Aqua Deus and Shauren
4085385bf1
Scripts/Spells: Implement Reap ( #31735 )
...
Co-authored-by: Shauren <[email protected] >
Signed-off-by: luis <[email protected] >
2026-04-26 17:00:10 -03:00
Céfiro_Caecias
c1fd6f1826
DB/World: DBErrors
2026-04-25 14:55:16 -03:00
luis
627f1533ee
67186
2026-04-25 08:44:55 -03:00
luis
f7847f0b68
67114
2026-04-25 08:05:57 -03:00
luis
f1582cf61d
typo
2026-04-25 08:01:00 -03:00
luis
24e9ee279c
Core: Updated to 12.0.5
2026-04-25 07:59:12 -03:00
Céfiro_Caecias
e2624ce9cf
Update 2026_04_243_00_world_spell_area.sql
2026-04-24 19:57:56 -03:00
Céfiro_Caecias
186275e7f9
DB/World: Spell Area Calibration
2026-04-24 19:55:45 -03:00
Céfiro_Caecias
3382fb0f63
DB/World: DBErrors
2026-04-23 08:29:18 -03:00
Céfiro_Caecias
ece1ac5d4b
DB/World: DBErrors
2026-04-22 19:29:53 -03:00
Céfiro_Caecias
349bc1db4f
Update 2026_04_22_00_world_dberrors.sql
2026-04-22 15:10:40 -03:00
Céfiro_Caecias
56a5d8be7a
DB/World: DBErrors
2026-04-22 15:06:37 -03:00
luis
9a313a536d
DB/EversongWoods: Implement Quest: "Harandar"
2026-04-21 20:45:12 -03:00
Naddley
a7026e5d64
Scripts/Silvermoon: Implement Intro skip for Midnight ( #31804 )
...
Signed-off-by: luis <[email protected] >
2026-04-21 20:41:03 -03:00
luis
dc8ba233b3
Core/PacketIO: Add missing SMSG_DISPLAY_PLAYER_CHOICE bit
2026-04-21 20:39:45 -03:00
luis
8e1aecfdef
DB/Voidstorm: Added graveyards
2026-04-21 20:36:05 -03:00
luis
ee20e04132
DB/Harandar: Added graveyards ( #31802 )
2026-04-21 20:34:48 -03:00
luis
d92fca6ad8
DB/Zul'Aman: Added graveyards
2026-04-21 20:31:02 -03:00
luis
b062c7d14f
DB/EversongWoods: Added graveyards
2026-04-21 20:26:55 -03:00
Céfiro_Caecias
1921aa18e5
DB/World: DBErrors
2026-04-21 18:43:40 -03:00
Céfiro_Caecias
5eb05f47b6
DB/World: DBErrors
2026-04-21 12:14:43 -03:00
Céfiro_Caecias
8e605e3739
DB/Hotfixes: Fix
2026-04-20 19:51:01 -03:00
Céfiro_Caecias
e63410a84d
DB/World: DBErrors
2026-04-20 19:45:15 -03:00
Céfiro_Caecias
5f614fd379
DB/World: DBErrors
2026-04-20 11:58:44 -03:00
Céfiro_Caecias
7f626c4a36
Update 2026_04_19_01_world.sql
2026-04-20 08:53:08 -03:00
Céfiro_Caecias
954251ebe6
DB/World: DBErrors + Extras
2026-04-19 21:14:02 -03:00
luis
9d963c7f4f
db fixes
2026-04-19 20:18:28 -03:00
stevebone
3f5775f02c
Scripts/Westfall: Implement Secrets of the tower
...
- Quest: 26290 Secrets of the tower
- Scripted entire event dialogue
- Scripted Agent kearnen to help the player
2026-04-19 21:24:48 +02:00
Céfiro_Caecias
a1b5b8c7c9
DB/World: DBErrors Fixes
2026-04-18 11:46:50 -03:00
Céfiro_Caecias
4b69bfe6e4
Update 2026_04_17_01_world_dberrors.sql
2026-04-18 10:28:08 -03:00
luis
609d094e22
++
2026-04-18 04:27:33 -03:00
luis
1a9294b8b8
more work on westfall
2026-04-18 03:50:16 -03:00
Céfiro_Caecias
f69406bdf3
DB/World: DBErrors Fixes
2026-04-17 18:52:55 -03:00
luis
8515de23e0
more midnight quests
2026-04-17 08:35:23 -03:00
Céfiro_Caecias
8372a2402f
DB/World: DBErrors Fixes
2026-04-16 17:21:50 -03:00
luis
c985bf1c55
DB/Harandar: Implement Quest: "Initiation Day"
2026-04-15 19:23:04 -03:00
luis
5250eb98ac
DB/Harandar: Added some more spawns to Haranir allied race hub
2026-04-15 19:20:00 -03:00
Céfiro_Caecias
e17f8ab457
DB/World: DBErrors Fixes
2026-04-15 18:16:32 -03:00
luis
00262413e2
DB/Harandar: Added createobject2 spawns for phase 26622
2026-04-15 13:53:55 -03:00
Céfiro_Caecias
e417b72ca3
Update 2026_04_15_00_world.sql
2026-04-15 09:05:54 -03:00
luis
002e65fc28
eco dome aldani
2026-04-15 08:50:48 -03:00
luis
037f9b7231
clean dbs
2026-04-14 08:27:29 -03:00
luis
5e2c5a929c
update still crash
2026-04-11 12:30:26 -03:00
Céfiro_Caecias
40d5599459
DB/World: Pathid Part 2
2026-04-10 19:09:07 -03:00
Céfiro_Caecias
20895df576
DB/World: Pathid Part 1
2026-04-10 19:08:24 -03:00
Céfiro_Caecias
74f6219fb6
Update 2026_04_10_00_world.sql
2026-04-10 09:00:29 -03:00
luis
b5b8f8ce4e
Darnell
2026-04-10 08:41:01 -03:00
luis
8e587eb900
fix sql
2026-04-08 19:47:18 -03:00
luis
3253902483
Housing: Implement multi-floor interior system for staircases
...
Rooms now have FloorIndex (0=ground, 1+=upper floors) persisted to DB.
Room Z position is calculated from FloorIndex * RoomWmoData.Height
(typically 7 yards per floor). Stairwell rooms (HasStairs flag) are
placed on FloorIndex+1 of the source room.
Changes:
- Room struct: added FloorIndex field
- DB: added floorIndex column to character_housing_rooms
- SpawnRoomMeshObjects: Z = originZ + FloorIndex * ceilingHeight
- HousingRoomEntity: FloorIndex set from room data (was hardcoded 0)
- HandleHousingRoomAdd: stairwell rooms go to FloorIndex+1
- SELECT/INSERT/UPDATE queries updated for floorIndex column
- Client door filtering uses FloorIndex to show/hide stair connections:
Floor 0: hides downward stairs, Floor >=100: hides upward stairs
2026-04-08 19:33:57 -03:00
Céfiro_Caecias
f398b21ad9
Update 2026_04_08_00_characters.sql.sql
2026-04-08 10:40:25 -03:00