Commit Graph
736 Commits
Author SHA1 Message Date
luis 057b22a0f6 Housing: Fix decor persistence by reconstructing full Housing GUID on load
LoadFromDB was creating decor GUIDs with subType=0 (Housing-0-0-0-counter)
but the client uses subType=1 (Housing-1-realmId-entryId-counter). The GUID
mismatch caused the Account entity storage to become stale after relog,
making all placed decor appear gone. Reconstruct the full GUID using the
decorEntryId from the same DB row.
2026-02-27 20:20:50 -03:00
luis 4d37fa350c Housing/Decor: Fix PLACE failing when client skips REDEEM_DEFERRED
The client sends CMSG_HOUSING_DECOR_PLACE directly (without a preceding
REDEEM_DEFERRED) when items are already in storage from the initial
storage response. Extract decorEntryId from the Housing GUID (subType=1,
arg2 in bits [31:0]) instead of requiring a pending placement entry.
2026-02-27 20:20:13 -03:00
luis a9cf0b2649 Housing: Fix OutsidePlotBounds by spawning Room entities with Geobox
The client uses MeshObject Geobox bounds (not AreaTrigger shape) for its
OutsidePlotBounds collision check during decor placement. Spawn a Room
entity (FHousingRoom_C) and Room Component MeshObject
(FHousingRoomComponentMesh_C + Geobox) per owned plot using DB2 lookups
for faction-correct values.

Also fixes RequestStorage response (Flags=0x80, Account entity update),
HouseGUID generation (BNetAccountID), and AT PeriodModifier.Field_4.
2026-02-27 20:19:24 -03:00
Céfiro_Caecias 10cb4149ed Update bnetserver.conf.dist 2026-02-27 04:07:05 -03:00
Céfiro_Caecias 111469f03e Update worldserver.conf.dist 2026-02-27 04:06:42 -03:00
Céfiro_Caecias 13ba84afe3 Update 2026_02_16_00_housing_world.sql 2026-02-27 04:04:44 -03:00
luis 03c7107cc3 db errors 2026-02-27 03:29:53 -03:00
luis e44463a0c2 Housing: Fix RequestStorage response and verify all wire formats against sniff
Sniff-verified all housing decor SMSG wire formats against 3 PKT captures
(108k+ packets). All formats confirmed correct except RequestStorageResponse
which sent the player's BNet account GUID instead of empty.

Changes:
- RequestStorageResponse: Send ObjectGuid::Empty for BNetAccountGuid (sniff
  shows 00 00 = empty packed GUID in all cases)
- RequestStorage handler: Now also sends GetPlayerHousesInfoResponse after
  StorageRsp (sniff shows both 0x510006 + 0x54000B sent together)
- Fixed in HousingHandler.cpp (3 places) and NeighborhoodHandler.cpp (1 place)
- Added new SQL files for neighborhood spawns and housing templates
- Added HouseInteriorMap source files
2026-02-27 03:21:32 -03:00
luis 7fd688721f debug log 2026-02-27 02:15:32 -03:00
Aqua Deus 1c1ed8181c Scripts/Spells: Implement dh talent "Voidglare Boon" (#31660)
Signed-off-by: luis <[email protected]>
2026-02-27 00:35:51 -03:00
Aqua Deus 542afbf0e5 Scripts/Spells: Implement dh talent "Void Ray" (#31659)
Signed-off-by: luis <[email protected]>
2026-02-27 00:34:58 -03:00
Shauren 92b018f2ad Dep/jemalloc: Update to 5.3.0
Closes #31684

Signed-off-by: luis <[email protected]>
2026-02-27 00:31:56 -03:00
luis b25353548a Core: Updated allowed build to 12.0.1.66102 2026-02-27 00:31:21 -03:00
luis 6a34442a6e new table 2026-02-27 00:15:35 -03:00
luis 4cddef819d debug log 2026-02-27 00:13:55 -03:00
luis 530f5f61b4 fix load 2026-02-27 00:11:38 -03:00
luis a459654d5f Full db2 fix 2026-02-27 00:06:13 -03:00
luis 5579030738 fix db2 and hotfix todo GarrType.db2 2026-02-26 23:52:15 -03:00
luis 317c14278c fix all char db errors now i will do hotfixes 2026-02-26 23:27:07 -03:00
luis 2cdf4ecbb3 Fix character_garrison_talents 2026-02-26 23:19:00 -03:00
luis e9b62ac438 bpet fix 2026-02-26 23:15:19 -03:00
luis 16d10ae028 Fix build untill housing get finished 2026-02-26 23:14:43 -03:00
luis a0000aad49 Pet Battles: Fix trap animation, captured pet health, and add Newbie achievement 2026-02-26 23:11:07 -03:00
luis a02a04b4cd Pet Battles: Fix wild team size, capture mechanics, and battle end flow 2026-02-26 23:11:07 -03:00
Céfiro_Caecias 446bc9dedb Update README.md 2026-02-26 08:38:51 -03:00
luis bc124a3b68 feat(warband): Phase 8 - Armor-type agnostic transmog 2026-02-25 22:10:31 -03:00
luis bcc1618159 Phase 7 - Account-wide achievements
Add warband_achievement and warband_achievement_progress tables for
account-level achievement storage. On login, merge account-wide
achievements and criteria progress from warband tables. Titles from
account-wide achievements are retroactively granted to all characters.
Existing per-character account-wide achievements are promoted to
warband tables on first login after migration.
2026-02-25 22:08:51 -03:00
Shauren 4fb3b19844 Core/AreaTriggers: Fixed crashes caused by areatrigger OnUnitEnter/OnUnitExit scripts teleporting players to other maps
Signed-off-by: luis <[email protected]>
2026-02-25 21:29:31 -03:00
Shauren b561055a1a Core/Spells: Update CAST_FLAG_NO_GCD flag implementation
Signed-off-by: luis <[email protected]>
2026-02-25 21:28:51 -03:00
Jeremy 56377e3cab Scripts/Spells: Implement Execute damage and Improved Execute (arms) (#31658)
Signed-off-by: luis <[email protected]>
2026-02-25 21:28:27 -03:00
Aqua Deus 8c6e61f697 Scripts/Spells: Implement dh talent "Shift" (#31656)
Signed-off-by: luis <[email protected]>
2026-02-25 21:27:52 -03:00
Aqua Deus 22174b73a3 Scripts/Spells: Implement dh talent "Voidblade" (#31654)
Signed-off-by: luis <[email protected]>
2026-02-25 21:27:29 -03:00
Aqua Deus 543979c0e0 Scripts/Spells: Fix power gain for dh talent "Consume" (#31653)
Signed-off-by: luis <[email protected]>
2026-02-25 21:26:54 -03:00
luis f3fcbd4a15 feat(warband): alt XP bonus for leveling characters 2026-02-25 21:02:37 -03:00
luis 69903f1a33 feat(warband): account-wide flight path sharing
Discovered flight paths are now shared across all characters on the same
Battle.net account. On login, each character merges the account-wide taxi
mask into their own. When a new node is discovered, the account mask is
updated immediately. Nodes with TaxiNodeFlags::NotAccountWide are excluded.

- Add warband_taxi_mask table (one row per bnet account)
- Add PlayerTaxi::MergeAccountTaxiMask() and LoadTaxiMaskFromString()
- Merge account taxi mask during Player::LoadFromDB
- Save character's merged mask back to account on Player::SaveToDB
- Update account mask on SendLearnNewTaxiNode/SendDiscoverNewTaxiNode
2026-02-25 20:59:28 -03:00
luis 864cd83195 Currency: Implement warband currency transfer handlers
Add full handler implementations in CurrencyHandler.cpp:
- HandleRequestCurrencyDataForAccountCharacters: queries all same-account
  characters' transferable currencies and sends to client
- HandleTransferCurrencyFromAccountCharacter: validates source character
  ownership, currency transferability, balance checks, applies transfer
  percentage, updates source via DB and destination via ModifyCurrency,
  logs transfer to warband_currency_transfer_log
- HandleGetCharacterCurrencyTransferLog: queries and returns recent
  transfer history for the bnet account
2026-02-25 20:54:52 -03:00
luis 9087650fe4 Currency: Add schema, packets, opcodes and feature flag for warband currency transfer
Add infrastructure for account-wide currency transfer system:
- warband_currency_transfer_log table and prepared statements
- AccountCurrencyTransferResult enum in SharedDefines.h
- IsAccountWide/IsAccountTransferable helpers on CurrencyTypesEntry
- Remove NYI from CurrencyTypesFlags::AccountWide
- 6 packet classes (3 CMSG + 3 SMSG) in MiscPackets
- Wire 6 opcodes to real handlers
- Enable IsAccountCurrencyTransferEnabled feature flag
- Stub CurrencyHandler.cpp with placeholder implementations
2026-02-25 20:52:06 -03:00
luis b9f324b0e9 Implement account-wide reputation load/save in ReputationMgr
Add ReputationMgr methods for warband-wide reputation sharing:
- LoadAccountWideFromDB: merges account highest standings into character
  reputation on login, syncing both regular and renown factions
- SaveAccountWideToDB: upserts warband_reputation when character's
  standing exceeds the stored account-wide maximum
- Login query for account reputation via LoginQueryHolder
- Renown factions compare level first, then standing as tiebreaker
- Regular factions compare standing delta directly
2026-02-25 19:54:02 -03:00
luis 6e05280d1a Add warband reputation schema, statements, and faction config
Add database tables and ObjectMgr infrastructure for account-wide
reputation sharing:
- warband_reputation_faction (world DB): eligible factions config
- warband_reputation (characters DB): per-account highest standings
- Prepared statements for both world and character databases
- ObjectMgr::LoadWarbandReputationFactions() called at startup
- Pre-populate with TWW renown factions (2570, 2590, 2594, 2600)
2026-02-25 19:34:08 -03:00
luis fcac505c8a Pet Battles: Fix pet level/stats/XP persistence and capture saving
Fix several bugs causing battle pet progression to not persist:

- Reorder logout cleanup so battle resolution (FinishBattle + XP award)
  happens before journal lock release, ensuring XP is applied on disconnect
- Add captured wild pets to player journal via AddPet() on successful trap
- Keep slot pet data in sync with _pets map after level-up, health sync,
  quality change, and healing to fix stale criteria/display data
- Change mid-level-up GameTable miss from hard return to break so partial
  XP is still saved
- Add diagnostic logging (battlepet category) for save/load/XP operations
2026-02-25 19:26:10 -03:00
luis 6e7843831b update still not build 2026-02-25 19:17:45 -03:00
Céfiro_Caecias 27a13f5ebf Update README.md 2026-02-25 18:40:09 -03:00
luis 75265487e9 Housing update part 1 at night i fix build 2026-02-25 13:30:00 -03:00
luis e2c633975e AddSC_npc_garrison_bodyguard 2026-02-25 13:10:24 -03:00
luis 20e77f6117 Garrison: Complete 100% Blizzlike implementation
Implements all remaining garrison subsystems for full Blizzlike coverage:

- 17 garrison spell effects (upgrade, add mission, follower XP/quality/abilities,
  building construction, shipments, talents, item level upgrades)
- Building swap between same-type plots
- Follower item level upgrade system with GarrItemLevelUpgradeData support
- Building-specific mechanics: Barracks extra follower slots (+5/+10),
  Salvage Yard crate drops from missions, Inn/Tavern treasure missions
- Bodyguard companion system (follows player in Draenor, assists in combat)
- Party garrison (visit group leader's garrison)
- Invasion wave system with 3 invasion types and GM commands
- Stub handler completions (monument revert, pet name, talent unlocks)
- Targeted event packets replacing heavy GetGarrisonInfoResult sends
- Auto-combat simulator for adventure missions
2026-02-24 22:38:52 -03:00
luis 3849b795db Initial char garrisons dont touch is work in progress will finish tomorrow 2026-02-24 21:23:48 -03:00
luis 49b0d7a5ec Garrison: Phase 1 - Complete WoD core systems and multi-garrison framework
Load 12 new Garr* DB2 stores (GarrBuildingDoodadSet, GarrFollItemSetMember,
GarrFollowerLevelXP, GarrFollowerQuality, GarrFollowerType,
GarrItemLevelUpgradeData, GarrMissionSet, GarrMissionType,
GarrMissionXFollower, GarrMssnBonusAbility, GarrSpecialization, GarrType)
across the full loading pipeline.

Implement Garrison::Upgrade() for WoD level 1-3 progression with cinematic
playback, building persistence across level transitions, and plot respawning.

Replace hardcoded follower XP formula with DB2-driven progression using
GarrFollowerLevelXP and GarrFollowerQuality stores, including quality
upgrades with ability re-rolling at tier boundaries.

Add follower custom name persistence (customName column) and mission
required follower validation via GarrMissionXFollower index.

Refactor to multi-garrison framework: Player stores map of garrisons keyed
by GarrisonType, GetGarrison() defaults to WoD for backwards compatibility,
GetGarrisonInfo sends data for all garrison types to client.
2026-02-24 21:19:27 -03:00
luis ccd87a786a Pet Battles: Fix battle end rewards and flow ordering from sniff comparison
Fix 5 data correctness issues and 1 flow ordering issue found by comparing
against a retail 12.0 NPC trainer battle sniff:

- AwardedXP: set true for all pets (both teams) via CanAwardXP(), not just
  the winner team
- NpcCreatureID: use trainer NPC entry (via GetNpcTrainerGUID) instead of
  pet species CreatureID
- SeenAction: set false for all pets (matches sniff)
- Remove HealBattlePetsPct(50) auto-heal — sniff shows dead pets stay at 0
- Split end flow: FinalRound packet sent immediately, but Finished packet,
  health sync, and journal update deferred until client sends FinalNotify
  (player must click OK on results screen)
- Add logout cleanup in WorldSession::LogoutPlayer for disconnect safety

CompleteBattle() centralizes the FINISHED transition, Finished packet,
health sync, and journal send — used by FinalNotify handler, forfeit
handler, and logout cleanup.
2026-02-24 21:04:57 -03:00
luis 38d39582fa db playerhousing data 2026-02-24 20:40:30 -03:00
luis ee426ecb0a buildfix 2026-02-24 20:28:36 -03:00