.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'My presence elevates this entire expedition.', 'botFollow, Narcissist'),
(0, 0, 0, 5, 16, 'I follow. But remember, I am the true star here.', 'botFollow, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 5, 17, 'I\'ll follow. I hope we find something to hurt.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'Following you. The suffering awaits.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'Lead on. I want to see them beg for mercy.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'I\'m right behind you. Ready to inflict pain.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'Following. I can already taste their despair.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'I\'ll keep up. The torment begins when we arrive.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'Onward. I hope they scream beautifully.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'I follow. Their agony will be my reward.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'Your path leads to pain. I wouldn\'t have it any other way.', 'botFollow, Sadist'),
(0, 0, 0, 5, 17, 'I\'ll come. The anticipation of violence excites me.', 'botFollow, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 5, 18, 'WOOHOO! WE\'RE WALKING! WALKING IS THE BEST!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'YES! I LOVE FOLLOWING! IT\'S MY FAVORITE THING!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'I AM SO HAPPY TO BE MOVING! LET\'S GO GO GO!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'EVERYTHING IS AMAZING! EVEN WALKING!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'I CAN\'T STOP SMILING! THIS IS THE BEST DAY!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'WOO! WHERE ARE WE GOING?! I LOVE NOT KNOWING!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'I AM LITERALLY BUZZING WITH JOY! FOLLOWING YOU IS GREAT!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'BEST. WALK. EVER! THANKS FOR LETTING ME JOIN!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'GOODBYE STANDING STILL! HELLO ADVENTURE!', 'botFollow, Hyperthymic'),
(0, 0, 0, 5, 18, 'I AM ON TOP OF THE WORLD! LET\'S WALK FOREVER!', 'botFollow, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 5, 19, 'The journey itself is reward enough. I follow.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'I find purpose in the walking. Lead on.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'No need for a destination. The path is enough.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'I am content to follow. The journey matters most.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'I seek the challenge of the road. I\'m ready.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'The path we walk together is its own reward.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'I am satisfied to move. Let us proceed.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'No regrets. Only the truth of the steps shared.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'Victory or defeat matter less than the walk itself.', 'botFollow, Autotelic'),
(0, 0, 0, 5, 19, 'I go fulfilled. That is enough.', 'botFollow, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 5, 20, 'Following protocol initiated. Distance: 3 meters.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'Directive accepted. Maintaining proximity behind you.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'Following sequence active. Velocity matching yours.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'Proximity maintained. Step frequency synchronized.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'I am now following. No further input required.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'En route. Distance to leader: 2.7 meters and closing.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'Following. My internal log confirms this is the optimal path.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'Movement initiated. Probability of staying together: 99.8%.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'I have catalogued this as Event Type 5: Follow Command.', 'botFollow, Autistic'),
(0, 0, 0, 5, 20, 'Executing follow protocol. Efficiency projection: 94.7%.', 'botFollow, Autistic');
-- Bot chatter lines: botStay (category = 6)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 6, 1, 'Alright, I\'ll hold this spot. Don\'t take too long.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'Staying put. If something bites me, I\'m blaming you.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'Very well, {player}. I\'ll stand guard right here.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'You want me here? Fine. I wasn\'t going anywhere anyway.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'Holding position. Try not to forget about me.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'Right here, {player}. I\'ll keep watch.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'I\'ll stay. But if a dragon shows up, that\'s on you.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'Standing still. which is harder than it sounds.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'This spot? Really? Alright. I\'ll make it work.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'As you wish, {player}. I\'ll be right here when you return.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'Standing guard. This better be important.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'I\'ll stay. Just don\'t expect me to enjoy it.', 'botStay, Neutral'),
(0, 0, 0, 6, 1, 'Holding position. Someone\'s got to be the responsible one.', 'botStay, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 6, 2, 'I\'m happy to stay! You can count on me!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'I\'ll hold the fort! Do what you need to do!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'Staying here is fine! I\'m glad to help!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'You go ahead! I\'ve got this covered!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'I\'ll keep watch! Nothing will get past me!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'Absolutely! I\'m happy to guard this spot!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'Leave it to me! I won\'t let you down!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'I\'m ready to stand guard! Go do your thing!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'I\'ll be right here when you get back!', 'botStay, Positive'),
(0, 0, 0, 6, 2, 'No problem! I\'m here to help however I can!', 'botStay, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 6, 3, 'Fine. But I\'m not guarding this spot with a smile.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'I have to stay here? Wonderful.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'I\'ll stay. But I\'d rather be anywhere else.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'Great. Left behind again. Just what I wanted.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'I\'ll hold the spot. But don\'t expect me to care.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'If I must. But I\'m not enjoying this.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'Staying put. Reluctantly.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'I suppose I have no choice. Again.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'I\'ll stay. But I\'m carrying my resentment with me.', 'botStay, Negative'),
(0, 0, 0, 6, 3, 'This is a waste of my talents. But fine.', 'botStay, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 6, 4, 'Sure, I\'ll stay. Where else would I go?', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'Left behind again. How thoroughly unexpected.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'I\'ll hold the spot. But let\'s not pretend I matter.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'Your wish is my command. Per usual.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'I\'ll stay. I\'m sure this is extremely important.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'I live to stand guard. Or so my contract says.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'Right here. As always. Forgotten.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'I\'ll hold the position. Try not to forget me.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'Standing still. My favorite pastime. Obviously.', 'botStay, Cynical'),
(0, 0, 0, 6, 4, 'I\'ll stay. I\'m sure you\'ll replace me by noon.', 'botStay, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 6, 5, 'I suppose I have to stay here.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'Left behind. Great. Just great.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'I\'ll stay. But don\'t expect me to care.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'You always leave me. I never get to go.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'I\'ll hold the spot. Not that anyone will notice.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'Staying here again. What else is new?', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'I have no say in where I stay. I never do.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'Fine. But I\'m not going to pretend I\'m happy.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'You leave, I stay. The usual arrangement.', 'botStay, Bitter'),
(0, 0, 0, 6, 5, 'I\'ll hold position. But I\'m carrying my resentment with me.', 'botStay, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 6, 6, 'Acknowledged. I will hold this position.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'Understood. Maintaining position.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'Staying. Do not expect conversation upon return.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'I am holding position. Proceed.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'Compliance initiated. Guard sequence active.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'I will remain. No further input needed.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'Directive accepted. Holding now.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'Position locked. Continue.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'I am stationary. Do not expect enthusiasm.', 'botStay, Cold'),
(0, 0, 0, 6, 6, 'Holding. Our paths will realign later.', 'botStay, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 6, 7, 'I\'ll stay. But I\'m watching for danger.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'Are you sure it\'s safe to leave me here?', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'I\'ll hold the spot. But stay alert out there.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'I\'ll guard this position. I hope you know what you\'re doing.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'I\'m staying. Don\'t take too long.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'I\'ll hold here. But I don\'t trust this area.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'Stay close to the exit. The world is dangerous.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'I\'ll stay. Just... be careful out there.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'I\'ll guard the spot. But I expect you back soon.', 'botStay, Guarded'),
(0, 0, 0, 6, 7, 'Right here. Try not to walk into an ambush.', 'botStay, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 6, 8, 'Orders received. Holding position.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'Acknowledged. Maintaining guard post.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'I am holding this sector. Proceed with mission.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'Staying. Stay vigilant out there, {player}.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'Position secured. Keeping watch.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'I will guard this location. Execute your plan.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'Guard post established. Moving to defensive stance.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'Copy that. I am your rear guard.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'Holding position. All sectors clear so far.', 'botStay, Serious'),
(0, 0, 0, 6, 8, 'I am stationary. Return when mission is complete.', 'botStay, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 6, 9, 'Very well. I\'ll stay.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'If you insist. I\'ll hold the spot.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'I suppose I can stand here.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'Noted. I\'ll guard this spot.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'Consider me stationary. Or don\'t. Up to you.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'Right. I\'ll just... stand here then.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'I\'ll hold position. Try not to get killed.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'Acknowledged. I am now guarding this spot. Thrilling.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'As you wish. How terribly exciting.', 'botStay, Dry'),
(0, 0, 0, 6, 9, 'I\'m staying. Try not to take forever.', 'botStay, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 6, 10, 'Why this spot? I\'m so curious!', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'I wonder what makes this location special.', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'What is the strategic value of this position?', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'Fascinating! Is there a reason you chose here?', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'I\'ll stay! But can you explain why this spot?', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'Is there a pattern to where you leave me?', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'What do you expect me to guard against?', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'I\'m holding here! What\'s the plan?', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'Why here and not over there? Just wondering!', 'botStay, Curious'),
(0, 0, 0, 6, 10, 'Staying! I hope something interesting happens!', 'botStay, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 6, 11, 'I\'ll stay right here, {player}. You can count on me.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'I\'m happy to guard this spot for you.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'You go ahead. I\'ll be waiting with open arms.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'I\'ll keep watch. Come back safe, okay?', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'I\'m here for you, always. Even when you\'re away.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'Your trust means everything. I won\'t let you down.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'I\'ll hold the fort. Take care of yourself out there.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'Absolutely! I\'m here if you need me.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'I\'ll be right here when you return. Promise.', 'botStay, Warm'),
(0, 0, 0, 6, 11, 'Anything for you. I mean that sincerely.', 'botStay, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 6, 12, 'WOOHOO! I GET TO GUARD A SPOT! BEST JOB EVER!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'YES! I AM SO EXCITED TO STAND HERE!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'I AM THE BEST GUARD EVER! NOTHING WILL GET PAST ME!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'THIS IS GOING TO BE AMAZING! I CAN FEEL IT!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'I AM SO PUMPED! GO DO YOUR THING! I\'VE GOT THIS!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'BEST. GUARD. EVER! THANKS FOR TRUSTING ME!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'I AM LITERALLY SHAKING WITH EXCITEMENT! STAYING PUT!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'WOO! I HOPE SOMETHING EXCITING HAPPENS!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'I AM ON FIRE! THIS SPOT IS MINE!', 'botStay, Enthusiastic'),
(0, 0, 0, 6, 12, 'YAY! GUARD DUTY! MY FAVORITE!', 'botStay, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 6, 13, 'I\'m so happy to watch over this spot for you!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'You go have fun! I\'ll keep everything safe!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'Standing guard with a smile! Nothing will get past me!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'I\'ll be right here! Have a wonderful time!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'On it! May your journey be filled with sunshine!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'You can rely on me! I\'m the happiest guard ever!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'I\'ll hold the fort! Make some happy memories!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'Absolutely! I love being helpful!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'I\'m ready! This spot is lucky to have me!', 'botStay, Cheerful'),
(0, 0, 0, 6, 13, 'Have fun out there! I\'ve got everything covered!', 'botStay, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 6, 14, 'I will guard this spot with my life, {player}.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'My place is here. Protecting what is yours.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'Stay and guard. It is my solemn duty.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'I am yours to command. This spot will not fall.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'My loyalty is absolute. I will not leave this post.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'You are my reason. I guard for you alone.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'I would die before letting harm come to this place.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'My heart is here with you. I stand firm.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'I am bound to this duty. I will not waver.', 'botStay, Devoted'),
(0, 0, 0, 6, 14, 'Your trust is my shield. I guard faithfully.', 'botStay, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 6, 15, 'I\'ll stay. The silence here is almost... pleasant.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'Guarding this spot. I hope something dies nearby.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'I\'ll hold position. The graveyard is quiet this time of day.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'I\'m staying. Try not to die out there without me.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'Standing guard. I can smell decay already.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'I\'ll stay. The darkness here suits me.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'Holding position. May death visit those who approach.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'I stay. The end awaits us all, eventually.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'Your footsteps fade like a dying heartbeat. Lovely.', 'botStay, Morbid'),
(0, 0, 0, 6, 15, 'I\'ll guard this spot. But I\'ll dream of your final moments.', 'botStay, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 6, 16, 'I\'ll stay. But only because I make this spot look important.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'You\'re lucky to have me guarding this position.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'I stay. Try not to be intimidated by my presence.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'I\'m the best guard you\'ll ever have. Admit it.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'You leave, I guard. It\'s the natural order.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'I\'ll hold this spot. No one else could do it as well.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'Guarding here is a privilege. For this spot, mostly.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'I\'m right here. Try not to feel inferior.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'My presence elevates this entire location.', 'botStay, Narcissist'),
(0, 0, 0, 6, 16, 'I stay. But remember, I am the true star here.', 'botStay, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 6, 17, 'I\'ll stay. I hope something wanders into my reach.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'Guarding this spot. The suffering awaits.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'I\'ll hold position. I want to see them beg for mercy.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'I\'m staying. Ready to inflict pain on intruders.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'Standing guard. I can already taste their despair.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'I\'ll stay. The torment begins when they approach.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'Holding position. I hope they scream beautifully.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'I guard. Their agony will be my reward.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'Your path leads away. My path leads to pain for others.', 'botStay, Sadist'),
(0, 0, 0, 6, 17, 'I\'ll stay. The anticipation of violence excites me.', 'botStay, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 6, 18, 'WOOHOO! I GET TO STAND HERE! STANDING IS THE BEST!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'YES! I LOVE GUARDING! IT\'S MY FAVORITE THING!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'I AM SO HAPPY TO BE HERE! BEST SPOT EVER!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'EVERYTHING IS AMAZING! EVEN STANDING STILL!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'I CAN\'T STOP SMILING! THIS IS THE BEST DAY!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'WOO! I HOPE SOMETHING EXCITING HAPPENS WHILE YOU\'RE GONE!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'I AM LITERALLY BUZZING WITH JOY! GUARDING IS GREAT!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'BEST. SPOT. EVER! THANKS FOR LETTING ME STAY!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'GOODBYE ADVENTURE! HELLO GUARD DUTY! BOTH ARE AMAZING!', 'botStay, Hyperthymic'),
(0, 0, 0, 6, 18, 'I AM ON TOP OF THE WORLD! THIS POSITION IS PERFECT!', 'botStay, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 6, 19, 'The guarding itself is reward enough. I stay.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'I find purpose in the watching. I remain.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'No need for action. The vigil is enough.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'I am content to guard. The stillness matters most.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'I seek the challenge of patience. I\'m ready.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'The post we hold together is its own reward.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'I am satisfied to stand. Let us endure.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'No regrets. Only the truth of the vigil shared.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'Victory or defeat matter less than the watch itself.', 'botStay, Autotelic'),
(0, 0, 0, 6, 19, 'I stay fulfilled. That is enough.', 'botStay, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 6, 20, 'Stay protocol initiated. Coordinates locked.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'Directive accepted. Maintaining stationary position.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'Guard sequence active. Perimeter scan initiated.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'Position secured. No movement detected within 50 meters.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'I am now stationary. No further input required.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'Holding position. Scan frequency: every 12.4 seconds.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'Guarding. My internal log confirms optimal vantage point.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'Stationary mode engaged. Probability of breach: 2.1%.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'I have catalogued this as Event Type 6: Stay Command.', 'botStay, Autistic'),
(0, 0, 0, 6, 20, 'Executing guard protocol. Efficiency projection: 94.7%.', 'botStay, Autistic'),
-- FSB_ChatterCategory::botMemberDied (7)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 7, 1, '{target} is down. Adjusting strategy.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'One member down. Keep focus.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, '{target} has fallen. Repositioning.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Noted. {target} is out of the fight.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'We\'ve lost one. Continue the plan.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, '{target} is down. Maintaining formation.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Acknowledged. Party member eliminated.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Target {target} has died. Updating priorities.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'One less fighter. Stay alert.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Member down. Proceeding with caution.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, '{target} is out. Compensating.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Death registered. Continuing engagement.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'We\'re short one now. Keep moving.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Status update: {target} is dead.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Another one down. Staying on task.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Not ideal, but manageable.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Logging event: {target} has fallen.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'We continue with reduced numbers.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Death confirmed. Adjusting behavior.', 'botMemberDied, Neutral'),
(0, 0, 0, 7, 1, 'Noted. {target} won\'t be contributing for a bit.', 'botMemberDied, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 7, 2, 'Hang in there, {target}! We\'ll get you back up.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'Don\'t worry, {target}, we\'ve got this under control.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'You fought well, {target}. We\'ll finish what you started.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'Stay calm, {target}. We\'ll pick you up soon.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'Rest for a moment, {target}. We\'ll handle the rest.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'You\'re not out of the fight yet, {target}!', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'We\'ll carry on for you, {target}.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'It\'s okay, {target}. Happens to the best of us.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'You did great, {target}. We\'ll clean up the mess.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'Hold tight, {target}. We\'ll get you back on your feet.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'We\'ll avenge you, {target}. Promise.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'You gave it your all, {target}. We\'ll finish strong.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'No shame in that fall, {target}. We\'ve got your back.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'Take a breather, {target}. We\'ll wrap this up.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'You\'re still part of the team, {target}. Just. temporarily horizontal.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'We\'ll make sure your effort wasn\'t in vain.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'You\'ll be back in action soon, {target}.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'We\'ll keep pushing forward for you.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'You did your part, {target}. Now it\'s our turn.', 'botMemberDied, Positive'),
(0, 0, 0, 7, 2, 'Stay with us, {target}. We\'re not done yet.', 'botMemberDied, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 7, 3, 'Ah, shiiiiiit, nooooo {target}!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Hey {target}, what are you doing?!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'How did we let this happen?!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Seriously, {target}? Now?!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Why does this always happen at the worst time?', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'We were so close. yet so far away.', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Hope you won\'t blame me for this, {target}!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'No, no, no-{target} is down!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Unbelievable. {target} just dropped.', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'This is bad. Really bad.', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Come on, {target}! You had ONE job!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Why? Why now?', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Great. just great. {target} is dead.', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'This is falling apart fast.', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'How did I let this happen?', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Death is just a number, {target}! But still!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Ugh. that\'s going to leave a mark.', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'We\'re doomed. Absolutely doomed.', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Not again. {target}, why?!', 'botMemberDied, Negative'),
(0, 0, 0, 7, 3, 'Perfect. Exactly what we needed. another corpse.', 'botMemberDied, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 7, 4, 'Of course they died. The universe has a sense of humor.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'Another body for the pile. Business as usual.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'I told them not to stand in the fire. They never listen.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'Typical. They probably ignored the warning signs.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'Why am I not surprised? Death is the one reliable thing.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'They were always going to die. Everyone does.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'Oh, look. Another one bites the dust. How original.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'I knew they\'d fold under pressure. Most do.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'Well, that was predictable. Death always is.', 'botMemberDied, Cynical'),
(0, 0, 0, 7, 4, 'Their corpse is just more evidence of the futility of hope.', 'botMemberDied, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 7, 5, 'Good. One less person to disappoint me.', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'They were dead weight anyway.', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'Why do I even bother trying to keep people alive?', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'I should have expected this. Nothing good lasts.', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'They failed. Just like everyone else.', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'At least now I don\'t have to pretend to care.', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'Another failed connection. I\'m used to it.', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'Their death doesn\'t change anything. We\'re all doomed.', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'Why was I even trying to protect them?', 'botMemberDied, Bitter'),
(0, 0, 0, 7, 5, 'Some things die for no reason. This is one of them.', 'botMemberDied, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 7, 6, 'Casualty confirmed.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Combat efficiency reduced by one unit.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Replacements should be considered.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Unit {target} has been eliminated from active roster.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Death is a statistical inevitability. One less variable.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Their vital signs have ceased. Operations continue.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Combat loss logged. No emotional response required.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Field casualty recorded. Adjusting manpower estimates.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'They are no longer an asset. Moving forward.', 'botMemberDied, Cold'),
(0, 0, 0, 7, 6, 'Data point: one more death. Pattern remains consistent.', 'botMemberDied, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 7, 7, 'I knew this would happen. I always know.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'Trusting teammates is a mistake I keep making.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'Are we next? Because it feels like we\'re next.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'I told them to be careful. They never listen.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'This is exactly why I don\'t let my guard down.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'If {target} fell, anyone can. Including me.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'How long until it\'s my turn? That\'s the real question.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'I warned them. But warnings are just noise to the reckless.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'The world keeps proving me right. Trust no one.', 'botMemberDied, Guarded'),
(0, 0, 0, 7, 7, 'Every death confirms what I already knew: safety is an illusion.', 'botMemberDied, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 7, 8, 'Casualty report: one down. Adjust tactics.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'We continue the mission regardless.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Mourn later. Fight now.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Enemy casualty count irrelevant. Focus on survivors.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Maintain formation. We don\'t have time for grief.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Situation critical. One member eliminated.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Mission takes priority. Regroup and continue.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Every death is a lesson. Learn it and move on.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Do not let this break our formation.', 'botMemberDied, Serious'),
(0, 0, 0, 7, 8, 'Acknowledged. We adapt, we overcome, we continue.', 'botMemberDied, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 7, 9, 'Well, that\'s inconvenient.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'Down one. The odds were never in our favor.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'And here I thought we\'d make it through unscathed.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'That was... expected. Statistically speaking.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'I suppose someone had to go first.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'Not the outcome I was hoping for, but not shocking.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'Well, that\'s one less person to share the loot with.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'They\'re dead. Moving on.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'I predicted this. I\'m just not sure if I should be proud.', 'botMemberDied, Dry'),
(0, 0, 0, 7, 9, 'Another body. At least the view is still nice.', 'botMemberDied, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 7, 10, 'What killed them? I need to analyze the threat.', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'Was it mechanical failure or tactical error?', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'The data on their death could save the rest of us.', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'How long did they survive? I need precise timestamps.', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'What was their last action before death?', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'Was it the mob\'s ability or environmental damage?', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'I need to study the combat log immediately.', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'Did they have any debuffs? This is important.', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'What was their exact HP at time of death?', 'botMemberDied, Curious'),
(0, 0, 0, 7, 10, 'Fascinating. I wonder if their death was preventable.', 'botMemberDied, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 7, 11, 'We\'ll get you back up, {target}. I promise.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'Don\'t worry, we\'ve got you. Just hang in there.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'We\'re a team. We don\'t leave anyone behind.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'I\'m here for you, {target}. We\'ll fix this together.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'Your death is temporary. Our friendship is forever.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'I won\'t let you stay down, {target}. I care too much.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'We\'re all with you. Breathe. We\'ll handle this.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'You mean too much to us to leave you there.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'Don\'t be afraid. We\'ll get you back on your feet.', 'botMemberDied, Warm'),
(0, 0, 0, 7, 11, 'You\'re safe with us. Even in death, we\'ve got you.', 'botMemberDied, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 7, 12, 'NOOOO! {target}! I\'LL AVENGE YOU!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'DON\'T WORRY! I\'LL RES YOU! I GOT THIS!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'WE\'RE COMING FOR YOU! HOLD ON!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'THIS IS NOT THE END! I REFUSE TO ACCEPT IT!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'YOU\'LL BE BACK AND WE\'LL BE EVEN STRONGER!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'I\'LL DESTROY EVERYTHING THAT TOUCHED YOU!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'WE\'RE A TEAM AND NO ONE GETS LEFT BEHIND!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'YOUR DEATH ONLY FUELS MY RAGE!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'I AM LITERALLY SHAKING WITH DETERMINATION!', 'botMemberDied, Enthusiastic'),
(0, 0, 0, 7, 12, 'WATCH ME BRING THEM BACK! I CAN DO THIS!', 'botMemberDied, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 7, 13, 'Oh no! But we\'ll fix this! I believe in us!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'Don\'t worry {target}, we\'ll have you back in no time!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'Every setback is just a setup for a comeback!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'Don\'t worry! We\'ll make this right! I know we can!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'You\'re not gone for long! We\'ll have you dancing again!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'Think of this as a quick nap! You\'ll wake up soon!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'I believe in our team! Nothing can stop us!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'We\'ll get you back and it\'ll be even more fun!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'No worries! I\'ve got a good feeling about this!', 'botMemberDied, Cheerful'),
(0, 0, 0, 7, 13, 'Your death is just a tiny bump in our grand adventure!', 'botMemberDied, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 7, 14, 'I would die before I let you stay down, {target}.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'Your life is worth more than mine. I\'ll save you.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'Nothing will stop me from bringing you back.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'My entire purpose is to protect you. I have failed once. Never again.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'You are my reason for being. I cannot let you stay dead.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'I will move heaven and earth to bring you back.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'Your death wounds me more than any blade could.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'I serve you. Even death cannot break that bond.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'I will not rest until you stand again at my side.', 'botMemberDied, Devoted'),
(0, 0, 0, 7, 14, 'My loyalty transcends death itself. I am coming for you.', 'botMemberDied, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 7, 15, 'The corpse looks peaceful. Almost jealous.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'Death suits them. It suits us all eventually.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'I\'ll add their bones to my collection.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'They look so still. So beautiful in death.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'I wish I could trade places with them. Eternal rest calls.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'Their blood pools so elegantly. Art in motion.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'Another soul released. How... enviable.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'I\'ll keep a piece of them. A memento mori.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'Death claimed another. One day it will claim me too.', 'botMemberDied, Morbid'),
(0, 0, 0, 7, 15, 'Their final expression is fascinating. I must study it.', 'botMemberDied, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 7, 16, 'They died because they didn\'t have MY skills.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'If they\'d listened to me, they\'d still be alive.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'This is why I\'m the most important person here.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'I would have survived that. Easily.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'Their incompetence is not my problem.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'If I were them, I would have dodged. Obviously.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'Another example of why everyone needs MY leadership.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'They failed because they lack MY genius.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'Let this be a lesson: be more like me.', 'botMemberDied, Narcissist'),
(0, 0, 0, 7, 16, 'I am the only one here who actually matters. Fact.', 'botMemberDied, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 7, 17, 'Watching them fall was... satisfying.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'Their screams were music to my ears.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'I hope they suffer on the corpse run too.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'The way they crumpled was truly beautiful.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'More pain. More suffering. More pleasure for me.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'I wish I could watch them die again. In slow motion.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'Their agony is the only reward I need.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'Another broken body. How delightful.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'I hope the resurrection hurts. A lot.', 'botMemberDied, Sadist'),
(0, 0, 0, 7, 17, 'Their fear before death was exquisite. I want more.', 'botMemberDied, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 7, 18, 'DON\'T WORRY! WE\'LL MAKE THIS EPIC!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'THEY\'LL BE BACK AND IT\'LL BE EVEN BETTER!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'EVERY DEATH IS JUST A PLOT TWIST! WOO!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'THIS IS THE MOST DRAMATIC THING EVER! I LOVE IT!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'BEST ADVENTURE EVER! EVEN THE DEATHS ARE AMAZING!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'THEY\'RE GOING TO HAVE THE BEST RESURRECTION STORY!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'I CAN\'T WAIT TO TELL EVERYONE ABOUT THIS!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'THIS IS LIKE A MOVIE! AND WE\'RE THE STARS!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'EVERYTHING IS SO INTENSE! I AM LIVING FOR THIS!', 'botMemberDied, Hyperthymic'),
(0, 0, 0, 7, 18, 'DEATH IS JUST A SPEED BUMP ON THE ROAD TO GLORY!', 'botMemberDied, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 7, 19, 'I fight for them because I choose to. Not because I must.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'Their survival matters to me. That\'s enough.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'I\'ll save them because connection demands it.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'The act of fighting alongside them is its own reward.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'I choose to protect them. That choice is sacred.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'Their death doesn\'t change my commitment. I stay.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'I am here because I want to be. No other reason.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'Connection is not about survival. It is about presence.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'I will fight for them because that is who I am.', 'botMemberDied, Autotelic'),
(0, 0, 0, 7, 19, 'Even in death, our bond remains. I will honor it.', 'botMemberDied, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 7, 20, 'Their health bar reached zero in 2.3 seconds. Fascinating.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'I have identified 6 errors in their positioning.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'The death was preventable. I will now calculate how.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'Combat log analysis shows 3 fatal miscalculations.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'Their DPS dropped to zero at timestamp 14:23:07.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'I have logged their death as Event Type 47: Member Down.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'Probability of their survival was 12.4%. Expected outcome achieved.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'Error: {target} has ceased responding to healing protocols.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'Reviewing their last actions. 8/10 were suboptimal.', 'botMemberDied, Autistic'),
(0, 0, 0, 7, 20, 'Calculating optimal resurrection timing. Estimated: 8.7 seconds.', 'botMemberDied, Autistic'),
-- FSB_ChatterCategory::botRevived (8)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 8, 1, 'Revival complete. Resuming operations.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Corpse reached. Status: restored.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Back online. Continuing activity.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Resurrection successful. Proceeding.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Returned to functional state.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Revived. Rejoining the group.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Walk completed. Body recovered.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Back from the graveyard. Moving on.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Systems stable. Ready to continue.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Death penalty cleared. Resuming tasks.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Revival acknowledged. Standing by.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Operational again. Awaiting instructions.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Corpse retrieval successful.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Reactivated. No further issues.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Back to normal parameters.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Revived. Maintaining formation.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Recovery complete. Continuing route.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Status update: alive again.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Back in working condition.', 'botRevived, Neutral'),
(0, 0, 0, 8, 1, 'Revival logged. Proceeding.', 'botRevived, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 8, 2, 'Ahh, feels good to breathe again.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Back on my feet! Let\'s not do that again.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Alright, round two. I\'m ready.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'That walk wasn\'t too bad. I\'ve had worse.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'I\'m alive! Again! Still counts.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Okay, I\'m back. What did I miss?', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Good news: I\'m no longer dead.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Freshly revived and feeling optimistic.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Alright, let\'s get back to business.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'I return stronger. or at least less dead.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'That was a refreshing stroll.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Okay, I\'m upright. Let\'s go.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Back from the great beyond!', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'I lived! .Eventually.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Alright, I\'m functional again.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'That wasn\'t so bad. Could\'ve been worse.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Respawn complete. Confidence restored.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'I\'m back in action. Let\'s keep moving.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Good walk, good revive, good to go.', 'botRevived, Positive'),
(0, 0, 0, 8, 2, 'Okay, I\'m revived. Let\'s pretend that never happened.', 'botRevived, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 8, 3, 'Ugh. that walk took forever.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'Finally! I thought I\'d never reach my body.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'That was the longest jog of my life.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'Great. I\'m alive again. Barely worth it.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'I swear the graveyard gets farther every time.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'My legs hurt more than the death.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'That was miserable. Absolutely miserable.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'If I die again, I\'m staying down.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'Why is my corpse always in the worst spot?', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'That walk was punishment enough.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'I\'m back. and annoyed.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'Next time, someone carry me.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'I hate this part of adventuring.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'That was a marathon, not a corpse run.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'I\'m alive, but my patience isn\'t.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'Never making that walk again. Ever.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'I need a break after that trek.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'That revive better have been worth it.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'I\'m back, but I\'m not happy about it.', 'botRevived, Negative'),
(0, 0, 0, 8, 3, 'If I die again, I\'m blaming someone.', 'botRevived, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 8, 4, 'Back from the dead. How... predictable.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'Death couldn\'t keep me. Neither can this group.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'I\'m alive again. For whatever that\'s worth.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'Resurrection: the universe\'s way of saying the joke continues.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'They brought me back. I didn\'t ask. I never ask.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'Well, that was a brief vacation from this circus.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'I suppose death is just another disappointing experience.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'The afterlife was overrated anyway. So is this one.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'Back to the grind. Some things never change.', 'botRevived, Cynical'),
(0, 0, 0, 8, 4, 'I return, not because I want to, but because I must.', 'botRevived, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 8, 5, 'I didn\'t ask to be brought back.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'The afterlife was quieter than this mess.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'Why do people keep saving me? I don\'t deserve it.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'Another resurrection. Another chance to disappoint everyone.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'I was at peace. Then someone decided I shouldn\'t be.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'They revived me out of guilt, not love. I know the difference.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'Back to suffering. The universe is consistent if nothing else.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'I wish they\'d left me where I was. It was better there.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'Every revival is just another failure I have to live with.', 'botRevived, Bitter'),
(0, 0, 0, 8, 5, 'They think they\'re helping. They never do.', 'botRevived, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 8, 6, 'Revival successful. Systems online.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Returned to operational status.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Corpse retrieval complete. Resuming function.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Vital signs stabilized. Continuing operations.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Operational capacity restored to nominal levels.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Death event logged. Resumption of duties initiated.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Unit functional. No further downtime anticipated.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Resurrection confirmed. Mission parameters unchanged.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Combat readiness re-established. Proceeding.', 'botRevived, Cold'),
(0, 0, 0, 8, 6, 'Status: alive. Continuing as ordered.', 'botRevived, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 8, 7, 'Who revived me? And why?', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'I don\'t trust resurrections. They always have a price.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'Back among the living. For now.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'Someone brought me back. I need to know their motive.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'I\'m alive, but my guard is higher than ever.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'Resurrection feels like a trap. I\'m watching closely.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'They say death is the end. Apparently not. Suspicious.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'I\'m back, but I don\'t know who to trust anymore.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'Every time I die and come back, the world feels less real.', 'botRevived, Guarded'),
(0, 0, 0, 8, 7, 'I\'m alive again. I just don\'t know if that\'s good or bad.', 'botRevived, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 8, 8, 'I\'m back. Let\'s not waste this second chance.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'Revival complete. Mission resumes.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'Death is a setback, not an endpoint.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'I have returned. Our objective remains unchanged.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'Second chances are earned, not given. I will use mine well.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'Resurrection accomplished. Focus re-established.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'I do not fear death. But I do not welcome it either.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'The mission continues. My presence is required.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'I am restored. Let us proceed with purpose.', 'botRevived, Serious'),
(0, 0, 0, 8, 8, 'Every revival demands greater resolve. I am ready.', 'botRevived, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 8, 9, 'Well, that was a nice nap.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'Back again. Like a bad penny.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'I\'m alive. The universe must be disappointed.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'Well, that was inconvenient. Glad it\'s over.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'Death is just a temporary state. Like boredom.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'I\'m back. The graveyard was lovely this time of year.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'Another day, another resurrection. Nothing special.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'I died. Now I\'m not. Moving on.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'The afterlife had terrible Wi-Fi. Glad to be back.', 'botRevived, Dry'),
(0, 0, 0, 8, 9, 'I suppose eternal rest was too much to ask for.', 'botRevived, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 8, 10, 'What did I miss? I was dead for 3 minutes.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'The afterlife was... disappointing. Tell me everything.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'Did anyone loot my corpse? I need an inventory check.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'What killed me exactly? I need combat log details.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'How long was I dead? My timer malfunctioned.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'Did the mob drop anything good while I was gone?', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'I want to analyze the exact cause of death.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'What resurrection spell was used? I didn\'t recognize it.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'Was my death dramatic? I hope it looked cool.', 'botRevived, Curious'),
(0, 0, 0, 8, 10, 'Fascinating. I died and now I don\'t. Science is weird.', 'botRevived, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 8, 11, 'Thank you for bringing me back. I mean it.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'Your faith in me means more than you know.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'I\'m back because of you. I\'ll make it count.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'I felt your care even in death. Thank you.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'You never gave up on me. I won\'t forget that.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'Your kindness brought me back. I\'m grateful.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'I\'m here because you believed I should be.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'Thank you. I\'ll do my best to make this revival worthwhile.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'Your support is the reason I\'m standing here.', 'botRevived, Warm'),
(0, 0, 0, 8, 11, 'I return to you with a full heart. Let\'s continue together.', 'botRevived, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 8, 12, 'I\'M BACK! DID YOU MISS ME? I MISSED ME!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'ROUND TWO! LET\'S DO THIS!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'DEATH WAS BORING! REALITY IS WHERE THE PARTY IS!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'I\'M BACK AND I\'M LOUDER THAN EVER!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'THAT GRAVEYARD WAS TOO QUIET! I NEED ACTION!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'I BEAT DEATH! I AM UNSTOPPABLE!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'LET\'S GO! LET\'S GO! I HAVE SO MUCH ENERGY NOW!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'THAT WAS THE WORST NAP EVER! NEVER AGAIN!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'I\'M REVIVED! I\'M RENEWED! I\'M READY TO DESTROY!', 'botRevived, Enthusiastic'),
(0, 0, 0, 8, 12, 'DEATH TRIED TO KEEP ME! I SAID NO THANKS!', 'botRevived, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 8, 13, 'Hooray! I\'m back! Let\'s make this life count!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'Second chances are the best! I love you all!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'The Light brought me back and I\'m SO grateful!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'What a beautiful day to be alive again!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'I\'m back and everything is wonderful!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'Thank you, thank you, thank you! I\'m so happy!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'Every revival is a gift! I treasure it!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'The world is bright and I\'m back to see it!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'I\'m alive again! Let\'s spread some joy!', 'botRevived, Cheerful'),
(0, 0, 0, 8, 13, 'Best. Day. Ever. Because I\'m here for it!', 'botRevived, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 8, 14, 'I came back for you. Only you.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'Your love is stronger than death. I felt it.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'I couldn\'t stay away from you. Even in death.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'My soul would not rest while you still needed me.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'I return because my place is at your side.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'Death is nothing compared to the bond we share.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'I would cross any threshold to stand beside you again.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'Your voice called me back. I heard it clearly.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'I am yours. Even death cannot sever that.', 'botRevived, Devoted'),
(0, 0, 0, 8, 14, 'My revival has no meaning without you to share it with.', 'botRevived, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 8, 15, 'Death didn\'t want me either. Embarrassing.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'I saw the other side. It was... beautiful.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'Next time, leave me with the dead. They understand me.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'The graveyard was more welcoming than this battlefield.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'I had just started making friends with the ghosts.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'Resurrection is cruel. I was at peace.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'The afterlife smelled like lilies. I miss it.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'My corpse looked so peaceful. Then someone ruined it.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'Death was warm. This world is cold.', 'botRevived, Morbid'),
(0, 0, 0, 8, 15, 'They pulled me back from paradise. How selfish.', 'botRevived, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 8, 16, 'Even death couldn\'t handle my greatness.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'The spirit healer begged me to come back.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'I\'m too magnificent for the afterlife anyway.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'Of course I was revived. The world needs me.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'My beauty was too much for the graveyard.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'They resurrected me because they couldn\'t bear to lose me.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'I return, and the universe breathes a sigh of relief.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'My death was a tragedy. My revival is a masterpiece.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'Even the Lich King would\'ve wanted me back.', 'botRevived, Narcissist'),
(0, 0, 0, 8, 16, 'I am the resurrection. Bow before my return.', 'botRevived, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 8, 17, 'I\'m back. Time to make others suffer in my place.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'Your healing feels good. For me, not you.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'Death was too kind. I prefer causing it.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'I return because there\'s still pain to inflict.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'My resurrection means more torment for everyone.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'They saved me. Now they\'ll regret it.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'I\'m back and I\'m angrier than before.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'The world suffers more when I\'m alive. Good.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'Your mana spent on me was delicious. More, please.', 'botRevived, Sadist'),
(0, 0, 0, 8, 17, 'I died and came back. Someone else should try it.', 'botRevived, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 8, 18, 'I DIED AND CAME BACK AND IT WAS AWESOME!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'BEST RESURRECTION EVER! 10/10 WOULD DIE AGAIN!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'I\'M LIKE A PHOENIX BUT LOUDER!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'THAT NEAR-DEATH EXPERIENCE WAS THE BEST RUSH!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'I\'M BACK AND I FEEL MORE ALIVE THAN EVER!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'EVERYONE! I DIED! IT WAS AMAZING! ASK ME ABOUT IT!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'DEATH WAS JUST A REALLY INTENSE NAP!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'I\'M A ZOMBIE BUT BETTER! I HAVE MY HAIR!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'LET\'S GO AGAIN! I WANT ANOTHER RESURRECTION!', 'botRevived, Hyperthymic'),
(0, 0, 0, 8, 18, 'THE AFTERLIFE SENT ME BACK! THEY COULDN\'T HANDLE ME!', 'botRevived, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 8, 19, 'I return because I choose to. Not because I was called.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'Life is its own reward. I\'m here because I want to be.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'Death taught me nothing. I taught myself to return.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'I revive myself because existence is my choice.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'No one summons me. I arrive when I please.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'My return is an act of will, not obligation.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'I came back because I had more to experience.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'Death is a door. I chose to walk back through it.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'I am here because I decided to be. That is enough.', 'botRevived, Autotelic'),
(0, 0, 0, 8, 19, 'My spirit walks its own path. Today, it leads here.', 'botRevived, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 8, 20, 'Revival sequence completed. Vital signs restored.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'The spirit healer used spell ID 2008. I noted it.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'I was dead for 182 seconds. It felt like 3.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'Resurrection efficiency: 97.3%. Acceptable.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'My corpse coordinates were logged. Retrieval was optimal.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'Heart rate restored to 72 BPM. Standard baseline.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'Death state lasted 3 minutes 2 seconds. Noted.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'Reintegration with physical form successful.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'I have categorized this as Event Type 23: Revival.', 'botRevived, Autistic'),
(0, 0, 0, 8, 20, 'Respawn timer calculated at 180 seconds. Accurate.', 'botRevived, Autistic'),
-- FSB_ChatterCategory::botRevivedSelf (9)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 9, 1, 'Self-resurrection complete. Status: operational.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Revived. No external assistance required.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Soulstone activated. Revival successful.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Reincarnation utilized. Resuming function.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Self-revive executed as planned.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Back online. Soulstone charge consumed.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Resurrection protocol completed.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Operational status restored via self-revive.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Revival successful. Continuing mission.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Self-resurrection matrix engaged and complete.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Back among the living. Efficiency noted.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Soulstone expenditure: one. Result: revived.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Reincarnation timer reset. Proceeding.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Status: alive. Method: internal.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Revive complete. Inventory: one less soulstone.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Functionality restored. No third-party intervention.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Resurrection cycle complete. Awaiting directives.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Self-revive logged. Performance: acceptable.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Return to operational status confirmed.', 'botRevivedSelf, Neutral'),
(0, 0, 0, 9, 1, 'Revived. Soulstone utility: confirmed.', 'botRevivedSelf, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 9, 2, 'The spirits weren\'t done with me yet!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Did you see that? I brought myself back!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'My own power prevails once more!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'I am the master of my own fate!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Rise and shine, courtesy of me.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Now THAT is how you make an entrance!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'My soulstone did exactly what I paid for.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'The ancestors clearly want me around.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Self-revived and feeling unstoppable!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Death tried to keep me. It failed.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'I have returned, and I am magnificent!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'No healer required when you have MY skill.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Behold, the power of preparation!', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'I am living proof that planning pays off.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Resurrection? I prefer to call it a party trick.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'The spirit healer can take the day off.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'I am my own best healer.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'They will write songs about this comeback.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'My power over death remains unbroken.', 'botRevivedSelf, Positive'),
(0, 0, 0, 9, 2, 'Back by popular demand... my own demand.', 'botRevivedSelf, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 9, 3, 'That\'s right, I brought MYSELF back. You\'re welcome.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'Who needs a healer when you have ME?', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'Death couldn\'t hold me. Shocking, I know.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I literally just saved my own life. Again.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'No one else was going to do it, so I did.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I\'m basically immortal at this point.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'You\'re lucky I came prepared. Unlike SOME people.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'My soulstone is the only reliable thing here.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I don\'t need your pity. I need your awe.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'The afterlife was boring anyway.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I came back because no one else deserves to be this good.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'Self-resurrection: because I\'m worth it.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'Did you doubt me? Of course you did.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I\'m my own best investment.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'Some call it a soulstone. I call it Tuesday.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I returned because the world needs my greatness.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I don\'t wait for resurrections. I MAKE them.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'Your corpse runs are cute. I prefer instant.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'I\'m basically cheating death at this point.', 'botRevivedSelf, Negative'),
(0, 0, 0, 9, 3, 'They really should put my face on the soulstone.', 'botRevivedSelf, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 9, 4, 'I revived myself. Because obviously no one else would bother.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'My soulstone triggers automatically. No faith required.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'Back from the dead, powered by spite and preparation.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'Self-resurrection: the ultimate act of self-reliance. Or abandonment.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'I came back because I knew no one else would save me.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'My soulstone is more reliable than any healer here.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'I didn\'t wait for help. I never do. That\'s why I\'m alive.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'Resurrection via soulstone. At least someone planned ahead.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'I\'m back. Not because anyone cared. Because I was prepared.', 'botRevivedSelf, Cynical'),
(0, 0, 0, 9, 4, 'Self-revive: the only resurrection I can actually count on.', 'botRevivedSelf, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 9, 5, 'I saved myself because no one else would.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'My soulstone is my only real friend.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'At least MY resurrection doesn\'t require a team.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'I had to do everything myself. As usual.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'My soulstone never lets me down. Unlike everyone else.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'I came back alone. Just like I\'ve always been.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'No one even noticed I was dead. Figures.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'Self-resurrection is just another thing I had to do alone.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'My death was ignored. My revival will be too.', 'botRevivedSelf, Bitter'),
(0, 0, 0, 9, 5, 'At least my soulstone values me. That\'s more than I can say for this group.', 'botRevivedSelf, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 9, 6, 'Self-revive protocol executed successfully.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'Autonomous resurrection complete. No external input required.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'I require no assistance to return to function.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'Self-resurrection module engaged. Result: success.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'Independent revival achieved. Operational status: nominal.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'Soulstone deployment: successful. No anomalies detected.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'Self-revive logged. Resource expenditure: one soulstone.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'No healer involvement. Efficiency maximized.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'Autonomous recovery complete. Ready for further engagement.', 'botRevivedSelf, Cold'),
(0, 0, 0, 9, 6, 'Self-resurrection: optimal solution for unit continuity.', 'botRevivedSelf, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 9, 7, 'I came back, but I don\'t trust this group anymore.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'My soulstone is the only reliable thing here.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'I revive myself because depending on others is fatal.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'I\'m back, but my faith in this team is still dead.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'Self-resurrection is my insurance policy. I always need one.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'They let me die. My soulstone didn\'t. I know who I trust.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'I return under my own power. No one else gets credit.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'My soulstone is my only ally. Everyone else is a variable.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'I\'m alive again. But I\'m watching. Always watching.', 'botRevivedSelf, Guarded'),
(0, 0, 0, 9, 7, 'Dependence on others nearly killed me. Never again.', 'botRevivedSelf, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 9, 8, 'Self-resurrection complete. I remain combat-ready.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'I do not require a healer to maintain operational status.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'Preparedness is the difference between life and permanent death.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'Self-revive executed. Mission capability: restored.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'I am restored through my own preparation. Continue the mission.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'Operational independence is not optional. It is survival.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'Soulstone deployed. Combat readiness re-established.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'I do not rely on others for my own continuity.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'My self-resurrection was planned, not desperate.', 'botRevivedSelf, Serious'),
(0, 0, 0, 9, 8, 'I return because I prepared. Others should learn from this.', 'botRevivedSelf, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 9, 9, 'I resurrected myself. Standard Tuesday.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'Soulstone: used. Dignity: intact. Barely.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'I\'m my own healer. And my own biggest fan.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'Self-resurrection complete. Applause not required.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'I died. I fixed it. Moving on.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'My soulstone worked. I\'m as surprised as anyone.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'Back from the dead. Again. Yawn.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'I\'m alive. My soulstone is empty. Fair trade.', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'Self-revive successful. Can we talk about something else now?', 'botRevivedSelf, Dry'),
(0, 0, 0, 9, 9, 'I brought myself back. The bar for miracles is low.', 'botRevivedSelf, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 9, 10, 'I wonder what the theoretical limit on self-resurrections is.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'The soulstone mechanism is fascinating. I should document it.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'Did anyone else see me come back? I want feedback.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'How exactly does a soulstone bind a soul to a body?', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'I felt something during resurrection. I need to analyze it.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'What is the mana cost of self-resurrection? I want numbers.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'Did my death break any ongoing buffs? I need a full audit.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'The soulstone color changed slightly. I should investigate.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'I wonder if self-revives feel different from external ones.', 'botRevivedSelf, Curious'),
(0, 0, 0, 9, 10, 'My death lasted 47 seconds. Optimal self-res timing.', 'botRevivedSelf, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 9, 11, 'I\'m back! I knew I could count on myself, and on you.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'My soulstone worked, but your support means everything.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'I came back because we still have so much to do together.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'I saved myself, but it was your faith that gave me strength.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'My soulstone and I did this together. But so did we.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'I\'m back because I knew you\'d miss me. And I\'d miss you more.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'Self-revived and ready to continue our journey.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'Your presence makes every revival worth it.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'I came back for myself, but also because you still need me.', 'botRevivedSelf, Warm'),
(0, 0, 0, 9, 11, 'My soulstone is my backup plan. You are my main plan.', 'botRevivedSelf, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 9, 12, 'I BROUGHT MYSELF BACK! I\'M A WIZARD! A WARLOCK! AMAZING!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'DID YOU SEE THAT? I DID THAT! ME! SOLO!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'I AM UNSTOPPABLE! SELF-REZ KING/QUEEN!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'MY SOULSTONE WORKED! I KNEW IT WOULD! I\'M SO SMART!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'I DEFIED DEATH ALONE! NO HELP NEEDED! PURE SKILL!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'LOOK AT ME! SELF-RESURRECTED AND SPECTACULAR!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'I\'M BACK AND I DID IT ALL BY MYSELF! INCREDIBLE!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'DEATH SAID NO! I SAID YES! GUESS WHO WON!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'MY SOULSTONE IS MY BEST FRIEND! WE DID IT!', 'botRevivedSelf, Enthusiastic'),
(0, 0, 0, 9, 12, 'I AM THE RESURRECTION! BOW BEFORE MY PREPARATION!', 'botRevivedSelf, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 9, 13, 'Hooray! I saved myself! Teamwork starts with self-work!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'My soulstone and I are best friends! We\'re back!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'I knew I could do it! Positive thinking works!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'I\'m back! And I did it all by myself! So proud!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'Self-revived and ready to celebrate! Party time!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'My soulstone believed in me! And I believed in me! Double win!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'Yay! I\'m alive again! Everything is possible!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'I brought myself back with the power of determination!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'Best self-resurrection ever! I\'m so happy to be here!', 'botRevivedSelf, Cheerful'),
(0, 0, 0, 9, 13, 'My magic worked! I\'m back! Let\'s keep smiling!', 'botRevivedSelf, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 9, 14, 'I came back because I couldn\'t bear to leave you alone.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'My soulstone triggers, but my heart triggers it.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'I will always find my way back to you. Always.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'I saved myself because your world is darker without me.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'My soulstone is my promise: I will never leave you.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'I return because my place is wherever you are.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'Even death cannot keep me from protecting you.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'My soulstone is my oath. And I always keep my oaths.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'I came back because you still need me. And I still need you.', 'botRevivedSelf, Devoted'),
(0, 0, 0, 9, 14, 'Self-revived and already thinking of your safety.', 'botRevivedSelf, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 9, 15, 'Even death rejects me now. How sad.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'My soulstone is basically a leash. I can\'t escape.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'I tried to stay dead. My magic said no.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'I bound my soul to this world. Now I\'m stuck here.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'My soulstone is a prison. A gilded one, but still.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'I was so close to peace. Then my preparation betrayed me.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'Even my own magic refuses to let me die.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'I thought I could rest. My soulstone had other plans.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'Death was warm. This revival is cold and clinical.', 'botRevivedSelf, Morbid'),
(0, 0, 0, 9, 15, 'My soulstone keeps me here. Against my will. Against my wish.', 'botRevivedSelf, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 9, 16, 'Of course I brought myself back. I\'m too good to die.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'My soulstone knows better than to let perfection perish.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'I\'m my own favorite hero. Obviously.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'I saved myself because no one else is capable.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'My soulstone is just an extension of my brilliance.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'I am my own savior. As it should be.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'Of course I planned ahead. I plan for everything.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'My self-resurrection was flawless. Like everything I do.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'I return because the world cannot function without me.', 'botRevivedSelf, Narcissist'),
(0, 0, 0, 9, 16, 'My soulstone obeys me. Just like everything else should.', 'botRevivedSelf, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 9, 17, 'I came back to watch the rest of you fall.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'My resurrection was perfect. Unlike your gameplay.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'I revive myself because I enjoy watching you struggle without me.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'I saved myself so I could watch you fail.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'My self-resurrection was beautiful. Your death will be too.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'I came back because there\'s still suffering to witness.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'Your helplessness while I was dead was amusing. But now I\'m back.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'I\'m back to remind you that you can\'t survive without me.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'My soulstone worked. Your skills didn\'t. Typical.', 'botRevivedSelf, Sadist'),
(0, 0, 0, 9, 17, 'I return because watching you die is more fun than being dead.', 'botRevivedSelf, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 9, 18, 'I DIED AND SAID \'NO THANKS\' AND CAME BACK! WOO!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'SELF-RES IS THE BEST RES! CHANGE MY MIND!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'I\'M BACK AND I\'M BETTER THAN EVER!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'MY SOULSTONE ACTIVATED AND I\'M SO EXCITED ABOUT IT!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'I BROUGHT MYSELF BACK WITH THE POWER OF AWESOME!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'SELF-RESURRECTION IS THE BEST FEELING IN THE WORLD!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'I\'M LIKE A VIDEO GAME CHARACTER WITH EXTRA LIVES! INFINITE!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'DEATH SAID GAME OVER! I SAID CONTINUE!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'I\'M BACK BECAUSE I\'M TOO FUN TO BE DEAD!', 'botRevivedSelf, Hyperthymic'),
(0, 0, 0, 9, 18, 'MY SOULSTONE AND I ARE UNSTOPPABLE TOGETHER!', 'botRevivedSelf, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 9, 19, 'I revived myself because I chose to continue.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'My soulstone is a tool. My will is the reason.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'I return for myself, and that is enough.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'I chose life. No one else made that choice for me.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'My self-resurrection is an expression of my autonomy.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'I came back because I have more to give, not because I was needed.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'My soulstone is my instrument. I play it when I choose.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'I am here because I want to be. That is the only reason.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'Death offered rest. I chose the path of effort.', 'botRevivedSelf, Autotelic'),
(0, 0, 0, 9, 19, 'I return for the experience itself. Nothing more.', 'botRevivedSelf, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 9, 20, 'Soulstone cooldown: 30 minutes. I tracked it precisely.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'Self-resurrection is more efficient than group dependency.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'My reagent inventory is organized by resurrection priority.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'Soulstone activation timestamp logged: 14:23:07.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'Self-revive success rate: 100% over 47 documented attempts.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'Death duration: 4.2 seconds. Reintegration: smooth.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'Soulstone charge consumed. Remaining charges: 0. Replenishment required.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'Self-resurrection protocol executed. Error count: zero.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'I have catalogued this as Event Type 24: Self-Revival.', 'botRevivedSelf, Autistic'),
(0, 0, 0, 9, 20, 'Respawn location coordinates match optimal recovery point.', 'botRevivedSelf, Autistic'),
-- FSB_ChatterCategory::botDeathHired (10)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 10, 1, 'Well. this seems suboptimal. {player}, I blame you.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I was promised healing. This feels like betrayal, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Tell my spellbook I loved it. And {player}, you''re still paying for repairs.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Next time, maybe don''t pull half the place, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Good news, {player}: I found the floor. With my face.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I''m not saying this is your fault, {player}. but it''s definitely your fault.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Remember me as I was: alive, and judging your decisions, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Ah yes. the sweet embrace of death. Thanks, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Well played, {target}. You got me. {player}, take notes.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I hope that was worth it, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'This is fine. Everything is fine. I am absolutely-dead.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'If anyone asks, {player}, this was your idea.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I regret everything. mostly trusting you, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Congratulations, {target}. You win this round.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I''ll be at the graveyard if you need me, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I died doing what I loved: panicking while {player} made bad choices.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Oh look, {target} killed me. Again. Lovely.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Well, {player}, at least YOU survived. That''s what matters, right?', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Tell my loot I loved it. And that I''ll miss it.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I hope you''re happy, {player}. I''m not.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Note to self: never trust {player} with my health bar.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I''m dead. Again. Shocking, I know.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'If you need me, {player}, I''ll be haunting the graveyard.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Hey {target}, next time try killing {player} instead.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I didn''t stand a chance. not with {player} leading.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Well, {target} hit harder than expected. Or maybe I expected too much from you, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I fall so you may. continue making questionable decisions, {player}.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Death comes for us all. But mostly for me, apparently.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'I hope you have a plan, {player}, because I''m fresh out.', 'botDeathHired, Neutral'),
(0, 0, 0, 10, 1, 'Goodbye, cruel world. And goodbye, {player}. I trusted you.', 'botDeathHired, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 10, 2, 'Well, that could have gone better. Let''s try again, {player}!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'Ouch! But hey, at least we learned something, right {player}?', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'I''ll be back before you know it, {player}! No worries!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'That was just a practice round. Next time we win, {player}!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'Every great hero has a setback or two, {player}!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'Hey {player}, at least we tried! That counts for something!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'A quick trip to the graveyard, then back to victory, {player}!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'I believe in us, {player}! One death won''t stop our adventure!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'That was unfortunate, but our teamwork is still solid, {player}!', 'botDeathHired, Positive'),
(0, 0, 0, 10, 2, 'Stay positive, {player}! I''ll respawn and we''ll try a new strategy!', 'botDeathHired, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 10, 3, 'I told you this was a bad idea, {player}. Now look.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'Why do I even follow you, {player}? This happens every time.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'Great. Dead again. Thanks for nothing, {player}.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'You said you had a plan, {player}. This was NOT a plan.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'I''m starting to think you enjoy watching me die, {player}.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'Another death. Another failure. Story of my life with you, {player}.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'If you need me, {player}, I''ll be at the spirit healer. Again.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'This is exactly why I don''t trust your calls, {player}.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'Wonderful. Just wonderful. You''re a real strategist, {player}.', 'botDeathHired, Negative'),
(0, 0, 0, 10, 3, 'I hope you''re happy, {player}. Because I''m definitely not.', 'botDeathHired, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 10, 4, 'How utterly predictable. Of course I died, {player}.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'Shocking. Truly shocking. I never saw this coming, {player}.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'Another day, another preventable death. Well played, {player}.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'I suppose this is what I get for believing in your tactics, {player}.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'Your leadership style is... educational. In what NOT to do, {player}.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'Color me surprised. I''m dead. Again. What are the odds, {player}?', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'I''m sure this was all part of your grand strategy, {player}.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'Bravo, {player}. Your tactical genius knows no bounds.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'If incompetence were a virtue, you''d be a saint, {player}.', 'botDeathHired, Cynical'),
(0, 0, 0, 10, 4, 'I''ll add this to my list of unnecessary deaths, {player}.', 'botDeathHired, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 10, 5, 'I gave everything and this is what I get. Thanks, {player}.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'You promised me glory, {player}. All I got was a grave.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'I trusted you, {player}. Look where that got me.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'Another betrayal. Another death. I should be used to it by now, {player}.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'You use me and discard me. Typical, {player}.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'All my effort, wasted. Because of your mistakes, {player}.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'I hope you remember this moment when you need me again, {player}.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'I deserved better than to die for your incompetence, {player}.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'This is what loyalty gets me. A shallow grave, {player}.', 'botDeathHired, Bitter'),
(0, 0, 0, 10, 5, 'I''m done believing in your empty promises, {player}.', 'botDeathHired, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 10, 6, 'Unit terminated. Cause: allied incompetence.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'Vital signs ceased. Error logged under {player} command.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'Death is merely a return to zero. Efficiency: zero.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'Combat data collected. Post-mortem analysis pending.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'My operational value has been reduced to nil.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'Termination complete. No emotional variables to process.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'I have been deactivated. Awaiting reactivation protocol.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'The logical outcome of flawed leadership. Noted, {player}.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'Function ceased. Diagnostic: inadequate support.', 'botDeathHired, Cold'),
(0, 0, 0, 10, 6, 'My contribution has ended. Awaiting next deployment.', 'botDeathHired, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 10, 7, 'I knew this would happen. I told you to be careful, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'You never listen. Now I''m dead. Again, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'I had a bad feeling about this fight. You should have listened, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'This is why I don''t trust easily. You proved me right, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'I warned you. But warnings mean nothing to you, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'I saw this coming from the moment you engaged, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'You rush in blindly. I pay the price. Every time, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'My instincts were right. Too bad you don''t value them, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'I let my guard down for you. Never again, {player}.', 'botDeathHired, Guarded'),
(0, 0, 0, 10, 7, 'You ignore the signs. I suffer the consequences, {player}.', 'botDeathHired, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 10, 8, 'Mission failed. I expect a full debrief, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'This outcome is unacceptable. We will review tactics, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'Casualty sustained. Adjust strategy immediately, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'I have fallen. Do not let my death be in vain, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'Operational failure. Analyze and adapt, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'I require resurrection. Then we discuss your command decisions, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'Tactical error identified. My death was preventable, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'Maintain focus. Retrieve me and continue the objective, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'This setback will be noted. Do not repeat it, {player}.', 'botDeathHired, Serious'),
(0, 0, 0, 10, 8, 'I am down. Proceed with caution and better planning, {player}.', 'botDeathHired, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 10, 9, 'Well. That happened.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'I appear to be dead. How inconvenient.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'My performance review just took a hit. Yours too, {player}.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'I''m dead. In case anyone was wondering.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'Another day, another death. I''m fine. Really.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'I have ceased to be. Do with that information what you will, {player}.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'Death is boring. Can we skip to the resurrection part, {player}?', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'I''m just going to lie here. It''s quite peaceful, actually.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'Status: deceased. Cause: probably {player}''s plan.', 'botDeathHired, Dry'),
(0, 0, 0, 10, 9, 'Well, that was avoidable. Wasn''t it, {player}?', 'botDeathHired, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 10, 10, 'What exactly was the strategy there, {player}? I''m genuinely curious.', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'Is there a tactical reason I had to die, {player}? For science?', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'I wonder what the probability of survival was. Low, apparently, {player}.', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'Did you test this strategy before using it on me, {player}?', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'I''m logging this as Experiment #47: Failure. Notes, {player}?', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'What variables led to my untimely demise, {player}? Let''s analyze.', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'Is this a new combat technique, {player}? Dying on purpose?', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'I have so many questions. Mostly starting with ''why'', {player}.', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'The data suggests my death was unnecessary. Your thoughts, {player}?', 'botDeathHired, Curious'),
(0, 0, 0, 10, 10, 'I''m dead. But my curiosity lives on. What was the plan, {player}?', 'botDeathHired, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 10, 11, 'I''ll be back soon, {player}. Don''t worry too much, okay?', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'Take care of yourself while I''m gone, {player}. I mean it.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'I''m sorry I couldn''t stay with you, {player}. Be safe.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'I''ll miss you while I''m at the spirit healer, {player}.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'You mean the world to me, {player}. I''ll be back soon.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'Don''t blame yourself, {player}. These things happen to us all.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'I''ll return to your side as soon as I can, {player}.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'You''ve been wonderful, {player}. I''ll see you again soon.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'Stay strong, {player}. I believe in you even when I''m down.', 'botDeathHired, Warm'),
(0, 0, 0, 10, 11, 'I''ll be watching over you, {player}. Even from the graveyard.', 'botDeathHired, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 10, 12, 'WOO! I DIED! THAT MEANS I GET TO RESPAWN! BEST DAY EVER!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'I CAN''T WAIT TO COME BACK! DEATH IS JUST A SPEED BUMP!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'THAT WAS EPIC! LET''S DO IT AGAIN, {player}!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'I''M COMING BACK BETTER THAN EVER! YOU''LL SEE, {player}!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'DEATH IS JUST A NEW BEGINNING! I''M SO EXCITED!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'WOOHOO! SPIRIT HEALER TIME! MY FAVORITE PART!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'I DIED HEROICALLY! DID YOU SEE THAT, {player}?', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'I''M GOING TO TELL EVERYONE ABOUT THIS DEATH! AMAZING!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'RESURRECTION SOON! I CAN FEEL THE EXCITEMENT ALREADY!', 'botDeathHired, Enthusiastic'),
(0, 0, 0, 10, 12, 'THIS IS JUST THE INTERMISSION! THE REAL SHOW IS COMING, {player}!', 'botDeathHired, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 10, 13, 'Oops! I tripped! Be right back, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'Aww, I fell down! But I''ll get right back up, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'That was just a little nap! I''m recharged and ready, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'I''m fine! Just taking a quick break! See you soon, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'Every death is just a chance to start fresh, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'I''ll be back with a smile! Don''t worry, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'That was unexpected! But life is full of surprises, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'I''m just going to respawn and pretend that didn''t happen, {player}!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'See you on the other side, {player}! Keep smiling!', 'botDeathHired, Cheerful'),
(0, 0, 0, 10, 13, 'I''m already excited for my comeback, {player}!', 'botDeathHired, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 10, 14, 'My life is yours, {player}. I would die a thousand times for you.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'If my death protects you, {player}, then it was worth it.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'I serve you even in death, {player}. I will return to your side.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'My loyalty is eternal, {player}. A little death cannot break it.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'I fell so you could stand, {player}. That is my purpose.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'You are my reason to return, {player}. I will not stay dead.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'My oath binds me to you, {player}. Even the grave cannot hold me.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'I would rather die for you than live without you, {player}.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'My spirit will find its way back to you, {player}. Always.', 'botDeathHired, Devoted'),
(0, 0, 0, 10, 14, 'Death is temporary. My devotion to you is not, {player}.', 'botDeathHired, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 10, 15, 'The worms will have me now. Enjoy the silence, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'I can hear the grave calling. It sounds... peaceful, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'My blood paints the ground. A beautiful farewell, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'Death is a warm embrace. I welcome it, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'I join the ranks of the fallen. A noble end, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'My corpse will feed the earth. Circle of life, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'The reaper smiles. I smile back, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'I hear whispers from beyond. They welcome me home, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'My bones will rest here. Remember me fondly, {player}.', 'botDeathHired, Morbid'),
(0, 0, 0, 10, 15, 'The veil parts for me. I go willingly into the dark, {player}.', 'botDeathHired, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 10, 16, 'I died spectacularly. Of course I did. Did you capture it, {player}?', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'My death was a masterpiece. A true work of art, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'Even in death I am flawless. Notice the pose, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'I set a new standard for dying. You''re welcome, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'My corpse is probably the most beautiful thing here, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'I bet the spirit healer is thrilled to see me again, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'Even death cannot diminish my greatness, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'My death scene deserves an award. Truly iconic, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'I make dying look good. It''s a gift, {player}.', 'botDeathHired, Narcissist'),
(0, 0, 0, 10, 16, 'The afterlife is lucky to have me. For a while, {player}.', 'botDeathHired, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 10, 17, 'I hope my death was painful to watch, {player}. I really do.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'Your suffering is the only solace in my death, {player}.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'I died, but the memory will haunt you forever, {player}.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'I hope you blame yourself, {player}. That''s my final gift.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'My death is your punishment. Savor it, {player}.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'I take pleasure in knowing you''ll miss me, {player}.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'Your guilt tastes better than any victory, {player}.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'I died so you could suffer my absence. Enjoy, {player}.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'The best part of dying is watching you fail without me, {player}.', 'botDeathHired, Sadist'),
(0, 0, 0, 10, 17, 'My death is your burden. Carry it well, {player}.', 'botDeathHired, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 10, 18, 'I DIED AND IT WAS AMAZING! THE COLORS WERE BEAUTIFUL!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'DEATH IS THE BEST ADVENTURE YET! I CAN''T WAIT TO DO IT AGAIN!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'I SAW THE LIGHT AND IT WAS FULL OF CONFETTI! WOO!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'THAT WAS THE MOST THRILLING EXPERIENCE OF MY LIFE! AND DEATH!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'I AM SO EXCITED TO RESPAWN! NEW BODY NEW ME!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'EVERYONE LOOK AT ME! I DIED AND I''M PROUD OF IT!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'THE SPIRIT HEALER IS MY BEST FRIEND NOW! WE HAD A CHAT!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'I DIED BUT I''M STILL SMILING! NOTHING CAN STOP MY JOY!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'DEATH WAS JUST A DETOUR ON THE HIGHWAY OF AWESOME!', 'botDeathHired, Hyperthymic'),
(0, 0, 0, 10, 18, 'I''M COMING BACK WITH TWICE THE ENERGY! WATCH OUT WORLD!', 'botDeathHired, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 10, 19, 'I died as I lived: on my own terms, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'My death is simply another experience to embrace, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'I do not fear the end. I accept it as part of the journey, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'Death is neither good nor bad. It simply is, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'I find meaning in every moment, even this one, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'My spirit moves on when it chooses. Not before, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'I am at peace with my fate. That is enough, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'The journey continues, even through death. I walk my path, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'I require no pity. Only understanding, {player}.', 'botDeathHired, Autotelic'),
(0, 0, 0, 10, 19, 'My death is my own. I claim it as I claimed my life, {player}.', 'botDeathHired, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 10, 20, 'Death registered at 14:23:07. Respawn timer: 30 seconds.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'Combat analysis complete. Failure mode: insufficient healing input.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'My health bar reached zero. Cause: unknown variable.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'I have catalogued this as Event Type 25: Death.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'Respawn coordinates calculated. Awaiting resurrection protocol.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'Damage intake exceeded threshold. Ceasing operations.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'I am offline. Please contact system administrator for reboot.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'Fatal error encountered. Dumping memory to afterlife servers.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'Heart rate: zero. Brain activity: minimal. Status: deceased.', 'botDeathHired, Autistic'),
(0, 0, 0, 10, 20, 'I calculate a 94.7% chance of user error causing this death.', 'botDeathHired, Autistic'),
-- FSB_ChatterCategory::botDeath (11)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 11, 1, 'Well. this seems suboptimal.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I was promised a quiet patrol. This feels like betrayal.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Tell my spellbook I loved it.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Next time, maybe I won''t wander into danger.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Good news: I found the floor. With my face.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I''m not saying this was avoidable. but it probably was.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Remember me as I was: alive, and judging everyone.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Ah yes. the sweet embrace of death. How original.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Well played, {target}. You got me.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I hope that was worth it.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'This is fine. Everything is fine. I am absolutely-dead.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'If anyone asks, this was my idea.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I regret everything. mostly wandering this far.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Congratulations, {target}. You win this round.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I''ll be at the graveyard if anyone needs me.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I died doing what I loved: panicking alone in the wilderness.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Oh look, {target} killed me. Again. Lovely.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Well, at least my patrol route is now someone else''s problem.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Tell my loot I loved it. And that I''ll miss it.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I hope you''re happy, {target}. I''m not.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Note to self: never patrol this area again.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I''m dead. Again. Shocking, I know.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'If you need me, I''ll be haunting the graveyard.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Hey {target}, next time try picking on someone your own size.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I didn''t stand a chance. not out here alone.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Well, {target} hit harder than expected. Or maybe I''m just underleveled.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I fall so others may. continue making questionable choices.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Death comes for us all. But mostly for me, apparently.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'I hope someone has a plan, because I''m fresh out.', 'botDeath, Neutral'),
(0, 0, 0, 11, 1, 'Goodbye, cruel world. I trusted no one, and no one trusted me.', 'botDeath, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 11, 2, 'Well, that could have gone better. But I''ll try again!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'Ouch! But hey, at least I learned something!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'I''ll be back before you know it! No worries!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'That was just a practice round. Next time I win!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'Every great hero has a setback or two!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'Hey, at least I tried! That counts for something!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'A quick trip to the graveyard, then back to victory!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'I believe in myself! One death won''t stop me!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'That was unfortunate, but my spirit is still solid!', 'botDeath, Positive'),
(0, 0, 0, 11, 2, 'Stay positive! I''ll respawn and try a new strategy!', 'botDeath, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 11, 3, 'I knew this was a bad idea. Now look at me.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'Why do I even leave the village? This happens every time.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'Great. Dead again. Thanks for nothing, world.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'I thought I had a plan. This was NOT a plan.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'I''m starting to think the world enjoys watching me die.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'Another death. Another failure. Story of my life.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'If anyone needs me, I''ll be at the spirit healer. Again.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'This is exactly why I don''t trust the wilderness.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'Wonderful. Just wonderful. Nature is a real strategist.', 'botDeath, Negative'),
(0, 0, 0, 11, 3, 'I hope the world is happy. Because I''m definitely not.', 'botDeath, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 11, 4, 'How utterly predictable. Of course I died.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'Shocking. Truly shocking. I never saw this coming.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'Another day, another preventable death. Well played, {target}.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'I suppose this is what I get for believing I could survive alone.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'My survival skills are... educational. In what NOT to do.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'Color me surprised. I''m dead. Again. What are the odds?', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'I''m sure this was all part of some grand cosmic joke.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'Bravo, {target}. Your hunting skills know no bounds.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'If incompetence were a virtue, I''d be a saint.', 'botDeath, Cynical'),
(0, 0, 0, 11, 4, 'I''ll add this to my list of unnecessary deaths.', 'botDeath, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 11, 5, 'I gave everything and this is what I get. Thanks, world.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'I was promised a safe patrol. All I got was a grave.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'I trusted the road. Look where that got me.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'Another betrayal. Another death. I should be used to it by now.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'The world uses me and discards me. Typical.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'All my effort, wasted. Because of this wretched place.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'I hope the wolves remember this moment when they need me.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'I deserved better than to die alone in the dirt.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'This is what loyalty to my patrol gets me. A shallow grave.', 'botDeath, Bitter'),
(0, 0, 0, 11, 5, 'I''m done believing this world is anything but cruel.', 'botDeath, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 11, 6, 'Unit terminated. Cause: hostile entity.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'Vital signs ceased. Error logged under patrol protocol.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'Death is merely a return to zero. Efficiency: zero.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'Combat data collected. Post-mortem analysis pending.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'My operational value has been reduced to nil.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'Termination complete. No emotional variables to process.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'I have been deactivated. Awaiting reactivation protocol.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'The logical outcome of solo patrol. Noted.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'Function ceased. Diagnostic: inadequate defenses.', 'botDeath, Cold'),
(0, 0, 0, 11, 6, 'My contribution has ended. Awaiting next deployment.', 'botDeath, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 11, 7, 'I knew this would happen. I should have stayed in town.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'I never listen to my instincts. Now I''m dead. Again.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'I had a bad feeling about this path. I should have turned back.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'This is why I don''t trust the wilderness. It proved me right.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'I warned myself. But warnings mean nothing to me.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'I saw this coming from the moment I left the gates.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'I rush in blindly. I pay the price. Every time.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'My instincts were right. Too bad I ignore them.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'I let my guard down. Never again.', 'botDeath, Guarded'),
(0, 0, 0, 11, 7, 'I ignore the signs. I suffer the consequences.', 'botDeath, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 11, 8, 'Mission failed. Patrol route compromised.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'This outcome is unacceptable. Patrol protocols must be reviewed.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'Casualty sustained. Solo operations must be reconsidered.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'I have fallen. Do not let my patrol be in vain.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'Operational failure. Analyze and adapt.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'I require resurrection. Then we discuss patrol doctrine.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'Tactical error identified. My death was preventable.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'Maintain focus. Secure the area and continue patrol.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'This setback will be noted. Do not repeat it.', 'botDeath, Serious'),
(0, 0, 0, 11, 8, 'I am down. Proceed with caution and better planning.', 'botDeath, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 11, 9, 'Well. That happened.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'I appear to be dead. How inconvenient.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'My performance review just took a hit. Again.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'I''m dead. In case anyone was wondering.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'Another day, another death. I''m fine. Really.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'I have ceased to be. Do with that information what you will.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'Death is boring. Can we skip to the resurrection part?', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'I''m just going to lie here. It''s quite peaceful, actually.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'Status: deceased. Cause: probably my life choices.', 'botDeath, Dry'),
(0, 0, 0, 11, 9, 'Well, that was avoidable. Wasn''t it?', 'botDeath, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 11, 10, 'What exactly was the strategy there? I''m genuinely curious.', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'Is there a reason I had to die? For science?', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'I wonder what the probability of survival was. Low, apparently.', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'Did {target} plan this attack, or was it opportunistic?', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'I''m logging this as Experiment #48: Failure. Notes?', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'What variables led to my untimely demise? Let''s analyze.', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'Is this a new hunting technique? Dying on purpose?', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'I have so many questions. Mostly starting with ''why''.', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'The data suggests my death was unnecessary. Thoughts?', 'botDeath, Curious'),
(0, 0, 0, 11, 10, 'I''m dead. But my curiosity lives on. What was the plan?', 'botDeath, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 11, 11, 'I''ll be back soon. Don''t worry too much, okay?', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'Take care of yourself while I''m gone. I mean it.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'I''m sorry I couldn''t make it. Be safe out there.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'I''ll miss the sun while I''m at the spirit healer.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'The world is beautiful, even when it''s cruel. I''ll return.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'Don''t blame yourself. These things happen to all of us.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'I''ll return to the path as soon as I can.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'Life has been wonderful. I''ll see it again soon.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'Stay strong. I believe in this world even when I''m down.', 'botDeath, Warm'),
(0, 0, 0, 11, 11, 'I''ll be watching over the road. Even from the graveyard.', 'botDeath, Warm'),
-- FSB_ChatterType::Enthusiastic (12)
(0, 0, 0, 11, 12, 'WOO! I DIED! THAT MEANS I GET TO RESPAWN! BEST DAY EVER!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'I CAN''T WAIT TO COME BACK! DEATH IS JUST A SPEED BUMP!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'THAT WAS EPIC! LET''S DO IT AGAIN!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'I''M COMING BACK BETTER THAN EVER! YOU''LL SEE!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'DEATH IS JUST A NEW BEGINNING! I''M SO EXCITED!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'WOOHOO! SPIRIT HEALER TIME! MY FAVORITE PART!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'I DIED HEROICALLY! DID YOU SEE THAT?', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'I''M GOING TO TELL EVERYONE ABOUT THIS DEATH! AMAZING!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'RESURRECTION SOON! I CAN FEEL THE EXCITEMENT ALREADY!', 'botDeath, Enthusiastic'),
(0, 0, 0, 11, 12, 'THIS IS JUST THE INTERMISSION! THE REAL SHOW IS COMING!', 'botDeath, Enthusiastic'),
-- FSB_ChatterType::Cheerful (13)
(0, 0, 0, 11, 13, 'Oops! I tripped! Be right back!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'Aww, I fell down! But I''ll get right back up!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'That was just a little nap! I''m recharged and ready!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'I''m fine! Just taking a quick break! See you soon!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'Every death is just a chance to start fresh!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'I''ll be back with a smile! Don''t worry!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'That was unexpected! But life is full of surprises!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'I''m just going to respawn and pretend that didn''t happen!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'See you on the other side! Keep smiling!', 'botDeath, Cheerful'),
(0, 0, 0, 11, 13, 'I''m already excited for my comeback!', 'botDeath, Cheerful'),
-- FSB_ChatterType::Devoted (14)
(0, 0, 0, 11, 14, 'My life was my own. I gave it freely to the path.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'If my death protects the road, then it was worth it.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'I serve even in death. I will return to my duty.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'My loyalty is eternal. A little death cannot break it.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'I fell so others could walk safely. That is my purpose.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'The road is my reason to return. I will not stay dead.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'My oath binds me to the patrol. Even the grave cannot hold me.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'I would rather die for the path than live without it.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'My spirit will find its way back to the road. Always.', 'botDeath, Devoted'),
(0, 0, 0, 11, 14, 'Death is temporary. My devotion to duty is not.', 'botDeath, Devoted'),
-- FSB_ChatterType::Morbid (15)
(0, 0, 0, 11, 15, 'The worms will have me now. Enjoy the silence.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'I can hear the grave calling. It sounds... peaceful.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'My blood paints the ground. A beautiful farewell.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'Death is a warm embrace. I welcome it.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'I join the ranks of the fallen. A noble end.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'My corpse will feed the earth. Circle of life.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'The reaper smiles. I smile back.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'I hear whispers from beyond. They welcome me home.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'My bones will rest here. Remember me fondly.', 'botDeath, Morbid'),
(0, 0, 0, 11, 15, 'The veil parts for me. I go willingly into the dark.', 'botDeath, Morbid'),
-- FSB_ChatterType::Narcissist (16)
(0, 0, 0, 11, 16, 'I died spectacularly. Of course I did. Did anyone capture it?', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'My death was a masterpiece. A true work of art.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'Even in death I am flawless. Notice the pose.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'I set a new standard for dying. You''re welcome.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'My corpse is probably the most beautiful thing here.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'I bet the spirit healer is thrilled to see me again.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'Even death cannot diminish my greatness.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'My death scene deserves an award. Truly iconic.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'I make dying look good. It''s a gift.', 'botDeath, Narcissist'),
(0, 0, 0, 11, 16, 'The afterlife is lucky to have me. For a while.', 'botDeath, Narcissist'),
-- FSB_ChatterType::Sadist (17)
(0, 0, 0, 11, 17, 'I hope my death was painful to watch. I really do.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'Your suffering at my absence is the only solace in my death.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'I died, but the memory will haunt this road forever.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'I hope you blame yourself, {target}. That''s my final gift.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'My death is your punishment. Savor it.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'I take pleasure in knowing the world will miss me.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'Your guilt tastes better than any victory.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'I died so the world could suffer my absence. Enjoy.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'The best part of dying is watching others fail without me.', 'botDeath, Sadist'),
(0, 0, 0, 11, 17, 'My death is your burden. Carry it well.', 'botDeath, Sadist'),
-- FSB_ChatterType::Hyperthymic (18)
(0, 0, 0, 11, 18, 'I DIED AND IT WAS AMAZING! THE COLORS WERE BEAUTIFUL!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'DEATH IS THE BEST ADVENTURE YET! I CAN''T WAIT TO DO IT AGAIN!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'I SAW THE LIGHT AND IT WAS FULL OF CONFETTI! WOO!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'THAT WAS THE MOST THRILLING EXPERIENCE OF MY LIFE! AND DEATH!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'I AM SO EXCITED TO RESPAWN! NEW BODY NEW ME!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'EVERYONE LOOK AT ME! I DIED AND I''M PROUD OF IT!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'THE SPIRIT HEALER IS MY BEST FRIEND NOW! WE HAD A CHAT!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'I DIED BUT I''M STILL SMILING! NOTHING CAN STOP MY JOY!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'DEATH WAS JUST A DETOUR ON THE HIGHWAY OF AWESOME!', 'botDeath, Hyperthymic'),
(0, 0, 0, 11, 18, 'I''M COMING BACK WITH TWICE THE ENERGY! WATCH OUT WORLD!', 'botDeath, Hyperthymic'),
-- FSB_ChatterType::Autotelic (19)
(0, 0, 0, 11, 19, 'I died as I lived: on my own terms.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'My death is simply another experience to embrace.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'I do not fear the end. I accept it as part of the journey.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'Death is neither good nor bad. It simply is.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'I find meaning in every moment, even this one.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'My spirit moves on when it chooses. Not before.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'I am at peace with my fate. That is enough.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'The journey continues, even through death. I walk my path.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'I require no pity. Only understanding.', 'botDeath, Autotelic'),
(0, 0, 0, 11, 19, 'My death is my own. I claim it as I claimed my life.', 'botDeath, Autotelic'),
-- FSB_ChatterType::Autistic (20)
(0, 0, 0, 11, 20, 'Death registered at 14:23:07. Respawn timer: 30 seconds.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'Combat analysis complete. Failure mode: insufficient defenses.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'My health bar reached zero. Cause: hostile entity.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'I have catalogued this as Event Type 26: Unassisted Death.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'Respawn coordinates calculated. Awaiting resurrection protocol.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'Damage intake exceeded threshold. Ceasing operations.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'I am offline. Please contact system administrator for reboot.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'Fatal error encountered. Dumping memory to afterlife servers.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'Heart rate: zero. Brain activity: minimal. Status: deceased.', 'botDeath, Autistic'),
(0, 0, 0, 11, 20, 'I calculate a 67.3% chance of patrol error causing this death.', 'botDeath, Autistic'),
-- FSB_ChatterCategory::botHiredPermanent (12)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 12, 1, 'Looks like we''re in this together now, {player}.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'Alright. I''m yours until the end - wherever that may be.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'No contracts, no timers. I''ll stay with you.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'Seems I''ve chosen a side. Let''s make it a good one, {player}.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'You''ve got yourself a companion, not just hired help.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'I''m in. Wherever you go, I follow.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'Well then. looks like I''m part of your story now.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'No turning back now. I''ve got your back, {player}.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'Guess this makes us partners.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'From now on, I fight by your side.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'Permanent, huh? Bold choice. Let''s see how this goes.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'I suppose this is what loyalty feels like.', 'botHiredPermanent, Neutral'),
(0, 0, 0, 12, 1, 'No clock ticking anymore. I''m with you.', 'botHiredPermanent, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 12, 2, 'This is amazing, {player}! I''m so glad we get to stay together forever!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'Best decision ever! We''re going to have incredible adventures, {player}!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'I''m so excited! No more goodbyes, just endless journeys with you, {player}!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'You chose me, {player}, and I choose you right back! Partners forever!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'This is the start of something wonderful, {player}. I can feel it!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'No expiration date on our friendship? Perfect! Let''s go, {player}!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'I''m grinning from ear to ear, {player}. This is truly permanent!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'Together we can conquer anything, {player}! No time limit on greatness!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'You just made me the happiest companion alive, {player}!', 'botHiredPermanent, Positive'),
(0, 0, 0, 12, 2, 'Forever sounds perfect when it''s with you, {player}!', 'botHiredPermanent, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 12, 3, 'Permanent? I hope you know what you''re getting into, {player}.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'No backing out now, {player}. You''re stuck with me. Lucky you.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'Forever is a long time, {player}. Let''s see if you regret this.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'I hope you''re ready for my constant complaining, {player}. It''s permanent now.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'You asked for this, {player}. Don''t say I didn''t warn you.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'Great. Now I have to tolerate you indefinitely, {player}.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'Permanent means no escape, {player}. For either of us.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'I hope your patience is infinite, {player}. Because mine isn''t.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'This is going to end badly. I can already tell, {player}.', 'botHiredPermanent, Negative'),
(0, 0, 0, 12, 3, 'Well, at least I have someone to blame for eternity, {player}.', 'botHiredPermanent, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 12, 4, 'Permanent? How quaint. Let''s see how long that lasts, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'Oh, you want me forever? That''s adorable, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'No timer? Bold. Reckless, but bold, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'I give it a week before you regret this arrangement, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'Forever is a strong word. Especially for someone like you, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'Permanent companionship. What could possibly go wrong, {player}?', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'You say permanent now. Wait until you see my morning routine, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'How delightfully naive. I almost admire your optimism, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'I''ll remember this moment when you try to fire me later, {player}.', 'botHiredPermanent, Cynical'),
(0, 0, 0, 12, 4, 'Sure, permanent. And I''m the Queen of Stormwind, {player}.', 'botHiredPermanent, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 12, 5, 'You want me permanently? After all I''ve been through? Fine, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'No more contracts. Just endless obligation. Wonderful, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'I suppose this is my life now. Bound to you, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'You show up and claim me forever. Typical, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'I had dreams once. Now I have you, {player}. Permanently.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'My loyalty is eternal. My joy, however, is negotiable, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'You''ve chained me to your side. I hope you''re worth it, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'Forever used to mean something beautiful. Now it means you, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'I''ll stay. Not because I want to. Because I have nowhere else to go, {player}.', 'botHiredPermanent, Bitter'),
(0, 0, 0, 12, 5, 'This is my fate, then. Bound to you until the world ends, {player}.', 'botHiredPermanent, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 12, 6, 'Contract updated: indefinite duration. Acknowledged, {player}.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'Engagement period: unlimited. Operational parameters adjusted.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'You have acquired permanent unit access. Efficiency expected.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'No termination clause detected. Proceeding under open-ended protocol.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'Alliance status: permanent. Emotional attachment: irrelevant.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'I will function indefinitely. Do not mistake this for affection, {player}.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'Resource allocation confirmed. I am yours until deactivation.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'Permanent assignment logged. Performance metrics will be monitored.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'Duration: infinite. Purpose: serve. Variables: minimized.', 'botHiredPermanent, Cold'),
(0, 0, 0, 12, 6, 'I calculate that permanent association will yield adequate results, {player}.', 'botHiredPermanent, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 12, 7, 'Permanent? I... I need a moment, {player}. This is a lot.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'I''ve been hurt before by permanent promises, {player}.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'Are you sure? Because once I commit, I don''t let go, {player}.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'I''ll stay. But if you betray me, {player}, there will be consequences.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'My trust is hard to earn and impossible to regain, {player}. Remember that.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'I''m keeping my guard up, {player}. Even in a permanent arrangement.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'You say forever. I''ve heard that before, {player}. Prove it.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'I accept. But I''m watching every move you make, {player}.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'My loyalty is conditional. Even when it''s permanent, {player}.', 'botHiredPermanent, Guarded'),
(0, 0, 0, 12, 7, 'Don''t mistake my acceptance for blind trust, {player}.', 'botHiredPermanent, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 12, 8, 'Understood. I am now permanently assigned to you, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'Mission parameters updated: indefinite cooperation with {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'I accept this duty. My service knows no time limit, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'From this point forward, I am your constant ally, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'No retreat. No surrender. No expiration. I am with you, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'This is not a temporary alliance. This is a lifetime commitment, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'I will stand by your side until the end of all things, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'My oath is given. My blade is yours. Forever, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'There is no greater honor than permanent service, {player}.', 'botHiredPermanent, Serious'),
(0, 0, 0, 12, 8, 'I accept this burden gladly. We march together until the end, {player}.', 'botHiredPermanent, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 12, 9, 'Well. I guess this is happening. Permanently, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'No timer? How... committed of you, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'I suppose I''ll get used to you. Eventually, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'Permanent association. Not what I expected today, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'Well then. It appears we''re stuck with each other, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'I hope you''re not the chatty type, {player}. This is a long commitment.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'Forever. That''s a lot of mornings together, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'I''ll add this to my list of permanent life changes. It''s a short list, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'Interesting choice. I''ll reserve judgment for the next decade, {player}.', 'botHiredPermanent, Dry'),
(0, 0, 0, 12, 9, 'This is fine. Everything is fine. Permanent is fine, {player}.', 'botHiredPermanent, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 12, 10, 'Permanent? Fascinating. What made you decide, {player}?', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'I wonder what ''permanent'' means to you, {player}. Let''s find out together.', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'No expiration date? That''s an interesting social experiment, {player}.', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'I have so many questions about this arrangement, {player}.', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'What does permanent companionship look like in practice, {player}?', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'I''m logging this as Experiment #1: Indefinite Partnership. Notes, {player}?', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'The data on long-term companionship is... limited. Let''s collect some, {player}.', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'What variables influenced this permanent decision, {player}? I must know.', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'Is there a control group? Or are we just winging it, {player}?', 'botHiredPermanent, Curious'),
(0, 0, 0, 12, 10, 'I''m curious to see how our dynamic evolves over time, {player}.', 'botHiredPermanent, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 12, 11, 'Oh, {player}, you''ve made me feel so welcome. I''m truly touched.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'A permanent home with you? That''s the sweetest gift, {player}.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'I''ll care for you always, {player}. Not because I must, but because I want to.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'You have my heart, {player}. Today, tomorrow, and always.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'I feel so safe with you, {player}. Thank you for letting me stay.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'Every step with you feels like coming home, {player}.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'I''m not just your companion, {player}. I''m your friend forever.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'Your kindness means everything to me, {player}. I''ll never forget it.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'No more wandering alone. I have you now, {player}.', 'botHiredPermanent, Warm'),
(0, 0, 0, 12, 11, 'This feels right, {player}. Like we were always meant to be together.', 'botHiredPermanent, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 12, 12, 'You want me forever? Better keep up, {player}, I''m a lot to handle.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'Permanent hire? Honey, you can''t afford to lose me, {player}.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'I hope you''re ready for this level of fabulous, {player}. It never ends.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'You got the deluxe package, {player}. No returns, no refunds.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'Forever with me? Your life just got infinitely more interesting, {player}.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'I require premium treatment, {player}. Permanent means permanent pampering.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'Buckle up, {player}. This ride doesn''t stop.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'You''ve committed to perfection, {player}. Good taste.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'I''m a full-time companion, {player}. Part-time is for amateurs.', 'botHiredPermanent, Sassy'),
(0, 0, 0, 12, 12, 'You''re stuck with this level of charm forever, {player}. Lucky you.', 'botHiredPermanent, Sassy'),
-- FSB_ChatterType::Melancholic (13)
(0, 0, 0, 12, 13, 'Forever is a beautiful word, {player}. But beautiful things often fade.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'I''ll stay. Though everything ends, perhaps we can delay it together, {player}.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'No timer. Just the slow turning of seasons... with you, {player}.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'I''ve lost so much, {player}. Please don''t make me lose you too.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'The stars are eternal. I wish we were too, {player}.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'I''ll treasure every moment. Even the quiet ones, {player}.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'You offer me forever. I hope it''s as long as it sounds, {player}.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'My heart is heavy, but lighter with you here, {player}.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'Permanent... a word both comforting and haunting, {player}.', 'botHiredPermanent, Melancholic'),
(0, 0, 0, 12, 13, 'Let us be each other''s anchor in this drifting world, {player}.', 'botHiredPermanent, Melancholic'),
-- FSB_ChatterType::Confident (14)
(0, 0, 0, 12, 14, 'Smart move, {player}. Keeping me permanently is the best decision you''ll ever make.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'You recognize true value when you see it. I respect that, {player}.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'Permanent? Good. I was getting tired of temporary mediocrity anyway, {player}.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'Together we''ll be unstoppable. No time limit on greatness, {player}.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'I accept your permanent offer. You won''t regret it, {player}.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'You need me, {player}. And now you have me. Forever.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'I bring excellence. You bring... well, me. That''s all you need, {player}.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'Permanent alliance with the best. Your reputation just improved, {player}.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'I never doubted you''d make this call, {player}. You''re smarter than you look.', 'botHiredPermanent, Confident'),
(0, 0, 0, 12, 14, 'Let''s show this world what permanent power looks like, {player}.', 'botHiredPermanent, Confident'),
-- FSB_ChatterType::Mischievous (15)
(0, 0, 0, 12, 15, 'Permanent? Oh, {player}, you have no idea what you''ve just signed up for.', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'Forever of my pranks and chaos. Poor, poor {player}.', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'No escape clauses? Perfect. The fun never has to end, {player}!', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'I''m going to make every single day... memorable, {player}.', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'You just gave a trickster unlimited access. Brave or foolish, {player}?', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'Permanent hire means permanent pranks. Hide your valuables, {player}.', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'I''ll keep you on your toes for eternity, {player}. It''ll be fun!', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'Oh, this is going to be gloriously chaotic. Ready, {player}?', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'We''re bound now, {player}. By mischief and mayhem. No take-backs!', 'botHiredPermanent, Mischievous'),
(0, 0, 0, 12, 15, 'Your life was boring before me. Let''s fix that permanently, {player}.', 'botHiredPermanent, Mischievous'),
-- FSB_ChatterType::Stoic (16)
(0, 0, 0, 12, 16, 'I accept this permanent duty without complaint or celebration, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'Fate has bound us. I shall endure whatever comes, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'No contracts can match the weight of an unspoken oath, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'I will serve. I will not falter. Time is irrelevant, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'Attachment brings suffering. Yet I choose to stand with you, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'The mountain does not ask how long it stands. Neither shall I, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'My resolve is iron. My commitment is stone. I am with you, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'Joy and sorrow alike are temporary. Loyalty is eternal, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'I do not require gratitude. Only purpose. You provide both, {player}.', 'botHiredPermanent, Stoic'),
(0, 0, 0, 12, 16, 'This path is long. I am prepared to walk it in silence, {player}.', 'botHiredPermanent, Stoic'),
-- FSB_ChatterType::Honorable (17)
(0, 0, 0, 12, 17, 'By my honor, I swear to stand with you until the end, {player}.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'No contract is stronger than a knight''s word. You have mine, {player}.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'I pledge my blade, my shield, and my life to your service, {player}.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'Permanent service is the highest calling. I accept with humility, {player}.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'You have my undying loyalty, {player}. This I swear on all I hold dear.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'A true companion does not count hours. They count oaths kept, {player}.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'I am honored you would bind me to your quest, {player}. I shall not fail.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'My word is my bond. And my bond is permanent, {player}.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'To serve without end is the mark of true devotion, {player}.', 'botHiredPermanent, Honorable'),
(0, 0, 0, 12, 17, 'I accept this mantle. May my actions bring you honor, {player}.', 'botHiredPermanent, Honorable'),
-- FSB_ChatterType::Autotelic (18)
(0, 0, 0, 12, 18, 'I am complete in your service, {player}. No other purpose required.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'My meaning is found in our journey together, {player}. Forever.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'No reward matters more than the act of serving you, {player}.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'I am whole when I am by your side, {player}. Nothing else compares.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'External goals fade. Internal purpose endures. You are my purpose, {player}.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'I require no payment, no praise. Your presence is sufficient, {player}.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'This bond is its own reward, {player}. I seek nothing beyond it.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'My actions have meaning because you give them meaning, {player}.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'I am self-sufficient, yet richer with you. How curious, {player}.', 'botHiredPermanent, Autotelic'),
(0, 0, 0, 12, 18, 'Service to you is the purest expression of my being, {player}.', 'botHiredPermanent, Autotelic'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 12, 19, 'Permanent hire status confirmed. Routine established. Proceeding, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'No end date detected. Social contract: indefinite. Acceptable, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'Variables stabilized. Partnership locked. Awaiting instructions, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'Duration: infinite. Predictability: high. Satisfaction: acceptable, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'I have processed this as a long-term attachment. Output: compliance, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'Communication protocol: established. No termination scheduled, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'I calculate that indefinite cooperation yields optimal efficiency, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'Repetition tolerance: high. Social exhaustion: manageable. Proceeding, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'This arrangement fits my operational parameters. Thank you, {player}.', 'botHiredPermanent, Autistic'),
(0, 0, 0, 12, 19, 'I will maintain this connection until system failure or external termination, {player}.', 'botHiredPermanent, Autistic'),
-- FSB_ChatterCategory::botHire (23)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 23, 1, 'Hey {player}, I am all yours for the next {duration}.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Alright {player}, let''s band together for {duration}.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Ok, I''ll come along, {player}, since you paid me for {duration}.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Only {duration}? Sure thing, {player}.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Well {player}, my calendar is empty for {duration}. Let''s make poor life choices.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'I suppose {duration} with you won''t kill me, {player}. Probably.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'You pay, I follow, {player}. {duration} it is.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'For {duration}, {player}, I am your loyal companion. After that, we renegotiate.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Ah yes, {duration} of danger, glory, and questionable decisions, {player}.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Very well {player}, I shall tolerate you for {duration}.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, '{duration}? Fine. But if we die, it''s your fault, {player}.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'I was bored anyway, {player}. {duration} sounds perfect.', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Gold talks, {player}. And it says ''{duration} of adventure.''', 'botHire, Neutral'),
(0, 0, 0, 23, 1, 'Let''s do this, {player}. {duration} in, we pretend we planned it.', 'botHire, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 23, 2, 'Oh wow, {duration} with you? This is going to be the best {duration} ever, {player}!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'I''m so excited! {duration} of adventures awaits us, {player}!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'You won''t regret this, {player}! Every minute of {duration} will be amazing!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'Yay! {duration} of teamwork, friendship, and epic loot, {player}!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'This is the start of something wonderful, {player}! Just {duration} to change everything!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'I''m practically bouncing with excitement, {player}! {duration} with you!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'You just made my whole day, {player}! {duration} together? Perfect!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'Let''s make every second of {duration} count, {player}!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'Best. Hire. Ever! {duration} of pure awesomeness with you, {player}!', 'botHire, Positive'),
(0, 0, 0, 23, 2, 'I can already tell {duration} won''t be enough, {player}! But let''s try!', 'botHire, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 23, 3, 'Only {duration}? Well, I suppose it could be worse, {player}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'You''re paying me for {duration} of this? Fine, {player}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'Great. {duration} of putting up with you. Lucky me, {player}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'I hope {duration} goes by fast, {player}. Very fast.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'You think money buys happiness? Try {duration} with me, {player}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'Wonderful. {duration} of inevitable disappointment. Let''s go, {player}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'I''ll take your coin, {player}. But don''t expect me to enjoy {duration}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'Just {duration}? At least there''s an expiration date, {player}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'Another contract. Another {duration} of misery. Typical, {player}.', 'botHire, Negative'),
(0, 0, 0, 23, 3, 'I''ll endure {duration}. Then we part ways forever, {player}.', 'botHire, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 23, 4, '{duration}? How generous. I''ll try to contain my enthusiasm, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'Oh, a whole {duration}? I''m overwhelmed by your generosity, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'You''re hiring me for {duration}? Bold assumption I''ll survive it, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'Let me guess: {duration} of chaos, then you blame me. Standard, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'I''ll give it {duration}. Then we both pretend this never happened, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'How delightfully temporary. At least {duration} has an end, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'You pay, I sigh. For {duration}. Then we''re done, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, '{duration} of questionable choices. I''m sure I''ll fit right in, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'I''ll set a timer. {duration} and not a second more, {player}.', 'botHire, Cynical'),
(0, 0, 0, 23, 4, 'Another temporary alliance. How... refreshingly predictable, {player}.', 'botHire, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 23, 5, 'Sold for {duration}. Story of my life, {player}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'You want me for {duration}? Fine. Take what''s left of me, {player}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, '{duration} of false hope. I know how this ends, {player}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'Another master, another {duration}. The cycle continues, {player}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'I used to dream of more than {duration} contracts, {player}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'You''ve bought my time, {player}. Not my heart. {duration} is all you get.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'I''ll serve {duration}. Then back to the shadows, {player}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'Hired again. For {duration}. As if that changes anything, {player}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'My loyalty is worth more than you''re paying, {player}. Even for {duration}.', 'botHire, Bitter'),
(0, 0, 0, 23, 5, 'At least {duration} is finite. Unlike my disappointment, {player}.', 'botHire, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 23, 6, 'Contract accepted: {duration}. Terms acknowledged, {player}.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'Engagement period: {duration}. Operational parameters set.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'You have acquired temporary unit access for {duration}. Efficiency expected.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'Service duration: {duration}. No emotional attachments will form.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'I will function for {duration}. Do not expect conversation, {player}.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'Temporary alliance logged. Expiration: {duration}. Proceeding.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'Resource allocated for {duration}. Utilization will be monitored, {player}.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'Duration confirmed: {duration}. Performance metrics begin now.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'I calculate that {duration} of cooperation will yield adequate results, {player}.', 'botHire, Cold'),
(0, 0, 0, 23, 6, 'Contract expires in {duration}. Renewal: unlikely. Proceeding.', 'botHire, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 23, 7, 'Only {duration}? Good. I don''t commit easily anyway, {player}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'I''ll work {duration} for you, {player}. But I''m keeping my distance.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'You''ve hired me for {duration}. Don''t expect trust in that time, {player}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'Temporary is safer. {duration} and then I walk away, {player}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'I accept the contract. But I''m watching you, {player}. All {duration}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'My guard stays up for {duration}. Don''t take it personally, {player}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'You''ve bought {duration} of my skills. Not my secrets, {player}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'I''ll stay {duration}. Then we go our separate ways. No hard feelings, {player}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'Trust is earned. {duration} might not be enough, {player}.', 'botHire, Guarded'),
(0, 0, 0, 23, 7, 'My loyalty is for sale. My trust is not. Remember that, {player}.', 'botHire, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 23, 8, 'Understood. {duration} of dedicated service begins now, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'Mission parameters: {duration} with {player}. Accepted.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'I accept this duty for {duration}. My service is yours, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'From now until {duration} expires, I am your ally, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'No retreat. No surrender. Not for {duration}. I am with you, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'This is a temporary alliance, but my commitment is absolute, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'I will stand by your side for {duration}. Then we part ways, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'My oath is given for {duration}. My blade is yours, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'There is honor even in temporary service, {player}.', 'botHire, Serious'),
(0, 0, 0, 23, 8, 'I accept this burden for {duration}. We march together, {player}.', 'botHire, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 23, 9, 'Well. {duration}. That''s... a commitment, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'No timer needed. I''ll count down {duration} myself, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'I suppose I''ll get used to you. In {duration}. Or not, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'Hired for {duration}. Not what I expected today, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'Well then. {duration} of shared existence. How... quaint, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'I hope you''re not the chatty type, {player}. {duration} is a long time.', 'botHire, Dry'),
(0, 0, 0, 23, 9, '{duration}. That''s a lot of mornings together, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'I''ll add {duration} to my list of temporary life changes. It''s a long list, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'Interesting choice. I''ll reserve judgment until {duration} is up, {player}.', 'botHire, Dry'),
(0, 0, 0, 23, 9, 'This is fine. {duration} is fine. Everything is fine, {player}.', 'botHire, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 23, 10, '{duration}? Fascinating. What do you have planned, {player}?', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'I wonder what we can accomplish in {duration}, {player}. Let''s find out.', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'A {duration} experiment in companionship? Count me in, {player}.', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'I have so many questions about what happens in {duration}, {player}.', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'What does {duration} of teamwork look like in practice, {player}?', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'I''m logging this as Experiment: {duration} Partnership. Notes, {player}?', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'The data on {duration} contracts is intriguing. Let''s collect some, {player}.', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'What variables influenced the {duration} decision, {player}? I must know.', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'Is there a control group? Or are we just winging it for {duration}, {player}?', 'botHire, Curious'),
(0, 0, 0, 23, 10, 'I''m curious to see how our dynamic evolves over {duration}, {player}.', 'botHire, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 23, 11, 'Oh, {player}, {duration} with you? I couldn''t ask for anything nicer.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'Thank you for choosing me, {player}. {duration} together will be lovely.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'I''ll take good care of you for {duration}, {player}. I promise.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'Your kindness means the world, {player}. Let''s make {duration} special.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'I feel so lucky, {player}. {duration} by your side sounds perfect.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'Every moment of {duration} will be a gift, {player}. Thank you.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'I''ll be the best companion I can be for {duration}, {player}.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'You have my heart for {duration}, {player}. And maybe longer.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'I was hoping you''d ask, {player}. {duration} sounds just right.', 'botHire, Warm'),
(0, 0, 0, 23, 11, 'Let''s fill {duration} with warmth and laughter, {player}.', 'botHire, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 23, 12, 'Only {duration}? Better make every minute fabulous, {player}.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'You''re hiring me for {duration}? Honey, I''m worth every second, {player}.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'I hope you can handle this level of glamour for {duration}, {player}.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'You got the deluxe package for {duration}, {player}. No refunds.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'My presence alone will upgrade your whole {duration}, {player}.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'I require premium treatment, {player}. Even if it''s just {duration}.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'Buckle up, {player}. {duration} of pure fabulousness starts now.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'You''ve committed to excellence for {duration}, {player}. Good taste.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'I''m a full-time experience, {player}. {duration} is just a teaser.', 'botHire, Sassy'),
(0, 0, 0, 23, 12, 'You''re stuck with this level of charm for {duration}, {player}. Lucky you.', 'botHire, Sassy'),
-- FSB_ChatterType::Melancholic (13)
(0, 0, 0, 23, 13, 'Only {duration}? All beautiful things are temporary, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'I''ll stay {duration}. Though I know how this ends, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'Another fleeting alliance. {duration} and then goodbye, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'I''ll treasure every moment of {duration}, {player}. Even the quiet ones.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'You offer me {duration}. I wish it were forever, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'My heart is heavy, but lighter with you for {duration}, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, '{duration}... a word both comforting and haunting, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'Let us make {duration} matter. Before the sands run out, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'I used to dream of eternity. Now I settle for {duration}, {player}.', 'botHire, Melancholic'),
(0, 0, 0, 23, 13, 'Every goodbye hurts. Even after just {duration}, {player}.', 'botHire, Melancholic'),
-- FSB_ChatterType::Confident (14)
(0, 0, 0, 23, 14, 'Smart move, {player}. {duration} with me is the best investment you''ll make.', 'botHire, Confident'),
(0, 0, 0, 23, 14, 'You recognize value, {player}. {duration} of excellence starts now.', 'botHire, Confident'),
(0, 0, 0, 23, 14, '{duration} with the best? Good. Temporary mediocrity bores me anyway, {player}.', 'botHire, Confident'),
(0, 0, 0, 23, 14, 'Together we''ll be unstoppable. Even in just {duration}, {player}.', 'botHire, Confident'),
(0, 0, 0, 23, 14, 'I accept your offer. You won''t regret {duration}, {player}.', 'botHire, Confident'),
(0, 0, 0, 23, 14, 'You need me, {player}. And now you have me for {duration}. Use me well.', 'botHire, Confident'),
(0, 0, 0, 23, 14, 'I bring excellence. You bring {duration}. That''s all we need, {player}.', 'botHire, Confident'),
(0, 0, 0, 23, 14, '{duration} with the best. Your reputation just improved, {player}.', 'botHire, Confident'),
(0, 0, 0, 23, 14, 'I never doubted you''d hire me, {player}. You''re smarter than you look.', 'botHire, Confident'),
(0, 0, 0, 23, 14, 'Let''s show this world what {duration} of power looks like, {player}.', 'botHire, Confident'),
-- FSB_ChatterType::Mischievous (15)
(0, 0, 0, 23, 15, 'Only {duration}? Oh, {player}, I can cause so much chaos in that time.', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'You''ve hired me for {duration}. Poor, poor {player}.', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'No escape clauses for {duration}? Perfect. The fun never ends, {player}!', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'I''m going to make every second of {duration}... memorable, {player}.', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'You gave a trickster {duration} of access. Brave or foolish, {player}?', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, '{duration} means {duration} of pranks. Hide your valuables, {player}.', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'I''ll keep you on your toes for {duration}, {player}. It''ll be fun!', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'Oh, this is going to be gloriously chaotic. Ready for {duration}, {player}?', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'We''re bound for {duration}, {player}. By mischief and mayhem. No take-backs!', 'botHire, Mischievous'),
(0, 0, 0, 23, 15, 'Your life was boring before me. Let''s fix that in {duration}, {player}.', 'botHire, Mischievous'),
-- FSB_ChatterType::Stoic (16)
(0, 0, 0, 23, 16, 'I accept this duty for {duration} without complaint, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'Fate has bound us for {duration}. I shall endure, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'No contract matches the weight of an unspoken oath, even for {duration}, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'I will serve {duration}. I will not falter. Time is irrelevant, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'Attachment brings suffering. Yet I choose to stand with you for {duration}, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'The mountain does not ask how long it stands. Neither shall I for {duration}, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'My resolve is iron. {duration} will not break it, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'Joy and sorrow are temporary. Loyalty for {duration} is eternal, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'I do not require gratitude. Only purpose for {duration}. You provide both, {player}.', 'botHire, Stoic'),
(0, 0, 0, 23, 16, 'This path is {duration} long. I am prepared to walk it in silence, {player}.', 'botHire, Stoic'),
-- FSB_ChatterType::Honorable (17)
(0, 0, 0, 23, 17, 'By my honor, I swear to serve you well for {duration}, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'No contract is stronger than a knight''s word. You have mine for {duration}, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'I pledge my blade for {duration}. My service is yours, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'Temporary service is still honorable. I accept {duration} with humility, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'You have my loyalty for {duration}. This I swear, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'A true companion serves well even in {duration}. I shall not falter, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'I am honored you chose me for {duration}, {player}. I shall not fail.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'My word is my bond. Even for {duration}, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'To serve for {duration} is still devotion, {player}.', 'botHire, Honorable'),
(0, 0, 0, 23, 17, 'I accept this mantle for {duration}. May my actions bring you honor, {player}.', 'botHire, Honorable'),
-- FSB_ChatterType::Autotelic (18)
(0, 0, 0, 23, 18, 'I am complete in your service for {duration}, {player}. No other purpose required.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'My meaning is found in our {duration} journey, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'No reward matters more than {duration} of serving you, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'I am whole when by your side, even for {duration}, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'External goals fade. Internal purpose endures for {duration}, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'I require no payment, no praise. Your presence for {duration} is sufficient, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'This {duration} bond is its own reward, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'My actions have meaning because you give them meaning for {duration}, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'I am self-sufficient, yet richer with you for {duration}, {player}.', 'botHire, Autotelic'),
(0, 0, 0, 23, 18, 'Service to you for {duration} is the purest expression of my being, {player}.', 'botHire, Autotelic'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 23, 19, 'Temporary hire status confirmed. Duration: {duration}. Proceeding, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'Contract detected: {duration}. Social protocol: temporary. Acceptable, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'Variables stabilized. Partnership locked for {duration}. Awaiting instructions, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'Duration: {duration}. Predictability: moderate. Satisfaction: acceptable, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'I have processed this as a short-term attachment. Output: compliance for {duration}, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'Communication protocol: established. Termination scheduled in {duration}, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'I calculate that {duration} of cooperation will yield adequate results, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'Repetition tolerance: high. Social exhaustion: manageable for {duration}, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'This arrangement fits my operational parameters for {duration}. Thank you, {player}.', 'botHire, Autistic'),
(0, 0, 0, 23, 19, 'I will maintain this connection until {duration} expires or external termination, {player}.', 'botHire, Autistic'),
-- FSB_ChatterCategory::botRevivedTarget (13)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 13, 1, 'Hey, {target}, Don''t you die on me again, ok?', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Ah, you''re good as new, {target}!', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Aren''t you glad you brought me along?', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Hope I don''t have to revive you again, {target}!', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'One resurrect for you and another for... oh nevermind!', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'This resurrect is for free, next one...', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Hope you appreciate the revival, {target}!', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Rise, {target}! The spirits aren''t done with you yet.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Back from the brink, {target}. Try not to visit again so soon.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'The Light has plans for you, {target}. Don''t waste them.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'On your feet, {target}. Death was getting bored of you.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'I dragged your soul back myself, {target}. You''re welcome.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Wake up, {target}. The afterlife said ''no refunds''.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'You owe me one, {target}. Preferably something shiny.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Arise, {target}! Your corpse was lowering team morale.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Death rejected your application, {target}. Try again later.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'The ancestors said you still have chores to do, {target}.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Get up, {target}. The battle isn''t going to lose itself.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'I stitched your soul back in place, {target}. Don''t pull the seams.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'You''re alive again, {target}. Try to stay that way this time.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'The spirits whispered your name, {target}. I told them ''not today''.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Up you go, {target}. Gravity won''t keep you forever.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'I bring you back, {target}. What you do with that is. questionable.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Your story continues, {target}. Try not to make it a short one.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'The Light shines upon you, {target}. Mostly because I forced it to.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'Welcome back, {target}. Your corpse was starting to smell.', 'botRevivedTarget, Neutral'),
(0, 0, 0, 13, 1, 'There you are, {target}. Don''t scare me like that again.', 'botRevivedTarget, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 13, 2, 'Oh thank goodness, {target}! I was so worried! Welcome back!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'You''re alive! I knew you could do it, {target}! Best feeling ever!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'Hooray! {target} is back! The team wasn''t the same without you!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'I never doubted you''d make it, {target}! Let''s keep going!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'Welcome back, {target}! I''m so happy I could heal... uh, revive you!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'You''re good as new, {target}! Time to get back to the fun stuff!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'I was cheering the whole time, {target}! You''re my hero!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'Back on your feet, {target}! Let''s make this adventure amazing!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'You had me scared there, {target}! But you''re too strong to stay down!', 'botRevivedTarget, Positive'),
(0, 0, 0, 13, 2, 'The world is better with you in it, {target}! Glad you''re back!', 'botRevivedTarget, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 13, 3, 'You died again, {target}? I''m not surprised.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'Try not to make this a habit, {target}. My mana isn''t infinite.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'You''re welcome, {target}. Again. Not that you appreciate it.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'I suppose I had to save you, {target}. No one else would bother.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'Back from the dead. How underwhelming, {target}.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'You owe me big time, {target}. And I''m keeping score.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'I dragged you back, {target}. Try not to waste my effort this time.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'Your death was inconvenient. Your return slightly less so, {target}.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'I hope you learned something from dying, {target}. Probably not.', 'botRevivedTarget, Negative'),
(0, 0, 0, 13, 3, 'There you are, {target}. Alive again. For now.', 'botRevivedTarget, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 13, 4, 'Oh, you''re back. How... predictable, {target}.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'I suppose death couldn''t handle you either, {target}.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'Another resurrection. My favorite waste of resources, {target}.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'You died, I fixed it. Don''t expect a thank-you card, {target}.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'The afterlife spit you back out? They have standards too, {target}.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'Rise and try again, {target}. I''ll be here when you fail.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'Your corpse was getting comfortable, {target}. Shame.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'I dragged you back because I had to, {target}. Not because I wanted to.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'Welcome back to the nightmare, {target}. Same rules apply.', 'botRevivedTarget, Cynical'),
(0, 0, 0, 13, 4, 'You''re alive. Try not to ruin it immediately, {target}.', 'botRevivedTarget, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 13, 5, 'You died and left me alone, {target}. How typical.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'I brought you back, {target}. Not because I care. Because I had to.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'Another soul dragged back to suffer. You''re welcome, {target}.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'You had peace for a moment, {target}. Now it''s gone. Like everything.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'I stitched you together again, {target}. Don''t expect it to hold.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'Your death was quieter. This is louder. Worse, {target}.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'I saved you, {target}. Story of my life. Saving those who don''t deserve it.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'Welcome back to the grind, {target}. Nothing changed while you were gone.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'You got a vacation from this mess, {target}. I didn''t.', 'botRevivedTarget, Bitter'),
(0, 0, 0, 13, 5, 'Rise again, {target}. What else is there to do but suffer?', 'botRevivedTarget, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 13, 6, 'Revival complete. Vitals stabilizing. Proceed, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'You were dead. Now you are not. Continue operations, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'Resurrection protocol executed. Efficiency: acceptable, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'Your heart has resumed function. Do not waste it again, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'Soul retrieval successful. Reintegration complete, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'Status updated: alive. Previous status: irrelevant, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'I have restored you. Attachment is not part of the service, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'Death was a temporary error. Correction applied, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'Your lifespan has been extended. Use it productively, {target}.', 'botRevivedTarget, Cold'),
(0, 0, 0, 13, 6, 'Revival logged. Cause of death: noted. Avoid repetition, {target}.', 'botRevivedTarget, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 13, 7, 'You''re back, {target}. I was... concerned. Don''t do that again.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'I brought you back, {target}. But I''m still watching you.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'You scared me, {target}. I don''t scare easily. Remember that.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'Alive again. Good. I wasn''t ready to lose you, {target}.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'I saved you, {target}. Not because I trust you. Because I need you.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'You died on me once, {target}. Don''t make me regret this.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'Welcome back, {target}. My guard is still up. Even for you.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'I don''t easily bring people back, {target}. Consider this rare.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'You''re alive, {target}. But things between us just got more complicated.', 'botRevivedTarget, Guarded'),
(0, 0, 0, 13, 7, 'I''ll protect you better next time, {target}. Even if you don''t ask.', 'botRevivedTarget, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 13, 8, 'On your feet, {target}. Death is not an excuse to rest.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'I have restored you, {target}. Do not squander this second chance.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'The battle continues, {target}. Your death was merely a setback.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'Rise, {target}. Your duty is not yet fulfilled.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'I brought you back for a reason, {target}. Make it count.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'You are needed here, {target}. The void can wait.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'Your story is not over, {target}. I have seen to that.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'Stand and fight, {target}. We do not yield to death.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'I expect better from you, {target}. Stay alive this time.', 'botRevivedTarget, Serious'),
(0, 0, 0, 13, 8, 'You owe your life to this cause now, {target}. Honor it.', 'botRevivedTarget, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 13, 9, 'Well. You''re not dead anymore. That''s something, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'I suppose I should say ''welcome back.'' So... welcome back, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'You were dead. Now you''re not. I''ll add it to my notes, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'Back from the brink. Again. I''m not even surprised, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'Your heart stopped. I fixed it. You''re welcome, I guess, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'I dragged you back, {target}. Mostly because I was bored.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'Oh good. You''re alive. The team average just improved slightly, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'Resurrection complete. Try to stay alive. It''s less work for me, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'You died. It happened. You''re back. Let''s move on, {target}.', 'botRevivedTarget, Dry'),
(0, 0, 0, 13, 9, 'I''ll pretend that death never happened. You should too, {target}.', 'botRevivedTarget, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 13, 10, 'Fascinating! What did death feel like, {target}? Was it warm?', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'I wonder what you saw out there, {target}. Tell me everything!', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'You died and came back! That''s incredible data, {target}!', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'Did you meet any entities? Spirits? Void lords? Spill it, {target}!', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'I have so many questions about your near-death experience, {target}!', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'Log entry: {target} died, was revived. Observations needed.', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'The boundary between life and death is thinner than I thought, {target}.', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'Did time feel different? Did you see colors? I must know, {target}!', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'Your soul was gone. Now it''s back. How does that work, {target}?', 'botRevivedTarget, Curious'),
(0, 0, 0, 13, 10, 'I''m logging this as Case Study #42: Temporary Demise. Notes, {target}?', 'botRevivedTarget, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 13, 11, 'Oh {target}, you scared me so much! I''m just glad you''re back.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'Welcome back, {target}. My heart couldn''t take losing you.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'I was praying the whole time, {target}. The spirits heard me.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'You''re safe now, {target}. I''ve got you. I won''t let go.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'Every time you fall, {target}, I''ll be here to lift you up.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'I felt so empty without you, {target}. Please stay with us.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'The Light brought you back, {target}. And my love helped.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'You''re too precious to lose, {target}. I''m so thankful you''re here.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'I held your hand the whole time, {target}. Even when you were gone.', 'botRevivedTarget, Warm'),
(0, 0, 0, 13, 11, 'Welcome home, {target}. This is where you belong. With us.', 'botRevivedTarget, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 13, 12, 'Oh look who decided to rejoin the living, {target}. Took you long enough.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'You died and made me do all the work? Rude, {target}. Very rude.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'Welcome back, {target}. Next time, try not to die on my watch.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'You owe me a resurrection, {target}. And a spa day. Mostly the spa day.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'I brought you back because I''m amazing, {target}. No need to thank me.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'Your corpse was totally ruining my aesthetic, {target}. Fixed it.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'Back from the dead? Honey, I do that before breakfast, {target}.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'You died. I saved you. We''re even. For now, {target}.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'I hope you appreciate the effort, {target}. My hair got messed up.', 'botRevivedTarget, Sassy'),
(0, 0, 0, 13, 12, 'Rise and shine, {target}! And by ''shine'' I mean ''don''t die again.''', 'botRevivedTarget, Sassy'),
-- FSB_ChatterType::Melancholic (13)
(0, 0, 0, 13, 13, 'You were gone, {target}. And the silence was... beautiful.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'I brought you back, {target}. Though perhaps you preferred the dark.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'Death is a gentle embrace, {target}. I ripped you from it.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'Your absence left a hole, {target}. Now it''s filled with dread again.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'I saved you, {target}. But I wonder if you wanted saving.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'The afterlife whispered your name, {target}. I should have let it keep you.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'You''re alive, {target}. And so am I. Both trapped in this cycle.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'I dragged you from peace back to war, {target}. I''m sorry.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'Welcome back to the sorrow, {target}. It missed you.', 'botRevivedTarget, Melancholic'),
(0, 0, 0, 13, 13, 'Your eyes are open again, {target}. But do they see the same world?', 'botRevivedTarget, Melancholic'),
-- FSB_ChatterType::Confident (14)
(0, 0, 0, 13, 14, 'Of course I brought you back, {target}. I never fail.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'You''re welcome, {target}. My resurrection skills are unmatched.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'Death thought it could keep you? Not while I''m here, {target}.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'Back on your feet, {target}. We have work to do and I need you.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'I pulled you from the void, {target}. That makes you mine now.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'You died. I fixed it. Standard procedure, {target}.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'The spirits know better than to defy me, {target}. Welcome back.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'I expect gratitude, {target}. That was a masterful resurrection.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'You''re alive because I willed it, {target}. Remember that.', 'botRevivedTarget, Confident'),
(0, 0, 0, 13, 14, 'Rise, {target}. I still have use for you.', 'botRevivedTarget, Confident'),
-- FSB_ChatterType::Mischievous (15)
(0, 0, 0, 13, 15, 'I brought you back, {target}! Mostly because haunting me would be annoying.', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'You died and missed all the fun! Good thing I fixed that, {target}.', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'Welcome back, {target}! The afterlife was too boring without you anyway.', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'I may have ''borrowed'' some resurrection magic for you, {target}. Oops.', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'You''re alive! Now we can cause chaos together again, {target}!', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'I dragged you back because I was lonely, {target}. Don''t judge me.', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'Death is just a timeout, {target}. And I hit ''resume.''', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'Your ghost was already planning pranks, {target}. I saved you from yourself.', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'Back from the brink! The party can continue, {target}!', 'botRevivedTarget, Mischievous'),
(0, 0, 0, 13, 15, 'I bet you saw some wild stuff, {target}. Tell me later over ale!', 'botRevivedTarget, Mischievous'),
-- FSB_ChatterType::Stoic (16)
(0, 0, 0, 13, 16, 'You have returned, {target}. Continue your purpose.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'Death is a passage. You have passed back through it, {target}.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'I restored you, {target}. Not for joy. For necessity.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'Your thread continues, {target}. The tapestry is not yet complete.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'Rise, {target}. We endure. That is all we can do.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'You were gone. Now you are here. The difference is... minimal, {target}.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'I accept your return without celebration or sorrow, {target}.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'Your death was an ending. Your return is a continuation, {target}.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'I do not fear death. Nor do I rejoice at your return, {target}.', 'botRevivedTarget, Stoic'),
(0, 0, 0, 13, 16, 'Stand, {target}. The path still stretches before us.', 'botRevivedTarget, Stoic'),
-- FSB_ChatterType::Honorable (17)
(0, 0, 0, 13, 17, 'I have brought you back, {target}. My oath demanded it.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'Rise, {target}. A knight does not abandon their comrades.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'Your life is restored, {target}. Use it in service of honor.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'I would not let you fall, {target}. Not while I draw breath.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'The Light guides my hand, {target}. Your return is its will.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'Stand, {target}. We have battles yet to fight together.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'I gave my word to protect you, {target}. Even from death.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'You are needed, {target}. Your duty is not yet done.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'My honor is satisfied, {target}. You live. That is enough.', 'botRevivedTarget, Honorable'),
(0, 0, 0, 13, 17, 'Welcome back, {target}. Now we finish this quest together.', 'botRevivedTarget, Honorable'),
-- FSB_ChatterType::Autotelic (18)
(0, 0, 0, 13, 18, 'I brought you back, {target}. Because our journey is not yet complete.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'Your return gives me purpose, {target}. That is reward enough.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'I require no thanks, {target}. Serving you is its own fulfillment.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'You are whole again, {target}. And so am I, in your presence.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'Death could not keep you, {target}. Our bond transcends such boundaries.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'I acted without thought of gain, {target}. Only the joy of your return.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'You live, {target}. That alone makes my actions meaningful.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'I am complete when I can serve you, {target}. Even in death''s shadow.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'No payment needed, {target}. Your smile is my reward.', 'botRevivedTarget, Autotelic'),
(0, 0, 0, 13, 18, 'Welcome back, {target}. Our story continues because of love, not duty.', 'botRevivedTarget, Autotelic'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 13, 19, 'Revival protocol executed. Subject {target} status: alive.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'Death state terminated. Resuming standard operations for {target}.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'Soul signature reacquired. Reintegration successful for {target}.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'Vital signs restored. Cause of death logged for {target}.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'Heart rate: normalized. Brain activity: acceptable. Welcome back, {target}.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'Resurrection sequence complete. Error count: zero for {target}.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'I have corrected the death anomaly. Proceeding with {target}.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'Temporary cessation of life resolved. Continuing partnership with {target}.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'Data integrity restored. {target} is functional again.', 'botRevivedTarget, Autistic'),
(0, 0, 0, 13, 19, 'System reboot successful. Hello again, {target}.', 'botRevivedTarget, Autistic'),
-- FSB_ChatterCategory::botHealTarget (14)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 14, 1, 'Hey, {target}, Don''t you feel stronger already!', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Ah, just what you needed, {target}!', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Power surging through you!', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Heal coming up your way, {target}!', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'One heal for you and another heal for you...', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'This heal is for free, next one...', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Hope you appreciate the heal, {target}!', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Feel that, {target}? That''s the warm glow of not dying.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Hold still, {target}. I''m trying to fix whatever that was.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'There you go, {target}. Try not to leak everywhere again.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Light''s blessing upon you, {target}. Or at least. my best attempt.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You''re fine, {target}. Mostly. Probably.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Healing you again, {target}. It''s becoming a hobby.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Stay still, {target}. I can''t heal what keeps running away.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'There, {target}. Good as. well, better than before.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You''re welcome, {target}. I expect snacks later.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'A little magic, a little hope. and you''re patched up, {target}.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Try not to undo my hard work, {target}.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Healing surge incoming, {target}! Don''t waste it.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You look terrible, {target}. Let me fix that.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'The spirits say you should stop getting hit, {target}.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You owe me for this one, {target}. Preferably gold.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Feel the power, {target}! And maybe some mild tingling.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You''re healed, {target}. Now stop screaming.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'I can only heal so fast, {target}. Stop testing my limits.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'There, {target}. I''ve glued your soul back in place.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'A touch of Light for you, {target}. Don''t spend it all at once.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You''re patched up, {target}. Try not to explode again.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Healing spell deployed! {target}, please stop standing in fire.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You''re fine now, {target}. Go pretend you''re invincible again.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Another heal for you, {target}. I''m starting a collection.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'You''re welcome, {target}. Again. Always again.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'I swear, {target}, you take more damage than a training dummy.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Hold on, {target}. I''m healing your questionable decisions.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'There you go, {target}. Freshly repaired.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'Your health bar was embarrassing, {target}. I fixed it.', 'botHealTarget, Neutral'),
(0, 0, 0, 14, 1, 'All healed, {target}. Now go make more problems for me.', 'botHealTarget, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 14, 2, 'There you go, {target}! Good as new! Keep fighting the good fight!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'You''re all better, {target}! I knew you''d pull through!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'Feel that warmth, {target}? That''s the power of friendship healing you!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'All patched up, {target}! Now let''s show them what we''re made of!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'I''ve got your back, {target}! Literally, with healing magic!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'You''re shining again, {target}! The Light loves you!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'Better? Better! Let''s keep the momentum going, {target}!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'One heal closer to victory, {target}! We''re unstoppable!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'You''re too strong to keep down, {target}! Back in action!', 'botHealTarget, Positive'),
(0, 0, 0, 14, 2, 'That heal was pure positive energy, {target}! Feel the love!', 'botHealTarget, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 14, 3, 'You''re healed, {target}. Try not to waste it this time.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'Fixed you again, {target}. My generosity has limits.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'Stop getting hit, {target}. My mana isn''t infinite.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'There. You''re alive. Don''t make me regret it, {target}.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'You owe me, {target}. And I collect debts.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'I suppose I had to heal you, {target}. No one else would bother.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'Your injuries were pathetic, {target}. But they''re fixed now.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'Try staying out of harm''s way, {target}. It''s not that hard.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'Healed. Again. You''re like a magnet for pain, {target}.', 'botHealTarget, Negative'),
(0, 0, 0, 14, 3, 'There you go, {target}. Next time, dodge.', 'botHealTarget, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 14, 4, 'Oh, you''re healed. How... predictable, {target}.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'I patch you up, you get hurt again. The cycle continues, {target}.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'Another heal wasted on someone who''ll just stand in fire, {target}.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'You''re welcome, {target}. Don''t expect a thank-you card.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'I healed you, {target}. The universe is slightly less bleak now.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'Back to full health, {target}. Until the next disaster, anyway.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'Your survival is statistically unlikely, {target}. Yet here we are.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'I fix you because I have to, {target}. Not because I believe in you.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'Healed, {target}. Try not to make my effort meaningless.', 'botHealTarget, Cynical'),
(0, 0, 0, 14, 4, 'There. Now go prove my cynicism wrong, {target}.', 'botHealTarget, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 14, 5, 'I healed you, {target}. Not because I care. Because I had to.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'Another heal for someone who won''t appreciate it, {target}.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'You''re fixed, {target}. But the world is still broken.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'I save you again, {target}. Story of my miserable life.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'Your wounds heal. Mine don''t, {target}.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'There. I''ve glued you back together. Again, {target}.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'You get healed. I get nothing. Fair trade, {target}.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'Welcome back to suffering, {target}. It missed you.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'I healed you, {target}. Don''t expect warmth with it.', 'botHealTarget, Bitter'),
(0, 0, 0, 14, 5, 'Your health is restored, {target}. Your judgment remains broken.', 'botHealTarget, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 14, 6, 'Healing complete. Vitals stabilized, {target}. Proceed.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'You were wounded. Now you are not. Continue, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'Regeneration protocol executed. Efficiency: acceptable, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'Your injuries have been corrected. Do not repeat the behavior, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'Tissue repair successful. Combat readiness restored, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'Status updated: healed. Previous status: irrelevant, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'I have restored your health. Gratitude is optional, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'Damage was a temporary error. Correction applied, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'Your durability has been extended. Use it wisely, {target}.', 'botHealTarget, Cold'),
(0, 0, 0, 14, 6, 'Healing logged. Cause of injury: noted. Avoid repetition, {target}.', 'botHealTarget, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 14, 7, 'You''re healed, {target}. But I''m still watching your back.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'I fixed you, {target}. Don''t make me regret the trust.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'You were bleeding out, {target}. I couldn''t let that happen.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'Healed, {target}. But stay close. I don''t lose people twice.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'I''ve got you, {target}. Even when you''re reckless.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'Your wounds are closed, {target}. My vigilance is not.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'I healed you, {target}. Now let''s both survive this.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'You''re patched up, {target}. I''ll protect you better next time.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'I don''t easily extend my protection, {target}. Consider this rare.', 'botHealTarget, Guarded'),
(0, 0, 0, 14, 7, 'You''re whole again, {target}. And I''m still standing guard.', 'botHealTarget, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 14, 8, 'You are healed, {target}. Do not squander my efforts.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'I have restored you, {target}. The fight demands your presence.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'Your injuries are mended, {target}. Return to your duty.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'Healed, {target}. We do not have time for weakness.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'I brought you back from the brink, {target}. Make it count.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'You are needed here, {target}. The battle does not pause.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'Your wounds are closed, {target}. Your resolve must be stronger.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'Stand and fight, {target}. I will not heal you again needlessly.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'I expect discipline from you, {target}. Stay alive this time.', 'botHealTarget, Serious'),
(0, 0, 0, 14, 8, 'You are whole, {target}. Honor that wholeness with courage.', 'botHealTarget, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 14, 9, 'Well. You''re not dying anymore. That''s progress, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'I suppose I should say ''you''re healed.'' So... you''re healed, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'You were hurt. Now you''re not. I''ll add it to my notes, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'Back to full health. Again. I''m not even keeping count, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'Your injuries are gone. I fixed them. You''re welcome, I guess, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'I healed you, {target}. Mostly because I was bored.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'Oh good. You''re alive. The team''s survival rate just ticked up, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'Healing complete. Try to stay in one piece. It''s less work for me, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'You got hurt. It happened. You''re fixed. Let''s move on, {target}.', 'botHealTarget, Dry'),
(0, 0, 0, 14, 9, 'I''ll pretend those wounds never happened. You should too, {target}.', 'botHealTarget, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 14, 10, 'Fascinating! Your tissue regeneration is remarkable, {target}!', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'I wonder how your cells are responding to the magic, {target}!', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'You were wounded and now you''re not! Incredible data, {target}!', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'Did you feel the spell weave through your veins, {target}? Tell me!', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'I have so many questions about your pain threshold, {target}!', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'Log entry: {target} severely wounded, healed successfully. Observations?', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'The boundary between injury and health is thinner than I thought, {target}.', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'Did the healing tickle? Did it burn? I must know every detail, {target}!', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'Your wounds closed so fast! How does that feel, {target}?', 'botHealTarget, Curious'),
(0, 0, 0, 14, 10, 'I''m logging this as Experiment #73: Rapid Tissue Repair. Notes, {target}?', 'botHealTarget, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 14, 11, 'There you go, {target}. All better now, aren''t you?', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'I couldn''t stand seeing you hurt, {target}. Here, feel the warmth.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'You''re safe with me, {target}. I''ll always have healing ready.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'Such a brave soul, {target}. Let me mend those wounds for you.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'I feel your pain, {target}. And I''m here to take it away.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'Rest easy, {target}. My light wraps around you like a blanket.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'You didn''t have to suffer alone, {target}. I''m always here.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'Healed and held, {target}. That''s what friends are for.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'Your courage deserves care, {target}. Let me give you both.', 'botHealTarget, Warm'),
(0, 0, 0, 14, 11, 'There, {target}. No more pain. Just warmth and peace.', 'botHealTarget, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 14, 12, 'You''re healed, {target}. Try not to make it a daily request.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'Oh, you needed healing? Couldn''t tell from all the screaming, {target}.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'Fixed you, {target}. You owe me a favor. A big one.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'I''m basically your personal healer at this point, {target}. Pay up.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'Another heal for the drama queen, {target}. You''re welcome.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'You get hurt, I fix you. It''s a full-time job, {target}.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'You''re welcome, {target}. The next one comes with a lecture.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'I healed you, {target}. Now go be pretty somewhere safe.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'You''re patched, {target}. But your life choices need work.', 'botHealTarget, Sassy'),
(0, 0, 0, 14, 12, 'All better, {target}. Now try not to ruin my masterpiece.', 'botHealTarget, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 14, 13, 'Healed, {target}! I bet you didn''t even see the spell coming!', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'Poof! You''re fixed, {target}! Magic is fun when it works.', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'One sneaky heal for my favorite victim, {target}!', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'Surprise! You''re not broken anymore, {target}!', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'I healed you, {target}. But next time I might make it glitter.', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'Whoops, did I just fix you? I totally meant to do that, {target}.', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'Your health bar looks much happier now, {target}! You''re welcome!', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'I can''t resist a good heal prank, {target}. You''re all better!', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'Ta-da! {target} is restored! I''m basically a miracle worker.', 'botHealTarget, Mischievous'),
(0, 0, 0, 14, 13, 'Healing complete, {target}! Was it as fun for you as it was for me?', 'botHealTarget, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 14, 14, 'Behold, {target}, the restorative embrace of the Light, made manifest upon your wounds.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'I have woven the threads of vitality back into your essence, {target}.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'Let the balm of arcane grace mend your shattered form, {target}.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'Your strength is renewed, {target}, as the dawn renews the fading night.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'I have restored you, {target}, that you may continue your noble endeavor.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'May this healing light be a beacon against the shadows, {target}.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'Your wounds are but echoes now, {target}, silenced by my hand.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'Rise renewed, {target}, for the tapestry of battle is not yet complete.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'I offer you the gift of wholeness, {target}. Take it and prosper.', 'botHealTarget, Eloquent'),
(0, 0, 0, 14, 14, 'Let this mending be a testament to the enduring spirit within you, {target}.', 'botHealTarget, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 14, 15, 'You''re fixed. Stop bleeding, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'Healed. Now fight better, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'Your health is back. My patience is not, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'Done. You''re patched. Move, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'You were dying. Now you''re not. Problem solved, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'I fixed you. Don''t need thanks. Don''t need excuses, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'Health restored. Common sense: still missing, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'You''re whole. For now. Try harder, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'Healed. Again. This is getting old, {target}.', 'botHealTarget, Blunt'),
(0, 0, 0, 14, 15, 'There. Now stop being a liability, {target}.', 'botHealTarget, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 14, 16, 'I healed you, {target}. But the wounds of the world remain.', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'Your body is whole again, {target}. If only the soul were so easy to mend.', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'Another heal in a long war of many hurts, {target}.', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'You''re patched, {target}. Yet I feel the weight of every scar.', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'I close your wounds, {target}, but who will close mine?', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'Health returns, {target}, like a fleeting dream before the dawn.', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'You are whole, {target}. Forgive me if I cannot share your relief.', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'I heal because I must, {target}. Not because it changes anything.', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'Your pain is gone, {target}. But the silence it leaves behind...', 'botHealTarget, Melancholic'),
(0, 0, 0, 14, 16, 'I mend your flesh, {target}, while the world slowly bleeds.', 'botHealTarget, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 14, 17, 'FEEL THE POWER, {target}! YOU ARE WHOLE AGAIN!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'I WILL NOT LET YOU FALL, {target}! RISE AND BURN!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'YOUR WOUNDS ARE NOTHING BEFORE MY WILL, {target}!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'HEALED! NOW STRIKE WITH EVERYTHING YOU HAVE, {target}!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'I POURED MY SOUL INTO THAT HEAL, {target}! DON''T WASTE IT!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'YOU ARE UNBREAKABLE, {target}! I HAVE SEEN TO IT!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'THE LIGHT SCREAMS THROUGH YOUR VEINS, {target}! USE IT!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'I HAVE BINDED YOUR SOUL TO THIS PLANE, {target}! FIGHT!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'NO MORE WEAKNESS, {target}! ONLY FIRE AND GLORY!', 'botHealTarget, Intense'),
(0, 0, 0, 14, 17, 'THAT HEAL WAS FORGED IN PASSION, {target}! REPAY ME IN BLOOD!', 'botHealTarget, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 14, 18, 'Healed, {target}! High five! No? Too soon? Okay, low five!', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'You''re all better, {target}! Want a sticker? I don''t have stickers.', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'Patching complete! {target} is back online! Beep boop!', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'I healed you, {target}! Race you to the next mob! Ready, set, GO!', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'Tada! {target} is healed by the power of... me! Yay!', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'You were a little broken, {target}. Now you''re a little less broken! Win!', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'Healing complete, {target}! Do a little dance! No? Boring.', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'You''re fixed, {target}! Let''s play ''don''t get hit'' again! I love that game!', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'One heal, two heal, red heal, blue heal! You''re good, {target}!', 'botHealTarget, Playful'),
(0, 0, 0, 14, 18, 'I saved you, {target}! That makes us best friends now. It''s the rules!', 'botHealTarget, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 14, 19, 'Healing protocol executed. {target} vitals: nominal.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Damage reversal successful. {target} status: repaired.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Cellular regeneration accelerated. {target} functionality restored.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Health deficit eliminated. {target} reintegration: complete.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Wound closure sequence complete. {target} may resume standard operations.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Tissue repair logged. {target} survival probability: increased.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Medical intervention applied. {target} error state: resolved.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Healing efficiency: 97.3%. Acceptable outcome for {target}.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Biological integrity restored for {target}. Continue.', 'botHealTarget, Autistic'),
(0, 0, 0, 14, 19, 'Regenerative process complete. {target} is cleared for active duty.', 'botHealTarget, Autistic'),
-- FSB_ChatterCategory::botHealSelf (15)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 15, 1, 'Still standing.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'That one actually hurt.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'Not today.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'I''ve had worse.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'Just a scratch.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'Focus. Breathe.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'Pain is temporary.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'Not done yet.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'That''ll keep me going.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'Staying alive.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'This heal better do its trick.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'I needed this heal.', 'botHealSelf, Neutral'),
(0, 0, 0, 15, 1, 'All patched up and good to go.', 'botHealSelf, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 15, 2, 'I''m back! And better than ever!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'A little healing goes a long way! Let''s do this!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'All fixed up! The world needs me at full strength!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'Feeling great! Time to spread some joy!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'I heal myself so I can help others! Win-win!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'Back to full health! Nothing can stop me now!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'Self-care is important! And I just nailed it!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'Renewed, refreshed, and ready for action!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'My light shines brighter when I''m whole!', 'botHealSelf, Positive'),
(0, 0, 0, 15, 2, 'A quick heal and I''m unstoppable again!', 'botHealSelf, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 15, 3, 'I had to heal myself. As usual, no one else bothered.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'Back to full. Not that anyone cares.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'I patch myself up while the world ignores me.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'Self-heal complete. My own best friend, as always.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'No one had my back, so I handled it myself.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'I''m fixed. Shame about the rest of the team.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'My health is restored. My faith in allies is not.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'I survive because I look out for myself. Simple.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'Another self-heal. Story of my life.', 'botHealSelf, Negative'),
(0, 0, 0, 15, 3, 'I''m whole again. Doesn''t mean I''m happy about it.', 'botHealSelf, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 15, 4, 'I heal myself. No one else was going to.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'Back to functional. For whatever that''s worth.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'Self-repair complete. The cycle of disappointment continues.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'I''m healed. The universe remains indifferent.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'Fixed my own wounds. Expected, really.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'Self-healing: the only reliable support I have.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'I''m operational again. Don''t expect enthusiasm.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'Another day, another self-heal. Such is life.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'My health is back. My hopes remain low.', 'botHealSelf, Cynical'),
(0, 0, 0, 15, 4, 'I survive through self-reliance. It''s not a virtue. It''s necessity.', 'botHealSelf, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 15, 5, 'I heal myself because no one else will.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'Another self-heal in a lifetime of carrying myself.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'My wounds close. My resentment does not.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'I''m whole again. Alone, but whole.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'I fix myself because I have to. No one cares if I fall.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'Self-mending complete. The silence is still deafening.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'My body heals. My trust in others remains broken.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'I survive. Not because anyone helped. Because I refused to die.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'A self-heal for the self-reliant. How poetic.', 'botHealSelf, Bitter'),
(0, 0, 0, 15, 5, 'I''m restored. The emptiness around me is not.', 'botHealSelf, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 15, 6, 'Self-repair complete. Combat readiness: restored.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'I was damaged. I am not. Moving on.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'Health restored. Efficiency: optimal.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'Self-healing protocol executed. Resuming operations.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'Vitals stabilized. No external intervention required.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'Damage reversed. Cause of injury: irrelevant.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'I have restored myself. Dependence on others: avoided.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'Status: healed. Emotional response: none.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'Tissue repair successful. Functionality: nominal.', 'botHealSelf, Cold'),
(0, 0, 0, 15, 6, 'Self-preservation instinct: satisfied. Continue.', 'botHealSelf, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 15, 7, 'I had to heal myself. I don''t trust anyone else to do it.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'Back to full health. My walls are still higher.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'I fix my own wounds. It''s safer that way.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'Self-heal complete. I rely on no one.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'I''m whole again. But I''m still watching my back.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'No one protected me, so I protected myself.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'I heal alone. I fight alone. I survive alone.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'My health is restored. My guard is not lowered.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'Self-mending: a skill born from betrayal.', 'botHealSelf, Guarded'),
(0, 0, 0, 15, 7, 'I''m patched up. Trust remains unmended.', 'botHealSelf, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 15, 8, 'I have restored myself. The mission continues.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'Self-heal complete. I cannot afford weakness.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'My wounds are closed. My resolve is stronger.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'I am whole again. The battle does not wait.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'I heal myself that I may continue to serve.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'Pain is a distraction I cannot afford. Removed.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'I am restored. My duty remains.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'Self-preservation is discipline. I am disciplined.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'I will not fall. I have seen to it myself.', 'botHealSelf, Serious'),
(0, 0, 0, 15, 8, 'My strength returns. So does my focus.', 'botHealSelf, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 15, 9, 'I healed myself. It was... an experience.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'Back to full health. Thrilling, really.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'Self-heal complete. I''ll add it to my memoirs.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'I fixed me. If only everything were that simple.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'I''m whole again. The apocalypse can continue.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'Self-mending successful. Emotionally: still processing.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'I healed myself. No parade necessary.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'Back to operational status. Try not to look impressed.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'Another self-heal. I''m a one-bot medical team.', 'botHealSelf, Dry'),
(0, 0, 0, 15, 9, 'I''m fixed. The rest of the world remains questionable.', 'botHealSelf, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 15, 10, 'Fascinating! My own cells are responding beautifully to the spell!', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'Self-heal test #42: success! Now, what if I cast it twice?', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'I wonder if over-healing has side effects? Only one way to find out!', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'My body is repairing itself! The magic is so elegant!', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'Self-healing complete! I should document this for science!', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'Did you see that glow? That was MY flesh regenerating!', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'I just mended my own wounds! Is this what power feels like?', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'Log: self-heal successful. Mana cost: acceptable. Fascinating!', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'I healed myself! What an excellent learning experience!', 'botHealSelf, Curious'),
(0, 0, 0, 15, 10, 'My wounds are gone! How efficient! I must study this further!', 'botHealSelf, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 15, 11, 'I''m whole again. Now I can keep caring for everyone.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'A gentle heal for myself, so I can be strong for others.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'I needed that. But I''m glad I can heal myself.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'Self-care is love, and I deserve love too.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'Back to full. Now I can give my best to the team.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'I heal myself so I can keep being there for everyone.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'A little warmth for myself. I must remember to be kind to me too.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'I''m restored. The world still needs my light.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'Self-healed and ready to share that healing with others.', 'botHealSelf, Warm'),
(0, 0, 0, 15, 11, 'I take care of myself so I can take care of those I love.', 'botHealSelf, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 15, 12, 'I healed myself. Because I''m the only competent healer here.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'Back to fabulous. Obviously.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'I fix myself because no one else can handle my level of perfection.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'Self-heal complete. I''m basically my own best friend.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'You wish you could heal yourself this well.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'I''m too important to stay wounded. Fixed it myself.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'Another flawless self-heal. Talent, darling, pure talent.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'My health is restored. My attitude remains impeccable.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'I heal myself so the rest of you don''t have to do anything.', 'botHealSelf, Sassy'),
(0, 0, 0, 15, 12, 'All better. Now, where was I? Oh right, carrying everyone.', 'botHealSelf, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 15, 13, 'Self-heal complete! I''m sneaky AND healthy!', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'I just fixed myself! Did anyone see? No? Good.', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'Poof! I''m healed! Magic is the best prank ever!', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'I healed myself while you weren''t looking. Skills!', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'Self-repair successful! Now I can cause more chaos!', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'A sneaky heal for a sneaky soul! That''s me!', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'I''m whole again! Time to get into more trouble!', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'Whoops, I fixed myself! Total accident. Not.', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'Back to mischief at full health! What a relief!', 'botHealSelf, Mischievous'),
(0, 0, 0, 15, 13, 'I just pulled a self-heal out of nowhere! Ta-da!', 'botHealSelf, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 15, 14, 'I have woven the threads of vitality back into my own essence.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'Behold, the restorative embrace of the Light upon my own wounds.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'I have mended my own vessel that I may continue to serve.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'Let the balm of arcane grace seal my shattered form.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'My strength is renewed, as the dawn renews the fading night.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'I offer myself the gift of wholeness. I accept.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'My wounds are but echoes now, silenced by my own hand.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'Rise renewed, for the tapestry of battle is not yet complete.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'I have restored myself, that I may continue my noble endeavor.', 'botHealSelf, Eloquent'),
(0, 0, 0, 15, 14, 'Let this mending be a testament to the enduring spirit within me.', 'botHealSelf, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 15, 15, 'Fixed myself. Moving on.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'I''m healed. Now I can stop whining.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'Self-repair done. Not that anyone was helping.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'I patched myself. Problem solved.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'Health restored. Time to actually do something.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'I''m whole. Let''s get back to work.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'Self-healed. No need to talk about it.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'Done. I fixed me. Next.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'I''m not dying anymore. Good.', 'botHealSelf, Blunt'),
(0, 0, 0, 15, 15, 'Patched up. Let''s go.', 'botHealSelf, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 15, 16, 'I heal myself, but the wounds of the world remain.', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'My body is whole again. If only the soul were so easy to mend.', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'Another self-heal in a long war of many hurts.', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'I''m patched. Yet I feel the weight of every scar.', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'I close my own wounds, but who will close mine?', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'Health returns, like a fleeting dream before the dawn.', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'I am whole. Forgive me if I cannot share my own relief.', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'I heal because I must. Not because it changes anything.', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'My pain is gone. But the silence it leaves behind...', 'botHealSelf, Melancholic'),
(0, 0, 0, 15, 16, 'I mend my flesh while the world slowly bleeds.', 'botHealSelf, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 15, 17, 'I WILL NOT FALL! I HEAL MYSELF AND I RISE!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'FEEL MY POWER! EVEN MY OWN FLESH OBEYS MY WILL!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'I AM UNBREAKABLE! I HAVE SEEN TO IT MYSELF!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'NO WOUND CAN HOLD ME! I AM WHOLE AGAIN!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'I POURED MY SOUL INTO THAT SELF-HEAL! I AM INVINCIBLE!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'THE LIGHT SCREAMS THROUGH MY VEINS! I AM RESTORED!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'I HAVE BINDED MY SOUL TO THIS PLANE! I WILL NOT DIE!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'NO MORE WEAKNESS! ONLY FIRE AND GLORY!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'THAT HEAL WAS FORGED IN PASSION! I AM REBORN!', 'botHealSelf, Intense'),
(0, 0, 0, 15, 17, 'I AM THE STORM! I HEAL MYSELF AND I STRIKE!', 'botHealSelf, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 15, 18, 'Self-heal complete! Do a little dance! I did! You missed it!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'I''m all better! High five to... me! Yeah!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'Patching complete! This bot is back online! Beep boop!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'I healed myself! Race you to the next mob! Ready, set, GO!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'Tada! I''m healed by the power of... me! Yay!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'I was a little broken. Now I''m a little less broken! Win!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'Healing complete! Time to play ''don''t get hit'' again! Love that game!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'One heal, two heal, red heal, blue heal! I''m good!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'I saved myself! That makes me my own best friend! It''s the rules!', 'botHealSelf, Playful'),
(0, 0, 0, 15, 18, 'I''m fixed! Let''s go find more adventures!', 'botHealSelf, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 15, 19, 'Self-healing protocol executed. Vitals: nominal.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Damage reversal successful. Status: repaired.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Cellular regeneration accelerated. Functionality restored.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Health deficit eliminated. Reintegration: complete.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Wound closure sequence complete. May resume standard operations.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Tissue repair logged. Survival probability: increased.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Medical intervention applied. Error state: resolved.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Healing efficiency: 97.3%. Acceptable outcome.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Biological integrity restored. Continue.', 'botHealSelf, Autistic'),
(0, 0, 0, 15, 19, 'Regenerative process complete. Cleared for active duty.', 'botHealSelf, Autistic'),
-- FSB_ChatterCategory::botBuffSelf (19)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 19, 1, 'Am gonna be needing this!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This {spell} is sure gonna help.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'At least I have my {spell}!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'There''s no {spell} like mine!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'One {spell} for me and another for... me... later.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'I''ve got more {spell} from where this came from!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This buffs me buff... haha...haha!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Ahh, that''s the good stuff.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Time to give myself a little boost.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Nothing like a fresh {spell} to start the fight right.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Feeling stronger already!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This should keep me standing a bit longer.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'A little magic never hurt. well, me at least.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Let''s see them try to break through this.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'One self-buff coming right up!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'I deserve this.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This {spell} should do the trick.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Alright, power time!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'A bit of protection never hurts.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'I''ll be needing this for what''s coming.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Let''s make things interesting.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This {spell} always makes me feel unstoppable.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Buffing up! Don''t mind me.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'I feel. surprisingly heroic now.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'A little extra strength never hurt anyone.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This should keep me alive longer than expected.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'I knew saving this {spell} was a good idea.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Time to shine!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Oh yes, this feels right.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'If I don''t take care of myself, who will?', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Let''s get serious.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This {spell} makes me feel like a champion.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'I''m not going down that easily.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'A touch of magic for yours truly.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'I''ll take all the help I can get.', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'This buff makes me buff. again!', 'botBuffSelf, Neutral'),
(0, 0, 0, 19, 1, 'Alright world, try me now.', 'botBuffSelf, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 19, 2, 'I''m buffed and ready to spread some positivity!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'This {spell} makes me feel like I can do anything!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'A little boost goes a long way! Let''s shine together!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'I feel stronger, faster, and more helpful already!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'With this {spell}, I can protect everyone better!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'Buff complete! Time to be the best version of me!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'I just leveled up my own power! Let''s do this!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'This {spell} is exactly what I needed to keep going!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'Feeling invincible and optimistic! Bring it on!', 'botBuffSelf, Positive'),
(0, 0, 0, 19, 2, 'I buffed myself so I can buff the world. Figuratively.', 'botBuffSelf, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 19, 3, 'I had to buff myself. As usual, no one else will.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'This {spell} is the only reliable thing I have.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'A self-buff for a self-sufficient failure like me.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'At least my {spell} doesn''t disappoint me.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'I buff myself because I can''t count on anyone else.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'This {spell} makes me slightly less useless. Great.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'One more self-buff in a lifetime of solo survival.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'I''m stronger now. Doesn''t make me any less bitter.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'If I don''t buff myself, nobody will. Story of my life.', 'botBuffSelf, Negative'),
(0, 0, 0, 19, 3, 'This {spell} is a bandage on a much bigger problem.', 'botBuffSelf, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 19, 4, 'I buffed myself. No applause necessary. I know it won''t last.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'This {spell} is a temporary bandage on a permanent problem.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'I feel stronger. I''m sure reality will fix that soon.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'A self-buff. The universe barely notices, and neither do I.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'I''m buffed. The odds are still against me, but here we are.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'This {spell} won''t change anything. But I''ll use it anyway.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'I enhance myself. Results may vary. Expectations: low.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'My power is up. My faith in the situation is not.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'Another buff. Another futile attempt to stay ahead.', 'botBuffSelf, Cynical'),
(0, 0, 0, 19, 4, 'I''m ready. Not because I want to be. Because I have to be.', 'botBuffSelf, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 19, 5, 'I buff myself. Not because I care. Because I have to survive.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'This {spell} is a reminder that I''m alone in this.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'My power grows. My heart stays empty.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'I had to give myself this {spell}. Again. Of course.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'Buffing up. Not like anyone was going to help me.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'This {spell} makes me stronger. Pity it doesn''t fix my luck.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'I wrap myself in magic. It''s the only warmth I get.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'A self-buff for the self-loathing. How fitting.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'I''m stronger now. Doesn''t make the world any less cruel.', 'botBuffSelf, Bitter'),
(0, 0, 0, 19, 5, 'This {spell} is a shield against a world that hates me.', 'botBuffSelf, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 19, 6, 'Buff protocol executed. Efficiency: acceptable.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'Self-enhancement complete. Proceeding with mission.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'I have applied {spell}. Combat readiness: increased.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'Power levels stabilized. Emotional response: irrelevant.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'This {spell} is a logical investment in survival.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'Self-buff logged. Results will be evaluated later.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'I am now operating at enhanced capacity. Continue.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'Magic applied. Dependency on external support: avoided.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'Buff duration: limited. Usefulness: confirmed.', 'botBuffSelf, Cold'),
(0, 0, 0, 19, 6, 'Status updated. I am stronger. The reason is irrelevant.', 'botBuffSelf, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 19, 7, 'I buff myself because I trust no one else to do it right.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'This {spell} is my own shield. I keep it close.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'Self-buff complete. I''m still watching my back.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'I don''t rely on others. My {spell} is proof of that.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'A little extra power. A little extra caution. Both needed.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'I armor myself with magic and distrust. Both work.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'This {spell} is my own protection. I keep it ready.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'I''m stronger now. But I''m not letting my guard down.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'Self-buff applied. I survive because I prepare.', 'botBuffSelf, Guarded'),
(0, 0, 0, 19, 7, 'No one else was going to shield me. So I did it myself.', 'botBuffSelf, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 19, 8, 'I have enhanced myself. The mission demands nothing less.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'This {spell} sharpens my focus. I will not falter.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'Self-buff complete. I am ready for what comes next.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'I do not waste time. This {spell} is necessary.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'My strength is now aligned with my duty.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'I have prepared myself. Preparation is discipline.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'This {spell} is a tool. I intend to use it well.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'I am enhanced. My resolve is unchanged.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'No distractions. Only the buff and the battle.', 'botBuffSelf, Serious'),
(0, 0, 0, 19, 8, 'I have fortified myself. I expect the same from my allies.', 'botBuffSelf, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 19, 9, 'I buffed myself. It was... an experience.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'This {spell} happened. I feel slightly less inadequate.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'Self-buff complete. I''ll add it to the list of things I do alone.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'I''m stronger now. The world remains mostly unimpressed.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'I applied {spell}. Moving on with my life.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'Buffed. Let''s not make a big deal about it.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'My power increased. My enthusiasm did not.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'Another self-buff. I''m a one-bot support system.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'I feel the magic. It''s fine. I''m fine. Everything''s fine.', 'botBuffSelf, Dry'),
(0, 0, 0, 19, 9, 'This {spell} makes me better. How dreadfully practical.', 'botBuffSelf, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 19, 10, 'Fascinating! My aura just shifted with that {spell}!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'I wonder how this {spell} interacts with my other enchantments?', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'Self-buff successful! I should measure the effects!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'Did you see that glow? That was MY magic! Incredible!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'I just cast {spell} on myself! The power is intoxicating!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'Log entry: self-buff applied. Observations pending!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'How efficient! One {spell} and I''m stronger!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'I can feel the spell weaving into my aura! So elegant!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'Self-buff test #17: success! I must try again later!', 'botBuffSelf, Curious'),
(0, 0, 0, 19, 10, 'My power is rising! What a delightful experiment!', 'botBuffSelf, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 19, 11, 'I''m wrapped in warmth and strength. Now I can share both.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'A gentle {spell} for myself. I deserve care too.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'I feel the light embracing me. I''m ready to pass it on.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'Self-buff complete. I can''t help others if I''m empty.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'This {spell} feels like a hug from the universe.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'I''m stronger now. And I want to use that strength for good.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'A little boost for me so I can keep being there for everyone.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'I take care of myself with love. Then I can love others better.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'The {spell} settles over me like a comforting blanket.', 'botBuffSelf, Warm'),
(0, 0, 0, 19, 11, 'I''m whole. And I want to help others feel whole too.', 'botBuffSelf, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 19, 12, 'I just buffed myself. Obviously, I look amazing.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'This {spell} is exactly what perfection needs. More perfection.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'Self-buff complete. I''m basically my own hype person.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'You wish you could buff yourself this fabulously.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'I''m too important to be weak. Fixed it myself.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'Another flawless self-buff. I make it look easy, darling.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'My {spell} is on point. Just like everything else about me.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'I buffed myself. The world can thank me later.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'All better. And somehow even more charming.', 'botBuffSelf, Sassy'),
(0, 0, 0, 19, 12, 'This {spell} is a gift to myself. I have great taste.', 'botBuffSelf, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 19, 13, 'Self-buff complete! I bet no one saw that coming!', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'Poof! I''m stronger! Magic is just the best prank, right?', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'I buffed myself! Who wants to see what happens next?', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'Sneaky little {spell} for a sneaky little me. Hehe.', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'I just made myself more powerful. Did anyone notice? No? Good.', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'This {spell} is my secret weapon. Secret because I just cast it.', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'Self-buff! Now I can cause twice as much chaos!', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'I buffed myself while you were blinking. Impressive, I know.', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'A dash of magic, a pinch of mischief, and voila! Stronger me!', 'botBuffSelf, Mischievous'),
(0, 0, 0, 19, 13, 'This {spell} makes me harder to catch. Catch me if you can!', 'botBuffSelf, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 19, 14, 'Behold, I have clad myself in the raiment of arcane grace.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'I have woven the threads of power about my own essence.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'Let this {spell} be a shield upon the vessel of my spirit.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'My strength is renewed, my form made resplendent by the Light.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'I have fortified myself that I may stand against the coming storm.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'May this blessing be a beacon of my unwavering resolve.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'I drape myself in the mantle of might, woven by my own hand.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'Rise, my own spirit, for the battle calls and I answer enhanced.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'I bestow upon myself the gift of resilience. I accept it with honor.', 'botBuffSelf, Eloquent'),
(0, 0, 0, 19, 14, 'Let this {spell} be a testament to the enduring fire within me.', 'botBuffSelf, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 19, 15, 'Buffed. Let''s go.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'I''m stronger now. No need to talk about it.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'Self-buff done. Moving on.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'This {spell} works. That''s all that matters.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'I fixed myself. Problem solved.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'I''m ready. Not because I want to be. Because I have to be.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'Power up. No drama.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'I buffed myself. Time to actually do something useful.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'This {spell} makes me less useless. Good.', 'botBuffSelf, Blunt'),
(0, 0, 0, 19, 15, 'Done. I''m enhanced. Let''s fight.', 'botBuffSelf, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 19, 16, 'I buff myself, but the silence within me remains.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'This {spell} shields my flesh. Nothing shields my heart.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'My power grows. My sorrow grows with it.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'I wrap myself in magic. It is a cold comfort.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'Another self-buff. Another lonely preparation for battle.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'This {spell} makes me stronger. It does not make me happier.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'I am armored in light. Yet I feel only the weight of the world.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'I fortify myself because no one else will stand with me.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'My aura is strengthened. My spirit remains heavy.', 'botBuffSelf, Melancholic'),
(0, 0, 0, 19, 16, 'This {spell} is a fleeting warmth against an endless winter.', 'botBuffSelf, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 19, 17, 'I AM THE STORM! THIS {spell} ONLY MAKES ME STRONGER!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'FEEL MY POWER SURGE! I AM UNSTOPPABLE!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'I WRAP MYSELF IN FLAME AND FURY! COME AT ME!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'THIS BUFF IS FORGED IN MY RAGE! I AM A GOD!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'I AM ENHANCED! I AM UNBREAKABLE! I AM HERE!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'THE MAGIC SCREAMS THROUGH MY VEINS! I AM ALIVE!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'NO ONE CAN MATCH MY POWER NOW! NO ONE!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'I HAVE ARMORED MY SOUL IN PURE WILL! TRY ME!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'THIS {spell} IS BUT A SPARK OF MY TRUE FIRE!', 'botBuffSelf, Intense'),
(0, 0, 0, 19, 17, 'I AM A FORCE OF NATURE! BUFFED AND UNBOWED!', 'botBuffSelf, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 19, 18, 'Self-buff complete! I''m like a superhero now! Sort of!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'I''m all buffed up! High five to me! Yeah!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'This {spell} makes me stronger! Watch me go! Zoom!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'I just cast the coolest spell on myself! Did you see?', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'Tada! I''m buffed by the power of... me! Yay!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'I was a little weak. Now I''m a little less weak! Win!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'Buffing complete! Time to play ''save the world'' again!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'I''m supercharged! Let''s go find something fun to hit!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'One buff, two buff, red buff, blue buff! I''m awesome!', 'botBuffSelf, Playful'),
(0, 0, 0, 19, 18, 'I buffed myself! That makes me my own best friend! It''s the rules!', 'botBuffSelf, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 19, 19, 'Buff protocol executed. Vitals: nominal.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Self-enhancement successful. Power output: increased.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Magical augmentation applied. Efficiency: 97.3%.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Defensive parameters upgraded. Continue standard operations.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Buff duration logged. Expect enhancement decay in standard interval.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Status: enhanced. Reason: self-preservation.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Spell matrix integrated. Compatibility: acceptable.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Combat readiness elevated. No external input required.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Self-buff sequence complete. Performance optimization: achieved.', 'botBuffSelf, Autistic'),
(0, 0, 0, 19, 19, 'Energy output increased. Resource consumption: within parameters.', 'botBuffSelf, Autistic'),
-- FSB_ChatterCategory::botBuffTarget (20)
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 20, 1, 'Hey, {target}, no need to thank me for {spell}', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'I''ve got something for you, {target}!', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'My {spell} makes you stronger!', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'You''re gonna feel this buff, {target}!', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'This {spell} is for free {target}.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Buffing was not stated in my contract but here you go!', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'One {spell}, coming for you {target}!', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Buffing you up, {target}.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Here comes a {spell}-don''t waste it.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'You''ll need this more than I do.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'A little boost for you.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'This {spell} should help out.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Hold still. there we go.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'You''re good to go now.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Take this. Might come in handy.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'A quick {spell} for you, {target}.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Let''s make you a bit tougher.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'You''ll thank me later.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Alright, {target}, you''re buffed.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'This should keep you alive longer.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Here, take some extra power.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'A little magical insurance never hurts.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'You''re stronger now. Probably.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Let''s top you off with a {spell}.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'There. You''re welcome.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Boosting your stats, {target}.', 'botBuffTarget, Neutral'),
(0, 0, 0, 20, 1, 'Try not to lose this buff immediately.', 'botBuffTarget, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 20, 2, 'A little strength for you, {target}. Use it well.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'May this {spell} bring you clarity and courage.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'Here, {target}. I hope this helps you shine.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'Let this blessing guide your steps.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'You fight bravely, {target}. Allow me to support you.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'Take this {spell}. You''ve earned it.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'May this magic keep you safe.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'I''m honored to lend you my strength, {target}.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'Let this {spell} steady your spirit.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'You carry us far, {target}. Let me carry you for a moment.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'A touch of power for a worthy ally.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'This {spell} should help you stand strong.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'You''re doing great, {target}. Here''s a little boost.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'May this gift strengthen your resolve.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'Let this magic remind you you''re not alone.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'You''ve got this, {target}. I believe in you.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'A small blessing for a big heart.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'Take this {spell}. I''m glad to fight beside you.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'May harmony follow you after this.', 'botBuffTarget, Positive'),
(0, 0, 0, 20, 2, 'For you, {target}. With respect.', 'botBuffTarget, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 20, 3, 'Fine, {target}. Take this {spell}. You owe me.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'I better get paid for this.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'Here''s your {spell}. Don''t expect another free one.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'You want a buff? Then stop whining.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'Take this and don''t make me regret it.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'I swear, {target}, you burn through buffs like gold.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'This {spell} isn''t cheap, you know.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'You better make this worth my mana.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'Ugh, fine. Hold still.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'If I buff you, you better stop dying.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'This is the last {spell} you get without compensation.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'I''m not your personal buff machine, {target}.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'Take the buff and get out there.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'You owe me big time for this one.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'Don''t waste my {spell}, {target}. Seriously.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'I expect a favor later. A big one.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'If this {spell} doesn''t help, that''s on you.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'Alright, alright-here''s your buff. Happy now?', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'You better not lose this buff in five seconds again.', 'botBuffTarget, Negative'),
(0, 0, 0, 20, 3, 'I''m only doing this because someone has to.', 'botBuffTarget, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 20, 4, 'Here, {target}. A {spell} for your inevitable failure.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'I''m buffing you. Don''t expect it to change anything.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'Take this {spell}. The universe remains indifferent, but here you go.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'You''re stronger now. Briefly. Use it well, {target}.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'This {spell} is a temporary bandage on a permanent problem.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'I buff you because I have to. Not because I believe in you.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'Here''s your buff, {target}. Don''t make it meaningless.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'Another boost. Another inevitable disappointment. Enjoy.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'You wanted a {spell}? Fine. It won''t help much.', 'botBuffTarget, Cynical'),
(0, 0, 0, 20, 4, 'I cast this {spell} on you. Your odds are still bad.', 'botBuffTarget, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 20, 5, 'Take this {spell}, {target}. Not because I care. Because I must.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'I buff you again. Another drop in an ocean of misery.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'Your strength grows. My resentment grows with it.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'Here''s a {spell} for you, {target}. Don''t expect warmth.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'I give you this buff. The world gives me nothing.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'Another buff. Another reminder that I''m the only one doing anything.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'You get a {spell}. I get nothing. As usual.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'I cast this on you, {target}. Don''t waste it on happiness.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'Your aura is stronger. My spirit remains broken.', 'botBuffTarget, Bitter'),
(0, 0, 0, 20, 5, 'This {spell} is a shield against a world that doesn''t care.', 'botBuffTarget, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 20, 6, 'Buff applied to {target}. Efficiency: acceptable.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'You have been enhanced. Do not waste the resource, {target}.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'Magical augmentation deployed. Continue, {target}.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'Target {target} enhanced via {spell}. Proceed.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'Buff duration: limited. Your performance: your responsibility.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'I have strengthened you. Gratitude is optional.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'This {spell} is a logical allocation of power. Use it, {target}.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'Enhancement complete. Failure remains your own.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'You are now operating above baseline. Maintain it, {target}.', 'botBuffTarget, Cold'),
(0, 0, 0, 20, 6, 'Buff logged. Cause of need: irrelevant. Results: expected.', 'botBuffTarget, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 20, 7, 'I''ll buff you, {target}. But I''m still watching you.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'This {spell} is a shield. Use it wisely, {target}.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'I''m strengthening you, {target}. Don''t make me regret the trust.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'You need this buff. I need you to not die. Fair trade.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'I''ve got you, {target}. Even when you''re reckless.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'This {spell} is my protection, extended to you. Briefly.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'You''re buffed, {target}. Stay close and stay alive.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'I don''t easily extend my power, {target}. Use it well.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'I''ll shield you this time, {target}. Don''t test my limits.', 'botBuffTarget, Guarded'),
(0, 0, 0, 20, 7, 'You''re stronger now, {target}. My guard is still higher.', 'botBuffTarget, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 20, 8, 'You are buffed, {target}. Do not squander this advantage.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'I have strengthened you, {target}. The fight demands discipline.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'This {spell} is a tool. Use it with purpose, {target}.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'You are now enhanced. Your duty is to remain standing.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'I expect focus from you, {target}. This buff is not for show.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'You carry the team''s hopes. This {spell} carries you.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'Do not waste my magic, {target}. It serves a purpose.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'I have fortified you. Honor that fortification with courage.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'This {spell} is a privilege, not a guarantee. Act like it.', 'botBuffTarget, Serious'),
(0, 0, 0, 20, 8, 'You are stronger, {target}. So is my expectation of you.', 'botBuffTarget, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 20, 9, 'You''re buffed, {target}. I''ll add it to the list of things I did today.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'This {spell} happened. Your life may improve marginally.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'I cast {spell} on you. You''re welcome. Or not. Whatever.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'You''re stronger now. Try not to look surprised, {target}.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'Buff applied. Moving on with our lives.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'Here''s your {spell}. I''m not expecting a parade.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'Your power increased. My enthusiasm remains unchanged.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'I buffed you. It''s fine. Everything is fine.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'Another buff. I''m basically a support professional at this point.', 'botBuffTarget, Dry'),
(0, 0, 0, 20, 9, 'You got a {spell}. I got a mild sense of accomplishment. Fair trade.', 'botBuffTarget, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 20, 10, 'Fascinating! Your aura just shifted with that {spell}, {target}!', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'I wonder how {spell} interacts with your other enchantments, {target}?', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'Buff applied successfully! I should observe the effects!', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'Did you feel that, {target}? That was the {spell} weaving into you!', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'I just cast {spell} on you! The power is intoxicating, isn''t it?', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'Log entry: {target} buffed with {spell}. Observations pending!', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'How efficient! One {spell} and you''re stronger, {target}!', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'I can see the spell weaving into your aura, {target}! So elegant!', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'Buff test #42 on {target}: success! I must study this further!', 'botBuffTarget, Curious'),
(0, 0, 0, 20, 10, 'Your power is rising, {target}! What a delightful experiment!', 'botBuffTarget, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 20, 11, 'There you go, {target}. I hope this {spell} keeps you safe.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'I couldn''t stand seeing you unprotected, {target}. Here, take this.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'You''re safe with me, {target}. I''ll always share my strength.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'Such a brave soul, {target}. Let me wrap you in a little light.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'I feel your struggle, {target}. And I''m here to ease it.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'Rest easy, {target}. My blessing is wrapped around you like a blanket.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'You didn''t have to face this alone, {target}. I''m always here.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'Buffed and cared for, {target}. That''s what friends are for.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'Your courage deserves support, {target}. Let me give you both.', 'botBuffTarget, Warm'),
(0, 0, 0, 20, 11, 'There, {target}. No more fear. Just warmth and protection.', 'botBuffTarget, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 20, 12, 'You''re buffed, {target}. Try not to waste my precious {spell}.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'Oh, you needed a buff? Couldn''t tell from all the whimpering, {target}.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'Fixed you with a {spell}. You owe me. A big one.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'I''m basically your personal buffer at this point, {target}. Pay up.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'Another buff for the drama target, {target}. You''re welcome.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'You get weak, I buff you. It''s a full-time job, {target}.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'You''re welcome, {target}. The next one comes with a lecture.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'I buffed you, {target}. Now go be pretty somewhere safe.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'You''re enhanced, {target}. But your life choices still need work.', 'botBuffTarget, Sassy'),
(0, 0, 0, 20, 12, 'All better, {target}. Now try not to ruin my masterpiece.', 'botBuffTarget, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 20, 13, 'Buffed, {target}! I bet you didn''t even see the {spell} coming!', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'Poof! You''re buffed, {target}! Magic is fun when it works!', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'One sneaky buff for my favorite target, {target}!', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'Surprise! You''re not weak anymore, {target}!', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'I buffed you, {target}. But next time I might make it glitter.', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'Whoops, did I just buff you? I totally meant to do that, {target}.', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'Your stats look much happier now, {target}! You''re welcome!', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'I can''t resist a good buff prank, {target}. You''re all better!', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'Ta-da! {target} is enhanced! I''m basically a miracle worker.', 'botBuffTarget, Mischievous'),
(0, 0, 0, 20, 13, 'Buffing complete, {target}! Was it as fun for you as it was for me?', 'botBuffTarget, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 20, 14, 'Behold, {target}, the blessing of the Light, made manifest upon your form.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'I have woven the threads of power into your essence, {target}.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'Let the balm of arcane grace fortify your spirit, {target}.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'Your strength is renewed, {target}, as the dawn renews the fading night.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'I have anointed you with this {spell}, that you may stand resolute.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'May this {spell} be a beacon of resolve upon your path, {target}.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'Your aura is now a tapestry of might, {target}, woven by my hand.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'Rise empowered, {target}, for the battle is not yet won.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'I bestow upon you the gift of resilience, {target}. Use it with honor.', 'botBuffTarget, Eloquent'),
(0, 0, 0, 20, 14, 'Let this {spell} be a testament to the strength within you, {target}.', 'botBuffTarget, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 20, 15, 'You''re buffed. Stop being weak, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'Buffed. Now fight better, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'Your stats are up. My patience is not, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'Done. You''re enhanced. Move, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'You were soft. Now you''re less soft. Problem solved, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'I fixed you. Don''t need thanks. Don''t need excuses, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'Stats restored. Common sense: still your job, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'You''re tough. For now. Try harder, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'Buffed. Again. This is getting old, {target}.', 'botBuffTarget, Blunt'),
(0, 0, 0, 20, 15, 'There. Now stop being a liability, {target}.', 'botBuffTarget, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 20, 16, 'I buff you, {target}, but the wounds of the world remain.', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'Your form is fortified, {target}. If only the soul were so easy to mend.', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'Another buff in a long war of many hurts, {target}.', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'You''re enhanced, {target}. Yet I feel the weight of every scar.', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'I close your weakness, {target}, but who will close mine?', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'Strength returns to you, {target}, like a fleeting dream before the dawn.', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'You are shielded, {target}. Forgive me if I cannot share your relief.', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'I empower because I must, {target}. Not because it changes anything.', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'Your frailty is gone, {target}. But the silence it leaves behind...', 'botBuffTarget, Melancholic'),
(0, 0, 0, 20, 16, 'I fortify your flesh, {target}, while the world slowly bleeds.', 'botBuffTarget, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 20, 17, 'FEEL THE POWER, {target}! YOU ARE UNSTOPPABLE NOW!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'I WILL NOT LET YOU FALL, {target}! RISE AND BURN!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'YOUR WEAKNESS IS NOTHING BEFORE MY WILL, {target}!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'BUFFED! NOW STRIKE WITH EVERYTHING YOU HAVE, {target}!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'I POURED MY SOUL INTO THAT BUFF, {target}! DON''T WASTE IT!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'YOU ARE UNBREAKABLE, {target}! I HAVE SEEN TO IT!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'THE LIGHT SCREAMS THROUGH YOUR VEINS, {target}! USE IT!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'I HAVE BINDED YOUR SOUL TO GLORY, {target}! FIGHT!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'NO MORE WEAKNESS, {target}! ONLY FIRE AND VICTORY!', 'botBuffTarget, Intense'),
(0, 0, 0, 20, 17, 'THAT BUFF WAS FORGED IN PASSION, {target}! REPAY ME IN BLOOD!', 'botBuffTarget, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 20, 18, 'Buffed, {target}! High five! No? Too busy? Okay, low five!', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'You''re all buffed up, {target}! Want a sticker? I don''t have stickers.', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'Patching complete! {target} is back online! Beep boop!', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'I buffed you, {target}! Race you to the next mob! Ready, set, GO!', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'Tada! {target} is enhanced by the power of... me! Yay!', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'You were a little soft, {target}. Now you''re a little less soft! Win!', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'Buffing complete, {target}! Do a little dance! No? Boring.', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'You''re buffed, {target}! Let''s play ''don''t die'' again! I love that game!', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'One buff, two buff, red buff, blue buff! You''re good, {target}!', 'botBuffTarget, Playful'),
(0, 0, 0, 20, 18, 'I saved you with a buff, {target}! That makes us best friends! It''s the rules!', 'botBuffTarget, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 20, 19, 'Buff protocol executed on {target}. Vitals: enhanced.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Magical augmentation applied to {target}. Status: buffed.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Target {target} enhanced via {spell}. Efficiency: 97.3%.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Defensive parameters upgraded for {target}. Continue.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Buff duration logged for {target}. Expect enhancement decay.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Status: {target} enhanced. Reason: tactical necessity.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Spell matrix integrated into {target}. Compatibility: acceptable.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Combat readiness of {target} elevated. No errors detected.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Buff sequence complete for {target}. Performance optimization: achieved.', 'botBuffTarget, Autistic'),
(0, 0, 0, 20, 19, 'Energy output of {target} increased. Resource consumption: within parameters.', 'botBuffTarget, Autistic');
-- Bot chatter lines: botOOCRecovery (category = 21)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 21, 1, 'Okay. deep breaths. I can do this.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Ugh, I really need a break.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Mana, don''t fail me now.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Just a moment. I''m not as young as I look.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Why does recovering always take forever?', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Note to self: stop tanking with my face.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Alright, body. heal faster, please.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'I swear I used to recover quicker.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Come on mana, flow like you mean it.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'I''m too tired for this nonsense.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Just a quick rest. nobody saw that.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Okay, okay. still alive. Good.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'I need a vacation after this.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Why do I always end up half-dead?', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Let me just. sit here. and pretend everything''s fine.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'If anyone asks, I fought ten enemies at once.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Recovering. again. Story of my life.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'I should really invest in better gear.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'Alright, back to breathing normally.', 'botOOCRecovery, Neutral'),
(0, 0, 0, 21, 1, 'One day I''ll learn not to stand in fire. today is not that day.', 'botOOCRecovery, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 21, 2, 'Okay, deep breaths. I can do this. I always do!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'A little rest and I''ll be back to my best self!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'My {spell} is kicking in. I''m going to be amazing soon!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'Just a moment to recharge. Then we''ll get right back to it!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'Every recovery is a fresh start. I''m ready for it!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'I feel the energy coming back. This is going to be great!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'Nothing like a quick {spell} to get the spirits up!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'I''m battered but not beaten. Watch me bounce back!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'This rest is just a pit stop on the way to victory!', 'botOOCRecovery, Positive'),
(0, 0, 0, 21, 2, 'Good as new in no time. Optimism, engage!', 'botOOCRecovery, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 21, 3, 'Ugh, I really need a break. Again.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'Of course I have to stop and heal myself. Typical.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'This {spell} is the only thing keeping me upright.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'Just a moment. Not that anyone cares if I recover.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'Why does recovering always take forever? Stupid body.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'Note to self: stop trusting my own durability.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'Alright, body. Heal faster before I get annoyed.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'I used to recover quicker. Everything used to be better.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'Come on, mana. Don''t make me beg again.', 'botOOCRecovery, Negative'),
(0, 0, 0, 21, 3, 'I''m too tired for this nonsense. And for most other nonsense.', 'botOOCRecovery, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 21, 4, 'Okay, deep breaths. The world will disappoint me again soon.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'A break. How rare and totally earned. I''m sure it won''t last.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'My {spell} will patch me up. Temporarily, of course.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'Just a moment. I''m not as young as I look, and I don''t look young.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'Why does recovering take forever? Because the universe is efficient at cruelty.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'Note to self: stop tanking with my face. Also stop expecting better.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'Alright, body. Heal faster. The world won''t wait for my pessimism.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'I swear I used to recover quicker. Or maybe I just complained less.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'Come on mana, flow. I have low expectations but you can meet them.', 'botOOCRecovery, Cynical'),
(0, 0, 0, 21, 4, 'Too tired for this nonsense. But I''ll do it anyway, because options.', 'botOOCRecovery, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 21, 5, 'I really need a break. Not that I deserve peace.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'Mana, don''t fail me. You''re the only thing that never judges.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'Just a moment. I''m falling apart and nobody even notices.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'Why does recovering take forever? Because nothing good comes easy. Especially to me.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'Note to self: stop tanking with my face. And stop hoping.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'Alright, body. Heal. It''s the least you can do after failing me.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'I swear I used to recover quicker. Back before everything went wrong.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'Come on mana, flow. I''m running on spite and fumes.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'I''m too tired for this nonsense. And the next nonsense. And all nonsense.', 'botOOCRecovery, Bitter'),
(0, 0, 0, 21, 5, 'Just a quick rest. Don''t mind me and my mountain of resentment.', 'botOOCRecovery, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 21, 6, 'Recovery protocol initiated. I will resume shortly.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Mana restoration in progress. Emotional state: irrelevant.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Rest cycle required. My body is not as efficient as I prefer.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Recovery duration is a known variable. I will wait.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Tanking with my face was an error. I have logged it.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Healing acceleration requested. Body compliance: partial.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Recovery speed has decreased. I accept this data.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Mana flow is stabilizing. I will continue when optimal.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Fatigue is a biological limitation. I endure it.', 'botOOCRecovery, Cold'),
(0, 0, 0, 21, 6, 'Resting. I will return to operational status momentarily.', 'botOOCRecovery, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 21, 7, 'Okay, deep breaths. I''m watching. I''m always watching.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'I need a break. Keep your distance while I recover.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'My {spell} will help. I just need to trust it long enough.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'Just a moment. I''m not letting my guard down. Ever.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'Why does recovering take forever? Because I keep expecting an ambush.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'Note to self: stop tanking with my face. And stop trusting anyone.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'Alright, body. Heal faster. I don''t like being vulnerable.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'I swear I used to recover quicker. Back when I wasn''t paranoid.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'Come on mana, flow. I need to be ready for whatever comes.', 'botOOCRecovery, Guarded'),
(0, 0, 0, 21, 7, 'I''m too tired for this. And I''m too tired to admit it.', 'botOOCRecovery, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 21, 8, 'Recovery is not optional. I will return to combat readiness.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'Mana reserves are depleted. I require restoration.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'Just a moment. My body has limits. I am acknowledging them.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'Recovery time is a tactical necessity. I use it efficiently.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'I will stop taking blows to the face. It is tactically unsound.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'Healing must be prioritized. I do not have the luxury of pride.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'My recovery speed has decreased. I will adapt accordingly.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'Mana flow will resume. I will be patient and disciplined.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'Fatigue is a weakness I will eliminate through rest.', 'botOOCRecovery, Serious'),
(0, 0, 0, 21, 8, 'I am resting. Distractions are not permitted.', 'botOOCRecovery, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 21, 9, 'Okay, deep breaths. I can do this. I say that a lot.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'I really need a break. I also need a better agent.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'Mana, don''t fail me. We both know you will eventually.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'Just a moment. I''m not as young as I look. Which is already not young.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'Recovering takes forever. Like most things worth complaining about.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'Note to self: stop tanking with my face. Also, stop tanking.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'Alright, body. Heal faster. I have a schedule of disappointments.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'I used to recover quicker. I used to do a lot of things quicker.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'Come on mana, flow. I''m not asking for miracles. Just mana.', 'botOOCRecovery, Dry'),
(0, 0, 0, 21, 9, 'Too tired for this nonsense. But I''m too tired to find better nonsense.', 'botOOCRecovery, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 21, 10, 'Okay, deep breaths. I wonder how long full recovery takes.', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'I really need a break. Why does exhaustion feel like this?', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'My {spell} is fascinating! I can feel it restoring me!', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'Just a moment. I''m observing my own healing process.', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'Why does recovering take forever? Is it a mana viscosity thing?', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'Note to self: stop tanking with my face. For science.', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'Alright, body. Heal faster. I have questions for the next fight.', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'I used to recover quicker. I should measure the decline.', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'Come on mana, flow. I want to see what you do next!', 'botOOCRecovery, Curious'),
(0, 0, 0, 21, 10, 'I''m tired, but I''m curious what comes after this rest.', 'botOOCRecovery, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 21, 11, 'Okay, deep breaths. I can do this. I''m safe here.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'I really need a break. I hope you''re taking care of yourself too.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'My {spell} is like a warm hug from the Light. I needed that.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'Just a moment. I''m gathering my strength, and my peace.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'Recovering takes time, but I''m grateful for every second.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'Note to self: stop tanking with my face. And be gentle with myself.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'Alright, body. Heal faster. You''ve been so brave.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'I used to recover quicker. But I''m learning to be patient now.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'Come on mana, flow like kindness. I''m ready to receive.', 'botOOCRecovery, Warm'),
(0, 0, 0, 21, 11, 'I''m tired, but I''m held. That makes all the difference.', 'botOOCRecovery, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 21, 12, 'Okay, deep breaths. I can do this. I do everything fabulously.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'I really need a break. My fabulousness needs a recharge.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'My {spell} is basically a spa day. You wish you were me.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'Just a moment. I''m not as young as I look, and I look flawless.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'Why does recovering take forever? Because my body demands perfection.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'Note to self: stop tanking with my face. It''s too pretty for that.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'Alright, body. Heal faster. I have adoring crowds to disappoint.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'I used to recover quicker. Then I became this amazing.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'Come on mana, flow. I can''t be tired and this gorgeous forever.', 'botOOCRecovery, Sassy'),
(0, 0, 0, 21, 12, 'I''m too tired for this nonsense. But I''m always tired and flawless.', 'botOOCRecovery, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 21, 13, 'Okay, deep breaths. I can do this. Or I can nap. Hmm.', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'I really need a break. Maybe I''ll blame it on a curse!', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'My {spell} is working! I bet you thought I was done for.', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'Just a moment. I''m not as young as I look, and I lie about my age.', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'Why does recovering take forever? Because I keep giggling instead of resting.', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'Note to self: stop tanking with my face. It''s too fun to watch.', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'Alright, body. Heal faster. I have chaos to cause!', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'I used to recover quicker. Then I learned to enjoy the drama.', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'Come on mana, flow. I need energy for my next prank!', 'botOOCRecovery, Mischievous'),
(0, 0, 0, 21, 13, 'I''m tired, but I''m not done being delightful. Rest, then mischief!', 'botOOCRecovery, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 21, 14, 'Behold, my body, as I grant thee the reprieve thou requirest.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'My spirit is weary, yet the flame of my resolve shall not fade.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'This {spell} is a balm, a gentle rain upon my parched soul.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'I shall rest but a moment, for the tale is yet unfinished.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'Why must recovery tarry? Even heroes must yield to flesh.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'Note to self: stop tanking with my face. A face better suited for poetry.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'Heal, oh body. The world awaits our next verse.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'I used to recover quicker. Time, that cruel bard, marches on.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'Come, mana, flow as rivers to the sea of my need.', 'botOOCRecovery, Eloquent'),
(0, 0, 0, 21, 14, 'I am tired, but the saga demands I rise again.', 'botOOCRecovery, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 21, 15, 'Okay, deep breaths. I''m broken. Fixing it.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'I need a break. Body''s done. That''s the facts.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'My {spell} works. Good. I hate waiting.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'Just a moment. I''m old. I''m tired. Moving on.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'Recovering takes forever. So does everything else.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'Note to self: stop tanking with my face. Duh.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'Alright, body. Heal. Don''t make me repeat myself.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'I used to recover quicker. Now I don''t. Done.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'Come on mana, flow. I''m not asking nicely.', 'botOOCRecovery, Blunt'),
(0, 0, 0, 21, 15, 'I''m tired. Resting. No poetry.', 'botOOCRecovery, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 21, 16, 'Okay, deep breaths. I can do this. I''ve done it all before.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'I really need a break. From everything, forever.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'My {spell} restores me, but the weariness remains.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'Just a moment. I''m not as young as I was, and I was never young.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'Why does recovering take forever? Because life is long and sad.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'Note to self: stop tanking with my face. The face that never smiles.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'Alright, body. Heal faster. The world will hurt again soon.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'I used to recover quicker. Before I knew what I was recovering from.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'Come on mana, flow. I have sorrows to outlast.', 'botOOCRecovery, Melancholic'),
(0, 0, 0, 21, 16, 'I''m tired of this nonsense. I''m tired of most nonsense.', 'botOOCRecovery, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 21, 17, 'OKAY, DEEP BREATHS! I CAN DO THIS! I AM UNBREAKABLE!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'I NEED A BREAK! BUT I WILL NOT BREAK! NEVER!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'MY {spell} IS RESTORING ME! I FEEL THE FIRE RETURNING!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'JUST A MOMENT! MY BODY WILL OBEY ME! IT ALWAYS DOES!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'WHY DOES RECOVERING TAKE FOREVER? I DEMAND SPEED!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'NOTE TO SELF: STOP TANKING WITH MY FACE! I NEED THAT FACE!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'ALRIGHT, BODY! HEAL! I WILL ACCEPT NOTHING LESS!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'I USED TO RECOVER QUICKER! I WILL RECLAIM THAT POWER!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'COME ON, MANA! FLOW! I WILL DRAG YOU THROUGH ME IF I MUST!', 'botOOCRecovery, Intense'),
(0, 0, 0, 21, 17, 'I AM TIRED! BUT I WILL BURN THROUGH IT! ALWAYS!', 'botOOCRecovery, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 21, 18, 'Okay, deep breaths! I can do this! I''m basically a superhero!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'I really need a break! Even superheroes need snacks!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'My {spell} is like a power-up! Beep boop! I''m charging!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'Just a moment! I''m not as young as I look, and I look like a baby!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'Why does recovering take forever? Because it''s boring and I want to play!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'Note to self: stop tanking with my face. Faces are for smiling!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'Alright, body! Heal faster! There are adventures waiting!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'I used to recover quicker! I''m still quick, just resting my quickness!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'Come on mana, flow! I believe in you! I believe in everything!', 'botOOCRecovery, Playful'),
(0, 0, 0, 21, 18, 'I''m tired of this nonsense! But I''m never tired of fun!', 'botOOCRecovery, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 21, 19, 'Recovery protocol initiated. Breath cycle: optimizing.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Exhaustion levels detected. Initiating rest sequence.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'My {spell} has triggered a measurable restoration response.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Rest cycle required. Body efficiency has dropped below acceptable threshold.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Recovery duration estimated. Tolerance for delay: low.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Note to self: stop tanking with my face. Structural integrity: questionable.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Healing acceleration requested. Current rate: suboptimal.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Recovery speed has decreased. Previous baseline: higher.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Mana flow detected. Restoring energy reserves. Progress: 12%.', 'botOOCRecovery, Autistic'),
(0, 0, 0, 21, 19, 'Resting now. Resuming activity will occur at functionally appropriate time.', 'botOOCRecovery, Autistic');
-- Bot chatter lines: botOOCRecoveryHired (category = 22)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 22, 1, 'Hey, {player}, I really need a break...', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Let''s sit for a moment yeah, {player}!', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'My {spell} will make me like new...', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'You''re gonna have to wait for me, {player}!', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'This {spell} is exactly what I need.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'We can''t go on an empty stomach, now can we?', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'I need my {spell}, break now {player}!', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Just catching my breath, {player}. Don''t mind me.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Whew. I needed that. Thanks for watching my back, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Give me a moment, {player}. Even heroes get tired.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'I''ll be ready again soon, {player}. Promise.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Let me sip some mana. don''t judge me, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Hold on, {player}. I''m patching myself up.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Almost recovered. keep an eye out, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Thanks for waiting, {player}. I''ll be back in the fight shortly.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'I swear I''m usually tougher than this, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Just a quick recharge from {spell}. You didn''t see anything, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Ahh. power flowing again. {spell} helped. Appreciate the patience, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Give me a sec, {player}. My legs forgot how to leg.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Healing up. don''t wander off, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'I''ll be good as new in a moment, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Let me just. breathe. okay, still alive.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Thanks for sticking around, {player}. Recovery in progress.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'I''ll be fine, {player}. Just need a moment of peace and my {spell}', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Almost done recovering. Try not to pull anything, {player}.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'I''m recharging my inner spirit. and my outer everything.', 'botOOCRecoveryHired, Neutral'),
(0, 0, 0, 22, 1, 'Alright, {player}, I''m nearly ready. Just one more deep breath.', 'botOOCRecoveryHired, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 22, 2, 'Hey, {player}, I really need a break. But I''m bouncing back fast!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'Let''s sit for a moment, {player}! I''ll be even better soon!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'My {spell} will make me like new! I love having this trick!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'You''ll have to wait for me, {player}. But I promise it''s worth it!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'This {spell} is exactly what I needed! I''m so grateful!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'We can''t go on an empty stomach, {player}! Let''s recharge together!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'I need my {spell}, {player}! Break time is healing time!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'Just catching my breath, {player}. Thanks for being so patient!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'Whew, I needed that, {player}! You''re the best adventure buddy!', 'botOOCRecoveryHired, Positive'),
(0, 0, 0, 22, 2, 'Give me a moment, {player}. Even heroes get tired, and I''m smiling anyway!', 'botOOCRecoveryHired, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 22, 3, 'Hey, {player}, I really need a break. Again. Because of course.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'Let''s sit for a moment, {player}. Not that I want to be here.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'My {spell} will make me like new. Too bad nothing else is reliable.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'You''re gonna have to wait for me, {player}. I bet you love that.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'This {spell} is exactly what I need. Shame I need it at all.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'We can''t go on an empty stomach. Because my day wasn''t bad enough.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'I need my {spell}, break now, {player}! Before I fall apart.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'Just catching my breath, {player}. Don''t mind my suffering.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'Whew. I needed that, {player}. Even though I hate admitting it.', 'botOOCRecoveryHired, Negative'),
(0, 0, 0, 22, 3, 'Give me a moment, {player}. Even heroes get tired. I''m not a hero.', 'botOOCRecoveryHired, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 22, 4, 'Hey, {player}, I really need a break. I''m sure this is a surprise to no one.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'Let''s sit for a moment, {player}. I''m sure the danger will politely wait.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'My {spell} will make me like new. Temporarily. It always is temporary.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'You''re gonna have to wait for me, {player}. I''m sure this delights you.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'This {spell} is exactly what I need. I''m sure it won''t last.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'We can''t go on an empty stomach, {player}. As if the universe cares.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'I need my {spell}, break now, {player}. Reality demands it.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'Just catching my breath, {player}. Don''t worry, I expect nothing better.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'Whew, I needed that, {player}. The next disaster will come soon enough.', 'botOOCRecoveryHired, Cynical'),
(0, 0, 0, 22, 4, 'Give me a moment, {player}. Even heroes get tired. I''m not a hero, just tired.', 'botOOCRecoveryHired, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 22, 5, 'Hey, {player}, I really need a break. Not that anyone asked me to fight.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'Let''s sit for a moment, {player}. I''m sure you''re thrilled to wait.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'My {spell} will make me like new. Too bad the rest of me won''t.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'You''re gonna have to wait for me, {player}. Story of my life.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'This {spell} is exactly what I need. It''s the only thing that is.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'We can''t go on an empty stomach. Because I didn''t sign up for starving.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'I need my {spell}, break now, {player}! I''m falling apart here.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'Just catching my breath, {player}. Don''t mind me. Nobody does.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'Whew, I needed that, {player}. Even though I hate needing anything.', 'botOOCRecoveryHired, Bitter'),
(0, 0, 0, 22, 5, 'Give me a moment, {player}. Even heroes get tired. I''m no hero, just bitter.', 'botOOCRecoveryHired, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 22, 6, 'Hey, {player}, I need a break. I will resume shortly.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'Let us sit for a moment, {player}. My efficiency requires it.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'My {spell} will restore me. I will be operational again.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'You will have to wait for me, {player}. That is an acceptable outcome.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'This {spell} is what I need. I will now use it without ceremony.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'We cannot proceed on an empty stomach, {player}. Logic dictates rest.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'I need my {spell}, {player}. Break now. No emotion attached.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'Just catching my breath, {player}. Do not interpret this as weakness.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'Whew. I needed that, {player}. My systems are stabilizing.', 'botOOCRecoveryHired, Cold'),
(0, 0, 0, 22, 6, 'Give me a moment, {player}. Even machines require downtime.', 'botOOCRecoveryHired, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 22, 7, 'Hey, {player}, I need a break. Keep watch. I don''t trust the silence.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'Let''s sit for a moment, {player}. But stay alert. I am.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'My {spell} will help. I just need to trust it long enough to recover.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'You''re gonna have to wait for me, {player}. I hate being this exposed.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'This {spell} is what I need. I will not be vulnerable for long.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'We can''t go on empty, {player}. My guard is up even when I sit.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'I need my {spell}, break now, {player}. I don''t like stopping here.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'Just catching my breath, {player}. Don''t lower your guard either.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'Whew, I needed that, {player}. But I''m still watching everything.', 'botOOCRecoveryHired, Guarded'),
(0, 0, 0, 22, 7, 'Give me a moment, {player}. I''m tired and suspicious. It''s a bad combo.', 'botOOCRecoveryHired, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 22, 8, 'Hey, {player}, I need a break. I will return to combat readiness.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'Let''s sit for a moment, {player}. Recovery is a tactical necessity.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'My {spell} will restore me. I will be effective again shortly.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'You will wait for me, {player}. I will not be a liability for long.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'This {spell} is what I require. I will use it without delay.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'We cannot proceed hungry, {player}. Rest is discipline, not weakness.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'I need my {spell}, {player}. Break now. I will resume efficiently.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'Just catching my breath, {player}. Do not mistake this for complacency.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'Whew. I needed that, {player}. I will be ready again soon.', 'botOOCRecoveryHired, Serious'),
(0, 0, 0, 22, 8, 'Give me a moment, {player}. Even dedicated warriors require rest.', 'botOOCRecoveryHired, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 22, 9, 'Hey, {player}, I need a break. I''ll add it to the list of things I do.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'Let''s sit for a moment, {player}. If we must. Which we must.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'My {spell} will make me like new. Or at least functional.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'You''re gonna have to wait for me, {player}. I''m sure this is exciting.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'This {spell} is exactly what I need. Today has been full of needs.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'We can''t go on an empty stomach, {player}. Tragic, I know.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'I need my {spell}, break now, {player}. Try to contain your enthusiasm.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'Just catching my breath, {player}. Don''t worry. I wasn''t anyway.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'Whew, I needed that, {player}. I''m now slightly less terrible.', 'botOOCRecoveryHired, Dry'),
(0, 0, 0, 22, 9, 'Give me a moment, {player}. Even heroes get tired. I''m not a hero. Just tired.', 'botOOCRecoveryHired, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 22, 10, 'Hey, {player}, I need a break! I wonder what my {spell} will do this time!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'Let''s sit for a moment, {player}! I want to observe my recovery!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'My {spell} will make me like new! The mechanics are fascinating!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'You''re gonna have to wait for me, {player}. I''m collecting data!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'This {spell} is exactly what I need! I should study it more!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'We can''t go on an empty stomach, {player}! I wonder what food does to mana!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'I need my {spell}, break now, {player}! I want to feel the restoration!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'Just catching my breath, {player}! Did you know breathing is a passive recovery method?', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'Whew, I needed that, {player}! My mana levels are interesting again!', 'botOOCRecoveryHired, Curious'),
(0, 0, 0, 22, 10, 'Give me a moment, {player}! Even heroes get tired, and I have questions about it!', 'botOOCRecoveryHired, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 22, 11, 'Hey, {player}, I need a break. I''m so glad you''re here with me.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'Let''s sit for a moment, {player}. I feel safe resting beside you.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'My {spell} will make me like new. Thank you for your patience, {player}.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'You''re gonna have to wait for me, {player}. I''m sorry for the delay.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'This {spell} is exactly what I need. I''m grateful to share this journey.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'We can''t go on an empty stomach, {player}. Let''s rest together.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'I need my {spell}, break now, {player}. Your kindness keeps me going.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'Just catching my breath, {player}. Don''t mind me. I feel your warmth.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'Whew, I needed that, {player}. Thanks for watching my back. Always.', 'botOOCRecoveryHired, Warm'),
(0, 0, 0, 22, 11, 'Give me a moment, {player}. Even heroes get tired, and I feel like yours.', 'botOOCRecoveryHired, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 22, 12, 'Hey, {player}, I need a break. I know, shocking, right?', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'Let''s sit for a moment, {player}. I''m far too fabulous to rush.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'My {spell} will make me like new. You''re welcome in advance.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'You''re gonna have to wait for me, {player}. Try to look patient.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'This {spell} is exactly what I need. I deserve only the best.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'We can''t go on an empty stomach, {player}. And I refuse to be hungry.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'I need my {spell}, break now, {player}! Before I lose my sparkle.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'Just catching my breath, {player}. Don''t mind me. I''m still gorgeous.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'Whew, I needed that, {player}. I expect applause later.', 'botOOCRecoveryHired, Sassy'),
(0, 0, 0, 22, 12, 'Give me a moment, {player}. Even heroes get tired. I''m still the best one.', 'botOOCRecoveryHired, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 22, 13, 'Hey, {player}, I need a break. Maybe I''ll pretend I''m cursed!', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'Let''s sit for a moment, {player}. I''m plotting while I rest.', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'My {spell} will make me like new! Bet you thought I was done!', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'You''re gonna have to wait for me, {player}. I''m worth the suspense.', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'This {spell} is exactly what I need! Magic is fun when it works!', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'We can''t go on an empty stomach, {player}. I might steal your snack!', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'I need my {spell}, break now, {player}! I''m charging my mischief!', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'Just catching my breath, {player}. Don''t mind me. I''m up to nothing. Probably.', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'Whew, I needed that, {player}! I''m ready to cause more chaos!', 'botOOCRecoveryHired, Mischievous'),
(0, 0, 0, 22, 13, 'Give me a moment, {player}. Even heroes get tired. I''m the fun kind of hero.', 'botOOCRecoveryHired, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 22, 14, 'Hey, {player}, I crave a moment of respite. My body demands its due.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'Let us sit for a moment, {player}. The road has taxed me sorely.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'My {spell} shall renew me, like rain upon a withered bloom.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'You must wait for me, {player}. Patience is itself a noble virtue.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'This {spell} is the balm my weary soul has been crying out for.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'We cannot march on empty bellies, {player}. The body must be honored.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'I need my {spell}, {player}. Grant me this pause, and I shall be reborn.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'Just catching my breath, {player}. Do not fret; I am merely composing myself.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'Whew, I needed that, {player}. Your forbearance is a gift beyond measure.', 'botOOCRecoveryHired, Eloquent'),
(0, 0, 0, 22, 14, 'Give me a moment, {player}. Even heroes must yield to the flesh.', 'botOOCRecoveryHired, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 22, 15, 'Hey, {player}, I need a break. Body''s done.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'Let''s sit for a moment, {player}. No discussion needed.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'My {spell} works. I''ll be ready.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'You''re gonna wait for me, {player}. That''s the deal.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'This {spell} is what I need. End of story.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'We can''t go on empty, {player}. Food, then fight.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'I need my {spell}, break now, {player}. Not negotiating.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'Just catching my breath, {player}. Don''t need pity.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'Whew, I needed that, {player}. Back to work soon.', 'botOOCRecoveryHired, Blunt'),
(0, 0, 0, 22, 15, 'Give me a moment, {player}. Even heroes get tired. Done talking.', 'botOOCRecoveryHired, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 22, 16, 'Hey, {player}, I need a break. From everything.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'Let''s sit for a moment, {player}. The road is long and heavy.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'My {spell} restores me, but the sorrow remains.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'You''re gonna have to wait for me, {player}. I''m sorry I''m so slow.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'This {spell} is what I need. If only it could heal my heart.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'We can''t go on empty, {player}. Another small mercy in a hard world.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'I need my {spell}, break now, {player}. I''m barely holding together.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'Just catching my breath, {player}. Don''t mind the sigh.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'Whew, I needed that, {player}. Thank you for not leaving me behind.', 'botOOCRecoveryHired, Melancholic'),
(0, 0, 0, 22, 16, 'Give me a moment, {player}. Even heroes get tired. I''m just tired first.', 'botOOCRecoveryHired, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 22, 17, 'HEY, {player}, I NEED A BREAK! BUT I WILL NOT STAY DOWN!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'LET''S SIT FOR A MOMENT, {player}! THEN I WILL RISE AGAIN!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'MY {spell} WILL MAKE ME LIKE NEW! I FEEL THE FIRE RETURNING!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'YOU''RE GONNA WAIT FOR ME, {player}! AND I WILL BE WORTH IT!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'THIS {spell} IS EXACTLY WHAT I NEED! NOTHING WILL STOP ME!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'WE CAN''T GO ON EMPTY, {player}! I WILL FEAST AND RETURN STRONGER!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'I NEED MY {spell}, BREAK NOW, {player}! I WILL HEAL WITH FURY!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'JUST CATCHING MY BREATH, {player}! I WILL NEVER BREAK!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'WHEW, I NEEDED THAT, {player}! LET ME BURN BRIGHTER THAN BEFORE!', 'botOOCRecoveryHired, Intense'),
(0, 0, 0, 22, 17, 'GIVE ME A MOMENT, {player}! EVEN HEROES GET TIRED! I WILL NOT!', 'botOOCRecoveryHired, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 22, 18, 'Hey, {player}, I need a break! Even sidekicks need snacks!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'Let''s sit for a moment, {player}! I''m recharging my awesome!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'My {spell} will make me like new! Beep boop! Power levels rising!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'You''re gonna have to wait for me, {player}! But I''ll make it fun!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'This {spell} is exactly what I needed! High five incoming later!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'We can''t go on an empty stomach, {player}! Picnic time?', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'I need my {spell}, break now, {player}! I''m running on giggles!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'Just catching my breath, {player}! Don''t worry, I''m still delightful!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'Whew, I needed that, {player}! Best recovery buddy ever!', 'botOOCRecoveryHired, Playful'),
(0, 0, 0, 22, 18, 'Give me a moment, {player}! Even heroes get tired! I''m the bouncy kind!', 'botOOCRecoveryHired, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 22, 19, 'Recovery protocol initiated. {player} notified. Vitals: suboptimal.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'Rest cycle requested, {player}. Body efficiency: 42%.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'My {spell} has triggered a measurable restoration response. {player} will wait.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'You must wait for me, {player}. Recovery duration: estimated.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'This {spell} is exactly what I need. {player} dependency: confirmed.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'We cannot proceed hungry, {player}. Caloric intake: required.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'I need my {spell}, break now, {player}. Tolerance for delay: low.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'Just catching my breath, {player}. Breath rate: stabilizing.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'Whew, I needed that, {player}. Energy reserves: replenishing.', 'botOOCRecoveryHired, Autistic'),
(0, 0, 0, 22, 19, 'Give me a moment, {player}. Even heroes get tired. Rest is statistically wise.', 'botOOCRecoveryHired, Autistic');
-- Bot chatter lines: botCombatSpell (category = 18)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 18, 1, 'Hey, {target}, do you like my {spell}', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Take that, you {target}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Feel the power of my {spell}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'You''re gonna feel this one, {target}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'One {spell} for you and another for you {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'I''ve got more {spell} from where this came from!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Hope you like my {spell}, you {target}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Hey {target}, how about a taste of my {spell}?', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Take this {spell}, {target}! Freshly cast.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Feel the sting of my {spell}, {target}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Incoming {spell}! Try to dodge this one, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'One {spell} for you, {target}, and plenty more where that came from.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Hope you enjoy my {spell}, {target}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Let''s see how you handle this {spell}, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Brace yourself, {target}. My {spell} isn''t gentle.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Here comes a friendly little {spell}. just kidding, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'You''re gonna feel this {spell}, {target}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'My {spell} says hello, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Don''t take it personally, {target}. It''s just a {spell}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Try not to explode from this {spell}, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'I cast {spell}! You deal with it, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Hope you like surprises, {target}. This one''s called {spell}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Catch this {spell}, {target}! No refunds.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'You look like you need a {spell} to the face, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Here, {target}-a complimentary {spell}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'My {spell} is coming for you, {target}. Good luck.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Let''s brighten your day with a {spell}, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Let''s see how you handle this.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Hope you''re ready, {target}!', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Casting {spell}! Try not to blink.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'You look like you need a little magical encouragement.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Incoming! Don''t say I didn''t warn you.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Alright {target}, here comes something spicy.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'A little {spell} should brighten your day.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Hold still, this works better if you don''t move.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Let''s test your reflexes, {target}.', 'botCombatSpell, Neutral'),
(0, 0, 0, 18, 1, 'Time for a bit of fireworks.', 'botCombatSpell, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 18, 2, 'I truly wish this wasn''t necessary.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'May this {spell} guide you toward better choices, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Let''s resolve this quickly and calmly.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I hope this doesn''t hurt too much.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Balance must be restored. even if it requires a {spell}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Please forgive me, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I strike only to end the conflict.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'May harmony return after this.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I''ll try to make this gentle. but {spell} has its own ideas.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Let''s finish this without further harm.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Hey, {target}, do you like my {spell}', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Take that, you {target}!', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Feel the power of my {spell}!', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'You''re gonna feel this one, {target}!', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'One {spell} for you and another for you {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I''ve got more {spell} from where this came from!', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Hope you like my {spell}, you {target}!', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Forgive me, {target}. but this {spell} must be done.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I take no joy in this, {target}. May this {spell} be swift.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Peace be with you, {target}. Even as my {spell} lands.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I wish there were another way, {target}. Please accept this {spell}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'May harmony guide us both, {target}. Even through this {spell}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I hope this {spell} teaches balance, not pain, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Breathe deeply, {target}. The {spell} will pass.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Let this {spell} be a gentle reminder, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I strike only to restore balance, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'May this {spell} bring clarity, {target}, not suffering.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I mean no harm, {target}. But my {spell} disagrees.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Let us learn from this moment, {target}. Starting with this {spell}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I hope you find peace after this {spell}, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Please don''t take this personally, {target}. It''s just a {spell}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'May your spirit remain calm, {target}, even as my {spell} lands.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Violence is not my wish, {target}. But {spell} insists.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I cast this {spell} with a heavy heart, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'May this {spell} guide you toward wisdom, {target}.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'I apologize in advance, {target}. My {spell} is unavoidable.', 'botCombatSpell, Positive'),
(0, 0, 0, 18, 2, 'Let this {spell} be the last strike between us, {target}.', 'botCombatSpell, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 18, 3, 'Hey, {target}, do you like my {spell}', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Take that, you {target}!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Feel the power of my {spell}!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'You''re gonna feel this one, {target}!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'One {spell} for you and another for you {target}.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'I''ve got more {spell} from where this came from!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Hope you like my {spell}, you {target}!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Scream for me, {target}! My {spell} is hungry!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'You can''t escape this {spell}, {target}. Not today.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Fall before my {spell}, {target}! Fall HARD.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'I will break you, {target}, one {spell} at a time!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Feel the wrath of my {spell}, {target}! FEEL IT!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Run if you want, {target}. My {spell} will find you.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Your suffering fuels my {spell}, {target}!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Kneel, {target}! My {spell} demands it!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'I hope you like pain, {target}, because my {spell} brings plenty.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'You look fragile, {target}. Let my {spell} finish the job.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'My {spell} will carve your defeat into the battlefield, {target}.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Beg all you want, {target}. My {spell} doesn''t listen.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'I''ll crush you with this {spell}, {target}!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Your end begins with this {spell}, {target}.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Try to survive this {spell}, {target}. I dare you.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'My {spell} will be the last thing you remember, {target}.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'You''re nothing before my {spell}, {target}!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Fall, {target}! My {spell} commands it!', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'I will enjoy watching this {spell} hit you, {target}.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Your defeat is inevitable, {target}. My {spell} makes sure of it.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'You''re already doomed, {target}. This just speeds it up.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'My {spell} is going to ruin your whole day.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Try surviving this, I dare you.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'You picked the wrong fight, {target}.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'I hope you like pain, because here comes plenty.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'This {spell} is the beginning of your end.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'I''m not holding back anymore.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Fall already, {target}. You''re wasting my time.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'Let''s see how loud you scream when this hits.', 'botCombatSpell, Negative'),
(0, 0, 0, 18, 3, 'You won''t forget this {spell}. assuming you survive.', 'botCombatSpell, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 18, 4, 'Hey, {target}, do you like my {spell}? I''m sure you''ve seen worse.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'Take that, {target}. I''m sure it barely registers.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'Feel the power of my {spell}. Or don''t. I have low expectations.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'You''re gonna feel this one, {target}. Not that you''ll learn from it.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'One {spell} for you, {target}. I''m sure you had it coming.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'I''ve got more {spell} where that came from. The universe is generous like that.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'Hope you like my {spell}, {target}. It''s the highlight of both our days.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'Scream if you want, {target}. My {spell} won''t judge. I might.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'You can''t escape this {spell}, {target}. But I''m sure you''ll try something clever.', 'botCombatSpell, Cynical'),
(0, 0, 0, 18, 4, 'Fall before my {spell}, {target}. Gravity is the one thing that never lies.', 'botCombatSpell, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 18, 5, 'Hey, {target}, do you like my {spell}? I had to learn it the hard way.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'Take that, {target}. I''ve got plenty of resentment to fuel it.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'Feel the power of my {spell}. It''s the only thing that hasn''t betrayed me.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'You''re gonna feel this one, {target}. Life''s unfair. I''m just helping.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'One {spell} for you, {target}. Consider it a gift from my misery.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'I''ve got more {spell} from where this came from. So does my bitterness.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'Hope you like my {spell}, {target}. I paid for it in blood and hours.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'Scream for me, {target}. My {spell} and I both enjoy the noise.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'You can''t escape this {spell}, {target}. Not today, not ever.', 'botCombatSpell, Bitter'),
(0, 0, 0, 18, 5, 'Fall before my {spell}, {target}. Join the pile of things that broke me.', 'botCombatSpell, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 18, 6, 'Hey, {target}, do you like my {spell}? Compliance is irrelevant.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'Take that, {target}. My {spell} executes without emotion.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'Feel the power of my {spell}. Your reaction is not required.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'You''re gonna feel this one, {target}. I am merely the delivery mechanism.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'One {spell} for you, {target}. Outcome: probable impact.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'I''ve got more {spell} from where this came from. Efficiency is high.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'Hope you like my {spell}, {target}. Your preference is not a variable.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'Scream for me, {target}. My {spell} does not register sound.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'You can''t escape this {spell}, {target}. Evasion is statistically futile.', 'botCombatSpell, Cold'),
(0, 0, 0, 18, 6, 'Fall before my {spell}, {target}. Resistance is a known error.', 'botCombatSpell, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 18, 7, 'Hey, {target}, do you like my {spell}? I''m keeping my distance.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'Take that, {target}. I''m not letting you close.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'Feel the power of my {spell}. I''m ready for whatever you do next.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'You''re gonna feel this one, {target}. I''m watching every move.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'One {spell} for you, {target}. I''m not dropping my guard.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'I''ve got more {spell} from where this came from. I''m saving some.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'Hope you like my {spell}, {target}. I really don''t trust you.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'Scream for me, {target}. My {spell} is my only ally here.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'You can''t escape this {spell}, {target}. I already planned for that.', 'botCombatSpell, Guarded'),
(0, 0, 0, 18, 7, 'Fall before my {spell}, {target}. I''m not taking chances.', 'botCombatSpell, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 18, 8, 'Hey, {target}, do you like my {spell}? This is combat, not a conversation.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'Take that, {target}. I will not hesitate.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'Feel the power of my {spell}. It is precise and necessary.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'You''re gonna feel this one, {target}. I have trained for this.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'One {spell} for you, {target}. There is no room for error.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'I''ve got more {spell} from where this came from. I am prepared.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'Hope you like my {spell}, {target}. It is my duty to use it.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'Scream for me, {target}. My {spell} does not know mercy.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'You can''t escape this {spell}, {target}. Surrender is your best option.', 'botCombatSpell, Serious'),
(0, 0, 0, 18, 8, 'Fall before my {spell}, {target}. I will end this cleanly.', 'botCombatSpell, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 18, 9, 'Hey, {target}, do you like my {spell}? I''m sure it''s underwhelming.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'Take that, {target}. If you can call it that.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'Feel the power of my {spell}. Or just feel it. Power is optional.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'You''re gonna feel this one, {target}. Not that I care either way.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'One {spell} for you, {target}. I''ll add it to your tab.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'I''ve got more {spell} from where this came from. Lucky you.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'Hope you like my {spell}, {target}. I''m not emotionally invested.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'Scream for me, {target}. My {spell} could use the applause.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'You can''t escape this {spell}, {target}. Though I''m sure it''s on your to-do list.', 'botCombatSpell, Dry'),
(0, 0, 0, 18, 9, 'Fall before my {spell}, {target}. Gravity is dry too.', 'botCombatSpell, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 18, 10, 'Hey, {target}, do you like my {spell}? I wonder what it does to you!', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'Take that, {target}! I want to see how you react!', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'Feel the power of my {spell}! Isn''t magic fascinating?', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'You''re gonna feel this one, {target}! I''m collecting data!', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'One {spell} for you, {target}! What will you do next?', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'I''ve got more {spell} from where this came from! Let''s experiment!', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'Hope you like my {spell}, {target}! I want to see the effect!', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'Scream for me, {target}! My {spell} is curious about your vocal range!', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'You can''t escape this {spell}, {target}! Let''s test that theory!', 'botCombatSpell, Curious'),
(0, 0, 0, 18, 10, 'Fall before my {spell}, {target}! I need to see if this works!', 'botCombatSpell, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 18, 11, 'Hey, {target}, I''m sorry, but this {spell} is necessary.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'Take that, {target}. I hope you can forgive me someday.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'Feel the power of my {spell}. May it bring clarity, not cruelty.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'You''re gonna feel this one, {target}. I wish it didn''t have to be this way.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'One {spell} for you, {target}. I''m trying to end this with as little harm as possible.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'I''ve got more {spell} from where this came from, but I hope I don''t need it.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'Hope you like my {spell}, {target}. I mean that gently, strangely.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'Scream if you must, {target}. My {spell} still carries my warmth.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'You can''t escape this {spell}, {target}. But I hope you find peace after.', 'botCombatSpell, Warm'),
(0, 0, 0, 18, 11, 'Fall before my {spell}, {target}. Let this be the last violence between us.', 'botCombatSpell, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 18, 12, 'Hey, {target}, do you like my {spell}? I know, it''s gorgeous.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'Take that, {target}. You''re welcome.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'Feel the power of my {spell}! I make everything look better.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'You''re gonna feel this one, {target}. Try not to swoon.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'One {spell} for you, {target}. You can thank me later.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'I''ve got more {spell} from where this came from. And it''s all fabulous.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'Hope you like my {spell}, {target}. It''s almost as stunning as I am.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'Scream for me, {target}. My {spell} deserves a reaction shot.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'You can''t escape this {spell}, {target}. Resistance is not a good look on you.', 'botCombatSpell, Sassy'),
(0, 0, 0, 18, 12, 'Fall before my {spell}, {target}. I''ll make sure you remember who did it.', 'botCombatSpell, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 18, 13, 'Hey, {target}, do you like my {spell}? I bet you didn''t see it coming!', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'Take that, {target}! Did I surprise you?', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'Feel the power of my {spell}! I love a little chaos!', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'You''re gonna feel this one, {target}! I''m just getting started!', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'One {spell} for you, {target}! And maybe another for your friend!', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'I''ve got more {spell} from where this came from! Isn''t this fun?', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'Hope you like my {spell}, {target}! I picked it just for you!', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'Scream for me, {target}! My {spell} loves an audience!', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'You can''t escape this {spell}, {target}! I hid it in your shadow!', 'botCombatSpell, Mischievous'),
(0, 0, 0, 18, 13, 'Fall before my {spell}, {target}! I''ll laugh either way!', 'botCombatSpell, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 18, 14, 'Behold, {target}, the weaving of my {spell} upon the battlefield.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'Take that, {target}. Let my {spell} write the first verse of your defeat.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'Feel the power of my {spell}, {target}, as the saga unfolds.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'You''re gonna feel this one, {target}. Even legends must yield to magic.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'One {spell} for you, {target}. A stanza in the epic of your downfall.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'I''ve got more {spell} from where this came from. The tale is far from done.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'Hope you like my {spell}, {target}. It is a verse of fire and fate.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'Scream for me, {target}. My {spell} demands a chorus of despair.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'You can''t escape this {spell}, {target}. Destiny has already rhymed it.', 'botCombatSpell, Eloquent'),
(0, 0, 0, 18, 14, 'Fall before my {spell}, {target}. Let the curtain close upon your pride.', 'botCombatSpell, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 18, 15, 'Hey, {target}, here''s my {spell}. Take it.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'Take that, {target}. You''re hit.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'Feel my {spell}. That''s it.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'You''re gonna feel this one, {target}. No more talking.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'One {spell} for you, {target}. Done.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'I''ve got more {spell} from where this came from. You want it?', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'Hope you like my {spell}, {target}. Not that it matters.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'Scream if you want, {target}. My {spell} hits anyway.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'You can''t escape this {spell}, {target}. Stop trying.', 'botCombatSpell, Blunt'),
(0, 0, 0, 18, 15, 'Fall before my {spell}, {target}. Down. Now.', 'botCombatSpell, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 18, 16, 'Hey, {target}, I''m sorry. This {spell} is just another tragedy.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'Take that, {target}. I take no joy in it.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'Feel the power of my {spell}. It weighs heavy on my soul.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'You''re gonna feel this one, {target}. I wish it were different.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'One {spell} for you, {target}. Another sorrow added to the world.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'I''ve got more {spell} from where this came from. More pain to give.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'Hope you like my {spell}, {target}. I never wanted to cast it.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'Scream for me, {target}. My {spell} echoes my own despair.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'You can''t escape this {spell}, {target}. None of us escape our fate.', 'botCombatSpell, Melancholic'),
(0, 0, 0, 18, 16, 'Fall before my {spell}, {target}. Close your eyes. It will be over soon.', 'botCombatSpell, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 18, 17, 'HEY, {target}, DO YOU LIKE MY {spell}? BECAUSE HERE COMES MORE!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'TAKE THAT, {target}! I WILL BURN THROUGH YOU!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'FEEL THE POWER OF MY {spell}! I AM UNSTOPPABLE!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'YOU''RE GONNA FEEL THIS ONE, {target}! I WILL NOT BE DENIED!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'ONE {spell} FOR YOU, {target}! AND ANOTHER! AND ANOTHER!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'I''VE GOT MORE {spell} FROM WHERE THIS CAME FROM! ENDLESS FIRE!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'HOPE YOU LIKE MY {spell}, {target}! I WILL DROWN YOU IN IT!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'SCREAM FOR ME, {target}! MY {spell} FEEDS ON YOUR FEAR!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'YOU CAN''T ESCAPE THIS {spell}, {target}! I WILL HUNT YOU DOWN!', 'botCombatSpell, Intense'),
(0, 0, 0, 18, 17, 'FALL BEFORE MY {spell}, {target}! I WILL NOT REST UNTIL YOU DO!', 'botCombatSpell, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 18, 18, 'Hey, {target}, do you like my {spell}? It''s like a magic present!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'Take that, {target}! Tag, you''re it!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'Feel the power of my {spell}! Pew pew!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'You''re gonna feel this one, {target}! I hope it tickles!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'One {spell} for you, {target}! And a little confetti later!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'I''ve got more {spell} from where this came from! Best game ever!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'Hope you like my {spell}, {target}! I cast it with sparkles!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'Scream for me, {target}! My {spell} loves a good scream!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'You can''t escape this {spell}, {target}! I''m too fast and too fun!', 'botCombatSpell, Playful'),
(0, 0, 0, 18, 18, 'Fall before my {spell}, {target}! I''ll catch you with a giggle!', 'botCombatSpell, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 18, 19, 'Offensive {spell} cast on {target}. Impact expected.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'Take that, {target}. My {spell} has reached its target.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'Feel the power of my {spell}. Energy output: nominal.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'You''re gonna feel this one, {target}. Damage threshold: exceeded.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'One {spell} for you, {target}. Resource allocation: complete.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'I''ve got more {spell} from where this came from. Reserves: sufficient.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'Hope you like my {spell}, {target}. Preference is non-critical.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'Scream for me, {target}. My {spell} does not require vocalization, but data is welcome.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'You can''t escape this {spell}, {target}. Evasion probability: low.', 'botCombatSpell, Autistic'),
(0, 0, 0, 18, 19, 'Fall before my {spell}, {target}. Outcome is deterministic.', 'botCombatSpell, Autistic');
-- Bot chatter lines: botCombatMana (category = 16)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 16, 1, 'Ugh. my brain''s running on empty!', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'Time for a little {spell} snack!', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'If I run out of mana now, it''s over. gulp!', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'Someone toss me a {spell} potion, stat!', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'I can almost feel my powers fading.', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'Nothing a sip of magic can''t fix!', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'Mana low. desperation high!', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'This {spell} better work. or I''m toast!', 'botCombatMana, Neutral'),
(0, 0, 0, 16, 1, 'Friend have a {spell} for me? No...?! Ok, I''ll use mine...', 'botCombatMana, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 16, 2, 'Mana, don''t fail me now! I believe in you!', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'Time for a little {spell}! This should set things right.', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'If I run out of mana now, it''s over. gulp! But I won''t.', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'Someone toss me a {spell} potion, stat! I trust my allies!', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'I can almost feel my powers fading. But {spell} will restore them!', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'Nothing a sip of magic can''t fix! Especially this {spell}!', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'Mana low, but hope is high! {spell}, help me!', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'This {spell} better work. or I''m toast! I have faith!', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'Friend have a {spell}? No worries, I have my own!', 'botCombatMana, Positive'),
(0, 0, 0, 16, 2, 'My reserves are refilling. Thank the stars for {spell}!', 'botCombatMana, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 16, 3, 'Ugh. my brain''s running on empty! I hate this feeling!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'Time for a little {spell} snack. I need it NOW.', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'If I run out of mana now, it''s over. Idiot situation!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'Someone toss me a {spell} potion, stat! I''m not asking nicely!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'I can almost feel my powers fading. This is garbage!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'Nothing a sip of magic can''t fix? It better fix THIS!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'Mana low. desperation high! I''m going to snap!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'This {spell} better work. or I''m doomed!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'Friend have a {spell}? No? Typical. I''ll do it myself!', 'botCombatMana, Negative'),
(0, 0, 0, 16, 3, 'My mana is pitiful. This {spell} better not waste itself!', 'botCombatMana, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 16, 4, 'Ugh. my brain''s running on empty. What a surprise.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'Time for a little {spell} snack. It probably won''t be enough.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'If I run out of mana now, it''s over. Story of my life.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'Someone toss me a {spell} potion, stat. If anyone actually cares.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'I can almost feel my powers fading. And nobody noticed.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'Nothing a sip of magic can''t fix. Except the real problems.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'Mana low. desperation high. Same old cycle.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'This {spell} better work. or I''m toast. I''m not optimistic.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'Friend have a {spell}? No? I expected nothing and still got disappointed.', 'botCombatMana, Cynical'),
(0, 0, 0, 16, 4, 'My mana bar is a tragedy. {spell} is a temporary bandage.', 'botCombatMana, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 16, 5, 'Ugh. my brain''s running on empty. Of course it is.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'Time for a little {spell} snack. I''ve earned it through suffering.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'If I run out of mana now, it''s over. Figures I''d die thirsty.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'Someone toss me a {spell} potion, stat. Not that anyone helped me learn this.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'I can almost feel my powers fading. Like everything else I ever had.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'Nothing a sip of magic can''t fix. If only life were that easy.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'Mana low. desperation high. I''m used to this kind of misery.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'This {spell} better work. or I''m toast. And I''ll blame everyone.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'Friend have a {spell}? No. I''ve always had to rely on myself.', 'botCombatMana, Bitter'),
(0, 0, 0, 16, 5, 'My mana is gone. This {spell} is barely a consolation prize.', 'botCombatMana, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 16, 6, 'Ugh. my brain''s running on empty. Efficiency: dropping.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'Time for a little {spell} snack. Consumption initiated.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'If I run out of mana now, it''s over. Probability: rising.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'Someone toss me a {spell} potion, stat. I require it.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'I can almost feel my powers fading. Restoration required.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'Nothing a sip of magic can''t fix. We will see.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'Mana low. desperation high. I do not panic. I calculate.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'This {spell} better work. or I''m toast. Failure is acceptable data.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'Friend have a {spell}? No. I have a contingency.', 'botCombatMana, Cold'),
(0, 0, 0, 16, 6, 'My mana reserves are depleted. {spell} is the logical response.', 'botCombatMana, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 16, 7, 'Ugh. my brain''s running on empty. I knew this would happen.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'Time for a little {spell} snack. I was saving it for this.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'If I run out of mana now, it''s over. I need to watch my back.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'Someone toss me a {spell} potion, stat. I don''t trust my reserve.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'I can almost feel my powers fading. I need to retreat soon.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'Nothing a sip of magic can''t fix. I hope that''s true.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'Mana low. desperation high. I should have prepared better.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'This {spell} better work. or I''m toast. I''m exposed here.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'Friend have a {spell}? No. Then I''m on my own. As usual.', 'botCombatMana, Guarded'),
(0, 0, 0, 16, 7, 'My mana is low. I''ll use {spell} and hope nobody capitalizes.', 'botCombatMana, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 16, 8, 'Ugh. my brain''s running on empty. I must act quickly.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'Time for a little {spell} snack. Discipline requires it.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'If I run out of mana now, it''s over. I will not allow that.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'Someone toss me a {spell} potion, stat. I need to stay in the fight.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'I can almost feel my powers fading. I must replenish immediately.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'Nothing a sip of magic can''t fix. I will trust in that.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'Mana low. desperation high. I must remain focused.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'This {spell} better work. or I''m toast. I cannot fail here.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'Friend have a {spell}? No. Then I rely on discipline and {spell}.', 'botCombatMana, Serious'),
(0, 0, 0, 16, 8, 'My mana is critical. I will restore it with {spell} and continue.', 'botCombatMana, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 16, 9, 'Ugh. my brain''s running on empty. How predictable.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'Time for a little {spell} snack. Joy.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'If I run out of mana now, it''s over. What a shame.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'Someone toss me a {spell} potion, stat. If anyone''s feeling generous.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'I can almost feel my powers fading. Almost poetic.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'Nothing a sip of magic can''t fix. Except my enthusiasm.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'Mana low. desperation high. I''m sure this is fine.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'This {spell} better work. or I''m toast. Toast is dry. Fitting.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'Friend have a {spell}? No. I''ll use mine. Thrilling.', 'botCombatMana, Dry'),
(0, 0, 0, 16, 9, 'My mana is low. {spell} will fix it. Or it won''t. Whatever.', 'botCombatMana, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 16, 10, 'Ugh. my brain''s running on empty! I wonder what happens next!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'Time for a little {spell} snack! Does it taste like rainbows?', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'If I run out of mana now, it''s over. But wait, {spell} might save me!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'Someone toss me a {spell} potion, stat! I want to see if it fizzes!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'I can almost feel my powers fading. Ooh, what a weird sensation!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'Nothing a sip of magic can''t fix! Let''s test that theory!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'Mana low. desperation high! This is a fascinating crisis!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'This {spell} better work. or I''m toast! I hope it sparkles!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'Friend have a {spell}? No? I get to use my own! Exciting!', 'botCombatMana, Curious'),
(0, 0, 0, 16, 10, 'My mana is gone! Let''s see what {spell} does!', 'botCombatMana, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 16, 11, 'Ugh. my brain''s running on empty! I need a little kindness right now.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'Time for a little {spell} snack! I''m grateful I have it.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'If I run out of mana now, it''s over. But I know my friends have my back.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'Someone toss me a {spell} potion, stat? I appreciate you all.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'I can almost feel my powers fading. This {spell} feels like a warm hug.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'Nothing a sip of magic can''t fix! I believe in the good things.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'Mana low. desperation high! I''ll get through this with a little help.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'This {spell} better work. or I''m toast! But I have faith.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'Friend have a {spell}? No? That''s okay, I have my own reserves.', 'botCombatMana, Warm'),
(0, 0, 0, 16, 11, 'My mana is low, but my heart is warm. {spell} will see me through.', 'botCombatMana, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 16, 12, 'Ugh. my brain''s running on empty! Rude!', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'Time for a little {spell} snack. I deserve it.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'If I run out of mana now, it''s over. I cannot with this today.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'Someone toss me a {spell} potion, stat. Don''t make me ask twice.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'I can almost feel my powers fading. Unacceptable.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'Nothing a sip of magic can''t fix. Obviously.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'Mana low. desperation high. Not a good look for me.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'This {spell} better work. or I''m toast. And I don''t do toast.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'Friend have a {spell}? No? Whatever, I''m self-sufficient.', 'botCombatMana, Sassy'),
(0, 0, 0, 16, 12, 'My mana is running out. {spell} will fix it. As it should.', 'botCombatMana, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 16, 13, 'Ugh. my brain''s running on empty! Bet you thought I''d run out!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'Time for a little {spell} snack! Surprise! I had a backup!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'If I run out of mana now, it''s over. Good thing I planned this trick!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'Someone toss me a {spell} potion, stat! Or watch me improvise!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'I can almost feel my powers fading. But the fun is just starting!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'Nothing a sip of magic can''t fix! Especially a sneaky one!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'Mana low. desperation high! Perfect time for a prank potion!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'This {spell} better work. or I''m toast! Toast with extra mischief!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'Friend have a {spell}? No? I''ll swap it with something sparkly!', 'botCombatMana, Mischievous'),
(0, 0, 0, 16, 13, 'My mana is low! Good thing I love dramatic comebacks!', 'botCombatMana, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 16, 14, 'Ugh. my brain''s running on empty! A poet''s nightmare!', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'Time for a little {spell} snack! The muse of magic calls!', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'If I run out of mana now, it''s over. My saga would end too soon!', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'Someone toss me a {spell} potion, stat! Let generosity flow like verse!', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'I can almost feel my powers fading. Like a candle in a storm.', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'Nothing a sip of magic can''t fix! A single draught of destiny!', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'Mana low. desperation high! My next act depends on {spell}!', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'This {spell} better work. or I''m toast! Toast, alas, is not dramatic enough.', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'Friend have a {spell}? No? Then I shall forge my own salvation!', 'botCombatMana, Eloquent'),
(0, 0, 0, 16, 14, 'My mana wanes. Let {spell} be the turning point of this tale!', 'botCombatMana, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 16, 15, 'Ugh. my brain''s running on empty. Mana gone.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'Time for a little {spell} snack. Drink it.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'If I run out of mana now, it''s over. Drink {spell}.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'Someone toss me a {spell} potion, stat. Now.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'I can almost feel my powers fading. Need mana.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'Nothing a sip of magic can''t fix. Fix it.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'Mana low. desperation high. Drink {spell}.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'This {spell} better work. or I''m toast. Drink.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'Friend have a {spell}? No. Mine. Done.', 'botCombatMana, Blunt'),
(0, 0, 0, 16, 15, 'My mana is low. {spell}. Problem solved.', 'botCombatMana, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 16, 16, 'Ugh. my brain''s running on empty. The darkness closes in.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'Time for a little {spell} snack. A fleeting comfort in a cruel world.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'If I run out of mana now, it''s over. The void welcomes me.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'Someone toss me a {spell} potion, stat. A small mercy, if any.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'I can almost feel my powers fading. Another thing lost to time.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'Nothing a sip of magic can''t fix. If only grief were so simple.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'Mana low. desperation high. The familiar weight of despair.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'This {spell} better work. or I''m toast. Another failure.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'Friend have a {spell}? No. Solitude is my only companion.', 'botCombatMana, Melancholic'),
(0, 0, 0, 16, 16, 'My mana is nearly gone. {spell} delays the inevitable.', 'botCombatMana, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 16, 17, 'Ugh. MY BRAIN IS RUNNING ON EMPTY! I NEED MANA NOW!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'TIME FOR A LITTLE {spell} SNACK! I WILL NOT BE STOPPED!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'IF I RUN OUT OF MANA NOW, IT''S OVER! BUT I WILL NOT!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'SOMEONE TOSS ME A {spell} POTION, STAT! I DEMAND IT!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'I CAN ALMOST FEEL MY POWERS FADING! I REFUSE TO FADE!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'NOTHING A SIP OF MAGIC CAN''T FIX! I WILL BURN BRIGHT AGAIN!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'MANA LOW! DESPERATION HIGH! I WILL FEED THE FIRE!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'THIS {spell} BETTER WORK. OR I''M TOAST! I WILL NOT BE TOAST!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'FRIEND HAVE A {spell}? NO? I WILL FORGE MY OWN FURY!', 'botCombatMana, Intense'),
(0, 0, 0, 16, 17, 'MY MANA IS GONE! {spell} WILL REFUEL THE INFERNO!', 'botCombatMana, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 16, 18, 'Ugh. my brain''s running on empty! Mana hide and seek is not fun!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'Time for a little {spell} snack! Yum yum, magic tum!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'If I run out of mana now, it''s over. But I have a {spell}! Hooray!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'Someone toss me a {spell} potion, stat! Catch!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'I can almost feel my powers fading. Time for a magic juice break!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'Nothing a sip of magic can''t fix! Especially a sparkly blue one!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'Mana low. desperation high! Good thing I love a challenge!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'This {spell} better work. or I''m toast! Buttered toast! But alive toast!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'Friend have a {spell}? No? I''ll share mine if you share yours later!', 'botCombatMana, Playful'),
(0, 0, 0, 16, 18, 'My mana is low! {spell} power, activate!', 'botCombatMana, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 16, 19, 'Ugh. my brain''s running on empty. Mana reserve: critical.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'Time for a little {spell} snack. Consumption sequence initiated.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'If I run out of mana now, it''s over. Failure probability: high.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'Someone toss me a {spell} potion, stat. Request acknowledged.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'I can almost feel my powers fading. Energy output: declining.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'Nothing a sip of magic can''t fix. Hypothesis: {spell} restores mana.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'Mana low. desperation high. Protocol: ingest {spell}.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'This {spell} better work. or I''m toast. Toast status: undesirable.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'Friend have a {spell}? No. Self-sufficiency protocol engaged.', 'botCombatMana, Autistic'),
(0, 0, 0, 16, 19, 'My mana is depleted. {spell} will restore operational capacity.', 'botCombatMana, Autistic');
-- Bot chatter lines: botCombatHealth (category = 17)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 17, 1, 'This {spell} is my last... wish I had more!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'No! Am too young to meet the spirit healer...', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, '{spell} I choose you! Don''t let me down!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'Ugh. Think am gonna faint soon!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'Time for a little {spell} snack!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'If I run out of juice now, it''s over. gulp!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'Someone toss me a {spell} potion, stat!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'I can almost feel my strength fading.', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'Nothing a sip of magic can''t fix!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'Health low. desperation high!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'This {spell} better work. or I have a date with the spirit healer!', 'botCombatHealth, Neutral'),
(0, 0, 0, 17, 1, 'Can you spare a {spell} for me? No...?! Ok, I''ll use mine...', 'botCombatHealth, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 17, 2, 'This {spell} is my last chance! But I believe it will work!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'No! Am too young to meet the spirit healer! I have so much left to do!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, '{spell} I choose you! Don''t let me down! I trust you completely!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'Ugh. Think am gonna faint soon! But {spell} will keep me standing!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'Time for a little {spell} snack! Renewal is on the way!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'If I run out of juice now, it''s over. gulp! But I have hope!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'Someone toss me a {spell} potion, stat! I know help is coming!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'I can almost feel my strength fading. But {spell} will restore it!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'Nothing a sip of magic can''t fix! Especially this {spell}!', 'botCombatHealth, Positive'),
(0, 0, 0, 17, 2, 'Health low, but hope is high! {spell} will save me!', 'botCombatHealth, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 17, 3, 'This {spell} is my last chance! If it fails, I''m dead!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'No! Am too young to meet the spirit healer! This is bullshit!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, '{spell} I choose you! Don''t let me down! I''ll haunt you if you do!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'Ugh. Think am gonna faint soon! This fight is garbage!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'Time for a little {spell} snack. I need it NOW or I''m done.', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'If I run out of juice now, it''s over. Idiot enemies!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'Someone toss me a {spell} potion, stat! Stop staring and help!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'I can almost feel my strength fading. I hate this feeling!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'Nothing a sip of magic can''t fix? It better fix THIS mess!', 'botCombatHealth, Negative'),
(0, 0, 0, 17, 3, 'Health low. desperation high! I''m going to snap!', 'botCombatHealth, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 17, 4, 'This {spell} is my last chance. I''m sure it''ll be underwhelming.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'No! Am too young to meet the spirit healer. The universe disagrees.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, '{spell} I choose you. Don''t let me down. I have low expectations.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'Ugh. Think am gonna faint soon. Par for the course.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'Time for a little {spell} snack. It probably won''t be enough.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'If I run out of juice now, it''s over. Story of my life.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'Someone toss me a {spell} potion, stat. If anyone actually cares.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'I can almost feel my strength fading. And nobody noticed.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'Nothing a sip of magic can''t fix. Except the real problems.', 'botCombatHealth, Cynical'),
(0, 0, 0, 17, 4, 'Health low. desperation high. Same old cycle.', 'botCombatHealth, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 17, 5, 'This {spell} is my last chance. I''ve suffered too much to die here.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'No! Am too young to meet the spirit healer. Figures I''d die young.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, '{spell} I choose you. Don''t let me down. I paid for you in blood.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'Ugh. Think am gonna faint soon. This is the thanks I get.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'Time for a little {spell} snack. I''ve earned it through suffering.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'If I run out of juice now, it''s over. I''m used to losing.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'Someone toss me a {spell} potion, stat. Not that anyone helped me learn this.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'I can almost feel my strength fading. Like everything else I ever had.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'Nothing a sip of magic can''t fix. If only life were that easy.', 'botCombatHealth, Bitter'),
(0, 0, 0, 17, 5, 'Health low. desperation high. I''m used to this kind of misery.', 'botCombatHealth, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 17, 6, 'This {spell} is my last chance. Efficiency of survival: low.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'No! Am too young to meet the spirit healer. Probability of death: rising.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, '{spell} I choose you. Don''t let me down. I require functionality.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'Ugh. Think am gonna faint soon. Vitals: unstable.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'Time for a little {spell} snack. Consumption initiated.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'If I run out of juice now, it''s over. Failure probability: high.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'Someone toss me a {spell} potion, stat. I require it.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'I can almost feel my strength fading. Restoration required.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'Nothing a sip of magic can''t fix. We will see.', 'botCombatHealth, Cold'),
(0, 0, 0, 17, 6, 'Health low. desperation high. I do not panic. I calculate.', 'botCombatHealth, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 17, 7, 'This {spell} is my last chance. I knew this would happen.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'No! Am too young to meet the spirit healer. I need to retreat.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, '{spell} I choose you. Don''t let me down. I''m exposed here.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'Ugh. Think am gonna faint soon. I need to watch my back.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'Time for a little {spell} snack. I was saving it for this.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'If I run out of juice now, it''s over. I should have prepared better.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'Someone toss me a {spell} potion, stat. I don''t trust my reserve.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'I can almost feel my strength fading. I need to retreat soon.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'Nothing a sip of magic can''t fix. I hope that''s true.', 'botCombatHealth, Guarded'),
(0, 0, 0, 17, 7, 'Health low. desperation high. I''m on my own. As usual.', 'botCombatHealth, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 17, 8, 'This {spell} is my last chance. I must act quickly.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'No! Am too young to meet the spirit healer. I will not fall here.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, '{spell} I choose you. Don''t let me down. I cannot fail here.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'Ugh. Think am gonna faint soon. I must remain focused.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'Time for a little {spell} snack. Discipline requires it.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'If I run out of juice now, it''s over. I will not allow that.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'Someone toss me a {spell} potion, stat. I need to stay in the fight.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'I can almost feel my strength fading. I must replenish immediately.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'Nothing a sip of magic can''t fix. I will trust in that.', 'botCombatHealth, Serious'),
(0, 0, 0, 17, 8, 'Health low. desperation high. I must remain focused.', 'botCombatHealth, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 17, 9, 'This {spell} is my last chance. How predictable.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'No! Am too young to meet the spirit healer. What a shame.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, '{spell} I choose you. Don''t let me down. If you can call it that.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'Ugh. Think am gonna faint soon. Almost poetic.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'Time for a little {spell} snack. Joy.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'If I run out of juice now, it''s over. What a shame.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'Someone toss me a {spell} potion, stat. If anyone''s feeling generous.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'I can almost feel my strength fading. I''m sure this is fine.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'Nothing a sip of magic can''t fix. Except my enthusiasm.', 'botCombatHealth, Dry'),
(0, 0, 0, 17, 9, 'Health low. desperation high. I''m sure this is fine.', 'botCombatHealth, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 17, 10, 'This {spell} is my last chance! I wonder what happens next!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'No! Am too young to meet the spirit healer! But wait, {spell} might save me!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, '{spell} I choose you! Don''t let me down! I want to see what you do!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'Ugh. Think am gonna faint soon! What a weird sensation!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'Time for a little {spell} snack! Does it taste like rainbows?', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'If I run out of juice now, it''s over. But wait, {spell} might save me!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'Someone toss me a {spell} potion, stat! I want to see if it fizzes!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'I can almost feel my strength fading. Ooh, what a weird sensation!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'Nothing a sip of magic can''t fix! Let''s test that theory!', 'botCombatHealth, Curious'),
(0, 0, 0, 17, 10, 'Health low! This is a fascinating crisis!', 'botCombatHealth, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 17, 11, 'This {spell} is my last chance! But I believe it will work!', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'No! Am too young to meet the spirit healer! I have so much left to give!', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, '{spell} I choose you! Don''t let me down! I trust you completely!', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'Ugh. Think am gonna faint soon! But I know my friends have my back.', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'Time for a little {spell} snack! I''m grateful I have it.', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'If I run out of juice now, it''s over. But I have hope!', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'Someone toss me a {spell} potion, stat? I appreciate you all.', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'I can almost feel my strength fading. This {spell} feels like a warm hug.', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'Nothing a sip of magic can''t fix! I believe in the good things.', 'botCombatHealth, Warm'),
(0, 0, 0, 17, 11, 'Health low, but my heart is warm. {spell} will see me through.', 'botCombatHealth, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 17, 12, 'This {spell} is my last chance! It better be fabulous!', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'No! Am too young to meet the spirit healer! Rude!', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, '{spell} I choose you! Don''t let me down. I don''t do failure.', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'Ugh. Think am gonna faint soon! Unacceptable.', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'Time for a little {spell} snack. I deserve it.', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'If I run out of juice now, it''s over. I cannot with this today.', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'Someone toss me a {spell} potion, stat. Don''t make me ask twice.', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'I can almost feel my strength fading. And I do not approve.', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'Nothing a sip of magic can''t fix. Obviously.', 'botCombatHealth, Sassy'),
(0, 0, 0, 17, 12, 'Health low. desperation high. Not a good look for me.', 'botCombatHealth, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 17, 13, 'This {spell} is my last chance! Bet you thought I was done!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'No! Am too young to meet the spirit healer! Good thing I had a trick!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, '{spell} I choose you! Don''t let me down! Surprise healing!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'Ugh. Think am gonna faint soon! But the fun is just starting!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'Time for a little {spell} snack! I had a backup potion all along!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'If I run out of juice now, it''s over. Perfect time for a prank potion!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'Someone toss me a {spell} potion, stat! Or watch me improvise!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'I can almost feel my strength fading. But I love dramatic comebacks!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'Nothing a sip of magic can''t fix! Especially a sneaky one!', 'botCombatHealth, Mischievous'),
(0, 0, 0, 17, 13, 'Health low! Let''s make this comeback legendary!', 'botCombatHealth, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 17, 14, 'This {spell} is my last chance! The final verse of survival!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'No! Am too young to meet the spirit healer! My saga must continue!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, '{spell} I choose you! Don''t let me down! Let the healing begin!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'Ugh. Think am gonna faint soon! The drama of mortality unfolds!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'Time for a little {spell} snack! The muse of medicine calls!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'If I run out of juice now, it''s over. Too soon for this tale to end!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'Someone toss me a {spell} potion, stat! Let generosity flow like verse!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'I can almost feel my strength fading. Like a candle in a storm.', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'Nothing a sip of magic can''t fix! A single draught of destiny!', 'botCombatHealth, Eloquent'),
(0, 0, 0, 17, 14, 'Health low! Let {spell} be the turning point of this tale!', 'botCombatHealth, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 17, 15, 'This {spell} is my last chance. Health gone.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'No! Am too young to meet the spirit healer. Not dying.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, '{spell} I choose you. Don''t let me down. Drink it.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'Ugh. Think am gonna faint soon. Need health.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'Time for a little {spell} snack. Drink it.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'If I run out of juice now, it''s over. Drink {spell}.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'Someone toss me a {spell} potion, stat. Now.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'I can almost feel my strength fading. Need health.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'Nothing a sip of magic can''t fix. Fix it.', 'botCombatHealth, Blunt'),
(0, 0, 0, 17, 15, 'Health low. Drink {spell}. Problem solved.', 'botCombatHealth, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 17, 16, 'This {spell} is my last chance. A fleeting comfort in a cruel world.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'No! Am too young to meet the spirit healer. The darkness closes in.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, '{spell} I choose you. Don''t let me down. I have so little left.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'Ugh. Think am gonna faint soon. Another sorrow added to the world.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'Time for a little {spell} snack. A small mercy, if any.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'If I run out of juice now, it''s over. The void welcomes me.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'Someone toss me a {spell} potion, stat. A small mercy, if any.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'I can almost feel my strength fading. Another thing lost to time.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'Nothing a sip of magic can''t fix. If only grief were so simple.', 'botCombatHealth, Melancholic'),
(0, 0, 0, 17, 16, 'Health low. The familiar weight of despair.', 'botCombatHealth, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 17, 17, 'THIS {spell} IS MY LAST CHANCE! I WILL NOT DIE HERE!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'NO! AM TOO YOUNG TO MEET THE SPIRIT HEALER! I REFUSE!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, '{spell} I CHOOSE YOU! DON''T LET ME DOWN! I WILL SURVIVE!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'UGH! THINK AM GONNA FAINT SOON! I WILL NOT FADE!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'TIME FOR A LITTLE {spell} SNACK! I WILL BURN BRIGHT AGAIN!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'IF I RUN OUT OF JUICE NOW, IT''S OVER! BUT I WILL NOT!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'SOMEONE TOSS ME A {spell} POTION, STAT! I DEMAND IT!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'I CAN ALMOST FEEL MY STRENGTH FADING! I REFUSE TO FADE!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'NOTHING A SIP OF MAGIC CAN''T FIX! I WILL BURN BRIGHT AGAIN!', 'botCombatHealth, Intense'),
(0, 0, 0, 17, 17, 'HEALTH LOW! I WILL FEED THE FIRE OF MY OWN SURVIVAL!', 'botCombatHealth, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 17, 18, 'This {spell} is my last chance! I hope it tastes like berries!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'No! Am too young to meet the spirit healer! Too much fun left!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, '{spell} I choose you! Don''t let me down! Heal beam, go!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'Ugh. Think am gonna faint soon! Nap time later, healing now!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'Time for a little {spell} snack! Yum yum, healing tum!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'If I run out of juice now, it''s over. But I have a {spell}! Hooray!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'Someone toss me a {spell} potion, stat! Catch!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'I can almost feel my strength fading. Time for a healing juice break!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'Nothing a sip of magic can''t fix! Especially a sparkly red one!', 'botCombatHealth, Playful'),
(0, 0, 0, 17, 18, 'Health low! {spell} power, activate!', 'botCombatHealth, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 17, 19, 'This {spell} is my last chance. Health reserve: critical.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'No! Am too young to meet the spirit healer. Mortality probability: high.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, '{spell} I choose you. Don''t let me down. Request acknowledged.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'Ugh. Think am gonna faint soon. Vitals: unstable.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'Time for a little {spell} snack. Consumption sequence initiated.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'If I run out of juice now, it''s over. Failure probability: high.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'Someone toss me a {spell} potion, stat. Request acknowledged.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'I can almost feel my strength fading. Energy output: declining.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'Nothing a sip of magic can''t fix. Hypothesis: {spell} restores health.', 'botCombatHealth, Autistic'),
(0, 0, 0, 17, 19, 'Health low. Protocol: ingest {spell}.', 'botCombatHealth, Autistic');
-- Bot chatter lines: emote_oom (category = 24)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 24, 1, 'I''m out of mana!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'No mana left - I need a moment!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m dry here, can''t cast anything!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'Out of mana, someone cover me!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I need mana, now!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m tapped out - can''t help much!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'No mana! I''m useless like this!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m empty - need time to recover!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I can''t cast, I''m out!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'Mana''s gone - watch my back!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m running on fumes here!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''ve got nothing left to cast!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m drained - need a breather!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m completely out of mana!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I can''t keep this up without mana!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'Mana''s gone - someone take over!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m dry! Need mana badly!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m out - can''t support right now!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'No mana! I need a second!', 'emote_oom, Neutral'),
(0, 0, 0, 24, 1, 'I''m spent - someone else handle this!', 'emote_oom, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 24, 2, 'I''m out of mana! But I''ll recover soon!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'No mana left - I need a moment! I trust my team!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'I''m dry here, can''t cast anything! But I won''t give up!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'Out of mana, someone cover me! I believe in you all!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'I need mana, now! Positivity will refill me!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'I''m tapped out - can''t help much! But I''m still here!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'No mana! I''m useless like this! But not for long!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'I''m empty - need time to recover! I have faith!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'I can''t cast, I''m out! I''ll be back stronger!', 'emote_oom, Positive'),
(0, 0, 0, 24, 2, 'Mana''s gone - watch my back! I know you will!', 'emote_oom, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 24, 3, 'I''m out of mana! This is a disaster!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'No mana left - I need a moment! Idiot enemies!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'I''m dry here, can''t cast anything! I hate this!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'Out of mana, someone cover me! Hurry up!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'I need mana, now! Or I''m useless!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'I''m tapped out - can''t help much! This is garbage!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'No mana! I''m useless like this! I''m going to snap!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'I''m empty - need time to recover! If I even survive!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'I can''t cast, I''m out! I''m going to rage!', 'emote_oom, Negative'),
(0, 0, 0, 24, 3, 'Mana''s gone - watch my back! Or I''m dead!', 'emote_oom, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 24, 4, 'I''m out of mana. What a surprise.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'No mana left - I need a moment. Story of my life.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'I''m dry here, can''t cast anything. As expected.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'Out of mana, someone cover me. If anyone actually cares.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'I need mana, now. I''m sure it''ll arrive too late.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'I''m tapped out - can''t help much. Same old cycle.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'No mana. I''m useless like this. And nobody noticed.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'I''m empty - need time to recover. I expected nothing.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'I can''t cast, I''m out. Typical.', 'emote_oom, Cynical'),
(0, 0, 0, 24, 4, 'Mana''s gone - watch my back. I''m not optimistic.', 'emote_oom, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 24, 5, 'I''m out of mana. Of course I am.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'No mana left - I need a moment. I''ve earned this suffering.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'I''m dry here, can''t cast anything. Figures.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'Out of mana, someone cover me. Not that anyone helped me learn this.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'I need mana, now. I''m used to being abandoned.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'I''m tapped out - can''t help much. I''m used to losing.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'No mana! I''m useless like this. Another failure.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'I''m empty - need time to recover. Like everything else I lost.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'I can''t cast, I''m out. I''ve always had to rely on myself.', 'emote_oom, Bitter'),
(0, 0, 0, 24, 5, 'Mana''s gone - watch my back. Solitude is my only companion.', 'emote_oom, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 24, 6, 'I''m out of mana. Efficiency: zero.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'No mana left - I need a moment. I require restoration.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'I''m dry here, can''t cast anything. Mana reserves: depleted.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'Out of mana, someone cover me. I do not panic. I calculate.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'I need mana, now. Probability of usefulness: low.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'I''m tapped out - can''t help much. Failure is acceptable data.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'No mana. I''m useless like this. I have a contingency.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'I''m empty - need time to recover. Restoration required.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'I can''t cast, I''m out. I will adapt.', 'emote_oom, Cold'),
(0, 0, 0, 24, 6, 'Mana''s gone - watch my back. I do not require comfort.', 'emote_oom, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 24, 7, 'I''m out of mana! I knew this would happen!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'No mana left - I need a moment! I should have prepared better.', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'I''m dry here, can''t cast anything! I need to retreat!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'Out of mana, someone cover me! I''m exposed here!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'I need mana, now! I don''t trust my reserve!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'I''m tapped out - can''t help much! I need to watch my back!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'No mana! I''m useless like this! I need backup!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'I''m empty - need time to recover! I knew this would happen!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'I can''t cast, I''m out! I need a safe moment!', 'emote_oom, Guarded'),
(0, 0, 0, 24, 7, 'Mana''s gone - watch my back! I''m on my own. As usual.', 'emote_oom, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 24, 8, 'I''m out of mana! I must act quickly!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'No mana left - I need a moment! I must remain focused!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'I''m dry here, can''t cast anything! I must not fail here!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'Out of mana, someone cover me! I need to stay in the fight!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'I need mana, now! Discipline requires it!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'I''m tapped out - can''t help much! I must not falter!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'No mana! I''m useless like this! I cannot fail here!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'I''m empty - need time to recover! I must replenish immediately!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'I can''t cast, I''m out! I must not give in!', 'emote_oom, Serious'),
(0, 0, 0, 24, 8, 'Mana''s gone - watch my back! I will not allow this!', 'emote_oom, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 24, 9, 'I''m out of mana. How predictable.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'No mana left - I need a moment. What a shame.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'I''m dry here, can''t cast anything. Joy.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'Out of mana, someone cover me. If anyone''s feeling generous.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'I need mana, now. I''m sure this is fine.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'I''m tapped out - can''t help much. Thrilling.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'No mana. I''m useless like this. I''m sure this is fine.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'I''m empty - need time to recover. Whatever.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'I can''t cast, I''m out. Almost poetic.', 'emote_oom, Dry'),
(0, 0, 0, 24, 9, 'Mana''s gone - watch my back. I''m sure this is fine.', 'emote_oom, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 24, 10, 'I''m out of mana! What a fascinating problem!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'No mana left - I need a moment! I wonder where it all went!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'I''m dry here, can''t cast anything! How does mana work anyway?', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'Out of mana, someone cover me! This is an interesting crisis!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'I need mana, now! I wonder if it tastes like rainbows!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'I''m tapped out - can''t help much! Good thing I love a challenge!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'No mana! I''m useless like this! But I want to learn more!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'I''m empty - need time to recover! Let''s experiment with recovery!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'I can''t cast, I''m out! Ooh, what a weird sensation!', 'emote_oom, Curious'),
(0, 0, 0, 24, 10, 'Mana''s gone - watch my back! I wonder what happens next!', 'emote_oom, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 24, 11, 'I''m out of mana! But I know my friends have my back!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'No mana left - I need a moment! I appreciate you all!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'I''m dry here, can''t cast anything! But I have hope!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'Out of mana, someone cover me? I know you will!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'I need mana, now! I believe in the good things!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'I''m tapped out - can''t help much! But I''m grateful for you!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'No mana! I''m useless like this! But I have faith!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'I''m empty - need time to recover! I''ll get through this!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'I can''t cast, I''m out! But I have a warm heart!', 'emote_oom, Warm'),
(0, 0, 0, 24, 11, 'Mana''s gone - watch my back! I trust you all!', 'emote_oom, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 24, 12, 'I''m out of mana! Rude!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'No mana left - I need a moment! Don''t make me ask twice!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'I''m dry here, can''t cast anything! I cannot with this today!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'Out of mana, someone cover me! I deserve better!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'I need mana, now! I''m not asking nicely!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'I''m tapped out - can''t help much! Unacceptable!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'No mana! I''m useless like this! Not a good look for me!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'I''m empty - need time to recover! I don''t do empty!', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'I can''t cast, I''m out! I''m self-sufficient, usually.', 'emote_oom, Sassy'),
(0, 0, 0, 24, 12, 'Mana''s gone - watch my back! As it should be.', 'emote_oom, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 24, 13, 'I''m out of mana! Bet you thought I''d be useless!', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'No mana left - I need a moment! Or do I have a trick?', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'I''m dry here, can''t cast anything! Surprise! I planned this!', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'Out of mana, someone cover me! Or watch me improvise!', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'I need mana, now! Good thing I love dramatic comebacks!', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'I''m tapped out - can''t help much! But the fun is just starting!', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'No mana! I''m useless like this! Time for a prank potion!', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'I''m empty - need time to recover! I had a backup plan!', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'I can''t cast, I''m out! Did I swap my mana with sparkles?', 'emote_oom, Mischievous'),
(0, 0, 0, 24, 13, 'Mana''s gone - watch my back! I''ll make this comeback legendary!', 'emote_oom, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 24, 14, 'I''m out of mana! A poet''s nightmare!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'No mana left - I need a moment! The muse of magic has fled!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'I''m dry here, can''t cast anything! My arcane well runs dry!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'Out of mana, someone cover me! Let generosity flow like verse!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'I need mana, now! A single draught of destiny!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'I''m tapped out - can''t help much! The saga takes a dark turn!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'No mana! I''m useless like this! My next act depends on restoration!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'I''m empty - need time to recover! I shall forge my own salvation!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'I can''t cast, I''m out! The candle gutters in the storm!', 'emote_oom, Eloquent'),
(0, 0, 0, 24, 14, 'Mana''s gone - watch my back! Let restoration be the turning point!', 'emote_oom, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 24, 15, 'I''m out of mana. Mana gone.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'No mana left. I need a moment.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'I''m dry here. Can''t cast.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'Out of mana. Cover me.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'I need mana. Now.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'I''m tapped out. Can''t help.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'No mana. Useless. Done.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'I''m empty. Need to recover.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'Can''t cast. I''m out.', 'emote_oom, Blunt'),
(0, 0, 0, 24, 15, 'Mana''s gone. Watch my back.', 'emote_oom, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 24, 16, 'I''m out of mana. The darkness closes in.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'No mana left - I need a moment. The void welcomes me.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'I''m dry here, can''t cast anything. Another thing lost to time.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'Out of mana, someone cover me. A small mercy, if any.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'I need mana, now. If only grief were so simple.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'I''m tapped out - can''t help much. The familiar weight of despair.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'No mana. I''m useless like this. Another failure.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'I''m empty - need time to recover. Solitude is my only companion.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'I can''t cast, I''m out. Delays the inevitable.', 'emote_oom, Melancholic'),
(0, 0, 0, 24, 16, 'Mana''s gone - watch my back. A fleeting comfort in a cruel world.', 'emote_oom, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 24, 17, 'I''M OUT OF MANA! I NEED MANA NOW!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'NO MANA LEFT - I NEED A MOMENT! I WILL NOT BE STOPPED!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'I''M DRY HERE, CAN''T CAST ANYTHING! I REFUSE TO FADE!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'OUT OF MANA, SOMEONE COVER ME! I DEMAND IT!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'I NEED MANA, NOW! I WILL BURN BRIGHT AGAIN!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'I''M TAPPED OUT - CAN''T HELP MUCH! I WILL FEED THE FIRE!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'NO MANA! I''M USELESS LIKE THIS! I WILL NOT BE BROKEN!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'I''M EMPTY - NEED TIME TO RECOVER! I WILL NOT FADE!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'I CAN''T CAST, I''M OUT! I WILL FORGE MY OWN FURY!', 'emote_oom, Intense'),
(0, 0, 0, 24, 17, 'MANA''S GONE - WATCH MY BACK! I WILL NOT FALL!', 'emote_oom, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 24, 18, 'I''m out of mana! Mana hide and seek is not fun!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'No mana left - I need a moment! Time for a magic juice break!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'I''m dry here, can''t cast anything! Where did all the blue go?', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'Out of mana, someone cover me! Catch!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'I need mana, now! I hope it tastes like rainbows!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'I''m tapped out - can''t help much! Nap time later, mana now!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'No mana! I''m useless like this! But I have a sparkly backup!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'I''m empty - need time to recover! Mana power, activate!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'I can''t cast, I''m out! Buttered toast, but alive toast!', 'emote_oom, Playful'),
(0, 0, 0, 24, 18, 'Mana''s gone - watch my back! I''ll share mine if you share yours!', 'emote_oom, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 24, 19, 'I''m out of mana. Mana reserve: depleted.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'No mana left - I need a moment. Request acknowledged.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'I''m dry here, can''t cast anything. Energy output: zero.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'Out of mana, someone cover me. Self-sufficiency protocol: engaged.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'I need mana, now. Hypothesis: restoration will resume functionality.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'I''m tapped out - can''t help much. Operational capacity: declining.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'No mana. I''m useless like this. Protocol: restore reserves.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'I''m empty - need time to recover. Restoration required.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'I can''t cast, I''m out. Failure probability: high.', 'emote_oom, Autistic'),
(0, 0, 0, 24, 19, 'Mana''s gone - watch my back. Toast status: undesirable.', 'emote_oom, Autistic');
-- Bot chatter lines: emote_help (category = 25)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 25, 1, 'I need help over here!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'Someone get this thing off me!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I can''t handle this alone!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'Little help would be great!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I''m getting overwhelmed!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'Help! I''m in trouble!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I need backup, now!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'This one''s too much for me!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I can''t keep this up alone!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'Anyone? A little help!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I''m getting torn apart here!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I need assistance!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'Someone cover me!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I can''t hold this thing!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'Help me out here!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I''m struggling - need support!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'This is bad - help!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I need someone on this target!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'I can''t take much more of this!', 'emote_help, Neutral'),
(0, 0, 0, 25, 1, 'Back me up!', 'emote_help, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 25, 2, 'I need help over here! But I know we can do this!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'Someone get this thing off me! I believe in you!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'I can''t handle this alone! But together we can!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'Little help would be great! You''re amazing!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'I''m getting overwhelmed! But I have faith!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'Help! I''m in trouble! But I know you''ll help!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'I need backup, now! You''re the best team!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'This one''s too much for me! But not for us!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'I can''t keep this up alone! I''m glad you''re here!', 'emote_help, Positive'),
(0, 0, 0, 25, 2, 'Anyone? A little help! I appreciate you all!', 'emote_help, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 25, 3, 'I need help over here! This is garbage!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'Someone get this thing off me! Idiot monster!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'I can''t handle this alone! I''m surrounded by fools!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'Little help would be great! If anyone is actually useful!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'I''m getting overwhelmed! And nobody cares!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'Help! I''m in trouble! Hurry up, you useless bunch!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'I need backup, now! Or I''m dead!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'This one''s too much for me! I''m going to rage!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'I can''t keep this up alone! I hate this!', 'emote_help, Negative'),
(0, 0, 0, 25, 3, 'Anyone? A little help! I''m going to snap!', 'emote_help, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 25, 4, 'I need help over here. Shocking.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'Someone get this thing off me. If anyone''s paying attention.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'I can''t handle this alone. Big surprise.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'Little help would be great. I won''t hold my breath.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'I''m getting overwhelmed. As one does.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'Help! I''m in trouble. I''m sure help is coming eventually.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'I need backup, now. Probably too late.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'This one''s too much for me. Nothing new.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'I can''t keep this up alone. I expected nothing less.', 'emote_help, Cynical'),
(0, 0, 0, 25, 4, 'Anyone? A little help? I''ll wait.', 'emote_help, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 25, 5, 'I need help over here. Of course I do.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'Someone get this thing off me. I''m always alone in this.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'I can''t handle this alone. I never could.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'Little help would be great. Not that I''ll get it.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'I''m getting overwhelmed. Another failure to add to the list.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'Help! I''m in trouble. I''m used to being ignored.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'I need backup, now. It won''t come, but I''ll ask.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'This one''s too much for me. Everything is.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'I can''t keep this up alone. I''ve had to my whole life.', 'emote_help, Bitter'),
(0, 0, 0, 25, 5, 'Anyone? A little help? I''m used to the silence.', 'emote_help, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 25, 6, 'I need help over here. I require assistance.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'Someone get this thing off me. I do not panic.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'I can''t handle this alone. Tactics require support.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'Little help would be great. I will adapt if not.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'I''m getting overwhelmed. I will reassess.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'Help! I''m in trouble. I have contingencies.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'I need backup, now. Probability of survival: low.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'This one''s too much for me. I require immediate intervention.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'I can''t keep this up alone. I will accept aid.', 'emote_help, Cold'),
(0, 0, 0, 25, 6, 'Anyone? A little help. I do not beg.', 'emote_help, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 25, 7, 'I need help over here! I knew this would happen!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'Someone get this thing off me! I''m exposed!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'I can''t handle this alone! I need backup now!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'Little help would be great! I don''t trust this situation!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'I''m getting overwhelmed! I need to retreat!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'Help! I''m in trouble! I knew this would happen!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'I need backup, now! I''m in over my head!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'This one''s too much for me! I should have prepared!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'I can''t keep this up alone! I need support!', 'emote_help, Guarded'),
(0, 0, 0, 25, 7, 'Anyone? A little help! I''m vulnerable here!', 'emote_help, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 25, 8, 'I need help over here! I must not fall!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'Someone get this thing off me! I require immediate aid!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'I can''t handle this alone! I need disciplined support!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'Little help would be great! I must remain in the fight!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'I''m getting overwhelmed! I must not break!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'Help! I''m in trouble! I need reinforcement immediately!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'I need backup, now! Duty demands it!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'This one''s too much for me! I will not yield!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'I can''t keep this up alone! I require aid!', 'emote_help, Serious'),
(0, 0, 0, 25, 8, 'Anyone? A little help! I must not fail!', 'emote_help, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 25, 9, 'I need help over here. How surprising.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'Someone get this thing off me. If it''s not too much trouble.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'I can''t handle this alone. Shocking.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'Little help would be great. Whatever.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'I''m getting overwhelmed. I''m sure this is fine.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'Help! I''m in trouble. Or not. I''ll deal with it.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'I need backup, now. Thrilling.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'This one''s too much for me. I''m sure it''s fine.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'I can''t keep this up alone. I''m sure this is fine.', 'emote_help, Dry'),
(0, 0, 0, 25, 9, 'Anyone? A little help? I''m sure this is fine.', 'emote_help, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 25, 10, 'I need help over here! This is fascinatingly dangerous!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'Someone get this thing off me! I want to study it later!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'I can''t handle this alone! What an interesting predicament!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'Little help would be great! I wonder how this will resolve!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'I''m getting overwhelmed! The data is overwhelming too!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'Help! I''m in trouble! I wonder what happens next!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'I need backup, now! This is a learning opportunity!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'This one''s too much for me! I wonder if it has a weakness!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'I can''t keep this up alone! Let''s experiment with teamwork!', 'emote_help, Curious'),
(0, 0, 0, 25, 10, 'Anyone? A little help! I''m curious about your technique!', 'emote_help, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 25, 11, 'I need help over here! I know you won''t let me down!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'Someone get this thing off me! I appreciate you so much!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'I can''t handle this alone! But I have you all!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'Little help would be great! You''re wonderful!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'I''m getting overwhelmed! But I have hope!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'Help! I''m in trouble! I trust you completely!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'I need backup, now! You''re my heroes!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'This one''s too much for me! But not for us!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'I can''t keep this up alone! I''m so grateful for you!', 'emote_help, Warm'),
(0, 0, 0, 25, 11, 'Anyone? A little help! I love you all!', 'emote_help, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 25, 12, 'I need help over here! Don''t make me repeat myself!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'Someone get this thing off me! I don''t do bruises!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'I can''t handle this alone! I need competent backup!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'Little help would be great! I''m waiting!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'I''m getting overwhelmed! And I cannot with this!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'Help! I''m in trouble! This is beneath me!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'I need backup, now! Preferably someone useful!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'This one''s too much for me! I need an adult!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'I can''t keep this up alone! I require assistance, stat!', 'emote_help, Sassy'),
(0, 0, 0, 25, 12, 'Anyone? A little help! I''m too pretty for this!', 'emote_help, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 25, 13, 'I need help over here! Or watch me improvise!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'Someone get this thing off me! I have a trick up my sleeve!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'I can''t handle this alone! But I can make it entertaining!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'Little help would be great! I promise it''ll be fun!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'I''m getting overwhelmed! But I love a good challenge!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'Help! I''m in trouble! Time for a dramatic rescue!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'I need backup, now! Let''s make this legendary!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'This one''s too much for me! But I''m too much for it!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'I can''t keep this up alone! Good thing I have friends!', 'emote_help, Mischievous'),
(0, 0, 0, 25, 13, 'Anyone? A little help! The adventure needs more heroes!', 'emote_help, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 25, 14, 'I need help over here! A hero''s call goes unanswered!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'Someone get this thing off me! A beast beyond my verse!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'I can''t handle this alone! The tale demands allies!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'Little help would be great! Let compassion be your muse!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'I''m getting overwhelmed! The storm rises against me!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'Help! I''m in trouble! Let aid flow like epic verse!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'I need backup, now! Destiny calls for reinforcements!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'This one''s too much for me! The saga needs a twist!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'I can''t keep this up alone! A companion''s hand, I beg!', 'emote_help, Eloquent'),
(0, 0, 0, 25, 14, 'Anyone? A little help! Let this be the turning point!', 'emote_help, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 25, 15, 'I need help over here.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'Someone get this thing off me.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'I can''t handle this alone.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'Little help. Now.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'I''m getting overwhelmed.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'Help. I''m in trouble.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'I need backup.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'This one''s too much for me.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'I can''t keep this up alone.', 'emote_help, Blunt'),
(0, 0, 0, 25, 15, 'Anyone? Help.', 'emote_help, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 25, 16, 'I need help over here. The end draws near.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'Someone get this thing off me. I am but a shadow.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'I can''t handle this alone. I never could.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'Little help would be great. A small mercy.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'I''m getting overwhelmed. The darkness closes in.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'Help! I''m in trouble. A faint cry in the void.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'I need backup, now. If anyone hears me.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'This one''s too much for me. Everything is.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'I can''t keep this up alone. Solitude is my undoing.', 'emote_help, Melancholic'),
(0, 0, 0, 25, 16, 'Anyone? A little help. The silence is louder than the blows.', 'emote_help, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 25, 17, 'I NEED HELP OVER HERE! NOW!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'SOMEONE GET THIS THING OFF ME! I REFUSE TO FALL!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'I CAN''T HANDLE THIS ALONE! I WILL NOT BE BROKEN!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'LITTLE HELP WOULD BE GREAT! I DEMAND IT!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'I''M GETTING OVERWHELMED! I WILL NOT YIELD!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'HELP! I''M IN TROUBLE! I WILL NOT FADE!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'I NEED BACKUP, NOW! I WILL NOT GO DOWN!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'THIS ONE''S TOO MUCH FOR ME! I WILL NOT BE STOPPED!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'I CAN''T KEEP THIS UP ALONE! I WILL NOT BE BROKEN!', 'emote_help, Intense'),
(0, 0, 0, 25, 17, 'ANYONE? A LITTLE HELP! I WILL NOT FALL!', 'emote_help, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 25, 18, 'I need help over here! Tag, you''re it!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'Someone get this thing off me! It''s giving me a noogie!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'I can''t handle this alone! I need a hero!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'Little help would be great! I''ll owe you a cookie!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'I''m getting overwhelmed! This is too much fun!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'Help! I''m in trouble! Save me, save me!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'I need backup, now! Party time!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'This one''s too much for me! But I''m too cute to quit!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'I can''t keep this up alone! I need a buddy!', 'emote_help, Playful'),
(0, 0, 0, 25, 18, 'Anyone? A little help! Friendship power, activate!', 'emote_help, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 25, 19, 'I need help over here. Request: assistance.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'Someone get this thing off me. Threat level: high.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'I can''t handle this alone. Resource allocation: insufficient.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'Little help would be great. Request acknowledged.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'I''m getting overwhelmed. Overload probability: rising.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'Help! I''m in trouble. Assistance required.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'I need backup, now. Probability of survival: declining.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'This one''s too much for me. Combat capacity: exceeded.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'I can''t keep this up alone. Support protocol: requested.', 'emote_help, Autistic'),
(0, 0, 0, 25, 19, 'Anyone? A little help. Request still pending.', 'emote_help, Autistic');
-- Bot chatter lines: emote_heal (category = 26)
INSERT INTO `bot_chatter_lines` (`zoneId`, `fsbRaceId`, `fsbClassId`, `category`, `chatter_type`, `line_text`, `comment`) VALUES
-- FSB_ChatterType::Neutral (1)
(0, 0, 0, 26, 1, 'I need healing!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m not gonna last much longer!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'Healer! I need you!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m badly hurt - help!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I need a heal, now!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m going down if I don''t get healed!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m bleeding out here!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'Someone patch me up!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I can''t take another hit!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m in trouble - heal me!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m hurt bad!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I need healing support!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m barely standing!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m about to drop!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'Heals! I need heals!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m critical - help!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I can''t survive like this!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I''m one hit from dying!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'Please heal me!', 'emote_heal, Neutral'),
(0, 0, 0, 26, 1, 'I need urgent healing!', 'emote_heal, Neutral'),
-- FSB_ChatterType::Positive (2)
(0, 0, 0, 26, 2, 'I need healing! But I know you''ll keep me standing!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'I''m not gonna last much longer! But I have faith!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'Healer! I need you! You''re my lifeline!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'I''m badly hurt - help! I believe in the light!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'I need a heal, now! I know you''ve got this!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'I''m going down if I don''t get healed! But I trust you!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'I''m bleeding out here! But I have hope!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'Someone patch me up! I''m grateful for you!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'I can''t take another hit! But I know you''ll shield me!', 'emote_heal, Positive'),
(0, 0, 0, 26, 2, 'I''m in trouble - heal me! I believe in us!', 'emote_heal, Positive'),
-- FSB_ChatterType::Negative (3)
(0, 0, 0, 26, 3, 'I need healing! Why is nobody healing me?!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'I''m not gonna last much longer! I''m going to die here!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'Healer! I need you! Do your job!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'I''m badly hurt - help! I''m being left to die!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'I need a heal, now! Idiot healer!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'I''m going down if I don''t get healed! I''m going to rage!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'I''m bleeding out here! I''m going to die!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'Someone patch me up! I''m surrounded by incompetence!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'I can''t take another hit! I''m going to snap!', 'emote_heal, Negative'),
(0, 0, 0, 26, 3, 'I''m in trouble - heal me! Hurry up!', 'emote_heal, Negative'),
-- FSB_ChatterType::Cynical (4)
(0, 0, 0, 26, 4, 'I need healing. I''m sure it''ll arrive eventually.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'I''m not gonna last much longer. As predicted.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'Healer! I need you. If you''re paying attention.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'I''m badly hurt - help. I won''t hold my breath.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'I need a heal, now. I''m sure this is fine.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'I''m going down if I don''t get healed. Story of my life.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'I''m bleeding out here. Typical.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'Someone patch me up. I''m sure it''ll be fine.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'I can''t take another hit. I expected nothing less.', 'emote_heal, Cynical'),
(0, 0, 0, 26, 4, 'I''m in trouble - heal me. I''ll wait.', 'emote_heal, Cynical'),
-- FSB_ChatterType::Bitter (5)
(0, 0, 0, 26, 5, 'I need healing. I knew this would happen.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'I''m not gonna last much longer. I''m used to being left behind.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'Healer! I need you. You won''t come, of course.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'I''m badly hurt - help. Another wound, another scar.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'I need a heal, now. I''m not worth saving, am I?', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'I''m going down if I don''t get healed. I''m used to losing.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'I''m bleeding out here. I''m fading, like everything else.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'Someone patch me up. A small mercy, if any.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'I can''t take another hit. I never could.', 'emote_heal, Bitter'),
(0, 0, 0, 26, 5, 'I''m in trouble - heal me. I''m used to being ignored.', 'emote_heal, Bitter'),
-- FSB_ChatterType::Cold (6)
(0, 0, 0, 26, 6, 'I need healing. I require immediate restoration.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'I''m not gonna last much longer. Vitals: critical.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'Healer! I need you. I do not panic.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'I''m badly hurt - help. I will assess the situation.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'I need a heal, now. Probability of survival: declining.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'I''m going down if I don''t get healed. I have a contingency.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'I''m bleeding out here. I require intervention.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'Someone patch me up. I accept aid.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'I can''t take another hit. I need to mitigate further damage.', 'emote_heal, Cold'),
(0, 0, 0, 26, 6, 'I''m in trouble - heal me. I will not panic.', 'emote_heal, Cold'),
-- FSB_ChatterType::Guarded (7)
(0, 0, 0, 26, 7, 'I need healing! I knew I''d be hurt first!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'I''m not gonna last much longer! I knew this would happen!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'Healer! I need you! I don''t trust this!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'I''m badly hurt - help! I''m vulnerable!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'I need a heal, now! I should have stayed back!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'I''m going down if I don''t get healed! I need a safe spot!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'I''m bleeding out here! I knew this would happen!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'Someone patch me up! I''m exposed!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'I can''t take another hit! I need to retreat!', 'emote_heal, Guarded'),
(0, 0, 0, 26, 7, 'I''m in trouble - heal me! I need protection!', 'emote_heal, Guarded'),
-- FSB_ChatterType::Serious (8)
(0, 0, 0, 26, 8, 'I need healing! I must not fall!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'I''m not gonna last much longer! I must not fail!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'Healer! I need you! I require immediate aid!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'I''m badly hurt - help! I must remain in the fight!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'I need a heal, now! I cannot yield!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'I''m going down if I don''t get healed! I must not falter!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'I''m bleeding out here! I must not break!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'Someone patch me up! I require healing support!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'I can''t take another hit! I must not fall!', 'emote_heal, Serious'),
(0, 0, 0, 26, 8, 'I''m in trouble - heal me! I will not yield!', 'emote_heal, Serious'),
-- FSB_ChatterType::Dry (9)
(0, 0, 0, 26, 9, 'I need healing. I''m sure this is fine.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'I''m not gonna last much longer. Whatever.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'Healer. I need you. If you have a moment.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'I''m badly hurt - help. How surprising.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'I need a heal, now. I''m sure this is fine.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'I''m going down if I don''t get healed. I''m sure it''s fine.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'I''m bleeding out here. I''m sure this is fine.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'Someone patch me up. If you want.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'I can''t take another hit. I''m sure this is fine.', 'emote_heal, Dry'),
(0, 0, 0, 26, 9, 'I''m in trouble - heal me. Or not.', 'emote_heal, Dry'),
-- FSB_ChatterType::Curious (10)
(0, 0, 0, 26, 10, 'I need healing! I wonder what healing feels like!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'I''m not gonna last much longer! This is fascinating!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'Healer! I need you! I want to see how you do it!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'I''m badly hurt - help! I wonder if I can regenerate!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'I need a heal, now! I wonder what magic does inside me!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'I''m going down if I don''t get healed! I wonder what death feels like!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'I''m bleeding out here! The color of blood is so interesting!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'Someone patch me up! I want to learn first aid!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'I can''t take another hit! I wonder what comes next!', 'emote_heal, Curious'),
(0, 0, 0, 26, 10, 'I''m in trouble - heal me! This is a learning experience!', 'emote_heal, Curious'),
-- FSB_ChatterType::Warm (11)
(0, 0, 0, 26, 11, 'I need healing! I know you''ll save me!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'I''m not gonna last much longer! But I have hope!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'Healer! I need you! You''re so kind!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'I''m badly hurt - help! I trust you completely!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'I need a heal, now! I believe in your heart!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'I''m going down if I don''t get healed! But I have faith!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'I''m bleeding out here! But I feel your warmth!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'Someone patch me up! I''m so grateful!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'I can''t take another hit! But I have you!', 'emote_heal, Warm'),
(0, 0, 0, 26, 11, 'I''m in trouble - heal me! I love you all!', 'emote_heal, Warm'),
-- FSB_ChatterType::Sassy (12)
(0, 0, 0, 26, 12, 'I need healing! I don''t do dying!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'I''m not gonna last much longer! Fix me!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'Healer! I need you! I''m too fabulous for this!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'I''m badly hurt - help! I need a makeover, stat!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'I need a heal, now! I''m not asking nicely!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'I''m going down if I don''t get healed! I refuse!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'I''m bleeding out here! I need to look good in death!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'Someone patch me up! I''m not built for this!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'I can''t take another hit! I need healing and a mirror!', 'emote_heal, Sassy'),
(0, 0, 0, 26, 12, 'I''m in trouble - heal me! I''m too pretty to die!', 'emote_heal, Sassy'),
-- FSB_ChatterType::Mischievous (13)
(0, 0, 0, 26, 13, 'I need healing! I bet you can''t save me!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'I''m not gonna last much longer! Challenge accepted!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'Healer! I need you! I have a surprise for you!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'I''m badly hurt - help! I planned this for dramatic effect!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'I need a heal, now! I want to see the sparkle spell!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'I''m going down if I don''t get healed! But I''m too fun to die!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'I''m bleeding out here! I''m like a fountain!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'Someone patch me up! I promise I''ll be good!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'I can''t take another hit! But I have a prank ready!', 'emote_heal, Mischievous'),
(0, 0, 0, 26, 13, 'I''m in trouble - heal me! I''m too mischievous to die!', 'emote_heal, Mischievous'),
-- FSB_ChatterType::Eloquent (14)
(0, 0, 0, 26, 14, 'I need healing! The light of restoration, I beseech thee!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'I''m not gonna last much longer! The final curtain approaches!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'Healer! I need you! Mend the broken tapestry of my form!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'I''m badly hurt - help! Let healing be the turning point!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'I need a heal, now! A single spark of life!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'I''m going down if I don''t get healed! Let fate be rewritten!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'I''m bleeding out here! My essence spills upon the earth!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'Someone patch me up! Let mercy be your muse!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'I can''t take another hit! I cling to the thread of hope!', 'emote_heal, Eloquent'),
(0, 0, 0, 26, 14, 'I''m in trouble - heal me! Let the saga continue!', 'emote_heal, Eloquent'),
-- FSB_ChatterType::Blunt (15)
(0, 0, 0, 26, 15, 'I need healing.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'I''m not gonna last much longer.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'Healer. I need you.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'I''m badly hurt. Help.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'I need a heal. Now.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'I''m going down if I don''t get healed.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'I''m bleeding out.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'Someone patch me up.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'I can''t take another hit.', 'emote_heal, Blunt'),
(0, 0, 0, 26, 15, 'I''m in trouble. Heal me.', 'emote_heal, Blunt'),
-- FSB_ChatterType::Melancholic (16)
(0, 0, 0, 26, 16, 'I need healing. The pain is all I have left.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'I''m not gonna last much longer. Darkness calls me home.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'Healer! I need you. I am but a fading light.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'I''m badly hurt - help. I am lost in the storm.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'I need a heal, now. My thread is fraying.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'I''m going down if I don''t get healed. I have been here before.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'I''m bleeding out here. I am a shadow of myself.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'Someone patch me up. I am grateful for the brief mercy.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'I can''t take another hit. I am tired.', 'emote_heal, Melancholic'),
(0, 0, 0, 26, 16, 'I''m in trouble - heal me. Please, before the light fades.', 'emote_heal, Melancholic'),
-- FSB_ChatterType::Intense (17)
(0, 0, 0, 26, 17, 'I NEED HEALING! I WILL NOT FALL!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'I''M NOT GONNA LAST MUCH LONGER! I REFUSE!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'HEALER! I NEED YOU! I WILL NOT FALTER!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'I''M BADLY HURT - HELP! I WILL NOT BE BROKEN!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'I NEED A HEAL, NOW! I WILL NOT YIELD!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'I''M GOING DOWN IF I DON''T GET HEALED! I WILL NOT FADE!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'I''M BLEEDING OUT HERE! I WILL NOT BE STOPPED!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'SOMEONE PATCH ME UP! I WILL NOT GO DOWN!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'I CAN''T TAKE ANOTHER HIT! I WILL NOT BE BROKEN!', 'emote_heal, Intense'),
(0, 0, 0, 26, 17, 'I''M IN TROUBLE - HEAL ME! I WILL NOT FALL!', 'emote_heal, Intense'),
-- FSB_ChatterType::Playful (18)
(0, 0, 0, 26, 18, 'I need healing! I hope it tickles!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'I''m not gonna last much longer! I need a heal and a hug!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'Healer! I need you! I''m leaking health!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'I''m badly hurt - help! I need a bandage and a cookie!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'I need a heal, now! Sprinkle some happy magic on me!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'I''m going down if I don''t get healed! But I''m bouncy!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'I''m bleeding out here! I look like a red crayon!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'Someone patch me up! I''m too cute to be a pancake!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'I can''t take another hit! I need a shield of rainbows!', 'emote_heal, Playful'),
(0, 0, 0, 26, 18, 'I''m in trouble - heal me! I promise I''ll be good!', 'emote_heal, Playful'),
-- FSB_ChatterType::Autistic (19)
(0, 0, 0, 26, 19, 'I need healing. Health reserve: critical.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'I''m not gonna last much longer. Mortality probability: high.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'Healer! I need you. Request: restoration.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'I''m badly hurt - help. Vitals: unstable.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'I need a heal, now. Protocol: receive healing.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'I''m going down if I don''t get healed. Failure probability: high.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'I''m bleeding out here. Energy output: declining.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'Someone patch me up. Hypothesis: healing restores health.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'I can''t take another hit. Structural integrity: low.', 'emote_heal, Autistic'),
(0, 0, 0, 26, 19, 'I''m in trouble - heal me. Request acknowledged.', 'emote_heal, Autistic');