Commit Graph
385 Commits
Author SHA1 Message Date
Aqua DeusandShauren 4085385bf1 Scripts/Spells: Implement Reap (#31735)
Co-authored-by: Shauren <[email protected]>
Signed-off-by: luis <[email protected]>
2026-04-26 17:00:10 -03:00
Céfiro_Caecias c1fd6f1826 DB/World: DBErrors 2026-04-25 14:55:16 -03:00
luis 627f1533ee 67186 2026-04-25 08:44:55 -03:00
luis f7847f0b68 67114 2026-04-25 08:05:57 -03:00
luis f1582cf61d typo 2026-04-25 08:01:00 -03:00
luis 24e9ee279c Core: Updated to 12.0.5 2026-04-25 07:59:12 -03:00
Céfiro_Caecias e2624ce9cf Update 2026_04_243_00_world_spell_area.sql 2026-04-24 19:57:56 -03:00
Céfiro_Caecias 186275e7f9 DB/World: Spell Area Calibration 2026-04-24 19:55:45 -03:00
Céfiro_Caecias 3382fb0f63 DB/World: DBErrors 2026-04-23 08:29:18 -03:00
Céfiro_Caecias ece1ac5d4b DB/World: DBErrors 2026-04-22 19:29:53 -03:00
Céfiro_Caecias 349bc1db4f Update 2026_04_22_00_world_dberrors.sql 2026-04-22 15:10:40 -03:00
Céfiro_Caecias 56a5d8be7a DB/World: DBErrors 2026-04-22 15:06:37 -03:00
luis 9a313a536d DB/EversongWoods: Implement Quest: "Harandar" 2026-04-21 20:45:12 -03:00
Naddley a7026e5d64 Scripts/Silvermoon: Implement Intro skip for Midnight (#31804)
Signed-off-by: luis <[email protected]>
2026-04-21 20:41:03 -03:00
luis dc8ba233b3 Core/PacketIO: Add missing SMSG_DISPLAY_PLAYER_CHOICE bit 2026-04-21 20:39:45 -03:00
luis 8e1aecfdef DB/Voidstorm: Added graveyards 2026-04-21 20:36:05 -03:00
luis ee20e04132 DB/Harandar: Added graveyards (#31802) 2026-04-21 20:34:48 -03:00
luis d92fca6ad8 DB/Zul'Aman: Added graveyards 2026-04-21 20:31:02 -03:00
luis b062c7d14f DB/EversongWoods: Added graveyards 2026-04-21 20:26:55 -03:00
Céfiro_Caecias 1921aa18e5 DB/World: DBErrors 2026-04-21 18:43:40 -03:00
Céfiro_Caecias 5eb05f47b6 DB/World: DBErrors 2026-04-21 12:14:43 -03:00
Céfiro_Caecias 8e605e3739 DB/Hotfixes: Fix 2026-04-20 19:51:01 -03:00
Céfiro_Caecias e63410a84d DB/World: DBErrors 2026-04-20 19:45:15 -03:00
Céfiro_Caecias 5f614fd379 DB/World: DBErrors 2026-04-20 11:58:44 -03:00
Céfiro_Caecias 7f626c4a36 Update 2026_04_19_01_world.sql 2026-04-20 08:53:08 -03:00
Céfiro_Caecias 954251ebe6 DB/World: DBErrors + Extras 2026-04-19 21:14:02 -03:00
luis 9d963c7f4f db fixes 2026-04-19 20:18:28 -03:00
stevebone 3f5775f02c Scripts/Westfall: Implement Secrets of the tower
- Quest: 26290 Secrets of the tower
- Scripted entire event dialogue
- Scripted Agent kearnen to help the player
2026-04-19 21:24:48 +02:00
Céfiro_Caecias a1b5b8c7c9 DB/World: DBErrors Fixes 2026-04-18 11:46:50 -03:00
Céfiro_Caecias 4b69bfe6e4 Update 2026_04_17_01_world_dberrors.sql 2026-04-18 10:28:08 -03:00
luis 609d094e22 ++ 2026-04-18 04:27:33 -03:00
luis 1a9294b8b8 more work on westfall 2026-04-18 03:50:16 -03:00
Céfiro_Caecias f69406bdf3 DB/World: DBErrors Fixes 2026-04-17 18:52:55 -03:00
luis 8515de23e0 more midnight quests 2026-04-17 08:35:23 -03:00
Céfiro_Caecias 8372a2402f DB/World: DBErrors Fixes 2026-04-16 17:21:50 -03:00
luis c985bf1c55 DB/Harandar: Implement Quest: "Initiation Day" 2026-04-15 19:23:04 -03:00
luis 5250eb98ac DB/Harandar: Added some more spawns to Haranir allied race hub 2026-04-15 19:20:00 -03:00
Céfiro_Caecias e17f8ab457 DB/World: DBErrors Fixes 2026-04-15 18:16:32 -03:00
luis 00262413e2 DB/Harandar: Added createobject2 spawns for phase 26622 2026-04-15 13:53:55 -03:00
Céfiro_Caecias e417b72ca3 Update 2026_04_15_00_world.sql 2026-04-15 09:05:54 -03:00
luis 002e65fc28 eco dome aldani 2026-04-15 08:50:48 -03:00
luis 037f9b7231 clean dbs 2026-04-14 08:27:29 -03:00
luis 5e2c5a929c update still crash 2026-04-11 12:30:26 -03:00
Céfiro_Caecias 40d5599459 DB/World: Pathid Part 2 2026-04-10 19:09:07 -03:00
Céfiro_Caecias 20895df576 DB/World: Pathid Part 1 2026-04-10 19:08:24 -03:00
Céfiro_Caecias 74f6219fb6 Update 2026_04_10_00_world.sql 2026-04-10 09:00:29 -03:00
luis b5b8f8ce4e Darnell 2026-04-10 08:41:01 -03:00
luis 8e587eb900 fix sql 2026-04-08 19:47:18 -03:00
luis 3253902483 Housing: Implement multi-floor interior system for staircases
Rooms now have FloorIndex (0=ground, 1+=upper floors) persisted to DB.
Room Z position is calculated from FloorIndex * RoomWmoData.Height
(typically 7 yards per floor). Stairwell rooms (HasStairs flag) are
placed on FloorIndex+1 of the source room.

Changes:
- Room struct: added FloorIndex field
- DB: added floorIndex column to character_housing_rooms
- SpawnRoomMeshObjects: Z = originZ + FloorIndex * ceilingHeight
- HousingRoomEntity: FloorIndex set from room data (was hardcoded 0)
- HandleHousingRoomAdd: stairwell rooms go to FloorIndex+1
- SELECT/INSERT/UPDATE queries updated for floorIndex column
- Client door filtering uses FloorIndex to show/hide stair connections:
  Floor 0: hides downward stairs, Floor >=100: hides upward stairs
2026-04-08 19:33:57 -03:00
Céfiro_Caecias f398b21ad9 Update 2026_04_08_00_characters.sql.sql 2026-04-08 10:40:25 -03:00