luis
5d93954e1c
Scripts/FSB: test battleground start with 1v0 players for bots usage
2026-07-03 19:28:19 -03:00
luis
e10711c739
Revert "Update Followship_bots_llamaAI.h"
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This reverts commit e4c0b84d07 .
2026-07-03 19:23:50 -03:00
stevebone
e4c0b84d07
Update Followship_bots_llamaAI.h
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Signed-off-by: luis <[email protected] >
2026-07-03 19:21:54 -03:00
Céfiro_Caecias
a7faa27b0e
Update 2026_07_02_01_world.sql
2026-07-02 17:59:01 -03:00
luis
1d48a767cb
core cleanup dk zone
2026-07-02 17:58:05 -03:00
luis
6755ce6d66
Core/Quests: Reduce differences between branches
2026-07-02 17:27:56 -03:00
luis
736c1b8f99
fix spells
2026-07-02 17:24:44 -03:00
luis
777f5cdd06
Core/Misc: Update QuestInfo enum for 12.0.7 ( #31889 )
2026-07-02 17:23:36 -03:00
Céfiro_Caecias
87ef4f2166
DB/World: DBErrors + Extras
2026-07-02 11:24:14 -03:00
luis
26a2f57207
todo
2026-07-01 19:28:52 -03:00
luis
a4a59f9af2
fix bots
2026-07-01 19:24:26 -03:00
stevebone
aa476943dd
Scripts/FSB: improve npc chat with quest available and add auto start quest option via config
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Signed-off-by: luis <[email protected] >
2026-07-01 19:23:18 -03:00
stevebone
9d48272f37
Scripts/FSB: port bot combat spell chatter to DB
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Signed-off-by: luis <[email protected] >
2026-07-01 19:21:52 -03:00
stevebone
269f5aa4fd
Update followship_database.sql
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Forgot sql file
Signed-off-by: luis <[email protected] >
2026-07-01 19:21:21 -03:00
stevebone
9272b62762
Scripts/FSB: major llm chat additions
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- ported more chatter to the DB
- added more checks for the npc say chat
- initial model for offering quest detail via npc say chat
- added weather and time of day context to all bot/npc chat functions
Signed-off-by: luis <[email protected] >
2026-07-01 19:18:18 -03:00
stevebone
12d7e8f2fa
Scripts/FSB: add a return to skip commands starting with dot (.) in player general channel chats
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Signed-off-by: luis <[email protected] >
2026-07-01 19:17:49 -03:00
stevebone
a1532c54f3
Scripts/FSB: port more chatter to the DB
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Signed-off-by: luis <[email protected] >
2026-07-01 19:17:13 -03:00
stevebone
f6ce7542b4
Scripts/FSB: proof of concept for ANY npc generative AI chats with player and memory
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Signed-off-by: luis <[email protected] >
2026-07-01 19:08:51 -03:00
stevebone
a6bbecf5fb
Scripts/FSB: ported bot death and bot death hired to the db
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Signed-off-by: luis <[email protected] >
2026-07-01 19:08:19 -03:00
stevebone
c82ed94ee8
Scripts/FSB: ported bot member died, bot revived and bot revived self chatter to DB
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Signed-off-by: luis <[email protected] >
2026-07-01 19:06:23 -03:00
stevebone
7ca7c634e5
Scripts/FSB: port botAcknowledge, follow and stay to the DB
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Signed-off-by: luis <[email protected] >
2026-07-01 19:05:37 -03:00
stevebone
e20724ffb0
Scripts/FSB: port targetKilled, targetKilledHired and botDismissed chatter to db
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Signed-off-by: luis <[email protected] >
2026-07-01 19:04:46 -03:00
stevebone
061e38815f
Scripts/FSB: port whisper chatter to the DB
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Signed-off-by: luis <[email protected] >
2026-07-01 19:04:05 -03:00
Shauren
333d426358
Core/Players: Fixed character selection showing transmog in slots that have no item equipped
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Signed-off-by: luis <[email protected] >
2026-07-01 19:02:14 -03:00
luis
a4583bf438
Core/Units: Fixed crash caused by a gameobject dealing damage to units with SPELL_AURA_SPLIT_DAMAGE
2026-07-01 19:01:21 -03:00
luis
f967e62cd2
Core/Combat: GetThreatListPlayerCount reading GetOwner instead of GetVictim
2026-07-01 18:52:47 -03:00
luis
f2e58d7f15
Core/Movement: Fixed deactivating movement generators when starting different movement with higher priority
2026-07-01 18:51:35 -03:00
kik0
4c0f24f456
Core/Movement: Immediately launch new spline on ConfusedMovementGenerator initialization ( #31846 )
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(cherry picked from commit a6163d2fd32a391cfa00bcaa5feb5f0851385e38)
Signed-off-by: luis <[email protected] >
2026-07-01 18:49:20 -03:00
luis
9f1c5d82bb
Core/Movement: Add more info to logs in mover guid validation
2026-07-01 18:41:19 -03:00
Shauren
67d493ce9b
Core/Items: Ignore item charges for item effects types other than on use
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(cherry picked from commit ea29c5d667926380f7a31f44f0cd07a5b18d9200)
Signed-off-by: luis <[email protected] >
2026-07-01 18:26:26 -03:00
ccrs
2e12baf0ed
Core/Instances: fix parameter handling in InstanceScript::DoCastSpellOnPlayer
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(cherry picked from commit bac5265ea830a836654d84ab90302d494ba2f089)
Signed-off-by: luis <[email protected] >
2026-07-01 18:25:47 -03:00
Shauren
430c466651
Core/Units: Fixed AttackStop NowDead field being set for the wrong unit
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(cherry picked from commit 345e0586114c2f8b9d2d35b89b6a66f213558274)
Signed-off-by: luis <[email protected] >
2026-07-01 18:24:42 -03:00
luis
535f7bf4d3
Core/Units: Remove duplicate WorldSession::SendAttackStop, it was duplicating Unit::SendMeleeAttackStop
2026-07-01 18:24:15 -03:00
Shauren
ac7af42f3c
Core/Movement: Fixed CMSG_DISMISS_CONTROLLED_VEHICLE handler assigning movement info to incorrect unit
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Closes #31837
(cherry picked from commit f61656f0a7a4fb8ef371e1bd9f62faff4b090ac0)
Signed-off-by: luis <[email protected] >
2026-07-01 18:22:06 -03:00
luis
26c71bfa5d
Core/Movement: Refactor WorldSession::IsRightUnitBeingMoved to validate and return moved unit in one step
2026-07-01 18:21:38 -03:00
luis
3fbbfae0ba
Core/Movement: Stop movement and clear player movement flags from possessed units on possess end
2026-07-01 18:05:21 -03:00
luis
9eff1ff83b
Core/Movement: Remove unsafe target resetting in TimedFleeingMovementGenerator::Finalize (starts new movement inside MotionMaster::DirectAdd)
2026-07-01 18:01:15 -03:00
ccrs
8c41868af3
Core/AI: fix _returnToStart handling in ScriptedEscortAI
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(cherry picked from commit 84b0222bdcce8e6a0fe0589e334d1ff476ccfb2d)
Signed-off-by: luis <[email protected] >
2026-07-01 17:59:23 -03:00
ccrs
caec43a8de
Core/AI: prevent triggering Alert (stealth pre-detection system) for Player immuned units
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(cherry picked from commit eccb8857f1cbb480f3acef6fd16c99d607399974)
Signed-off-by: luis <[email protected] >
2026-07-01 17:58:03 -03:00
offl
46bb7d27d2
Scripts/Hellfire Ramparts: Update Gargolmar ( #31774 )
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(cherry picked from commit 80175b1e6cbde86906337ac8a42c909669a66bd7)
Signed-off-by: luis <[email protected] >
2026-07-01 17:57:27 -03:00
luis
cf8b010923
Scripts/Spells: Rewrite warlock Soulwell using spells that summon different object ids (that create different item ids) instead of scripting soulwell object to do the selection
2026-07-01 17:56:31 -03:00
luis
757dac3aae
Core/GameObject: Mage Portals and Refreshment Tables should be usable when the creating Mage is on another map or offline as long as you remain in group ( #31730 )
2026-07-01 17:53:19 -03:00
imstuckbro
8ebab70020
Core/Pets: Charmed units will properly return near owner after target death ( #31748 )
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(cherry picked from commit e9ddd94992d83a7e552a3550819a68d5f3cc451a)
Signed-off-by: luis <[email protected] >
2026-07-01 17:52:16 -03:00
offl
4098206fe8
Scripts/Hellfire Ramparts: Rewrite Omor the Unscarred ( #31743 )
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(cherry picked from commit 73d1ea35b5b2653ab088ab9611b61687ca0540f7)
Signed-off-by: luis <[email protected] >
2026-07-01 17:51:40 -03:00
ccrs
2516f9a311
Core/Movement: force destination finding in HomeMovementGenerator
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(cherry picked from commit 7242f32ec8d948e3124b8624679626899d8b1432)
Signed-off-by: luis <[email protected] >
2026-07-01 17:51:10 -03:00
ccrs
c26b1e4f20
Scripts/BlackwingLair: add missing one-time validation in Nefarian's SAY_XHEALTH
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(cherry picked from commit 542b0fbf4b122d0204684b20d0abdef23137c773)
Signed-off-by: luis <[email protected] >
2026-07-01 17:50:35 -03:00
ccrs
64329c9872
Core/Entities: force CombatManager revalidation after applying charm
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"Safely" goes through all combat references validating if in fact the unit should remain in combat or not
Any edge case that may get affected by this, are scenarios in which the charmed unit must keep the combat and threat references prior to their charm.... I can't think of any.
-> And honestly if there was any such case... imo it should be handled script wise, not core wise.
closes #31747
updates #30169
(cherry picked from commit 04ab833acd7e4a5e7025bb826106283c1c7c680b)
Signed-off-by: luis <[email protected] >
2026-07-01 17:49:45 -03:00
offl
7c0322037a
Scripts/Serpentshrine Cavern: Rewrite Morogrim ( #31733 )
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(cherry picked from commit 355e2ef0dcece565f717bce09580826162db8b64)
Signed-off-by: luis <[email protected] >
2026-07-01 17:48:27 -03:00
offl
ef7cef6e02
Core/GameObject: Fishing holes with zero min and max success opens should not despawn ( #31719 )
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(cherry picked from commit 8336128d3c5ea19327f7b8662ba240986398aaef)
Signed-off-by: luis <[email protected] >
2026-07-01 17:47:12 -03:00
ccrs
780c471dc8
Scripts/BlackwingLair: improve Nefarian's summon handling ( #31745 )
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general cleanup that enables the script intended purpose, but this needs much more work
(cherry picked from commit 009e1466c8c9a67d97005aff24660ced426e3a35)
Signed-off-by: luis <[email protected] >
2026-07-01 17:45:25 -03:00